PDA

View Full Version : Bugs Thread


Pages : [1] 2 3 4 5

camelotcrusade
10-26-2012, 10:07 PM
Note: This post is no longer being updated. If a new post is created with up-to-date information I will link to it here.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
02-Nov: Patch 1 released, notes here (http://forum.1cpublishing.eu/showthread.php?t=35620)!
09-Nov: Patch 2 released, build 6246, notes here (http://forum.1cpublishing.eu/showpost.php?p=479349&postcount=61)!
20-Nov: Patch 3 released, build 6249, notes here (http://forum.1cpublishing.eu/showpost.php?p=482647&postcount=77).
06-Dec: Patch 4 released, build 6250, notes here (http://forum.1cpublishing.eu/showpost.php?p=485745&postcount=101).
29-Jan: Patch 5 released, build 6250, notes here (http://forum.1cpublishing.eu/showpost.php?p=495956&postcount=137). A subsequent hotfix was also released, notes are here (http://forum.1cpublishing.eu/showpost.php?p=496881&postcount=1055).
Fixes and bugs in these patches which were not originally reported have not been retroactively added here.

There are also numerous unofficial fixes (http://forum.1cpublishing.eu/showthread.php?t=35494) created by the community - entries below in green have fixes available. Please note the unofficial fixes are not compatible with an unpatched game. An improved translation and tooltip/description clarity mod is also available here (http://forum.1cpublishing.eu/showthread.php?t=35514). The language mod is compatible with all versions.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Getting Crashes? Here is a workaround that some people reported as helping: Add -dev to a shortcut of the EXE. If possible/necessary on your system, set the shortcut to run in administrator mode. When you encounter a freeze, just alt tab to close the error message. Another reason for crashes is the skald and/or the ice dragon. Patch 2 (which automatically applies via Steam) or avoiding these units will correct this problem.

This is our official bug reporting post. To report a bug, reply to this thread and note whether you are patched and/or any community fixes. You can also search this thread (http://forum.1cpublishing.eu/showthread.php?t=35325&nojs=1#goto_threadsearch). You will find all bugs reported here with the newest bugs listed first, as follows:

Black: Reported Bugs
Green: Reported Bugs with an Unofficial Fix. Unofficial fixes are collected here (http://forum.1cpublishing.eu/showthread.php?t=35494).
Gray: Patched Bugs. Update: Fixed bugs moved to post #3 (Update: Fixed bugs moved to post #3 due to size limits on the original post.) due to size limits on the original post.

Hero Skills

Transmute gives double mana from traps: Build 6249. Killing a stack with trap gives transmute mana twice.
Jarl skill adding its bonuses together: It should give 1% more leadership at level 1, 3% at level 2, and 5% at level 3. Instead it gives 1% at level 1, 4% (1%+3%) at level 2, and 9% (1%+3%+5%) at level 3. If this is intentional the description should be updated to say bonuses are cumulative.
Warriors of Valhalla works on plot kills: When the story/plot takes away an entire troop it Warriors of Valhalla will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.


Olaf and Valkyrie Rage Abilities
Valkyrie Gifts counter doesn't reset after loading: Build 6250. Some players have reported an issue where you can sacrifice items to valkyries, load the game, and still get credit for the items you sacrified before. For example, if you need to give 5 items for the next tier you could give 4, load it, and then just give 1 item to get to the next tier.
Christa's Gift Problems: Build 6250. Three issues have been reported with this ability. 1) As of the latest patch it's not working at all. Enemies show the debuff Greed's Curse then walk by right it. 2) It can hang up indefinitely. If it's at level 2+ and the first mob gets attracted to the gift but is blocked by another mob, the game will hang up indefinitely. The game can also hang up if the gold is 2 spaces away even if there is a clear path. 3) It rarely affects level 3 units even at rank 1. It has been confirmed to affect sea dogs and vampires this way.
Regina's Messenger delays turn: Build 6249. Using Regina's messenger delay's the active unit's right after it is cast. Once the golem appear, the next unit in the turn order will go instead, and immediately after that the original unit will act. Example: Summon golem on griffon's turn. Maidens are suddenly active once the golem appears (they were unit #2), and the griffons will go next.
Rage abilities causing battle to hang up: So far, two situations are causing battle to hang up after the use of a rage ability. 1) They are using a rage ability to destroy a skeleton coffin battle obstacle and 2) using a second rage ability in the same turn as a result of the Runic Power skill. This bug will be updated when more information is known.
No Olaf Rage skills used in autocombat: We are not seeing Olaf use his personal rage skills in autocombat. Is this intentional?
Hilda's Arrows + Ice Prison exploit. If a target is hit with the Ice Prison spell, and then you break the prison with the Arrows rage ability, the entire stack will be annihilated and replaced with a charger.


Spells
Magic Missile not 150% on Soothsayers: Build 6250. Are Soothsayer's not coded as magic users for the purposes of taking extra damage from this spell?
Spear of rage on a sheep unit can cause a crash: Build 6250. Some players are reporting using a Warrior Maiden's spear of rage ability on a sheeped unit can cause a crash.
Area affect spells sometimes cause no damage: Build 6250. Sometimes multi-cell targeting spells such as fire rain and blizzard cause no damage. Nothing will happen other than the animation playing; no damage and no mana cost. Casting it on a different range of cells can make it behave normally. It seems to happen most frequently on large maps, especially in gremlin tower battles.
Enemy summoned phoenixes unattackable after resurrecting: Build 6250. If an enemy hero summons a phoenix and it resurrects during the battle it becomes unattackable. More info and screenshot here (http://forum.1cpublishing.eu/showpost.php?p=488584&postcount=942) and here (http://forum.1cpublishing.eu/showpost.php?p=490960&postcount=998).
Kamikaze hang up: Build 6250. When you destroy a "kamikazed" stack, the bomb may fail to detonate and instead hovers above the hex where the stack is. The game freezes before the next turn begins, eventually crashing.
Fading chargers: Build 6250. After using Runic Word or Chargers the balls of rage or mana become much harder to see after a few rounds. In fact, they start to turn invisible yet there are still there.
Book of Evil issues: Build 6250. The spellbook is not showing the impact of the creator skill on book of evil. Drain is still too weak to use. Drain requires consuming a friendly stack whose health does not exceed the Book of Evil's. However, the book's health is low you typically won't have a stack with so few hitpoints. Perhaps it should simply inflict damage equal to its health to make it usable.
Sonic boom pushing Loki causes hang up: Sonic Boom can push Loki over the screen, causing him to reappear on the other side of the battlefield.
He is turned around and when he moves again to the original starting position, the game will hang up. Loki should probably be immune to pushback.
Pushing into a trap spell causes errors: Pushing an enemy into a trap with an ability or spell (as opposed to the enemy walking on it) has been reported to cause problems. Sometimes it trigges the damage and not the loss of action points. Other times nothing happens at all and game hangs up with an hour glass. Can be tested with teleport, vortex, lord of the north, sonic boom, etc.
Trap + Thread of Life = Crash: If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. See here (http://forum.1cpublishing.eu/showpost.php?p=475353&postcount=200) for details and save.
Timeless may not actually work: Timeless can show spells persisting beyond their duration but it doesn't apply the actual benefit of those spells. For example it shows Divine armor as active but you aren't getting any resistance from it. Full example here (http://forum.1cpublishing.eu/showpost.php?p=476005&postcount=267).
Extra Armageddon Scroll: Purchasing the spell in Greenwort with a full spellbook says you don't have room but gives it to you anyway and leaves the only copy of the scroll in the shop.
Fear doesn't always work: Build 6250. We've seen two cases so far where ranged units have attacked units higher level than they are. In both cases there were no equal or lower level units for the feared unit to attack. Slinger shot a dragon and orc catapults shot a soothsayer, both when feared.


Text, Menus and Tooltips
Note: An unofficial mod that clarifies various descriptions and tooltips is available here (http://forum.1cpublishing.eu/showthread.php?t=35514). It fixes a large number of small errors in descriptions and tooltips which are listed in that thread instead of below. Items in green below refer to this mod, not the unofficial fixes by Bhuric.

Optimization module resistance: Build 6250. The description of the item Optimization Module [droid_card_best] should be changed from "+25% Resistance of Droids"
to "+25% Magic Resistance to Droids." Source: rbonus=magic,25,0,0,-100,0,0.
Ogre Club description is incomplete: Build 6250. The ogre club should fully read: +4 Attack and +20% Physical Damage to Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.
Viking shield lists wrong upgrade item: Build 6250. The Viking Shield has the wrong item listed in the Upgrade list. It lists Leather Shield as the item it is upgraded from, but it is upgraded from the item Shield. Code fix and explanation here (http://forum.1cpublishing.eu/showpost.php?p=490757&postcount=997).
Inquisitors do more damage than listed to undead: Build 6250. It appears inquisitors have an undocumented 30% damage bonus to undead.
Berserker damage incorrectly listed: Build 6249. Berserkers do 4-7 + 3-5 damage when attacking, and 3-5 when retaliating. None of these are the 4-5 damage that the game claims they do. Since 3-5 is shown in their shock shield ability, the shown damage should be changed to 4-7.
Arenaline talents disappear in combat: When orc units do not have enough adrenaline to use a talent in combat these talents will disappear from their information screens and from the use ability screens. They should stay active at all times.
Crafting scrolls missing item level: Since artifactor skill limits you to items of level 1-2,1-3, or 1-4 the scrolls should tell you what level items they can make so you know what level of artifactor you need to create it.
A Christa's Gift upgrade has poor description: It simply says "Increase gold" (post-patch). I believe it should say "Increases the amount of gold added to the pile. Cost increases to 14 Rage."
Missing Dialog with Tormund the Fierce: When talking to your father after the initial quests are done, two of the dialog choices simply exit the dialog and don't produce any text. They are: "I want to recruit an army of our finest soldiers!" and "Father tell me about the amulet."
Tooltip for Valkyrie Rest Timers:The 'rest' times on your Valkyrie powers tool tip takes into account the Rage Ready skill, but in reality that only effects your special Viking powers, not Valkyrie ones.
Valkyrie Rage amulet xp bar: Not a bug but an omission. After combat (long version) you can see a meter indicating how much experience this amulet has (so you know when you are close to a level). However, you can't see it except in the after-battle screen, such as from the inventory. Please add the amulet xp bar to the hero screen or another way to access it.
Song of Midgard tooltip clarification: The description says it has a chance to give all your units +1 morale. Then it says "morale will increase by at least 1." The code shows it will impact the first unit with the lowest morale on failure, so it should read instead: "Otherwise, the first troop with the lowest morale will get the bonus."
Wild call is instant and two-way: Wild Call also does not take your turn to use and should say so in the description. Furthermore, the summoned units transfer half of the damage they take to the Orc Hunter (as well as the other way around). The description should clarify it's two-way (assuming this is working as intended). Finally, the damage inflicted due to life link is not recorded in the combat log (but you will see it happen anyway).
Description updates to Awards: Trapper, Favored of the Valkyries, Acolyte of Odin: They are working but need to be clarified. Trapper only works when the stack dies as a result of a trap. Favored of the Valkyries keeps track of the number of out of combat Valkyrie abilities that you use, and Acolyte of Odin only update when you destroy an enemy stack with a spell.
Scroll creation with the crow missing notifications: Using the crow to scribe wanderer scrolls fails to tell you that it costs crystals to scribe scrolls. It also doesn't tell you many battles need to happen before you receive it, though this may be intentional.


Maps
Note: If you are having trouble clicking into an area, try using the arrow keys to walk there.

Egilstadir perpetual quest flag: Build 6250. On Riftlands, king Asvald's castle, Egilstadir, will display indefinitely a quest flag, even though he offers no new quest. Might be related to the pirate ship hero roaming aroung Riftlands, who's apparently not attached to any quest.
Iaccessible or hard to reach map locations: Build 6250. A skeleton right next to Egilstadir on Riftlands, the other in the Verlon Wastelands and a spider's nest right next an Altar of Knowledge that's very close to the merchant Rotten Hake (raider's hangout location or stash as marked on the map). Screenshots here (http://forum.1cpublishing.eu/showpost.php?p=488602&postcount=943).
Inconsistent player icon in New Kordar: Build 6250. Your icon shows farther away than where it really is. With lots of parallel tunnels you can appear to be in the wrong place.
Thorvald the Penguin has no map icon: Build 6250. Thorvald the Penguin is on a little ice floe, but it doesn't actually appear on the map. Also, his dialog has an error where the words "magic crystals" are still in Russian in the English version.
Unlisted shops on Hades: In Hades, there are 2 "Blood Pentagrams" that don't get a building icon on the map, but they should.
Double Fights from some armies: Some players are experiencing double fights, meaning right after finishing combats they are attacked by the exact same stack and have to do the fight again. They get xp for both of them. Also, it is happening pre- and post-patch. More info here (http://forum.1cpublishing.eu/showpost.php?p=476589&postcount=300) and here (http://forum.1cpublishing.eu/showpost.php?p=476593&postcount=302). Update: still happening in 6250.
Experience shrines not scaling up: In previous games experience shrines scaled up with your level. They only give you a handful of experience now, especially at higher levels when you need tens of thousands to level.


Graphics and Game Settings

Graphical glitch in Fastland: Build 6250. When arriving there at night the sea in Fastland may display strangely. Happening with GTX 560 Ti with 306.81 drivers (latest stable version). Screenshots here (http://forum.1cpublishing.eu/showpost.php?p=488602&postcount=943).
Dark or invisible units: Sheep appear blacked out and phantoms are nearly invisible. Happening with a ATI Radeon HD 2600 XT (Mac). Screenshots here (http://forum.1cpublishing.eu/showpost.php?p=482565&postcount=685). Update: Also happening with Apple version of Radeon HD 5770, more info and screenshot here (http://forum.1cpublishing.eu/showpost.php?p=486089&postcount=890).
Graphics quality remains low regardless of settings: Some players are reporting that changing text quality doesn't impact the in-game experience, resulting in a game looking much worse than it should. Details and computer specs here (http://forum.1cpublishing.eu/showpost.php?p=481270&postcount=639).
Oceans Graphical Bug: The opening "movies" show white flashing around the oceans. So far confirmed to happen with Radeon 6950 and Radeon 7900 graphics cards, Nvidia GTX 5950 and ATI Radeon HD 2600 XT (Mac).
Changing Texture Quality can freeze the game: To reproduce load a save, open the options menu and lower the texture quality and then hit apply. Confirmed to happen with ATI HD 5850 (latest drivers).
Graphic for Diversions skill is misleading: Not technically a bug, but the graphic for the Diversions skill (which removes action points) is the same as Fit of Energy (which gives action points). Suggestion: Use stun graphic instead (swirling stars). There is a mod for this here (http://forum.1cpublishing.eu/showthread.php?p=475329&posted=1#post475329)


Achievements & Awards

Valhalla's Messenger not increasing viking damage: Build 6249. This award says it increases the damage of Jarls, Warrior Maidens, Berserkers and Slingers by 10/15/20% but it has no effect.
The Guardian Award doesn't cover all damage types.: The Guardian award tooltip claims that it gives +X% Resistance to all types of damage, but it doesn't apply to both Cold and Astral resistance. Not sure if the description is wrong, or it's not being applied correctly.
Bane of Death achievement crash: If you win the story battle and qualify for this achievement the popup can conflict with the dialog that comes up after the battle. You have to go through the dialog first to get to the popup and it can cause a crash (see here (http://forum.1cpublishing.eu/showpost.php?p=475568&postcount=222)).


