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View Full Version : Team Fusion FIX YOUR MOD!!


planespotter
11-17-2013, 05:48 PM
i am not trying to be impolite. today i try to fly offline mission in my favorite, disastersoft galland, and i cannot. german aircraft dive into ground like explosing spears.

this mod has ruin all offline play.

and now it is months since this release and the problem is known, and there is not fixed!

this is too bad. really bad it shows atag cares only for the online, and not for the single player.

SlipBall
11-17-2013, 06:40 PM
When do they dive to the ground, before or after a battle?...if there is battle damage they will crash into the ground a lot of times...not sure if that's your problem until more facts are known :)

robtek
11-17-2013, 06:41 PM
I think someone should be more gratful and less complaining!!!
Go back to Mk 3 and dont bite the hand that feeds you.

planespotter
11-18-2013, 05:56 AM
i am grateful all the work, though it may not sound it i apologise.

i realise all the team fusion is volunteers and this work is in his spare time. but they will lose trust and support if they behave like this, is my point.

maybe only online is what the few people left are playing in c of dover, because the single player fans has walked away - part because the ai was poor, part because the campaigns were poor.

now the campaigns are fixed with redux and there is other campaigns like disastersoft which are great, so the big hope is team fusion.

with hope come responsibility, or not?

if team fusion puts out bad work, are we not allowed to ask for it to be fix?

yes, i do go back to the old patch. but i do not believe this is what team fusion wants its users to do, and it should be ok for them to hear what i think. maybe i was too straight - i am sorry it is my way.

Continu0
11-18-2013, 06:48 AM
Hej planespotter

Team Fusion is working on it as you speak. They have come along more problems than expected, but they stated that they now want to go deeper into the AI, so it´s probably better if they take their time to do it properly... Afaik, they want to get the Radio-Comms working for TF 5.0 (timline is half a year).

As for 4.01, it shouldn´t be such a long time to wait, maybe a couple more weeks...
The history of Cliffs of Dover is one of waiting, so a couple more weeks won´t matter...:-)

SlipBall
11-18-2013, 06:51 AM
i am grateful all the work, though it may not sound it i apologise.

i realise all the team fusion is volunteers and this work is in his spare time. but they will lose trust and support if they behave like this, is my point.

maybe only online is what the few people left are playing in c of dover, because the single player fans has walked away - part because the ai was poor, part because the campaigns were poor.

now the campaigns are fixed with redux and there is other campaigns like disastersoft which are great, so the big hope is team fusion.

with hope come responsibility, or not?

if team fusion puts out bad work, are we not allowed to ask for it to be fix?

yes, i do go back to the old patch. but i do not believe this is what team fusion wants its users to do, and it should be ok for them to hear what i think. maybe i was too straight - i am sorry it is my way.

Since you fly off-line why do you need the mod?...fly final game till mod is fixed for disastersoft if the problem is true

planespotter
11-18-2013, 04:47 PM
Since you fly off-line why do you need the mod?...fly final game till mod is fixed for disastersoft if the problem is true

Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority) and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?

SlipBall
11-18-2013, 04:51 PM
Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority) and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?

can you tell me if they were battle damaged before lawn darting

planespotter
11-18-2013, 05:00 PM
can you tell me if they were battle damaged before lawn darting

no it is a known problem of team fusion for a long time

http://theairtacticalassaultgroup.com/forum/showthread.php?t=6538

He111
11-18-2013, 07:29 PM
Sounds like the TF guys are trying to fix the AI .. GOOD! original kept barrel rolling AI aircraft into the deck .. spearing into the deck means something is happening .. if somewhat not the direction wanted ROFL! :grin:

H

SlipBall
11-18-2013, 07:33 PM
Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority)

and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?


Yes of course I agree, I am off-line pilot too...I did not know about the mod bug till you tell the story

arthursmedley
11-19-2013, 05:15 PM
I think someone should be more gratful and less complaining!!!
Go back to Mk 3 and dont bite the hand that feeds you.



I think robtek is quite right.
Planespotter, instead of complaining about the very hard work of some community spirited people, why not make your own mod?

DUI
11-19-2013, 06:31 PM
I can understand the frustration - TF 4.00 is just to good to miss. ;)

For all the unlucky pilots - there is also one in my squadron - who cannot play the game or suffer from the AI bug: just hold on, it surely won't take long until the TF 4.01 is released. I hope that we will hear something about it in the statusupdate this Friday.

planespotter
11-20-2013, 06:50 PM
I hope you have some special knowledge ;) it will be great.

MB_Avro_UK
11-20-2013, 07:07 PM
Please remember this:

'All good things come to those who wait'

'Patience is a virtue'

'Keep the line straight'

'Steady the Buffs'


Best Regards,
MB_Avro

Igo kyu
11-21-2013, 01:38 AM
Please remember this:

'All good things come to those who wait'

'Patience is a virtue'

'Keep the line straight'

'Steady the Buffs'


Best Regards,
MB_Avro
I suspect that the first of those mottos, which I think I first heard as:

All things come to him who waits.
Refers to the thin fellow with the scythe. :(

planespotter
11-23-2013, 07:46 PM
Two weeks...

:)

Hi everyone. Well two-weeks seems to race by! That means finding new information to share is a little tricky as we are still working out the roadmap and routes it will follow on the way to TF v5.00

Since v4.00 was released, we are pleased to see such a positive amount of feedback regarding the work that was released and also we do appreciate people taking the time to file bug reports.

Regarding bug reports, not all those reports are related to work we have produced but that doesn't mean that we aren't interested in them or that they wont be looked at...it just means that we have further (where possible) work to undertake and try and patch all the legacy issues while creating many new features.

With that in mind, this week testing is underway on v4.01 which will fix a few of the issues that have been reported with v4.00, especially the Ai aircraft 'lawn-darting'! This was down to the Ai not being able to cope with the new FM's, so although we lost quite a few Ai in testing, their sacrifice was necessary and much appreciated. Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing.

Team Fusion has also adapted a Dynamic Campaign Generator to use with CloD. This will be with TF 4.01 although campaigns to go with it will need to be developed by the community, as of yet we haven't built any.

Something I'd like to bring attention to and that maybe never got read or was missed and is a significant comment that may be of interest to enthusiastic/potential modders.

Regarding Modding and Modders, Team Fusion member RAF74_Buzzsaw said:

"While we have no problem with other mod teams working on creating their own project, for the purposes of Team Fusion, we need a group of very experienced people who will work together towards specific goals and according to specific timetables. We don't want an uncoordinated series of mods done to different standards and to different priorities.

Everything which we as a team have done has been according to a structure set up after analysing the game's failures and setting goals to correct those failures.

As we move past the stage of correcting the original game's bugs and into creating new material, once again, the efforts of the team have to be organized so as to move us all in the same direction.

Opening the mod structure to one which accepts any and all submissions, without regards to goals or standards will lead to a mismatched set of new objects and elements.

We welcome new members of the team all the time, if anyone feels they can contribute and are willing to work as a member of a team, we'd be happy to hear from them".

Currently Team Fusion is a small group all working closely together to improve CloD and take it to new levels of detail while improving the experience for everyone who plays it. As Buzzsaw mentioned, you may have the expertise we are looking for, so PM's will always be read and answered if you feel you have something to offer?

