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Fighterace
01-14-2013, 09:22 AM
I'm trying to get the hang of this plane, it seems that I have trouble with catching up with the enemy & it feels like I'm flying a house brick.

For example: In the single missions, I'm trying intercept a formation of Tu-4s but it feel like the bombers are out-running me.

Thanks

jermin
01-14-2013, 10:13 AM
Both variants of TA is heavily nerfed in 4.11.

JtD
01-14-2013, 02:48 PM
The Tu-4 / B-29 has very good high altitude performance and can maintain about 600 km/h were the Ta 152C can maintain 700 km/h. While a speed advantage of 100 km/h may sound like a lot at the first glance, it in fact isn't that much. While you can eventually catch them, it will certainly take you a while.

The Ta 152C also has a very high wing loading, that is a very small wing for its weight and a low power loading, that is little power for its weight. You can't expect it to have good low speed performance, so you have to keep it fast - no stall turn or low speed climbs, a lot of planes can do that a lot better. You'll have to stick with hit and run tactics, where the excellent speed and firepower come in very handy.

As opposed to what jermin claims, the Ta 152C has actually received a boost in performance with the 4.11 patch, it about achieves the same performance it previously did, but does so with an 175kg extra fuel. Which brings up the next point - the plane does carry a lot of fuel - around 850 kg, more than a P-51. This means that in single missions you can probably fly it with as little as 20% fuel and still have plenty. You will certainly notice a considerable increase in climb and turn performance, but it will still be rather poor.

MaxGunz
01-14-2013, 04:08 PM
How you fly the planes can take away 5%-10% of speed easily. A little slip, a little nose-high, poor trim, tiny stick movements you or I wouldn't notice all add up.

Even small flutter from stick A/D can take a couple % off but as Oleg noted in 2002, what often seems smooth -ain't- and can be shown with devicelink logs.

Slip, trim and pitch, you gotta do yourself but you can get flutter out by adding FILTER on the stick sensitivity screen.

jermin
01-14-2013, 04:18 PM
The Ta-152H-0 (without MW50 boost) JG301 received could easily achieve a climbing rate of 17m/s' even when it's not flown using optimal climbing speed. But you can't even reach that number when flying the H-1 in game with MW50 enabled.

As I said, the already undermodeled German fighters are furthered porked in 4.11. I, together with many other dedicated Luftwaffe online pilots, am eager to see how they will be further nerfed in 4.12.

It's great fun seeing this game being killed by its own developers.

And please never ever expect a single penny from us for any title 1C will publish.

Sent from my GT-P7510 using Tapatalk HD

Luno13
01-14-2013, 05:49 PM
But the Ta-152 Won teh war!

gaunt1
01-14-2013, 06:22 PM
As I said, the already undermodeled German fighters are furthered porked in 4.11. I, together with many other dedicated Luftwaffe online pilots, am eager to see how they will be further nerfed in 4.12.

It's great fun seeing this game being killed by its own developers.

Although I dont really fly german fighters, in my opinion, they arent that bad. Later Bf-109s are quite fast with MW-50, although it seems to me it is an one-use item, because if I turn it on the second time, it usually destroys the engine. (something similar should be implemented on aircraft with VK-107 btw). But maybe its because I dont have much experience with them.

True, german fighters arent threat to 1943+ soviet ones (esp. the significantly overmodeled La5/7, ), but they are quite comparable to allied planes. They definitely have chance against P-51s, P47s or earlier Spitfires. P-40 is no match for them.

IceFire
01-15-2013, 03:35 AM
Although I dont really fly german fighters, in my opinion, they arent that bad. Later Bf-109s are quite fast with MW-50, although it seems to me it is an one-use item, because if I turn it on the second time, it usually destroys the engine. (something similar should be implemented on aircraft with VK-107 btw). But maybe its because I dont have much experience with them.

True, german fighters arent threat to 1943+ soviet ones (esp. the significantly overmodeled La5/7, ), but they are quite comparable to allied planes. They definitely have chance against P-51s, P47s or earlier Spitfires. P-40 is no match for them.
Don't disengage MW50 at high engine RPM and you'll never wreck another engine. Reduce RPM to disengage MW50 or just leave it on and don't exceed 100%. MW50 only kicks in at over 100%.

As for the Ta152C... it's not a true monster until you get up at very high altitudes. A quick look on IL-2 Compare and you can see how awesomely fast it is but the advantage only begins when you get up to 7000 meters. Below that the FW190D-9 1945 model is faster but above the Ta152C can top out at maximum speed of 720kph at 9800 meters. The D-9 with MW50 gets 692kph at 5500 meters.

As a fighter the FW190D-9 is significantly lighter and has lower wing loading making it by far the more agile choice. As a bomber destroyer and high altitude interceptor the Ta152C is probably unparalleled except for the Me262.

My suggestion is focus on building speed slowly and try and find that maximum climb speed/angle where speed is actually more important. Point the nose too high and the climb speed falls off. This is important in all fighters but in a highly wing loaded fighter it's much more important.

JtD
01-15-2013, 06:46 AM
But the Ta-152 Won teh war!Looks like it. To biased, ignorant folks historical accuracy doesn't matter. If their plane of choice doesn't do everything better than all others, something is wrong.

The TA 152H-1 carries a lot more fuel than the TA 152H-0. It's nearly 500kg heavier, with predictable effects on climb - doesn't matter. And while overall I consider the performance of the Ta 152H-1 worse in 4.11 than it previously was, the high altitude performance is considerably better, since GM1 is finally working - doesn't matter.

jermin
01-15-2013, 09:35 AM
historical accuracy

LOL. Made my day.


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Janosch
01-15-2013, 01:45 PM
When all else fails (one way or another), it's good to have a look at the good'ol Wikiperiferium:
http://en.wikipedia.org/wiki/Ta-152

It seems that none of the Ta-152 variants ever got to have much action. '46 stuff aside, this plane is one of the oddballs in the cast, just like the I-185, so you can't really expect it to be modeled as accurately as the rest of the German fighters in the game.

JtD
01-15-2013, 03:22 PM
It matches German data, based on technical specifications of Focke Wulf and test results. I haven't seen any data indicating that something is wrong with it. With the 4.11 flight model update, it is as accurate as it can be. What's missing is a large number of redundant historical test data, as can be found for other, widely used aircraft. So while you can't be sure if the historical data is in the +3% or -3% range, the flight model matches existing performance data very well.

What bugged me most in the up to 4.10 version was the lack of high altitude performance in the dedicated high altitude aircraft. It was essentially inferior to the early P-47D-10 at altitudes above 9 km. Now, even though carrying more fuel and MW50/GM1, it outperforms the P-47 easily up there. Finally.

zipper
01-15-2013, 05:19 PM
It's interesting to me that there is exclusive interest in the top end of the envelope. For instance, a Mustang should be able to takeoff at 40"/3000rpm and not only maintain level flight at 29"/1850rpm, but climb ... I'm told 1500fpm in a full fueled modern Mustang (in game, say, 70% fuel and empty but this doesn't account for military equipment and armor so, for giggles, try 10% and empty). I've goofed around with takeoff distances and takeoff over fifty foot obstacles in all sorts of planes and I have yet to find anything that's close to reality, it's all about max's. To the point of the post the 152H was off the ground in 300 to 400 meters (depending on load) and could fly rings around anything (once established in a turn) according to the ever popular pilot reports. Trying to find hard data can sometimes be problematic.I imagine the game would get too bogged down in reality to be playable and, in the end it must be playable but if it can be shown the max's are good ... I guess that's enough.

Hoping one day roll inertia will finally be modeled in a combat flight sim. :D