Items & Equipment

Game of Bones doesn't activate: Build 6250. The item Game of Bones [dice] does not work when you try to use it. You will get a dialog box, but nothing will happen after that, no matter if you select OK or Cancel.
Amulet of the Dead set invalide: Build 6250. The item Amulet of Death [dead_amulet] is specified as being part of a set that was deleted from this game. The set is "Set of the Dead" [set_deadman] that was in the Armored Princess game, but has been removed from this game. The link to it from this item should also be removed.
Kerus's Sword doesn't give demon bonus: Build 6250. The sword's third ability, "+30% to Attack of the demons in the army of the enemy" does nothing. Discussion about possible effects are here (http://forum.1cpublishing.eu/showpost.php?p=491029&postcount=1002) and here (http://forum.1cpublishing.eu/showpost.php?p=491069&postcount=1003).
Avrelii Gauntlet coded as a dress instead of glove: Build 6250. This "gauntlet" is treated as a dress in the game. The code "addon2_gauntlet_avrelii_gauntlet" should be listed as "propbits=gloves,rare."
Shield bash items don't increase damage: Build 6250. Battle, Spiked and Viking shield say they increase damage attacks from shields. However, testing reveals no impact on shield bash damage. More info on the tests and results here (http://forum.1cpublishing.eu/showpost.php?p=488548&postcount=941).
Several items omit units that should be affected: 1) The spirit griffon summoned by the royal griffon does not get any benefit from gryphon_feather, gryphon_banner, wing_wind, exorcist_necklace, picture_griffin_king. 2) Paladins are unaffected by knightly_boots, knight_armor. 3) Slingers may not be receiving a bonus from telescopic_sight due to a typo in item.txt. 4) Dragon_eye should penalize Emerald Green Dragons but it doesn't. 5) Dragon_armor is not affecting bone dragons
Banner of true faith missing leadership bonus: Build 6250. Banner_true_faith is missing its leadership bonus, now this item is much weaker then ancient_amulet and gladiator_sword.
Valkyrie set always providing troops: Build 6249. Will add level 1-3 troops to your army or reserve whether or not you have units of 1-3 in your army.
Demon set can't be equipped: This item set requires a weapon + regalia + belt + gloves. However, the belt and gloves slot were merged so no class can equip them both at the same time.
Banner of the Horde negates experience gain: Using this item may prevent experience gain from combat. More testing needed. Info here (http://forum.1cpublishing.eu/showthread.php?p=475266&posted=1#post475266).


Quests and Bosses

Ay Vaz's Masterpiece: Still possible to break in build 6250, despite a fix in Patch 3. Originally, players were reporting the counter does not go up for defeating all three pirate ships, make this quest unable to be completed. A save game where it can be reproduced is here (http://forum.1cpublishing.eu/showpost.php?p=481433&postcount=649). New information (6250): If you save any time from the point after getting the quest to the point before fighting the last pirate ship, the quest will be bugged if you load that save game. If you get a dialog box telling you that you killed the first, second or last pirate, then it works. If not the quest cannot be completed.
Plundered Stylist: Build 6250. Even though all of the items are collected the quest log may not update to 5/5, for example getting stuck at 4/5. Workaround is to delete the items then use the console to create them again (unconfirmed).
Paper for the Professor: Build 6250. Bought the paper from Rezo but the quest log wasn't updated and it can't be completed. Additional information: "If you save after accepting the quest but before getting the paper and you reload that save, the quest log will NOT be updated when you get the paper and the quest cannot be completed." More details here (http://forum.1cpublishing.eu/showpost.php?p=489428&postcount=964). A different example of how the quest is messed up is here (http://forum.1cpublishing.eu/showpost.php?p=486959&postcount=923).
Museum attendant quest reward: Build 6250. This quest has no reward text, though it otherwise appears to be working.
Dragon Tear quest reward: This quest pops up the text "Reward:" and then doesn't say anything. This just needs to be removed as the quest works fine and you don't get a reward on this step.
Stop Guilford - Losing spells in spellbook, high leadership: Some players have reported losing ALL spells in their spellbook after fighting Tanatoris as part of the "Stop Guilford" quest. Savegame and steps to replicate here (http://forum.1cpublishing.eu/showpost.php?p=480586&postcount=617). Additionally, some players are reporting their leadership scores increasing to impossible heights during the Tanatoris fight, likely related to fighting as another person.
Delayed Salary: When you talk to Richard and choose the second line dialog (you invite Richard to pay the soldier's salary) it should update the quest. Instead the dialog box closes and the quest does not update, so you're forced to leave it pending or give the soldier 500 gold yourself.
Coastal Brotherhood: Freeing all the prisoners may not update this quest, leaving it incomplete.
Talking Bear: At a certain point in the quest it seems like you are able to interact with the tower to turn it in, but nothing happens when you do. The quest will resolve after you make more progress, but it might be a good idea to create some "come back later" dialog as several players have reported this as a bug.



Units & Unit Abilities

Assassin murder ability hangs up game: Build 6250. When AI uses Assassins and succeed with the "Murder" skill, the AI sits and does nothing despite having an extra free turn. Also happens in build 6246 so the bug may have been there for a while.
True Believer should account for Persuasion: Build 6250. The paladin ability "True Believer" gives +3 morale with an undead in the army to offset the -3 penalty. However, if you have the Persuasion skill (which reduces the morale penalty) you still get a +3 bonus. This can lead to situations where you actually have positive (rather than neutral) morale with a paladin+undead+persuasion.
Bone dragon eat corpse affecting all enemies: Build 6250. When a bone dragon eats a corpse, it makes every unit on the field "timid" (lowers initiative by 1). The description says it makes any monster < level 4 go into "fear" for 2 rounds.
Friendly fire does excessive damage on critical hits: When your units are hit by friendly fire (for example by Red dragon flame trail) and there is a critical hit, they take more damage than expected. For example, a red dragon flame trail hits a friendly black dragon for 22 damage normally, but for over 900 damage on a critical hit. Is it ignoring resistances and/or hero attributes?
Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat.
Ogre adrenaline issues: +1 speed for adrenaline level 3 does not work when combined with the artifact Ogre Sandle, both of which should give +1 speed. Adrenaline level 1 ability to damage the unit behind the target doesn't appear to work.
Goblin Commander ability works on inquisitors: This ability says it will give another action to a selected goblin unit so they can move once again in the same round (similiar to paladin skill). However, it works on human inquisitors
Witch Hunters mind immunity doesn't work: Despite having mind immunity listed Witch Hunters are still succeptible to mind spells.
Royal Griffon summon problem: If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell."
Swordsman's Prudence has residual Caution: The Swordsman ability Prudence says that it gains extra defense after losing a certain amount of health. However, the tooltip calls it "Caution" which was the old ability it had to dodge attacks at low health. The caution effect is still happening.
Skalds also dodging due to Caution: The Skald's Caution ability says they gain extra defense after losing a certain amount of health. This time, the tooltip is correct, but just like above they are dodging attacks when they have low health (which is not stated as part of the ability in the description but happening anyway).
Goblin Shaman Threads of Life issues: First, you cannot dispel it. Second, it affects enemy troops, life linking one of htem to one of yours (so when the enemy gets hit, so do you).
Dwarven statue battle obstacle can kill itself: If an enemy is too close to the statue when it casts ice snake it can kill itself via this spell. This was not happening in previous Titles.
Highterant eggs in occupied cells: Summoned highterrants (from Permafrost egg) are laying eggs in cells containing enemy units and the eggs become invisible and move to a non-occupied location. See details here (http://forum.1cpublishing.eu/showpost.php?p=477026&postcount=346). Furthermore, if you control the highterrant and try to lay the egg yourself, you may see an error about nearby enemies that is contradictory (see here (http://forum.1cpublishing.eu/showpost.php?p=478365&postcount=489)).


Modding

Awards are hard capped to level 3: Could this cap be extended (to at least 5) or removed so there is more room for modding?

Mygaffer
10-26-2012, 11:35 PM
When I start a new game and the camera pans over the starting area the ocean flashes white several times.

I have a Radeon 6950, i5-2500k, Intel Z68 mobo and 16GB ram.

camelotcrusade
10-27-2012, 12:10 AM
This post contains all fixed bugs from various patches.

Hero Skills

Sense Weakness activation chance (Patch 5): Per the code, Sense Weakness has a 1% lower chance of activating than stated in the description. Bug or working as intended but needs a description update? Also you increased the rune cost and didn’t put it in the patch notes.
Artifactor can create higher level items (Patch 5): Rank 1 lets you craft a student belt, which is a level 3 item, even though it says you can only craft items of level 1-2 with one rank in the skill. Might be a problem with other items. Additionally, no recipes indicate what levels the items you create will be. Update: Crafting reworked in Patch 5.
Song of Svartalfaheim gives too much initiative (Patch 3): Instead of giving you +1 initiative it's giving you closer to +10 making all of your units go first.
Onslaught always affects first Orc unit (Patch 3): It should randomly distribute the adrenaline points but instead it's always giving them to the first Orc unit in your army.
Destruction isn't activating (Patch 2): This ability should add crit chance to spells but no one has confirmed an actual critical on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%.
Diplomacy not disbanding with excess leadership (Patch 2): The mind skill diplomacy is supposed to disband joining units when you don't have enough leadership to support them. Instead it adds them to your armies causing them to berserk.
Shield of Rage inverse effect (Patch 2): If the skill says your units have a 15% chance to shrug off debuffs, that actually means (100-15) an 85% chance to cure it. This effectively makes lower levels of the skill better. We suspect a backwards inequality sign in the code.
Upgrades to Edda have no effect (Patch 2): After Patch 1 the upgrades to the Edda skill have no effect. It appears the name was switched incorrectly in the code.
Song of Alfheim targets all units equally (Patch 1): The description for Song of Alfheim says allies get random buffs and enemies get random debuffs. However allies and enemies are subject to either kind. Update - Patch 1 updated the description because it's WAI. You can get a mod for it in the bugfixes, though.
Sense Weakness bug appears to prevent enemy critical hits (Patch 1): A look at the sense weakness code (link to thread (http://forum.1cpublishing.eu/showpost.php?p=475737&postcount=39)) reveals an error where sense weakness is effectively preventing enemies from inflicting critical hits - but only if you don't have any ranks in the skill. When they would normally inflict a crit you instead see a "sense weakness" mention in the combat log and the crit is averted. Some players are also reporting they never been hit with a crit.


Olaf and Valkyrie Rage Abilities
Valkryie taking over rune management (Patch 5): Is it an incomplete feature or does it just need an explanation about what is happening? Nothing seems to happen.
Mista's Lightning lost turn (Patch 4). If an enemy moved before you used this ability, your current unit would lose its turn, and the lightning wouldn't activate for that round.
Rage abilities can't crit (Patch 2): Various skills imply rage skills should be able to crit, however it currently cannot. Code suggests the base probability is: 3 x (current rage)/(maximum rage) or ~3%.
No Valkyrie Rage skills used in autocombat (Patch 1): We are not seeing Valkyrie's use rage skills in autocombat. Is this intentional?
Hilda's Lv2 Leadership bonus bug (Patch 1): The third valkyrie (hilda) does not grant a leadership bonus at lvl 2 if not senior. Workaround - either make her senior or wait until you have enough items to promote her to level 3 as this does not trigger the bug.
Regina not giving attack bonus (Patch 1): Regina the Stone (4th Valkyrie) should give an attack bonus to level 5 troops but their attack score is not being modified.


Spells
Poison Cloud can hang up the game (Patch 4): Build 6250. Some players are reporting that the Poison Cloud spell can hang up the game when the first poison effect would take place. Instead of activating it becomes an hourglass. Doesn't always happen but affected players report it happening very frequently. Update: An old verson of the mod "mod_wn131_interface.kfs" installed will cause this hang up. Remove it to solve the issue. Greasy Mist issues (Patch 4): Casting greasy mist on top of itself lowers the enemy resistance again. If this is working as intended, please update the description to indicate the spell has stacking effects. Also, as of Build 6249 players are reporting the greasy mist animation to take a very long time to complete.
Resurrecting sheep units can cause hang up (Patch 4): Resurrecting sheep transformed by a goblin's tower can make the game hang up. The next turn, the game hangs up when a unit attacks another unit. More info here (http://forum.1cpublishing.eu/showpost.php?p=480354&postcount=599).
Avenging Angel damage reduction (Patch 4): Build 6249. Units under the effect of Avenging Angel may only take 1 point of damage when struck, regardless of how much damage they should have taken. Update: Also believed to occur as well when "Favored of the Gods" activates due to its similarity to avenging angel. Update 2: If enemies use this spell (such as enemy skalds) attacking them with a spell causes the remaining uses of avenging angel to lock in place (i.e., they don't lower when they are attacked). You are forced to dispel it or wait it out. -->Unofficial Fix! (http://forum.1cpublishing.eu/showpost.php?p=484642&postcount=217)
Hypnotize exploit (Patch 4): If you hypnotize a stack of griffons and then split the griffons using their ability, half of the split stack will remain under your control after the spell wears off. After combat, the number of griffons you kept randomly adds to another stack in your army.
Blizzard only freezes target hex (Patch 4): Blizzard can only freeze the target hex and not other hexes affected by the spell, despite the fact it can cause the effect anywhere in the area of effect. Update: Rather than freezing targets as intended, it concentrates every rolled freeze into one target who receives an extended freeze, with total duration the sum of each individual one. This can be upwards of 10 turns. Screenshot here (http://forum.1cpublishing.eu/showpost.php?p=485185&postcount=832).
Book of Evil Super Stats (Patch 4): For 15 mana (or for free, if you use a scroll) the beginner Book of Evil is showing stats like these: Atk 136 (20)/ Def 115 (15) /Damage 120-298 / Health 1188. Why are its stats modified so much? Is that intentional? It's as strong as a dragon.
Pygmy reduces to 1 HP (Fixed Path 4): Build 6249. Pygmy reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health. -->Unofficial fix! (http://forum.1cpublishing.eu/showpost.php?p=484475&postcount=215)
Chaos Dragon persists beyond duration (Patch 3): Build 6249 fixed. Though this wanderer spell states duration 2 turns it has been lasting for battle after battle.
Gift uses incorrect runes (Patch 3): Used the L3 version on a soothsayer and it says that it should use a Luck Rune in the description. However the combat log states that it used a Defence Rune.
Spells can't crit (Patch 2): Various skills imply spells should be able to crit, however it currently does not. Code suggests the base probability is: 3 x (current mana)/(maximum mana) or ~3%.
Last Hero is Inconsistent (Patch 1 & 2): When the duration expires this spell will sometimes show troop loss but not actually reduce the number of troops appropriately. It also sometimes inflicts damage at the end of its duration even when its unit hasn't been hurt.
Calm Rage permanently reducing rage (Patch 2): Several players have reported having their maximum rage greatly reduced after combat. Suspected cause is Calm Rage spell. More here (http://forum.1cpublishing.eu/showthread.php?t=35668).
Power of Light Lv3 Targeting (Patch 2): The description says it affects all units at level 3 but this is not happening. Either the description or effect is wrong. Screenshot here (http://forum.1cpublishing.eu/showpost.php?p=475451&postcount=212).
Power of the Night Lv3 Targeting(Patch 2): Power of the night level 3 is should affect all troops but is only affecting one. It is otherwise indistinguishable from level 2 except for the mana cost (25 up from 10).
Heat Focus causing crash with sound effect: Heat focus is causing a crash for some players when the sound effect plays. More information here (http://forum.1cpublishing.eu/showpost.php?p=477304&postcount=371) and a manual fix here (http://forum.1cpublishing.eu/showpost.php?p=477368&postcount=379).
Level 3 slow not immobilizing (Patch 1): Slow lvl 3 says it immobilizes enemies with less speed than the spell power - so a stack with 2 or less in speed gets immobilized. It doesn't work though. In Patch 1 the description says it instead increases the duration.


