View Full Version : Artillery Spotter??
_RAAF_Smouch
06-30-2013, 02:23 AM
I've just noticed that when placing an artillery piece in FMB that you can now set the ability of the piece ie: average, veteran, ace etc.
Also noted a check box for "Use Spotter".
Does this mean you can add a human from the objects list and that 'human' is a spotter?
Can someone shed some light on this as I couldn't find anything in the 4.12 guide.
Cheers.
Juri_JS
06-30-2013, 04:30 AM
The new option is for aerial artillery spotting. Here is a simple test mission I've created. Fly it on autopilot to see how it works and check the cameras on the ground.
Aviar
06-30-2013, 05:10 AM
The new option is for aerial artillery spotting. Here is a simple test mission I've created. Fly it on autopilot to see how it works and check the cameras on the ground.
I tried the mission. I still don't understand it.
This is a new feature in 4.12. There is nothing in the readme about it. There is nothing in the 4.12 Guide about it. Whenever a question is asked about it, we are told to 'look at the mission'.
What's the big secret? Why doesn't someone just explain how this new feature works? I mean really....what's going on? Just tell us.
Aviar
You check the box and if there's an aircraft in visual range with waypoint option set to spotting, artillery will fire much more accurately, as long as the spotter is there. It won't fire without a spotter.
I you don't check the box, it will always fire, but less accurately.
_RAAF_Smouch
06-30-2013, 05:51 AM
So this function really is for the bigger calibre guns like the Howitzers and above.
They pass back information to the gun crew to make adjustments in the ranging salvo's until they get on target and then give the Fire For Effect.
Not really useful for smaller stuff like the 37mm or 20mm AAA.
Thanks for the replies guys
~S~
Aviar
06-30-2013, 06:08 AM
You check the box and if there's an aircraft in visual range with waypoint option set to spotting, artillery will fire much more accurately, as long as the spotter is there. It won't fire without a spotter.
I you don't check the box, it will always fire, but less accurately.
Thank you. There is also a 'Spotter Used' checkbox for AAA units. Obviously, they are firing at enemy planes in flight, not ground units. So, exactly what does this 'Spotter' feature do for AAA units?
Aviar
I don't think it does anything for AAA when shooting aircraft or for machine guns. It might do something for the big guns when used in ground combat, but can't tell for sure, would have to check.
EJGr.Ost_Caspar
06-30-2013, 09:46 AM
This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.
Sorry for the circumstances! :-/
_RAAF_Smouch
06-30-2013, 12:12 PM
This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.
Do I get a prize???? :-P
KG26_Alpha
06-30-2013, 03:58 PM
Do I get a prize???? :-P
Sure.....stand over there and bend over......
IMO this is a great addition. More variability to mission goals.
I don't know if there are plans for similar feature where a goal could be flying transport planes to some friendly bases (like bringing supplies or evacuating wounded etc), but that's another thing that could make both coop and dogfight missions more interesting. Some pilots could fly transports and some would escort those (like in current version missions fighters often protect bombers).
ECV56_Guevara
07-01-2013, 12:02 PM
Do I get a prize???? :-P
you better put on the line!!!!
http://forum.1cpublishing.eu/showpost.php?p=505318&postcount=7 :-P:-P:-P
SPAD-1949
07-01-2013, 12:45 PM
This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.
Sorry for the circumstances! :-/
Will it be possible in reverse, if enemy planes pass artillery positions, that you will get (with some delay) information about position and flight direction?
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