PDA

View Full Version : HELP! The (failed) Assault on General Karador's Necro-Castle


oceanskie
10-03-2008, 06:24 PM
Having attempted this one on three separate occasions with full stacks at lvl22, Karador's skelie-archer + necro spam + debuff tactic seems almost unbeatable.

Normal Difficulty
Paladin, lvl22
A10 D10 I8

Latest attempt used Elven archers, cyclops, swordsmen, human archers and skelie-archers.

Any tips and hints etc would be helpful at this point.

Edit: Current Leadership = 17500~18000

Tibster
10-03-2008, 06:28 PM
The spirit of Black hole!
There is a qwest eich gives u a powerful anty-undead order spell.

fell
10-03-2008, 06:57 PM
The spirit of Black hole!
There is a qwest eich gives u a powerful anty-undead order spell.

Sadly it does less damage than a fireball/icesnake. And its "fear" is pretty useless. Use alot of units that are immune to hypnotize. And take out the obelisk asap. Then lower the necromancer stack without killing it. When you kill a stack place a troop on top of it to prevent it being Called back. Or necro call the fallen stack yourself.

Palinius
10-03-2008, 07:53 PM
I won at the first attempt, quite lucky i guess couse by accident i used quite good and effective tactic.

I would say that you need to have necromancers in your army if you got the Dark commander skill that gives +initiative to undead it helps.
When i started combat i did Fire Rain on their necromancers , im a mage so i had x2 spell in 1 turn. When i killed their necromancer i used mine to ress his and i had 2 x necromancers.

Be sure that when you kill an enemy stack next to move is 1 of your necromancers, becouse if you dont take control over the dead bodies the Boss or his crystal will ressurect them :)

I guess thats simply the key.

Ofcourse there is the spell of light thing that do damage and make the mobs go away but Fire rain + 30% Fire amulet if you got it is kinda better. Just eauip intel items to be sure you kill their necromancer in 1 turn so you gain control over him by ressing him using your own necro.

P.S

BTW as i remember when i won the fight there was an item that i bought in the castle (maybe it was some other place but i think it was that castle)...the item name is PAIN SKULL and it also have a 2nd lvl called DEAD SKULL, i cant simply upgrade it. There is something like: Power of Spell : 100% and im guessing from the info when i will use the item in many fights and it feed itself with my mana (steals 50% of mana every fight) the power will go to 0% and i will be able to upgrade it.
So my questions are:
1. Do it really needs to be used till 0% of power of spell when it can be upgraded?
2. What are the Stats of the DEAD SKULL? (is it even worth to try to get it)
2.I noticed that 1 fight lowered 2% of the power. Do i need to fight 50x to take it to 0%? Im a mage i cant afford that.

Fate
10-04-2008, 01:06 AM
BTW as i remember when i won the fight there was an item that i bought in the castle (maybe it was some other place but i think it was that castle)...the item name is PAIN SKULL and it also have a 2nd lvl called DEAD SKULL, i cant simply upgrade it. There is something like: Power of Spell : 100% and im guessing from the info when i will use the item in many fights and it feed itself with my mana (steals 50% of mana every fight) the power will go to 0% and i will be able to upgrade it.
So my questions are:
1. Do it really needs to be used till 0% of power of spell when it can be upgraded?
2. What are the Stats of the DEAD SKULL? (is it even worth to try to get it)
2.I noticed that 1 fight lowered 2% of the power. Do i need to fight 50x to take it to 0%? Im a mage i cant afford that.

I got the item too and manage to upgrade it. The % drop more as it get lower so it is less than 50 battles but the upgraded version is worth it. It has +5att and +5int with no penalties.

Solkarnar
10-04-2008, 01:37 AM
Having attempted this one on three separate occasions with full stacks at lvl22, Karador's skelie-archer + necro spam + debuff tactic seems almost unbeatable.

Normal Difficulty
Paladin, lvl22
A10 D10 I8

Latest attempt used Elven archers, cyclops, swordsmen, human archers and skelie-archers.

Any tips and hints etc would be helpful at this point.

Edit: Current Leadership = 17500~18000

Archers dont do too much good to enemy skeleton archers due to their "Bone" ability, imo try to get more Inquisitors to do double dmg due to their "Holiness" talent.

And your stats seem to be on the low side for a level 22 Pally. I have a same level pally with A21 D19 I12 Lead 16800

OmegaDestroyer
10-04-2008, 04:22 AM
I had difficulty the first time as well. Then I switched to a team of Dryads, Ancient Ents, Unicorns, Black Unicorns, and Elven Archers. Use the unicorns for attack, the ent as a tank/shooter, have the dryad plant, and use the archers to knock out the crystal. The plant ability of the dryad is very important because it will allow you to create thorns which can reproduce on top of corpses. That'll keep the crystal from resurrecting troops. Do the same with the unicorns and ent and you should be ok.

