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View Full Version : Sow_BoB; a simple truth...please


Flyby
01-15-2009, 02:54 PM
Does anyone know if the new SoW graphics engine be considered "shader intensive"?
Flyby out

II./JG1_Krupinski
01-15-2009, 04:07 PM
I'm thinking it is. Unless they decide to go no further than ~2005.

HLSL (and OpenGL's flavor) is now how magic happens. Program code that actually executes on the cards.

Flyby
01-15-2009, 07:17 PM
I'm thinking it is. Unless they decide to go no further than ~2005.

HLSL (and OpenGL's flavor) is now how magic happens. Program code that actually executes on the cards.
OK, but would you care to elaborate on that?
Flyby out

IceFire
01-15-2009, 10:11 PM
Most games are shader intensive these days so I wouldn't be surprised if the answer was yes.

SPUDLEY1977
01-17-2009, 01:44 AM
I heard from the great great great neice of Trotsky himself say that Charcoal Shaders and some Mascara can really improve touchups of some snapshots of IL-2 and future 2010 SOW.

Oh and your Mom called, time to come home and stop posting everywhere, DINNER IS READY!

Flyby
01-17-2009, 04:05 PM
I heard from the great great great neice of Trotsky himself say that Charcoal Shaders and some Mascara can really improve touchups of some snapshots of IL-2 and future 2010 SOW.

Oh and your Mom called, time to come home and stop posting everywhere, DINNER IS READY!
What's my mom doing contacting you?! She's been gone from this world for quite some time now, and how does she stage her comeback? She contacts Spudley!! So not only is Spudley following me around the forums, but now he's got my mom tagging along and asking him to pass along messages! Oh nooooo...it's just not fair! :LOL:
Flyby out (wait, who's really "out" here?