Now, regarding current development. Seriously, as I mentioned before there isn't much at-all to show :(

The thing is, fixes in code or improvements in Netcode, Ai, FM all are really invisible to show in screen shots. Hopefully the following images attached will give you an idea of just a few of the small bits and pieces we are adding? As always, images, features, models, etc, etc are all very much WiP and may not make it into the release. However, it's important that you know that we are still working away behind the scenes to create new features and improve CloD and hopefully make it the Sim it was always destined to be.

The next update should appear around the 6th of December, but please understand, if there really isn't much to talk about, the updates will be brief. Currently we really are just in development talks as to where we go with our next patch. Also note, updates aren't obligatory so if we do miss a Friday please don't go into meltdown thinking we don't care, we've downed tools or we've vanished off the face of the earth! We do this in our spare time, for free and to advance our hobby as much as we can.We intend to be here for a long time to come, but imagine picking up a phone when you have nothing to talk about...it's awkward to develop a conversation out of that...and that's exactly what it's like if there has not been any 'visual' work to report. Also, we are working on a new Theatre of Operations and we are not ready to share news about this yet. A lot of the work is focused on this, so cannot (yet) be detailed. This is another reason why only small bits and pieces are being released as we work our way through the difficult areas of coding and modelling ;)

Anyway, that's all for now, cheers, MP/TF

SlipBall
11-24-2013, 05:52 AM
two weeks belongs to Oleg, so you will have it in one week :-P

planespotter
12-08-2013, 03:11 PM
Not two...more like double two...no fun for us offliners still. It seems there was many bugs in this last release that all must be fixed now. Maybe a quality control problem or not enought beta testing. Like how could you miss the lawn dart problem except you didn't test well enough of it.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=7311

"V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players

I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00"

I am not patient enough for beta tester or I would offer!

Mysticpuma
12-08-2013, 08:56 PM
Hi Planespotter, sorry for the delay. The thing is we are currently working our way through the v4.01 revision, because once that is out, v5.00 is next, so that could be months away and the last thing we want to do is leave everyone sitting there with even more issues to deal with.

The problem we have is that we have a finite number of people involved in testing and this has to be done when we have time outside of our own work and family life. We do at-least take note of players concerns and try and accommodate their ideas, feedback and other issues.

As I mentioned and as was highlighted below:

"Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing."

Sadly a few other issues popped up, nothing drastic, but guaranteed to cause more irritation among players if we let that go.

So look, we are doing our best in our free time, I know it's not a perfect response if someone says "go back to v3.01", of-course we don't want that, we want you to experience the best of the game and we are slowly working out how to do this.

AI revisions have been made and they will be back to at-least v3.01 standards and we are working out then how to improve the Ai for v5.00. This will mean looking deeper into the code and this is a real challenge, but I fly offline only so it's as important to me as you.

We're going as fast as we can, while keeping within the best of our ability to make sure that no more bugs get through, v4.01 does add new features, but it is mainly designed to fix bugs released in v4.00 (by us and not legacy 'always been there' bugs).

Please be patient, it is in testing and will be released soon, but I wont mention weeks again...v4.01 will be soon.

Cheers, MP

CWMV
12-09-2013, 04:55 AM
Planespotter, what makes you think TF owes you a dang thing?
Be happy to have what we do. By their generosity TF have given us a functional sim, unlike the developer.

SlipBall
12-09-2013, 05:20 AM
the mod has like a placebo effect on some people...lets remember this is Oleg's child and not try to steal his thunder

CWMV
12-09-2013, 02:09 PM
the mod has like a placebo effect on some people...lets remember this is Oleg's child and not try to steal his thunder

Really?

planespotter
12-09-2013, 04:24 PM
Hi Planespotter, sorry for the delay. The thing is we are currently working our way through the v4.01 revision, because once that is out, v5.00 is next, so that could be months away and the last thing we want to do is leave everyone sitting there with even more issues to deal with.

The problem we have is that we have a finite number of people involved in testing and this has to be done when we have time outside of our own work and family life. We do at-least take note of players concerns and try and accommodate their ideas, feedback and other issues.

As I mentioned and as was highlighted below:

"Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing."

Sadly a few other issues popped up, nothing drastic, but guaranteed to cause more irritation among players if we let that go.

So look, we are doing our best in our free time, I know it's not a perfect response if someone says "go back to v3.01", of-course we don't want that, we want you to experience the best of the game and we are slowly working out how to do this.

AI revisions have been made and they will be back to at-least v3.01 standards and we are working out then how to improve the Ai for v5.00. This will mean looking deeper into the code and this is a real challenge, but I fly offline only so it's as important to me as you.

We're going as fast as we can, while keeping within the best of our ability to make sure that no more bugs get through, v4.01 does add new features, but it is mainly designed to fix bugs released in v4.00 (by us and not legacy 'always been there' bugs).

Please be patient, it is in testing and will be released soon, but I wont mention weeks again...v4.01 will be soon.

Cheers, MP

Thankyou for update. I know I am not patient, it is a problem I have sorry.

planespotter
12-09-2013, 04:31 PM
Planespotter, what makes you think TF owes you a dang thing?
Be happy to have what we do. By their generosity TF have given us a functional sim, unlike the developer.

It is not a complaint to tell someone you like their work and want more, but if it is broken you hope they fix. It is to let them know we are many who play single player and a mod what only works for online is only half a mod. Should I stay silent (you think so yes perhaps) but I would rather keep asking and hoping they fix it. It is my way.

robtek
12-09-2013, 04:49 PM
It is not a complaint to tell someone you like their work and want more, but if it is broken you hope they fix. It is to let them know we are many who play single player and a mod what only works for online is only half a mod. Should I stay silent (you think so yes perhaps) but I would rather keep asking and hoping they fix it. It is my way.

Planespotter, when you look at the title of the thread you see bold script.
Bold script is yelling at somebody.
Not really the right way to be polite.
That is why you get the responses you are getting, you were impolite, possible without wanting it, but still impolite.

planespotter
12-10-2013, 05:31 AM
Planespotter, when you look at the title of the thread you see bold script.
Bold script is yelling at somebody.
Not really the right way to be polite.
That is why you get the responses you are getting, you were impolite, possible without wanting it, but still impolite.

Thankyou I have tried to change this, but the original words is still there.

robtek
12-10-2013, 08:41 AM
Thankyou I have tried to change this, but the original words is still there.

Yeah, sometimes one has to live regretfully with the faults one made.

Kastel
12-11-2013, 05:56 AM
So they have ruined the AI with the v4.0 patch and are not able to fix exactly that bug in 12 weeks? Wow.

And the fact that they changed the a/c flight behavior for users and are not aware that the AI is also involved gives a deep deep insight in their competence.

And they tweaking the appearance of bombs and planing a new flyable plane (maybe a more or less faultless a/c in 2015 with their current working pace & efficiency ) where in the CloD second most flyable a/c, the BF109, 75% of the buttons are unuseable (clickable cockpit) or non-functional? Wow.
When i play full realism i dont even see those bombs, for none minute.

In a couple of months BoS is out and splits the CloD community again.
What ATAG is offering is simply too little, too slow and with wrong priority to be successfull.

bongodriver
12-11-2013, 07:53 AM
In a couple of months BoS is out and splits the CloD community again.

This is an interesting quote, the rest of the post was simply ungrateful garbage.

I get the impression there are 2 communities, 1. the flight sim community 2. the ROF/BOS community

robtek
12-11-2013, 08:08 AM
This is an interesting quote, the rest of the post was simply ungrateful garbage.