As mentioned above, Black Hole helps a lot. Also the Gloth's (?) Armor is great for your elven archers. Additionally, if you can still raise the holy avenge ability, while appearing a waste, it will really help with the battle. Also the mass healing/undead hurting spell (light of life?) is fantastic for the fight.

jake21
10-04-2008, 05:43 AM
How do you upgrade it? It does not have an upgrade option. Also, is it possible to use items during combat? (THere are several items that suggest they are to be used during combat but I haven't found a way to use them).

I got the item too and manage to upgrade it. The % drop more as it get lower so it is less than 50 battles but the upgraded version is worth it. It has +5att and +5int with no penalties.

OmegaDestroyer
10-04-2008, 06:01 AM
If you're playing as a Paladin, it's a unique mind skill. Maxed you get +15 offense when fighting undead and demons. While a niche skill, you'll be fighting plenty of both in the game.

Zhuangzi
10-04-2008, 06:42 AM
Having attempted this one on three separate occasions with full stacks at lvl22, Karador's skelie-archer + necro spam + debuff tactic seems almost unbeatable.

Normal Difficulty
Paladin, lvl22
A10 D10 I8

Latest attempt used Elven archers, cyclops, swordsmen, human archers and skelie-archers.

Any tips and hints etc would be helpful at this point.

Edit: Current Leadership = 17500~18000

Too many weak units in those stacks, IMO. I would definitely use Elven Archers or even better Hunters (you can get them in Demonia if you've been there), but I wouldn't use human or skeleton archers. They suck. And in the big fights everything is too uncontrollable with the various spells etc that are cast. You can't sit back and snipe like you would usually. So my general advice is to ditch the swordsmen, human and skeleton archers and get some stronger units such as:

Undead Black Knight
Horsemen (I always have a stack of these)
Demon (the big red one)
Demon Cerebus
Demon Demoness (with Anga's Ring equipped)

I won this fight fairly easily on Hard with Black Knights, Horsemen, Demonesses, Elven Archers and I can't remember what else. :-P

oceanskie
10-04-2008, 06:50 AM
Haha! Got it down today using black and white unicorns, elven archer, sprites and dryads, equipped the ring that gave +3 to all stats for she-fighters. Had to reload a couple of times to get a good opener.

In the round that I won, 1900 sprites went down 300 after 1st turn due to skelie archers' crits but a nicely placed Time Back saved the day. Grind down the bone dragon with unicorns while waited for Karador to hammer down the barricades. Used the consecration spell to make a breakthrough and fought my way in. Black Hole and Underground Blade used consecutively pretty much sealed the deal.

Reward: 4.4k exp and some gold

Good luck to all who are still struggling, this one sure was tough.

Zhuangzi
10-04-2008, 01:52 PM
That was the hardest fight in the game with the possible exception of the final fight in the game. So you should be in the clear now. :grin:

jake21
10-04-2008, 04:08 PM
I finally whacked him. I'm not sure it is the hardest per sey. I'm level 23 and there are still a lot of wandering armies in the area that I can't touch (mostly the ones with black dragons). So I just avoid them. I guess globally I hate fighting black dragons and necros.


That was the hardest fight in the game with the possible exception of the final fight in the game. So you should be in the clear now. :grin:

Antiga
10-04-2008, 05:07 PM
This fight is heavily unbalanced. The first time I was at karador's place I was level 13. The previous main quest the enemy was 'Slightly weaker'. Beteween this main quest, and beating karador.. you need to gain at least 10 levels in order to beat it. This is why it's unbalanced =). At least 2 other main quests should have been in beteween, because meanwhile I stopped playing because it's so incredibly boring to be fighting armies with NO purpose at all. Just the TINY exp.... I need quests to keep me busy, and quests that pay 130 exp aint worth it. Another little comment, doesn't seem that helping the tree of life and change the tree of death changes anything in the fight with karador. I at least expected it to weaken his forces or the crystal.

The randomness completely massacred my character. My stats are puny, the only thing that keeps me going are some good items. I'm a level 22 knight with 7 atk, 14 def and 9 int. This is with mostly stat boosting items equipped.

There is so much wrong with this game when I start to think about it.. all minor things, but so many things. The fact that you get about 100 leadership when leveling up when a low level, OR +1 stat.. But once you're level 20 you gain 1000 leadership... OR +1 stat... Catch my drift? Not saying it should give +10 stat.. but it should at least scale along.

