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View Full Version : Just give us another paid add on to IL2


nearmiss
07-16-2008, 04:48 PM
I recall SOW was to release in November 2006. If you do some google you'll find there are still many references to 2006 release dates.

I would be very happy with the IL2 1946 if we just had an FMB equal to the old CFS2 Mission builder or Jane's WW2 Fighters mission builder.

The AAA devs are doing a world class job on map addons, exceptionally nice quality in most cases. Maps for IL2 was always a big problem, now that is resolved with MODS.

Oleg, think about it. Release another IL2 addon with a competent Full Mission Builder and some new planes.That would be a great finish for the IL2. It should also provide enough extra time to finish the SOW and still keep user interest.

E3 has come and gone, and it would appear SOW will not release this year from Ubisoft anyway. Ubisoft would have definitely shown the SOW at E3 if it was close to complete, because that is a very big show for Christmas buyers. Ubisoft are distributors/marketers and you can be assured they would have presented SOW at E3.

Feuerfalke
07-16-2008, 05:02 PM
Interesting - do you know why SOW has been pushed back for so long?

No?

Because of AEP, PacificFighters, PE2, 1946, loads of free patches and free addons. And you want another addon, so you have something to do while waiting? Makes no sense to me, as you'll wait a lot longer if they do another addon. ;)

And BTW. Maps were not a big problem with IL2. Making them in a way that the minimum requirements for the latest official release-version was and that goal was not met by the mods either. The maps are great, no doubt, but I don't recommend to run them on a machine that meets the minimum specifications for 1946 ;)

nearmiss
07-16-2008, 05:17 PM
Interesting - do you know why SOW has been pushed back for so long?

No?

Because of AEP, PacificFighters, PE2, 1946, loads of free patches and free addons. And you want another addon, so you have something to do while waiting? Makes no sense to me, as you'll wait a lot longer if they do another addon. ;)

And BTW. Maps were not a big problem with IL2. Making them in a way that the minimum requirements for the latest official release-version was and that goal was not met by the mods either. The maps are great, no doubt, but I don't recommend to run them on a machine that meets the minimum specifications for 1946 ;)

I think I hit a nerve. LOL

Currently, the Maps from Oleg and company suck compared to "the slot" and other AAA map addons. Yes, I agree when we had lower computer capacity for graphics the IL2 maps were fine.

We are in the now, so they suck now.

The FMB was always a stinker and is still a stinker. It wouldn't hurt to do a few things with it. Do you know there were always features in the FMB that were right in the code that could have saved mission builders hours of work. CHeck out the FMB+ on AAA site, if you don't believe me. Why they weren't included is beyond me. :rolleyes:

I don't think it would take that much programming time to give us a competent mission builder either.

Surely you don't think hanging around here and talking to ourselves about mostly nothing is going to expedite the process of finishing SOW?

:-P

Feuerfalke
07-16-2008, 05:40 PM
I think I hit a nerve. LOL

Currently, the Maps from Oleg and company suck compared to "the slot" and other AAA map addons. Yes, I agree when we had lower computer capacity for graphics the IL2 maps were fine.

We are in the now, so they suck now.

The FMB was always a stinker and is still a stinker. It wouldn't hurt to do a few things with it. Do you know there were always features in the FMB that were right in the code that could have saved mission builders hours of work. CHeck out the FMB+ on AAA site, if you don't believe me. Why they weren't included is beyond me. :rolleyes:

I don't think it would take that much programming time to give us a competent mission builder either.

Surely you don't think hanging around here and talking to ourselves about mostly nothing is going to expedite the process of finishing SOW?

:-P

I think that is the point: You and I are in the now. Many are not. Any in this niche you can't go for the hardware-freaks. You also got to consider those going to the software-pyramid to buy games like 1946 - and those are rarely the guys who have a 1000$ PC.

