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AHO
08-19-2008, 06:39 PM
Hello community,
currently I'm working on an unofficial patch (mod) for the german and perhaps englisch version of DTS.




Following is planned:
German subtitles (by just translating the great work of hykao)
Blood
No-Logos
Uncensored Textures (the same work as the 1st mod from hykao. The textures are taken from the russian version.)
Correction of spelling errors. Also on textures. For example in the spy school there are sign for the levels which are not in good German (Das Ergeschoß etc.)
... many moreDoes some body know how to change/edit:
the difficultly level
faces of NPCs, 'cause there are too many clones ;)Thx
AHO

AHO
09-02-2008, 10:27 PM
Current state of my work is:


Corrected texts in mission briefings, action menu, main menu (German only)
Corrected textures with wrong texts
Subtitles (German only)
Splash screens of every mission now display level name (German only)
Every mission now starts with an intro text with infos about place and year (German only) Some cutscenes also...
no company logos & new logo
Main menu effects optimized. Credits optimized
Blood enabled and uncensored textures
Timer in mission "Project Y" decreased from 3 to 30 minutes
While watching through the sniper window, the breath of the player is now hearable (reactivated!)
Minor changes...
New @ 06. Sept.2008
The malfunction in level "Project Y" can now be activated again and again
The local alert in level "Project Y" can now be activated again and again
Level without ambient music have now one
Level with muted ambient music have now louder ones
Added rain ambient sound to level "Die Spies!"
Added wind ambient sound to level "Winter cold"
minor fixes...
New @ 07. Sept.2008
Muted SFXs are now heareable (louder)
Replaced the SFX for photographing and stunning
Corrected some spelling errors.
New @10.Sept.2008
Removed unnecceary <tab> in briefing texts (German only)
Reformatted briefing textes (German only)
The hotel manager know says "Welcome to Hotel Metropol Sir!. Have a nice day", when you check in (German only)
The doctor in level "Rescue" now carries an health pack in his inventory.
Changed sound effects for photographing, and stun with better ones
The sound effects for change cloth, put mine and use chlororform are now louder and heareable
Changed a picture of a portrait with strange "Mars environment like" picture with one of an forest in autumn.
Changed the label of one bottle in hotel bar with my own ;)
The female soldiers are now blond. This looks more german
Changed some german voices so they sound better or are in correct german.
Minor things...
New @ 14. Sept.2008
Corrected some of the german speeches
Added and enhanced many many ambient sounds and musics like the pool, the foyer & library in hotel.
river sounds, Cyclotron in Project Y etc.
Added small dialog text to some npcs who interact with the player (the courier and the babushka in Wintercold,
Polyakov in Stronghold, the informant in Rescue etc.
The lady with blue dress and the one with green dress have a little bit transparent tops ;)
Also the nurses and the lady with the magenta dress also from the back ;)
One of the ladies in Hotel with brown hair is now read headed. Because there was already one with brown hair, and
all the madames look the same.
Minor thins and bugs...
New @ 1st Oktober 2008
Replaced 90% of the german speeches with better ones (without russian accent. That was rather funny Nazis with russian accent ;))
Added sooo many ambient sound fx to enhance game experience...
The courier in Wintercold now has an better face texture
Tthe courier can now die, if the player has freed him. No failed missions anymore
Added new color encoding system to small messages (red = alert, light red = end of alert, white = tipps & info, green = npc speech, yellow = player speech)
Replaced the face, the eye color and the hair color of the female german soldier to look more german/arian.
Replaced the hair color of one of the brunette women in level "hotel" to red. Because they all look the same due to the same 3d model.
Replaced the facte textur of one of the hotel ladies to black (afro).
Replaced the face of one of the ladies in hotel with better one, so they all look more different
Corrected the texts on textures like boxes and crates. Also german text on boards etc.
Corrected some wrong and ugly names of weapons and equipment (e.g. Revolver to Nagan)
Changed the face texture of the female scientist in level "Project Y"
The player now carries the fake documents in Level "Hotel" in his inventory. He also recieves the correct ones after he takes it from the hotel safe.
The babka (old granny) in level wintercold now carries a health kit in her inventory. Also the courier.
Most of the guards in level "Ambassy" carry a sten mp on their back.
In level "Payback" the player now carries a bottle of poison in his invetory (for poisoning the alcohol of one of the german officers)
The player now carries the agent list in his inventory, after he has stolen it from the spy school in level "Die spies!"
Every of the three cooks in "Hotel" carry a knife in their inventory.
Added some help texts
Player now recieves only 5% damage per interval in refrigerator room instead of 10%
Corrected and enhanced some of the brieifing texts
Many minor changes...
New @ 12th October 2008
Changed many sound effects and ambients with better and louder ones
Changed the face and the hair of the lady in the ambassery. The one with velvet dress
Exchanged one ugly woman model in ambassery with better one which was unused in game
Added brown hair color for second skin of the new lady
The female german soldier has now a better face textur
Added ability to steal the key from the archivist in ambassery
Added ability to stun the archivist in ambassery from the front
Added ability to stun som other npcs from the front (e.g. the professor, the colonel etc.)
Added some sound fx (water drops on toilets, flies flying in outer toilet cabins. New alarm sound in Project Y. Frogs in "8 Scharpshooters" ...
The traitor in hotel now carries a Nagan with silencer instead of an TT-33
Changed and corrected some weapon and equipment names like Nagan (former revolver) etc.
Much more I can't remeber at the moment ;)
New @ 16th October 2008
Added new tipps in Level "Ambassy"
The Tipps are now shown every 60 seconds instead of 110
Replaced the Cloth of one lady sitting in foyer of the ambassy. Her dress looked to much like the other woman's (just another color)
Replaced and enabled many sound effects like: Russian radio, frogs near rivers, strange sounds in prison
Also replaced one of the cock sounds in level "Payback" with the sound of a cow
Replaced soudn of chicken in same level with better quality one.
Replaced the kissing woman in Hotel with an topless cleaner ;)
New @ 8th November 2008
Changed and corrected the texts on the six blackboards in spy school
Changed the face of one man in ambassy to old man, because there were to less old people in the game (more realitstic)
Changed the rusty grate in some levels
Changed the brightness of some stones on the ground (stronghold etc.)
Corrected wrong and ugly texts on ammo chests and boxes
Corrected the wrong text on smal crates.
Walls and tiles on the wall and ground of the wc in ambassy are now sharper
Walls and tiles of some rooms in Project Y are now sharper
The clothes of the peasant in Payback are now brighter
The metal doors in HQ of Cannibal are now sharper and more detailed
Optimized the face textur of Wenk Bartels (one of three targets in level Payback)
Optimized the looking of the windows in HQ in level Cannibal
The face of the german soldier in camouflage is now looking better
Enhanced the range of sight in level Packback
Enhanced many sound fx in all levels (e.g. you can hear the train in "8 Sharpshooters". You can hear the steps of the player while moving on snow or stone ground. Thunder in Spyschool, cow in village (Payback), dog barking, chicken sounds, while creeping you hear the breath and heartbeat of the player...)
The Germans do not use grantes in stronghold anymore, this was not logical at ingame levels.
The driver in level "Cannibal" can now be stunned frontally
Many other small and medium changes...
New On 25th November 2008
With the help of the ShadVS de/compiler:
The two identical female soldiers in the radio room (level Cannibal) look now different. The new one has black hair, different face and eye color ...
Corrected and optimized game menu texts and ui texts (german version only)
Added a health kit to equipment selection window in level "Stronghold" (the only level without one)
The hostile soldier in the concentration camp (where the question mark is in the hut) is no longer hostile, as long you a german uniform.
Wrote out the number 8 in "8 Sharpshooters" (german version only) in gamemenu and loading screen.
small other things...
3rd December 2008
Remove the top & bottom borders from credits. Looked ugly to me.
Replaced the whistle sound of the player with better one.
Replaced the faces of some women in level "Ambassy" with better ones
Replaced again the two female soldiers in radio room of hq in level "Cannibal" with better qualty faces.
Replaced face of the prison guardian (brown uniform) and all soldiers in camouflage with better one.
Replace the face of one of the german officers, because his face was used 3 times with little differnces.
Edit:// Post abandoned: Changelog can now be found here (http://mitglied.lycos.de/webhDD/changelog.html)

Greetings
AHO

eveningsky339
09-05-2008, 12:02 AM
I'm afraid I don't know how to tinker with the scripting... Most of the files are VFS or something like that and I have been unsuccessful in my attempts to open them.

AHO
09-06-2008, 09:57 AM
I'm afraid I don't know how to tinker with the scripting... Most of the files are VFS or something like that and I have been unsuccessful in my attempts to open them.

They are so called Game File Archives (VFS=Virtual File System)
You need the VFS-Unpacker to unpack them.
You can find it here: http://int0thegame.blogspot.com/2007/05/death-to-spies-smersh.html

The Scripts are stored in standard LUA-Files!

Have Fun

Sincerely
AHO

MACLUB
10-01-2008, 05:26 PM
Hi all
Is there a other program to unpack .vfs? I downloaded this from http://int0thegame.blogspot.com... but it doesn't work for me, there is no buttons:(. I tried to reinstall .NET framework and doesn't work with all versions for me 2.0, 3,5 etc :(
Can someone tell me what can I do? or maybe someone could upload or send me unpacked textures from game, i need to change this stupid crosses to normal historical symbols.
What's your state of work AHO?
Thx all. for rep. (sry for my eng)

AHO
10-01-2008, 08:22 PM
Hi all
Is there a other program to unpack .vfs? I downloaded this from http://int0thegame.blogspot.com... but it doesn't work for me, there is no buttons:(. I tried to reinstall .NET framework and doesn't work with all versions for me 2.0, 3,5 etc :(
Can someone tell me what can I do? or maybe someone could upload or send me unpacked textures from game, i need to change this stupid crosses to normal historical symbols.
What's your state of work AHO?
Thx all. for rep. (sry for my eng)

Hello,
as far as I know there is no other unpacker for vfs. Ask hykao, if I
remember correctly he or they programmed another unpacker for
the sequel, but I am not sure if its compatible with dts' vfs!

The current state is rather progressed. I figured out a lot of the
scripts. E.g. the level is not failed, if the courier in level "Wintercold" is killed after you freed him.

I will post the current state soon, if I had time. Because the changelog is really long...

Sorry for your English? No Sorry for my poor English ;)

Sincereley
AHO

PS: Perhaps you read it in the other thread: I figured out how to add new tasks into the game...

MACLUB
10-02-2008, 10:21 PM
Is this unpacker works on Your computer? if yes i have question: if You have some time of corse, could You unpack the Textures.vfs and Players.vfs, pack to rar and upload eg to rapidshare??I have this uncensored textures what they are needed to replace but i can't unpack orginal ones :( I would be so glad if You find some time:), this game is really good game, i stopped on 4 mission and wait for orginal textures for better play :D

AHO
10-06-2008, 12:24 PM
Is this unpacker works on Your computer? if yes i have question: if You have some time of corse, could You unpack the Textures.vfs and Players.vfs, pack to rar and upload eg to rapidshare??I have this uncensored textures what they are needed to replace but i can't unpack orginal ones :( I would be so glad if You find some time:), this game is really good game, i stopped on 4 mission and wait for orginal textures for better play :D

Sorry, but that woul take to long, because both files are together
ca. 1.3 GB!

MACLUB
10-07-2008, 07:30 PM
Ok nevermind, on my computer it doesn't work. I didn't play over a week but today i went to my friend and already on his computer this program works, now i have uncensored textures :D thx for reply. Is there a same path to "moment of truth" or there is no needed to normal textures?

AHO
10-12-2008, 07:38 PM
Here some screens...

1. Every loading screen now shows the mission name
2. The ugly background text is removed from main menu
3. The place and date of every mission is now shown at start of a level
4. Lady with new hair color and new face
5. Some NPCs have a text dialog with the player...

AHO
10-12-2008, 07:39 PM
The next ones...

1. The new lady see above...
2. The new lady with dark skin color (afro)
3. The new face of the courier
4. The courier can die without affecting the whole mission!
5. Cutscene text (thanks to hykao)

AHO
10-12-2008, 07:42 PM
Continuing...

1. New lady in ambassy
2. Second new lady in ambassy
3. Changed hair color and face of the lady
4. Some guards in ambassy now carry a Sten mp
5. You can now steal the key from the archivist...

AHO
10-12-2008, 07:43 PM
...more pics...

1. You can now knock down (stun) the archivist from the front
2. Changed ugly, buggy and incorrect names of some weapon and equipment...
3. Changed wrong german texts on many textures. In this case I also used an original archaic german font. Which were used during that period!
4. dito
5. The female german soldier is now blond, blue eyed ( looks more arian!) and has an better face texture...

AHO
10-12-2008, 07:43 PM
The last two for today...

1. Changed the ugyl like Mars environment looking picture with more adequate one.
2. Changed wrong german texts on multiple textures...

OSS
10-13-2008, 06:50 AM
The last two for today...

Good work!.. Keep it up..

AHO
10-13-2008, 10:44 AM
Good work!.. Keep it up..

Thanks, but these are only the visual optimizations.
Of course I can't present gameplay and audio optimizations this way ;)
--
Does anybody have an idea what I also could improve?

hykao
10-13-2008, 01:50 PM
Oh boy! Your works are very impressive!

...but for subtitles, THX to TSL16bit, Piedon and Haggard Games...I was only a "copy-past" man... :)

And one more thing: the original name of that pistol is "Nagant" -> CLICK HERE (http://de.wikipedia.org/wiki/Nagant_M1895)

Pizzadvl
10-13-2008, 05:20 PM
Oh boy! Your works are very impressive!

...but for subtitles, THX to TSL16bit, Piedon and Haggard Games...I was only a "copy-past" man... :)

And one more thing: the original name of that pistol is "Nagant" -> CLICK HERE (http://de.wikipedia.org/wiki/Nagant_M1895)

How can I get the two new ladys in Embassy? does it replace two or are they two whole new models?

AHO
10-13-2008, 05:23 PM
And one more thing: the original name of that pistol is "Nagant" -> CLICK HERE (http://de.wikipedia.org/wiki/Nagant_M1895)

Well, are you sure? I found many sources on web like http://www.russianlegacy.com/catalog/product_info.php?products_id=3561
As you can see on the picture in cyrillik lettern there stands Nagan not Nagant! ;)
Also the console command name is weapon.Nagan and weapon.NaganSilencer.

How can I get the two new ladys in Embassy? does it replace two or are they two whole new models?
I relplaced "\Players\Hotel\madam03.SMF" with not used 3d model "madam02.SMF by renaming the file.

There is just one 3d model, but with two skin textures (red and white costume).

AHO
10-13-2008, 05:36 PM
Oh boy! Your works are very impressive!

Well If you could hear what I can hear ;)

Ambient music in every mission




Ambient sounds and sound effects for almost everything in the game... like:
Rain
Wind
Different kind of animals like crows, frogs, seagulls ...
Fire sound on fireplaces
Clocks
Toilets
Waterdrops on basins
Riversound
Swimming pool
Electric devices
and many many more....
Radios speeches
Crowds speaking (in ambassy and hotel)
...New german voices. Without funny russian accent... ^^

--


Well I figured out a lot about DTS scripting like:
Adding new mission tasks
Addin new action menu items
Sending NPCs to other NPCs
Set enemies to neutral or vice versa
Manipulating some animations, head movings, body movings etc.
Manipulating NPC's and player's inventory (adding new stuff and replacing old stuff.
Creating custom items in inventory
Kill enemies by condition
etc.There are soooo much possibilities... :) :) :)
---

Why does Haggard Games did not publish editors?
These damned binary files (*.shadvs) are a little tricky to understand... But so important...

