Leind
03-11-2009, 05:50 PM
I play mage in impossible. I'm level 12 with the spirits level 10/10/7 (so far haven't got Reaper).
The enemy stacks are so big that the damage skills are not very good, except a long Ice ball throw (fun skill. feel like playing bowling).
Now I use a lot more the crowd control skills (armor/wall/etc.) And since these one are good enough at lvl1 (getting 300HP or 100Hp for wall is the same as it will die in one hit anyway), is it a bad idea to level up spirit?
Because I don't want to end up with a wall that cost 30 rage.
As a mage I gain rage naturally very slowly in most of the fight (+1/+2 per attack and my own troops don't get hit very often).
Is it a good idea to make an extra effort to level up spirit? So far I have been doing that by using Inquisitors and potions and chargers (to chains fight without letting the rage drain).
But now I ask myself, isn't it better to keep spirit at low level to keep all the crowd control ability at low rage cost?
The enemy stacks are so big that the damage skills are not very good, except a long Ice ball throw (fun skill. feel like playing bowling).
Now I use a lot more the crowd control skills (armor/wall/etc.) And since these one are good enough at lvl1 (getting 300HP or 100Hp for wall is the same as it will die in one hit anyway), is it a bad idea to level up spirit?
Because I don't want to end up with a wall that cost 30 rage.
As a mage I gain rage naturally very slowly in most of the fight (+1/+2 per attack and my own troops don't get hit very often).
Is it a good idea to make an extra effort to level up spirit? So far I have been doing that by using Inquisitors and potions and chargers (to chains fight without letting the rage drain).
But now I ask myself, isn't it better to keep spirit at low level to keep all the crowd control ability at low rage cost?