;)

Besides that, I really wonder. If you guys think those mods are so damn awful everybody's got to use them, why don't you just play the friggin' modded game and be all happy about it, instead of posting here? :eek:

nearmiss
07-16-2008, 09:14 PM
I think that is the point: You and I are in the now. Many are not. Any in this niche you can't go for the hardware-freaks. You also got to consider those going to the software-pyramid to buy games like 1946 - and those are rarely the guys who have a 1000$ PC.

;)

Besides that, I really wonder. If you guys think those mods are so damn awful everybody's got to use them, why don't you just play the friggin' modded game and be all happy about it, instead of posting here? :eek:

I don't want you to think I'm arguing with you. Also, I haven't developed any mods... just don't have the time.

IMO, the MODS are a departure from basic IL2 series that is probably not that big an improvement in the IL2 for most users.

"The Slot" is the most friggin' awesome addon I could have ever imagined. There are numerous maps of the area covered, with airbases historically placed at specific times. This way the player is NOT flying over late war airbases when he is doing a 1942 mission. The Slot was also very carefully developed with similar to historical object placement throughout the maps. This is a real labor of love for a great sim, and I think that is the best way to describe it. The developers of the slot have done credit to Oleg and IL2.

I use only three addons (slot,FMB+ and switcher) - the switcher from 4.08 to 4.09 with and without Mods. This takes all the pain out of trying to maintain integrity of a standard IL2 version and IL2 with mods applied. I'm not sold on all the whistles and bells created by MODS. I do respect all the great efforts by MOD devs to create a more immersive and exciting experience with the IL2 series. There is no harm done as far as I can tell. It doesn't bother me that someone wants to fly a mod aircraft that doesn't have exact flight modeling for the specific aircraft, since MOD aircraft just look like what they're supposed to be.

I thought Oleg planned to release IL2 to the world anyway... before long. It wouldn't hurt if he just opened up and let the source code out. The IL2 will never be an SOW from all I've seen and read...Il2's 8 polygons are a long way from SOW's 16 polygons, etc.

Chivas
07-16-2008, 10:19 PM
I haven't seen anything from the mods that even comes close to the Slovakia map. All I've seen from Map Mod screenshots are very sparcely populated areas with some interesting airbases.

WTE_Galway
07-17-2008, 12:08 AM
One of the great things about IL2 over the years is that Oleg has had a policy of doing updates (including new planesets and maps) for free and only charging for major new versions.

At a time when you paid $50 US for one aircraft for the MS products, Il2 was getting free patches with half a dozen or more new planes.

It would seem that Oleg and his crew simply do not have the time to produce a new version up to the standard that Oleg requires for a "paid" add on.

LEXX
07-17-2008, 02:22 AM
nearmiss, Oleg said you will get the FMB Triggers in BoB And Beyond, which is what you always asked for...you got it, just not today. Until you get the Beyond theater you want most, you can try the more advanced working FMB+ from AAA modders.

Unless Oleg can make a profit from yet another this time for real "last" final FB update, BoB And Beyond and Luthier Korea (and beyond too???), even if delayed, is far more imporant.

nearmiss
07-17-2008, 02:47 AM
I haven't seen anything from the mods that even comes close to the Slovakia map. All I've seen from Map Mod screenshots are very sparcely populated areas with some interesting airbases.

Sorry, I haven't ever run anything using the Slovakia Map. Have you run anything using "the slot"?

I've read plenty of good things about the Slovakia Map, but I've been into the Pacific War for the past two years for the most part.

Chivas
07-17-2008, 05:03 AM
Sorry, I haven't ever run anything using the Slovakia Map. Have you run anything using "the slot"?

I've read plenty of good things about the Slovakia Map, but I've been into the Pacific War for the past two years for the most part.

I haven't downloaded any of the Mod Maps, just checked out the screenshots. I hear people speak highly of the Slot map, but would imagine its an accurately laid out map with alot of jungle and a few airfields. I'm more interested in the Channel area maps, but it seems to me that there is alot of work to be done to flesh them out with too few people and not enough mapping tools. Even the existing builders are not interested in filling out the maps in order to save frame rates.

