csthopper
02-23-2009, 03:53 PM
First off I’d like to admit that before playing the Men of War demo, I’ve never knew much about the game, or its predecessor, until I heard about the game on another forum.
I spent about 4 hours this weekend playing the demo (on Normal). I was very impressed with the unit interface options and squad control. It took me a while to get comfortable with controlling the squad, but once I got the hang of it, I was able to appreciate the complex unit/squad actions you can perform.
What took away from an overall good experience was when I was tasked with pushing the Germans out of the town using 1 Tank, and 1 squad. After surveying the town, I notice there were 3 AT guns, and 2-3 squadrons of German troops. My conclusion was this particular scenario would require my troops to disable the AT guns before my tank could enter the town.
Unfortunately this strategy all but dissipated when I started manually firing the tank’s gun. Manual fire turned the game into an arcade turkey shoot. My tank could pick off the AT guns from a distance without any response from the German AI. For the rest of the scenario my one tank destroyed all AT guns and squadrons of troops.
Personally I saw this more as an exploit then anything else, but still it’s an exploit that takes away from the realism of the game. It seems to me that either the line-of-site and accuracy of manual fire needs to be reduced, or the AI’s line-of-site and/or response actions needs to be adjusted.
Again, I enjoyed and appreciated the demo. It’s hard to come by good PC strategy games these days, so I tip my hat in the quality effort and time put into this game. I look forward to purchasing the game.
I spent about 4 hours this weekend playing the demo (on Normal). I was very impressed with the unit interface options and squad control. It took me a while to get comfortable with controlling the squad, but once I got the hang of it, I was able to appreciate the complex unit/squad actions you can perform.
What took away from an overall good experience was when I was tasked with pushing the Germans out of the town using 1 Tank, and 1 squad. After surveying the town, I notice there were 3 AT guns, and 2-3 squadrons of German troops. My conclusion was this particular scenario would require my troops to disable the AT guns before my tank could enter the town.
Unfortunately this strategy all but dissipated when I started manually firing the tank’s gun. Manual fire turned the game into an arcade turkey shoot. My tank could pick off the AT guns from a distance without any response from the German AI. For the rest of the scenario my one tank destroyed all AT guns and squadrons of troops.
Personally I saw this more as an exploit then anything else, but still it’s an exploit that takes away from the realism of the game. It seems to me that either the line-of-site and accuracy of manual fire needs to be reduced, or the AI’s line-of-site and/or response actions needs to be adjusted.
Again, I enjoyed and appreciated the demo. It’s hard to come by good PC strategy games these days, so I tip my hat in the quality effort and time put into this game. I look forward to purchasing the game.