Greetings
AHO

hykao
10-14-2008, 02:32 PM
Well, are you sure? I found many sources on web like http://www.russianlegacy.com/catalog...oducts_id=3561
As you can see on the picture in cyrillik lettern there stands Nagan not Nagant!
Also the console command name is weapon.Nagan and weapon.NaganSilencer.

Yes, I'm totally sure! In the Russian, they respell the foreign non-Russian non-cyrillic lettered words with cyrillic letters. This word "Nagant" have to pronunce -> "Nagan" (in several language), like his compatriot name: "Poirot" (have to pronunce -> "Poaro")
(Both men (would) were Belgian :D)
...so in German that word - Nagant - have to write: "Nagant" ...

AHO
10-14-2008, 07:04 PM
Yes, I'm totally sure! In the Russian, they respell the foreign non-Russian non-cyrillic lettered words with cyrillic letters. This word "Nagant" have to pronunce -> "Nagan" (in several language), like his compatriot name: "Poirot" (have to pronunce -> "Poaro")
(Both men (would) were Belgian :D)
...so in German that word - Nagant - have to write: "Nagant" ...

Oh man now I understand what you mean.
I will correct it asap.

Pizzadvl
10-14-2008, 07:54 PM
Well, are you sure? I found many sources on web like http://www.russianlegacy.com/catalog/product_info.php?products_id=3561
As you can see on the picture in cyrillik lettern there stands Nagan not Nagant! ;)
Also the console command name is weapon.Nagan and weapon.NaganSilencer.


I relplaced "\Players\Hotel\madam03.SMF" with not used 3d model "madam02.SMF by renaming the file.

There is just one 3d model, but with two skin textures (red and white costume).

So it replaces skins? not new ones?

AHO
10-14-2008, 10:26 PM
So it replaces skins? not new ones?

No, there was one 3d model file which was not used. This model file
refers the the skin files. But that is not important.

I implemented the exchange by renaming the unused file to the
filename of the model file used ingame.

I hope you understand... :grin:

Pizzadvl
10-15-2008, 06:57 AM
Why not used?

I understand :-)

AHO
10-15-2008, 09:01 AM
Why not used?

I understand :-)

I don't know, because the women looks much better than the original ones.

Only Haggard Games know ...:grin:

AHO
10-15-2008, 11:04 PM
There are now pinups from that period on posters in USSR instead of running soldiers...
New dress of the visitor in ambassy. Her dress was almost the same as the one of the blond lady dispite of the color...
dito

AHO
10-15-2008, 11:11 PM
Uhhh, this was really hard work, becaus I had to patch some level and template files to create a new isolated npc, that only appears in this scene in this level solely.

You find the kissing pair in hotel room no. 220.

OSS
10-16-2008, 07:05 AM
Uhhh, this was really hard work, becaus I had to patch some level and template files to create a new isolated npc, that only appears in this scene in this level solely.

You find the kissing pair in hotel room no. 220.


Superb!!! :D

AHO
10-16-2008, 11:32 AM
@hykao

Are there other modding/patch projects you know?
Are there any fansites e.g. russian, polish oder hungarian,
because I could not find any...?`

hykao
10-16-2008, 04:55 PM
Unfortunately I don't know about any other modding projects of this game...
...but I have been thingking about one thing for a while: in the sequel, Strogov has a new appearance, whether is there a possibility to change the old Strogov model in DtS with the new one?

I'm only a translator, not a programmer or something...so I don't know the answer...but it would be cool!
The sequel begins with same video as the DtS finishes...It's a little strange, when Strogov appears in his "well-known" dull-grey clothes, but he has a totally new face... :D

AHO
10-17-2008, 11:39 AM
Unfortunately I don't know about any other modding projects of this game...
...but I have been thingking about one thing for a while: in the sequel, Strogov has a new appearance, whether is there a possibility to change the old Strogov model in DtS with the new one?

I'm only a translator, not a programmer or something...so I don't know the answer...but it would be cool!
The sequel begins with same video as the DtS finishes...It's a little strange, when Strogov appears in his "well-known" dull-grey clothes, but he has a totally new face... :D

Well It could be possible. I could test it, if you send me the model files of Strogov (.smf) and the skin textures (.dds & bmp/tga?).
What about fan sites?

AHO
10-17-2008, 04:16 PM
I'm working currently on the bump maps, to improve the textures.

Question: which of the pictures look better?
Just consider the wall and the tiles on it!

Pic 1 is the original
Pic 2 is is done by me by recreating the bump/normal map

AHO
10-21-2008, 07:10 PM
Hello,
could anybody send me the script files (*.lua) of all levels from
the english version of DtS?

I need them for translating my addon to English.

thx
AHO

sorrenti
11-08-2008, 10:07 AM
any news?

AHO
11-08-2008, 05:15 PM
any news?

Yes, coming soon ;)

Edit:// OK, look at post #2 and the following pics

AHO
11-08-2008, 06:06 PM
Corrected and enhanced german texts on all blackboards in spy school (level Die Spies!).

AHO
11-08-2008, 06:07 PM
Corrected text on some ammo boxes and crates
New optimzed rusty grate

AHO
11-08-2008, 06:08 PM
New elder man in ambassy. This is more realistic because in the whole game there where to less old people.

AHO
11-08-2008, 06:15 PM
If somebody is interested here is my complete changelist in german.



Changelog
Mein Addon ist ein Hybrid aus Mod und inoffiziellem Update.
Mod, da Blood und unzensierte Texturen und untertitel eingeführt werden.
Inoffizielles Update, da Rechtschreibfehler, Falsche Namen und stylistisch ungünstige Bezeichnungen korrigiert werden.
Die Dialoge die ich hinzugefügt habe sind nach folgendem Schema: In Grün sprechen alle Anderen. Ich Gelb der Player.

Ziel des Addons ist es, das Spiel atmosphärisch aufzubessern, um die Spieltiefe und Athmosphõre bzw. das Ambiente zu erhöhen.

Dies erfolgt in folgenden Phasen:

Phase 1. Dezensur (Texturen und Blut)
Phase 2. Bugfixes (Texte etc.)
Phase 3. Optimierung (Visuell, auditiv, textuell und gameplay-technisch)
Phase 4. Vereinfachung (Gameplay-technisch)

Phase 1 - Dezensur
Die unzensierten Texturen enthalten NS-Symbole auf diversen Objekten, Uniformen und Fahrzeugen.
Ebenfalls NS-Propagandaplakate und Hitler-Portraits.
Die Textur "Kartina_fotka_Girla.dds" enthält eine nackte Frrau (Bild im Hotel-Level).
Dies ist das einzige Bild, das ich nicht verwenden werde, da ich finde es paßt nicht ins Szenario.
Blut wurde im Startup-Script permanent aktiviert.

Phase 2 - Bugfixes
Briefing, Objectives und Tutorial-Texte korrigiert.
Falsche und unschöne Begriffe im Credits-Text korrigiert.
Englische Berufsbezeichnungen übersetzt.
Rechtschreib-, Grammatik- und Punktuationsfehler
Fehlerhafte Namen und Bezeichnungen
Stylistisch unschöne Begriffe und Konstruktionen.
Im Ausrüstungsfenster und im Aktionsmenü heißt der Revolver jetzt authentischer Nagan. Ebenso die Munition dazu.
Im Ausrüstungsfenster und im Aktionsmenü heißt der Schraubenzieher jetzt "Schraubenzieher" statt "Schraubendreher".
Die "Blechschere" wurde korrekterweise in "Drahtschere" umbenannt.
Das zweite Mosin Scharfschützengewehr hatte einen hässlichen Namen (abgekürzt und groß geschrieben). Es wurde korrigiert zu Mosin Gewehr m. Sd. Und MOSIN GEWEHR ...
Die Luger hieß unschön "Luger Pistole". Es wurde nur zu "Luger" umbenannt.
Der "Brotbeutel" wurde korrekt umbenannt zu "Beutel".
Der Name des ersten Mosin Scharfschützengewehrs war im GUI, wenn die Waffe in der Hand gehalten wird, zu lang für das Textfenster. Es wurde gekürzt.
Der falsche Begriff "Zerstören" im Aktionsmenü wurde zu "Töten" umgeändert.
Im Level "Sterbet, Spione!" waren die Etagenschilder in der Spionageschule falsch. Nach dem Erdgeschoß kam das 2.Stockwerk und dann das 3.Stockwerk. Dies wurde korrigiet zu: Erdgeschoß, 1. Stockwerk, 2. Stockwerk.
Im Level "Botschaft" waren die Etagenschilder in der Botschaft falsch. Erdgeschoß hieß schon 1st Floor etc. Hab dies korrigiert zu "Ground Floor", "1st Floro" und "2nd Floor".
In den Einstellungen wurden folgende Begriffe korrigiert: Tastaturkonfiguration, Zurück durch Rückwärts, Besprechung durch Briefing, Pfeife durch Pfiff, Präzisionsfeuer durch Zielen.
Bei den kleinen Kisten hab ich den falschen Text "Praguecorps" durch "Wehrmacht" ersetzt.
Bei allen sechs Tafeln in der Spionageschule (Level "Sterbet, Spione!" wurde der Text darauf korrigiert und optimiert.

Phase 3 - Optimierung
Allgemein Alle Cutscenes haben jetzt deutsche. Untertitel, die 1:1 aus dem Audio übernommen wurden.
Beim ersten Cutscene wurde der Text ergänzt um detailliertere Information zum Ort und der Handlung zu liefern!
Die Cutscene "8 Scharfschützen" (rolik_svalka) hat nun einen Untertitel, der Infos über den Ort der Handlung liefert.
Die Cutscene "Festung" (rolik_gestapo" hat nun einen Untertitel der, Infos über den Ort der Handlung liefert.
Die Cutscene "Sterbet, Spione!" (rolik_cherdak" hat nun einen Untertitel der, Infos über den Ort der Handlung liefert.
Die Cutscene "Botschaft" (rolik_Podvorotnya" hat nun einen Untertitel der, Infos über den Ort der Handlung liefert.
Die Firmenlogos wurden komplett entfernt. Sowohl als Dateien, als auch im Startscript.
Das Intro wurde umbenannt zu intro.avi (korrekte Extension)
Alle Videos wurde das Intro mit dem Codec DivX komprimiert, so daß die Dateigröße nur noch 10% beträgt.
Ein neues Logo (logo.avi) für meine Addon wurde hinzugefügt (Logo.avi).
In den Credits wurde der Markup-Code struktuiert
In den Credits Text ergänzt um dieses Addon und die Addons von hykao zu erwähnen
Die Effekte mit dem hinterlegten Text im Hauptmenü und in den Credits wurde entfernt, da es unschön und unruhig wirkte.
Die Effekte mit dem hinterlegten Text in den Credits wurde entfernt, da es unschön und unruhig wirkte.
Abgekürzte Namen überall wo es möglich war ausgeschrieben.
Briefing-Texte ergänzt und umformuliert.
In allen Briefingtexten wurde das überflüssige <tab> entfernt und die Absätze optimiert für bessere lesbarkeit und Optik.
Visuell Jede Mission wird nun mit einem Einführungstext eingeleitet, der Informationen über Ort und das Jahr der Mission gibt.
Jeder Splash Screen eines Levels enthält nun den Levelnamen.
Die weibliche Soldatin ist jetzt Blond. Das sieht germanischer aus.
Die weibliche Soldatin hat jetzt blaue Augen. Das sieht germanischer aus.
Die weibliche Soldatin hat jetzt eine neues hochauflösendes Gesicht mit besserer Textur.
Im Level "Hotel" und "Botschaft" gibt es ein küssendes Päärchen. Die blaue Bluse der Dame ist jetzt etwas transparent.
Im Level "Rettung" sind die Oberteile der Krankenschwestern jetzt leicht transparent.
Im Level "Botschaft" ist die Bluse der Frau mit dem grünen Oberteil im Eingangsbereich der Botschaft leicht transparent.
Im Level "Botschaft" ist bei der Frau mit dem fliedernen Kleid hinten und oben leicht transparent.
Die Frau mit den braunen Haaren und dem senffarbenenen Kostüm hat jetzt rote Haare und ein neues Gesicht, da es schon eine ähnliche Frau mit braunen Haaren und dem selben Gesicht gibt.
Im Level "Botschaft" ist bei der Frau mit dem blauen Kleid hinten und oben leicht transparent.
Farben der Dialoge nach neuem System umgestaltet und Ergänzt. Rot für Alarm, Rosa für Alarmende, Weiß Tipps und Infos, Grün NPCs, Gelb der Player
Der Kurier in "Winterkälte" hat jetz ein neues detaillierteres Gesicht, sogar mit Wunden und einem Verband um den Kopf (Kampf bei Gefangennahme!)
Die Frau im Level "Botschaft" (Madam04) hat jetzt ein blaues Kostüm, statt dieses hässliche Grüne.
Die Frau mit den braunen Haaren und dem roten Kostüm im "Hotel" ist jetzt eine Schwareze. Gesicht und Hautfarbe wurde ersetzt, da fast alle "Madames" fast gleich aussahen.
Die Wissenschaftlerin in "Project Y" hat jetzt eine hochauflösendes und schöneres Gesicht.
Habe die Briefing-Karten in Level "Botschaft" korrigiert "Ground Floor" hinzugefügt und höhere korrigiert.
Habe die Briefing-Karten in Level "Hotel" korrigiert "Ground Floor" hinzugefügt und höhere korrigiert.
Die Briefing-Karten im Level "Festung" sind nun in einer echten altdeutschen Schrift verfasst.
Die Schrift des Plakats im Level "Sterbet, Spione!" mit der Aufsschrift "Die praktische Technik des Gewehrschießens" ist jetzt in richtiger altdeutscher Schrift.
Die Schrift in allen Schildern der Spionageschule im Level "Sterbet, Spione!" sind jetzt in altdeutscher Schrift.
Durch umbennnen des nicht verwendeten Models "madam02.SMF" in "madam03.SMF" (Frau ohne Gesichtskonturen) wurde diese durch eine schönere Blonde mit rotem und weißem Kostüm ersetzt.
Im Level "Botschaft", hab ich das Gesicht und die Haarfarbe der Frau mit dem fliedernen Kleid verändert, da sie zu sehr wie die im blauen Kleid aussah.
Im Level "Botschaf ist die Frau mit dem weißen Kostüm (vorher von mir mit anderem Model ausgetauscht) nun braune Haare und ein verändertes Gesicht.
Das Poster mit laufenden Sowjetsoldaten wurde durch ein zeitgemäßes Pinup ersezt. Die ist realistischer! (Betrifft Level "Winterkälte", "Training" und ???)
Das Ölbild einer "Marslandschaft" (\\textures\kartina1.dds (file://textures/kartina1.dds)) wurde durch ein schöneres mit Bäumen im Herbst ersetzt. Es ist u.A. im Level "Sterbet, Spione!" im Saal zu finden.
Das Flaschenetikett mit dem Bild eines der Game-Designer (\\texures\bar_bottles2.dds (file://texures/bar_bottles2.dds)) im Level "Hotel" (Hotelbar)hab ich mit meinem Maulwurflogo und eigenen Text ersetzt.
Die Putzfrau in den Levels "Hotel" und "Botschaft" hat jetzt ein helleres Kleid an. Dies betont die schon vorhandenen Oberweite.
Im Level "Botschaft" wurde die Kleidung der Frau im karierten grünen Rock und durch ein grünes Kleid ersetzt. Sie sah der in blau zu ähnlich. Ebenfalls wurde das Haarband entfernt.
Im Level "Hotel" wurde die küssende Frau durch eine Putze ersetzt. Ebenfalls hat sie nun rot blondes Haar, blaue Augen mit Lidschatten und einen roteren Mund. Ihr Oberteil ist offen und ihre Brüste incl. Brustwarzen sind zu sehen.
3D-Effekt der Wandtextur (Grün-Weiße) in den Laborfluren (Level Projekt Y) optimiert durch Anlegen neuer Bumpmap.
3D-Effekt des Öltanks in diversen Leveln optimiert durch Anlegen einer neuen Bumpmap.
3D-Effekt der Wand und deren Kacheln auf dem WC im Level "Projekt Y" verbessert.
3D-Effekt der Fliesen in den Wachräumen im Level "Projekt Y" verbessert.
3D-Effekt der Wandtextur an den Treppen verbessert (Projekt Y)
Beim alten Mann (Bauer) im Level "Rückzahlung" ist jetzt wieder erkennbar, daß die ganze Kleidung nicht komplett schwarz ist.
Gesicht von Wenk Bartels (Level "Rückzahlung") verbessert.
Die Metalltüren im Hauptquartier des Levels "Kannibale" wurden optisch geschärft.
Die Fenster im Hauptquartier des Levels "Kannibale" wurden optisch verbessert.
Die Gesichtstextur des Soldaten in standardgrünem Camouflage optimiert.
Die herumliegenden Ziegeltrümmer in allen Kellergeschossen der Burg (Level "Festung") sind jetzt heller und deutlicher zu sehen.
Die Kacheln und die Wand in den WCs der Botschaft sind jetzt schärfer (neue Bumpmap).
Die Fliesen auf dem Boden der Botschaftstoiletten sind jetzt schärfer (neue Bumpmap).
Die rostige Platte (Müll) in einigen Leveln (u.A. "Festung", "Rückzahlung") wurde durch eine bessere Textur optimiert.
Der Mann mit dem karierten Anzug in der Botschaft ist nun deutlich älter und trägt einen schnurbart. Seine Gesichtstextur wurde komplett ersetzt.
Im Level "Rückzahlung" wurde die Sichtweite erhöht (von 3.000 auf 4.000).

