View Full Version : [REL] 4.12 Official Release
daidalos.team
06-17-2013, 07:29 PM
Dear IL-2 fans.
On behalf of 1C:Maddox Games and Daidalos Team, we are pleased to present you the patch 4.12.
The development of 4.12 patch took us once again much longer time to complete than expected. Our main focus this time was on delivering some of the most requested features plus AI & mission building improvements. Development was started by gathering a list of most requested features from several forums and trying to figure out what we can implement with our small team. This time we also included some visual improvements (in form of effects, textures & UI changes) instead of the usual simulation & realism tweaks only. And of course the patch would not be complete without few new flyable & AI planes. All of them our dear favorites that we've hoped to fly for the past decade or so. For example the Curtiss Hawk-75 external model was delivered to Maddox Games almost exactly ten years ago by a member of our team. Now ten years later it is time for the cockpit. So you can expect to see Beaufort cockpit in 2023 (or in two weeks).
As with the previous patches we would like to ask the IL-2 community members to please report any relevant issues or errors we did not catch through our beta testing process. We will open new 4.12 debugging threads soon.
Of course you can also use our DT email for the bug reports: daidalos.team@gmail.com
We would like to thank all those who made their mirror servers available for the 4.12 patch download. Please note that Mission4Today download links are available for its registered members only.
4.12 English/International version:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=4349
http://www.axis-and-allies-paintworks.com/download.php?view.777
http://www.patches-scrolls.com/dl.php?file=il2_412_int.zip
Torrent:
http://102nd.zapto.org/DT_download/Il2_412_INT.torrent
4.12 Russian version:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=4350
http://www.patches-scrolls.com/dl.php?file=il2_412_ru.zip
Torrent:
http://102nd.zapto.org/DT_download/Il2_412_RU.torrent
Russian readme:
https://www.dropbox.com/s/vsrrasoj9id2hq2/Readme_412ru.rtf
4.12 Dedicated Server:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=4351
http://www.patches-scrolls.com/dl.php?file=il2_412_ds.zip
Torrent:
http://102nd.zapto.org/DT_download/Il2_412_DS.torrent
Woke Up Dead
06-17-2013, 07:34 PM
Thanks TD!
SPAD-1949
06-17-2013, 07:36 PM
Thanks a lot TD
Is the readme included?
_1SMV_Gitano
06-17-2013, 07:38 PM
The patch should contain both the readme and guide
DD_crash
06-17-2013, 07:49 PM
A big thank you from the DangerDogz. Looking forward to this :)
shelby
06-17-2013, 08:05 PM
At last!!!!!
Derda508
06-17-2013, 08:11 PM
Great! Thank You TD!
Excellent! Thanks as always TD!
Artist
06-17-2013, 08:28 PM
Thank you so very much!
Mysticpuma
06-17-2013, 08:34 PM
Looking forward to 4.13 ;) Two weeks? :lol:
Seriously though, well done guys for keeping the faith and working on this. I appreciate it can be a thankless task but trust me when I say, I am happy that you have continued this for the community.
Cheers, MP
II./JG1_Britchot
06-17-2013, 08:56 PM
Awesome work, fellas. There are plenty of us here that still hinge on each update that breathes life to this old, but great, simulation.
Flying H
06-17-2013, 09:05 PM
Woooeee! More flying to came!! This sim is outrageous and all you modders are ......... you just make me speachless!!! A million THX!
nic727
06-17-2013, 09:12 PM
thx very much DT :D
Wait for 2023 for Beaufort cockpit :)
When will we have B17 cockpit? In 2046?
Lol
Good job with the patch. Can't wait to test it. I had to create a mission4today account.
Spudkopf
06-17-2013, 09:16 PM
Usually I have a quick look at my email and the TD forum before I head of to work, sadly even though I had plenty of time up my sleeve, this morning I just did not not bother, so you can imagine my annoyance when I get to work and lop onto the forum only to see that 4.12 has been released, bugger now I have to wait all day before I can even download the 4.12 sweetness let alone fly it.
My first clue to something being up was when I noted that there were 89 viewers on the TD forum instead of the usual maximum dozen or so.
But a big thanks to TD all the same.
Oh well only 8 hours to go, 7:59:59, 7:59:58, 7:59:57.........
BadAim
06-17-2013, 09:22 PM
You guys RoxxoRs! Thanks a million for all of the hard work and dedication.
ElAurens
06-17-2013, 09:47 PM
Thanks Gents.
Can't wait to get in to the Hawk and see how she does.
:cool:
nic727
06-17-2013, 09:55 PM
Where can I find the 4.12m demo mission in the game? Can't find it in Campain, simple mission, etc. or I just didn't see it.
thx
Spinnetti
06-17-2013, 10:13 PM
Great, thanks!
Treetop64
06-17-2013, 10:23 PM
Treetop sees "[REL] 4.12 Official Release" in the forum.
Due to being incredulous, Treetop pauses, then blinks...
Treetop pinches himself. Yup, awake and fully aware...
.
Treetop thrusts fists in the air in unbridled joy.