I get the impression there are 2 communities, 1. the flight sim community 2. the ROF/BOS community

You've got that right :D

Sokol1
12-11-2013, 12:19 PM
Yes, and RoF has always been "the best sim of the world" - for some reason is not more popular than oldest il-2... but should by with "RoF2" (Bo$). :) (The "strumovik" thing in the name is only bait for old OM believers - now unbelievers). :)

In a couple of mounts simmer's should by "monotheistic", one that play other sim's will burn at the stake. :)

BTW - It's not my words, only what I read around. ;)

The sim community is "marvelous", and his new point, the "Bo$'pice", is funny like UbiZ00 and Banana's in his 'heydays'.

Sokol1

arthursmedley
12-11-2013, 12:25 PM
This thread has now become completely laughable!

planespotter
12-11-2013, 06:27 PM
ok that was all total random. this is a cod forum, not a bos forum. i don't care for bos what it is or isn't. that was total troll work. there really are some big fanboi out there who think all else but their game is garbage. rof fanboi is nearly as bad as dcs fanboi. and if you are not a fanboi, then you are a hater. it is pathetic no? this is just a forum about cod, and not many here are cod fanboi like that, who feel we have to go to rof or dcs forum and tell about cod. ok i wish team fushion works quicker to fix their bugs but what does that have to do with bos? which is not even a game yet! nothing.

planespotter
12-14-2013, 10:38 AM
Oh come on...pleeeeeeease? It is nearly Christmas?

planespotter
12-22-2013, 03:48 PM
Bumber...

http://theairtacticalassaultgroup.com/forum/showthread.php?t=7570

CWMV
12-24-2013, 05:22 AM
How do you figure that?

planespotter
12-24-2013, 11:57 AM
Only bummer because instead of fix what is broken, we wait so that they can add more. Personally I don't want more, I just want fix for single play. Others want more and are happy to wait because they dont care for single player. I would love to play over auturmn and winter maps, and with new clouds, and Blenheim 4 but must wait so more whistles and bells can be added. It is hard for unpatient ingrateful me!

bongodriver
12-24-2013, 01:18 PM
How about you send Team Fusion a nice big fat sum of money to care about your problem.

planespotter
12-24-2013, 04:38 PM
I have just wish them a very happy christmas. Nothing but peace and love at this year time.

Kastel
12-25-2013, 12:47 AM
Only bummer because instead of fix what is broken, we wait so that they can add more. Personally I don't want more
Agreed.

bongodriver
12-25-2013, 10:28 AM
Right, so a volunteer group of modders has decided to keep many peoples investments alive completely free of charge and in their own time, they are doing it without any official support from the games owners therefore have limited resources and are having to find their own way through the code, despite this they have fixed some of the most complained about aspects of the game and are actually proving to us that they can build on it and in time (their own unpaid time) we can expect to see some amazing stuff being done, and some people still feel entitled to have their own individual needs catered for by them?

planespotter
12-25-2013, 10:49 AM
Merry Christmas to you Mr Driver. All the best of the season! Peace, love and happiness!

planespotter
01-07-2014, 07:43 PM
still here. 3months, still hoping a fix will come. dear mister puma pls don't forget us single player.

we don't want new ground handling pls. just a fix for what is broken.

SlipBall
01-07-2014, 08:23 PM
coding is very complicated, complex, and adding variants just seems like a bad idea to me in the short term...every action has a equal reaction in coding world too :)...as currently being witnessed, and so AI should be the priority right now. Get that good and then continue to improve the game, variants come later

planespotter
01-08-2014, 06:47 PM
+1

MB_Avro_UK
01-08-2014, 07:58 PM
Right, so a volunteer group of modders has decided to keep many peoples investments alive completely free of charge and in their own time, they are doing it without any official support from the games owners therefore have limited resources and are having to find their own way through the code, despite this they have fixed some of the most complained about aspects of the game and are actually proving to us that they can build on it and in time (their own unpaid time) we can expect to see some amazing stuff being done, and some people still feel entitled to have their own individual needs catered for by them?

An excellent post. Thanks.

arthursmedley
01-08-2014, 08:06 PM
we don't want new ground handling pls. just a fix for what is broken.



"we"? I want new ground handling.

SlipBall
01-08-2014, 08:37 PM
"we"? I want new ground handling.


Just heard of this here today, what are the goals, will AI also be subject to use ? :)

planespotter
01-09-2014, 08:40 AM
They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.

bongodriver
01-09-2014, 02:15 PM
They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.

and that is the best thing to do if something really doesn't work for you, instead of constantly complaining, just walk away safe in the knowledge it cost you nothing.

planespotter
01-12-2014, 10:52 AM
and that is the best thing to do if something really doesn't work for you, instead of constantly complaining, just walk away safe in the knowledge it cost you nothing.

You think it is just me. Read other forum. On ATAG on forum people are tired of the not fixed mod.

Here one quote:

"Very happy to see work continues. 401 Squadron is anxiously awaiting the release of this patch for one reason, really. AI corrections.

Is it possible at some point, in the next update post anyway, to please get as detailed an update as possible on how the work on the AI is going?

We like to run fairly detailed co-operative campaigns using AI. Our system has been made very unenjoyable as the AI plummet into the ground/water at the first sign of combat. We've been able to work around the wobbly bombers crashing into each other by limiting use of the He111. We're delaying the start of our next campaign for the release of 4.01 and its AI fixes.

So that's my request for the next update: let us know how the AI fixing is going and how effective the fixes are projected to be. The other stuff involved in the 4.01 patch is gravy to us."

And here another:

"Back on topic:
OK but upload the 4.01 first :-P"

There are others. Many.

It is only fair to ask for a fix, as now this has been broken for months while this team plays with other silly things not the important things they have broken. It shows a strange ethic. 'We make, we break, we make some more'.

No, I am not 'constant complaining.'

I am asking for to fix what is broken. On behalf of the many who wish the same. And I will continue to ask. Politely. Nice.

ATAG. Please forget the new stuff, just fix the broken mod first.

bongodriver
01-12-2014, 11:16 AM
But you 'are' complaining, you are complaining that a group of unpaid enthusiasts who have not made any promises to anyone but have decided to take on an abandoned piece of software in their own time taking them away from their own lives but still share the work they do freely with ingrates such as yourself.

ATAG_Bliss
01-12-2014, 11:25 AM
You think it is just me. Read other forum. On ATAG on forum people are tired of the not fixed mod.

Here one quote:

"Very happy to see work continues. 401 Squadron is anxiously awaiting the release of this patch for one reason, really. AI corrections.

Is it possible at some point, in the next update post anyway, to please get as detailed an update as possible on how the work on the AI is going?

We like to run fairly detailed co-operative campaigns using AI. Our system has been made very unenjoyable as the AI plummet into the ground/water at the first sign of combat. We've been able to work around the wobbly bombers crashing into each other by limiting use of the He111. We're delaying the start of our next campaign for the release of 4.01 and its AI fixes.

So that's my request for the next update: let us know how the AI fixing is going and how effective the fixes are projected to be. The other stuff involved in the 4.01 patch is gravy to us."

And here another:

"Back on topic:
"

There are others. Many.

It is only fair to ask for a fix, as now this has been broken for months while this team plays with other silly things not the important things they have broken. It shows a strange ethic. 'We make, we break, we make some more'.

No, I am not 'constant complaining.'

I am asking for to fix what is broken. On behalf of the many who wish the same. And I will continue to ask. Politely. Nice.

