Lari
11-28-2008, 11:09 PM
My goal is to train lina and the reaper as fast as possible.
(i don't care too much about the other two spirits, they are just very useful in the first part of the game, but later all u need from them is stone wall, poison cloud level 1 and glow's armor)
If you are not interested in formulas/in-depth explanation, just jump to *** .
From the fan manual, i got this formula, that tells how the xp are assigned to rage spirits
TotalExp = (BaseExp * К + KiledUnitExp) * (SkillK * ClassK) * EnemyStrengthK * HeroSpiritLevelK
we want to max out as many variable from the formula, as we can.
1.1 base exp. about this we can just use an already upgraded skill, wich will grant more xp per use.
1.2, K, the times other than the first one that you call a spirit in a fight, he will get a bonus/malus to xp gained, and that variable is set as "CurEnemyLeadership / CurAllyLeadership " and we have a cap at3 -> so we want to call the spirit of rage WHEN the opponent has nearly 3 times our troops ldrs
1.3, KilledUnitExp, if the rage kill something there is a bonus to xp, The_total_Leadership_killed * 0.018, this bonus is capped in relation to the level of rage spirit. This amount is added to base exp but still this sum can't go over 3 times the base exp value of rage spirit ability used. Formula for cap is : Experience_LevelSpiritLevel+1 – Experience_LevelSpiritLevel / (SpiritLevel/5+2). ie. at level 6 on normal it will be 150/3.2 = 47.
We want on the field a lot of ldrs for opponent, or very little ldrs for us; and troops than can't hit/reach our troops (to keep the fight going as long as we can)
2, couple of factor based on class/ability... so obviosly fighter with level 3 spirit master will level up faster than a mage without levels in it...
We can't operate on those variables
3 EnemyStrenghtK, there is another bonus/malus that depends on EnemyLeadership/(HeroLeadership*5). This variable is capped from 0.5 to 2.
We want this to be 2, so it basically means that with a full army we have to go against an army without heroes, that is rated exactly very strong, no more, no less.
4 HeroSpiritevelK, last variable is HeroLevel/SpiritLevel, and as you may have noticed, while fighting, and leveling up a spirit, he will not actually gain his level till the end of fight. this is capped to 3 too.
We want to have 3 times the levels of our spirit of rage at the beginning of combat.
*** So here is what i thought : have our character at level 15, and both our spirit of rage at level 5.Let's get as many levels as we can on rage drain for the reaper, and as many as we can on lina's charges. we will expect to have level 3 on both (here i would cheat, save, fast level up them from level 1 to level 5, then reload, till i found the best choices to get more levels on both those abilities). That will mean 30 exp per use for Lina, and 14+ some for the dmg, for the reaper (let's say it inflict 400 dmg, we would expect like 5-6 more xp points, still the cap will be 52). note : we are not interested in lowering rest time.
Now we have to buy 1 full slot of something fast and strong, griffin or archdemons or cursed spirits to say some, and :
- 4 full slots of expendable troops and search for a "very strong" opponent
- less slots of expendable troops and go against the same opponent from above (that will now be marked as overwhelming or fatal, cause we have less ldrs of troops; note : in the formula at point 3 doesn't matter our actual lead, but the total lead if we had all 5 slots full)
During the fight we want :
- the expendable troop to be hannilated, and to kill all the ranged or fast troop our opponent may have
- to go to the point were we have a few fast units alive, and the opponent has like 3 times or more troops alive (ldrs compared), better if low level troops, slow and with no-use abilities.
At this point we want to run indefinitely, avoiding combat, cycling calling charges and rage drain. we can even use spells to slow down opponents / fear them, due to lina's charges.
Exp gained will be : base exp (so around 30 for lina, and 14 for reaper) * 3 (maxing out point 1) * x(point 2 depends on class skill, range 0.5 to 1.3) * 2(from point 3) * 3 (from point 4)
18x * 30 for lina -> from 270 to 702
18x * 14 for reaper -> from 126 to 327
This amount is every 5 rounds, rinse and repeat a couple of time , then finish your opponents off.
Meanwhile, if u happen to have too much rage, you can still call one of the other 2 spirits, and give them a good boost. (this will happen, cause lina will use 20 and give 8 back, and the reaper will gain 15, so +3 per use is expected)
level 20, a good goal for me, is 5500 xp more than level 5, so it's like 17-45 uses for reaper, more or less, really depend on character/skill. They are still a lot, but while in control, it will be fast.
I am more prone to see it 17 times, meaning a warrior with level 3 master rage skill, than 45.. cause a mage doesn't need spirit rage so much, really.
At impossible level , it will be 17*1.3 = 22 times, not so bad.
Any suggestion for what kinda of units to pick? and for opponents to look for? at level 15 we will be in the dwarves lands, close to demons too.
Any idea if it will really works? i will try it out as soon as i get back home, if anyone will test it in the meantime, please post the results!.