Text, Menus and Tooltips

Resurrection tooltips not giving counts (Patch 4): Build 6249. For some players, resurrecting armies via Call of Valhalla and Sacrifice no longer gives you a count of how many units will be revived. This makes choosing Sacrifice level 1, 2, or 3 difficult since it won't tell you the number you get back.
Spell area of effect indicator updates incorrectly (Patch 4): When casing an area of effect spell, if you hover over a unit in the area it may add hexes to the spell area. Believed to happen when the unit's movement is greater than the spell's area, thus making it appear to affect a larger space. Suspected to need health bars enabled to cause the bug.
Inventory does not scroll when maximized (Patch 4): Build 6249. When the inventory is maximized on the hero screen you cannot use the arrows to scroll it. Workaround: Click inside your inventory and use the mouse wheel. More analysis here (http://forum.1cpublishing.eu/showpost.php?p=483361&postcount=733).
Incorrect Tooltip Values (Patch 4): Rune Chain spell (when enhanced with a units runes) reports higher damage than you get. Inquisitors and units with similar "extra damage to type X" abilities don't report boosted damage in the tooltip.
Werewolf Skin needs a quest tag (Patch 4): This item becomes a quest item for the quest Luxury Outfit, and it cannot be destroyed normally. Should have a quest tag. It also creates an item (courtly garb) that does not upgrade correctly if you don't have patch 3 (build 6249).
Gudrila's quest dialog has spoilers (Patch 3): If you access her personal quest early enough then her quest dialog will tell you about future events. More detail here (http://forum.1cpublishing.eu/showpost.php?p=476099&postcount=269). As of Patch 3 she will not offer her quest until you get to Greenwort.
Your inventory stops scrolling when you sell (Patch 3): At some point your inventory will stop scrolling left and right when you're trying to sell in a castle. Destroying and cleaning out more spaces doesn't fix it. I don't think it started happening to me until I began to fill the last row.
Jarl's fear ability has bugged text in the combat log (Patch 2): It will display "??tag??" instead of the unit that was hit by the skill.
Orc Hunter's Net bugged tooltip (Patch 2): When a unit has been struck by the Orc Hunters net it doesn't tell you what it does, instead saying "[hunter_net_name] NF" in the title and [hunter_net_small] NF in the description.
Hilda's Arrows upgrade has poor description (Patch 2): Hilda's Arrows upgrade simply says Energy: 7/7. It should say "Charges left when the arrows destroy an enemy army are increased in power."
Crafting dialog is confusing (Patch 2): You see two options upon using a recipe. The first one is "the object has been created" and the second one is "add the magic recipe." If the text matched what they do they would read "Create the item according to the recipe." and "Put the magic recipe away." There is also an X in the corner of the box that doesn't work; you can only close it by selecting option 2. The recipe is also reusable... it would be nice if they could be stored in the spellbook.
Warrior Maiden abilities (Patch 2): Call of Valhalla - The description says it works on anything dead in the last two rounds. It is actually much more particular - see an analysis here (http://forum.1cpublishing.eu/showthread.php?t=35702). Gift of Odin tooltip should mention leadership must be higher than the target stack's leadership to prevent a counterattack.
Training ability controls, not summons (Patch 2): The druid/orc hunter ability Training says it summons animals for 2 rounds, but it actually takes control of an animal army instead. Needs a description update.
Regina's Messenger golem has no name (Patch 1) This valkyrie rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF.
Donate dialog persists (Patch 1): When donating a piece of gear the dialog box to donate can persist. Clicking yes to donate it again after you've already done it crashes the game.
Crash in Gudrila's dialog (Patch 1): Selecting the third option while conversing with Gudrila the Fierce (Valkyrie) can cause a crash.
Divine hand tooltip backwards (Patch 1) - This Soothsayer Description says that they increase their attack when allied troops receive a critical hit. However it activates when allied troops inflict a critical hit. Fix description.
Icy Rage Only Works on Olaf's Rage skills (Patch 1) - Assuming this is working as intended, the tooltip needs to clarify this skill only modifies Olaf's rage abilities (e.g., Vortex, Lord of the North).
Transmute description omission (Patch 1): This skill has never granted mana when a spell it used to make the kill. Assuming this is an intended, the description should add ", unless the final blow is made with a spell."


Maps

House of Jotun confusion (WAI): On the first map there is a House of Jotun only accessible via flying. This is confusing players who find a shrine instead. Consider adding a sign or text event to cue people in to return later. Update - It's somewhat of a "secret" and is working as intended.
Secret passage in Verlon wasteland catacombs blocked (Patch 1): Various players have reported it is very difficult to get into the secret passage. You have to spam click and get lucky to make it inside.
Orc Unit in Front of Dead Man's Chest is Blocked (Patch 1): On Eastern Island this unit is difficult to interact with. You can get him to attack you if you a s close as possible click like crazy but otherwise he is nearly unattackable (and if he runs away, you're out of luck).


Graphics and Game Settings

A yellow "placeholder" ball appears in Arlania (Patch 4): Build 6249. A yellow ball that appears to be a placeholder for another graphical effect appears on the Arlania map. See screenshot here (http://forum.1cpublishing.eu/showpost.php?p=485250&postcount=834).
Ice Dragon death animation crash (Patch 2): In Verlon Wasteland at the Dragon Castle, finishing the battle by killing the ice dragon crashes the game. Appears to be a problem with the death animation. See thread here (http://forum.1cpublishing.eu/showthread.php?t=35651) for mod to remove death animation.
Disable Intro Videos not working (Patch 1): For some players, checking or unchecking 'show introductory videos' seems to make no difference; the videos always play when booting up the game.


Achievements & Awards

Valhalla's Messenger Award doesn't update (Patch 2): The text says to kill 10 units using Vikings, but neither killing troops with Vikings in your army nor killing enemy Viking troops will update the number. Update - it appears a stack must be destroyed by the actual unit called a Viking. Is this intentional? Update 2 - After patch 1, this has reported to update with any viking unit.
Greedy Achievement doesn’t update (Patch 1 & 3): Even though the Fat Cat award clearly shows gold going up (and obviously we are collecting gold) the Achievement "Greedy" still shows 0 gold collected.
Crystal Collector Award stops progress (WAI): If you spend crystals on spells it stops counting until you find enough to get above the previous number. Update: Working as intended, but should say "Maximum crystals held."


Items & Equipment

Chain of chance error message (Patch 5): Rarely using this item results in the message "Fatal Luck! A chain of accidents cursed the enemy force: [cpsn_] NF." Everything after the colon is in red text. This is not that common but does happen from time to time.
Young mask (Mask of Youth) has no effect (Patch 5): Build 6250. Young_mask doesnt work because bonus is in the wrong place: pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0.
Crafting cost inconsistent and/or excessive (Patch 5): Build 6250. Crafting cost appears to increase as your gold increases and does not always match the listed price. It may also be bugged when you have over 4 million gold, costing several millions instead of the listed price. More information here (http://forum.1cpublishing.eu/showpost.php?p=486023&postcount=889). Update - Crafting reworked in Patch 5.
Dragon Hunter's shield reducing most damage (Patch 4): Build 6249. The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. More here (http://forum.1cpublishing.eu/showpost.php?p=484882&postcount=820).
Courtly Garb can't be upgraded (Patch 3): When you select the Upgrade option from the right-click-menu the fight does not start. Nothing happens.
Ray of Light unequips itself (Patch 2): Ray of Light, the upgraded version of Silver Rapier, is sometimes unequipped after battle or when another item loses enough morale to go out of control.
No description on pre-order armor (Patch 1): Celestial Armor has no description when you click for more info, unlike every other item I've seen so far. It just repeats the name of the item.
Block of honey degrades in your bag (Patch 1): Whether it is equipped or not the block of honey still degrades after combat, regardless of whether you used vikings or bears, too.
Shamanic Doll use hangs up game (Patch 1): Has a use option when you right click it but opens up empty dialogue screen which can't be closed. The game hangs up and you have to force quit the game.
Shield of Rekross + Ice Dragon crash (Patch 1): When this item randomly produces an ice dragon to unlock, using the shield to release the dragon causes a crash. Screenshot here (http://forum.1cpublishing.eu/showpost.php?p=476121&postcount=271).


Quests and Bosses

Black Label (Patch 4): If you let Ben Gorefiend go instead of killing him, the quest becomes stuck. You can tell Torfin that you let Ben go but nothing happens afterwards.
Help the Vikings of Vestlig (Patch 4): The last turn in with Taor has dialog where you can accept an amulet or not. If you don't accept it, apparently you get runes and gold (and no amulet) but the text suggest you should also get the amulet (and says nothing about the runes). Recommended to review this dialog and outcomes.
Dragon Informant (Patch 4): Build 6249. This quest will take a dragon and not update the quest if you immediately choose "Hey, I have a talking dragon." More here (http://forum.1cpublishing.eu/showpost.php?p=484140&postcount=764).
Self-Recording Appartus (Patch 4): Quest gives you the rune reward twice (making it 8 of each rune instead of 4 of each rune). Once when you bring the press to the inventor, and then again when you bring the apparatus to the professor.
Giant Spider poison/retaliation issues (Patch 3): The spider's "poison spit" is unaffected by poison resistance (example: Royal Snakes are not taking less damage). The spider also retaliates against units specifically with no retaliation abilities, like Royal Snakes. Is this intentional? Update: In build 6429 (Patch 3) the damage type was changed to magic. Retaliation was unchanged so assumed to be working as intended.
Fly the Banner (Patch 3): Although you kill the orc in the citadel you may have no option to raise the flag and you cannot finish the quest. If this happens, it also breaks the quest A Star is Born, as the previous step leads to an update for this quest as well.
Luckless Hunter (Patch 3): Killing the Black Unicorn may not give credit. Reloaded several times to test it out but it never gave credit.
Dead Men Can't Be Pirates (Patch 2): It's likely you will defeat Sirius the Pale on Eastern Island well before you meet the orc who tells you to talk to Sirius. If this is the case you won't be able to complete the quest.
Missing Cabin Boy (Patch 1): If the enemy you are supposed to defeat runs from you (the wolf) and you let him go, the quest will not update as completed.
The Wanders of Odis Or can hang up the game (Patch 1): The quest giver asks you to find her husband. Once you find him and talk to her again she asks about him, and you answer. Then she sends you to go talk to him again. At this point if you talk to her before talking to her husband an error pops up with "No Text" and you have to force quit the game.
Coastal Brotherhood (Patch 1): Freeing all the prisoners may not update this quest, leaving it incomplete.


Units & Unit Abilities

Troll's Pacify has not weakening target (Patch 5): This ability should cause the target's initiative to drop 1 and do minimum damage but this does not occur. Update: In patch 3 (build 6249) the ability was tweaked to do more damage but it still does not lower the initiative and cause the target to do minimum damage.
Skalds causing "This ability has no target!" popup (Patch 4): Occasionally a Skald will begin its turn and cause a "This ability has no target!" popup. Once you acknowledge it you can go on with the game. Maybe it happens when it tries to curse a unit of level 1-3 (with Evil Taunts) but there are none to target. Update - this popup and several others are corrected an in unofficial fix.
Engineers always inflict burning (Patch 4): Build 6249. Engineers always burn when it should only happen 15% of the time (confirmed to a p-value of <10^-16, anyway). Update description or ability mechanics.
Battle obstacles have 0 HP (Patch 4): Build 6249. Battle obstacles such as holy statues, demon crosses, kegs, coffins, etc. all show 0/1 hp. They are also untargetable by spells or rage abilities so you have to kill them in melee combat... is this intentional?
Demon's "Ardent" ability not working (Patch 4): Build 6249. Whenever a demon kills a stack, a rage charger is supposed to appear that can heal all demons on the battlefield when you take it. The charger does not appear. If the demon takes a charge from Hilda's arrows, it will heal demons normally, so it seems the healing part is working OK, not the appearance part.
Rune mage ranged penalty (Patch 3): The Runic Staff ability says "Can strike at any distance" but it still shows a ranged penalty on the rune mages. They also cannot use their ability "runic word" on themselves as of Patch 2. The cursor shows it as legal but when you click on them to use it nothing happens. You have to select another unit to use the ability. Update: Runi word fixed in Patch 3, build 6249. Patch 4 changed the description of Runic Staff to include a ranged penalty and reinstated it (even though it was moved from patch 3).
Necromancer Hidden Mind Immunity (Patch 3): Necromancers are immune to magic shackles. However, no other undead are immune to it. The code reveals an additional, hidden mind immunity that we believe is creating this effect. What is going on?
Royal Griffon morale bonus not applying (Patch 2): Knights, Paladins and Rune Mages aren't receiving this morale bonus from "Regal." Does it only apply to level 1-3 units? If so the description needs an update, if not then it's a bug. Update - Description updated by patch 2 to clarify it only works on1-3 human units.
Soothsayer Ice Storm only freezes center (Patch 2): Players are reporting that while they have seen the center hex become frozen they have never seen it freeze enemies outside of this hex. Shouldn't it be able to freeze any of the targets?
Archmage's Magic Shield doesn't reduce damage (Patch 2): A test reveals that the mages take the same damage whether magic shield is active or not. Additionally, it seems to be causing the unit you cast it on to do 50% less damage.
Rabies cures Rabies (Patch 2): Multiple "Rabid" conditions remove the condition instead of extending the duration or reapplying it. For example a rabid bear is retaliated by a wolf that inflicts rabid again, but instead it clears rabies on the bear. Rage caused by Loki's touch can also be undone this way.
Skald's Paean and Last Hero Crash (Patch 2): When the Skald uses Paean and gets Last Hero it can cause a crash if the Last Hero unit is attacked
Greedy ability not granting morale (Patch 2): Despite killing a unit in battle the Jotun does not appear to gain a morale bonus. Assume it's the same for other units with this ability.
Training renders user unable to attack (Patch 2): The druid and orc hunter have an ability called Training. It actually controls (hypnotizes) animals instead of summoning (needs tooltip update), and if the controlled unit survives the wielder (Orc Hunter confirmed, druid assumed) can't make any more attacks. You only see a ? cursor when you hover over a hostile enemy.
Witch Hunters Magical Help not Random (Patch 1): Instead of receiving a random buff, Witch Hunters always get "dragon slayer."
Rune Mage is too fast and phantoms too strong (Patch 1): The rune mage has 20 initiative which may have been left over from testing. What is the intended value? Also its phantom ability is the same strength regardless of the number of units. Should this be a scaling value?
Ice Dragons don't recharge Creator (Patch 1 & 2): The combat log says Ice Dragon is recovering a charge of its Creator summon ability when it kills a unit but this doesn't actually happen.
Alchemist and Engineer only mix one refill (Patch 1): The description on mixing refills say you get 1 to 2 potions, but the code reveals this only happens if you have the alchemist's toolkit item. We think it should always have a 10% chance and be further increased when you have the artifact.


Modding

Nonworking LUA functions: None of these LUA functions appear to do anything: Game.MessageBox(...), Game.InvokeMsgBox(...), Game.Log(...) and Game.atom_getpar(...). Could they be fixed? Update: Developers answered these queries in this post (http://forum.1cpublishing.eu/showpost.php?p=490149&postcount=987).

Chro
10-27-2012, 07:12 AM
I've noticed two bugs:

Witch Hunters, when you use their 'Magical Help' ability to get a random buff, the buff is ALWAYS dragon slayer. Considering you rarely fight dragons, especially in the beginning of the game, this makes the skill less than useful.

Diplomacy is supposed to make the enemy creatures desert if you don't have enough leadership for them. Instead, it recruits them anyway, making you go over the leadership limit, and thereby causing one of your stacks to go berserk. This makes the skill a DETRIMENT to your character, and is a major flaw.

Dri
10-27-2012, 07:33 AM
Game hard locks without fail whenever I try to change the terrain texture quality forcing an alt-f4.

To reproduce simply load up a save and then open up the options menu and lower the texture quality and then hit apply. Keep raising or lowering the quality and hitting apply and it will then freeze. Most times I had to hit apply after changing quality was twice until it froze.

Also, I see ZERO difference between low textures and high textures. Something is wrong here... textures look very blurry even with at 16x filtering and high terrain textures. =/

camelotcrusade
10-27-2012, 06:38 PM
Thanks, I made some updates. RE the terrain quality switch, what kind of graphics card do you have? I'd like to mention it when I post it.

RE diplomacy, is that how the test says it's supposed to work? Because it if it was, then you'd only be able to use it when you're armies were less than full (and I don't know about you, I'm always "full" if possible). Seems to me if it's working as intended then what you're supposed to do is visit a garrison before the next combat so you can save the extra troops. I suppose they could at least go into open/eligible reinforcement slots. Anyway, not sure if this is a bug vs. working as intended. Perhaps add to the suggestions (http://forum.1cpublishing.eu/showthread.php?t=35324) thread?

Razorflame
10-27-2012, 08:16 PM
When talking to the king there is a spelling error

somewhere on the second line it says

So i rather be kind or something like that this should be corrected as KING


and furthermore

beserker mad rage is supposed to have 100% cricitcal chance?
Cause they attacked and both attacks were normal lol?

i was attacking a zombie dunno if that helps:evil:

Chro
10-27-2012, 08:42 PM
RE diplomacy, is that how the test says it's supposed to work? Because it if it was, then you'd only be able to use it when you're armies were less than full (and I don't know about you, I'm always "full" if possible). Seems to me if it's working as intended then what you're supposed to do is visit a garrison before the next combat so you can save the extra troops. I suppose they could at least go into open/eligible reinforcement slots. Anyway, not sure if this is a bug vs. working as intended. Perhaps add to the suggestions (http://forum.1cpublishing.eu/showthread.php?t=35324) thread?