.
.
.
Treetop calls in sick for the next three days...
davido53
06-17-2013, 10:27 PM
I installed and now nothing works.
Using JGSME i clicked on HSFX and I get the startup screen showing HSFX with version 4.11.1 starting, then at 35% I get a window stating 'The application has requested that it be terminated due to runtime library blah blah blah'.
Ok, the only way I got this to start was by loading the 'safe dlls' using JGSME.
headsup for anyone else having my problems
Spinnetti
06-17-2013, 10:35 PM
downloaded in under a couple min. Initially wouldn't open the installer (I'm on win7 x64), but when I ran from the .zip it worked fine for some reason. Once installed, fired up fine first time installed over a clean 4.11.1. At first widescreen didn't work. It showed my correct resolution, but didn't use it, staying in 4:3 mode. I changed to a different resolution, then changed back and it worked. Some bit of strange there, but was easy enough to work around.
Thanks for all the new great content!
Fenrir
06-17-2013, 10:49 PM
I installed and now nothing works.
Using JGSME i clicked on HSFX and I get the startup screen showing HSFX with version 4.11.1 starting, then at 35% I get a window stating 'The application has requested that it be terminated due to runtime library blah blah blah'.
If you are using HSFX then you have installed the 4.12 over a Modded version of 4.11.1.
Install instructions and first post of this thread clearly state that an unmodded version of 4.11.1 is required to install 4.12 patch.
nic727
06-17-2013, 10:59 PM
First feedback :
I really love the new effect and the new damage model (if there is???). Really like the new plane, etc.
I like all the patch.
http://image.noelshack.com/fichiers/2013/25/1371509897-grab0001.jpg
But there is few things to fixe if possible (if it's easy)
- Smoke need to be longer
- Smoke when there is fire need to be darker (kind of black)
- For the map, it could be nice to have the map on the right corner or be able to move it :
http://image.noelshack.com/fichiers/2013/25/1371509897-grab0002.jpg
nic727
06-17-2013, 11:01 PM
And nobody answered my question : How to play the demo mission (mountain 4.12m). Can't find it in the "simple mission".
thx
Buster_Dee
06-17-2013, 11:07 PM
Strange. T4T lets me sign in, shows the download as available, then tells me I have to sign in when I click on the download.
EDIT: problem with one of my PCs (some kind of IE setting I guess). 2nd PC downloaded fine.
Treetop64
06-17-2013, 11:24 PM
I installed and now nothing works.
Using JGSME i clicked on HSFX and I get the startup screen showing HSFX with version 4.11.1 starting, then at 35% I get a window stating 'The application has requested that it be terminated due to runtime library blah blah blah'.
Ok, the only way I got this to start was by loading the 'safe dlls' using JGSME.
headsup for anyone else having my problems
Simply, you need to install over a clean 1946 installation, not a modded one, and not a modded one with mods deactivated.
Fenrir
06-17-2013, 11:27 PM
Hi guys,
Anyone else finding that hitting 'Esc' in mission does nothing? I can't end missions! Help!
Running 1920x1080x32, fullscreen & wide FoV on Windows 7 with GTX 560Ti.
Possibly related but I can't get rid of the mouse cursor in mission.
davido53
06-17-2013, 11:42 PM
I uninstalled all mods using JGSME, then ran into numerous problems. Using JGSME I installed the 'safe dll' mod and got the start screen, but when I click on 'quick mission' the whole shebang freezes up, my mouse freezes up, I have to reboot the computer.
Great fun!
Tuco22
06-17-2013, 11:57 PM
yaaaaaaaaaaaay
Luno13
06-17-2013, 11:58 PM
First feedback :
I really love the new effect and the new damage model (if there is???). Really like the new plane, etc.
I like all the patch.
But there is few things to fixe if possible (if it's easy)
- Smoke need to be longer
- Smoke when there is fire need to be darker (kind of black)
- For the map, it could be nice to have the map on the right corner or be able to move it :
I have to disagree about the color. It looks great right now. Perhaps you're too used to seeing that atrocious smoke for 10 years. :grin:
Anyway, you can move the map by clicking with both mouse buttons, and dragging.
Bearcat
06-18-2013, 12:01 AM
I uninstalled all mods using JGSME, then ran into numerous problems. Using JGSME I installed the 'safe dll' mod and got the start screen, but when I click on 'quick mission' the whole shebang freezes up, my mouse freezes up, I have to reboot the computer.
Great fun!
No... you are missing the point.
This is an official patch.. It should be installed over a STOCK 4.11.1 .. NOT a modded version. Deactivating the mods does not turn it into a stock version. It is still a modded version playing in stock mode with no mods activated. Hopefully you have a backup.
By now .. and I can't remember how many times I have said this and I know I am not the only one.. but by now every person who flies IL2 should have at least one stock backup. Two if you fly UP/DBW (One 4.10.1 and one 4.11.1 or now 4.12) and a backup of the modded version they fly. Not only that ... before installing any patch it is always advisable to back up yourt stock version. You can always dlete the old backup once you test the newly patched version and make sure it works. Perhaps you can do a restore. That is what I would try first. Don't feel too stupid.. I formatted my backup drive once when my main drive crashed and I was trying to install a new one.. stuff like this happens.. and don't blame TD.. this is all on you my friend.. Good luck.
