View Full Version : The perfect FOV in dogfight
Racetrack
07-07-2013, 12:14 AM
I was wondering... I'm going at least 4-5 times a week on hyperlobby and I noticed that the enemies don't miss a shot.. Every time two or three strafe and u're down... I think this is the result of using a very small FOV while aiming/shooting... Am I right? Maybe they use a large FOV to spot contact and a small FOV while shooting.. Am I right?
If not can anybody tell me how they do this?
What FOV do you all use while in dogfight?
MaxGunz
07-07-2013, 02:20 AM
You should collect statistics and scores. Average hits is closer to 2 to 5% than 100%.
P-38L
07-07-2013, 07:16 AM
Use a TrackIR device, it works for me.
Racetrack
07-07-2013, 10:51 AM
So you don't use zoom while in dog?
I already have TrackIR ;)
K_Freddie
07-08-2013, 04:45 PM
Zoom for 'sniping' (eg: trying to 'needle' the pilot).
Normal FOV for most shooting..
Small FOV for the DF and normal flying.
:)
fruitbat
07-08-2013, 08:59 PM
Changing Fov when you are looking for ground targets can really help.
At a fixed point, a LOD may be visible in one Fov, but not another.
I have found it really helps me.
As to shooting planes, snap shots i always stay in wide (where i fly 99% of the time), but most of the time i go to gunsight, almost never use normal.
Still have to know where to put the pipper, and then be able to actually do it, regardless of what the Fov is though.
Fov will never be a magic trick.
MaxGunz
07-09-2013, 12:50 AM
If you don't have the range and relative motion right then a real good look through the sight won't do you much good, and full zoom makes knowing those more difficult.
Then there's slip which is super-easy to get into even if just because you used rudder to move the sight sideways just before you shoot. The bullets will not go where the pipper is when you have slip but with luck the target will be moving to match or you be good enough to account for slip or the slip will be so slight and range so close it hardly matters.
Aerial gunnery is a problem is 3D and time. Poor shooters go for close in at the tail of a plane moving directly away to get hits that don't rely on luck. If the target doesn't cooperate then the fight becomes an energy dance and if the target has a rear gunner just see how well sitting off the tail at 200m or less works out for you.
See how steady the pipper and plane are when you try adjusting aim and speed quickly for a shot. Compare that to how it is when you are flying without horsing the nose around. I get better luck when flying the pipper out ahead of a target whose relative motion (to my pipper) is taking it towards the pipper. Knowing about how long my shots will take to reach the point that the target will be, I trigger just before then and give it a burst. Usually I get hits. Usually they're from one side into the target and because of that they are usually more effective than hits the tail. I go for the engine and pilot, IL2 tail wheel assemblies soak up loads of hits.
EJGr.Ost_Caspar
07-09-2013, 08:24 AM
I use zoom-in only for an aimed shot on plane parts (i.e. wings), if I have the time to.
Mostly I fly in Normal FoV, as it gives me the best immersion of a cramped cockpit.
horseback
07-09-2013, 10:26 AM
I may be a bit over equipped when it comes to controllers, but my current setup (CH Combatstick, Pro Pedals, Pro Throttle and Throttle Quad combined with the CH Manager software into two Controllers) allows me over forty buttons to play with, and I have one on the stick for Toggling FOV and one each on the Throttle for Wide and Gunsight Views. I use the stick button for leisurely moments when I'm scanning the area, and the immediate Wide to Gunsight view shift for shooting longer range shots.
A good HOTAS setup allows you enough buttons to react quickly in combat; control your engine & aircraft (throttle, props, mixture, trim), shoot or drop your ordnance, and maintain your awareness of things around you (ie, FOVs, toggling gunsight). All the other stuff can be done from the keyboard.
If you're getting serious about this sim, a good HOTAS, TrackIR and pedals are going to be very useful.
cheers
horseback
Mustang
07-09-2013, 04:00 PM
I was wondering... I'm going at least 4-5 times a week on hyperlobby and I noticed that the enemies don't miss a shot.. Every time two or three strafe and u're down...
The perfect FOV in dogfight ?? ;)
Long ago in "the golden age" of Spits vs 109 server.
I knew one of the best pilots of the server, he "never" failed a Shot :cool:
Then I asked "what is your FOV for the shot" ?
