View Full Version : Getting closer...
Viking
08-08-2008, 06:21 PM
Certainly getting closer but not quite there yet! http://www.biosmagazine.co.uk/rev.php?id=785
Resolution is too small at 1024x768 but hopefully by the time we have BoB it will have improved, anyone tried these yet?
Viking
Chivas
08-08-2008, 06:36 PM
Interesting. The resolution is ok as I have to fly at that res to spot the dots on-line.
Intel 6850 @3.8gig
4gigs of Corsair DDR2-1066 PC 8500
Nvidia 7900GTX
Samsung T260 25.5"LCD
MSFF2
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Aviator Button Bay
zapatista
08-09-2008, 03:58 AM
the 32 degree FoV it has now is to limiting, you'd hope for something closer to 90 degrees for most gaming.
good to see some companies are still working on those VR headsets, as the technology evolves it might become a good alternative.
K_Freddie
08-09-2008, 09:37 PM
Guys/girls..I have one of these goodies.
The VR920 has a PHYSICAL resolution of 640x480 - period
This 1024x768 is a interpolation of that physical res, so it looks smudgey. and you will not see a Spit wing even if it was right next to you !!!
I've already enquired about 800x600 and 1024x768 PHYSICAL resolution from the manufacturers of Vusixs goggles and they are big $$$$$. so don't expect anything soon from this lot.
Bubble burst
:(
MaXMhZ
08-09-2008, 10:00 PM
These things will only work with nVidia cards that use the special stereoscopic 3D drivers.
Just forget them. Nice gadgets, very expoensive and completely unusable, just like 3D shutter glasses.
Who wants to drag a cable around that's plugged into your VGA adapter at the back of the box? Not me.
2Jasta11_Niederhoff
08-12-2008, 11:25 PM
How you can see the controllers (keyboard, buttons, etc) with a stuff like this?
Darkbluesky
11-09-2008, 08:17 AM
These things will only work with nVidia cards that use the special stereoscopic 3D drivers.
Just forget them. Nice gadgets, very expoensive and completely unusable, just like 3D shutter glasses.
Who wants to drag a cable around that's plugged into your VGA adapter at the back of the box? Not me.
I agree that 640x480 is very low, but 1024x768 is good one if you consider playing in 3D.
On the other hand I wonder if someone has REALLY tested IL2 1946 in 3D with shutter glasses here. Even in a old-good CRT of 19" is stunning to see all the cockpit in 3D, and to perceive the distances.
But if you are able, as I do, to play/test it in stereo3D in a 1.8-2.0 m wide projection screen with a "cheap" DLP projector, I can't imagine someone don't liking it. It's very simple to describe; you just feel you are flying, you just can feel the altitude perfectly and you just can feel the size of the plane you are flying, not to mention the cockpit detail poping out the screen... Add to that to be able to estimate distances (to runway, objectives, other aircrafts) accurately... Definately shutter glasses (or equivalent system) worth every dollar/euro you put on them.
I'd be glad to show that to some IL2 fan.
And now with the boost to stereoscopy that Nvidia (mainly) and AMD (Ati) are producing, with new drivers, glasses (wireless and recharchable) and monitors (end of '08 beginnig '09), stereoscopic gaming will become more important. I hope SOW:BOB will be ready for it!
choctaw111
11-09-2008, 04:45 PM
How you can see the controllers (keyboard, buttons, etc) with a stuff like this?
I've got all my functions mapped to my buttons and sliders. I don't need to look to press the right ones. I feel it is the same with many of us. I don't even touch my keyboard.
KG26_Alpha
11-09-2008, 10:12 PM
"Unable to see the keyboard".
This is going to be the single failing of all VR headsets in the future unless they come up with a VR KB you can tap away on by staring and blinking at it :)
Hmmmm
US Patent 6388657 - Virtual reality keyboard system and method
Snuff_Pidgeon
11-10-2008, 04:29 AM
Still a way to go yet,last set i had drove me nuts! Its in little pieces now..
WTE_Galway
11-10-2008, 05:25 AM
IL2 has been notorious for problems with 3D drivers. For some it worked brilliantly first go. On the other hand a lot of people had trouble getting shutter glasses to work with IL2 at all.
Hopefully SOW will be more compatible with 3D hardware.
Darkbluesky
11-10-2008, 08:48 AM
Yep it is known about these problems, but they are solved if you use OpenGL and with 16x.xx drivers (remember to clean correctly the previous drivers installation, it IS VERY IMPORTANT: boot safe mode, uninstall, clean sweeper, driver cleaner, install new ones, boot normal mode) it works flawlessly BUT in Excellent mode, not Perfect mode, at least for me. Anyway, I trade Perfect mode for 3D without hesitating.
In fact I put some months ago a question to Oleg in the main topic of this forum about SOW:Bob 3D support, but he didn't answer, I think (?). I would love that it was supported. I would love to hear Oleg about that! In fact, seeing the times ahead it seems some fault to don't support it...
Insuber
11-11-2008, 05:33 PM
Guys/girls..I have one of these goodies.
The VR920 has a PHYSICAL resolution of 640x480 - period
This 1024x768 is a interpolation of that physical res, so it looks smudgey. and you will not see a Spit wing even if it was right next to you !!!
I've already enquired about 800x600 and 1024x768 PHYSICAL resolution from the manufacturers of Vusixs goggles and they are big $$$$$. so don't expect anything soon from this lot.
Bubble burst
:(
Hi K_Freddie,
The reviewers said good things about them when used with X-Wings, maybe there is an issue with Il-2 drivers, did you try them with MS FS or X-Wings?
Bye,
Insuber
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