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jwallstone
03-08-2009, 08:42 PM
I've noticed two bugs that happen with charm.

I noticed that sometimes, charmed troops (humanoids by Demoness or animals by Druids) will "shake off" the charm and revert back to the owner before the effect is done. At first I thought I had just counted wrong, but I noticed it consistently occurring with poisoned troops. I did a test and confirmed this. If you poison a troop first with Sleem's Poison Spit, then charm them, then the next time their turn is up, they will receive poison damage but the charm will disappear! I have not tested it with other means of poisoning besides Sleem's Spit. I can't imagine any logical explanation for this, so I believe it's a bug.
(I think this is probably the same thing that happened here: http://forum.1cpublishing.eu/showthread.php?t=5503&highlight=charm)


The other bug is that when attempting to charm Archmages, it appears that it works. Even the log says that the Charm was successful. But Archmages are Mind immune, and do not actually get charmed. The problem is that the Charm ability is supposed to do damage when charm doesn't work, but it doesn't even do any damage.

jwallstone
03-10-2009, 01:40 AM
I found a new bug. If Pygmy is cast on Demonesses, they lose the Whip Strike ability! I've noticed this several times now. Even after Time Back on them, which removed the Pygmy, they still lost the ability. Only the other two abilities show up.

kmnWolfman
03-12-2009, 09:32 AM
This is taken from the translated manual:
Also forbids beings (Snakes, Robbers, Marauders and Demonesses) to attack through a cage.

So Pygmy should disable their abilities for the duration of the spell, but it was probably easier to program the current behavior.