ATAG. Please forget the new stuff, just fix the broken mod first.

planespotter,

No offense, but it's as if you think any of this stuff is easy to do and the only thing that's going on is creating new content to go into the game. There's probably 4 or 5 builds (beta tests) that go on internally before a release candidate is even a thought. Think about how long it takes to simply compile 1-4 gigabytes of data (with no screw-ups) then have a team try to find out what's wrong with any of it, and if anything is wrong, try to find out what the issue is within all those gigabytes of data, recompile and do the same thing.

Maybe that's not sinking in so lets try another route. Imagine that the person who is working on the AI and Flight models comes home then works on tweaking, testing, tweaking, testing, tweaking testing, for 6 hours every single day. Then on the weekends it might be 12 hours a day. It's as if you think any of this stuff is putting a 0 where a 1 is or vice versa and it's fixed. So yes, while the AI person is working on the AI, the other people within the group just don't stop working. The content continually grows and grows.

So before you complain, just imagine you work 40 hours on the side doing some of the hardest, hair pulling, frustrating work you can imagine. And to top this off, they do it week after week, for not a single penny. Could you do something like that? Do you honestly think they deserve one iota of a complaint? If you want the AI working fine, go back to 3.01 and play. Come back to 4.01 when it's finished. But don't ever think that "just fix the thing" is even remotely something easy. I'm sure some of these guys would rather poke their eyes out with knives than to fly one more altitude, speed, climb, overheat (insert test here) for hours on end every single day over and over and over again in the hopes of perfection, than doing what they do.

The large majority of these guys haven't even played the sim (enjoyed it) in over 6 months for crying out loud. So please, have some patience. They want to get a patch out just as fast as you do.

Really try to think on those hours put in. Just think about that for one second before you write out one more complaint.

planespotter
01-12-2014, 07:42 PM
You feel me to be an idiot, not to understand all this.

I have not a complaint made, just a polite request. Instead of all this work you do on everything else, just do one work. Fix what is broken.

And again I say, look at your own ATAGs forum, it is not just me asking this. So don't put all your anger on me.

I do not ask anyone to work weekends, nights, and screw up their lives. Yet we read of new ground handling, new dynamic campaign and what else. And we are told fix is delayed so ground handling and dynamic campaign (and what else I don't know) can be included in one big update patch.

Everything of this, like dynamic campaign and ground handling, adds to the complex of getting the fix done, instead of just doing the AI.

If you create all this work, of course your people are get burned up.

I am sorry to hear they are suffering. Perhaps better leader-ship is needed.

Thankyou though for your response Mr Bliss. Now everyone else please don't flame, I am flame proff anyway, just persistent in my ask.

:)

bongodriver
01-12-2014, 08:00 PM
'Team fusion FIX YOUR MOD' is not a polite request.

it's clear now just how much of a troll you are.

JHAT
01-12-2014, 08:04 PM
Planespotter, the way you are putting your "polite and humble request" is coming as "fix your screw ups, idiots, and do it fast". Maybe it's a language barrier, but your keeping on replying it repeating the same thing on and on isn't working...

I'll tell you what, why don't you just pretend TF didn't exist? I take you would be better off.

I'll put it in one line so you understand it:

They are working on it. And it isn't fast to solve it.

Continu0
01-12-2014, 10:53 PM
You feel me to be an idiot, not to understand all this.

I have not a complaint made, just a polite request. Instead of all this work you do on everything else, just do one work. Fix what is broken.

And again I say, look at your own ATAGs forum, it is not just me asking this. So don't put all your anger on me.

I do not ask anyone to work weekends, nights, and screw up their lives. Yet we read of new ground handling, new dynamic campaign and what else. And we are told fix is delayed so ground handling and dynamic campaign (and what else I don't know) can be included in one big update patch.

Everything of this, like dynamic campaign and ground handling, adds to the complex of getting the fix done, instead of just doing the AI.

If you create all this work, of course your people are get burned up.

I am sorry to hear they are suffering. Perhaps better leader-ship is needed.

Thankyou though for your response Mr Bliss. Now everyone else please don't flame, I am flame proff anyway, just persistent in my ask.

:)

First of all: As fronts are getting harder, I would no longer speak of a "friendly request" or whatever. Even if it was one, it came the wrong way.

Then, you are maybe not understanding something very important about software development (in fact, I also had to learn that here on this forum).

In a software-development-team, different people are working on different things. In our case there are people on working on AI, others on Graphics, others on FMs and so on.

The logical consequence is that TF can not put "all their effort" into ONE thing, because not everyone can work on the AI. Maybe there is only one person working on the AI and understanding what is going on with the AI. So this one person can fix it, nobody else.

This fact makes it pointless to complain in a way like "they work on other things but not on AI". I guess they are working very hard on AI but that one person working on the AI could just not find the fix yet. But during that time, why should the other persons stop doing their (FM, DM, Graphics-) work?

So, no point in complaining about adding other things, as it is just impossible for TF to concentrate their effort. And as long as those other things can only be used with a broken AI, it is up to you to use those other things or returning to 3.01.

I houp I could explain what I wanted. English is not my naitive language and it`s late, so sorry if things might be unclear.

good night.

SlipBall
01-13-2014, 07:16 AM
These types of critique threads are nothing new to the game. Luthier suffered through months and months of them. Fair? I don't know, but ironic for sure

planespotter
01-13-2014, 04:27 PM
Thanks for help.

'Team fusion FIX YOUR MOD' is not a polite request.

it's clear now just how much of a troll you are.

If you read all thread, you see I was told this makes like SHOUTING and I tried to change topic heading to not shouting. This is not possible in this forum to edit a topic heading. So.

And if you look at my post history you see I am no troll. On this discussion I stick it to this thread only, not take it everywhere like a troll.

I maybe not agree with you, but that does not make a troll. And if I am a troll, then everyone who has this opinion on other forum, you also think is a troll.

Please stay on topic of discussion or leave discussion, not personal name calling. I am happy to accept that many people are happy with the patch 4.0 and you should be able to accept that some of us are not, and that we are entitle to discuss this, also as days become weeks, and week becomes months, we can mention it again.

SlipBall
01-14-2014, 02:33 PM
Thanks for help.



If you read all thread, you see I was told this makes like SHOUTING and I tried to change topic heading to not shouting. This is not possible in this forum to edit a topic heading. So.

And if you look at my post history you see I am no troll. On this discussion I stick it to this thread only, not take it everywhere like a troll.

I maybe not agree with you, but that does not make a troll. And if I am a troll, then everyone who has this opinion on other forum, you also think is a troll.

Please stay on topic of discussion or leave discussion, not personal name calling. I am happy to accept that many people are happy with the patch 4.0 and you should be able to accept that some of us are not, and that we are entitle to discuss this, also as days become weeks, and week becomes months, we can mention it again.


Like I said I'm not sure if criticize is fair because of the situation with an all volunteer force. Maybe reaching for too much or to quickly is a mistake...I don' know, but I do know it is hard work to do, and so will take time.

planespotter
01-14-2014, 05:57 PM
Thankyou Slipball, that part we agree.

Kastel
01-15-2014, 05:50 AM
Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

Continu0
01-15-2014, 07:15 AM
Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

source?

SlipBall
01-15-2014, 05:28 PM
I hope not :shock:

planespotter
01-15-2014, 06:12 PM
Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

I think it was you the one who said 'What ATAG is offering is simply too little, too slow and with wrong priority to be successfull.' So it should not upset you if true, which makes me think untrue.

Kastel
01-15-2014, 09:48 PM
Source is the ZG26.