Most things are pretty obvious, such as overpowered keepers, by the time you can defeat them, the upgrade is often insignificant.

The randomness is too random. Even though at some points some stuff isn't random, all this stuff is useless anyway... Such as the miners lantern.

The skills.. Don't even get me started. Am I the only one who thinks pretty much EACH skill tree is rather useless? Only in combination you can build a somewhat effective char. Nighttime tactics completely useless, night time takes 1/10 as long as daytime. Frenzy.. The hardest to get knight skill.. And the most useless one as well. Healing skill.. useless. Diplomacy... pure waste of runes. Skills such as iron fist quickly become obsolete. The exp skill is ok.. but way too expensive to be useful. Hell, the best skills are the ones available from the start.
My biggest problem with this game is that leveling up changes nothing. If you couldn't defeat an enemy at level 15, you still won't be able to at level 16, nor level 17. Only by exploring and looting you become stronger... Leveling does nearly nothing in comparison.

Then of course some bugs that ruin it even more. Mostly having to do with wifes. Mirabella crashes your game... Elven chick can't have kids.. Ugh.. Kids.. Yep, kids also pretty much ruin the game. All due to randomness.

PHJF
10-04-2008, 05:23 PM
I won by simple endurance. I repeatedly nuked enemy units with Fire Rain, watched them get resurrected, and nuked them again, while steadily bleeding my unit numbers. Kharador ran out of mana and by ~turn 15 every enemy unit was dead, at which point I could simply Fire Arrow/attack the crystal.

Probably not the most efficient way to win, but it did work.

Mage 24

A5/D15/I28

LDR ~14000, not 24000 :D

Antiga
10-04-2008, 09:36 PM
God.. those are pro stats. No wonder im being screwed over. 18k leadership as a lvl 22 knight, and that with plenty of leadership items, and completely explored every single area except demonis(half explored). On top of that I don't have the pro spells, cuz im a knight... My character is weaker in every single way imaginable. Randomness for the loss.

Zhuangzi
10-05-2008, 12:13 AM
This fight is heavily unbalanced. The first time I was at karador's place I was level 13. The previous main quest the enemy was 'Slightly weaker'. Beteween this main quest, and beating karador.. you need to gain at least 10 levels in order to beat it. This is why it's unbalanced =). At least 2 other main quests should have been in beteween, because meanwhile I stopped playing because it's so incredibly boring to be fighting armies with NO purpose at all. Just the TINY exp.... I need quests to keep me busy, and quests that pay 130 exp aint worth it. Another little comment, doesn't seem that helping the tree of life and change the tree of death changes anything in the fight with karador. I at least expected it to weaken his forces or the crystal.

The randomness completely massacred my character. My stats are puny, the only thing that keeps me going are some good items. I'm a level 22 knight with 7 atk, 14 def and 9 int. This is with mostly stat boosting items equipped.

There is so much wrong with this game when I start to think about it.. all minor things, but so many things. The fact that you get about 100 leadership when leveling up when a low level, OR +1 stat.. But once you're level 20 you gain 1000 leadership... OR +1 stat... Catch my drift? Not saying it should give +10 stat.. but it should at least scale along.

Most things are pretty obvious, such as overpowered keepers, by the time you can defeat them, the upgrade is often insignificant.

The randomness is too random. Even though at some points some stuff isn't random, all this stuff is useless anyway... Such as the miners lantern.

The skills.. Don't even get me started. Am I the only one who thinks pretty much EACH skill tree is rather useless? Only in combination you can build a somewhat effective char. Nighttime tactics completely useless, night time takes 1/10 as long as daytime. Frenzy.. The hardest to get knight skill.. And the most useless one as well. Healing skill.. useless. Diplomacy... pure waste of runes. Skills such as iron fist quickly become obsolete. The exp skill is ok.. but way too expensive to be useful. Hell, the best skills are the ones available from the start.
My biggest problem with this game is that leveling up changes nothing. If you couldn't defeat an enemy at level 15, you still won't be able to at level 16, nor level 17. Only by exploring and looting you become stronger... Leveling does nearly nothing in comparison.

Then of course some bugs that ruin it even more. Mostly having to do with wifes. Mirabella crashes your game... Elven chick can't have kids.. Ugh.. Kids.. Yep, kids also pretty much ruin the game. All due to randomness.

Complain much? :rolleyes:

PHJF
10-05-2008, 12:36 AM
95% of the skills in the Mage tree are worth having.

