View Full Version : Will SoW stop arcade pilots?
II/JG54_Emil
02-14-2009, 11:39 PM
I wonder if Sow will stop the arcade style if flying like:
-crash in order to respawn earlier
-killing the plane when landing or flipping it over
etc.
What I mean is that there should be some sort of punishment(maybe in waiting time) for destroying the plane deliberately.
Skoshi Tiger
02-15-2009, 05:50 AM
I assume that there will be an ability to choose the amount of realism when flying the sim (just as in IL-2).
If the campaign/points system is reasonable it will reward you when you land and give a penalty if you bail out just to get a new aircraft.
But you will still find people who don't consider points as the reason for the game. Il2 will take an aircraft off your team and award you half points for any kills if you don't get your plane back home. (Set up on the server I think) also they can limit the number of aircraft for your team. If you run out of planes your team looses.
As for shooting planes landing or vulching as being arcadish. I'ld respectfully disagree. In a war your job is to destroy the enemies assets first and then get home to write home to mum.
If you are given the opportunity to get an easy kill, you go for it!
What is arcadish is not having your airbases with adequate aircover to ensure that the vulching can't happen.
ChrisDNT
02-15-2009, 12:53 PM
I do hope that SOW, with its realistic map, will stop the GPS cheat icon on the online servers.
II/JG54_Emil
02-15-2009, 01:28 PM
As for shooting planes landing or vulching as being arcadish. I'ld respectfully disagree. In a war your job is to destroy the enemies assets first and then get home to write home to mum.
If you are given the opportunity to get an easy kill, you go for it!
What is arcadish is not having your airbases with adequate aircover to ensure that the vulching can't happen.
That´s not what I was talking about.
I was talking about people not landing properly as they don´t care!
_ITAF_UgoRipley
02-15-2009, 02:00 PM
Maybe it could not be that easy for SoW engine to find exactly out when you land "properly" (as you say).
Imagine a noob who is struggling for a safe landing, maybe hit and maybe with a poorly configured joystick...who decides on landing properness ??
If he crashes, did he crash on purpose ??
IceFire
02-15-2009, 05:49 PM
That´s not what I was talking about.
I was talking about people not landing properly as they don´t care!
There is already a penalty.
Say you shoot down one single engine fighter and then:
1) You get shot up and bail out or are shot up and killed. You get 10 points.
2) You land but you stuff up the landing and parts of your plane are strewn all about. 50 points.
3) You land properly with your plane intact and your crew chief is happy with you. You get 100 points.
Many people who jump online haven't practiced flying. They are interested in combat only. Taxiing, taking off, landing, carrier traps, trimming planes, using gunsights and bombsights, and so forth are ignored for a while. Until they learn.
Skoshi Tiger
02-16-2009, 06:11 AM
That´s not what I was talking about.
I was talking about people not landing properly as they don´t care!
Sorry for getting your comments wrong.
How can any game deal with people who just don't care? On the server side, if the admins are keeping an eye out they can boot people from a game and ban their user.
I was on one sever a good while back where someone spawned in a bomber, then when straight to gun turret and opened fire on their own team mates! How do you deal with that? Luckly there were people with server access playing and they gave the A-Wipe the boot. It didn't take them long to react once they became aware of it.
On the flip side once i took a few tomany hits on a bombing run, crash landed my bomber in the centre of a opposition airfield, when straight to the turret and opened up on the aircraft that were starting up. It only took a minute or so before an oposition plane nailed me but I got a few good hits.
How could the game distinguish between the first action and the second? It would be dificult to program all the possible variations to keep everyone happy!
Cheers!
Thunderbolt56
02-16-2009, 12:26 PM
I do hope that SOW, with its realistic map, will stop the GPS cheat icon on the online servers.
Just fly on a server with minimap path disabled.
Foo'bar
02-16-2009, 12:40 PM
My idea:
As long as you stay alive you can land and start over and over again, and you'll keep your earned points. As soon you have been shot down you'll loose all your points and start with 0 again. This would force pilots to use their brains a bit more while flying.
usagold2004
02-16-2009, 09:31 PM
I do hope that SOW, with its realistic map, will stop the GPS cheat icon on the online servers.
this can be eliminated already in IL2...
Bearcat
02-17-2009, 10:53 PM
I believe SoW will be good.. but it wont change arcade pilot behavior...
choctaw111
02-20-2009, 08:53 PM
I do hope that SOW, with its realistic map, will stop the GPS cheat icon on the online servers.