Not to imagine what would happen to ATAG if BO$ would offer his upcoming title for 12$ and with a spring landscape ;)

Smilinjack
01-15-2014, 11:59 PM
I hope not :shock:

+1
Kastel, suggest you read the TF Update thread on the ATAG Forum. Quite a different story than that of your "source". IMO, TF has and continues to do wonders for CloD and I'm looking forward to anything they choose to release. If you feel otherwise, don't use their product.
Regarding BO$ and where that sim may morph in the future, I'm one of the "Founders" over there and I'm looking forward to seeing the release of the completed (at least the Stalingrad) product. As of this point at least, I favor CloD over BO$, particularly due to the efforts of TF.
I think both sims will live for quite a while longer.

robtek
01-16-2014, 03:27 PM
Source is the ZG26.

Not to imagine what would happen to ATAG if BO$ would offer his upcoming title for 12$ and with a spring landscape ;)

Never will happen!!!!

Their (1c/777) first priority is to make money, everything else is second. imo.

planespotter
01-17-2014, 05:19 AM
Was on BoS forum from Team Fusion

:( and :)

Just to let people know, we will be releasing TF 4.01 in the near future, and that release will include a complete revision of the ground handling, and takeoff/landing modeling. This will include more accurate ground Centers of Gravity, spring stiffness, oleo leg characteristics for the different types, as well as enhanced propwash effects. This will coincide with the implementation of more of the game's very complex layered wind modeling on the servers, to provide a more challenging landing and takeoff experience.

TF 4.01 will also include a fix for the 'lawndarting' issue with AI, although a complete revision of AI behaviour is going to have to wait till TF 5.0, as it is quite a considerable undertaking.

There will also be quite a number of other revisions to graphics and FM's, with a special focus on bombers and attack aircraft, all of which you will be able to find on our updates thread tomorrow. (Friday 17th)

Feathered_IV
01-17-2014, 06:55 AM
A complete revision of AI. That would be most welcome. The AI in this game is oh my god terrible at the moment.

DUI
01-17-2014, 02:42 PM
So much to look forward to in CloD TF 4.01:

http://vimeo.com/84343913

As a short summary: improved ground, take-off and landing handling, enhanced graphics and flight and damage models, performance optimizations, improved AI gunners, player-controllable flak and enhanced sounds.

And SP players will be glad to hear that there will be an improvement to the "AI lawndarting" issue as well. Due to their complexiticity further improvements to the AI and radio commands will take until TF 5.00.

You can find more details about the patch (expected to be released in February) in today's Team Fusion Friday Update (http://theairtacticalassaultgroup.com/forum/showthread.php?t=8013&p=86582&viewfull=1#post86582).

Long live Cliffs of Dovers! :grin:

planespotter
01-17-2014, 05:25 PM
For me the only news is...four more weeks...

:(

ATAG_Bliss
01-17-2014, 11:01 PM
For me the only news is...four more weeks...

:(

Or you could spend 25 seconds and go back to TF 3.01 instead of complaining everyday. That must be too difficult though.

Continu0
01-18-2014, 01:57 AM
planespotter, up to this point I could somewhat understand you... but with that? God, it is going to get fixed, you saw a nice video... what do you want more? Why not give online-play a chance?

I am really at the point where I can`t understand... going back to TF 3.01 would also solve the problem.... so many options, but the one you chose is to complain... I am trying but I don`t get it...

planespotter
01-18-2014, 08:17 PM
And I don't get why, in a thread called 'pls fix your mod' people post about anything else except the broken AI flight model and if it is fix or not. Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Start a new thread with that OT stuff. This thread is for news about fix of the lawndarts which takes...yes...more weeks before it is done. I say it loud so everyone hears LAWNDARTS please. This is my thread, I start it. The topic is easy, if you don't want to read of it, start another thread, and go there and talk happy talk about what you like. I am happy if you do. I do not talk about lawndarts in other topic threads, just here. On other threads I stay on the topic, I wish you all would.

So if you don't want to talk news about fixing of lawndarts, pls go to another thread.

I am trying but I don't get it...why you post here 'So much to look forward to in CloD TF 4.0', it should have its own thread, not come in this one. It is like a deliberate provoke.

OK, I have start new thead here for you who are just happy, pls go there.

http://forum.1cpublishing.eu/showthread.php?t=41416

3,600 views of this thread is because people who follow single player and dont care about online, and flak, and sounds, and ground handling, but care about LAWNDARTS are hope for news here that the broken mod is fix. And we are many, not so much on this forum, but as I have shown, on other forum including ATAG forum there is posts like mine with people who hope the fix is here soon, not later.

When that news is here, we will be :) :) :) :) too.

.

Smilinjack
01-18-2014, 11:48 PM
Planespotter,
Others have tried to explain to you the situation with the "lawndarting" AI and the effort required to correct the situation.. I won't waste my breath repeating that.
Questions:
1) Is anyone forcing you to use the TF 4.0 mod?
2) Do you understand that you can revert to TF 3.01 until the lawndarting situation is repaired?
3) Is there a reason you continue to whine here as opposed to directing your complaints directly to TF at the ATAG forum?
4) Do you understand that you can run the stock game and therefore rid yourself of the dreadful behavior of the "idiots at TF"?
5) Are you as dense, pigheaded, under the impression that 3600+ people support your rants, or all of the above?

You're right on one count however. We certainly don't want to highjack "your" thread.

Have fun, Ace

DUI
01-19-2014, 02:01 AM
Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Are you aware that the post you obviously are referring to adressed the "lawndarting" issue? For your information, as you obviously did not read it completely:


And SP players will be glad to hear that there will be an improvement to the "AI lawndarting" issue as well. Due to their complexiticity further improvements to the AI and radio commands will take until TF 5.00.

This is my thread, I start it.

Sweet. :mrgreen:

salmo
01-19-2014, 06:42 AM
i am not trying to be impolite. today i try to fly offline mission in my favorite, disastersoft galland, and i cannot. german aircraft dive into ground like explosing spears. this mod has ruin all offline play. and now it is months since this release and the problem is known, and there is not fixed! this is too bad. really bad it shows atag cares only for the online, and not for the single player.

I'm terribly sorry to hear that the TF4.0 patch does not meet your expectations. Team Fusion will of course provide you with a full refund of your purchase price for this patch. Please get in touch with your contact details & let us know how much you paid for the patch.

In the meantime, as compensation for your inconvenience, we'd like to offer you free complimentary copies of our TF3.0 patch and the TF3.01 mini-patch. You can find links to download your free offer HERE (http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=100).

Regards
Salmo
Senior Team Fusion member

SlipBall
01-19-2014, 07:39 AM
And I don't get why, in a thread called 'pls fix your mod' people post about anything else except the broken AI flight model and if it is fix or not. Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Start a new thread with that OT stuff. This thread is for news about fix of the lawndarts which takes...yes...more weeks before it is done. I say it loud so everyone hears LAWNDARTS please. This is my thread, I start it. The topic is easy, if you don't want to read of it, start another thread, and go there and talk happy talk about what you like. I am happy if you do. I do not talk about lawndarts in other topic threads, just here. On other threads I stay on the topic, I wish you all would.

So if you don't want to talk news about fixing of lawndarts, pls go to another thread.

I am trying but I don't get it...why you post here 'So much to look forward to in CloD TF 4.0', it should have its own thread, not come in this one. It is like a deliberate provoke.