Auditiv
--
Den Falschen Satz für "Angriff" (Attack_male*) hab ich durch kürzen zu "Angriff" korrigiert.
Den Falschen Satz für "Gib mir Feuerschutz" oder "Decke mich" (Cover_me_male*) hab ich zu "Decke mich" gekürzt.
"Brauche Hilfe" (help_female*, help_male*) durch kürzen auf "Hilfe" korrigiert.
Den falschen Satz "In die Deckung" durch kürzen auf "In Deckung" korrigiert.
Das unpassende "Donnerwetter" hab ich mit "Verdammt" und "Verflucht" (rugan_male1, rugan_male7) mit Dateien aus "Hidden and Dangerous Deluxe" ersetzt.
Alle deutschen Stimmen durch identische Texte oder ähnliche/passende ersetzt.
--
Im Level "Winterkälte" hab ich einen passende Ambient-Music hinzugefügt.
Im Level "Botschaft" hab ich den Ambient-Sound "new_found_power.ogg" mit einem bessren ausgetauscht und die Lautstärke auf 0.5 gesetzt!
Fehlende Ambient-Musik hinzugefügt für Levels: "Kannibale", "Rettung", Projekt Y" und "8 Scharfschützen"
Ambient-Sound Regen & Gewitter für Level "Sterbet, Spione!" hinzugefügt. Lautstärke ist 50% da Draussen schon sein Ambient mit 100% läuft.
Die Ambient-Musik im den Levels "Hotel" und "Festung" wurde lauter gestellt. Es war kaum zu hören.
Die Ambient-Musik im Level "Rückzahlung" wurde reaktivert. D.H. es war komischerweise deaktiviert!
Die nervige Swing-Musik (\\Sounds\Fon\muz8_eng_loop.wav (file://Sounds/Fon/muz8_eng_loop.wav) ) im Level "Projekt Y" durch eine passenderes Dampfmaschinen-Geräusch ausgetauscht.
Einige SFX Lauter gestellt (z.B. Kleidung Wechseln, Minen legen, Chloroform benutzen etc.)
SFX für Betäuben, Photographieren ersetzt durch bessere.
Ambient des Hotel-Pools im Level "Hotel" war leer. Habe es mit Wasserplätschern ersetzt.
Ambient des Hotelrestaurants hab ich mit einer passenden Musik ersetzt. Die Datei war leer, da schon der Pianist Klavier spielt. Betrifft auch Esszimmer und Pianoraum in der Botschaft.
Ambient des Flusses im Level "Rückzahlung" ersetzt. Es war leer. Dies ist getrennt von dem Fluß in "8 Scharfschützen"
Ambient des Flusses im Level "8 Scharfschützen" ersetzt. Die Datei war leer.
Ambient Sound des Regens im Level "Sterbet, Spione!" ersetzt. Es war zu leise und hatte kaum Effekt.
Ambient Sound beim Betreten des Zyklotorons und des Labors mit der Bombe in Level "Project Y" ersetzt. War kaum zu hören.
Ambient Sound Kalter Wind (draussen) im Level "Winterkälte" ersetzt.
Ambient Sound leichter Wind (innen) im Level "Winterkälte" ersetzt.
Der Ambient-Sound in den Hotel-Foyers und in der Hotelbibliothek (Level Hotel) sowie im Foyer der Botschaft wurden mit einem Stimmgewirr-Sound ersetzt, da sie leer war.
Der Vogelsound im Level "Winterkälte" wurde gegen den eines Rabens ausgetauscht. Das ist passender zur trostlosen Atmosphäre.
Kamin-Sound im Level "Hotel" und "Burg" durch besseres und lauteres ausgetauscht.
WC-Sound ersetzt in den Levels "Hotel, Botschaft, Projekt Y, Sterbet, Spione!", da zu unschön und zu leise.
Das Ticken der Wanduhr ist jetzt lauter (Level Hotel, Winterkälte, Botschaft).
Ambient-Sound für unterirdische Räume (Level Botschaft, Festung, Sterbet, Spione) etc. ersetzt (drei Stück) da leer.
Das Grillen-Ambient in den Levels "Kannibale, Rettung, Rückzahlung, 8 Scharfschützen, Training" durch ein besseres ausgetauscht.
Ambient-Sound alller Funkgeräte ersetzt. Nr. 1 nur lauter gestellt.
Das Stundensignal bei den Standuhren lauter gestellt.
Die Sounds für ElectroBoards (z.B. die Smokestation) lauter gestellt.
In den Levels "Rückzahlung" und "8 Scharfschützen" hört man am Fluß jetzt Möwen.
Das Alarmgeräusch im Level "Projekt Y" durch einen besseren nicht so penetranten ausgetausch.
Das Fliegensummen in den WC-Häuschen und Latrinen in den Levels "Rückzahlung, Rettung und Training" durch ein besseres und lauteres ersetzt.
Das komische Grummel-Geräusch (groans.wav) im Gefängnis der Burg wurde ersetzt mit Rattenquiecken.
Im Level "Hotel" hört man nun in den Korridoren die Menschenmenge reden.
Im Level "Sterbet, Spione!" läuft nun eine kleine Ambient-Musik, wenn man das Treppenhaus mit dem Tunnel betritt.
Am Wasbecken ist nun das aus dem Wassserhahn tropfende Wasser zu hören. Dies Betrifft die Level "Hotel, Rettung, Festung, Botschaft, Sterbet, Spione!, 8 Scharfschützen".
Wenn man links von der Toilette im Gefängnis der Burg steht (vor der Tür mit Rohren an der Wand) hört man nun tropfendes Wasser.
Wenn man links von der Toilette im Gefängnis der Burg steht (vor der Tür mit den Rohren an der Wand) hört man nun quitschendes Metall.
Im Level "8 Scharfschützen" sind am Fluß jetzt öfter die Frösche zu hören.
Im Level "Winterkälte" sind die russischen Radios wieder hörbar.
Im Level "Rückzahlung" wurde das zweite Krähen des Hahns (cock1.wav) durch ein Kuh-Muhen ersetzt.
Im Level "Rückzahlung" sind die Hühner jetzt hörbar, durch Ersetzen der Datei.
Das Maschinengeräusch bei den Treibstofftanks nahe dem Radwechselnden Soldaten im Level "Kannibale" ist nun hörbar.
Das Hundegebelle im Level "Rückzahlung " wurde durch Sounds in besserer Qualität ersetzt (3x).
Das Töten von Frauen mit dem Messer (Kehle Durchschneiden) und der Saite und dem Betäuben mit Chloroform ist jetzt besser hörbar.
Das Töten von Männern mit dem Messer (Kehle Durchschneiden) und der Saite und dem Betäuben mit Chloroform ist jetzt besser hörbar.
In den Fluren der Spionageschule im Level "Sterbet, Spione!" hört man nun ein Gewitter.
Das Gehen und Springen des Players im Schnee ist jetzt deutlicher zu hören und es wurde verbessert.
Im Level "Sterbet, Spione!" hört man nun permanent eine richtige Ambient-Music.
Die Sounds, wenn der Player jemanden mit der Hand, mit einer Pistole oder mit einem Gewehr niederschlägt ist jetzt hörbar und wurde verbessert.
Die Brunnen im Level "Rückzahlung" sind jetzt hörbar und wurden optimiert.
Im Zyklotron-Raum (Level "Projekt Y") hört man nun wieder die Ventilation. Es wurde ebenfalls verbessert.
Vogelgesänge in fast allen Levels mit Wald lauter gestellt.
Vogelgesänge innerhalb von Gebäuden in fast allen Levels mit Wald lauter gestellt.
Die Frösche am Fluß im Level "8 Scharfschützen" sind jetzt hörbar und wurden optimiert.
Im Level "8 Scharfschützen" hört man nun in regelmäßigen Abständen einen Zug.
Beim kriechen des Players hört man nun seinen Herzschlag und seinen Atem.
Das Laufen des Players auf Steinboden (z.B. Burg) ist jetzt gut hörbar und wurde optimiert.
Im Level "Winterkälte" wurde der Windsound an Fenstern verbessert.

Gameplay
Die Panne in der Smokestation im Level "Projekt Y" kann nun immer wieder vorgetäuscht werden. Dies ist realistischer.
Der lokale Alarm im Zyklotron ("Level Project Y") kann nun immer wieder ausgelöst werden. Das ist ebenfalls realistischer.
Der Hotelmanager im Level "Hotel" heißt einen nun Willkommen beim Einchecken. Ebenfalls hat der Player einen kleinen Dialog
Die Babuska im Level "Winterkälte" hat jetzt einen Dialog. Sie berichtet von der Gefangenname des Kuriers.
Der Kurier und der Player im Level "Winterkälte" hat einen Dialog. Er bedankt sich und berichtet. Je nachdem ob der Player die Pläne hat oder nicht.
Im Level "Festung" hat Polyakov bei seiner Befreiung einen Dialog.
Im Level "Festung" entschuldigt sich der Player, wenn er Polyakov töten muß.
Im Level "Rettung" hat der Informant und der Player einen kleinen Dialog.
Im Level "Botschaft" sind die Dialoge der Wachen verbessert worden.
Das Sterben des Kuriers im Level "Winterkälte" ist kein Fehlschlag der Mission, wenn er vorher schon befreit wurde.
In jedem Level, wurden die Leveltexte optimiert und ergänzt.
Im Level "Hotel" erhält der Player im Kühlraum der Küche nur noch 5% Schaden pro Intervall statt vorher 10%.
Im Level "Botschaft" tragen die meisten der stehenden Wachsoldaten nun eine Sten-MP auf den Rücken (im Inventar).
Im Level "Hotel" trägt der Player nun die gefälschen Dokumente bei sich. Ebenfalls erhält er die Original ins Inventar beim Austausch. HINWEIS: BUG: Entfernen nicht möglich.
Im Level "Rückzahlung" trägt der Player nun eine Flasche Gift bei sich. Aber nur, wenn im Inventar platz ist. Das vergiften funktioniert wie vorher auch.
Im Level "Kannibale" trägt der Player nun die Dokumente im Inventar, nachdem er sie aus dem Safe genommen hat. Nur sichtbar, wenn Platz im Inventar ist.
Im Level "Projekt Y" trägt der Player nun die beiden Dokumente im Inventar, nachdem er sie aus dem Sage genommen hat. Nur sichtbar, wenn Platz im Inventar ist.
Im Level "Sterbet, Spione!" trägt der Player nun die beiden Dokumente im Inventar, nachdem er sie aus den Archiven entwendet. Nur sichtbar, wenn Platz im Inventar ist.
Der Kurier im Level "Winterkälte" schaut nach seiner Befreiung den Player an, statt nur aus dem Fenster zu starren.
Im Level "Rettung" ist der Arzt nicht mehr feindlich, solange man eine deutsche Uniform incl. Arzt etc. trägt.
Im Level "Hotel" trägt der Maulwurf nun eine Nagan mit Schalldämpfer und Munition dazu im Inventar, statt einer TT-33.
Im Level "Botschaft" werden die Tipptexte nun alle 60 Sekunden statt wie bisher alle 110 Sekunden angezeigt.
Im Level "Botschaft" wurden die Tipptexte korrigiert und optimiert.
Im Level "Festung" verwenden die Feinde keine Handgranaten mehr. Dies war unlogisch innerhalb eines Gebäudes.

Phase 4 - Vereinfachung
Der Timer im Level "Projekt Y" wurde von drei Minuten auf realistische 30 Minuten erhöht.
Der Arzt im Level "Rettung" trägt nun ein Erste-Hilfe-Kit im Inventar.
Im Level "Hotel" trägt der Player nun auch eine Flasche Chloroform im Inventar.
Der Kurier in "Winterkälte" trägt nun ein Healthkit im Inventar.
Das Großmütterchen in "Winterkälte" trägt nun ein Healthkit im Inventar.
Im Level "Rückzahlung" wird ein kleiner Hilfstext eingeblendet, wenn man den Schnaps von Bartels zu sehen bekommt.
Beim Betreten des Kühlraums im Level "Hotel" wird ein kleiner Hilfstext angezeigt.
Jeder Koch im Level "Hotel" trägt nun ein Messer in seinem Inventar.
Im Level "Rettung" kann der Arzt nun frontal niedergeschlagen werden.
Im Level "Sterbet, Spione!" kann jetzt jeder Ausbilder frontal niedergeschlagen werden.
Im Level "Winterkälte" können folgende NPCs frontal niedergeschlagen werden. Weber, die zwei markierten Offiziere, der Kurier und die alte Frau.
Im Level "Projekt Y" können folgende NPCs frontal niedergeschlagen werden. Der Colonel und der Professor.
Im Level "Botschaft" können folgende NPCs frontal niedergeschlagen werden. Der Archivar und der Soldat, der auf WC rauchen geht.
Im Level "Botschaft" kann der Schlüssel vom Archivar nun gestohlen werden.
Der Maulwurf im Level "Hotel" kann nun frontal niedergeschlagen werden.
Im Level "Botschaft" wurden neue Tipptexte eingefügt.
Der Fahrer im Level "Kannibale" kann nun frontal niedergeschlagen werden
.

sorrenti
11-09-2008, 12:10 PM
I like your enhancement! keep up!

psss... I'd like to see some italian uniforms ingame... maybe some fascists officers at the hotel, just top have some new kind of enemies...

