View Full Version : Question about Archer bonus'
Kurai_Mitsukai
11-26-2008, 10:36 PM
For items such as the Telescopic Sight, that offers a bonus to "Archers", does this refer to only Elven Archers/Bowman/Skeletal Archers/Hunters? Or does it also apply to any unit with the "Archer" tag in the Abilities list of the unit, such as Cyclops or Cannoneers?
Metathron
11-26-2008, 11:04 PM
I think it should be any unit, but I seem to have noticed that higher level units (level 5 I think) did not benefit? Maybe it was just a mistake, I don't see why the bonus shouldn't apply to cyclops as well.
Keneth
11-26-2008, 11:54 PM
Some units don't benefit from those bonuses, beholders are among those if I recall correctly.
Smash
11-27-2008, 12:32 AM
From no obvious, from this benefits cannoneers, goblins, catapults i think.
lauvhk
11-27-2008, 01:12 AM
The information on the Telescopic Sight does mention that it only benefits those units who use projectile and missle attack. So no to Cyclop(s)/Beholder(s)/Thorn(s).
Same goes to the Elven bow.
Keneth
11-27-2008, 02:43 AM
You don't classify a rock as a projectile? :mrgreen:
Smash
11-27-2008, 07:24 PM
Thorns do not shoot lasers too :).
Handel
11-28-2008, 01:06 AM
I would guess under "projectile and missile attack" the devs mean "physical damage".
Metathron
11-28-2008, 10:17 AM
Well, it can't be that, the cyclops' rock throwing is very much physical, no?
Gatts
11-28-2008, 11:54 AM
Well - developers have decided and here is the exact list of "archers" that benefit from the scope bonus (and also scope + ale bonus):
Skeleton-Archer, Archer, Gunner[canoneer], Goblin with the Catapult [catapult goblin], Elf, Pathfinder[Hunter], Goblin [shooter].
(Only for a subject the Optical sight and the complete set of Archer’s Commander)
Here is list of all archers in da game:
Archer, Elf, Pathfinder, Gunner, Goblin, Goblin with the Catapult, Skeleton-Archer, Thorn-hunter, Royal Thorn, Evileye, Beasteye, Cyclops
(it is copy/paste from free fan manual - but all should know the original units by now)
Keneth
11-28-2008, 01:33 PM
Well if you were concerned about which I could have told you that long ago, says right there in item.txt
filter {
belligerent=ally
unit=archer,bowman,cannoner,catapult,elf,elf2,gobl in
}
We're just discussing why they made such a selection, they probably considered how the item fits, hence the scope only affects medium-sized humanoids, anyone else couldn't use it.
Metathron
11-28-2008, 03:07 PM
Pity the cyclops is not affected; if it were I might actually consider recruiting this overrated unit into my ranks.
If you feel like having them in your army, just open the file, go the the item in question, and edit the filter, adding whatever unit u may like. It's just a single player game, so if u like to have cyclops using the scope, just do it, everything will be alright :) only tool needed are 7zip, any text editor, 2 minutes of patience
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