The skill specifically says if you don't have the leadership to recruit a unit, it will make them desert instead. Currently, it only does this if you don't have a SLOT for the unit. If you have that type of unit in your army, but it is full, it will add to the full stack and give you an 'underled' stack.

Diplomacy is still useful for convincing some portion of the enemy to desert, even if the 'join' function doesn't work properly. The main issue is that your guy will recruit to a stack that's already full, and then you will immediately go into the battle with a stack that is no longer under your control. This is especially vicious if you choose to have one of your barbarians rage, because they will immediately charge your own (no longer led) group and attack it. I can't imagine this was intended, and if it is, they need to redesign the skill to not screw you over when it's used.

I wouldn't mind so much if this was a skill you could skip, but half of the green skill tree requires putting at least one point in this skill.

namad
10-27-2012, 09:08 PM
the ai treats the rabid condition just like a hypnotic one, this is likely a mistake although not strictly a bug it makes rabid way overpowered

Razorflame
10-27-2012, 09:33 PM
sometime this game is randomly crashing t.t

camelotcrusade
10-27-2012, 11:51 PM
The skill specifically says if you don't have the leadership to recruit a unit, it will make them desert instead. Currently, it only does this if you don't have a SLOT for the unit. If you have that type of unit in your army, but it is full, it will add to the full stack and give you an 'underled' stack.

Diplomacy is still useful for convincing some portion of the enemy to desert, even if the 'join' function doesn't work properly. The main issue is that your guy will recruit to a stack that's already full, and then you will immediately go into the battle with a stack that is no longer under your control. This is especially vicious if you choose to have one of your barbarians rage, because they will immediately charge your own (no longer led) group and attack it. I can't imagine this was intended, and if it is, they need to redesign the skill to not screw you over when it's used.

I wouldn't mind so much if this was a skill you could skip, but half of the green skill tree requires putting at least one point in this skill.

Gotcha. I'll add it to the list.

Celinna
10-28-2012, 01:12 AM
the skill from the warrior maiden "call to valhalla" is bugged

Call of Valhalla does not work correctly, it at most only will heal the most recent losses of the target unit, not all losses suffered in the past 2 rounds

another bug from the same skill
round 1 ->5 losses on a creature ->round 2 "wait on maidens that they can cast at end of round 2 -> again 5 losses at the same creature lvl 3-> maidens cant ress anyone

3rd bug same skill

start round 1 "wait on maidens" -> berserker loose 1 or 2 , cant ress them in the same round 1...

this skill is overall bugged nothing works here, sometimes it worked but 50% of all fights it dont...

i play on hard skill level if its important i dont know

xfusion
10-28-2012, 03:54 AM
1C always launch a beta game, complete full of bugs and crashes.
im rly mad!!!
haste $30, and i cant play.

camelotcrusade
10-28-2012, 05:48 AM
the skill from the warrior maiden "call to valhalla" is bugged

Call of Valhalla does not work correctly, it at most only will heal the most recent losses of the target unit, not all losses suffered in the past 2 rounds

another bug from the same skill
round 1 ->5 losses on a creature ->round 2 "wait on maidens that they can cast at end of round 2 -> again 5 losses at the same creature lvl 3-> maidens cant ress anyone

3rd bug same skill

start round 1 "wait on maidens" -> berserker loose 1 or 2 , cant ress them in the same round 1...

this skill is overall bugged nothing works here, sometimes it worked but 50% of all fights it dont...

i play on hard skill level if its important i dont know

Okay, I've added it. I just started playing with that skill and so far the one time I used it it worked as intended. I'll keep an eye on it.

Edit - I think I've figured out what is happening. If I unit goes before the maiden does on the second turn it counts as them having taken their second turn and they can't be rezzed anymore. So raging berskers are extra fast and for me that means they beat the maiden in initiative the next round and miss their chance to get rezzed.

Totoro
10-28-2012, 06:28 AM
1C always launch a beta game, complete full of bugs and crashes.
im rly mad!!!
haste $30, and i cant play.
Speak for yourselves. I haven't experienced any bugs besides dialogue bug with Tormund the Fierce
and I've played already 16 hours.

hotfix666
10-28-2012, 10:11 AM
11153

I post a pic here there I read about orcs and maybe its wrong?


I have try defeat Eric with a very little army and get no achievements.
I get no achievements on my steam so I think thats not work.

Bhruic
10-28-2012, 10:52 AM
The Greed/Greedy ability for Jotun doesn't seem to work. Multiple times I've got the kill with the Jotun, and I've never got the Morale bonus.

zionzo
10-28-2012, 10:59 AM
The game CRASHES every 5 minutes when im facing an enemy on island 2!!!
I'm very dissapointed i can't play the game. It crashes on the desktop abruptly and it shuts down!!!!

i7 win7

HHeplo
10-28-2012, 01:02 PM
The game] randomly [CRASHES when I'm facing an enemy on island 2 ...who's got viking units. That's what happens to me:

Sometimes killling 2 or 3 of them at same time with my slinger = Crash !. Load, try again and kill them with a spell = No crash. Killing one of them = Random crash!. Put a trap in front of them, they walk on it and die = No crash. / Etc. Well, at least you learn to quick save before ev'ry battle...

I tried to sacrifice regalia to the 1st valkyrie (= Christa) --> Nothing seemed to happen, the offering was still there --> Clicked on the offering again = Crash !!!. I kinda think, it should dissapear and not stay visible. Well, it does, if you "exit" the invertory screen.

Mambus
10-28-2012, 01:31 PM
Apart from the gamebreaking diplomacy bug (getting your units uncontrollable) I also encounterd a bug with Crystal Collector medal:

For some reason, crystals collected stopped counting at 53/60 mark (happened around the second island). Since then, I collected tons of crystals on the map, some from the battle chest and also from items destruction, but no more are counted.

Chro
10-28-2012, 02:02 PM
Some of the Awards are not working as described. These would probably just be tooltip updates.

For example, the 'Troops Trapped' award ONLY goes up if the unit DIES from the trap. This might be working as intended, but if so the tooltip has to be updated.

The Valkarie Abilities Used is either not working or needs to be more descriptive. I've used the Valk in battle a number of times, but it appears this tally only goes up when you use their out-of-combat ability. (For example, I have 1/10 because I used the first valk's ability to give me money after unit deaths once.) If this is the way it's supposed to work, a less vague tooltip would be appreciated.

Bhruic
10-28-2012, 03:02 PM
Apart from the gamebreaking diplomacy bug (getting your units uncontrollable) I also encounterd a bug with Crystal Collector medal:

For some reason, crystals collected stopped counting at 53/60 mark (happened around the second island). Since then, I collected tons of crystals on the map, some from the battle chest and also from items destruction, but no more are counted.

I can verify this one, although for me it's stuck at 46/60.

MoonLite22
10-28-2012, 03:19 PM
I can verify this one, although for me it's stuck at 46/60.

Same here, except stuck at 23. Playing as a mage this saddens me greatly, give me at least that 1 int !

Metathron
10-28-2012, 03:47 PM
The medals "Favorite of the Valkyries" and "Valhalla's Messenger". The first one says I have used 0/10 valkyrie abilities when I have in fact used Christa's Gold several times. The second one gives me a 3/10 for "Enemy troops destroyed by Vikings" when I have been using nothing but Vikings the whole time.

Bug or mistranslation?

Sillua
10-28-2012, 04:24 PM
I've discovered some annoying bugs aswell.

After defeating an opponent I recieve practicly no exp at all, it simply says " [] NF " or something like that instead of the amount of exp that I should gain after the battle.

There was only 4x thorn thingies on the island for the alchemist quest, and after completing the some more islands, i've yet to find any more of them.

Whenever i sacrifice/give/donate or whatever to a valkyrie nothing happens, and if i try again the game crashes.

When using the orc hunters ability to control an enemy animal, if that creature is still alive when it ends I've not been able to attack it in melee and had to use my ranged units to kill it.

And then there is the random crashes that happens now and then.

ZeroHero
10-28-2012, 04:51 PM
I managed to get my character physically stuck on the Island of Isterring while landing near the top of the mountain with the burned birds nest. (NE corner of Isterring)

Is there any /stuck command to unwedge me?

Boar
10-28-2012, 05:19 PM
The Award "Favorite of the Valkyries" doesn't register anything after using Valkyrie abilities for near one hundred battles!

Also (and this may be driver related or something) my game crashes whenever I try to sacrifice a weapon to the appropriate Valkyrie. I think this game is great, and many of the bugs mentioned before can be bypassed, but the ones concerning Valkyries are too important, as are the battle abilities.

Bhruic
10-28-2012, 05:42 PM
The Award "Favorite of the Valkyries" doesn't register anything after using Valkyrie abilities for near one hundred battles!

As has been mentioned, that ability isn't about using the Rage abilities in combat, it's about using their out-of-combat abilities. It goes up properly when you use them. The wording could probably be improved tho'.

camelotcrusade
10-28-2012, 06:39 PM
Thanks guys, updating the thread now. I am not going to post every crash since those tend to be specific to individuals (we really need a tech support sub forum for those).

Regarding the problem with not enough Thorn Sprouts, can somebody tell me the name of that quest so I can post something they can look up?

Also, has anybody actually verified what causes the "Troops killed by vikings" counter to increment? Clearly it's not killing troops with Vikings, and destroying stacks of enemy vikings doesn't seem to be doing it either. Could it be killing a viking hero or an amry that has a viking unit leading the stack on the world map?

Mambus
10-28-2012, 06:42 PM
After playing a bit more I got few more things to report:

I got into the battle with some neutrals and since they also had some griffins with them, the diplomacy bug kicked in and my griffins spent their fight flying like idiots all over battlefield until they got hit by 2K stack of fireflies (that sure woke them up).

After the battle finished, I noticed that my maximum rage dropped from 112 to 78 for no reason. I tried to switch my senior valkyrie a bit and also tried shuffling my equipment to help the game remember, but the maximum rage stayed low. I replayed the neutral battle with some griffins in the reserve and rage did not get nerfed. Conclusion: Better not even start any battles with diplomacy bug, the bug might do more than just make your battle harder.

Second one:

Valkyrie map abilities (refund for fallen warriors in the next battle etc.) seem to take longer to recharge with every use, but the game kind of forces you to use spam the abilities asap to get the Favorite of Valkyries medal. The problem is that the bonus for the medal seems to be worded such that it reduces the time for the map ability, not the battle ability. It seems a bit pointless to spam the ability 10 times, getting its recharge time from 10 battles to 20 battles, to get a modal lowering the recharge from 20 battles to 19 battles. Just putting it out there, I need to do some more testing on this.

tiberiu
10-28-2012, 06:44 PM
Speak for yourselves. I haven't experienced any bugs besides dialogue bug with Tormund the Fierce
and I've played already 16 hours.

You must be the thing that starts with N, goes on with two O's and ends with a B.

I just made an account to start posting about the dozens of bugs I've encountered in my first 2 hours of play. If you don't have anything useful to add it's way better to just stfu thx.

Basically the game needs patching before it can be played as it should. There are multiple skill descriptions that are wrong, dialogue problems, skill issues, and hard crashes.

I'm a huge fan but I must wait for the patch to be able to fully enjoy the game.

camelotcrusade
10-28-2012, 06:51 PM
After playing a bit more I got few more things to report:

I got into the battle with some neutrals and since they also had some griffins with them, the diplomacy bug kicked in and my griffins spent their fight flying like idiots all over battlefield until they got hit by 2K stack of fireflies (that sure woke them up).

After the battle finished, I noticed that my maximum rage dropped from 112 to 78 for no reason. I tried to switch my senior valkyrie a bit and also tried shuffling my equipment to help the game remember, but the maximum rage stayed low. I replayed the neutral battle with some griffins in the reserve and rage did not get nerfed. Conclusion: Better not even start any battles with diplomacy bug, the bug might do more than just make your battle harder.

Second one:

Valkyrie map abilities (refund for fallen warriors in the next battle etc.) seem to take longer to recharge with every use, but the game kind of forces you to use spam the abilities asap to get the Favorite of Valkyries medal. The problem is that the bonus for the medal seems to be worded such that it reduces the time for the map ability, not the battle ability. It seems a bit pointless to spam the ability 10 times, getting its recharge time from 10 battles to 20 battles, to get a modal lowering the recharge from 20 battles to 19 battles. Just putting it out there, I need to do some more testing on this.

Thanks. That first one is documented - units go berserk when you have more than you can normally get with leadership, and diplomacy isn't deserting them like it should be (it adds them you instead, making them crazy). On the second, once you've figured out a good way for me to list the bug I'm happy to do so. Or if it's not a bug but rather a suggestion I made a thread for those here (http://forum.1cpublishing.eu/showthread.php?t=35324).

camelotcrusade
10-28-2012, 06:53 PM
On un related note, it would be nice if a mod made this a sticky thread, I've already PMed and wall posted but they don't seem to be working this weekend. And of course what I'd really like is for the devs to read it.

Not sure why this is the only KB game without a tech sub forum or why the dev/mods seem to be MIA. Maybe they are taking a break after launch, sometimes they need breaks after long pre-launch hours. :)

Florins
10-28-2012, 07:28 PM
Christa's gift makes the game stop progressing if you have it at range 2+ and the first mob that gets attracted to the gift is blocked by another mob. Basically the AI doesn't know what action to do with that mob so it gives the hourglass indefinetely.
Menu is still working so the game is still properly running though. Isn't an crash.

In my case it were 2 zombies blocking the route to the gift.

camelotcrusade
10-28-2012, 07:50 PM
Christa's gift makes the game stop progressing if you have it at range 2+ and the first mob that gets attracted to the gift is blocked by another mob. Basically the AI doesn't know what action to do with that mob so it gives the hourglass indefinetely.
Menu is still working so the game is still properly running though. Isn't an crash.

In my case it were 2 zombies blocking the route to the gift.

Yuck. Added it.

Zechnophobe
10-28-2012, 08:18 PM
Gift of Odin ability for the War Maiden's doesn't seem to always work. I've no idea exactly why... perhaps there is a leadership cap on it or something?

camelotcrusade
10-28-2012, 08:24 PM
Gift of Odin ability for the War Maiden's doesn't seem to always work. I've no idea exactly why... perhaps there is a leadership cap on it or something?

Was it when you were fighting something with a nonstandard counterattack, like berserkers? They don't seem to follow the normal counterattack rules. Also, sometimes the tooltip will indicate a counterattack when it doesn't actually happen.

BB Shockwave
10-28-2012, 08:30 PM
What the heck is with Eric? I mean, when I battle them, the game randomly crashes whenever I do some specific things, like casting snowstorm with my Soothsayers or attacking his bears, but I cannot foretell what will happen... I need to be a Soothsayer myself to be able to predict what will crash the game and what won't! This is seriously annoying.

Also, No-loss game is damn impossible if they put an enemy hero 5 levels higher then you on the first island who has to be fought to progress, and your only means of resurrection are Soothsayers. Seriously, he has 100 mana and casts Phantom blade or Poison cloud every turn.

BB Shockwave
10-28-2012, 08:39 PM
Another bug.... apparently, the "homeopathy" thing works with the rabid state, huh? I used Loki's Rage to make some ancient bears Rabid, they attacked some wolves who retalieted and caused the bears to be Rabid again - I got the message "Ancient Bears overcame their fit of Rage" twice in the text bar, and the state "Rabid" got removed, despite the condition lasting 2 turns.

Dri
10-28-2012, 08:49 PM
Sorry for very late reply - I am using a ATI HD 5850 with latest drivers that just game out 3 days ago.

camelotcrusade
10-28-2012, 09:44 PM
Sorry for very late reply - I am using a ATI HD 5850 with latest drivers that just game out 3 days ago.

Updated thanks.

camelotcrusade
10-28-2012, 09:46 PM
Another bug.... apparently, the "homeopathy" thing works with the rabid state, huh? I used Loki's Rage to make some ancient bears Rabid, they attacked some wolves who retalieted and caused the bears to be Rabid again - I got the message "Ancient Bears overcame their fit of Rage" twice in the text bar, and the state "Rabid" got removed, despite the condition lasting 2 turns.

Lol, I don't even know how to report that one. Multiple "Rabid" conditions remove the condition instead of extending the duration? Is that what's going on?