AHO
11-10-2008, 08:43 AM
I like your enhancement! keep up!

psss... I'd like to see some italian uniforms ingame... maybe some fascists officers at the hotel, just top have some new kind of enemies...

Ciao sorrenti,
good idea but the hotel is in England, there were no Nazis or fashists ;)
Maybe in other levels, but my mod is only an enhancement/improvement
mod, that means, I do not plan to add new content, I just improve
present content.

greetings
AHO

AHO
11-25-2008, 05:51 PM
The two identical female soldiers in the radio room (level Cannibal) look now different.
The new one has black hair, different face and eye color ...

AHO
11-25-2008, 10:26 PM
I decided to choose another model because they still look to similar.
I choosed one of the ladies from level "Hotel", but I had to reconstruct
the german uniform for her skin texture. This was a little bit work.
I also changed the hair and eye color a little.

Little Bugs: from the side you can see some neat errors on her jacket.
I dunno why, I could not locate it on the texture

She wears shoes with heels, because of the original model.

sorrenti
11-26-2008, 12:57 AM
I don't think there where many female soldiers with such long hair... however the previous girls looked more "german"...but a great work anyway

AHO
11-26-2008, 08:32 AM
I don't think there where many female soldiers with such long hair... however the previous girls looked more "german"...but a great work anyway

I know, what do the others suggest?

sorrenti
11-26-2008, 07:19 PM
why not use the girl on the third photo here

http://forum.1cpublishing.eu/showpost.php?p=54535&postcount=12

however, of the first two girls you already made the brunette was already good to me... only the blonde needs some lifting...

AHO
11-26-2008, 08:40 PM
why not use the girl on the third photo here

http://forum.1cpublishing.eu/showpost.php?p=54535&postcount=12

Not possible due to the body shape of the model. I could not
reconstruct the german uniform.



however, of the first two girls you already made the brunette was already good to me...
Hmm...



only the blonde needs some lifting...
Yes she's ugly I know. But She's a Nazi.
No her face texture is good. Only the picture I posted is not good enough... Depends on the lights and shadows of the game engine...

sorrenti
11-26-2008, 09:04 PM
Yes she's ugly I know. But She's a Nazi.

what? didn't you like nazi women? :-)

AHO
11-26-2008, 10:38 PM
what? didn't you like nazi women? :-)

Oh merda!

Liz Shaw
11-27-2008, 06:53 AM
You know what, in the unmodded game, only German males have actual dialogue.:( Maybe you could add speeches for other enemies such as:

1. Civilians
2. Gangsters in "Hotel"
3. American soldiers in "Project Y"
4. British soldiers in "Embassy"
5. The traitor in "Hotel" and Volkov in "Embassy"
6. German secretaries (the only women in the game who have the guts to shoot you)

Could you do that?:confused:

AHO
11-27-2008, 08:56 AM
You know what, in the unmodded game, only German males have actual dialogue.:( Maybe you could add speeches for other enemies such as:

1. Civilians
2. Gangsters in "Hotel"
3. American soldiers in "Project Y"
4. British soldiers in "Embassy"
5. The traitor in "Hotel" and Volkov in "Embassy"
6. German secretaries (the only women in the game who have the guts to shoot you)

Could you do that?:confused:

Hello Liz Shaw,
I had the same idea long ago, because I did not understand why
british and american guards are dumb and german ones not.

But I could not succeed, because the voices are defined in the map file
(*.swd) this file can not be edited till now.

I will try another way..thanks for reminding me :)

Greetings
AHO

PS: The guys in hotel are not gangsters, although they look like. They are hotel guards (securities).

AHO
11-27-2008, 12:19 PM
With the help of hykao I could add/replace some faces with better ones.

1. Better face for the lady in embassy entrance
2. Better face for the prison guard in level Stronghold
3. New face for the officer with moustache, because he was already there with a kind of moustache like H*tler
4. See 1.
5. Better face for the blond Woman in embassy.

AHO
11-27-2008, 12:24 PM
1. Better face for the blond Woman in embassy.
2. New face for the officer with moustache, because he was already there with a kind of moustache like H*tler
3. dito
4. Better face for all soldiers with camouflage uniforms.

----
Thanks again to hykao for providing me with face skin textures from MoT.
---
Anybody an idea, which face I also could improve?

AHO
11-27-2008, 12:31 PM
I don't think there where many female soldiers with such long hair... however the previous girls looked more "german"...but a great work anyway


OK I replace now both faces of the female soldiers. I hope they are
OK. I like them now ;)

sorrenti
11-27-2008, 03:09 PM
good work! the nazi women looks really "german" now! grat addition to everything!

AHO
11-28-2008, 07:46 PM
I'n weather a WW2 expert nor a military expert, but it seems to me
that some uniforms or signs on uniforms are wrong. Does anybody could
help me, so I can fix them for my addon?


Some SS-Officers wear the text "Wehrmacht" on their arms,
although they wear black SS uniforms?
The three target officers in level "Payback" wear dark green unforms?
Female soldiers wear green uniforms?
Wehrmacht member wear grey and SS members wear black or camouflage uniforms is that right?
Thanks
Edit:// After researching I must admit that they are all correct.

sorrenti
11-28-2008, 09:29 PM
about the wehrmacht, I'm quite sure the uniform are gray, and dark green... I haven't found any green uniform for the auxiliary nazi female soldiers, only gray.
gray was the generic army color, green a special ops color, and black for elite. there were no female in special combat unit, so I assume they cannot exist.
For more information, this forum ghater italian and german uniform of the ww2, but subscription is needed.

h**p://www.wehrmacht-awards.com/forums/forumdisplay.php?f=27

AHO
11-29-2008, 10:18 PM
Doe's anybody has an idea, what I could also optimize?
Perhaps toggle some features easier for more fair gameplay?

sorrenti
11-30-2008, 12:01 AM
Doe's anybody has an idea, what I could also optimize?
Perhaps toggle some features easier for more fair gameplay?

quite frankly, I think you should release it by now... new feature may come lately, but if you wait too much less and less people may be interested...

btw, your addition are really nice, but what kind of feature you could manage? are you talking about gameplay or grahics?

AHO
11-30-2008, 11:23 AM
quite frankly, I think you should release it by now... new feature may come lately, but if you wait too much less and less people may be interested...?
The Problem is, script changes are only made for the german version
of the game. I need the english scripts...


btw, your addition are really nice, but what kind of feature you could manage? are you talking about gameplay or grahics?
As you could see in my changelist (Post #2) I can handle:
1. Texts
2. Audio
3. Graphix
4. Gameplay (Scripts etc.)

Shortly: almost anything ;)

sorrenti
11-30-2008, 05:35 PM
I need the english scripts

I missed that... I have the english version, I can help you... but you have to wait a few day since I have no space on my crappy-old pc (and I have a lot of work too!). which scripts do you need?

AHO
12-02-2008, 01:28 PM
I missed that... I have the english version, I can help you... but you have to wait a few day since I have no space on my crappy-old pc (and I have a lot of work too!). which scripts do you need?


Thanks:
All scripts in folder \levels\ (*.LUA)
\Levels\Credits\credits.txt
\Levels\Rasplata\briefing.shadvs
\Levels\Razvedshkola\briefing.shadvs
All SHADVS files in \Scripts\Templates\
\UI\ui.shadvs
\UI\strings.shadvs
Thats all. They are not much in file size.

I also need the english Names of the levels!

Thanks
AHO

hykao
12-02-2008, 02:59 PM
Hi!

Like I asked Forlik, I ask you too...please make your patch to our Hungarian version too. I'd send you the Hungarian shadvs and luas, ok?

And a suggestion to your patch. In the MoT, in briefings there are location and date infos on their maps. Could you take those informations to DtS briefing-maps too?

Here is an example picture about Prague mission of MoT: CLICK HERE (http://magyaritasok.hu/gallery/hu/deathtospies_themomentoftruth/shad_04_04_2008_13-06-19_000.jpg)
(Outer territories of East-Prague, Autumn 1944)

AHO
12-02-2008, 03:43 PM
Hi!

Like I asked Forlik, I ask you too...please make your patch to our Hungarian version too. I'd send you the Hungarian shadvs and luas, ok?

And a suggestion to your patch. In the MoT, in briefings there are location and date infos on their maps. Could you take those informations to DtS briefing-maps too?

Here is an example picture about Prague mission of MoT: CLICK HERE (http://magyaritasok.hu/gallery/hu/deathtospies_themomentoftruth/shad_04_04_2008_13-06-19_000.jpg)
(Outer territories of East-Prague, Autumn 1944)

Hey hykao,
My aim is only to make an english version of my mod, so other
community members like you can easily translate it to other
languages. I would be glad to help you to translate it to hungarian.

There is not much text. Only the few strings at the beginning of every
level script. There I added a couple of new strings. Not much work
for you and other translators.

According to the maps: What exactly do you mean? Translation of texts
on the map pictures? Yes I considered that already...
---
I plan to upload the current state of work, so you and others could test
my addon.

Addendum: I'm currently uploading...
Addendum2: Uploaded. See below!

AHO
12-02-2008, 05:22 PM
The current state of work can be found here:
*ttp://rapidshare.com/files/169575102/DTS_ADDON_BY_AHO.7z.html

Steps:
1. Extract all VFS' with the known unpacker
2. Extract my addon to gamefolder
3. execute backup.bat (it moves the vfs to folder \backup)
4. Start the game as usual

The addon is at the moment only available in German. But it shows
all new features like ambient musics, ambient sounds, sound fx, improved
speeches, enhanced graphics, enhanced gameplay...

Have Fun. I'm waiting for your comments and suggestions...

Addendum:
I tried to replace the Lenin statue by exchanging the model file (SMF)
But the result you can see at the bottom:

The replaced models are flying over the ground!
How can I fix that?

sorrenti
12-02-2008, 07:03 PM
Thanks:
All scripts in folder \levels\ (*.LUA)
\Levels\Credits\credits.txt
\Levels\Rasplata\briefing.shadvs
\Levels\Razvedshkola\briefing.shadvs
All SHADVS files in \Scripts\Templates\
\UI\ui.shadvs
\UI\strings.shadvs
Thats all. They are not much in file size.

I also need the english Names of the levels!

Thanks
AHO

ok, I'll only ask you little patience, since I got one exam this week, and another one next week... i'll try my best to get everything next week-end

AHO
12-02-2008, 08:19 PM
ok, I'll only ask you little patience, since I got one exam this week, and another one next week... i'll try my best to get everything next week-end

Oh common mi amico, this will just take some minutes ;)

sorrenti
12-02-2008, 08:39 PM
Oh common mi amico, this will just take some minutes ;)

I know, but as I said above I have almost no space in hard disc (1.8 Gb approx), so I need to clean a lot of think before...


ok, THIS week!! :-)

AHO
12-02-2008, 08:43 PM
I know, but as I said above I have almost no space in hard disc (1.8 Gb approx), so I need to clean a lot of think before...


ok, THIS week!! :-)
Thanks my friend ;)
The complete files will be less than 1 MB! ;)

forlik
12-02-2008, 09:16 PM
The current state of work can be found here:
*ttp://rapidshare.com/files/169575102/DTS_ADDON_BY_AHO.7z.html

Steps:
1. Extract all VFS' with the known unpacker
2. Extract my addon to gamefolder
3. execute backup.bat (it moves the vfs to folder \backup)
4. Start the game as usual

The addon is at the moment only available in German. But it shows
all new features like ambient musics, ambient sounds, sound fx, improved
speeches, enhanced graphics, enhanced gameplay...

Have Fun. I'm waiting for your comments and suggestions...

Great! Let's see...

AHO
12-02-2008, 10:18 PM
In level "Payback" there should be two or three different Stalin pictures, but I cannot find them. Does anybody knows where to find them?

hykao
12-02-2008, 11:33 PM
According to the maps: What exactly do you mean? Translation of texts on the map pictures? Yes I considered that already...

Nope. I meant: in the MoT briefings above maps there are location (fi.: Outer territories of East-Prague) and date (fi.: Autumn 1944) infos of missions (like you can see on linked pic -> in English: "Outer territories of East-Prague, Autumn 1944"), but in the DtS there aren't location and date infos above maps in briefing menu of missions...so could you add those infos to DtS briefing-maps?
(fi.: Winter mission location and date are -> Vitebsk, Byelorussian SSR, Winter 19??*)

*I don't remember the date...maybe 1943...???

...Do you understand me? :)

AHO
12-03-2008, 11:19 AM
*I don't remember the date...maybe 1943...???
...Do you understand me? :)

Yes It was December 1943.
Yes I understand now what you mean. I implemented the dates & places
on top of the screen of every level at start. See Pic #1.

Pic#2 This way? But there is less space on some maps like this one from
"Wintercold".

hykao
12-03-2008, 01:25 PM
But that map is one of the in-game map. I meant about briefing-maps...but no matter...it's not too important...it was only an idea. :)

AHO
12-03-2008, 05:14 PM
But that map is one of the in-game map. I meant about briefing-maps...

There are no other maps in DtS! They are the same. Shown ingame and
before level start (briefing).



but no matter...it's not too important...it was only an idea. :)
No wait, the idea is good!

Did you tested my addon?
Any comments?

hykao
12-03-2008, 08:58 PM
Unfortunately I can't test anything...my PC is unusable to games for some time past...it restarts when I start any games...

AHO
12-03-2008, 09:06 PM
Unfortunately I can't test anything...my PC is unusable to games for some time past...it restarts when I start any games...

Did you try to re-install DirectX?

AHO
12-03-2008, 10:02 PM
How to simulate night in DtS

It is easy to simulate a level at night with help of the following console commands:

1. Setv r_glow false
2. Setv r_glow_r 0
3. Setv r_glowstrength 0
4. Setv r_glow_b false
5. Setbrightness 0.40

Inside LUA scripts you need the function: "System:ConsoleCommand()"
to launch console commands.

It's a little big buggy, due to the fact that some regions have an independend
light source. But it's interesting...

hykao
12-03-2008, 10:19 PM
I tried everything...maybe there is some kind of hardware incompatibility...I think the easiest resolution will be a new PC...

AHO
12-03-2008, 11:16 PM
I tried everything...maybe there is some kind of hardware incompatibility...I think the easiest resolution will be a new PC...

Ever started from scratch?

hykao
12-04-2008, 10:03 AM
Menu ok, downloading ok, and then it restarts...but I don't wanna OFF all the forum. :)

AHO
12-04-2008, 06:42 PM
Doe's any others tested my addon?

dorcky
12-05-2008, 01:01 PM
Hello everybody, instead of making all of this maybe it will be a good think to translate the MoT in English. I think more people it will be interested of having this game in English instead of play this game in Russian or German version.