I'm interested in having the SOW series for the far more advanced maps, fm, dm, etc. There the modders will be given the proper tools to create more immersive additions on the SOW engine. Any more developer additions to the IL-2 series will be counter productive to combat flight simming.

WTE_Galway
07-17-2008, 06:33 AM
Sorry, I haven't ever run anything using the Slovakia Map. Have you run anything using "the slot"?

I've read plenty of good things about the Slovakia Map, but I've been into the Pacific War for the past two years for the most part.

The slovakia map is very impressive in terms of detail and immersion factor. It will be great for building missions. It has so much detail that it was made with a separate online version with 30% less objects.

I do not fly online these days but in terms of my recollection of online furball dogfight servers I do sometimes wonder why they bother with scenery at all. It used to be more liek playing the old Wing Commander space game. What I can see is the open grass field runway-less home bases (BoB style) which allowing multiple planes to take off simultaneously being something of a riot online --- WEP, throttle, GO ... "woops someone coming the other way".

Thunderbolt56
07-17-2008, 01:03 PM
I'm interested in having the SOW series for the far more advanced maps, fm, dm, etc.


Exactly.

Asheshouse
07-17-2008, 02:09 PM
I think that is the point: You and I are in the now. Many are not. Any in this niche you can't go for the hardware-freaks. You also got to consider those going to the software-pyramid to buy games like 1946 - and those are rarely the guys who have a 1000$ PC.

Oh hell! Does that mean with my low spec machine (2GHz) I wont be able to run any of these new maps that are being talked about? :wink:

nearmiss
07-17-2008, 03:33 PM
I haven't downloaded any of the Mod Maps, just checked out the screenshots. I hear people speak highly of the Slot map, but would imagine its an accurately laid out map with alot of jungle and a few airfields. I'm more interested in the Channel area maps, but it seems to me that there is alot of work to be done to flesh them out with too few people and not enough mapping tools. Even the existing builders are not interested in filling out the maps in order to save frame rates.

I'm interested in having the SOW series for the far more advanced maps, fm, dm, etc. There the modders will be given the proper tools to create more immersive additions on the SOW engine. Any more developer additions to the IL-2 series will be counter productive to combat flight simming.

I hope your SOW expectations are fulfilled along with mine. I think we're all hoping for a good success for Oleg and a great Combat flight sim for ourselves.

There is still alot of interest in Il2 as it is at AAA site and Hyperlobby.

Chivas
07-17-2008, 03:53 PM
I hope your SOW expectations are fulfilled along with mine. I think we're all hoping for a good success for Oleg and a great Combat flight sim for ourselves.

There is still alot of interest in Il2 as it is at AAA site and Hyperlobby.i

I hope so too. As far as terrain goes I was expecting something like what we've seen in the BOP screenshots. The developers indicated SOW will be even better, and I have no reason to doubt it.
Yes there is alot of interest in the IL2 mod sites and people are very up on what they see the mods creating. Some posters even suggesting that Oleg will have trouble competing. They are fastly underestimating what we are going to see in the SOW series. I suggest it won't be long before these mod sites will become as busy as similiar EAW and CFS mod sites after the release of SOW.

Windturbin
07-17-2008, 07:32 PM
Just give us another paid add on to IL2

I'd pay $100 right now for a correct TH2G wide screen FOV setting! Just tell me were to mail the check Oleg!

MOH_Hirth
07-26-2008, 11:26 PM
Was IL-2 for console wath delay SOW, but im not upset with, this will call a new generation to the simulators, SOW is waiting a new "Challeger" (CFS 5), IL-2 still being the best, so why 1C start SOW now? 1C now is like "Rock Star", they are "Rich and famous" and dont want do nothing! LOL!

Why they cant sell to us a FM revision? This is a precious, only they can do.