QNk
10-28-2012, 11:39 PM
Has anyone gotten a spell or rage crit yet? I have Icy Rage and Destruction skills maxxed. I was quite perplexed as to why I haven't scored a single critical with any non-unit ability. I even modded the skills.txt file to bump up the % crit to rediculous level (80%), and I still haven't gotten a single crit.

BB Shockwave
10-29-2012, 12:21 AM
Lol, I don't even know how to report that one. Multiple "Rabid" conditions remove the condition instead of extending the duration? Is that what's going on?

Pretty much so, yes.

Oh, another one - although no Level 1-3 creatures could retaliate to Warrior Maidens, I found that Swamp Snakes can (in the training cave), for some reason.

camelotcrusade
10-29-2012, 12:53 AM
Okay thanks, added the Rabies and Gift of Odin issues.

camelotcrusade
10-29-2012, 12:54 AM
Has anyone gotten a spell or rage crit yet? I have Icy Rage and Destruction skills maxxed. I was quite perplexed as to why I haven't scored a single critical with any non-unit ability. I even modded the skills.txt file to bump up the % crit to rediculous level (80%), and I still haven't gotten a single crit.

That's odd. What does the text say exactly? Maybe it's translation error again and that's not really what it does. Or it could just be broken. Or both. :D

RCDOWN
10-29-2012, 01:13 AM
Game crash on Vesling Isle during this battle (http://postimage.org/image/zcvlqbj0l), just after you leave Nordling isle and begin to explore Vestling.

For me, the crash appen when calling rage against enemy at 1°st turn.

The game quit to desktop without any message and no log info.

Mygaffer
10-29-2012, 02:44 AM
I do not know if this is a bug but the last 4 or 5 tree trunks I opened had nothing in them. I got the message that says something like "you only find dust and cob webs inside".

Are you supposed to be able to go 5 in a row and find nothing?

danimanfx
10-29-2012, 02:56 AM
Greetings,



There are some graphical bugs ..related to oceans and certain areas. I have a GTX 5950 updated with the latest drivers.

camelotcrusade
10-29-2012, 04:22 AM
I do not know if this is a bug but the last 4 or 5 tree trunks I opened had nothing in them. I got the message that says something like "you only find dust and cob webs inside".

Are you supposed to be able to go 5 in a row and find nothing?

I hope not. But where they all in the same area or something? If this keeps happening it sounds like a bug to me. I think chests are supposed to be something like this - - Gold (76%)/Random scroll (15%)/Crystals (5%)/random rune (3%)/1 wanderers' scroll (1%)/random item (1%)

camelotcrusade
10-29-2012, 04:24 AM
Game crash on Vesling Isle during this battle (http://postimage.org/image/zcvlqbj0l), just after you leave Nordling isle and begin to explore Vestling.

For me, the crash appen when calling rage against enemy at 1°st turn.

The game quit to desktop without any message and no log info.

I get random crashes too and all of them have gone away when I loaded an earlier save and tried it again. Does it always happen?

RCDOWN
10-29-2012, 04:26 AM
On Vestling Island, just meet Christa The Stunning at the sone circle, i try to donate her a Demon Tongue (obtained via artifact creation) and the game quit to desktop.

Apparently it's because the dialog box remain after the item disappear, and if you click "donate" twice the game crash.

Mygaffer
10-29-2012, 04:59 AM
I hope not. But where they all in the same area or something? If this keeps happening it sounds like a bug to me. I think chests are supposed to be something like this - - Gold (76%)/Random scroll (15%)/Crystals (5%)/random rune (3%)/1 wanderers' scroll (1%)/random item (1%)

It is continuing to happen, nearly every time there is nothing there. When I say nearly every time I mean I can only remember one having anything in it in the last 6 or 7 attempts.

Mygaffer
10-29-2012, 05:00 AM
Should I have unlocked more Rage abilities yet? I am playing at a Skaald class, level 7, I used Rage ability every turn as much as possible yet I have never learned a new Rage skill besides the one you start with that hits all enemies in a circle. This does not seem to correct to me. I do not think I am gaining any experience for my Rage abilities.

RCDOWN
10-29-2012, 05:11 AM
Should I have unlocked more Rage abilities yet? I am playing at a Skaald class, level 7, I used Rage ability every turn as much as possible yet I have never learned a new Rage skill besides the one you start with that hits all enemies in a circle. This does not seem to correct to me. I do not think I am gaining any experience for my Rage abilities.

You are.

Your rage ability will unlock after you meet the first Walkyrie on the second island (there is a stone circle, is part of the main quest).
After get the Walkyrie on your hero panel, the first battle will give you access to the "gold" ability, and after victory you can choose several ability, oone after another.

After that, you need a patch to fix the "crash in battle" problem :(

camelotcrusade
10-29-2012, 06:07 AM
It is continuing to happen, nearly every time there is nothing there. When I say nearly every time I mean I can only remember one having anything in it in the last 6 or 7 attempts.

Oops, I missed an important detail. You said tree trunk chests - I thought you meant chests you dug up. Those are simply very low chance to provide anything, same with skeletons and urns. I would guess it's 20% or lower but I don't really know... I have found lots and lots of empty ones. Not a bug imo, just annoying.

camelotcrusade
10-29-2012, 06:12 AM
On Vestling Island, just meet Christa The Stunning at the sone circle, i try to donate her a Demon Tongue (obtained via artifact creation) and the game quit to desktop.

Apparently it's because the dialog box remain after the item disappear, and if you click "donate" twice the game crash.

Sorry to hear that. I've added it.

BB Shockwave
10-29-2012, 06:24 AM
So... anyone got any idea on how I could proceed past Eric? I have to fight this battle to leave the island, but whatever I do, it crashes sooner or later. Should I start a new character? But what is the guarantee it won't crash at the same battle again?

Another bug I found (seriously, in Crossworlds the russian version was this buggy, by the time we got our version, it was so much better) - I keep getting text messages about my Vikings now avoiding critical hits due to Sense Weakness - but, being a Soothsayer, I never even have that skill! Only happens with Vikings.

tiberiu
10-29-2012, 07:44 AM
I keep getting text messages about my Vikings now avoiding critical hits due to Sense Weakness - but, being a Soothsayer, I never even have that skill! Only happens with Vikings.

+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)

Nike-it
10-29-2012, 08:03 AM
Guys, thank you very much for the reports. The devs are working hard to fix as many issues as possible.

Hesmah
10-29-2012, 08:13 AM
I currently have one rank in the skill Transmute. (Mana on unit stack deaths)

If I destroy an enemy unit with a spell, I do not gain the mana from its death.

Haven't tried it with multiple ranks on the skill yet.

QNk
10-29-2012, 08:49 AM
That's odd. What does the text say exactly? Maybe it's translation error again and that's not really what it does. Or it could just be broken. Or both. :D

This is the description of the Icy Rage skill.

Critical hit of Rage skills: [param1]. Chance of freezeing a troop for [param2] rounds with probability [param3].

I assumed that "Critical hit of Rage skills" meant that rage skills can now deal critical damage. The alternative being increasing crit damage of rage skills makes no sense. [param1] was originally maxxed at 9% (I think). I bumped it up to 60%, which should give me more than one crit per two targets (assuming damage is calculated separately for each target in a multi-target rage skill). However, I've had 0 crits total, before and after I've changed the value. [param2] and [param3] works as indicated (and when modified).

So yeah, translation is a bit splotchy (Favorite of the Gods is another one). Skill might also be borked.

saroumana
10-29-2012, 10:17 AM
Gift of Odin ability for the War Maiden's doesn't seem to always work. I've no idea exactly why... perhaps there is a leadership cap on it or something?

Yes the leadership of the warrior maiden must be above the target. The tooltip don't mention it.

BB Shockwave
10-29-2012, 10:36 AM
+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)

I think that is correct - I remember some spells/abilities affecting Mages being valid for Beholders too in Crossworlds.

Btw, quick question - a bug that I once fixed but could never replicate the process for some reason, in Crossworlds. The morale-raising ability of Royal Griffins did not affect Rune Mages for some reason. Pissed me off as I was using an all-human+Griffins army. Was that ever fixed for WotN?

Bhruic
10-29-2012, 11:09 AM
The Goblin Shaman ability "Threads of Life" doesn't seem to target properly. The Shaman cast the spell on a unit (the ability basically reflects some of the damage a unit is dealt back on the attacker), but when I attacked a different unit (without the spell), I got damage reflected back on me.

RCDOWN
10-29-2012, 12:26 PM
I get random crashes too and all of them have gone away when I loaded an earlier save and tried it again. Does it always happen?

Yes, already tryed to load a quicksave and a standard save; the whole save pack must be corrupted or the bug is persistent in this setting scenario.

To solve i simply skipped battle.

ikbenrichard
10-29-2012, 12:38 PM
BUG:

Spell "Last Hero" causes a crash when the unit is attacked. Commonly used by the skald (viking).


Workaround: DONT use skalds in your army and dont use the LAST HERO spell.
And kill enemy SKALDs fast.

saroumana
10-29-2012, 12:52 PM
Or add -dev on ashortcut of the EXE. When you encounter a freeze, just alt tab to close the error message.

aghiuta
10-29-2012, 01:31 PM
the -dev thing did the trick, it used to crash at the fight with Eric (so it was a non avoidable fight), happened 7 times, but after adding -dev and starting as admin no more crashes. Will keep fighting and checking if any more occur.

ikbenrichard
10-29-2012, 02:18 PM
Or add -dev on ashortcut of the EXE. When you encounter a freeze, just alt tab to close the error message.

Thanks for that workaround !

Fatt_Shade
10-29-2012, 02:33 PM
@Tiberiu
I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)
Beholders and their kin evil (from red sands for CW mod - medium/gorgon/mystic/sinister/Asmodeo beholder familiar) are all range units but dont get any of range unit bonuses from quick draw skill or items for range units like bows, or crit% or from precision spells. On other hand they have all some active abilities similar to spells - hypnotize/evlin from corpses/summon snakes... so they are in some kind magic using units, and therefore should get some bonuses from magic skill tree. Just my thought.

@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work :-(

@BB shockwave
Btw, quick question - a bug that I once fixed but could never replicate the process for some reason, in Crossworlds. The morale-raising ability of Royal Griffins did not affect Rune Mages for some reason. Pissed me off as I was using an all-human+Griffins army. Was that ever fixed for WotN? Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)

BB Shockwave
10-29-2012, 02:39 PM
Or add -dev on ashortcut of the EXE. When you encounter a freeze, just alt tab to close the error message.

Awesome, thanks for that tip. Never knew about this option... I used -dev in KB-TL to give myself a few Ancient Vampires when my game (using undead army) had none to recruit at all...


@BB shockwave
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)

I tried that countless times in Crossworlds, and for some reason, once it worked, but then never again. Maybe I need to set some other variable somewhere else... maybe the problem is that Rune Mages are Level 5? It works fine for Paladin and Knight.

Specaz
10-29-2012, 04:13 PM
Crashed to time in a row, then fought and won (just before victory window to appear) against Rusty Hook (pirate in the ship) in Island of Istereng.
I do get occasionally crashes, but reloading helps it.

camelotcrusade
10-29-2012, 04:14 PM
+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)

Added the Soothsayer and Sense Weakness skill. I think they make beholder a mage because of the sleep spell on its eye beam so I'm not sure it's a bug.

camelotcrusade
10-29-2012, 04:16 PM
More updates.


Added transmute bug.
Noted Gift of Odin has leadership requirement and the description needs an update
Added -dev workaround for crashes.
Added thread of life and skald's last hero bug
Added Icy Rage and Destruction skills not seeming to do anything
Added Chaos Dragon persisting bug
Added Archmage magic shield not working
Added Goblin Shaman Threads of Life targeting issue
Added Knight, Paladin and Rune Mage not getting morale from griffon

camelotcrusade
10-29-2012, 04:57 PM
@BB shockwave
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)

Good tip. I just did this, and for newbies to modding like me I'll add that I used winrar to open up the .kfs file and that runemage is one word when you add it to that line.

nublets
10-29-2012, 05:07 PM
Here's one I did'nt see mentioned:

The tooltip for the Rune Chain spell reports an incorrect damage value when enhanced with a units runes.
I click the spell, then a unit with enough runes to get the most out of the spell, then highlight an enemy and the tooltip says it will deal 610 damage, but when cast it only deals 462 damage. (I've cast it on many unit types and its not a resistance thing).

Also, the tooltip will report a higher damage value if the unit has more runes available. Casting it off my Soothsayer will say 759 damage, and this can be further increased by giving him more runes with Runic Word spell, the damge inflicted will still be 462 though.

Edit: One more I just found. The item 'Block of Honey' degrades even when not equipped.

nicoli
10-29-2012, 05:38 PM
Another bug:
Steam cloud sync works great for syncing individual saves TO the cloud.

Unfortunately, you can't get saves FROM the cloud.

I installed the game on a desktop, made all sorts of saves, clicked button to sync TO the cloud, all well and good.
Then I installed on laptop, started game, NO saves were avail. There's NO button to pull saves out of cloud.

Cloud free space (the 100 megs) properly shows that MB been used for the saves in both desktop and laptop.

I've restarted steam and game many times to see if it needed restart.

Bhruic
10-29-2012, 05:51 PM
Tooltip damage for units like the Inquisitor, which do extra damage to Undead/Demons, don't accurately reflect that extra damage. You end up doing considerably more damage than it indicates.

QNk
10-29-2012, 06:07 PM
@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work :-(


I couldn't find arctic_rage (Icy Rage's name in skills.txt) in skills.lua file either. However, there is a reference to that name in arena.lua (where mechanics for damage in battle, rage recovery, etc. are stored). It seems that there are formulas to calculate krit (crit) multiplier based on the skill, but I'm not sure if they're actually being applied to calculated damage (sdmg).

I edited both skills.txt as well as eng_skill.lng, and the variables match. The freeze effect works fine, though, both duration and chance. Seems only the crit part of the equation is missing.

Good tip. I just did this, and for newbies to modding like me I'll add that I used winrar to open up the .kfs file and that runemage is one word when you add it to that line.

I'd like to advise you to not change the files in ses.kfs and loc_ses.kfs directly. Instead, extract the file to your mods folder and change it there, loose files loads after zipped files and will override the original's effects. This is so you can easily revert the change by deleting the loose files without messing up the original data.

ADDITIONAL NOTE: Berserker is also lacking an entry in skills.lua, and seems to be triggering far more often than it should be. Same goes for Shield of Rage (this one always triggers if any of my units has an adverse effect).

camelotcrusade
10-29-2012, 06:31 PM
I couldn't find arctic_rage (Icy Rage's name in skills.txt) in skills.lua file either. However, there is a reference to that name in arena.lua (where mechanics for damage in battle, rage recovery, etc. are stored). It seems that there are formulas to calculate krit (crit) multiplier based on the skill, but I'm not sure if they're actually being applied to calculated damage (sdmg).

I edited both skills.txt as well as eng_skill.lng, and the variables match. The freeze effect works fine, though, both duration and chance. Seems only the crit part of the equation is missing.



I'd like to advise you to not change the files in ses.kfs and loc_ses.kfs directly. Instead, extract the file to your mods folder and change it there, loose files loads after zipped files and will override the original's effects. This is so you can easily revert the change by deleting the loose files without messing up the original data.

Thanks for the advice. RE the Icy Rage skill, are you saying it's not bugged or are you saying it is but you were able to fix it? If it's fixable, directions on how to fix it would be great.

camelotcrusade
10-29-2012, 06:36 PM
Here's one I did'nt see mentioned:

The tooltip for the Rune Chain spell reports an incorrect damage value when enhanced with a units runes.
I click the spell, then a unit with enough runes to get the most out of the spell, then highlight an enemy and the tooltip says it will deal 610 damage, but when cast it only deals 462 damage. (I've cast it on many unit types and its not a resistance thing).

Also, the tooltip will report a higher damage value if the unit has more runes available. Casting it off my Soothsayer will say 759 damage, and this can be further increased by giving him more runes with Runic Word spell, the damge inflicted will still be 462 though.

Edit: One more I just found. The item 'Block of Honey' degrades even when not equipped.

Are you sure the tooltip is wrong instead of being correct but the spell itself is working? That is, does the spell do the same damage whether you sacrifice runes or not? Also added block of honey. Btw, does it degrade after every battle no matter what, or only when you have vikings/bears in your army?

torquemada
10-29-2012, 06:38 PM
Taor the rebel on the second island is supposed to give you an amulet when you help him but you won't get it if you don't accept it on the first dialog option.