Then he answered me, "The most important thing is the size of the monitor not the FOV, If you can not hit any plane with FOV 90, you will need a larger monitor. "
He had 50-inch Monitor / TV.
.
Racetrack
07-09-2013, 06:44 PM
I use zoom-in only for an aimed shot on plane parts (i.e. wings), if I have the time to.
Mostly I fly in Normal FoV, as it gives me the best immersion of a cramped cockpit.
And what's your Normal FoV?
He had 50-inch Monitor / TV.
Lol
Bearcat
07-10-2013, 02:34 AM
I was wondering... I'm going at least 4-5 times a week on hyperlobby and I noticed that the enemies don't miss a shot.. Every time two or three strafe and u're down... I think this is the result of using a very small FOV while aiming/shooting... Am I right? Maybe they use a large FOV to spot contact and a small FOV while shooting.. Am I right?
If not can anybody tell me how they do this?
What FOV do you all use while in dogfight?
You need to also consdier that there are many folks on HL that have been flying IL2 for well over 6 years.. and that is being loose.. many have been at it over a decade.
MaxGunz
07-10-2013, 06:58 AM
Wide FOV for SA. If you ever cut it down or quit checking around you.. don't fixate, get your head back on the swivel ASAP.
EJGr.Ost_Caspar
07-10-2013, 09:19 AM
And what's your Normal FoV?
The middle one of the three default zoom levels (30/70/90). I think, 70 displays the true view without any stretching.
Racetrack
07-10-2013, 01:42 PM
You need to also consdier that there are many folks on HL that have been flying IL2 for well over 6 years.. and that is being loose.. many have been at it over a decade.
Yes and they always choose accurately the best planes of the World War II that in most of cases dominate the Axis planes in dogfight...
But I'll never change my Bf for NOTHING :grin::grin:
Yesterday night I shot down a 44' Spitfire and a P-51...
Only two goals but I was excited like as when my Country has won the world cup ehhe
The middle one of the three default zoom levels (30/70/90). II'm using 120° in normal and 40° while shooting.think, 70 displays the true view without any stretching.
I'm using 120° in normal and 40° while shooting.
Untamo
07-25-2013, 09:50 AM
S!
I use 120 degrees (with San's FOV changer) for cruise and while searching for targets, switching to "Wide" from time to time to zoom closer. During dogfights I keep the 120, switching to "Wide" to take a deflection/close shot. I sometimes use the strongest zoom (don't remember the name for it) to spray the enemy from far with MGs to make him turn :)
For normal cruise, I feel the "Wide" is like having tunnel vision. Thus, the need for San's FOV changer.
EDIT: I personally don't understand why are we limited to these limits of 20-~90degrees. Why can't we set anything we want? Sure, it will go distorted if you go too far, but it'll be your own eyesore :) .. On my 30" screen, viewed from an arms length (~1m) 120 degrees still looks nice and IMHO gives me a more realistic view of the game world. We do have ~180 degree FOV in real life, don't we? :)
pandacat
08-01-2013, 10:05 PM
Is there any way to set toggle FOV to between just wide view and zoomin gunsight view? I rarely use normal view, but default FOV toggle switch between these 3 modes. It's kinda annoying. I just need 2 views and switching back and forth.
Artist
08-02-2013, 07:33 AM
Is there any way to set toggle FOV to between just wide view and zoomin gunsight view? I rarely use normal view, but default FOV toggle switch between these 3 modes. It's kinda annoying. I just need 2 views and switching back and forth.
Not with IL-2. With Autohotkey you could use this
NormView(){
Send {NumpadIns} ; e.g. FOV 90°
return 0
}
GunView_Hold(){
Send +{F1} ; toggle Gunsight view
Send {NumpadDiv} ; e.g. FOV 30°
KeyWait %A_ThisHotkey%
Send +{F1} ; toggle Gunsight view
return 0
}
Cmd_View_SightViewOnHold:
GunView_Hold()
NormView()
return
Make sure that the keys triggered by Autohotkey are configured in IL-2 (or vice versa).
Artist
pandacat
08-02-2013, 01:16 PM
How do you configure autohotkey in IL2? In Config file?
Racetrack
10-18-2013, 12:12 PM
Solved! Thk guys!
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