.. and a heart felt
THANK YOU!!
to TD... ~!S!~
RegRag1977
06-18-2013, 12:08 AM
Thank you! TD guys you rock!
I uninstalled all mods using JGSME, then ran into numerous problems. Using JGSME I installed the 'safe dll' mod and got the start screen, but when I click on 'quick mission' the whole shebang freezes up, my mouse freezes up, I have to reboot the computer.
Great fun!
Dude, you have to install over a clean unmodded 4.11.
nic727
06-18-2013, 12:28 AM
I have to disagree about the color. It looks great right now. Perhaps you're too used to seeing that atrocious smoke for 10 years. :grin:
Anyway, you can move the map by clicking with both mouse buttons, and dragging.
thx for the tips, but ok for the darker smoke. I understand, but what about longer smoke :) 4.13m
Marvellous! Simply marvellous!
Tuco22
06-18-2013, 12:39 AM
Ricocheting tracers!
/jizz
nic727
06-18-2013, 01:39 AM
What about water trails :)
The new one is amazing for ship. The only problem is that it's doing a straight line
http://image.noelshack.com/fichiers/2013/25/1371519568-grab0003.jpg
Treetop64
06-18-2013, 01:51 AM
I uninstalled all mods using JGSME, then ran into numerous problems. Using JGSME I installed the 'safe dll' mod and got the start screen, but when I click on 'quick mission' the whole shebang freezes up, my mouse freezes up, I have to reboot the computer.
Great fun!
Again...
A CLEAN, VIRGIN, COMPLETELY MOD FREE 1946 installation is required. Not one with mods in stalled. Not one with mods installed but deactivated via JGSME.
Very simple concept.
*200th_Taro
06-18-2013, 02:51 AM
Thank you Team!
damar
06-18-2013, 04:02 AM
A great good news! Thanks!
IceFire
06-18-2013, 04:58 AM
Thanks Gents.
Can't wait to get in to the Hawk and see how she does.
:cool:
There's a whole historically researched campaign to check out after you've given it a few spins! ;)
woofiedog
06-18-2013, 05:05 AM
Thank's to all and also for the hard work that went into this latest update.
Great work guys, love taxying out from the apron with a group of AI bombers.
Excellent work.
cheers,
Ibis.
EJGr.Ost_Caspar
06-18-2013, 05:59 AM
thx for the tips, but ok for the darker smoke. I understand, but what about longer smoke :) 4.13m
Just play a bit and check how it looks with faster planes (i.e. when falling/diving down). The Wellington in your picture is quite slow, as far as I can tell. Smoke lenght rises with planes speed.
EJGr.Ost_Caspar
06-18-2013, 06:02 AM
What about water trails :)
The new one is amazing for ship. The only problem is that it's doing a straight line
http://image.noelshack.com/fichiers/2013/25/1371519568-grab0003.jpg
Just like in real life. The trail is widening, but not much. Check google image search for 'ship wake' and youz will see.
http://4.bp.blogspot.com/-5HK03Lg-pMI/Tgk9IBkMrFI/AAAAAAAAoIY/Jmw1-QHWu0U/s1600/IMG_4020.JPG
http://blogs.militarytimes.com/scoopdeck/files/2009/08/mustin2-1024x731.jpg
Jack_Aubrey
06-18-2013, 06:44 AM
Mas contento que un niño chico con zapatos nuevos !!!!!
Thank you TD!!!!
Buren
06-18-2013, 07:13 AM
Thank you Team Daidalos for yet another great patch!
The new effects and the native widescreen (+FoV) support makes this a game-changer.
Surprised nobody commented yet on the new firing particle and smoke effects and especially how the bullets ricochet from the ground. These are simply excellent. Also digging the new subtle splash when an autocannon round hits -- no more of the old inane mini-explosions.
Gave the new aircraft a spin, I must highlight that I simply love the Hawk's cockpit, it's obvious that it is a work of love.
Really glad to see the new japanese planes too -- especially the B5N, it really fills the blank in the whole aircraft park, but the two-engined heavy fighter was important for the Japanese side (and probably will end up flying the latter more).
Not too interested in the SB right now (that's subjective, but seems like some folk really looked forward to it), but it's definately one step closer for a complete russian flyable list. What are we missing? The Tu-2 and DB-3 comes to mind as more prominent.
Summa summarum, there's still much life in the old 'gal.
Looking forward to 2023.
S!
EJGr.Ost_Caspar
06-18-2013, 07:40 AM
Wanted these posted as a last update but the patch was faster than me in the end... anyway:
Smokey!