Palinius
10-05-2008, 02:31 AM
This fight is heavily unbalanced. The first time I was at karador's place I was level 13. The previous main quest the enemy was 'Slightly weaker'. Beteween this main quest, and beating karador.. you need to gain at least 10 levels in order to beat it. This is why it's unbalanced =). At least 2 other main quests should have been in beteween, because meanwhile I stopped playing because it's so incredibly boring to be fighting armies with NO purpose at all. Just the TINY exp.... I need quests to keep me busy, and quests that pay 130 exp aint worth it. Another little comment, doesn't seem that helping the tree of life and change the tree of death changes anything in the fight with karador. I at least expected it to weaken his forces or the crystal.

The randomness completely massacred my character. My stats are puny, the only thing that keeps me going are some good items. I'm a level 22 knight with 7 atk, 14 def and 9 int. This is with mostly stat boosting items equipped.

There is so much wrong with this game when I start to think about it.. all minor things, but so many things. The fact that you get about 100 leadership when leveling up when a low level, OR +1 stat.. But once you're level 20 you gain 1000 leadership... OR +1 stat... Catch my drift? Not saying it should give +10 stat.. but it should at least scale along.

Most things are pretty obvious, such as overpowered keepers, by the time you can defeat them, the upgrade is often insignificant.

The randomness is too random. Even though at some points some stuff isn't random, all this stuff is useless anyway... Such as the miners lantern.

The skills.. Don't even get me started. Am I the only one who thinks pretty much EACH skill tree is rather useless? Only in combination you can build a somewhat effective char. Nighttime tactics completely useless, night time takes 1/10 as long as daytime. Frenzy.. The hardest to get knight skill.. And the most useless one as well. Healing skill.. useless. Diplomacy... pure waste of runes. Skills such as iron fist quickly become obsolete. The exp skill is ok.. but way too expensive to be useful. Hell, the best skills are the ones available from the start.
My biggest problem with this game is that leveling up changes nothing. If you couldn't defeat an enemy at level 15, you still won't be able to at level 16, nor level 17. Only by exploring and looting you become stronger... Leveling does nearly nothing in comparison.

Then of course some bugs that ruin it even more. Mostly having to do with wifes. Mirabella crashes your game... Elven chick can't have kids.. Ugh.. Kids.. Yep, kids also pretty much ruin the game. All due to randomness.

I propose that you make a game and we will see....

About some of the minor problems you encountered .... Ppl play the game on normal and they will learn how to play it, and when they will try to play on Impossible they will know its simply better to tak +1 stats in the beggining instead of 100-200 leadership.
If you want you can take leadership if not, dont. You can finish the game in many ways. But i guess only th few that mastered the "minor things" as you say it will complete the game on impossible lvl.

About the wife bugs that you dont like...there is a fix for mirabella if it crashes for you. Dont know about the Elven wife as i never tried her due to her regalia slots. Personally i found 2 regalia items in my whole game and 2 of them were crappy.

About the randomnes... tbh that makes the game interresting.
Randomness in wifes. - its like plaing casino. You play becouse you want to win the grand prize :) That would probably be the +5 stats or +20% stats. You cant bare the lose? Simply dont gamble and just put items in those slots. Its just a way of making the game so much more interesting. NEW FEATURE that never been seen before...and you whine about it. Nobody tells you to have kids. They give you an option and you whine...you dont need to have kids.

About your view on Skill tree:
I finished the game on a Mage, and the MAgic tree was fantastic. Thatnks to it i was almost able later with the right items and right tactic kill grps with 2 rounds of spells only. There are many ways of playing your caracter. Depending what kind of tactic you want. What kind of Race you planning to use as your monsters. Items + Skill Tree + Different monsters + Randomness of items + randomness of available monsters to you... tactics... This makes this game Fantastic. Usually when you finish a game you just put it back into drawer. But in KB you can try to play few more times thanks the RANDOMNES.
I finished the game on a mage. Now im planing to play Paladin on Impossible and i will play only thanks to the randomness. Becouse if i were supposed to do all the same , have all the same items , fight all the same mobs, use alll the same mobs with the same tactics that i did on the MAGE i wouldnt simply play the game again. Randomnes is supposed to make you play all the 3 characters and thats to the time spent on the game to simply love it and buy the next expansion.

Antiga
10-05-2008, 03:31 AM
You seem to think i'm saying this game is horrible... Just becuase im stating a couple of flaws.

I love the game. It's unique, has many never seen before features and original spells(Unlike most games). But if I had to state all the good stuff along with the bad stuff I wouldn't be able to finish typing that if I had a full day.