There are alot of translation error that need to be corrected because it's really hard to enjoy the storyline with such poor dialog.

Inconsistency with Christas ability, when you speak to her she mentions she can perform Right of Grief but the dialog option to use the ability says Hand of Sorrow

kangax
10-29-2012, 06:38 PM
when i click 3rd conversation option with valkyrie guidra, game crashes

camelotcrusade
10-29-2012, 06:40 PM
Taor the rebel on the second island is supposed to give you an amulet when you help him but you won't get it if you don't accept it on the first dialog option.

There are alot of translation error that need to be corrected because it's really hard to enjoy the storyline with such poor dialog.

Inconsistency with Christas ability, when you speak to her she mentions she can perform Right of Grief but the dialog option to use the ability says Hand of Sorrow

RE that amulet, do you mean you are supposed to get it and you don't, or do you mean the dialog option explains why you don't get one? Or do you get one anyway? I forget how that plays out, but I remember what you are talking about.

And yeah, I noticed that in the Valkryie conversation too. We almost need another thread for cosmetic translation issues... I don't want to distract them from game-altering bugs that need fixed but I agree it would be better if the translation were polished!

camelotcrusade
10-29-2012, 06:43 PM
when i click 3rd conversation option with valkyrie guidra, game crashes

Does it always crash, even when you reload? I don't have her yet so I can't see if it's a universal problem yet.

QNk
10-29-2012, 06:52 PM
Thanks for the advice. RE the Icy Rage skill, are you saying it's not bugged or are you saying it is but you were able to fix it? If it's fixable, directions on how to fix it would be great.

Icy Rage is lacking an entry in skills.lua, so I wouldn't even know where to begin concerning fixing it. Its inner workings are written somewhere, though, because both the freeze effect and the duration works.

Also, Shield of Rage and Berserker are also missing in skills.lua, and uh... they're acting a bit wonky. I'll let you know after a bit more tinkering.

nublets
10-29-2012, 06:53 PM
RE that amulet, do you mean you are supposed to get it and you don't, or do you mean the dialog option explains why you don't get one? Or do you get one anyway? I forget how that plays out, but I remember what you are talking about.


I did some testing with this quest due to the poorly worded dialog and found if you refuse the amulet he gives you some gold, 250xp and one of each rune. Far better than the amulet in my opinion.

To answer you previous questions camelotcrusader I need to get home and reply later.

kangax
10-29-2012, 07:01 PM
Does it always crash, even when you reload? I don't have her yet so I can't see if it's a universal problem yet.

its the first valkyrie that i acquired in fastland. its icon is like low resolution portrait. and yes every time i click 3rd option game crashes

Bhruic
10-29-2012, 07:22 PM
The Guardian award tooltip claims that it gives +X% Resistance to all types of damage, but it doesn't apply to both Cold and Astral resistance. Not sure if the description is wrong, or it's not being applied correctly.

camelotcrusade
10-29-2012, 07:34 PM
@kangax, thanks, I've added it.

@nublets that's good to know. I'm not sure exactly how I would list a bug, though. Seems like more a warning - read the dialog carefully with that guy so you get the reward you want.

@Bhuric good catch, I'll add that one.

@QNk your info is great, and also depressing at the same time. So many bugs...

kangax
10-29-2012, 07:41 PM
and im not sure if its a bug or not. i cant advance in game after meeting first valkyrie. people say you must talk with her or enter the cave below her and kill big spider in it. but nothing happens either talking with her or entering cave. there isnt anything in the cave but people say there is a big spider. maybe it can be a bug for me and some other people or i couldnt find the right solution. anyway. thanks for adding conversation bug

nublets
10-29-2012, 08:00 PM
I don't think thats a bug. You should of met the first valkyrie(Christa) on the second island, Vestlig. The second valkyrie joins you on Fastland, and only when you have the first 2 valkyries will the third valkrie join.

Bhruic
10-29-2012, 08:14 PM
Same here, except stuck at 23. Playing as a mage this saddens me greatly, give me at least that 1 int !

For some reason I started getting this counted again, and managed to advance it (just hit 62/120 now). So it's still bugged, but there is hope. ;)

nublets
10-29-2012, 08:19 PM
Are you sure the tooltip is wrong instead of being correct but the spell itself is working? That is, does the spell do the same damage whether you sacrifice runes or not?

Its definately the tooltip, after a little more testing I found it is reporting the damage value as if all of a units runes are used.

example: The spell base damage is 165 and increased by 45% for each rune, up to a maximum of 4 (this is at level 2 Rune magic).

165+(74.25*4)= 462 as i mentioned in last post. This is how much damage the spell should and does inflict.

but the tooltip reports 610 damage 165+(74.25*6) which would be using all 6 of my units runes.

As for my Block of Honey, I tried dismissing all my viking units(I don't use bears) and using some pirates and neutrals and it still degraded while unequipped.

nublets
10-29-2012, 08:21 PM
For some reason I started getting this counted again, and managed to advance it (just hit 62/120 now). So it's still bugged, but there is hope. ;)

y'know this is'nt really a bug its another case of poorly written descriptions. The collector award tracks the total number of crystals you carry at one time. If you spend some on spells it stops counting until you find enough to get above the previous number.

RCDOWN
10-29-2012, 08:23 PM
Or add -dev on ashortcut of the EXE. When you encounter a freeze, just alt tab to close the error message.

Doesn't work for me.

Added the -dev line after .exe" but when the crash appens, the game go to desktop and no error message is shown.


What version do you have?

Mystic Phoenix
10-29-2012, 08:27 PM
Crystal Collector Award stops progress: At various points the crystal collector tally stops increasing. For me it is stuck at 41, others have reported it stops at different values. Could it be related to finding a crystal in a battle chest?

This is what happens: Not the sum of all crystals is taken into account here, but your current amount of crystals.
Once you start spending crystals for spells, it will stop counting. When you have collected more than the crystals spent without using them, it continues counting. Sure, I guess, that's not the way it is supposed to be.

I think, it was not mentioned so far, that you cannot scroll your items in castles. When I wanted to sell some eggs in Fastland, the arrows are greyed out, so you have to put them in your inventory in the top left spot to sell them.

nicoli
10-29-2012, 08:35 PM
@kangax, thanks, I've added it.

@nublets that's good to know. I'm not sure exactly how I would list a bug, though. Seems like more a warning - read the dialog carefully with that guy so you get the reward you want.

@Bhuric good catch, I'll add that one.

@QNk your info is great, and also depressing at the same time. So many bugs...
You didn't add the steam sync bug :(

Kel
10-29-2012, 08:40 PM
Ice Dragon - Killing a unit does not give a charge for the ability "call minion".

BB Shockwave
10-29-2012, 08:45 PM
More updates.
Added Knight, Paladin and Rune Mage not getting morale from griffon


After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.

AxellSlade
10-29-2012, 09:06 PM
Quests that bugged for me:

Coastal Brotherhood: I freed all the prisoners down in the dungeon, and the quest didn't update. So now I'm stuck.

Missing Cabin Boy: The wolf was fleeing from me(don't know the reason), and I actually chose not to fight him. So now he's gone and I can't complete the quest.

Kel
10-29-2012, 09:13 PM
After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.

Rune Mage has changed, it is not the same unit anymore (for example only level 4 and needs much less leadership). Most of the abilities changed as well.

BB Shockwave
10-29-2012, 09:27 PM
OK... tried DEV mode, still doesn't work, it just crashes me to the desktop. So, I did what I never do otherwise - I cheated and used "K" to kill all of Eric's troops. Game works fine from now on, at least for the time being.

Another bug, or maybe a "feature" - on Nordlig Isle, the northeast corner of the mainland, you see a house marked "House of Jotun" on the map, but there is nothing you can visit there in reality, only a bridge and a stat-boosting one-visit place.

camelotcrusade
10-29-2012, 09:29 PM
Okay lots to keep up with here.

@AxellSlade - thanks, I've made a new quest section. Curious if anyone else has had problems with Free the Missing Prisoners (I haven't done it yet).
@Kel - Is Ice Dragon a unit or a spell? I haven't come across it yet so I don't know. If it's a unit, what's the ability called that's failing to trigger the update?
@Mystic Pheonix, nublets - thanks, I've clarified the entry for Crystal Collector.
@nublets - great research, made updates as needed
@nicoli - is that a Steam bug or a KB bug? I think that bug should go elsewhere since it's not game mechanics. I advise making a new thread so it doesn't get lost (this thread is huge).
@BBshockwave - that Jotun house on the map bugs me too. I'm gonna add it. I'll also qualify the "workaround" since it's not working for everyone.

Finally, based on this thread (http://forum.1cpublishing.eu/showthread.php?t=35310)the jury is still out on whether/how Valhalla's messenger is updating. Does anybody actually understand what IS updating the number? I'm not wading into that mess I've got enough to do. :p

camelotcrusade
10-29-2012, 09:38 PM
Guys, thank you very much for the reports. The devs are working hard to fix as many issues as possible.

Guys, people are also reporting a lot of random crashes and there is also a steam synching problem. How do you want to handle those? Are you going to make a support sub-forum? That might be a good place for those.

In general I am not including the random crashes here - just crashes that are common, reproducible, and as a result of using an ability/clicking a menu (like the Skald+Last Hero thing or the bad dialog on the third valkyrie).

Kel
10-29-2012, 09:44 PM
@Kel - Is Ice Dragon a unit or a spell? I haven't come across it yet so I don't know. If it's a unit, what's the ability called that's failing to trigger the update?


It is a Unit, the ability is called "Creator".


@BBshockwave - that Jotun house on the map bugs me too. I'm gonna add it. I'll also qualify the "workaround" since it's not working for everyone.

I don't think this is a bug. You can visit the house of Jotun once you get your flying mount.

camelotcrusade
10-29-2012, 09:51 PM
It is a Unit, the ability is called "Creator".



I don't think this is a bug. You can visit the house of Jotun once you get your flying mount.

Thanks, updated both entries.

torquemada
10-29-2012, 09:56 PM
RE that amulet, do you mean you are supposed to get it and you don't, or do you mean the dialog option explains why you don't get one? Or do you get one anyway? I forget how that plays out, but I remember what you are talking about.

And yeah, I noticed that in the Valkryie conversation too. We almost need another thread for cosmetic translation issues... I don't want to distract them from game-altering bugs that need fixed but I agree it would be better if the translation were polished!

You get two dialog options, I don't remember exactly what they said but the first one includes "Accept the amulet" the other one was just extra dialog option which, as far as I could tell, ended up with you accepting the amulet in the end. However I didn't get it.

camelotcrusade
10-29-2012, 09:59 PM
Anybody know what the of the Amulet quest is called? Sounds like I should add it.

torquemada
10-29-2012, 10:05 PM
Anybody know what the of the Amulet quest is called? Sounds like I should add it.

It was the last stage of the "Help the vikings of Vestlig" quest.

This is not positively confirmed though, I might have misread or something, I doubt it though.

camelotcrusade
10-29-2012, 10:10 PM
Okay, thanks. I put down something about it suggesting they review the dialog and outcomes. It has come up a lot.

Who knows how they are going to prioritze the bugs. I'm tempted to flag the high priority ones but really who am I to say? I'm just hoping a patch makes the list smaller, not bigger. :)

AxellSlade
10-29-2012, 10:22 PM
Guys, rate this thread 5 stars, it deserves it. It's on top of the very first post on page 1. It reads "Rate this thread".

Mystic Phoenix
10-29-2012, 10:24 PM
It was the last stage of the "Help the vikings of Vestlig" quest.

This is not positively confirmed though, I might have misread or something, I doubt it though.

I tried out both options twice before I had read your report and it happened to me, too. You are supposed to get the amulet in both dialogue options, but you only get it when you accept it.

BB Shockwave
10-29-2012, 10:34 PM
An old bug raises its ugly head again... and I am afraid I forgot the solution. Basically, I learned 2 levels of Scouting (I am playing Soothsayer), but still, the gold, crystal and other items do not show up on the mini-map. What the heck do I need to do to make them appear?

nublets
10-29-2012, 10:36 PM
You are supposed to get the amulet in both dialogue options, but you only get it when you accept it.

I really don't think you are supposed to get it with both options. The first option (the one with accept amulet in it) gives you the amulet and nothing more. The second choice gives you some gold, experience and one of each talent rune instead of the amulet. Try it for youself.

It would make no sense for one option to give both rewards.

camelotcrusade
10-29-2012, 10:45 PM
An old bug raises its ugly head again... and I am afraid I forgot the solution. Basically, I learned 2 levels of Scouting (I am playing Soothsayer), but still, the gold, crystal and other items do not show up on the mini-map. What the heck do I need to do to make them appear?

Not sure. This (http://forum.1cpublishing.eu/showthread.php?t=17097)may help, but I read it only works for new games. Btw you only get those icons on easy or normal.

Nevar
10-29-2012, 11:36 PM
Where to begin?

Books of Evil are ridiculously powerful. I'm not sure it's a bug, exactly, but I don't think a Level 4 Book of Evil should have over a thousand health and lots of attack and defense besides when an enemy hero has less intellect than my Skald.

Sense Weakness activates even though I have no points in it. I'm a Skald.

Regina the Stone's Effect doesn't seem to work, since it says my Level 5 units should be getting more attack, but I'm noticing no difference in their stats.

Adrenaline my Ogre is starting combat with full Adrenaline, despite the fact that I have no skills that should be adding Adrenaline to a Level 5. I think Rage Ready is the culprit.

Rune Mage has 20 initiative. Is this working as intended?

SchDerGrosse
10-30-2012, 12:02 AM
the -dev thing did the trick, it used to crash at the fight with Eric (so it was a non avoidable fight), happened 7 times, but after adding -dev and starting as admin no more crashes. Will keep fighting and checking if any more occur.
Is it supposed to work on win 7 either?

Where exactly should I put that "-dev" line?

mine looks like: "C:\...\KBWotN.exe" -dev

and the game still crashes after the skalds last hero.

camelotcrusade
10-30-2012, 12:03 AM
I've got sense weakness already but have questions/comments about the others.

Book of Evil and Rune Mage sound like they were both redone. I'm not sure those are bugs, though. Do they have any abilities suggesting they shouldn't be powerful and fast, respectively?

About the Adrenaline... is the problem with the Ogre, with Rage Ready, or both?

I'd like to add Regina but need more information. Is that a Valkyrie? Is it clear an attack stat increase is what we should get?

Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

camelotcrusade
10-30-2012, 12:09 AM
Is it supposed to work on win 7 either?

Where exactly should I put that "-dev" line?

mine looks like: "C:\...\KBWotN.exe" -dev

and the game still crashes after the skalds last hero.

More specific instructions would be great from anyone who's done this. @SchDerGross this doesn't prevent the crash when it works, it lets you close a dialog box causing the crash so the game can continue.

SchDerGrosse
10-30-2012, 12:11 AM
More specific instructions would be great from anyone who's done this. @SchDerGross this doesn't prevent the crash when it works, it lets you close a dialog box causing the crash so the game can continue.
Nope.
The game stops completely after i close that box, thats why I asked if i put the "-dev" line in the right place.

nublets
10-30-2012, 12:16 AM
Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

You're not the only one that feels that way. I've realized my mage has the sense weakness bug and its really killed my interest in playing on. Having 100% crit immunity is just too much like cheating.

Nevar
10-30-2012, 12:45 AM
I've got sense weakness already but have questions/comments about the others.

Book of Evil and Rune Mage sound like they were both redone. I'm not sure those are bugs, though. Do they have any abilities suggesting they shouldn't be powerful and fast, respectively?

About the Adrenaline... is the problem with the Ogre, with Rage Ready, or both?

I'd like to add Regina but need more information. Is that a Valkyrie? Is it clear an attack stat increase is what we should get?

Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

Thank you for your hard work on this bug thread, then.

Well, looking at the enemy Book of Evil info sheet in battle (against a hero), it said that its stats are 235% boosted when the hero had maybe 15 intellect. In another battle, the Book had 85% boosted but its stats weren't much different. You're right, though. I'll have another look.

The problem with the Ogre, Adrenaline, Rage Ready thing is I can't segregate. I have only 1 orc unit available to me (Ogres) XD

Regina the Stone is Valkyrie number 4, yes, and her effect states she grants +attack to Level 5 creatures. I think it's supposed to be +16 on mine right now, but my Level 5 creatures don't display that in their stat windows. It was kind of a downer because I was using Giants, Cyclopses, Ice Dragons, Ogres and Black Dragons.