Any opinion?
(i don't care too much about the other two spirits, they are just very useful in the first part of the game, but later all u need from them is stone wall, poison cloud level 1 and glow's armor)
If you are not interested in formulas/in-depth explanation, just jump to *** .
From the fan manual, i got this formula, that tells how the xp are assigned to rage spirits
TotalExp = (BaseExp * К + KiledUnitExp) * (SkillK * ClassK) * EnemyStrengthK * HeroSpiritLevelK
we want to max out as many variable from the formula, as we can.
1.1 base exp. about this we can just use an already upgraded skill, wich will grant more xp per use.
1.2, K, the times other than the first one that you call a spirit in a fight, he will get a bonus/malus to xp gained, and that variable is set as "CurEnemyLeadership / CurAllyLeadership " and we have a cap at3 -> so we want to call the spirit of rage WHEN the opponent has nearly 3 times our troops ldrs
1.3, KilledUnitExp, if the rage kill something there is a bonus to xp, The_total_Leadership_killed * 0.018, this bonus is capped in relation to the level of rage spirit. This amount is added to base exp but still this sum can't go over 3 times the base exp value of rage spirit ability used. Formula for cap is : Experience_LevelSpiritLevel+1 – Experience_LevelSpiritLevel / (SpiritLevel/5+2). ie. at level 6 on normal it will be 150/3.2 = 47.
We want on the field a lot of ldrs for opponent, or very little ldrs for us; and troops than can't hit/reach our troops (to keep the fight going as long as we can)
2, couple of factor based on class/ability... so obviosly fighter with level 3 spirit master will level up faster than a mage without levels in it...
We can't operate on those variables
3 EnemyStrenghtK, there is another bonus/malus that depends on EnemyLeadership/(HeroLeadership*5). This variable is capped from 0.5 to 2.
We want this to be 2, so it basically means that with a full army we have to go against an army without heroes, that is rated exactly very strong, no more, no less.
4 HeroSpiritevelK, last variable is HeroLevel/SpiritLevel, and as you may have noticed, while fighting, and leveling up a spirit, he will not actually gain his level till the end of fight. this is capped to 3 too.
We want to have 3 times the levels of our spirit of rage at the beginning of combat.
*** So here is what i thought : have our character at level 15, and both our spirit of rage at level 5.Let's get as many levels as we can on rage drain for the reaper, and as many as we can on lina's charges. we will expect to have level 3 on both (here i would cheat, save, fast level up them from level 1 to level 5, then reload, till i found the best choices to get more levels on both those abilities). That will mean 30 exp per use for Lina, and 14+ some for the dmg, for the reaper (let's say it inflict 400 dmg, we would expect like 5-6 more xp points, still the cap will be 52). note : we are not interested in lowering rest time.
Now we have to buy 1 full slot of something fast and strong, griffin or archdemons or cursed spirits to say some, and :
- 4 full slots of expendable troops and search for a "very strong" opponent
- less slots of expendable troops and go against the same opponent from above (that will now be marked as overwhelming or fatal, cause we have less ldrs of troops; note : in the formula at point 3 doesn't matter our actual lead, but the total lead if we had all 5 slots full)
During the fight we want :
- the expendable troop to be hannilated, and to kill all the ranged or fast troop our opponent may have
- to go to the point were we have a few fast units alive, and the opponent has like 3 times or more troops alive (ldrs compared), better if low level troops, slow and with no-use abilities.
At this point we want to run indefinitely, avoiding combat, cycling calling charges and rage drain. we can even use spells to slow down opponents / fear them, due to lina's charges.
Exp gained will be : base exp (so around 30 for lina, and 14 for reaper) * 3 (maxing out point 1) * x(point 2 depends on class skill, range 0.5 to 1.3) * 2(from point 3) * 3 (from point 4)
18x * 30 for lina -> from 270 to 702
18x * 14 for reaper -> from 126 to 327
This amount is every 5 rounds, rinse and repeat a couple of time , then finish your opponents off.
Meanwhile, if u happen to have too much rage, you can still call one of the other 2 spirits, and give them a good boost. (this will happen, cause lina will use 20 and give 8 back, and the reaper will gain 15, so +3 per use is expected)
level 20, a good goal for me, is 5500 xp more than level 5, so it's like 17-45 uses for reaper, more or less, really depend on character/skill. They are still a lot, but while in control, it will be fast.
I am more prone to see it 17 times, meaning a warrior with level 3 master rage skill, than 45.. cause a mage doesn't need spirit rage so much, really.
At impossible level , it will be 17*1.3 = 22 times, not so bad.
Any suggestion for what kinda of units to pick? and for opponents to look for? at level 15 we will be in the dwarves lands, close to demons too.
Any idea if it will really works? i will try it out as soon as i get back home, if anyone will test it in the meantime, please post the results!.
Any opinion?