Log in

View Full Version : Spawn damage aircraft


Racetrack
05-30-2013, 01:12 PM
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

RPS69
05-30-2013, 03:46 PM
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.

Racetrack
05-30-2013, 10:21 PM
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.

:(:(

P-38L
05-31-2013, 12:40 AM
This option could be used to test pilots in difficult situations, it would be something that no other simulator have. :rolleyes:

Luno13
05-31-2013, 04:13 AM
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

There's a mission in the Arado campaign in which you are required to shoot down a damaged B-17. This is done with a skin layer though, and the plane was empty to make it an easy kill.

You could do something similar.

EJGr.Ost_Caspar
05-31-2013, 06:29 AM
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?

Racetrack
05-31-2013, 09:30 AM
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
Agree.
Smoking aircraft would be sufficient...

KG26_Alpha
05-31-2013, 04:12 PM
Just use a static plane with smoke/fire objects :)

It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it :)

Racetrack
10-18-2013, 12:13 PM
Yep but impossible :(

Pursuivant
10-22-2013, 04:04 AM
Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display? Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?

All good options for the FMB in 4.13; please consider them.

Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified.

To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map.

But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have:

Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes.

Nose: Light Damage, Heavy Damage

Cockpit: Light Damage, Heavy Damage

Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit)

Crew #1 to # n: Killed

Fuselage: Light Damage, Heavy Damage

L. Wing: Light Damage, Heavy Damage

R. Wing: Light Damage, Heavy Damage

Vertical Stabilizer: Light Damage, Heavy Damage

Horizontal Stabilizer: Light Damage

Gear: Jammed, missing

Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed.

Fuel Leak (radio button): Fuselage, L. Wing, R. Wing

Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged.

Pursuivant
10-22-2013, 04:12 AM
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...


There are kludges you can use, but they don't work well. IL2 has lacked the option to have damaged planes in missions since the start.

* For damaged airstart planes, have the formation fly through a sufficiently heavy concentration of flak. Design the mission so that by the time the player reaches the damaged planes, the flak is well out of range so it doesn't spoil the fun by shooting up the player's plane or his targets. This is a PITA, though, since it takes lots of experimentation to get the flak concentrations right and it's purely random as to how many planes get hit and where.

* For crashed and smoking planes, give planes 100% fuel, 0 kph airspeed (or otherwise well below stall speed) and altitude 2 m. That way they crash and burn nicely when the mission starts. Good for placing smoking wrecks on the runway.