OK, I have start new thead here for you who are just happy, pls go there.

http://forum.1cpublishing.eu/showthread.php?t=41416

3,600 views of this thread is because people who follow single player and dont care about online, and flak, and sounds, and ground handling, but care about LAWNDARTS are hope for news here that the broken mod is fix. And we are many, not so much on this forum, but as I have shown, on other forum including ATAG forum there is posts like mine with people who hope the fix is here soon, not later.

When that news is here, we will be :) :) :) :) too.

.


yes I agree here with you that this is your thread and your topic...people should respect the subject and stay on topic :grin:

planespotter
01-19-2014, 08:40 AM
I'm terribly sorry to hear that the TF4.0 patch does not meet your expectations. Team Fusion will of course provide you with a full refund of your purchase price for this patch. Please get in touch with your contact details & let us know how much you paid for the patch.

In the meantime, as compensation for your inconvenience, we'd like to offer you free complimentary copies of our TF3.0 patch and the TF3.01 mini-patch. You can find links to download your free offer HERE (http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=100).

Regards
Salmo
Senior Team Fusion member

Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

SlipBall
01-19-2014, 09:27 AM
the 3.0 patch was pretty good so just pretend you never met the 4 :grin:...and just enjoy for a little while longer the 3 to have a good AI

salmo
01-19-2014, 10:25 AM
Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

Revert your game to 3.01 & your problem goes away. Our volunteer beta testers are testing 4.01 right now, they test online & offline play. You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

Continu0
01-19-2014, 12:21 PM
You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

You should really do this, planespotter. Critical testers are always a help!

And I am serious about this, btw.

major_setback
01-19-2014, 04:32 PM
From the mods thread. Mystic Puma's post with info and video on upcoming patch:

"TF 4.0 had AI elevators modeled with the modified high speed changes which were developed for more realism with player controlled aircraft. Because of the fact the AI were not able to cope with those changes and lawndarting became completely overdone, we have therefore reverted the TF 4.01 AI elevator control back to vanilla. This will see the Ai less likely to Lawndart."

Art-J
01-19-2014, 05:16 PM
So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.

planespotter
01-19-2014, 08:24 PM
Yes, serious good news... dare not say worth all the waiting, but this will make some fantastic play when the new 4.01 finally is released. Almost so much content my head explode!

http://simhq.com/forum/ubbthreads.php/topics/3898207/Battle_for_Malta_MEGAPACK_for_#Post3898207

http://i715.photobucket.com/albums/ww152/whirlybirda2a/reduxlw/reduxlw002/poster_zps71bb2853.jpg

SlipBall
01-19-2014, 08:43 PM
that is good news...are you a beta tester now as well ?

planespotter
01-19-2014, 09:55 PM
Ha, me no, that would ruin my objectiveness!

SlipBall
01-20-2014, 08:35 AM
Ha, me no, that would ruin my objectiveness!


I think that is a mistake but then I don't know your schedule. Better to examine for problems, so as to nip it at the bud before it is released.

Kastel
01-20-2014, 02:25 PM
So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.

After 4 or possible more months of waiting we will get a typical case of "disimprovement", referred to as "quickfix" ;) Marvellous.

robtek
01-20-2014, 04:14 PM
Ungratefulness has no limits, it seems!!!
Those people at TF aren't working for anybody but themselfes!!!
They have absolutely no obligation to anybody but their teammembers.

Don't ask what TF can do for you, ask what you can do for TF!
That way is better for everyone!

And if 4.01 would never come, CoD is still way better now for most of the people as the stock game!

planespotter
01-20-2014, 04:51 PM
Ungratefulness has no limits, it seems!!!
Those people at TF aren't working for anybody but themselfes!!!
They have absolutely no obligation to anybody but their teammembers.

Don't ask what TF can do for you, ask what you can do for TF!
That way is better for everyone!

And if 4.01 would never come, CoD is still way better now for most of the people as the stock game!

+1 to 73% of this words!

Continu0
01-20-2014, 09:19 PM
After 4 or possible more months of waiting we will get a typical case of "disimprovement", referred to as "quickfix" ;) Marvellous.

Well, you may want to stay with 4.0 then...:rolleyes:

And if you know a better solution, you might give it to TF...

planespotter
01-20-2014, 10:09 PM
Well, you may want to stay with 4.0 then...:rolleyes:

And if you know a better solution, you might give it to TF...
I wish an apology.

Someone has Pm me to say there is not a delay in making a fix to lawndarts to fit in other feature. Rafbuzzsaw is the one has been working mostly on lawndarts and has taken all his effort to fix, so that only now it is ready. And it was a bigger problem than expect, so it took longer time.

This explanation is new, to me, and now I see how rude I was. I thought all was delayed to fit more and more 'nice to have' thing in the patch.

Pls mr Buzzsaw, accept my sorry.

bongodriver
01-20-2014, 10:28 PM
Well it was decent of you to get all the facts before you started whingeing.

planespotter
01-21-2014, 10:07 PM
Well it was decent of you to get all the facts before you started whingeing.

Does not change the objective facts, even such irony.

planespotter
01-27-2014, 05:59 PM
It is too much...

http://youtu.be/wlwnbcxBuzI

planespotter
01-31-2014, 12:08 AM
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Feathered_IV
01-31-2014, 12:42 AM
Maybe consider using version 3. It's very quick to switch versions.

Continu0
01-31-2014, 01:06 AM
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

They have stated that 2 weeks is the earliest we can except something... so why should they post anything before that?

salmo
01-31-2014, 03:58 AM
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Please take time to visit the Team Fusion updates forum at ATAG HERE (http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=122). Last updates/information on progress were on 17th & 19th January. Another update will likely be posted within 24 hrs.
Team Fusion

planespotter
01-31-2014, 04:06 PM
No!

Okay, seriously though we are still testing. This week we have out fourth revision of the release candidate to test behind closed doors and it includes (for testing) multiple fixes, tweaks, new features and many more behind the scenes goodies.

Airfield Sirens are being worked on as a bug was found that caused them to go off whether you were a friendly or enemy aircraft! Imagine the panic hearing the siren only to find out it was you that set it off
this is now a thing of the past and all sorted. Flak has been looked at at this is a big reason why we can't release it just yet until this is thoroughly tested. AAA accuracy has been 'fixed' after a few lines of code were found to be causing issues with the gunners firing randomly into the air, and then the damage effects from the shrapnel were/are seriously undermodelled. This has been fixed but imagine now that mission that were built, online and offline, have more accurate flak. Well previously these were built with a lot of AAA to make up for the fact the flak was very inaccurate. So now imagine having very accurate flak with a lot of AAA in a mission. Probably a chance you'll never ever reach the target! So we need to test this thoroughly before it goes into the wild.

In an image posted by ATAG_Bliss in the screenshots thread, it shows the fog effects have been 'found' and re-introduced. This came about due to the annoying horizon bug that has plagued the game since the last official patches. For those who haven't noticed it, it was a straight line that appeared across a virtual horizon, about 5% opacity and could be seen over the land, inside a cockpit, in-fact at various angles it was just there....

This has been a long running discussion in the TF forums....how to get rid of it. Well, it's been fixed by re-writing one of the shaders and during this work, it also becae apparent that it now allows proper representation of smoke and fog effects.