Regards

AHO
12-05-2008, 03:48 PM
instead of making all of this
We make this just for fun, so do not nag!


maybe it will be a good think to translate the MoT in English.

I'm saying this for months...But the officials are working on a
english localizations...is said...



I think more people it will be interested of having this game in English instead of play this game in Russian

Me too...



or German version.

Unfortunately there is no german version of MoT. But if somebody
would translate it to English, I would be glad to translate it to German! ;)
---
Why do'nt you translate it to English?

With kind regards
AHO

hykao
12-05-2008, 10:02 PM
LOL...it was really funny post, Dorcky! :)
AHO, please give us a MoT translation! :)
Don't you speak Russian? Don't you understand that language? Don't you know Cyrillic letters?
NEVER MIND! Just do it! LOL LOL LOL!!! :grin::grin::grin:


PS: If MoT will never be officially translated to English (what I doubt it), I'm gonna help to translate it...if there will be someone English mother tongued who corrects my grammar mistakes. ;)

OSS
12-06-2008, 06:30 AM
Hello everybody, instead of making all of this maybe it will be a good think to translate the MoT in English. I think more people it will be interested of having this game in English instead of play this game in Russian or German version.

Regards

Developers now finishing work on localization, i think it will be available before X-mas..

dorcky
12-06-2008, 11:10 AM
I`m very sorry, I'm not stupid and i know is everything for fun but i gust want to say that it will be a shame is this game is not translated to English so many more users to play it.
@AHO i`m not able to translate it myself to English because i`m Romanian and i don`t know English so well to translate this.
@OSS i`m glad to say this and GOOD to heir you!

AHO
12-06-2008, 07:18 PM
Developers now finishing work on localization, i think it will be available before X-mas..

Which languages will be supported?

gust want to say that it will be a shame is this game is not translated to English so many more users to play it.

Yes, you are very right, this is also my opinion. I'm very sad that
MoT is still not translated into english or german. I like the DtS games
very much.



@AHO i`m not able to translate it myself to English because i`m Romanian and i don`t know English so well to translate this.
I would translate it to English, if I knew Russian, but I do not know
Russian, that's the point.

Sincerely
AHO

forlik
12-06-2008, 08:56 PM
...instead of making all of this maybe it will be a ...
As you wish, dorcky :mrgreen:

Developers now finishing work on localization, i think it will be available before X-mas..
Very good news!

I would translate it to English, if I knew Russian, but I do not know Russian, that's the point
I know russian. But I'm not a translator, I'm just a programmer. And I can't create of translation for the large project like DtS/MoT. Anyway, this discussion have no sense due to "very good news" above :)

dorcky
12-07-2008, 12:31 AM
Developers now finishing work on localization, i think it will be available before X-mas..
You know this from developers or is just a hunch ?


@forlik I did not mean to be rude I did not want to upset anybody sorry :( I just want to play this game in English because in Russian I do not understand anything

forlik
12-07-2008, 01:00 PM
I did not mean to be rude I did not want to upset anybody sorry :( I just want to play this game in English because in Russian I do not understand anything

Never mind, I'm just kidding ;)

sorrenti
12-07-2008, 02:46 PM
ok AHO, here are the files you need

http://www.megaupload.com/?d=C3R50Q4W

and for the level names, well, you have to wait... unless someone other would help, I don't have the game installed atm...

good to hear about an official english translation, but I was quite sure hykao would help otherwise ;)

AHO
12-07-2008, 05:28 PM
ok AHO, here are the files you need

http://www.megaupload.com/?d=C3R50Q4W

and for the level names, well, you have to wait... unless someone other would help, I don't have the game installed atm...

good to hear about an official english translation, but I was quite sure hykao would help otherwise ;)

Thank you very much, and the level names I do not need anymore.
I acquired them from the english demo.

Thanks
AHO

AHO
12-07-2008, 10:38 PM
Hello Community,

I've created a small website for my "DtS Enhancement Addon".
You can find it under: http://aho.6x.to (http://aho.6x.to)

Have fun
AHO

sorrenti
12-08-2008, 09:32 AM
nice work AHO, I'll test everything as soon as I can!

I've read about gameplay simplification, about the possibility to know down some NPCs from the front; in my opinion, this could simplificate too much the nature of the gameplay, since the high difficulty is a part of the game design. so, it's good to have this feature, but it could be more realistic to add an alert level using it; after all, if you are knocking down a person in the front, at least he should scream, no? To avoid it, you should hide and hit on the back, and everything respect the nature of gameplay.

A tedious gameplay characteristic you should manage, maybe, it's the enemies exploding granades when hit. It is not realistic, since they do it even when they haven't seen you before. At least, it could be useful to make them recognizable on the map, if it isn't possible to manage this.

Last idea, is the possibility to use the clothes stained of blood (like on the Hitman saga). Again in respect of gameplay nature, this feature should be added but not whitout is problem... maybe making the alert level rising faster when in prossimity of enemies, after all you won't shot immediatly a colleague only because his jacket is spotted of blood, no? :D

However, gameplay changes are welcome but they should be optional or selectable from the game menu (this last possibility is better of course).

OSS
12-08-2008, 10:30 AM
Which languages will be supported?
AHO

For now, i can say only that english language will be available.. for others i don't know.

btw. Original voice-overs also will be available in localization, so you can switch between original (russian with subtitles) and english in sound options..

p.s. and all original textures will be keeped (no any swastikas removing, etc..)

OSS
12-08-2008, 10:33 AM
You know this from developers or is just a hunch ?


From developers..

OSS
12-08-2008, 10:36 AM
Last idea, is the possibility to use the clothes stained of blood (like on the Hitman saga). Again in respect of gameplay nature, this feature should be added but not whitout is problem... maybe making the alert level rising faster when in prossimity of enemies, after all you won't shot immediatly a colleague only because his jacket is spotted of blood, no? :D


In MoT addon you can use clothes of enemies shooted in head (but only on easy/normal levels of difficulty)

forlik
12-08-2008, 11:37 AM
p.s. and all original textures will be keeped (no any swastikas removing, etc..)
Is it really possible to sell such products in EU (for example, Germany)? :eek:

sorrenti
12-08-2008, 11:46 AM
In MoT addon you can use clothes of enemies shooted in head (but only on easy/normal levels of difficulty)

Really? maybe studying the script from MoT could help bring this feature on DtS...

Is it really possible to sell such products in EU (for example, Germany)? :eek:

In Germany it would be illegal, so assume you have to buy from import...

AHO
12-08-2008, 12:41 PM
I've read about gameplay simplification, about the possibility to know down some NPCs from the front; in my opinion, this could simplificate too much the nature of the gameplay, since the high difficulty is a part of the game design. so, it's good to have this feature, but it could be more realistic to add an alert level using it; after all, if you are knocking down a person in the front, at least he should scream, no? To avoid it, you should hide and hit on the back, and everything respect the nature of gameplay.

Well, the game is too hard. Even on easiest difficulty level. But don't
worry. I add the feature of "knocking down from the front" only to
three or four NPCs.

The game is not realistic in many parts. For example, why can the
doctor in concentration camp blow my cover? Does he now every
soldier of that camp? (There are ca. 100)?

Why do I die, if I stay more than 40 seconts in the regrigerator room in Hotel? Shortly: Not everything is realistic and even not fair in the game.
So I simplified only few things. Most of my changes are improvements.



A tedious gameplay characteristic you should manage, maybe, it's the enemies exploding granades when hit. It is not realistic, since they do it even when they haven't seen you before. At least, it could be useful to make them recognizable on the map, if it isn't possible to manage this.

I don't know how. But it sounds interesting :)



Last idea, is the possibility to use the clothes stained of blood (like on the Hitman saga). Again in respect of gameplay nature, this feature should be added but not whitout is problem... maybe making the alert level rising faster when in prossimity of enemies, after all you won't shot immediatly a colleague only because his jacket is spotted of blood, no? :D

Yes, as a big fan of the Hitman serie I miss this feature. But I think
it is not possible wihout original developer tools. :(


However, gameplay changes are welcome but they should be optional or selectable from the game menu (this last possibility is better of course).
As I said above, there are only few changes. Selektion from the menu
is not possible. I regret.

---
ATM I',m translating my work to English. If I finish today I will upload it
this evening....
---
Sincerely
AHO

sorrenti
12-08-2008, 12:50 PM
Well, the game is too hard. Even on easiest difficulty level. But don't worry. I add the feature of "knocking down from the front" only to three or four NPCs.

In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...

oh, and I can provide an inno setup script to make a nice installer of you mod, if you are interested...

AHO
12-08-2008, 01:11 PM
In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...

oh, and I can provide an inno setup script to make a nice installer of you mod, if you are interested...

I would like, but it is not possible due to the fact, that I need the
NPC IDs, but not every NPC has an ID. And I can't create one
without an level editor (swd files!)

But even if, it was to much work ;)

Thanks I do not need a InnoScript ATM, because my addon is still not
finished.

----------
Edit: // The English language files for my addon are online and can be downloaded from my DtS site at http://aho.6x.to (http://aho.6x.to)

hykao
12-08-2008, 05:18 PM
In Germany it would be illegal, so assume you have to buy from import...

I've seen lots of German (BRD and DDR too) and European co-prod. series and films about WWII and that era...and the Nazi flags, symbols etc. were not fake on those movies...

Maybe you are wrong. For example in my country not only the Nazi things are forbidden, but Soviets too - except when they would be use in order to scientific, art or documentary representations. I think such kind of games like DtS or MoT ARE DOCUMENTARY (and maybe ART) REPRESENTATIONS! :)

AHO
12-08-2008, 06:03 PM
I've seen lots of German (BRD and DDR too) and European co-prod. series and films about WWII and that era...and the Nazi flags, symbols etc. were not fake on those movies...

Maybe you are wrong. For example in my country not only the Nazi things are forbidden, but Soviets too - except when they would be use in order to scientific, art or documentary representations. I think such kind of games like DtS or MoT ARE DOCUMENTARY (and maybe ART) REPRESENTATIONS! :)


Well you are both right: Nazi symbols etc. are in germany...

forbidden in computer games (also 18+ games)
allowed in movies
Strange?! Yes, but the Germans are strange people ;)

sorrenti
12-08-2008, 07:37 PM
yes, and I add that even in Italy it's illegal the use of svastikas, as well as the "fascio littorio", the fascism' symbol...
it's not illegal the communism' symbol, since the strong response it got in the after-war (especially where I live, thanks to the wide partisan movement), now in great decadence (used mainly by syndicates and social parties)...

AHO
12-08-2008, 09:38 PM
In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...

Oh! I've forgotten. There were already some NPCs that could be
knocked down frontally:


Level "Cannibal" the target person Dietrich Meltzer
Level "Stronghold" the target person Boris Polyakov
Level "Removal" the target person without a name (the informer)
Level "Training" some soviet soldiers
I dunno why haggard added this feature to the NPCs #2 and #3
Because these are not enemies???

hykao
12-09-2008, 12:12 AM
OFF

Oh man, I remembered about '80s and a verse of a song...in the "Lasciatemi cantare"... :)

...
Buongiorno Italia gli spaghetti al dente
e un partigiano come Presidente
con l'autoradio sempre nella mano destra
un canarino sopra la finestra
...

;)

yes, and I add that even in Italy it's illegal the use of svastikas, as well as the "fascio littorio", the fascism' symbol...
it's not illegal the communism' symbol, since the strong response it got in the after-war (especially where I live, thanks to the wide partisan movement), now in great decadence (used mainly by syndicates and social parties)...

/OFF

AHO
12-09-2008, 07:21 PM
...Seems that nobody has tested my addon :(

sorrenti
12-09-2008, 08:23 PM
...Seems that nobody has tested my addon :(

don't worry, I'll try your mod as soon as I can... keep working on it!
It's only that I don't have time now...

AHO
12-09-2008, 08:25 PM
don't worry, I'll try your mod as soon as I can... keep working on it!
It's only that I don't have time now...
Don't forget to download the english language files ;)

Liz Shaw
12-10-2008, 12:06 AM
I downloaded everything, clicked on the backup file, and it hasn't worked. What do I have to do?

Liz Shaw
12-10-2008, 04:34 AM
Forget what I said earlier, I followed your earlier advice about renaming the VFS files once I was done and it worked. Thanks!

AHO
12-10-2008, 09:15 AM
You had to execute the backup.bat from inside the DtS game folder!
Any suggestion?

Liz Shaw
12-10-2008, 10:06 AM
Good modifications, but not EVERYTHING has been translated (backpacks, lock picks, first-aid kits, goblets etc.).

AHO
12-10-2008, 10:24 AM
Good modifications, but not EVERYTHING has been translated (backpacks, lock picks, first-aid kits, goblets etc.).

I see. I have forgotten to add the corresponding files....
Take this ones below!

Edit:// I re-uploaded the files and updated the donwload link on my website!

AHO
12-12-2008, 07:06 PM
Hello friends,
I found out, how to add new items and weapons to every place in
every level and room in DtS.

Does anybody has an idea, where do I can add an item and which item?
@hykao: You told me about this feature in MoT (uniforms etc.)
So what can I do now?

Greetings
AHO

Level.CreateWorldItem( "Sten" , "Weapon" , 47.90, -41.38, 191.51, 0.0, 0.0, 0.0, 'id_bla );

hykao
12-13-2008, 12:33 AM
Well, uhm, I'm afraid I'm not the perfect man for this...In fact the "hitman-like usable clothes on the ground" is not my favourite effect in MoT, because I think the MoT is too easy on easy and normal (and maybe on hard) difficulty levels...(but fortunately is harder on the hardest level than the DtS)...I better like bigger challenges...but yeah: In MoT there are some usable clothes on ground (or bed or bench etc.)...
...I think you should wait for a short while...the downloadable and English version of the MoT is coming!!! Few week, and you'll can modify all the MoT and DtS missions, 2 in 1 (thx for Master Forlik :D)...you'll can see the MoT effects with your own eyes and maybe you can use some of its features in your great DtS mod...(but I suggest you: focuse on MoT!) ;)

Liz Shaw
12-13-2008, 04:49 AM
A thought just occurred to me - you made some of the sound effects louder, and I think the same should have applied for the old songs you'll hear in some levels (Panzerlied in "Cannibal" and others, Alten Kameraden in "Die Spies", and what was the other Wehrmacht song:confused:).

And I've found another problem - that topless chick you added in "Hotel" doesn't show up, and it's ridiculous to see the guard kissing thin air.

AHO
12-13-2008, 11:43 AM
A thought just occurred to me - you made some of the sound effects louder, and I think the same should have applied for the old songs you'll hear in some levels (Panzerlied in "Cannibal" and others, Alten Kameraden in "Die Spies", and what was the other Wehrmacht song:confused:).
I made some louder, because they were not hearable. Others I replaced with better quality ones...
Which old songs?



And I've found another problem - that topless chick you added in "Hotel" doesn't show up, and it's ridiculous to see the guard kissing thin air.

OK, I found the problem. I accidently added the unmodified english actors.shadvs to the package. Corrected version is online!

Have Fun.