This is actually a setting on the server side...mini map path. It is up to the server admin to have this enabled or not. It's not a cheat, just a difficulty setting.
Many servers have this mini map path enabled. If you don't like it, fly on a full switch server.
IceFire
02-21-2009, 12:19 AM
Indeed that map icon is a server setting. I much prefer to have the icon on...so I know where I am :)
But thats a configurable thing that should be something set by a server or by individual difficulty settings when offline than something imposed by the developer.
Plus the arcade behavior can be quite funny sometimes...seen some guys do some hilarious things to try and avoid a fuel truck they didn't see when they decided to just take off straight ahead at full speed :D
Bewolf
02-25-2009, 02:06 PM
For gods sake I hope it won't stop Arcade flying!
Seriously, the sim fanbase is formed by way too many harcore geeks anways. Luring more ppl into this genre should be top priority, thus giving them options to give this game an arcadish entry to those that have interest in air quake servers at first. By expirience most folks start this way and only later come to enjoy the more realistic settings. I have high hopes for BoB bringing in a lot more younger folks and to shake up the old crusty community here and there. As long there are options for realistic settings for me to fly I am all for including arcade servers for those newcomers.
Thunderbolt56
02-25-2009, 04:00 PM
Similar to Beowulf, I hope there are myriad options. Personally, I fly on the more difficult servers, but to introduce this sim to an entire new generation of pilots, having scaleable options is not only nice, it's almost necessary.
tagTaken2
02-25-2009, 07:15 PM
For gods sake I hope it won't stop Arcade flying!
Seriously, the sim fanbase is formed by way too many harcore geeks anways .
True, there's also a lot of undeserved snobbery.
In reference to arcade behaviour, it's a pity no-one has compiled a collection of moments yet... put them together with some music.
brando
02-26-2009, 12:28 AM
All the above points leave out the factor that prevented pilots from hanging about over airfields across the Channel on either side, namely fuel endurance. At the time the BoB is representing, neither side carried drop-tanks. In and out was the order of the day, as well as the majority of fighters being restricted to either escorting bombers or intercepting them.
I don't have much problem with the idea of 'hit and run' sorties by fighters (and fighter-bombers) that hit airfields, factories harbours, trains and the like. The Luftwaffe used this tactic a lot - but they couldn't and didn't linger for long. Hanging around to "vulch" was an invitation to interception by scrambled fighters, as well as taking a hit from anti-aircraft fire. Any hit in a fuel tank threatened a swim in the Channel, or worse, and it just wasn't sensible to chance that.
So, I would like to see a setting that accurately portrays authentic fuel endurance relative to the map. But I doubt even that would prevent people from getting "arcadeish". Maybe just not award any points at all to those who don't return? ;)
B
Skoshi Tiger
02-26-2009, 04:33 AM
All the above points leave out the factor that prevented pilots from hanging about over airfields across the Channel on either side, namely fuel endurance. At the time the BoB is representing, neither side carried drop-tanks. In and out was the order of the day, as well as the majority of fighters being restricted to either escorting bombers or intercepting them.
I don't have much problem with the idea of 'hit and run' sorties by fighters (and fighter-bombers) that hit airfields, factories harbours, trains and the like. The Luftwaffe used this tactic a lot - but they couldn't and didn't linger for long. Hanging around to "vulch" was an invitation to interception by scrambled fighters, as well as taking a hit from anti-aircraft fire. Any hit in a fuel tank threatened a swim in the Channel, or worse, and it just wasn't sensible to chance that.
So, I would like to see a setting that accurately portrays authentic fuel endurance relative to the map. But I doubt even that would prevent people from getting "arcadeish". Maybe just not award any points at all to those who don't return? ;)
B
I sure that SoW will model authentic fuel consumption (as does IL2) but in an online session (not counting co-ops) most of the action occurs in a very limited area and even 25% fuel would give you quite a bit of endurance.
In your average dogfight server people would quickly loose interest if they had to fly for 20 odd minutes before getting to the target area. (I know I would!)
Also many of the so-called vulchers setting up camp over an enemy airfield know it's only a matter of time before they get picked off by AAA or someone gets lucky enough to get off the ground. They have no intention of returning to their base. If they can get 3 or 4 or 6 planes before they get shot down it still looks very good on their K/D ratio.
Hopefully the feature of manning AAA at your airfield after your death will allow you to even the odds against those pesky vultures! (I hope there is a good Bofors training mission in the sim!)
Hhmmm! I wounder if SoW will keep track of your AAA kills? ( seperate from your Air to Air kills of course)
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