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0477.jpg
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0478.jpg
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0479.jpg
"Weapon: No ammo left" (hit a B-29 rudder)
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0464.jpg
:)
nic727
06-18-2013, 08:08 AM
Just like in real life. The trail is widening, but not much. Check google image search for 'ship wake' and youz will see.
http://4.bp.blogspot.com/-5HK03Lg-pMI/Tgk9IBkMrFI/AAAAAAAAoIY/Jmw1-QHWu0U/s1600/IMG_4020.JPG
http://blogs.militarytimes.com/scoopdeck/files/2009/08/mustin2-1024x731.jpg
Thx very much.
Just play a bit and check how it looks with faster planes (i.e. when falling/diving down). The Wellington in your picture is quite slow, as far as I can tell. Smoke lenght rises with planes speed.
I though that it was working with times. Exemple : smoke during time 15 sec before disappeared...
How to launch demo mission?
Thx very much DT for the patch. 8)
Jack_Aubrey
06-18-2013, 08:10 AM
Well the torpedo sight for the Kate it's working!!! .... i'm happy!!! now do the same trick for the SM79 and anyother plane with a torpedo sight and i dont care if it's for the 5.09 ;D
http://img541.imageshack.us/img541/5747/6xn3.jpg
EJGr.Ost_Caspar
06-18-2013, 09:10 AM
I though that it was working with times. Exemple : smoke during time 15 sec before disappeared...
Yes, thats right, but only for each particle (simple plane mesh with a puffy texture). They spawn with a fixed 'number per time' and so they are closer together, if you fly slowly, hence the trail is shorter.
How to launch demo mission?
I think, from FMB.
There are some single missions too.
_RAAF_Firestorm
06-18-2013, 10:25 AM
TD, you continue to impress, amaze, enthrall. Thanks for all your hard work, each and every one of you.
ElAurens
06-18-2013, 11:29 AM
http://img543.imageshack.us/img543/8797/pvkv.jpg
A quick screen shot from the QMB "Pacific Islands" map. I have just torpedoed that tanker using the Kate...
T}{OR
06-18-2013, 12:31 PM
Awesome work TD, many thanks!
Now finish the B-24 please ASAP. :D:D:D
EJGr.Ost_Caspar
06-18-2013, 12:35 PM
http://img543.imageshack.us/img543/8797/pvkv.jpg
A quick screen shot from the QMB "Pacific Islands" map. I have just torpedoed that tanker using the Kate...
If I had bet, what plane on your first screenshot will be, I would have lost now. :-P
Gel-ler
06-18-2013, 01:19 PM
Thanks, thanks and thanks for Your Hard Work on this Great Sim!!!
Martim.
ECV56_Guevara
06-18-2013, 01:34 PM
Thanks DT. Trully. You did a great job. Now get back to 4.13 :-P:-P:-P!!!!
Trooper117
06-18-2013, 01:36 PM
Lovely stuff... many thanks!
[URU]BlackFox
06-18-2013, 01:52 PM
Awesome!!!
Thanks a lot TD!!!
panzer1b
06-18-2013, 02:26 PM
Great job, and thanks for following through for us all even if it took a little longer then most of the community expected.
Totally worth the wait!
nic727
06-18-2013, 02:35 PM
Yes, thats right, but only for each particle (simple plane mesh with a puffy texture). They spawn with a fixed 'number per time' and so they are closer together, if you fly slowly, hence the trail is shorter.
I think, from FMB.
There are some single missions too.
1. ok, but is it possible to change the time, because now it's look like it's 2-4 secondes, but I would like about 10 sec.
2. Yep thanks, I found it :)
Tolwyn
06-18-2013, 02:36 PM
Maybe I'm drunk, but the game seems to load faster, and run smoother with in 4.12.
I'm very happy/impressed. Love the subtle changes.
The B1-6 still has unlimited power when out of fuel and using the ramjets, though. :)
And NIGHT time is still WAY too dark (the method by which night is rendered using the alpha channel (transparency) of the blackout effect is not a great implementation). At least, this is how I perceive it's accomplished.
By the way, I have HSFX and am able to easily disable it and installed 4.12 with no problems; but maybe because I do not use the auto-updater. I can explain how if anyone is interested (via PM).
I also now have created a MOD that brings it back to stock 4.11.1, then I can apply HSFX, etc. (DT.dll, files.sfs, fb_3do24.SFS, fb_maps18.SFS is all you need to backup/restore from 4.11.1 to 4.12.). The other SFS files are ignored with 4.11.1.
I've never, in 12 years have had more than one installation of IL2. :) Now, I realize with DBW and UP that might be a problem, but HSFX is pretty clean and easy (although I despise auto-updaters).
Treetop64
06-18-2013, 02:39 PM
The thing I'm really diggin' now, in addition to everything else, is the new impact effects of rounds hitting an aircraft, especially the "knocking-the-dust-off" effects. So far I've only used the guns on the LaGG-3, BF-109F2, and F4F-3 Wildcats and it all looks very cool, and gives the experience an authentic feel.
Very much appreciate the reduced impact flash effects for smaller caliber rounds, and also the reduction of the "green Corn Flakes" debris trail following behind an aircraft being shot. The over-the-top nature of that and the flash effects always annoyed me in previous versions of the game.