The randomness has simply screwed my game.. And i'm not one of those people who is going to replay a 40+ hour game(On which I spend 30+ hrs so far), because the randomness doesn't randomize the game.. just the units, spells, items etc. The quests will be the same, the gameplay will be the same, cept for some minor things. Perhaps if I were to replay this in a couple of years. People playing the game on normal intend to play it on normal, and at least be able to finish it. Not have a 40 hour training campaign so they may make a succesfull char on their 2nd run.

Compare PHJF's mage to my knight. I'm level 22, under 18k leadership. 7atk 14def 9int 70 mana.. The only thing I got going is my 118 rage, which is rather useless as 70 would be plenty atm. So he's 2 levels higher, and probably twice as strong... Don't tell me this wouldn't piss you off if you were in my shoes.

Playing the demo really made me think a knight would have alot more leadership. Short term this is true. Long term... well it's proven above. Due to randomness, my knight has less leadership than a mage of comparable level. Doesn't this seem the slightest bit wrong?

The kids are fine, but if I were to get a +4 scroll kid.. I would want to be able to reload, to get the chance on a different kid. Not have my game once again be screwed because I know my kid is gonna be useless, thus I will never have it(Limiting my options). If you're playing blackjack and you keep losing.. At some point you're gonna move to another table no? And currently I can't even get kids with the elven chick.. Gotta dump her =). As for the regalia's.. My best one would be +4 def, +700(or 800) leadership, -1 morale to allied undead. Pretty good if you don't have undead in your army.

I agree about the mage, the magic skill tree is the only one with some good skills, the other tree's have crappy-decent ones. For as far as I can tell, this game is created to be played by a mage. There's a few quests that are intended for mages, while there are NONE specifically for knights or paladins, and they can get just as much leadership as any knight, while being able to cast more powerfull spells, have almost the same skills and... Also proven above, have decent(in my case better) atk/def stats.

I'm currently trying to put together a she-fighter army. Perhaps that will give me the edge with Agna's Ruby(Possibly the best item in the game, if used correctly - while being completely NOT random, like many of such 'major' rewards). But the only really worthy units i've found are Demonesses. Any suggestions?

Edit: Hell, I just noticed I have less than 16500 leadership and I didn't change any items or anything. 16.5k knight vs 24k mage... *sigh*

PHJF
10-05-2008, 06:13 AM
I corrected my leadership, it was 14000, not 24000.

I've got 21000 now at ~lvl26, having just defeated Baal... so that's 8 black dragons, 13 emerald, 10 fire, 12 archdemons, and ~140 Shamans.

If you're going to play something other than mage, you really really need to have higher stats then you do. I almost always took leadership when leveling up (hence 21000) but from items I have 28 int, 15 attack, 15 defense. I've had 20+ int for a long time.

Quellist
10-05-2008, 08:39 PM
I propose that you make a game and we will see....

That is a bullshit response, you don't tell people that have been mistreated
by their doctors that they should have studied medicine. Or that crime victims should have become cops when the real cops can't solve the crime.
You don't need to do something better to tell when something isn't right.


About the wife bugs that you dont like...there is a fix for mirabella if it crashes for you. Dont know about the Elven wife as i never tried her due to her regalia slots. Personally i found 2 regalia items in my whole game and 2 of them were crappy.

That is a pretty bad bug that should have been caught in Q&A and it should
be patched asap. (I'm assuming the fix you are talking about isn't official?)


About the randomnes... tbh that makes the game interresting.
...
Randomnes is supposed to make you play all the 3 characters and thats to the time spent on the game to simply love it and buy the next expansion.

It adds some replay value, but since the story ark/missions isn't random... and most people seem to get the same stuff, sooner or later.

The game was very good until the elves, then it just loses focus and becomes somewhat of a resource optimization simulator mostly with regard to the crystals(?). I haven't finished the game yet though, so maybe the end can save it.

Right now I would say its a 3.5/5 game.

Antiga
10-05-2008, 09:55 PM
That is a bullshit response, you don't tell people that have been mistreated
by their doctors that they should have studied medicine. Or that crime victims should have become cops when the real cops can't solve the crime.
You don't need to do something better to tell when something isn't right.

Thank you, I did not want to respond to it myself because I could not think of a proper way to make clear to him/her what nonsense he/she typed.

Edit: PHJF, I see now... But you are still quite alot stronger.

Ikarius
10-06-2008, 06:15 AM
You want to talk randomness... I'm now level 15, and I've been offered stat gains on only *2* levelups. Rest of the times it was choices between leadership, rage, and mana. Some of the randomness in this game is utter crap.

