View Full Version : Matrox TripleHead2go
Kernalklink
08-01-2008, 09:22 PM
I read in Oleg's Answers that he is going to support this feature in SOW. This has made my whole year. If anyone has used this you know what I mean. Anyone that hasn't, I can only tell you that you are missing HALF of the experience of immersion that you can get from this sim. It was as much of a shock when I got it working as it was when I got my TRACKIR working. I am frankly really surprised that more people don't have it. This should be near the top of your list of hardware required. Not only do you get three monitors but you get your FOV expanded by 2/3. Think about that for a minute. I bet most people read this quickly and go"that's interesting, I can't afford it right now" or "to much trouble to set it up" or "I am used to my set-up I have now". If any of that sounds like you, too bad. But the guys that are looking for an edge over there adversaries or want to move toward realism, for the minimal investment you need, the return is unbelievable. I spent about $380 for the TRH2GO and I just pulled out some old monitors to try it. I didn't stop flying for 7 hours. Yes, it will work on just about any three monitors. It wont look right till you get three of the same but ou can fly till you do. I urge you guys to buy one and hook it up, you can always return it if you hate it. But having your wingman and enemy planes behind you visible, how much is that worth?
Troll2k
08-02-2008, 03:29 AM
So you are saying you got 1946 to work with the Matrox th2go without the wings pointing forward like a canard?
Can you post how you did it with settings? And maybe a screen shot of the settings.
zapatista
08-02-2008, 06:34 AM
sadly the problem with the TH2G is still its limited resolutions in a 3 monitor setup (max rez = 3 x 1280 x 1024, being equal to the resolution of 3x 19' lcd's), and the fact it still doesnt allow 3 digital widescreen LCD's to be used together (unless you run them at non native display resolutions). using 3x CRT's will give you a similar display to 1x 30' lcd, so not being able to use 3x widescreen lcd's is a problem with the matrox units, a single large lcd will give you a similar display area with much less hassle or cost involved.
as the previous poster mentioned, using 3x CRT's side by side with all FoV's set to 90 also produces an odd visual distortion, because the 3 monitors dont cover 3x 90 degrees of your physical field of view. setting the FoV to 30 for 3x 20 or 21' crt's would more accurately represent the total 90 FoV they represent in real life, which means that you'd fly with a 90 FoV setting in total (ie each crt would display a 30 FoV in il2), which represents the same physical display area as a single 30' lcd. so we come full circle again, the matrox units really need higher resolutions and true widescreen support to make best use of them.
my hope is that oleg will include a better version of "userender=3" option in BoB, compared to the limited version we currently have in il2 (which has some odd bugs like the flashing black cube on the left monitor). we can then use multiple gfx cards in our pc's to display 3x true widescreen lcd resolutions, without needing additional hardware like the matrox unit (and its display limitations). modern high end pc's with 2 good ati/geoforce cards could push the required pixels for 3x 1920x1200.
the question is... does oleg realize this is an important feature to include ? (similar question can be asked about devicelink). i would prefer one less flyable plane (like drop one of the italian models from the initial BoB release), and have his coders work on features that significantly increase/improve immersion on modern high end pc's.
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