Also, Icy Rage's freeze effect works on the Lord of the North rage skill. My hypothesis is that Icy Rage works only on Olaf's skills, not the Valkyries'. However, I have never gotten a crit, which is weird when you consider LotN hits 17 spaces.

Xenesis
10-30-2012, 12:48 AM
Soothsayers (Unit) - Either the description is wrong or the ability isn't working as intended. Description says that they increase their attack when allied troops receive a critical hit. Ability however activates when allied troops inflict a critical hit.

BB Shockwave
10-30-2012, 01:02 AM
Yep, the text is wrong - and the ability works as intended, it makes sense that they receive attack when allies hit, not when they are hit.

Here is a weird bug:

http://i4.photobucket.com/albums/y139/BB_Shockwave/screen_121030_001.jpg

See, the enemy Berserkers attacked - they used Berserk, fell into a rage, then after attacking, the text says they overcame their rage - but the Berserk state persisted. Huh.
THis screenshot also documents the "Sense Weakness" bug - my Axe Throwers will avoid critical damage, but... I don't even have that skill yet!

Also, atrocious translation is atrocious. :D

http://i4.photobucket.com/albums/y139/BB_Shockwave/screen_121029_001.jpg

Seriously, what does this... garbled message even mean? A whip was telling me about its owner? LOL!

Still, this one is much worse... since it's a spell that has been used with the same description for THREE GAMES. Or heck, maybe Bless will now cause a bass attack, making your units whip out a guitar and playing a solo?

http://i4.photobucket.com/albums/y139/BB_Shockwave/screen_121030_002.jpg

Really, 1C? Couldn't you just... use the old game's text instead of giving a TXT file to some russian guy who speaks english as well as those agents from the Rocky and Bullwinkle show? THis is sad... Seriously, I'd recall the game from the shelves, go back and work on the bugs and translation for a few months and try again.

Sooty
10-30-2012, 01:17 AM
Your post is hilarious BB lol! Seeing these number of bugs makes me feel like waiting for to patch and expansion to put come out before I play again. Well at least for the next playthrough

Zechnophobe
10-30-2012, 01:53 AM
Transmute - This effect was in KBAP, and I believe said that it didn't effect kills by spells. I believe it is working as intended, but is not documented correctly.

New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn.

New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Well, maybe. The Giant Spider does a poison spit thing... that seems to not deal poison damage, as it cuts right through Royal Snakes. It also retaliates against creatures that it can't retaliate against... once again the Royal snakes (even at melee!).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.

Fatt_Shade
10-30-2012, 02:03 AM
@Zechnophobe
New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).
If you tried Red sands mod there new lizard unit had same ability connect some ally unit with 1 enemy and any dmg taken by ally will split in 50% to enemy (f...ked up situation if you dont realize that and make 20+ crit on that unit and lost whole stack of your units with no idea what happened :-) As of disable not removing it ... hm , bug i guess ( just one of many).

PennyT18
10-30-2012, 02:36 AM
This may or may not be a bug and if someone has already brought this up, I apologize for the repeat.

When I use auto-combat, the rage skills don't activate at all. I have all but one of the Valkyries. Does this maybe not work in auto-combat until you have all five? Rage skills activated on auto in both of the previous games. Granted, I didn't always like the skill chosen by the AI but at least I could set it and forget it until the battle was over when I got tired of running the show.

Chro
10-30-2012, 02:44 AM
Well,I found my first beneficial bug.

If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.

camelotcrusade
10-30-2012, 03:05 AM
Updates:

*Added Regina the Stone attack bonus bug
*Revised Icy Rage to mention activation on Lord of North
*Added Soothsayer "Divine Hand" tooltip
*Added Song of Svartalfaheim initiative bug
*Added more information to Thread of Life bug
*Added Giant Spider's fake poison
*Added Warrior of Valhalla bug
*Added no rage skills in autocombat

@Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out.
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Zechnophobe
10-30-2012, 03:23 AM
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?


Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack.

About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional.

camelotcrusade
10-30-2012, 03:31 AM
@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).

vmxa
10-30-2012, 04:28 AM
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.

camelotcrusade
10-30-2012, 04:39 AM
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.

For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

camelotcrusade
10-30-2012, 04:54 AM
@Zechnophobe. Well, another Edda bug. I have used Song of Midgard dozens of times and most often it gives the first unit in my army +1 morale. I guess that's what it means by "troop morale will increase by at least one." Which doesn't make any sense. Also, I've only had it work on the whole army once.

Can you test it too and let me know what you observe? I might add it to the bugs.

Makes me wonder how many of the songs work exactly as worded.

Sooty
10-30-2012, 05:22 AM
BTW thanks for keeping track of the bugs. It's really useful ^^

nicoli
10-30-2012, 07:03 AM
Looks like the game was just updated (at least on steam).

Any idea what was in the 5.6mb update?

Edit: After I started the game I got a steam achievement it hadn't given me before, so that's probably at least one thing updated.

Nevar
10-30-2012, 07:13 AM
Song of Midgard's description is just faulty. The % is actually the chance that all your units receive +1morale. The other number stated is how many units are guaranteed to get +1morale. Seems weak, overall. I'm Level 22 and there's presently a 26% chance of mass morale boost and still only 1 guaranteed unit.

Anyhow, the only bug there is that the tooltip is terrible.

Highborne
10-30-2012, 07:49 AM
Losing troops after Spider Boss is a non-issue.

Greenwort is easily doable after that.

Highborne
10-30-2012, 07:55 AM
New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.

1) I think this is kinda neat, makes you target the Goblin Shaman first just so you don't get Life Linked (sucks to lose like 80 Inqs in a battle and have to res for 3-4 turns).
Adds more interesting gameplay options here imo.

2) If you have a GOLD problem in this game I dunno...the first training enemy I fought at level 1 gave me 40k gold. I left the first 4 islands with just over 1 million gold (not using Edda gold song at all).

Nevar
10-30-2012, 08:02 AM
More on the Book of Evil: I am a Soothsayer with 24 Intellect and no points in Creation. I just summoned a Book of Evil using the scroll, so this is a basic one:

Atk 136 (20)
Def 115 (15)
Damage 120-298
Health 1188 (!!!!!)

This thing is stronger than a Black Dragon (although it would probably still lose to one) for only 15 Mana. That can't possibly be right.

Edit:
I'm now off to make a Summoner Soothsayer in order to abuse this before it gets fixed.

Also, Icy Rage has triggered on Vortex. I think it's safe to say it only works on Olaf's skills.

Bhruic
10-30-2012, 08:56 AM
I'm not sure when it happened or under what circumstances - mostly posting this so other people can keep an eye out for a trigger.

At some point I lost all the runes on my character. I had ~10 each, checked my Hero after I picked up a couple and saw that all I had were the ones I just picked up. Loaded each of the 3 quicksave slots, and had 0/0/0 in each of them. I was on Merlassar at the time, although I don't know if that factors in at all.

Mandea
10-30-2012, 09:36 AM
You can't use archmage Rezo (Arlania) tower no matter what allthough there is a quest icon above the building. I used the three altars, the 3 mages disappeared, but that's it. is must be something wrong.

Bhruic
10-30-2012, 10:26 AM
Generally speaking, when upgrading an item, the higher the level you are upgrading it to, the harder the fight. That doesn't hold true for the Staff of the Herbsage. The fight to upgrade it to Soothsayer's Staff (the middle level) is probably the right strength, but the fight to upgrade it to White Hlad (the highest level) is considerably easier - almost certainly too easy.

Also, the XP/Gold rewards for some quests seems completely off. I'm seeing quests with 780 gold and 49 XP reward on Merlassar. Considering you get quests with ~100 XP on the starting 4 islands, it doesn't seem like the rewards are scaling properly.

BB Shockwave
10-30-2012, 10:59 AM
New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn.


Not sure if it's a bug either, but I think the way Berserk works for Berserkers and Vikings is just waaaay overpowered. I mean, my Berserkes got +100% initiative, making it go up to 10 - which is super-Phoenix-fast. Not that it helps, since they are uncontrolleable.

Your post is hilarious BB lol! Seeing these number of bugs makes me feel like waiting for to patch and expansion to put come out before I play again. Well at least for the next playthrough

Frankly, I just bought XCom and will be playing that game - maybe when I am done, there will be enough patches and updates to makes WotN playeable. Right now, I kinda only run around on the second island to check the new units and spells. Some are innovative, I just wish they worked well.

vmxa
10-30-2012, 12:08 PM
For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

I have 4 of the teeth, just needed Eric's. I see the problem. The viking units look so similar to the axe thrower that I did not realize they were unique. Thanks for the tip on them being level 2 units. That was how I distinguished them.

BB Shockwave
10-30-2012, 12:16 PM
Vikings and Axe throwers similar? They look nothing alike! The Axe Thrower is a huge bulky brute, half-naked, with a bald head and wields two axes. The Viking has a horned helmet, wears a scottish skirt, and uses a sword and a shield, also having a white wolf pelt on his shoulders.

If anything, the Viking and the Berserker look too much alike - they use the same mesh, too, imho. The best way to tell them apart is by the metal armor the berserker wears, and how one of his helmet's horns is broken off.

Ma233e
10-30-2012, 12:43 PM
I have the latest drivers and a Sapphire Radeon 7900. I'll add something about it.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg

Bhruic
10-30-2012, 01:06 PM
While I remember that they did in AP, Guardsman/Swordsman in WotN have no ability listed that gives them a chance to dodge attacks - but they still are able to perform dodges.

It probably is the "Prudence" ability, although the tooltip labels it as "Cautious", just one of many mismatched labels.

Fatt_Shade
10-30-2012, 01:51 PM
Does any1 remember problem with Archmages in Legend/AP/CW ? Battle trance gives them 100% bonus dmg and crit% from their BASIC, not CURRENT, while on other hand with Orge you can get huge attack with frenzy and then use ogre rage to get +100% of his current attack and getting ridiculous attack 200 or higher. With archmages you can equip archmage staff or cast fire breath on them then use battle trance and you`ll still get 100% bonus only their basic not current. So is this bad mechanics or planed this way?

hotfix666
10-30-2012, 02:44 PM
why so much bugs in a game? :confused:

BB Shockwave
10-30-2012, 02:54 PM
why so much bugs in a game? :confused:

I am starting to believe the development team was replaced at 1C. I mean, if this game was developed by the same people who made AP or CW, NO WAY they'd create so many bugs - including ones they already made in the previous games.

Does any1 remember problem with Archmages in Legend/AP/CW ? Battle trance gives them 100% bonus dmg and crit% from their BASIC, not CURRENT, while on other hand with Orge you can get huge attack with frenzy and then use ogre rage to get +100% of his current attack and getting ridiculous attack 200 or higher. With archmages you can equip archmage staff or cast fire breath on them then use battle trance and you`ll still get 100% bonus only their basic not current. So is this bad mechanics or planed this way?

I am fairly sure it's planned that way, and the Ogre is bugged instead. Actually, I think (I will need to check) the Berserk skill also only doubles the actual Attack of the Berserkers/Vikings, not the bonuses.

tiberiu
10-30-2012, 02:55 PM
why so much bugs in a game? :confused:

Because of incompetent game-testers.

BB Shockwave
10-30-2012, 02:57 PM
Anyone else experienced weird flashing "lines" on the map textures? Especially visible on snowy terrain, for example when you start a new game and you get a quick intro video of the island. Odd, as I never had video problems with TL and CW and I actually have them installed on the very same computer.

QNk
10-30-2012, 03:02 PM
I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).

pavar
10-30-2012, 03:13 PM
Anyone else experienced weird flashing "lines" on the map textures? Especially visible on snowy terrain, for example when you start a new game and you get a quick intro video of the island. Odd, as I never had video problems with TL and CW and I actually have them installed on the very same computer.


Yup, with Nvidia GeForce GT420. even if I drop shadows, antialias etc the issue remains. considering that this is the only thing affected, I keep playing (and crashing) with all settings to max.

hotfix666
10-30-2012, 03:31 PM
Because of incompetent game-testers.

its wrong on steam too beacuse you not can get achievements :evil:

camelotcrusade
10-30-2012, 03:55 PM
Updates:


Moved Icy Rage to Tooltip Section
Clarified entry for Song of Midgard
Recategorized a few entries
Added Book of Uber (I mean, Book of Evil)


@Nevar, omg, that book is nuts. I added the book of evil. If anyone else can summon one and let us know if their book has crazy modified stats that would be nice to know. The base stats seem fine to me, it's the modifiers that look screwy.
@Nicoli, I didn't notice an update but I wouldn't be surprised. No patch notes, though. :(
@Bhruic - lost your runes? That sux? I can report it if you want but I'm not sure what to put. Suggestions? Or do you think it was a freak occurence? Also I can mention the tooltip on Cautious/Prudence - did they just update the name or do they call it two different things on the same unit?
@Mandea - More info plz! What quest is that, and what step is bugging? Any ideas what the faulty trigger would be?

camelotcrusade
10-30-2012, 03:59 PM
I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).

Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?

inolle
10-30-2012, 04:16 PM
I found a glitch in greenwort when i purchased Armageddon it said i didnt have room for the spell then gave me it anyway and left the only copy of the scroll in the shop (dont know if it charged me)

Puce Moose
10-30-2012, 04:23 PM
Thanks for keeping this list updated camelotcrusade. It's a good resource for players to avoid/try to work around possible issues, as well as a nice collection for the devs to address.

Two minor bugs that affect me:
* In the dialog box, there's an extra space in front of the last word on each line.
* Checking or unchecking 'show introductory videos' seems to make no difference; the logos/intro videos always play for me when booting up the game.

hippo
10-30-2012, 04:33 PM
If you fix these all problems I would buy this game.

nicoli
10-30-2012, 04:53 PM
its wrong on steam too beacuse you not can get achievements :evil:
Have you tried since the patch? I think thats one of the things fixed, since I got achieve right after.

camelotcrusade
10-30-2012, 04:58 PM
Added the extra Armageddon scroll and the problem with disabling the videos. Not going to add the extra space... I feel like we need a separate thread for all the minor text and translation issues, but that's just too big to take on right now. Bugs first, right? :)

Fatt_Shade
10-30-2012, 05:03 PM
Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.

Bhruic
10-30-2012, 05:48 PM
@Bhuric - lost your runes? That sux? I can report it if you want but I'm not sure what to put. Suggestions? Or do you think it was a freak occurence? Also I can mention the tooltip on Cautious/Prudence - did they just update the name or do they call it two different things on the same unit?

Well, there definitely was a bug that caused them to all disappear, but unfortunately I didn't have anything from before the event, so I'm not sure what caused it yet. Hopefully it'll happen again where I do have a pre-save so I can note it.

As for the Cautious/Prudence, on the unit page it labels the ability as "Prudence". The tooltip when you mouseover it is labeled "Cautious". But the tooltip doesn't say anything about it giving the ability to dodge attacks. I'm pretty sure that in AP, the Cautious ability did give that. I'm not sure if they intended to remove it - explaining the change in the tooltip - or the tooltip is wrong. Either way, it's a bug.

camelotcrusade
10-30-2012, 06:15 PM
Well, there definitely was a bug that caused them to all disappear, but unfortunately I didn't have anything from before the event, so I'm not sure what caused it yet. Hopefully it'll happen again where I do have a pre-save so I can note it.

As for the Cautious/Prudence, on the unit page it labels the ability as "Prudence". The tooltip when you mouseover it is labeled "Cautious". But the tooltip doesn't say anything about it giving the ability to dodge attacks. I'm pretty sure that in AP, the Cautious ability did give that. I'm not sure if they intended to remove it - explaining the change in the tooltip - or the tooltip is wrong. Either way, it's a bug.

Gotcha. What does Prudence say it does? Once I have that I'll add something about it.

hotfix666
10-30-2012, 06:17 PM
Have you tried since the patch? I think thats one of the things fixed, since I got achieve right after.

I try deafeat Eric again with a very little amry and get no achievement but maybe the amry not was little or I need play from beginning?

Bhruic
10-30-2012, 06:53 PM
Gotcha. What does Prudence say it does? Once I have that I'll add something about it.