----
@hykao: Ok, I asked only because you mentioned this feature. I will think about where to add what, by myself :|

Liz Shaw
12-13-2008, 12:43 PM
I made some louder, because they were not hearable. Others I replaced with better quality ones...
Which old songs?

The old Wehrmacht songs that you'll find being played in rooms like Dietrich Meltzer's office in "Cannibal" and others that have an active record player.

Anyway, thanks!:)

AHO
12-13-2008, 05:40 PM
The old Wehrmacht songs that you'll find being played in rooms like Dietrich Meltzer's office in "Cannibal" and others that have an active record player.

Anyway, thanks!:)

I see, but they're loud enough. Aren't they?

Liz Shaw
12-13-2008, 09:57 PM
I see, but they're loud enough. Aren't they?

Depending on how far away you are, I suppose! Doesn't matter!

Liz Shaw
12-16-2008, 02:09 AM
OK, I found the problem. I accidently added the unmodified english actors.shadvs to the package. Corrected version is online!

WHERE is the modified English actors.shadvs file? I can't find it?

hykao
12-16-2008, 10:00 AM
You don't need it...just dl again the main Addon files, then the english files and enjoy! ;) (there are not game-texts in that file...just scripts modifications...)

AHO
12-16-2008, 05:46 PM
WHERE is the modified English actors.shadvs file? I can't find it?

There is no modified english version of this file. The file is meant for all languages.

Liz Shaw
12-17-2008, 04:56 AM
I found another bug concerning "Hotel" and "Payback". When you replace the documents in "Hotel", the player still has the fake documents in his inventory. And when you poison Wenk Bartels' liquor in "Payback", the poison bottle is still in the player's inventory. Is this related to the actors.shadvs file?

AHO
12-17-2008, 06:43 PM
I found another bug concerning "Hotel" and "Payback". When you replace the documents in "Hotel", the player still has the fake documents in his inventory. And when you poison Wenk Bartels' liquor in "Payback", the poison bottle is still in the player's inventory. Is this related to the actors.shadvs file?

Thanks, but I know that from the beginning. I don't know why the engine
does not accept the function for removing them, although I use it correctly...

It seems that it is a bug of the engine. So I unfortunately cannot fix it :(

Thanks again for reporting...

Edit:// NO it does not have anything to do with the actors.shadvs file!!!

Liz Shaw
12-18-2008, 12:04 PM
I'm still having trouble getting the topless chick to show up, and I'm sure I've replaced the actors.shadvs file correctly...

hykao
12-18-2008, 02:53 PM
I think that "bottle thing" is not a bug! Why should the engine remove the EMPTY bottle??? :confused:

AHO
12-18-2008, 07:23 PM
I'm still having trouble getting the topless chick to show up, and I'm sure I've replaced the actors.shadvs file correctly...

Just do 2 things:

Take the actors.shadvs file from the addon (german version)
Start a new game. Do NOT load a previously saved game!
I think that "bottle thing" is not a bug! Why should the engine remove the EMPTY bottle??? :confused:
Because I give the command via script, and the engine does not
execute it's own function. Thats the point...

But this bug is not that important...

How is the hungarian translation going on?

AHO
12-18-2008, 09:36 PM
(1) I replaced the clones of the hotel manager in level "Hotel" with a
civilist from level "Ambassy".

(2) Placed an additional doctor suit onto one of the bed tables in
level "Removal".

Liz Shaw
12-18-2008, 10:55 PM
Thanks! This will save players the trouble of putting everyone in the aid post out of action just to steal the doctor's uniform.:grin:

Other suggestions for improvement:

Stealing keys from people such as the professor and the colonel from "Project Y", just like with the archives chief in "Embassy".

You know the group patrolling the road just before you approach the bunker in "Cannibal". Well, I think you should change the AI of the patrol leader so that he can no longer be hostile when the player changes into the driver's uniform. I had to keep my distance from him when driving towards the base, it's really annoying.

hykao
12-19-2008, 12:30 AM
How is the hungarian translation going on?

I've been working on it for a while...I hope I'll have free time enough and I finish it very soon...

UPDATE: I have just finished it! :)

AHO
12-19-2008, 01:46 PM
Other suggestions for improvement:

Stealing keys from people such as the professor and the colonel from "Project Y", just like with the archives chief in "Embassy".
Well, I think both are unnecessary, because stunning both is
rather simple.



You know the group patrolling the road just before you approach the bunker in "Cannibal". Well, I think you should change the AI of the patrol leader so that he can no longer be hostile when the player changes into the driver's uniform. I had to keep my distance from him when driving towards the base, it's really annoying.

Good Idea, but I had to look into my list, if this guy has a NPC ID,
otherwise I cannot do anything.

Liz Shaw
12-19-2008, 01:47 PM
I have replaced the actors.shadvs file, started a new game, and that chick still doesn't show up.:mad: I think something's wrong with the file!:(

Liz Shaw
12-19-2008, 02:06 PM
Well, I think both are unnecessary, because stunning both is
rather simple.

I actually find stunning the colonel really annoying, because you have to put some of the other NPCs in the room out of action first so they don't notice the colonel's body.

AHO
12-19-2008, 02:09 PM
I have replaced the actors.shadvs file, started a new game, and that chick still doesn't show up.:mad: I think something's wrong with the file!:(

Strange!
Can somebody else confirm this?

-----------
Hungarian language files are online. Download link at my DtS site (aho.6x.to)

AHO
12-21-2008, 05:49 PM
I have replaced the actors.shadvs file, started a new game, and that chick still doesn't show up.:mad: I think something's wrong with the file!:(

Yes you were right. The file was a little corrupt. I tested and fixed it.
Here take the corrected file from the attachement below.

Room 220 you know! ;)

Have Fun
AHO

AHO
12-21-2008, 07:48 PM
In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.

Edit:------------------------------------------
On pic #4 you can now see the new clothes:
-----------------------------------------------

sorrenti
12-21-2008, 08:23 PM
excellent work as usual

Liz Shaw
12-22-2008, 12:50 AM
Thanks! I now have the topless chick you added in "Hotel"!:grin:

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...

AHO
12-22-2008, 01:22 PM
Thanks! I now have the topless chick you added in "Hotel"!:grin:

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...

Which guard?
Please make a screenshot and if possible mark him on the ingame map.

Liz Shaw
12-22-2008, 01:29 PM
In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.

In my opinion, you should also change the appearance of the professor, since he's also a generic scientist. And about the unarmed guard in "Hotel", I'll try and take a screenshot of the room and you can see for yourself.

AHO
12-22-2008, 02:46 PM
In my opinion, you should also change the appearance of the professor, since he's also a generic scientist.
Puhhh, work, work, work... :)
OK I will think about it...
--------------------------------------------------------------
As forlik wished here is a before and after pic of the scientists...
Pic #1 is before
Pic #2 is after
--------------------------------------------------------------

forlik
12-22-2008, 03:17 PM
As forlik wished here is a before and after pic of the scientists...
Thanks :)

Liz Shaw
12-23-2008, 02:44 AM
Here, as I promised, here's the guard I was talking about and his location on the map.

http://profile.imageshack.us/user/cambridgespy/images/detail/#296/shad003yn5.png

Liz Shaw
12-23-2008, 02:45 AM
Okay, I'll give you the link!

http://profile.imageshack.us/user/cambridgespy/images/detail/#296/shad003yn5.png

AHO
12-23-2008, 01:57 PM
Okay, I'll give you the link!

http://profile.imageshack.us/user/cambridgespy/images/detail/#296/shad003yn5.png

We've got luck. The NPC does have an ID <HG38> so I was able fix this bug :) :) :)
He is now bearing a Colt and ammo for the Colt, like the other guards.
See attached pics!

Thanks for reporting this bug ;)

AHO
12-23-2008, 09:19 PM
In the castle (level Stronghold) there were 15 female soldiers. Each
of them look the same.

I replaced 7 of them with the black haired female soldier, which I used
in level "Cannibal".

See pictures below:

--------------------
Edit:// I did the same for the 5 females in spy school (level "Die Spies!")
--------------------

Liz Shaw
12-24-2008, 12:14 AM
The women aren't really soldiers, they're more like secretaries, because usually when you see one, there's bound to be an officer nearby. I don't see how they were issued Walther P38s, though, especially in a society that looks down upon women...

AHO
12-24-2008, 12:17 AM
The women aren't really soldiers, they're more like secretaries, because usually when you see one, there's bound to be an officer nearby. I don't see how they were issued Walther P38s, though, especially in a society that looks down upon women...

I know but I just call them female soldiers, because they are wearing
an uniform... nevermind...
---------------------------
Replaced 11 of 22 male peasants clones in level "Paycheck" with another one.
#1 Before
#2 After
#3 Both
---------------------------

AHO
12-24-2008, 07:09 PM
I encountered a problem when addin a new NPC to the game.
1. You cannot change the cloth of this new created NPC
> I solved this problem.

2. If I have changed the cloth and change it again with my old
formerly changed clothes, the new clothes disapperas. That
means, they are not visible anymore. I figured out how to add
them to the console, so you can spawn them manually. But
I still cannot put them on. The action menu does not pop up.

Does anymbody have an idea what I could do?

AHO
12-24-2008, 08:05 PM
I was able to fix the bug with the flying german officer in castle. :)
In level "Stronghold" there was a german officer, who was standing ca. 30 cm in the air.
This was a result of an scripting error, and it only appeared in the first two difficulty levels.


Level.StartCustomAnimationJob('GO14', "Act_ProjectY_WatchDevice", -42.0, -5.0, 662.5, -1.0, 0.0, 0.0);


The red marked value was "-1.0" before.

AHO
12-24-2008, 11:27 PM
Replaced 4 of the 8 female scientists in american nuclear research
center (level "Project Y") with new one.



Features:
New hair color blond instead of brown
New face
New pullover (color and structure)
New color of shoes, brown instead of black
She is now carrying an ID card in her pocket
Completly new crated Normal/BumpMap (Relief, 3D structure)
-----------------------------------
Pic #1 Botch side by side
Pic #2 dito
Pic #3 The new female scientist
-----------------------------------

Liz Shaw
12-25-2008, 04:20 AM
In "Embassy" on the third floor, there's one clone of the archives chief, and about four clones of the diplomat from "Hotel". Since you're replacing clones, how about you do the same with these guys for me, please?

AHO
12-25-2008, 06:14 PM
In "Embassy" on the third floor, there's one clone of the archives chief, and about four clones of the diplomat from "Hotel". Since you're replacing clones, how about you do the same with these guys for me, please?

Thx for info, but they are not much in quantity and therefore they are not
much conspicuous. I won't change them.

I will look foreward to the cloned prisoners in prison camp (level "Removal").

I also wanna try to add new prisoners to prison in castle (level "Stronghold").

forlik
12-25-2008, 07:53 PM
Thx for info, but they are not much in quantity and therefore they are not much conspicuous. I won't change them.

I think Liz Shaw is right. Look at the picture. These three diplomats looks really funny :)

http://img194.imagevenue.com/loc147/th_37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg (http://img194.imagevenue.com/img.php?image=37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg)

AHO
12-25-2008, 07:55 PM
I think Liz Shaw is right. Look at the picture. These three diplomats looks really funny :)

http://img194.imagevenue.com/loc147/th_37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg (http://img194.imagevenue.com/img.php?image=37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg)

Oh yes, but I never saw them all together in piano room at the same time.
They seem to put randomly the NPCs into this room.

OK I will check this...

Edit:// Sorry you are right, there are at the same time in the piano room. I will fix this ASAP.

forlik
12-25-2008, 08:24 PM
I will fix this ASAP.

It's not so urgent :mrgreen:

AHO
12-25-2008, 08:27 PM
Oh yes, but I never saw them all together in piano room at the same time.
They seem to put randomly the NPCs into this room.

OK I will check this...

Edit:// Sorry you are right, there are at the same time in the piano room. I will fix this ASAP.

It's not so urgent :mrgreen:

It wasn't meant literally :P

AHO
12-25-2008, 08:53 PM
I was able to put a car at the beginning of the 1st level (Cannibal).
What do you think? Is it useful, or should I remove it?

-----------Edit://
I decided to replace the jeep with an motor cycle.
See pic #2
------------
I think this new vehicle is useful, because it's annoying to move the
whole route by feet.
------------

.

AHO
12-25-2008, 10:19 PM
I think Liz Shaw is right. Look at the picture. These three diplomats looks really funny :)

http://img194.imagevenue.com/loc147/th_37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg (http://img194.imagevenue.com/img.php?image=37918_shad_25_12_2008_22-41-40_000_122_147lo.jpg)


Design-Bug:
In Level "Ambassy" there were 4 NPCs of type "Diplomat", the problem
was 3 of them were in the piano room at the same time, so I decided
to replace two of them, which appear in the piano room, with another
NPCs.

As you can see on the attached picture, I replaced one with
the lady in red from the level "Hotel". The second is the black haired
lady from the lobby of the ambassy.

Note:
Both NPCs are modified ones. In original the black haired lady
had another dress and the lady in red was white not black (Afro).

Thanks to Liz Shaw and forlik for reporting this.

warrant officer
12-25-2008, 11:22 PM
I was able to put a car at the beginning of the 1st level (Cannibal).
What do you think? Is it useful, or should I remove it?
-----------Edit://
I decided to replace the jeep with an motor cycle.
See pic #2
------------
I think this new vehicle is useful, because it's annoying to move the
whole route by feet.
It's good idea. In the reality these soldiers for sure arrived on the motorcycle.

AHO
12-25-2008, 11:25 PM
It's good idea. In the reality these soldiers for sure arrived on the motorcycle.

Well I just thought, perhaps the level gets to easy, because the
designers seemed to had somthing in the mind when creating this
level this way.

It doesn't get to easy or does it?

AHO
12-26-2008, 12:33 AM
There were only one type of NPC for the prisoners in prison camp in level
"Removal". He appeared 96 times, so I replaced the half of them [48] with
another one.


Features:

Looks older
New face
Other skin color
Grey hair
Other prisoner number
Openened shirt
Undershirt visible

Sgt.Schnitzel
12-26-2008, 01:15 AM
I was able to put a car at the beginning of the 1st level (Cannibal).
What do you think? Is it useful, or should I remove it?

-----------Edit://
I decided to replace the jeep with an motor cycle.
See pic #2
------------
I think this new vehicle is useful, because it's annoying to move the
whole route by feet.
------------

.

Ok how did you do that? How did you place a vehicle on the map? What file did you edit? Tell me the exact filename.

Thanks

Edit1: What hex editor are you using? You are editing the .Shadvs files, right? I tried to edit these files with a hex editor but the game kept on crashing.

for example. I tried fixing the problem with the Zis-5 truck. If you've noticed it doesn't have a destroyed model when it blows up. If you were to try to blow it up you will see an explosion but it will stay in one piece. I tried to give it the destroyed model of Blitz truck in the vehicle.shadvs file but the game crashed.

I think it had something to do with my hex editor, What hex editor are you using?

warrant officer
12-26-2008, 11:00 AM
Well I just thought, perhaps the level gets to easy, because the
designers seemed to had somthing in the mind when creating this
level this way.
It doesn't get to easy or does it?
I think, that your motorcycle makes this level more realistic.

forlik
12-26-2008, 01:25 PM
I think this new vehicle is useful, because it's annoying to move the whole route by feet.
I think, that your motorcycle makes this level more realistic.
Agree.

