Afreet
12-02-2008, 05:46 AM
Is there a way to mod skills beyond the parameters provided in the skills.txt file? Specifically, I want to make a mod that focuses more on the tactics and less on the army management aspects of the game (just because that's what I like, not because it's better or worse :). I found out earlier how to increase the size of the enemy stacks and adjust the experience parameters accordingly so I don't end up too powerful, but I'd now like to make it so I essentially just need to win a battle, and all losses are regenerated afterward. I think it keeps it fair if the battles are significantly harder but I don't need to worry about losing units, I would just need to fiddle with exactly how much harder...
Anyway, I figured I would just mod necromancy on to my character and set it to 100%, but unfortunately I realized that necromancy only seems to raise one stack. I assume there is some logic as to which stack is chosen, and maybe something in that area would allow me to make it apply to all stacks?
If there is any better way to do this of course that would be great, any suggestions?
Anyway, I figured I would just mod necromancy on to my character and set it to 100%, but unfortunately I realized that necromancy only seems to raise one stack. I assume there is some logic as to which stack is chosen, and maybe something in that area would allow me to make it apply to all stacks?
If there is any better way to do this of course that would be great, any suggestions?