I am wait so time SOW, i am forgeting SOW... only when CFS 5 win IL-2...

vtrelut
07-27-2008, 12:43 AM
Hello Guys,

IMHO, it may not be useful to flood Oleg and his team with such questions, requests, etc.:confused:

We have plenty of paid add-ons as well as freeware add-ons to play with IL-2 1946, for years. New skins, campaigns, missions, etc. roll out every week. :-P There is a huge choice and I know that I will never play all of the stuff I installed, because it would take me decades.:) There are some aircraft which I never tried to fly, or which I never encountered as AI, although I know they are there. There are maps I never used yet, such as the Kiev map. So with such a huge choice and plenty of stuff on my plate, in the kitchen and in the fridge for years, I am quite happy.:grin:

I will just patiently play, build campaigns and try new things with the game, and be happy when the final 4.09m is released, and even more so when SOW is available. Until then, I trust that developers are very busy and I suggest they can concentrate on what they do.:-);)

Cheers,

Vince

flyingbullseye
07-27-2008, 04:44 PM
Hey guys, this is just a thought (rhetorical as it may be) but instead of another paid addon for a sim that is no longer being professionally worked on, if part of the idea behind the paid addon is to financially help Oleg, why not just donate the price of the addon to 1C to help speed along the development of BOB?

Golf Pro
07-27-2008, 09:27 PM
Well, as regards AAA maps, I like what they are doing, but nothing ever seems to get past the beta stage. The only finalised maps are reskins of current maps. There's a Malta map that's been beta for, like, months. The Slot is still beta as well.

Also, if you weren't there from the beginning, it's the devil's own job to figure out what you have to download before you can download before you can download the (beta) file you might want. I think a lot of the initial excitement is dying from the mod scene, as there are relatively few finished projects, and there's no easy entry point for newcomers.

Rama
07-27-2008, 11:12 PM
Mmmmm..... do peoples at AAA start to realise that developping new maps with all that it need takes a looooooooong time????

.... Something known since years (since third parties developped new maps... starting with Ian Boys....)

nearmiss
07-28-2008, 02:12 AM
Well, as regards AAA maps, I like what they are doing, but nothing ever seems to get past the beta stage. The only finalised maps are reskins of current maps. There's a Malta map that's been beta for, like, months. The Slot is still beta as well.

Also, if you weren't there from the beginning, it's the devil's own job to figure out what you have to download before you can download before you can download the (beta) file you might want. I think a lot of the initial excitement is dying from the mod scene, as there are relatively few finished projects, and there's no easy entry point for newcomers.

Beta, Alpha, Gamma, Theta...

What difference does it make. I've always viewed beta as a software that is pretty well finished, except the author was reluctant to call it finished. Why, because it might fracture his ego or he might be chastised for announcing a finished product. LOL

Seriously, I've seen software in beta for years.

I suggest not to be picking on anyone at AAA. They are giving you a lot more than any of us could have ever expected and of excellent quality as well.

I luv it beta or zheta....

Sunchaser
07-28-2008, 04:06 AM
Well, as regards AAA maps, I like what they are doing, but nothing ever seems to get past the beta stage. The only finalised maps are reskins of current maps. There's a Malta map that's been beta for, like, months. The Slot is still beta as well.

Also, if you weren't there from the beginning, it's the devil's own job to figure out what you have to download before you can download before you can download the (beta) file you might want. I think a lot of the initial excitement is dying from the mod scene, as there are relatively few finished projects, and there's no easy entry point for newcomers.

Not so, The Slot is full release as are several others including the Malta and Italy Africa Greece and campaigns are well underway for them. Reskins are plentiful, as you said but very well done.

I do agree it is tough to find stuff if you are new there, it is tough even if you have been there a long time but there are many finished projects and there is an easy entry point for new users, just gotta look for it.

Still looking forward to SOW/BOB though.

Thrud
07-31-2008, 12:30 AM
version 1.1 of the slot is out today, it seems.