SAKAI69
06-18-2013, 02:41 PM
I loved it. Great work DT!!!:-P
Niiicee, thanks very much TD!
FA_Retro-Burn
06-18-2013, 02:59 PM
Great job... Thanks for keeping this old sim alive
nic727
06-18-2013, 03:19 PM
The only thing that is annoying with the patch it's for the command. Before it was 7 to call help, now it's 8... So each time I want help I click on the other thing and nobody understand :lol:
And the same thing for calling airfield. Before it was 8 and now it's 9.
KG26_Alpha
06-18-2013, 03:20 PM
Love the new interface customization
Will give it a full test tonight online :)
Well done and thanks for the hard work once again to all concerned at DT
S!
Borsch
06-18-2013, 04:28 PM
Love everything apart from the new effects!
Overall, fantastic work TD!
ElAurens
06-18-2013, 04:39 PM
If I had bet, what plane on your first screenshot will be, I would have lost now. :-P
You would have won on the first plane I flew though.
;)
My first flight was a 1 v 1 in the QMB with me in a Hawk 75 A3 in French livery, vs. a Bf 109 E4. It was a very interesting fight. Subjectively the Hawk does not appear to be very fast if you just fly it straight and level, but, it is a VERY dynamic airframe in the combat mode. It's high roll rate (historical) gives you many options, and add the fact that it turns quite well indeed and can be dived well and it is a very satisfying plane to fight in. I managed to get a good defection shot on the 109's radiators, and it was all downhill for him after that.
:cool:
nic727
06-18-2013, 04:52 PM
The only thing that is annoying with the patch it's for the command. Before it was 7 to call help, now it's 8... So each time I want help I click on the other thing and nobody understand :lol:
And the same thing for calling airfield. Before it was 8 and now it's 9.
Sometimes it's appear to be normal, but sometime not. Can you clarify something that you changed to have that???
thx
Treetop64
06-18-2013, 05:14 PM
Sometimes it's appear to be normal, but sometime not. Can you clarify something that you changed to have that???
thx
The [Tab] commands menu has been changed slightly. For example, when calling for immediate help, it's now "[Tab] - 8" instead of "[Tab] - 7". There are a few other changes to the menu, too.
This will undoubtedly catch out those who had keystrokes memorized and could just scythe through multiple layers of the commands menu without looking at it. It's a minor issue, though, and not a problem that a few flights and memorization can't fix.
Fenrir
06-18-2013, 05:17 PM
Maybe I'm drunk, but the game seems to load faster, and run smoother with in 4.12.
Hi Tolwyn! Yes, I noticed that too, but unmodded installs are always quicker to load than modded so whether it's any quicker than stock 4.11.1 I wouldn't be able to tell you....
And NIGHT time is still WAY too dark (the method by which night is rendered using the alpha channel (transparency) of the blackout effect is not a great implementation). At least, this is how I perceive it's accomplished.
Can't agree with you here mate - I think the darkness is spot on given that it was reported in a host of veterans stories that some nights you couldn't see a damn thing, horizon or otherwise. In some situations it might even be too light still in game IMHO but that's just my two cents.
Treetop64
06-18-2013, 05:22 PM
Can't agree with you here mate - I think the darkness is spot on given that it was reported in a host of veterans stories that some nights you couldn't see a damn thing, horizon or otherwise. In some situations it might even be too light still in game IMHO but that's just my two cents.
I agree. Night flying in this game is as tricky as it ought to be. If anything, it sometimes isn't dark enough as you can almost always see a bit of sunlight glowing past the horizon, no matter how late it is.
Clear, full moon nights is another matter, however...
dpeters95
06-18-2013, 06:12 PM
To all the people at TD, thank you for all your time and efforts!!!
Tolwyn
06-18-2013, 06:17 PM
I should have been more careful.
The Dark is okay... BUT EVERYTHING is dark across the board. It's like they put up this large black graphic and just turned down the opacity of it. The PIT, with lights on, should be much brighter. The OUTSIDE part is okay. But the method by which they MAKE it dark (the "trick" they use) seems off to me.
Hi Tolwyn! Yes, I noticed that too, but unmodded installs are always quicker to load than modded so whether it's any quicker than stock 4.11.1 I wouldn't be able to tell you....
Can't agree with you here mate - I think the darkness is spot on given that it was reported in a host of veterans stories that some nights you couldn't see a damn thing, horizon or otherwise. In some situations it might even be too light still in game IMHO but that's just my two cents.
nic727
06-18-2013, 07:22 PM
The [Tab] commands menu has been changed slightly. For example, when calling for immediate help, it's now "[Tab] - 8" instead of "[Tab] - 7". There are a few other changes to the menu, too.
This will undoubtedly catch out those who had keystrokes memorized and could just scythe through multiple layers of the commands menu without looking at it. It's a minor issue, though, and not a problem that a few flights and memorization can't fix.
Yeah, but I have the reflex to click TAB-8 to call airfield, but instead of that, I call for help (even if I'm trying to land) lol.