Antiga
10-06-2008, 10:44 PM
I got offered a choice of Rage or Mana more than any other. This is the primary reason my rage is 118 and my mana is 70(lvl 22 knight, I need no more than 50 mana, 70 rage for my current build). The randomness makes it interesting but can really ruin one's game. Some people have an awesome experience with this, due to getting the good stuff on every corner.. Some people get pure trash.

Palinius
10-07-2008, 12:29 AM
The randomness makes it interesting but can really ruin one's game. Some people have an awesome experience with this, due to getting the good stuff on every corner.. Some people get pure trash.

It is true that sometimes you get better units and and better items , or that is at least what you think. for Example i play on impossible now, in any other game i would say that pirates sux, but i have boots that make pirates +1 move and initiative, Wife Rina +1 move and initiative for pirates. Thats why i choose to use pirates in my game. Due to items i have now i have completly other units than the few times before and thats make the game interesting as im exploring the game and units heavilly depend on even as 1 might think crappy items.
Im at lvl 8 Paladin and i have 9 att 18 def, 4 int. No kids as they sux hard with the randomness :) (FOR ME) Normally my pirates move 2, with bonuses they go 4 , they got a reload skill that hits 3 targets. On lvl 8 on islands with Overpowering opponent they can save the day.
Everytime more or less the game makes you play random and thats simply wonderfull. But if you really love a certain item, when you start a game with other char or other diff level you can simply start the game many times untill you dont get your dream item in the caste or the church.

Btw Antiga sorry for that crappy comment few msgs up about the "Make a game yourself and we will see" . But such a lovely game and my heart cried when you attacked the game :)
But someone gave reply even stranger to my reply. As his reply was connected to some things that you cant change. When you go to a docter you need to accpet his opinion or consult with another , ofc you wont go study for a doctor to make a better opinion. But if its a game made for entertaining, and someone states that it really sux, i simply answaer dont play it, or do better game :) i would like to play it and comment :) Same like with music, one say that the music sux, no need to listen to it, or make a better song and we will see :) Or even make a song yourself :) So tbh my comment wasnt crappy / bulshit but simply wasnt polite enough.

Antiga
10-07-2008, 09:21 PM
Yes, I agree. I had 2 thorn crowns which in total gave my thorns 300% damage. These are the things that enable you to try different things each game, as the game pretty much forces you to depending on the items you can find. I had alot of physical resistance items for example. I equipped those over potentially better items so all my troops would have 50% base physical resistance(or something close), dragons would be pretty much immune to anything cept poison.

I would most likely start a new game as a mage, if it weren't for the pure fact that each quest is going to end the same. With the few quests you can do in several ways i've pretty much always tested each way and each time the longer/harder way is the more rewarding one. There'd be no reason to do those different as it would only hurt me.

I'm just patiently waiting in hope a game expanding(not changing.. I do love most of the game's systems) mod will be released which may enhance my experience.

And don't worry about it Palinius, I don't like it when people are 'attacking' a game I love either.

Kolorabi
10-08-2008, 09:54 PM
Just thought I'd add my strategy to the list here. I did it with sprites, dryads, demonesses, horsemen and elven archers. My wife was the demon one, so and I placed that sword which gives 30% extra attack against undeads in one of her sword slots. I also used the ring which made the female fighters better.

Basically, on my first attempt, it was the necromancers and all the resurrection of enemy troops that killed me, so this time I decided to kill the necromancers first. The demonesses have a skill that allows them to swap the position of any two units on the arena, which I used to swap the necromancers with some bone dragons which had flown down to my area of the screen.

This ensured that the necromancers were kept busy, and was unable to use any ranged magic. They also died fairly quickly, and like others here, I necro-called them immediately to prevent them from being resurrected by the enemy. Same thing with the black knights - the first time I played they were resurrected to what seemed to be full strength three times, this time I only had to kill them once.

During the fight, I mostly concentrated on destroying the troops. I used the dryads to create plants, and used the reflection spell to get an extra set of sprites (I had over 2000 of them, so the summoned group was quite large).

I also found the ice orb extremely useful. It basically bounced back and forth between the obelisk and enemy units down in my area, dealing extreme amounts of damage (as the rolling-distance was so long). It took out more than half of the obelisk's health that way, and certainly helped thinning out the enemy ranks as well.

ahh
10-11-2008, 08:44 PM
You can use rage chest/magic same round :p I can as a mage

Quellist
10-12-2008, 06:08 AM
But someone gave reply even stranger to my reply. As his reply was connected to some things that you cant change. When you go to a docter you need to accpet his opinion or consult with another , ofc you wont go study for a doctor to make a better opinion.