I think it had something to do with my hex editor, What hex editor are you using?

Hex editor is only tool. And all hex editors works equally. I don't know a hex editor with magic spells :)
As for me, I prefer Far Manager(hexed plugin) for simple work and Hex Workshop for more complicated.

AHO
12-26-2008, 05:37 PM
Ok how did you do that? How did you place a vehicle on the map? What file did you edit? Tell me the exact filename.


I added a spawning command to the main script file of the level (demoday.lua).
The command is

"Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00 , -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );"



Edit1: What hex editor are you using? You are editing the .Shadvs files, right? I tried to edit these files with a hex editor but the game kept on crashing.

I have a SHADVS de/compiler.


for example. I tried fixing the problem with the Zis-5 truck. If you've noticed it doesn't have a destroyed model when it blows up. If you were to try to blow it up you will see an explosion but it will stay in one piece. I tried to give it the destroyed model of Blitz truck in the vehicle.shadvs file but the game crashed.

Which level? Did you made other mods or fixes? Please let me know, so
I can add it to my Enhacement Addon.

Update:// The ZIS is only in training mission. I was not meant to be blown up ;)



I think it had something to do with my hex editor, What hex editor are you using?
I use HexWorksop, but not for modifying SHADVS. You cannot modify
SHADVS files correctly with a hex editor.

forlik
12-26-2008, 06:01 PM
You cannot modify SHADVS files correctly with a hex editor.

Why not? I did it before tool from hykao was received. It's not easy, but it's not impossible ;)

AHO
12-26-2008, 06:08 PM
Why not? I did it before tool from hykao was received. It's not easy, but it's not impossible ;)

Just editing current values. But you cannot add new entries like with
the de/compiler, due to the fact that the hierarchical structure is not
clear in hex mode.

forlik
12-26-2008, 06:21 PM
Just editing current values. But you cannot add new entries like with the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode.

Look at the first screen in my thread. To create it I add 11 new values (DtS mission names) to strings.shadvs ;)
But I repeat, much more easy way is using tools from hykao.

AHO
12-26-2008, 06:23 PM
Look at the first screen in my thread. To create it I add 11 new values (DtS mission names) to strings.shadvs ;)
But I repeat, much more easy way is using tools from hykao.

I see. But when I tried to add an complete entry of an NPC to the
actors.shadvs file the NPC was not visible for the engine. The NPC
entries contain many nested folders.

The strings.shadvs and ui.shadvs are not complex in structure.
What I mean is, more complex SHAVS files cannot be edited via
hex edit, as long you do not know the beginning and end of a nested
block.

Sgt.Schnitzel
12-26-2008, 06:35 PM
Where can we find these tools?

Download link?

Edit1: From what file did you learn of the spawn script you showed me earlier?

I've never seen that kind of script before.

AHO
12-26-2008, 06:42 PM
Where can we find these tools?
Download link?

There is no link. I have got received it from hykao via email. Ask him,
he knows the coder of this tool.


Edit1: From what file did you learn of the spawn script you showed me earlier?
I analyzed all LUA script files of the game.


I've never seen that kind of script before.
It's a game scripting language called LUA. The DtS engine uses it for
1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.)

Sgt.Schnitzel
12-26-2008, 06:46 PM
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.

AHO
12-26-2008, 06:52 PM
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.

Look at:
\level\posolstvo\posolstvo.lua
\level\training\training.lua
\level\rolik_svalka\svalka.lua
\level\hotel\anchors\PutDocsAnchor.lua

I dunno why you cannot find it :o

--------------
Upd: I figured out how to add the burned model of the Blitz for the ZIS!
Take the modified vehicles.shadvs from the attachement. ;)

Sgt.Schnitzel
12-26-2008, 06:54 PM
Look at:
\level\posolstvo\posolstvo.lua
\level\training\training.lua
\level\rolik_svalka\svalka.lua
\level\hotel\anchors\PutDocsAnchor.lua

I dunno why you cannot find it :o

I gave up too quickly. XD

Is it possible to add items to the inventory screen b4 a mission?

edit1: ok how? did u edit the vehicle.shadvs file?

edit2:do you know what script indicates the player's start point and his coordinates?

AHO
12-26-2008, 06:57 PM
I gave up too quickly. XD

Is it possible to add items to the inventory screen b4 a mission?

Yes, you must edit the equipment.shadvs of a level.
I did this before for my addon.



edit1: ok how? did u edit the vehicle.shadvs file?
See my updated post! I edited it with the SHADVS decompiler I mentioned.
----
Update://

I tested the modified vehicles.shadvs and it functions.
See attached pictures.

Sgt.Schnitzel
12-26-2008, 07:15 PM
Yeah! I just tested it too and it works brilliant!!!

Well I pmed hykao for the decompiler.

AHO
12-26-2008, 07:20 PM
Yeah! I just tested it too and it works brilliant!!!

Well I pmed hykao for the decompiler.

One ugly thing is that you can see at the backside of the burned
truck these metal poles (I dunno how they are called ;))

Sgt.Schnitzel
12-26-2008, 07:30 PM
One ugly thing is that you can see at the backside of the burned
truck these metal poles (I dunno how they are called ;))

Yeah but its better then nothing. We can also create new vehicle slots. So that we can have a Mercedes car but in grey with the German military cross to go alongside the black civilian Mercedes.

http://www.ipmsstockholm.org/magazine/2007/01/images/isaksson_citroen11cv_01.jpg

also does anyone know how to find the player's start point coordinates?

edit1: We need to create a universal coding guide with all known codes listed.

AHO
12-26-2008, 07:35 PM
Yeah but its better then nothing. We can also create new vehicle slots. So that we can have a Mercedes car but in grey with the German military cross to go alongside the black civilian Mercedes.

I see, I did the same with new NPCs.
Did you made any modifications till yet?


also does anyone know how to find the player's start point coordinates?

Yes, but it is a little complicated.


edit1: We need to create a universal coding guide with all known codes listed.
I have my project file (Excel sheet) with the most important scriping
things and all NPC IDs. I could send it to you. But it is completly
written in German.

----------------------------------------------------------------------------------------
Who is "we" ?
Where is the picture from? Do you have a model viewer?

Sgt.Schnitzel
12-26-2008, 07:41 PM
I see, I did the same with new NPCs.
Did you made any modifications till yet?


No but I'm trying to make a new skin for the Mercedes. But instead of replacing the black one. I want to create a new one to go alongside it so that we can have both.


Yes, but it is a little complicated.


Is it in the .map file?


I have my project file (Excel sheet) with the most important scriping
things and all NPC IDs. I could send it to you. But it is completly
written in German.

----------------------------------------------------------------------------------------
Who is "we" ?
Where is the picture from? Do you have a model viewer?

No the pic is just an example.

AHO
12-26-2008, 07:46 PM
Is it in the .map file?
Perhaps but I don't know where. Perhaps forlik knows, he is the
map file (swd) master ;)

I use the following method to get a position and spawn something:


1. I save the current postion of the player with console command
"PL_SavePos"
2. The file "_default.pos" is created in DtS folder
3. I open it with HexWorshop and export it as hex dump text file
4. I take the coordinates for x,y,z and put it into the base converter tool
from hex worksop

Now I have the coordinates.

5. I put the command for spawning items into the scriptfile in function
"OnLoaded"
The command is e.g.

Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00
, -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );

Arguments:
1. Name of the object
2. Name of the object's class
3-5 x,y and z coordinates
6-8 I dunno. Is always 0.0
9 ID of the created object for further use in script.

Note:
The function Level.CreateWorldItem() is normally used for spawning weapons,
ammo, equipment and back packs,
but it works well with vehicles. You can also spawn NPCs but these don't
move and if you shoot them, the game crashes.

The classes and object names are taken from the template class shadvs files
e.g.
actors.shadv
vehicles.shadvs etc.

They are identical to the console commands for spawning.

AHO
12-26-2008, 07:50 PM
Something other: Long ago I posted in this thread:
http://forum.1cpublishing.eu/showthread.php?t=4096
that I'm able to create completely new mission tasks.
Nobody replied my question.

Should I add new tasks to existing level mission?
If yes which one and in which level?


-----------------------------------------------------
I Is it possible to add items to the inventory screen b4 a mission?
You can also exchange the equipment.shadvs files with each other. If I rember correctly the level
"Removal" (Concentration Camp) has the biggest file with the most weapons.

The levels Training, Hotel and Ambassy does not have a equipment.shadvs, But If you modify the
briefing.shadvs of these levels, you can add the feature of weapon/equipment selction.
I tested this and it worked fine...

Sgt.Schnitzel
12-26-2008, 08:29 PM
Damn! >(

I tried reskinning the Command car and look what happened!

http://i289.photobucket.com/albums/ll231/Jagdsherman/Screenshots/PinkMercedes290_DtS.jpg

Does anyone know a free and good paint program?

AHO
12-26-2008, 08:41 PM
Damn! >(
I tried reskinning the Command car and look what happened!

Funny :) What went wrong?


Does anyone know a free and good paint program?
As long I know Gimp should be good and it's Open Source. But I
Never used it.

Sgt.Schnitzel
12-26-2008, 09:01 PM
The program I've been using seems to corrupt the texture files.

AHO
12-26-2008, 09:04 PM
The program I've been using seems to corrupt the texture files.
Which program is that?

Sgt.Schnitzel
12-26-2008, 09:09 PM
Which program is that?

XnView. Sorry for not stating it earlier. You know what I'll create a new tread for skinning. I don't want this to go anymore off-topic.

I have the decompiler tools now. I'm exploring the shadvs files as we speak.

AHO
12-26-2008, 09:29 PM
XnView. Sorry for not stating it earlier. You know what I'll create a new tread for skinning. I don't want this to go anymore off-topic.

I have the decompiler tools now. I'm exploring the shadvs files as we speak.


Good Idea.

What do you think. Should I spawn vehicles elsewhere too,
or clothes, like I did in level "Removal"?

Sgt.Schnitzel
12-26-2008, 09:45 PM
Good Idea.

What do you think. Should I spawn vehicles elsewhere too,
or clothes, like I did in level "Removal"?

Try to spawn as many vehicles as possible but in suitable locations. Try to add as many items also. A lot of the objects in DtS are very underused.

Here are some suggestions.


-Paycheck mission

The village Hall (where the three trucks are) doesn't have a command car next to it. Place one there. Officers don't drive in trucks.

http://i289.photobucket.com/albums/ll231/Jagdsherman/Screenshots/mersbens290_location.jpg

Place a Kubelwagen on the edge the village where there are three soldiers talking.

You should place a ZiS truck in this location.

http://i289.photobucket.com/albums/ll231/Jagdsherman/Screenshots/zis5_location.jpg

-Cannibal Mission

Replace the kubelwagen which parked besides the HQ with a Command Car. Replace the other kubelwagen with a Command Car where the two officers are standing and talking.

-Winter Storm

Place a command car besides the HQ next to the other one that doesn't work. Or make the non-working one work.

-Bridge Mission

-None of the snipers on the rooftops have ammo for their rifles. Give them at least two or three magazines each.


I'll come up with more.

EDIT1: The Command car is the black Mercedes.

EDIT2: Screenshots and I added the .pos file of the vehicle locations.

AHO
12-26-2008, 10:07 PM
Try to spawn as many vehicles as possible but in suitable locations. Try to add as many items also. A lot of the objects in DtS are very underused.

Here are some suggestions.


-Paycheck mission

The village Hall (where the three trucks are) doesn't have a command car next to it. Place one there. Officers don't drive in trucks.

Place a Kubelwagen on the edge the village where there are three soldiers talking.

-Cannibal Mission

Replace the kubelwagen which parked besides the HQ with a Command Car. Replace the other kubelwagen with a Command Car where the two officers are standing and talking.

-Winter Storm

Place a command car besides the HQ next to the other one that doesn't work. Or make the non-working one work.

-Bridge Mission

-None of the snipers on the rooftops have ammo for their rifles. Give them at least two or three magazines each.


I'll come up with more.

Very good ideas. Thanks I will try to implement them, except the
reactivation of the Mercedes in level "Wintercold". I dunno how to
make it accessable.
-----------------------------
Update:// When you write command car, you mean the Mercedes?

AHO
12-27-2008, 12:24 AM
I figured out, what the other three arguments mean: They are angles,
but it's a little strange. It seems that the order is y,z,x. I'm not sure.

Sample:
Level.CreateWorldItem( "Sten" , "Weapon" , 47.90, -41.38, 191.51, 0.0, 2.0, 0.0, 'idSten' );

AHO
12-27-2008, 01:21 AM
In Level "Paycheck" I added three Mercedes' in front of the bulding with
the target officers. This is more realistic, because officers do not go by
feet or with a truck ;)

At the beginning of the level, at the church I added a Kubel-Jeep,
because there are three talking soldiers, but only one motor cycle
for two persons.

Pics:
#1 Mercedes in front of the HQ with Meyer-Mader.
#2 Mercedes in front of the hut with Knut.
#3 Mercedes in front of the house with Bartels
#4 Kubel jeep at the church.

Note #4: On the screenshots it seems that the left back tire is in the ground. This is not correct. It only seems so due to the fact that the
player is lying and the ground is not flat.

Thanks to Sgt. Schnitzel for this ideas...
The rest ist coming tomorrow ;)
---

Sgt.Schnitzel
12-27-2008, 01:48 AM
Perfect!

Is there a freeware hex editor that has a base converter tool? I have HxD but it doesn't have one. And what exactly is a hex text dump?

AHO
12-27-2008, 07:35 PM
Perfect!

Is there a freeware hex editor that has a base converter tool? I have HxD but it doesn't have one. And what exactly is a hex text dump?

I dunno, but try the shareware version of HexWorkshop. I think the
small tool (Base Converter) will work without registering.

A hex dump is a text file containing the the binary data as you can see it
in the hex editor. I export to this file type because of copy & pase for
numeric conversions of the coordinates.

AHO
12-27-2008, 09:01 PM
I replaced the Kubel jeep in front of the HQ in level "Cannibal" with a
Mercedes. This is more realistic, because the Officers usually did not
use Jeeps.

The second Kubel jeep cannot be replaced due to an unknown Bug.
It's the car near the officer who is talking with an SS-guard. This car
is also not accessable and therefore not drivalbe... :(

Thanks for Sgt. Schnitzel for this idea.

AHO
12-27-2008, 10:17 PM
In level Wintercold there is now a drivable Mercedes in front of the
building with the first marked Officer.

The other one, which were in front of the other building, is not
accessable due to the fact, that it uses an other model without
animations. Sorry ;)

Thanks again to Sgt.Schnitzel

AHO
12-28-2008, 06:06 PM
In Level "8 Snipers" I added one rifle magazin to the inventory of each of
the eight snipers. See pic #1

In the same level I added a drivable motor cylce in front of the house
near the train station (where some soldiers are sleeping). See pic #2

----
Thnaks to Sgt. Schnitzel for this ideas. So I implemented everything
which was possible...

@ Sgt. Schnitzel: any new ideas?

----

AHO
12-28-2008, 06:14 PM
Am I wrong, or is the courier in level "Wintercold" wearing an soviet uniform?
At least he has got a red star at his hat.

