Gatts
11-19-2008, 01:15 PM
I could be totally wrong with my need, but here it is anyway:
Could be the Spirit's skills power aligned with Hero stats? (like INT with mage, ATT with warrior, and I don't know with what to alignt with paladin - probably with skill AVG)
Even if the spirit skills are overpowered now in some ways - why not lead them towards ultimate destruction of enemies?
Also the bonus could be small - not impacting the game as much, but still giving good feeling to players who like to focus on the spirit power (could be also added in form of skills - would be pretty usefull for palladin who mostly has more runes to spare)
The basic DMG would be the same, and the improvement could be really slight:
mage with INT 3 would give only + 3% to dmg of slashing sword.
but for instance mage with INT 50, could be able to use 2 spirits in one round
Or skill for paladin that would allow the usage of "soul steeler [kills 50% of enemy stack]" on undead as well.
Would allow Warrior to use gizmo for ressurection as well with high enough ATT
Would allow Mage to gain mana from ice ball attacks
Or bring up special quests that could be gained in spirit dialouges, when these quests are completed, special hidden spirit skills would be unlocked.
I am having megalomaniacal issues, but somehow I miss the fact of the spirits potential that was revealed at the beginning of the game... i.e. - why kill only 50% of one stack (living stack), who not spend additional efforts to make it 75% and working 2 stacks of living/or not...
Does it sound overpowered... well, I told ya I have megolo-issue :P
For intance in the dwarven map where you can go only using the train is a device that looks like the one that powered Lina up - I would love to have a side quest which would make this second device workin (missing tooth is found) and Lina would be much more powerfull -
Could be the Spirit's skills power aligned with Hero stats? (like INT with mage, ATT with warrior, and I don't know with what to alignt with paladin - probably with skill AVG)
Even if the spirit skills are overpowered now in some ways - why not lead them towards ultimate destruction of enemies?
Also the bonus could be small - not impacting the game as much, but still giving good feeling to players who like to focus on the spirit power (could be also added in form of skills - would be pretty usefull for palladin who mostly has more runes to spare)
The basic DMG would be the same, and the improvement could be really slight:
mage with INT 3 would give only + 3% to dmg of slashing sword.
but for instance mage with INT 50, could be able to use 2 spirits in one round
Or skill for paladin that would allow the usage of "soul steeler [kills 50% of enemy stack]" on undead as well.
Would allow Warrior to use gizmo for ressurection as well with high enough ATT
Would allow Mage to gain mana from ice ball attacks
Or bring up special quests that could be gained in spirit dialouges, when these quests are completed, special hidden spirit skills would be unlocked.
I am having megalomaniacal issues, but somehow I miss the fact of the spirits potential that was revealed at the beginning of the game... i.e. - why kill only 50% of one stack (living stack), who not spend additional efforts to make it 75% and working 2 stacks of living/or not...
Does it sound overpowered... well, I told ya I have megolo-issue :P
For intance in the dwarven map where you can go only using the train is a device that looks like the one that powered Lina up - I would love to have a side quest which would make this second device workin (missing tooth is found) and Lina would be much more powerfull -