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Tolwyn
01-17-2014, 08:53 PM
Please refer to the attached mission.

(4.12.2 Stock).
I'm seeing some goofiness in gliders lately. I can attach one successfully, but 3 (for the Pe-8) is not working as it's supposed to.

My undestanding, so far is the following:
Towing Aircraft
Li-2
He-111
Ju-52
Ju-88
Pe-8

C47 tows 1 G11/1 Me321
Pe-8 tows 3 G11/1 Me321
Bf110 G2 1 G11/1Me321

Could be more combinations.

Can someone re-cap or point to the patch readme that explains how gliders work in the FMB?

[MAIN]
MAP Stgrad/sload.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player r0100
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
r0100
r0101
[r0100]
Planes 1
Skill 1
Class air.PE_8
Fuel 80
weapons default
[r0100_Way]
TAKEOFF 169843.04 45149.66 0 0 &0
NORMFLY 165900.27 42131.18 500.00 300.00 &0
NORMFLY 148237.77 41257.08 1200.00 300.00 &0
NORMFLY 135727.38 44863.54 1500.00 300.00 &0
NORMFLY 115430.74 51522.51 1500.00 300.00 &0
NORMFLY 112126.42 52085.67 1600.00 300.00 &0
LANDING 170643.73 46485.16 0 0 &0
[r0101]
Planes 3
Skill 1
Class air.G_11
Fuel 50
weapons default
[r0101_Way]
NORMFLY 170605.93 46443.15 0.00 160.00 r0100 0 &0
[NStationary]
[Buildings]
[Target]
3 0 1 30 501 103890 53481 1300
[Bridge]
[House]

Tolwyn
01-17-2014, 09:10 PM
One thing that is confusing is that there is quite a lot of different opinions.
This one, I know is correct, but in 4.12.2, something seems off.

How do I get a glider to be towed?
1. Insert the towing aircraft.
2. Insert all waypoints for the towing aircraft
3. Insert ONLY ONE waypoint for the glider near the first towing waypoint.
4. Make sure the glider is selected (flashing)
5. In the Object View dialog box, go to the waypoint tab
6. Click on the Set button and select the first towing aircraft waypoint.

Also, updated list of tugs and gliders:

Bf110C4+Me321
Bf110C4+G11
Bf110C4B+Me321
Bf110C4B+G11
Bf110G2+Me321
Bf110G2+G11
He111Z+Me321
He111Z+G-11
He111H2+Me321
He111H2+G11
He111H6+Me321
He111H6+G11
Li2+Me321
Li2+G11
Pe8+Me321
Pe8+1xG11
Pe8+2xG11
Pe8+3xG11

But I'm having just mixed success in getting this to work.

KG26_Alpha
01-18-2014, 05:13 PM
Glider missions have been busted for years and the problem reported but never fixed.

The first way point of the towing aircraft is the release way point for the attached glider/s.

This no longer works, but an attacking aircraft will cause the gliders to be released by the towing aircraft.

I asked for a release button as well but not heard anything .

ECV56_Guevara
01-18-2014, 06:30 PM
Glider missions have been busted for years and the problem reported but never fixed.

The first way point of the towing aircraft is the release way point for the attached glider/s.

This no longer works, but an attacking aircraft will cause the gliders to be released by the towing aircraft.

I asked for a release button as well but not heard anything .


+1
plus a fix to the Ju52 towing problem.

KG26_Alpha
01-18-2014, 07:31 PM
Heres a work around to get gliders to release at a way point, although it won't solve getting them to land near where you want, you will have to experiment with the following idea.

Set the aircraft up as normal with way points for the towing ac and a spawn norm fly with set attached from glider at way point 0

With the towing ac set a waypoint 1 in front of a g'attack waypoint 2 the gliders will release at this waypoint.


wp 0 <attach glider
wp 1
wp 2 <gattck
wp 3
wp 4
wp 5 <landing


.

Tolwyn
01-20-2014, 10:05 PM
This has nothing to do with release, but rather getting the pe-8 to take off with 3 gliders attached, which does not work.

Tolwyn
01-20-2014, 11:34 PM
Did testing for another 2 hours today with just some Pe-8 and ONE glider attached.

This would be taking off (human controlled) pe-8 and a glider.

It's broken. Pure and simple.

SPAD-1949
01-21-2014, 08:10 AM
Similliar problems with the SBD
You can create testing missions just to find out how it works, but in combat missions it does not work the way you found out in the testing missions.
Take of for Gliders, SBD and Mistel does not work or does not work reproduceable.

Its just luck, if it sometimes work or not.

KG26_Alpha
01-22-2014, 08:33 PM
This has nothing to do with release, but rather getting the pe-8 to take off with 3 gliders attached, which does not work.

Did testing for another 2 hours today with just some Pe-8 and ONE glider attached.

This would be taking off (human controlled) pe-8 and a glider.

It's broken. Pure and simple.



Ok as a human piloted towing aircraft the games been broken for years for use that way that's why I thought you were working with AI only.
Some aircraft do still work iirc but not the main ones you would expect.

As far as AI they also cannot release correctly along with the Mistel etc etc

Past requests have not been taken seriously because of I guess priority work and general interest in those areas of the game.

I asked for gliders to be fixed and a release button many times over the years.

NB
Also don't forget once you have everything working in the FMB when you go online in CooP mode none of it works anyway.

Just tested He111 towing a Me321 human piloted

FMB working ok.

Coop not working glider is detached at mission start.

So the online codes broken somewhere :(

:)









.