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View Full Version : which multi-core optimisization is better for SOW?


Flyby
09-30-2008, 02:56 PM
OK, I did the search, and of course I found that SoW will support dual and quad core processors. It may, therefore, seem odd to ask, but will SoW make better use (optimization) of a quad core processor than a dual core processor? I would guess that a quad core at 3ghz might be better suited for SoW than a dual core @3ghz, but if I don't ask I won't know for certain. Best to let someone in the know to go on record stating the factual.
Flyby out

KG26_Alpha
09-30-2008, 03:06 PM
Last edited by 99th_Flyby : Today at 03:57 PM. Reason: explosive diarrhea

LMAO

Flyby
09-30-2008, 03:49 PM
Last edited by 99th_Flyby : Today at 03:57 PM. Reason: explosive diarrhea

LMAO
at where the mind goes at the moment of blessed relief from a potentially traumatizing explosion! :D
but let's not wander off topic. ;)

Urufu_Shinjiro
09-30-2008, 03:59 PM
It would depend on how it was coded. I wouldn't be surprised if Oleg made the game with more that 4 threads to take advantage of future CPU's with more than four cores.

Flyby
09-30-2008, 05:27 PM
It would depend on how it was coded. I wouldn't be surprised if Oleg made the game with more that 4 threads to take advantage of future CPU's with more than four cores.

I would not be surprised either, but it would be nice to know that, factually. At the same time I wonder how the gaming experience in SoW can be enhanced by optimizing for multi core processors? I mean if I'm flying, I can see the use of multi cores for generating those clouds I've read about, or even modern waves (though I won't be interested in the ambiance of having ditched). I can see it for big formations of aircraft, and complex AI, and damage modeling. I don't know how much more immersion in a combat flight sim is needed. Dynamic lighting? Wear modeling? Complex cities, and landscapes? Vehicular traffic? Hot and cold running water?
Well maybe we'll be able to turn some of that stuff off. Hmmm. Here's a thought. Don't add stuff until the technology catches up to render smooth frame rates. That may be harder said than done though.
Flyby out

badaboom
09-30-2008, 06:26 PM
Hmmm,The age old ?Hardware vs product,the delicate balance.

*Buzzsaw*
09-30-2008, 10:49 PM
Salute

Oleg has said he hopes to release the technical requirements for the game in May of 2009. I would suggest waiting till then before you buy.

If you can't wait, then put a question in the 'Oleg Maddox Room' thread, or guess.