DuxCorvan
06-18-2013, 11:16 PM
Please, I can't login to M4T, and I don't use torrent. Any non-member-only mirror I can DL the patch from?
Blue2
06-19-2013, 02:11 AM
Hello TD gang,
Looks like I'm the first one of us to reply on this one, so on behalf of all the whole Fighting Irish Squadron...
THANK YOU !!!!!
Haven't downloaded yet but already reading good things. I'm sure I speak for all of us in telling you guys (and all others involved) that words fall short of adequately expressing our appreciation for all you've done to extend and enrich the life of this incredible sim. We're humbled and very, very grateful for all the YEARS of fun, laughs and good times we've had thanks to IL-2! :D:grin::grin::grin::grin:
S!
Blue2
E Hood
06-19-2013, 02:42 AM
Once again, TD, many many thanks. The wait seemed much longer than it really was - as always - but it was well worth it.
I do have one question, however. According to the 4.12 guide, part of the User Interface can be accessed in flight. How does one activate the UI in flight?
stugumby
06-19-2013, 03:46 AM
Wow what a wonderful patch, thanks tremendously for the new planes and love the reticle brightness etc.
Have a question though regarding the bombsight in the val and kate, it is the same as the pe-2 so no problems with using/understanding it but my question is what is the airspeed gage in the cockpit set in, kph,mph or knots??
also in the ki-45 there is a either a small flat piece of armored glass directly in front of the sigth or there is some type od distortion past the sight, kinda looks like a flat armored glass but not rendered all around. Speaking of ki45, what is the arliest combat date, did it participate in the singapore campaign of 41-42??
once again thanks oooodles for the new fun.
wingflyr
06-19-2013, 04:06 AM
F---king BRILLIANT Patch, love it, love it, love it . THANKS! YOU GUYS ROCK! I dwnld patch ,installed it, setup config for 3 monitor flying and found a new game in already a great game
EJGr.Ost_Caspar
06-19-2013, 05:41 AM
Please, I can't login to M4T, and I don't use torrent. Any non-member-only mirror I can DL the patch from?
International version:
https://mega.co.nz/#!eYsFib5B!PVmx2kMiMdyX70pBLDSnZkziXqpwkLtj9X7yCy3 5xYk
EJGr.Ost_Caspar
06-19-2013, 05:52 AM
I do have one question, however. According to the 4.12 guide, part of the User Interface can be accessed in flight. How does one activate the UI in flight?
Simply by pressing ESC. I.e. you can change joystick settings now in-flight, which wasn't possible before.
EJGr.Ost_Caspar
06-19-2013, 06:04 AM
Have a question though regarding the bombsight in the val and kate, it is the same as the pe-2 so no problems with using/understanding it but my question is what is the airspeed gage in the cockpit set in, kph,mph or knots??
Since these are navy planes, measurement should be in knots. AFAIK army planes used metric system.
also in the ki-45 there is a either a small flat piece of armored glass directly in front of the sigth or there is some type od distortion past the sight, kinda looks like a flat armored glass but not rendered all around.
That's the way it was.
http://www.j-aircraft.com/walk/mike_swinburne/ki45ph1.jpg
EJGr.Ost_Caspar
06-19-2013, 06:09 AM
F---king BRILLIANT Patch, love it, love it, love it . THANKS! YOU GUYS ROCK! I dwnld patch ,installed it, setup config for 3 monitor flying and found a new game in already a great game
Happy to hear that triple monitors work. We had nothing to test it. :-)
EJGr.Ost_Caspar, with the new customizable sounds are weapon sounds also modifiable?
Ive got engines working without trouble, but weapons sounds will not change.
Untamo
06-19-2013, 06:28 AM
S!
Thank you TD for the continued support of the game!
dl-3b
06-19-2013, 07:10 AM
Thank you very much for the patch team!!!
By the way, nice job on the haystacks on the Slovakia map. I set the whole country site of Slovakia on fire.
cellinsky
06-19-2013, 07:12 AM
Superb work TD. A long wait is over!!! Works like a charm on my eyefinity setup. Well done. I really love it....
Sidenote: Is there a way to have the menuescreens in 5:4 ratio and the actual in game res set to very widescreen?. I use 5292:1050 with bevel compensation and half of the knobs an dropdowns are hidden behind them. No biggy but would be nice. Since the menue is now "responsive" anyway....?
Again thank you very much for youre efforts
Cello
DuxCorvan
06-19-2013, 01:06 PM
International version:
https://mega.co.nz/#!eYsFib5B!PVmx2kMiMdyX70pBLDSnZkziXqpwkLtj9X7yCy3 5xYk
Thank you!!! :)
GF_Mastiff
06-19-2013, 01:29 PM
for some reason I'm being ask to register this game on the internet?
this is a Digitale install im up to date with 4.11.1 I installed over 4.12
and this screen pops up when I start the game
FlyingShark
06-19-2013, 03:48 PM
Thank you so much.