I was talking about after the fact when someone is mistreated, to late for second opinions then...


But if its a game made for entertaining, and someone states that it really sux, i simply answaer dont play it, or do better game :) i would like to play it and comment :) Same like with music, one say that the music sux, no need to listen to it, or make a better song and we will see :) Or even make a song yourself :) So tbh my comment wasnt crappy / bulshit but simply wasnt polite enough.


Still more of the same junk. When you get bad food at the restaurant your answer is to not eat and still accept the cost? Usually you send food back when it's bad. And by your logic you would have to love every game ever made since you are not a gamedev yourself and thus can't criticize any game.
Maybe it is so, but that makes your opinion worthless for discussion since it's always constant.

If you keep telling people to do better themselves I guess we will just have to ignore you because then you have proved that you are a simpleton...

Xelian
10-12-2008, 09:42 PM
DId you guys went first to Demonis? Before you attack Karador? I just can't take out this guy... I think i had good stats but i just can't take it :) I've tryed every combination from elven units but no succsses.

Lvl 25 Mage on Hard
17500 leadership
6 Atack
8 Defence
32 Intelect
50 Rage
106 Mana

Antiga
10-12-2008, 09:49 PM
Relax guys. Palinius is entitled to his own oppinion. I never said I didn't like this game, just mentioned some minor flaws. Palinius saw it as an full scale assault on his new favourite game(I assume) and defended the game. I would do the same, and Quellist, you are defending something you believe in as well.
When someone doesn't like something you do, you automaticly start a counter argument. This is only natural, but there's no reason to get personal.

When I buy a game I never expect it to be perfect, discussing the things you like and don't like is normal but you guys start using examples that really don't have anything to do with the current situation and thereby taking the entire conversation out of context.

Meanwhile i've started a new game, am a lvl 16 mage which would EASILY be able to defeat my lvl 22 knight. Doing good now and the randomness is serving me well. It would be too boring without.

Xelian: Loot every single area you can get to. Run around the enemy armies, and pickup everything you can find. I just looted demonis with my lvl 14 mage. He's now lvl 16(without fighting), and gained alot of goodies. Planning on looting elven lands and lands of death next. That'll be lvl 18.. without fighting =)

Kolorabi
10-12-2008, 10:11 PM
But if its a game made for entertaining, and someone states that it really sux, i simply answaer dont play it, or do better game :) i would like to play it and comment :) Same like with music, one say that the music sux, no need to listen to it, or make a better song and we will see :) Or even make a song yourself :) So tbh my comment wasnt crappy / bulshit but simply wasnt polite enough.
Well, sorry, but yes. It's bullshit. No offense intended. :)

The idea that you aren't entitled criticize something if you're not able make it better yourself is completely wrong. Being able to tell the quality of something is not even remotely the same thing as being able to make it yourself.

So the "make a better game/song/movie yourself, then"-argument is always going to be absolutely useless, no matter how it's phrased.

Quellist
10-13-2008, 10:45 AM
Kolorabi says it very well. It's bad argumentation and illogical. That part has nothing to do with personal opinions.

I have no problem with him liking the game, I like it too. The first half was very good, the second half seems unpolished in comparison and a lot of stuff doesn't scale very well. That doesn't make it bad, just not as good as it could have been, I have great hopes for the sequel.

Xelian: I took out Karador as a 25 mage on hard. I had a lot more defense (25+) though. I used Giants, Knights, Cyclopses(?) and large stacks of the two cheapest dwarves and then putting my own units on top of killed stacks to keep them from beeing resurected and using necro recall to resurect them myself.

hawker
10-13-2008, 11:05 AM
Karador is probably the hardest fight in the game.

First of all, you need to level up. I think I was close to level 27 and had cleared pretty much everything before I took him on.

Now, in the Russian version 1.5.0 when I last played it (where the mage class was substantially weaker than in newer English versions), I used

Red Dragons (RD)
Green Dragons (GD)
Cyclops (CY)
Elven Pathfinders (PF) (dunno if that's what they're called in English version, you know, those stronger archers)
Archmages (AM)

Using Tactics I positioned my troops at the corner of the starting grid as such


<> ------that's the crystal


| |
___| RD GD|___
| CY PF AM|
--------------------


Basically, hardcore turtling/weakening of units until the crystal is killed. Crucially, the Red Dragons were at the center and inline with the crystal, so that they could snipe the crystal with their fire stream. Archmage shielded the dragons that took the most damage, Pathfinders shot the crystal. All units are level 4-5, so they won't be hypnotized. Once the crystal is dead, the enemy's mana won't regenerate, so it finally becomes possible to finish his units. Low power Blind, and Target (on your archmage-shielded unit) are useful for keeping the damage of skeleton archers under control.