It must be stressed that the video you will see linked below contains footage showing the comparison and it really is a huge difference. I stress though, that the smoke in the video is not optimised and the mission I made to show off the fog/horizon fix was made effectively to overload the particle system. London really was burning! Our new effects guys (one on vacation at the moment) are set to get to work on rebuilding the particle effects and making them even more fps friendly. The smoke in the video is not optimised and fps hovered around the 21-25fps....but you'll see why The new shader is set to be released with v4.01

Finally, here is the video of continuing WiP as we move forward understanding the code and effects. This is a long video (nearly 10-minutes) but it includes footage of cockpit repaints for the Bf-110, the new shader effects and finally work from our guys in the Sound Studio. I must stress the Sound Studio is really early WiP but already it is looking/sounding like they are having fun learning new effects and re-working the soundbank. Please understand, we are not sure if these will make v4.01 or will have to wait until v5.00, but hopefully you can get n idea of what they are 'playing' with?

Here goes then, and hopefully the next update will be v4.01

Cheers, MP/TF



https://vimeo.com/85381354

https://vimeo.com/85381354

SlipBall
01-31-2014, 04:23 PM
No!

Okay, seriously though we are still testing. This week we have out fourth revision of the release candidate to test behind closed doors and it includes (for testing) multiple fixes, tweaks, new features and many more behind the scenes goodies.

Airfield Sirens are being worked on as a bug was found that caused them to go off whether you were a friendly or enemy aircraft! Imagine the panic hearing the siren only to find out it was you that set it off
this is now a thing of the past and all sorted. Flak has been looked at at this is a big reason why we can't release it just yet until this is thoroughly tested. AAA accuracy has been 'fixed' after a few lines of code were found to be causing issues with the gunners firing randomly into the air, and then the damage effects from the shrapnel were/are seriously undermodelled. This has been fixed but imagine now that mission that were built, online and offline, have more accurate flak. Well previously these were built with a lot of AAA to make up for the fact the flak was very inaccurate. So now imagine having very accurate flak with a lot of AAA in a mission. Probably a chance you'll never ever reach the target! So we need to test this thoroughly before it goes into the wild.

In an image posted by ATAG_Bliss in the screenshots thread, it shows the fog effects have been 'found' and re-introduced. This came about due to the annoying horizon bug that has plagued the game since the last official patches. For those who haven't noticed it, it was a straight line that appeared across a virtual horizon, about 5% opacity and could be seen over the land, inside a cockpit, in-fact at various angles it was just there....

This has been a long running discussion in the TF forums....how to get rid of it. Well, it's been fixed by re-writing one of the shaders and during this work, it also becae apparent that it now allows proper representation of smoke and fog effects.

It must be stressed that the video you will see linked below contains footage showing the comparison and it really is a huge difference. I stress though, that the smoke in the video is not optimised and the mission I made to show off the fog/horizon fix was made effectively to overload the particle system. London really was burning! Our new effects guys (one on vacation at the moment) are set to get to work on rebuilding the particle effects and making them even more fps friendly. The smoke in the video is not optimised and fps hovered around the 21-25fps....but you'll see why The new shader is set to be released with v4.01

Finally, here is the video of continuing WiP as we move forward understanding the code and effects. This is a long video (nearly 10-minutes) but it includes footage of cockpit repaints for the Bf-110, the new shader effects and finally work from our guys in the Sound Studio. I must stress the Sound Studio is really early WiP but already it is looking/sounding like they are having fun learning new effects and re-working the soundbank. Please understand, we are not sure if these will make v4.01 or will have to wait until v5.00, but hopefully you can get n idea of what they are 'playing' with?

Here goes then, and hopefully the next update will be v4.01

Cheers, MP/TF



https://vimeo.com/85381354

https://vimeo.com/85381354


great news, but the links are not working for me...fixed now

Kastel
01-31-2014, 06:21 PM
Here goes then, and hopefully the next update will be v4.01


The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

MB_Avro_UK
01-31-2014, 07:26 PM
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

:rolleyes:

Feathered_IV
01-31-2014, 09:13 PM
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

Simple minded brain indeed.

planespotter
01-31-2014, 09:28 PM
http://youtu.be/y6Sxv-sUYtM

Continu0
01-31-2014, 11:30 PM
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

Coooome on? Really?

mcFly
02-01-2014, 04:23 PM
Still beating the dead horse...
Must be ryl looking horrible by now :) :) :)

Continu0
02-01-2014, 04:24 PM
Still beating the dead horse...
Must be ryl looking horrible by now :) :) :)

did you give it a try? Have you even watched the videos? CloD has never been more alive...

http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=122

major_setback
02-01-2014, 07:04 PM
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".


If you have read the updates at the TF forum you will see that very much has been included in the 4.01 patch. Lots of changes means lots that can go wrong. It's better to get the faults fixed before release, don't you think? Or would you prefer it is released early and you are left to find the faults yourself? If so you could even write a thread about it.


You can't have it both ways. Early release = faults. If you expect a fault-free early release then you are likely to be as disappointed as those who have to listen to the complaints resulting from one.

Mysticpuma
02-01-2014, 07:22 PM
While I don't expect to answer personal attacks on the updates you do have a choice. Be patient and you'll get the update or be impatient and you'll get the update!

If anyone cares to remember the official 1c patches, we are doing our best to fix what they couldn't. They had the Source Code, we don't. They were being paid, we aren't. We could just close up shop and leave it as it is. Would that may the situation better or worse? Why do people complain about community members trying to help make 'our' Sim playable by as many people as.possible and don't offer any input other than moaning about not getting something for free?

So, here's the situation. v4.00 was released and there were some issues that community members found in the update. We have fixed 99% of them. We have added approx. 40 new features over v4.00. All done in our spare time, for the community of flight sim.enthusiasts.

I expect the next update to.be the release of v4.01. We are now testing what we hope will be the final build of the release candidate. If it has bugs like 109's only being able to.fly at 7000 metres and Spitfires can fly at 8000m at 100% throttle and no overheating....do you want us to release.it because I said it would be done by Friday? Seriously?

Okay, just for you here's a different version of the update. We are testing v4.01 to make sure it will satisfy most players. Once done, nothing will be fixed until.v5.00 and the new theatre and aircraft are released. So v4.01 will be out before December 31st 2014. Hopefully if it is released before that everyone will be happy it came in under schedule.....but most likely not!

V4.01 will be out as soon as we can get it done and as bug free as possible. Currently between v4.00 and v4.01 there have been at-least 10000 work hours put into the MOD all by community enthusiasts who want CloD to be the software it was supposed to be. 10000 hours, spare time, our own time and all for free. Gratitude is welcome, snide comments about slow work and not caring because we haven't added another update fast enough show a complete lack of respect for everything we are doing for this Sim.and community.

The patch will be out when it's ready and of a quality we want for our community.

MP

SlipBall
02-02-2014, 07:16 AM
definitely no sense to rush it out the door, take your time and a lot of testing

planespotter
02-02-2014, 08:25 AM
definitely no sense to rush it out the door, take your time and a lot of testing

+1

I made no complain, in fact I made an apology...

Continu0
02-02-2014, 08:32 AM
in fact I made an apology...

Highly aprecciated! I do not belong to TF, but I think making an apology is not an easy thing and therefore I think you did great with it!

major_setback
02-02-2014, 06:46 PM
+1

I made no complain, in fact I made an apology...


Highly aprecciated! I do not belong to TF, but I think making an apology is not an easy thing and therefore I think you did great with it!

+1

bongodriver
02-02-2014, 07:06 PM
What's with all the +1's?, he made a 'conditional' apology for being rude and then started being rude again.