Hans.
baball
06-19-2013, 05:16 PM
TD... Please be gentle. ;)
StorkNet
06-19-2013, 06:01 PM
I have the same problems as Cellinsky (http://forum.1cpublishing.eu/showpost.php?p=505102&postcount=92). In addition to trouble with setting screens, there is a problem with large font sizes in the infoblocks (I think they are scaled relative to the horizontal resolution). These problems can be tolerated, but if you can make something — that would be great. For example, give instructions for changing the "rubber" interface to fixed. I think (hope) that the code amendments for such changes are not very vast…
TelluricSummer
06-19-2013, 06:28 PM
Thank You DT!!!! :-P
E Hood
06-19-2013, 08:32 PM
Thank you so much, Caspar. I'll try that. Meanwhile, I'd like to thank you and the rest of the team once again. The sim just gets better and better, and my sense of obligation gets deeper and deeper.
anikollag
06-19-2013, 09:03 PM
Thanks so much DT!
Just downloading this now but: thanks a million for your efforts!
secretone
06-19-2013, 11:35 PM
Thank you TD! What a wonderful gift.
hafu1939
06-20-2013, 01:50 AM
Congratulations to Daidalos Team and many thanks for his dedicated contribution to the development of best WWII air-war simulator of all time. The 4.12 version represents a significant evolution of the sim. Long live the Il-2, long live Daidalos Team!
wayno77
06-20-2013, 02:06 AM
Thank you!!!:):cool::grin:
BlueVelvet
06-20-2013, 10:41 AM
Finally! Thanx guys.
RayVad
06-20-2013, 12:19 PM
Awesome! Thank you so much :) Keep up the good work!!
It has been worth waiting for this. After all, those two weeks weren't that long :D
Cheers!
gaunt1
06-20-2013, 12:41 PM
Thank you TD! :)
steeldelete
06-20-2013, 01:44 PM
Thanks! I'm having sleepless nights. so many things going on, i just don't know when else to take time to try it out. :)
P-38L
06-20-2013, 02:18 PM
Hello TD
Thank you very much :grin:
Now I know what to do all the weekend ;)
My wife is going to kill me :???:
walternowi
06-20-2013, 05:57 PM
Daidalos Team,
Thank you very much for your effort!
S!
batistadk
06-20-2013, 06:23 PM
I would like to thank all the people involved with this release, including DT, testers etc. I'm pretty sure that all the wait was worth of it.
Thanks guys for your dedication, your time put on this, and your respect for all the community. Downloading it now.
Best regards
batistadk
D-XXI
06-20-2013, 06:45 PM
Many thanks, TD. Your work is much appreciated.
SPITACE
06-20-2013, 08:48 PM
hi all it is great to have the Hawk 75A-3 in the sim now but with whom did it fly for on the axis side?? I know uk and us flew the P36 what is the differed about them??:???:
stugumby
06-20-2013, 09:14 PM
Vichy France and Finland
AJD-NZ
06-20-2013, 09:48 PM
Thank you very much TD, your perseverance & dedication is much appreciated ;) :cool: :)
ElAurens
06-20-2013, 09:53 PM
The list of users...
Unitied States
Great Britain and Commonwealth nations.
France
Finland
Netherlands East Indies
Norway
Peru
Argentina
Brazil
Thailand
China
Portugal
Iran
:cool:
IceFire
06-20-2013, 10:16 PM
hi all it is great to have the Hawk 75A-3 in the sim now but with whom did it fly for on the axis side?? I know uk and us flew the P36 what is the differed about them??:???:
The Hawk 75A-3 and A-4 represented are equipped with Finnish equipment. See the single player campaign I created that features the Hawk 75 (mostly). Shouldn't be that hard to make the RAF, USAAF, French, or other versions available.
bf-110
06-21-2013, 02:18 PM
What??? 4.12 released????
ElAurens
06-21-2013, 04:45 PM
IceFire, I started your campaign last night. Only had time for the first little hop of a mission.
It's been a long time since I flew offline. I forgot how hard it is to keep up with and formate with AI wingmen. Also been a while since I was in the Fokker. I have a feeling I will be wishing I was out of it soon enough...
Marak99
06-21-2013, 06:08 PM
Many thanks from a forgotten battles demo veteran.
Fall_Pink?
06-21-2013, 07:00 PM
Thanks for the new patch. Will try it asap...
One thing I noticed however is the new bobbing effect when auto piloted planes take off. Flaps are extended and the AI pilot seems to pull the stick every now and then until it retract the flaps. Is this intended or some side effect of any AI changes?
Rg,
FP
bf-110
06-21-2013, 10:57 PM
Is there any other place to download the patch other than mission4today?
One that you don't need to register btw?
Edit Oh,just saw the International Edition Torrent.
Mosca
06-22-2013, 04:23 AM
IT's ALIVE!
IT's ALIVE!
IT's ALIVE!
http://blogs.villagevoice.com/runninscared/young-frankenstein.jpg
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
Thank you!