If it's really an uniform, I had to change his clothes, because it is not
logical that he enters a occupied city in a enemie's uniform.

So what's right?

Sgt.Schnitzel
12-28-2008, 08:22 PM
Also, soldiers with rifles only carry like one or two magazines. give them at least four or six. Thereis wayyyyy too little rifle ammunition of the maps. Its not like as if the rifle is that powerfull of a weapon anyways. Its so damned inaccurate.

I had a red crosshair over an enemy's soldier's head and when I fired it didn't hit him, I mean WTF? If its red hes dead. Yeah thats another problem, rifles need to be more accurate in this game.

Even sniper files can directly hit an enemy without going into aim mode! It makes the regular rifles useless.

Try to fix that If u can.

AHO
12-29-2008, 06:33 PM
Also, soldiers with rifles only carry like one or two magazines. give them at least four or six. Thereis wayyyyy too little rifle ammunition of the maps. Its not like as if the rifle is that powerfull of a weapon anyways. Its so damned inaccurate.
Well I don't think so. The accurancy is ok and realistic. But moving targets
are hard to hit. That's normal. Also all weapons without silencer are
useless, due to they are too loud, and every soldier nearby will run to
your position.


I had a red crosshair over an enemy's soldier's head and when I fired it didn't hit him, I mean WTF? If its red hes dead. Yeah thats another problem, rifles need to be more accurate in this game.
Well as I said, I don't think so.


Even sniper files can directly hit an enemy without going into aim mode! It makes the regular rifles useless.
Yeah that's right.


Try to fix that If u can.
Well even if I wan't I cannot fix that, because I do not know where this
attributes are stored.

Thanks anyway ;)

Sgt.Schnitzel
12-29-2008, 08:04 PM
It might be considered realistic but its think of stupid because you can never be sure of when you will hit an enemy or when you will not hit an enemy.

I went into prone mode with a K98 then went into aim mode and aimed for the head of an enemy guard while he was walking and unaware and it didn't hit him when I fired. This is frustrating, there was no way I could know whether it will him or not. This leads to trial and error gameplay which is not good. And we are talking about a very close range here. A sniper rifle can hit an enemy without using the scope from a very long distance. This renders regular rifles useless. Regular rifles need to be better in closer range combat. They need to have 100% accuracy in aim mode. Otherwise what the point of going into aim mode if it doesn't help you?

Sometimes you have to sacrifice realism in a few areas.



Also I don't think the jeep is necessary next to the three guards besides the church because the BMW R-75 motorcycle actually has three seats.

But maybe You should replace one of the trucks besides the command office in Paycheck with a jeep. I'm not sure.

One more thing since Paycheck and Winter front take place in occupied territory, Maybe it would be wise to place a Zis-5 somewhere, becuase it could of been captured by the Germans from the Soviet army. I'm going to try to replace the Soviet emblem with a German one on the Zis-5. I'm still experimenting with different paint programs.

AHO
12-29-2008, 08:25 PM
It might be considered realistic but its think of stupid because you can never be sure of when you will hit an enemy or when you will not hit an enemy.

I went into prone mode with a K98 then went into aim mode and aimed for the head of an enemy guard while he was walking and unaware and it didn't hit him when I fired. This is frustrating, there was no way I could know whether it will him or not. This leads to trial and error gameplay which is not good. And we are talking about a very close range here. A sniper rifle can hit an enemy without using the scope from a very long distance. This renders regular rifles useless. Regular rifles need to be better in closer range combat. They need to have 100% accuracy in aim mode. Otherwise what the point of going into aim mode if it doesn't help you?

Hmm, I will investigate the weapons.shadvs for such option.


Sometimes you have to sacrifice realism in a few areas.
Yeah, you're right.


Also I don't think the jeep is necessary next to the three guards besides the church because the BMW R-75 motorcycle actually has three seats.
Well I don't think that three soldiers used one single motor bike. It was
unneccessary that one soldiers was seated behind another.



But maybe You should replace one of the trucks besides the command office in Paycheck with a jeep. I'm not sure.
Perhaps. I will think about it.



One more thing since Paycheck and Winter front take place in occupied territory, Maybe it would be wise to place a Zis-5 somewhere, becuase it could of been captured by the Germans from the Soviet army. I'm going to try to replace the Soviet emblem with a German one on the Zis-5. I'm still experimenting with different paint programs.

I could send you the dds converter so can use your favorite image
editor. By the way interessting idea. I will think about it.


Thanks
AHO

PS: How about the courier is he wearing an uniform or not? :o

Sgt.Schnitzel
12-29-2008, 08:36 PM
Well I don't think that three soldiers used one single motor bike. It was
unneccessary that one soldiers was seated behind another.


http://www.side-cars.it/img4A.gif

Its really up to you though, if you think the jeep is suitable in that place then OK.


I could send you the dds converter so can use your favorite image
editor. By the way interessting idea. I will think about it.


I just installed Gimpshop. I'm going to try to paste the German cross (http://en.wikipedia.org/wiki/File:Balkenkreuz.svg) over the red star. It does not support .dds though. I can find a .dds converter don't worry.


PS: How about the courier is he wearing an uniform or not? :o
[/QUOTE]

I think its similar to the soviet uniform. I'm not sure if it is an actual uniform.

AHO
12-29-2008, 08:42 PM
Its really up to you though, if you think the jeep is suitable in that place then OK.

Well I think the Kubel is suitable and IMHO more comfortable to drive.
Second think there is no Kubel in the whole level.
The pic looks really .... or let's just say funny instead ;)



. It does not support .dds though. I can find a .dds converter don't worry.

OK, you know better.



I think its similar to the soviet uniform. I'm not sure if it is an actual uniform.

Hmm...

Sgt.Schnitzel
12-29-2008, 09:22 PM
This is taking much longer than I thought but I'm still working on it.

AHO
12-29-2008, 09:25 PM
This is taking much longer than I thought but I'm still working on it.

What excactly are you trying to do at the moment?

Sgt.Schnitzel
12-29-2008, 09:32 PM
Never mind it worked!!! Haha!!!. But I need to do some retouching.

Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles.

AHO
12-29-2008, 09:37 PM
Never mind it worked!!! Haha!!!. But I need to do some retouching.

Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles.

Congratulations. But is the Zis in training level also replaced?

Sgt.Schnitzel
12-29-2008, 10:27 PM
Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.

It looks a little better now I think.

AHO
12-29-2008, 10:43 PM
Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.

It looks a little better now I think.

Use the shadvs decompiler copy and paste the zis entry and rename it to
zis2. Replace all references for the model file with another name e.g. zis2.smf
copy your modified model file to this name.

Now you just use the script command for spawning ;)
Et voilà a second Zis is there :)

Sgt.Schnitzel
12-29-2008, 10:59 PM
doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.

Forget it wasn't a good idea to begin with.

AHO
12-30-2008, 01:09 PM
doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.

Forget it wasn't a good idea to begin with.

I do not agree. The idea is good.
But it seems you made a mistake
When copying and pasting. Perhaps
you did not modified the references
Inside the shadvs correctly because
There must be two entries with the
Reference to the model.

It must function because I did
this many times with NPCs and
It is the same procedure...

Sgt.Schnitzel
01-01-2009, 12:45 AM
Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.

Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy.

// edit

I don't know if you covered this but there needs to be a few more Medikits on each map.

AHO
01-01-2009, 09:20 PM
Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.

You must made an mistake, because it must function. Also corrupt
shadvs files make the game crash, I encoutered this many times.
Anyway, forget it.



Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy.
Really? I think it is ok. You do not use the car all the time, so it is not
that important...



// edit

I don't know if you covered this but there needs to be a few more Medikits on each map.

I put some medikits into the inventory of some NPCs earier before. I also
enabled a medi kit in the equipment selection screen in one of the levels,
where it was missing.

I did not spawned some, because at that time I did not know, how to
acquire coordinates.

Any ideas where I could spawn some?

Sgt.Schnitzel
01-01-2009, 10:23 PM
Storage buildings are good for placing medikits. They are best placed on the boxes.

I really can't think of anything else. If you could get rid of the cutscenes it would be good because they just take up time.

AHO
01-01-2009, 10:39 PM
Storage buildings are good for placing medikits. They are best placed on the boxes. .
OK Thanks.


I really can't think of anything else. If you could get rid of the cutscenes it would be good because they just take up time.

Well my aim is to improve the game, not to crop it. So the cutscenes will stay.


But If you want to remove it then do following:
Open the text file: \Scripts\startup.shad
Add the following command to the end: setv cl_skiprolik true
save the file
start game
The file is the automatic startup script, so the commands inside
have permanent effect as long you do not remove them.

The commands are standard console commands, so you can also
use cheat codes etc.

Have fun
AHO

Sgt.Schnitzel
01-03-2009, 01:17 PM
Also try to place a german backpack in some of the open levels besides enemy soldiers or inside buildings.

AHO
01-03-2009, 03:02 PM
Also try to place a german backpack in some of the open levels besides enemy soldiers or inside buildings.

Which level and place would you suggest?

AHO
01-03-2009, 04:00 PM
You all know my modification of the kissing couple in hotel.
I can replace the man with another woman.

What do you think?

See test pictures below!

Liz Shaw
01-03-2009, 06:57 PM
You all know my modification of the kissing couple in hotel.
I can replace the man with another woman.

Well, it's better than a guard, but what the HELL???;)

Sgt.Schnitzel
01-03-2009, 06:58 PM
You all know my modification of the kissing couple in hotel.
I can replace the man with another woman.

What do you think?

See test pictures below!

no comment




next topic

Ok concerning the German backpack, you should place one or two inside storage buildings besides boxes. try placing one besides soldiers who are leaning against walls. Place them also in sleeping rooms. there should be at east two or three in each level that is open (Outside levels).

AHO
01-03-2009, 07:19 PM
The clothes of the courier in level "Wintercold" looked to much like a
soviet uniform so I changed the colors. I also removed the red star from
the hat.

This was necessary because it would be unlogical, that a soviet soldier
would enter a occupied city in enemy's uniform!

Pic #1 Original clothes
Pic #2-4 New colors

----

forlik
01-03-2009, 07:57 PM
I can replace the man with another woman. What do you think?
Your next step will be a couple of kissing german soldiers? :mrgreen:

This was necessary because it would be unlogical, that a soviet soldier would enter a occupied city in enemy's uniform!
Sure! Red star was absolutely unlogical (also, as a martial cloak).

AHO
01-03-2009, 08:05 PM
Do you wanna drive a tank?

No comment! :cool::cool::cool:

....

Sgt.Schnitzel
01-03-2009, 08:16 PM
Do the treads rotate?

Does the puma work also?

AHO
01-03-2009, 08:19 PM
Do the treads rotate?
Does the puma work also?

At the momentI dunno anything. Thre are many bugs, but also many
options in vehicles.shadvs. Maybe I be able to make the Tanks and the
sdkfz251 drivable.

Lets see...

Edit://
The sdkfz251 works
The sdkf puma not!

warrant officer
01-03-2009, 08:34 PM
Do you wanna drive a tank?
No comment! :cool::cool::cool:
O, my God! :) Will you make the shooting machine gun?

AHO
01-03-2009, 09:01 PM
Do you wanna drive a Lenin?

Unfortunately it does not work properly
See picture #2

You can also drive other objects even the Lenin statue. :)
....

forlik
01-03-2009, 09:07 PM
Do you wanna drive a Lenin?


LOL!!!
AHO, what kind of cigarettes have you smoke today? :mrgreen:

AHO
01-03-2009, 09:09 PM
LOL!!!
AHO, what kind of cigarettes have you smoke today? :mrgreen:

I do'nt know KASBEK or BJELOMORSKAJA ;)

forlik
01-03-2009, 09:19 PM
I do'nt know KASBEK or BJELOMORSKAJA ;)

It seems that you have bought something else :mrgreen:

Sgt.Schnitzel
01-03-2009, 09:21 PM
Do you wanna drive a Lenin?

Unfortunately it does not work properly
See picture #2

You can also drive other objects even the Lenin statue. :)
....

You should make a youtube video!!!!!!

Lenin statue chasing German soldiers!!!!!!!!!!!!!!!!!!

AHO
01-03-2009, 09:24 PM
You should make a youtube video!!!!!!

Lenin statue chasing German soldiers!!!!!!!!!!!!!!!!!!

*LOL* Lenin's late revenge ;)

hykao
01-04-2009, 12:33 AM
I do'nt know KASBEK or BJELOMORSKAJA ;)

Oh man...that Беломорканал (Belomorkanal = White Sea Canal) is hell strong...I've smoked yet...long time ago...but I remember it was hell strong...I almost spat my lung out... :grin:

Sgt.Schnitzel
01-04-2009, 12:37 AM
It would be cool if the player can be allowed to go the village on the other side of the river in Paycheck. Is it possible to expand mission boundaries?

AHO
01-04-2009, 02:30 PM
It would be cool if the player can be allowed to go the village on the other side of the river in Paycheck. Is it possible to expand mission boundaries?

Only if you have got the map editor.
There is also a region in level Wintercold,
Which you cannot enter.

AHO
01-04-2009, 08:29 PM
Machine Gun

According of an idea of Warrant Officer (reported to me by forlik)
I tested it an it seems to be possible to use the machine gun (MG42).

There are two ways to add it to the game:


By replacing it with an existing weapon e.g. Mosin Sniper with
Silencer, because there are two of them available.

Bug: In inventory selection screen and in inventory there will be
still the pictures of the Mosin.

By creating a new weapon in weapons.shadvs.
Bug: This weapon is only available in levels where you can pick it up
I tested version #1 and it worked. I will test #2 because this seems to
be the cleanest method.

I just need some infos about the weapon (weight etc.) but I will ask
later, when I analyzed the shadvs.

-------------

forlik
01-04-2009, 08:38 PM
According of an idea of forlik I tested it an it seems to be possible to use the machine gun (MG42).

Congratulations! But that's not my idea. I'm only translate it to english and sent to you ;)

AHO
01-04-2009, 08:45 PM
A question:

Was the ZIS truck only used by soviet army or where there
civil version at that time. If yes which color?

AHO
01-04-2009, 08:55 PM
MG 42

Method #2 worked. The weapon is now fully spawnable. Also via console.
Only Bug: The inventory picture. But I will work on it. But the TGA image
is tricky....

Edit:// I succeeded in adding a MG42 picture to the inventory & selection screen.
But the other pictures now become dirty. TGA with saved marks are hard to handle...
But I will try...

Sgt.Schnitzel
01-04-2009, 09:35 PM
A question:

Was the ZIS truck only used by soviet army or where there
civil version at that time. If yes which color?

Yes there is its called the Ford AA.

Colours? Probably many.

http://en.wikipedia.org/wiki/Ford_AA

AHO
01-04-2009, 09:36 PM
Yes there is its called the Ford AA.

Colours? Probably many.

http://en.wikipedia.org/wiki/Ford_AA


No I meant a civil SOVIET ZIS. Thats an american Ford!

Sgt.Schnitzel
01-04-2009, 09:38 PM
No I meant a civil SOVIET ZIS. Thats an american Ford!

The ZIS is an Armerican Ford!

AHO
01-04-2009, 09:39 PM
The ZIS is an Armerican Ford!

WHAAAT!?!
Damned capitalist Soviets ;)

Whas it used by soviet civilists?