MB_Avro_UK
02-02-2014, 07:16 PM
While I don't expect to answer personal attacks on the updates you do have a choice. Be patient and you'll get the update or be impatient and you'll get the update!

If anyone cares to remember the official 1c patches, we are doing our best to fix what they couldn't. They had the Source Code, we don't. They were being paid, we aren't. We could just close up shop and leave it as it is. Would that may the situation better or worse? Why do people complain about community members trying to help make 'our' Sim playable by as many people as.possible and don't offer any input other than moaning about not getting something for free?

So, here's the situation. v4.00 was released and there were some issues that community members found in the update. We have fixed 99% of them. We have added approx. 40 new features over v4.00. All done in our spare time, for the community of flight sim.enthusiasts.

I expect the next update to.be the release of v4.01. We are now testing what we hope will be the final build of the release candidate. If it has bugs like 109's only being able to.fly at 7000 metres and Spitfires can fly at 8000m at 100% throttle and no overheating....do you want us to release.it because I said it would be done by Friday? Seriously?

Okay, just for you here's a different version of the update. We are testing v4.01 to make sure it will satisfy most players. Once done, nothing will be fixed until.v5.00 and the new theatre and aircraft are released. So v4.01 will be out before December 31st 2014. Hopefully if it is released before that everyone will be happy it came in under schedule.....but most likely not!

V4.01 will be out as soon as we can get it done and as bug free as possible. Currently between v4.00 and v4.01 there have been at-least 10000 work hours put into the MOD all by community enthusiasts who want CloD to be the software it was supposed to be. 10000 hours, spare time, our own time and all for free. Gratitude is welcome, snide comments about slow work and not caring because we haven't added another update fast enough show a complete lack of respect for everything we are doing for this Sim.and community.

The patch will be out when it's ready and of a quality we want for our community.

MP

Well said and very much appreciated.
We simmers tend to be perfectionists and want everything NOW!
That's the problem.
But, deep down and unsaid we salute everything that's being done.

Very Best Regards,
MB_Avro

planespotter
02-02-2014, 08:24 PM
What's with all the +1's?, he made a 'conditional' apology for being rude and then started being rude again.

What rude? Really I said it was just humer - how much clearer?

Continu0
02-02-2014, 09:33 PM
What rude? Really I said it was just humer - how much clearer?

I think bongodriver did read the names wrong... I don`t see when you were rude after your apology...

bongodriver
02-02-2014, 10:35 PM
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Well this came after the apology, doesn't seem like a change of attitude to me.......said in a friendly humorous tone :)

David Hayward
02-02-2014, 11:26 PM
If you have to tell people your post is friendly and humorous, even you realize that it's neither.

Continu0
02-03-2014, 12:21 AM
Aren`t we going a little far here? I mean... those lines can really be interpreted in different ways... and I therefore will not judge him for them...

bongodriver
02-03-2014, 09:28 AM
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited


I interpret this as somebody being impatient and demanding and rude.

planespotter
02-03-2014, 03:24 PM
I interpret this as somebody being impatient and demanding and rude.

Then I apologise on your behalf too.

(That was humor.)

I am happy that mod fix is so close and look so promising and I post the latest update with joy.

planespotter
02-05-2014, 03:21 PM
Yes! The countdown starts:

http://www.flabell.com/product_images/202_fullscreen_image.jpg

fuelled by Friday update hope...a whole weekend for the patch my girlfriend is travelling out.

Whizkid
02-06-2014, 01:13 AM
I interpret this as somebody being impatient and demanding and rude.
I just watched the Vimeo movies of the WIPS, and can only say that I'm totally in awe of the dedication of those members who freely provide their time and expertise in improving CoD for our benefit, and I look with great disdain at those who whine that these dedicated people are not gratifying their "I must have it now!" outlook. Do they think that bitching and moaning about the length of time it's taking is going to speed things up? Perhaps they could bugger off to some lesser Flight Sim Forum, where teenage angst reigns, and instant gratification rules the day? Grow up, people, and simply applaud the FREE efforts of some of our more dedicated members. When you have something positive to share please let us know. Until then, just sit quietly and hug your Teddy-Bear.

bongodriver
02-06-2014, 08:43 AM
Until then, just sit quietly and hug your Teddy-Bear


This +1000, nicely said.

Mysticpuma
02-06-2014, 01:02 PM
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)

fruitbat
02-06-2014, 01:18 PM
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)

After your cryptic message over at SAS, dare i hope?




"All in all in CLOD, fun time! Still would like to see native support for AA and all available to really tighten up the visuals"

~S~
wind


Sometimes, good things come to those who wait ;)


:eek:

Mysticpuma
02-06-2014, 03:13 PM
And it's not even Friday!

fruitbat
02-06-2014, 03:19 PM
And it's not even Friday!

:cool::cool::cool::cool::cool::cool:

made my day, lol.

SlipBall
02-06-2014, 05:18 PM
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)


intriguing :cool:

arthursmedley
02-06-2014, 05:24 PM
Wait a minute - are we saying Team Fusion have managed to get AA working in game? Bloody hell!!!

SlipBall
02-06-2014, 05:26 PM
that would be something!

bongodriver
02-06-2014, 07:35 PM
But that's impossible, it was inherently broken, in fact it was deliberately sabotaged by Luthier in a sinister plot to destroy the world.

:rolleyes:

planespotter
02-06-2014, 08:26 PM
And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

:)

Continu0
02-06-2014, 08:36 PM
And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

:)

You are walking on thin ice with that, you know...?

anyway... breaktrough does not mean that we have to wait for it. It could also be that we will see this breaktrough only in TF 5.0...

SlipBall
02-06-2014, 08:48 PM
just some more humor probably

Continu0
02-06-2014, 09:27 PM
just some more humor probably

Didn`t say it was negativity, but... he is walking on thin ice again as someone could understand it wrong... but let`s forget that once and forever...

planespotter
02-06-2014, 10:07 PM
It is my favorite but the cowling is show rivets which are not there

https://lh5.googleusercontent.com/-nLnozxQ6ZNM/TiMMiTD0HYI/AAAAAAAAEk4/NgZkrn4RbcY/s1600/G50Variants.jpg

http://www.wwiivehicles.com/italy/aircraft/fighter/fiat-g-50-freccia-fighter/fiat-g-50-falcho-fighter-01.png

http://upload.wikimedia.org/wikipedia/it/thumb/1/10/Livio_Bassi_sul_suo_FIAT_G50_Freccia.jpg/800px-Livio_Bassi_sul_suo_FIAT_G50_Freccia.jpg

Feathered_IV
02-07-2014, 07:32 AM
I didn't realise how truly massive the G-50 was. Just look at that tiny little pilot!

fruitbat
02-07-2014, 09:07 AM
lol, never noticed that before.

planespotter
02-07-2014, 04:01 PM
I didn't realise how truly massive the G-50 was. Just look at that tiny little pilot!

Yes it is actually like sitting on a big racehorse! With guns!

planespotter
02-11-2014, 07:00 PM
I can't take it any more. Xmas is never coming. Santa. Is dead. The Easter Bunny is froggyhumping the tooth fairy. And there is never going to come a hotfix. For this or any other version of tfmod...

SlipBall
02-11-2014, 07:07 PM
steady man!...its all most done, believe me I'm with the high command

JG52Uther
02-13-2014, 06:46 PM
Some posts are just unnecessary, and can easily be taken the wrong way. They have been deleted. I'm closing this, 4.2 is coming. If you don't like it, just use steam to put your game back to stock...