:grin:
kleinnak
06-22-2013, 06:32 AM
Okay... my turn to ask now... and I hate to sound whiney but any word on when new mirrors might be coming? I work and live at a summer camp right now and both mediafire (the m4t link is actually mediafire...) and torrents are blocked on the camp's network :(. Dying to try this out >_<.
Fergal69
06-22-2013, 02:55 PM
Came back off holiday today & first website I go to is this one.
Nice surprise to see 4.12 released.
Many thanks.
KG26_Alpha
06-22-2013, 09:39 PM
@ DT
Is there a reason these two switches were left out of the difficulty settings and put under the GUI
Setup>Server
I would have thought this was good server information for the Hyperlobby Server Difficulty Settings panel.
Allow Custom Sounds online
Allow Morse as text online
Can this be moved to the Difficulty Settings panel ?
Discussion
http://hyperfighter.sk/modules.php?name=Forums&file=viewtopic&t=9733
Screenshot
http://smg.photobucket.com/user/alpha1/media/grab0025_zps99003ecd.jpg.html
Many thanks
JV44Priller
06-23-2013, 01:02 AM
It looks very nice. The only thing is that 5760x1080 doesnt work for me. It just displays 1920x1080 on all 3 screens.
Spinnetti
06-23-2013, 02:03 AM
It looks very nice. The only thing is that 5760x1080 doesnt work for me. It just displays 1920x1080 on all 3 screens.
ermm.... 1920x3=? - it is at 5760 using all 3 screens, not 5760 on each screen
JV44Priller
06-23-2013, 06:08 AM
ermm.... 1920x3=? - it is at 5760 using all 3 screens, not 5760 on each screen
meaning that is displays the same 1920x1080 image on all 3 screens. There is no left, middle, and right. Its just duplicates on all 3 screens.
Juri_JS
06-23-2013, 06:11 AM
I just discovered that pilots/gunners do again slump down when hit. Thanks a lot TD for re-enabling this feature. :grin:
Spinnetti
06-23-2013, 12:07 PM
meaning that is displays the same 1920x1080 image on all 3 screens. There is no left, middle, and right. Its just duplicates on all 3 screens.
ah, sorry. Interesting.. Video card setting? (extended desktop mode)
JV44Priller
06-24-2013, 01:21 AM
ah, sorry. Interesting.. Video card setting? (extended desktop mode)
My desktop stays at 5760x1080. I dont switch between the two.
I have 2 7950s on stock Mhz with a higher mem clock and +20 power offset. My cards also never go above 81c.
beazil
06-25-2013, 09:43 PM
Thank you Team D for the great work. I also have a triple monitor setup. When I started up the game for the first time, I was able to select resolutions from the menu, but could not actually implement it in game.
When I set up my triple setup via editing the conf.ini, I was able to get triple monitor resolutions working, and I have to say, it sure is sweet not needing to use a 3rd party program that doesn't always work (big thanks to San for his widescreen fix, but it is problematic).
Of course, the menus are stretched out, but you can't beat the immersion from a triple head setup. I will see if others are posting solutions or perhaps create a thread devoted to tweaking triple monitor setups with the latest patch. S! and thanks again for the great work! :D
Ikarushin
06-26-2013, 07:52 PM
What an excellent 'patch'! Add-on would be a better name because of the huge amount of improvements and additions. Yet again Team Daidalos created with 4.12 an add-on with which Il-2 becomes an even better combat flight sim. What an extraordinary achievement. Thanks to all members of TD.
ECV56_Cherar
06-27-2013, 01:25 PM
thanks dt !!!
Das Attorney
07-02-2013, 09:15 PM
Awesome TD - Many thanks :)
A great thank you to DT for your tireless efforts of keeping this old girl running!
So great to see all these old familiar guys still around here. This thread has been a revoke for my own interest in digging out the old IL2 again.
JG301_Nils
kleinnak
07-08-2013, 02:34 AM
YAY! Finally new mirrors are up! I've been dieing to get my hands on this!! Thanks TD!!
CzechTexan
07-19-2013, 12:30 AM
Thanks TD, again, for such great improvements to this wonderful sim!
I really love that the P-36 is now flyable! ...and with bombs!
Adding runway plates adds more creativity to airfields, especially where there are are no airfields!
Only slight problem now is that planes disappear after landing on the Stationary Ships Runways. Wish there was a way to taxi them off and park (wish a future fix).
Everything else is great!
tuskegee76
07-25-2013, 11:56 AM
hi, even with tailweel lock enabled my hurricane doesn't recognize the config also i did read that a hurricane also has mixture options,prp pitch also no reaction to button config. No fix for this ?
cheers
Tempest123
08-05-2013, 01:27 PM
Geez I leave for a couple years and come back and you fellas are still making patches with great improvements, thanks!
Piroclast
08-16-2013, 09:11 AM
Why B-17's and other planes are not flyable? :confused:
Why B-17's and other planes are not flyable? :confused:
You can have them as a mod.
SaQSoN
08-16-2013, 10:48 AM
Why B-17's and other planes are not flyable? :confused:
Because, you didn't model cockpits for them.
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