Holy Light - again, I think that's what the name is in English version - spell is doubly good here: focused on the dragons its AE effect both rejuvenates the friendly "tanks" and damages the attackers.

Antiga
10-14-2008, 12:33 AM
I just defeated karador, and it was easier than some of the hero's i've taken down with my level 21 mage. I was suprised myself as well.. I just though i'd stop by the castle and see how large Karador's army would be, not even considering actually fighting.

Used Snakes, Royal Snakes, Demonesses, Dryads and Black Dragons. Anga's ruby for the she-fighters, Frog form wife for +100% attack for the snakes as well as Ring of the Snake King for +3 poison damage and a weapon that gives +50% attack to animals.

Level 21 mage, 12 attack, 18 def, 30 int. 9000~ leadership. 108 mana and 60~ rage. Maxed chaos, distortion, destroyer, higher magic.

6 fire rains in 3 turns and his army was completely gone, Necromancers, bone dragons and archers would die in the first turn before acting. Enemy broke down the barricade and statue, and positioned itself so my black dragons could use their fire skill to hit 6 stacks of enemies. Meanwhile I planted sprouts and did not get hit yet. 2nd turn the ghosts all died due to fire rain and the black knights lost most their men as well. All that remained were some skellies and zombies. I never used necro call, I didn't have to occupy dead stack's slots in order to prevent karador from raising because he was too busy casting fear. Once all enemies were defeated I did occupy the dead stacks and pummeled the crystal with my snakes and fire arrows. Zombies killed a single of my black dragons, I lost about 10 snakes and 20 royal snakes, nothing else.

Edit:
To hawker: The blue-ish ones are called 'Hunters' in the english version. The basic green one's just 'Elves'.

renton
10-17-2008, 02:04 PM
I did this at my first attempt with losses but not a disastrous amount.
My technique was to whittle most of the mobs down to the lowest possible number without killing them. That way, they dont resurrect and they do less and less damage as the fight wears on. I had to monitor retaliation strikes to avoid killing the stack too early on but this strategy worked for me. Once every mob was weakened, it was fairly easy to take them all out close together and i had my emerald dragon on the crystals.
Cant remember what lvl i was but it was pre 20

Suporex
10-17-2008, 08:08 PM
Just killed them...

Mage 22 12000 leadership

+14 attack +24 Defence +35 Intellect

Emerald Dragons
Evil Beholders
Orc Fighters? (th dudes with swords that hit twice if enemy will hit back after first time)
Necromancers
Orc Shamans

Lost 1 Necro, 32 Evil Beholders, 1 Shaman, so I think not much

Tactic:

killed bone dragons first and I have put shamans and evil beholders over their bodies, than necromancers with spells and resurected them with my necros... after that just killed opponents as fast as I could (but you have to make a kill just before necro turn as otherwise enemy will resurect), so final blow with dragons and necro resurect just after I have put all the chars that I have resurected on side of battlefield. Than summoned Ice Orb at the bottom, as roll way was so long killed crystal in few hits...

Hope that helps others...

Rhym
10-18-2008, 08:01 AM
This fight seems pretty easy for a mage atleast. Though i plow through even impossible armies now with mine, only thing that can be annoying are dragons (especially black) due to magic resistance. Though I have a workaround for black dragons now :D Lay down a Trap (4000-6000 dmg) and use Emerald Green Dragons to drag them on to the trap, while thing usually kills 6 or so. Tactics help with positioning your troops so they hit a hard target on their first strike.

Did Karador at 23-24, estimate i had around 13k leadership worth of troops.

8 atk, 20 def, 37 int (ish)

Dwarven Cannoneers (+100% atk, +30% crit chance and + 1 morale from the set).
Royal Snakes (+100% atk from wife, + 3 dmg from Ring of the Snake king).
Emerald Green Dragons (had 8).
Cyclops (had 9).
Inquisitors (don't have ressurection, but inquisitors + Gift is a nice substitute).

Lost 9 Royal Snakes in total. Just blasted the everloving crap out of his army with rain of fire, and general combat until they are gone, my troop could easily take care of the ressurected troops after most of his army was gone. Cast Demon Portal by the crystal. Succubus', oh well, swap closeby dragons with royal snakes, let them smash the crystal.