When the troop loses 30%, defense increases by 30% (that's a paraphrase).

nicoli
10-30-2012, 07:16 PM
I try deafeat Eric again with a very little amry and get no achievement but maybe the amry not was little or I need play from beginning?

I got 2 achivements after the patch (1 rewarded to me after exiting the game like it was catching up, 1 when I was playing, I started the game before the patch.

Fatt_Shade
10-30-2012, 07:28 PM
@nicoli what does achievements DO, are there bonus for them like medals or they just look shiny somewhere ?

camelotcrusade
10-30-2012, 07:32 PM
When the troop loses 30%, defense increases by 30% (that's a paraphrase).

Thanks to all who reported and clarified, I've added this. We know that Caution is still happening... is Prudence working, too? We can assume nothing in this game. :)

camelotcrusade
10-30-2012, 07:34 PM
Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.

Interesting. I could see where the spirit griffon and bone dragon aren't eligible for those bonuses if you want to argue the griffon is just a shadow and the bone dragon has no armor since it has no skin. That Young Mask and the Dragonslayer shield definitely seem bugged. If you find the actual items, let me know so we can make sure they are in the game first.

QNk
10-30-2012, 07:54 PM
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?

The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...

camelotcrusade
10-30-2012, 08:16 PM
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...

Good work. I've added it. Maybe it's something we can fix in the files once we find it, too.

Nekondas
10-30-2012, 09:33 PM
At THIS (http://forum.1cpublishing.eu/showthread.php?p=475168&posted=1#post475168) thread i found out bugged item.
Its called "Banner of the Horde" . I think that if u use it u dont receive exp for won battles. It would be nice if someone else tried it too to reproduce this bug.
I cant be sure but it might have to do something with "Diplomacy" perk.
http://i.imgur.com/Z28Ja.jpg?1

"Onslaught" perk seems bugged also because it should give 10/20/30 adrenaline to random orc unit at battle start but every fight i do always 1st unit gets boost.
In my party (screen above) its Blood Shamans.

Zechnophobe
10-30-2012, 09:58 PM
Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.

camelotcrusade
10-30-2012, 10:11 PM
Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.

Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet). :)

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Muckraker
10-30-2012, 10:42 PM
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.

Zechnophobe
10-30-2012, 10:50 PM
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.

The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.

QNk
10-30-2012, 10:52 PM
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.


Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit. :(

Zechnophobe
10-30-2012, 10:54 PM
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet). :)

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Er sorry, was reciting from hero. Last Hero, the spell where you take half damage for a while, and then full damage + s'more at the end. When the second half damage triggers, I'd sometimes 'lose' troops... except none are lost. It's almost like the damage is applied, but the counter of troops in the stack isn't updated.

Muckraker
10-30-2012, 11:01 PM
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.

Thank you, thank you, thank you!

Moderator feel free to wipe that last post since the only bug is the one in my brain.:o

The bears are sold in the "Lair" at the very top of the snowy mountains for anyone else as blind as me.

Bhruic
10-30-2012, 11:01 PM
Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

I just looked into it, the way it works is that (assuming you don't get +1 for every unit), it will give the +1 initiative to the unit with - what I believe is - the lowest morale. If there is a tie, then it will go to the last unit (which based on the ordering may appear to be the first unit in game). I don't have a Skald to check, but if you get a chance next time you are playing, can you verify that it's working the way I describe?

Bhruic
10-30-2012, 11:05 PM
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit. :(

If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.

camelotcrusade
10-30-2012, 11:12 PM
Updates.


Added Last Hero inconsistency (thanks Zenophobe)
Revised description for Destruction (doh, thanks for that QNk)
Switched from bullets to numbers so it's easier to tell when new bugs are added to a section


RE Destruction - could it be that two separate things are going on, the first benefit increasing the damage for your spells and the second one increasing the critical damage of your armies? I don't have the skill so I can't test this hypothesis.

@Bhruic - I bet that's it. I am fielding dwarves, vikings, and an assassin so none of my units have positive morale. My army order is: Engineers, Maidens, Berserkers, Alchemist and Assassin and the Engineer always get the buff. Does that make sense? Could it be randomized? And do you think what's happening with Onslaught and Adrenaline distribution is similar?

Bhruic
10-30-2012, 11:17 PM
It's currently not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. It could be randomized, but without a clear indication that it's supposed to be random, I'm not sure if that would be straying from bug fixing into modding. What does the tooltip say about how it's supposed to be applied?

blacklegionary
10-30-2012, 11:20 PM
The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.

Zechnophobe
10-30-2012, 11:22 PM
Had a thought about 'crit' damage from spells and rage. Is it possible they ARE doing more damage, but just don't use the big red 'crit' bubble to show it? Do you ever get damage values outside the listed range?

camelotcrusade
10-30-2012, 11:27 PM
It's not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. I was thinking about making it random, but without a clear indication that it's supposed to be random, I think that might be straying too much.

Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.

For Song of Midgard the translation is too butchered to know what they intended. It just says "Troop morale will increase by at least one" which apparently means "Otherwise, the first troop with the lowest morale will get the bonus."

I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).

Bhruic
10-30-2012, 11:32 PM
The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.

Are you sure? When I mouseover the spell, the tooltip still refers to "the target", singular. I don't see any mention that it should apply to all units.

QNk
10-30-2012, 11:38 PM
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.

That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)

Bhruic
10-30-2012, 11:48 PM
Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.

Ok, Onslaught does appear to be distributing the adrenaline evenly among the troops. Modified by other factors, of course. At least, as far as I can tell from looking at the code, I don't have any Orc units in-game to test with.

I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).

It's a simple enough change. If there's some sort of consensus on randomization being the correct method of handling it, I don't mind doing it that way.

Bhruic
10-30-2012, 11:50 PM
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.

Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again! ;)

DGDobrev
10-30-2012, 11:58 PM
On a side note:

"Transmute not providing mana from a spell kill: Even though it should provide mana for any type of stack kill, transmute isn't providing its mana bonus when that kill is done by a spell. "

Wasn't it supposed to work exactly like this? It was working the same way in KBAP/CW too - otherwise you could spam armageddon/geyser/death star almost every turn.

"Destruction isn't activating: This ability should add crit chance to spells but no one has confirmed an actual critial on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%."

I thought destruction gives a damage increase, not critical chance. In KBAP/CW there was never a spell crit. Could it be a misinterpretation or a bad translation?

"They are working but need to be clarified. Trapper only works when the stack dies as a result of a trap."

Another copy/paste example. It was the same in KBAP/CW and never got fixed,

Xenesis
10-30-2012, 11:59 PM
Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.

camelotcrusade
10-31-2012, 12:18 AM
Updates -


Added Gift Spell using incorrect runes
Moved Transmute to description issue. Thanks for pointing out it has always worked this way (so I'm suggesting the description be updated).


@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.

@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.

marc
10-31-2012, 12:30 AM
Ok, here's a completely reproducible crash bug that hasn't been mentionned before.

If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. I've attached a save file with the 100% reproducible bug. To trigger, just land and attack the Orc unit, then :

- Cast Magic Missile on Orc Shamans
- Cast 18 rage skill centered on Orc Shamans, hitting all 6 units
- Cast lvl 3 Ice Snake on Orc Shamans
- Use maiden Spear on nearest goblins (only unit that is in full dmg range without moving)
- Wait all units until Soothsayers
- Soothsayers cast Loki's touch on Orc Shamans

If done right all 6 surrounding orcs will start attacking the Shamans, then Thread of life will be cast on an Orc unit, which then steps into a trap. Whew!

I suspect it might be caused the the trap and thread animation playing at the same time...

Edit : Where's my QA pay for the day? :P

Xenesis
10-31-2012, 12:35 AM
Oh, another bug I completely forgot to mention.

Unit - Jarl The text tag for the fear skill in the combat log is faulty - It will display "??tag??" instead of the unit that was hit by the skill.

DGDobrev
10-31-2012, 12:51 AM
@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.


Beats me. I read the description, but I automatically assumed it is a misinterpretation or some bad translation, since the KB games are usually full of them.

I never saw a spell crit yet, and the damage was always constant. If we are supposed to have crits on spells in WotN, this changes things a lot. However, it also means that 1C kinda rushed through the playtesting, or there were even more bugs in the initial russian release. Either way we are looking at a rushed release, so I expect a patch to come out rather quickly.

P.S: as for transmute & spells, that's exactly the case. Used to be quite a discussion starter on KBAP/CW forum too.

Zechnophobe
10-31-2012, 01:10 AM
I can, and have, heh, backed up DGD on the transmute thing. It did in fact work that way in KBAP, and seemed completely intentional. You can use rage abilities or normal attacks to transmute the mana, but kills via spell would not.

nicoli
10-31-2012, 02:49 AM
@nicoli what does achievements DO, are there bonus for them like medals or they just look shiny somewhere ?
Steam achievements (which I was referring to) don't generally do anything. Similar to xbox achievements. You just say "oooh, shiny"

The in game achievements, I don't know yet since I haven't gotten any. There's a steam achievement for getting off the first island for instance, and I don't think there's an in game one for that.

Highborne
10-31-2012, 03:32 AM
Cannot remember quest name off top of my head...it is an Orc woman, who wants you to find her lost husband.

Once you find him, and go talk to her again she asks about him, and you answer.
Then sends you to go talk to him again.

If you talk to her before talking to him again though, the text box pops up saying something like "No Text" and you cannot click checkbox/x, press Esc, nothing, you have to Alt+F4/Crash game and reload.

QNk
10-31-2012, 04:21 AM
I can, and have, heh, backed up DGD on the transmute thing. It did in fact work that way in KBAP, and seemed completely intentional. You can use rage abilities or normal attacks to transmute the mana, but kills via spell would not.

If I'm not mistaken, kills by traps would also trigger transmute. So will kills by summoned creatures. As long as it's not direct damage spells, it will trigger.

camelotcrusade
10-31-2012, 04:43 AM
@Marc - very thorough, added the trap + thread of life bug
@Xensis - added buggy Jarl text in the combat log
@Highborne - I'd like to add that quest. Can you look in your completed log for the quest name?

Take that, bugs. ( ・_・)⌒°=θ☆( >_<)

hotfix666
10-31-2012, 05:53 AM
Jotun house on first island? Can I reach or see that house or a bug?

hotfix666
10-31-2012, 06:09 AM
I got 2 achivements after the patch (1 rewarded to me after exiting the game like it was catching up, 1 when I was playing, I started the game before the patch.

tell me if you can get eric achivement? and how few army you need.


I get 3 "same" achivements after the patch directly.

I shall finish the game on my first playing and get ALL achivements on same play.

When I look at steam now achivements maybe work for all? but nobody have achivement for defeat Eric? :confused:

For me is this a long adventure on some hundred hour playtime get all achivement on my first play so I after that can uinstall the game so I hope on friday all bugs are away :-P

Highborne
10-31-2012, 06:10 AM
Quest: The Wanders of Odis Or (Western Freedom Isles)

camelotcrusade
10-31-2012, 06:59 AM
Updates.


Added Wanders of Odis Or quest bug to quest section
Added Skalds are dodging damage due to caution to the units section
Added confusing crafting dialog to tooltips and texts section
Added valkryie rune management to valkyrie section


@Hotfix you can't get to that house until you can fly. I really think they should put a sign by it, a gold on the map that you can't get by it (so you realize it's not where you think it is), or update the description since tons of people are confused by it

In other news I was going wtf tonight when my berserkers plowed into a damaged unit of skalds and did 0 damage. But then I realized Skald's had the caution ability and it all made sense. I wouldn't have without our earlier discovery, though. :)

blacklegionary
10-31-2012, 07:26 AM
There it is. Doesnt affect all troops like the description say:

Bhruic
10-31-2012, 08:47 AM
@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.

I looked at it before, but again, it looks pretty deliberate that they did it so that all units can get all types of spells.

Honestly tho', that seems pretty dumb. Why would you use an ability that has a chance of hitting your own units with negative effects? Or hitting the enemy with positive ones? I'm going to assume it's a bug despite the fact it doesn't look like one (code-wise).

Zechnophobe
10-31-2012, 09:06 AM
The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.

Also, the Runic Word power of the Rune Mage does not correctly grant bonus runes for having Magic Runes.

Something that IS working right is that finding runes on the battlefield does immediately strengthen your rune mages.

BB Shockwave
10-31-2012, 09:19 AM
I got 2 achivements after the patch (1 rewarded to me after exiting the game like it was catching up, 1 when I was playing, I started the game before the patch.

I am fairly sure you will fight Eric later in the game - where you have to gather allies - and that's the one the Achievment is for. IE, don't do the quests that gain the alliance of the Elves or Dwarves and fight Eric on your own.

Nevar
10-31-2012, 10:10 AM
Possible bug: After arriving at Vestlig on my new Soothsayer file, I made a beeline towards Christa. While she did join me, she did not give me the ability to fly.

Bhruic
10-31-2012, 10:32 AM
Possible bug: After arriving at Vestlig on my new Soothsayer file, I made a beeline towards Christa. While she did join me, she did not give me the ability to fly.

Not a bug, she doesn't give you the ability to fly until you break the rock wall.

pr0
10-31-2012, 11:19 AM
The skald skill sense weakness appears to be broken - at least according to the tool tips.

I had a full viking army and lvl 1 sense weakness which states it provides +3% critical chance instead provides a +6% bonus. This applied to all the units I had at the time (Warrior Maidens, Berzerkers, Jarls, Axe Throwers and Soothsayers).:)

However as if to compensate lvl 2 sense weakness (+5% crit chance) doesn't appear to do anything to the same units again working from tooltips.:(

I will update when I have pulled enough mind runes together to take tier 3.

pr0
10-31-2012, 11:22 AM
The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.


I would suggest that is WAI the tool tip says it works only for hero skills although greater clarity would be good.

Nevar
10-31-2012, 12:20 PM
The 'rest' times on your Valkyrie powers seems off. It looks like the tool tip takes into account the Rage Ready skill, but in reality that only effects your secial Viking powers, not Valkyrie ones.

Are you sure? My Christa had Rest 2 before but seemed to have Rest 1 after picking up Rage Ready. The Rest values in your Rage menu seem to reflect the Net Rest after subtracting Rage Ready. However, the Rest values you see when leveling up Rage skills is gross, so you still have to subtract Rage Ready mentally.

I cannot confirm nor disprove this at the moment.

tszijarto
10-31-2012, 01:17 PM
Is it a bug, when:
Enemy goblin shaman casts a "Thread of life" on my inquisitor. I remove it with "Dispel" magic (it is visibly removed), but the unit still suffers from the "Thread of life" effect.
???

RCDOWN
10-31-2012, 01:56 PM
Game some time crashes to desktop after the battle against Runorm.

I won losing less than 30% of the troop, and the achievement box show up at the same time as the standard Parakrat's dialog the first time you get to Greenwort.
You're forced to talk with Parakrat before the achievement box can be closed.

Also noted some time the scenario is shown by the "camera cinematic" before the dialog, other time it is not.

I think the crash is more likely to happen when the scenario is not show by the camera intro mode.
The crash appen when you close the achievement window.

Mandea
10-31-2012, 01:59 PM
I think so, I also have this problem. Sometimes I cannot remove it with dispel (it's not listed in unit properties) but the unit takes damage (huge damage).

thobel
10-31-2012, 02:33 PM
Power of the night level 3 is supposed to affect all troops -- it is otherwise indistinguishable from level 2 except for the mana cost (25 up from 10). Right now, it does the same thing as it's level 2 version; only a single troop is targeted.

I have not tested with power of the light yet, to see if it has the same behavior. I wouldn't be surprised if it did, though.

Bhruic
10-31-2012, 03:07 PM
Power of Light has already been reported with the same thing. It's rather odd, as the spell parameters duplicate spells like Bless, which AFAIK, work fine.

unit_count=one,one,all

That should be sufficient to make it affect all units.

DGDobrev
10-31-2012, 04:05 PM
I just saw another bug. It never worked like this in KBAP/CW.

In snowy battlefield areas there are dwarven statues that cast a random buff to dwarfs nearby and a random offensive spell to enemies (like geyser, ice snake, etc.). I lured the enemy around it, the statue cast Ice Snake... and woe and behold, it hit every enemy INCLUDING IT FREAKING SELF AND WAS DESTROYED. What the f***???

You could have at least copy/pasted the KBAP code, guys...

camelotcrusade
10-31-2012, 04:43 PM
Updates:


Added rune mage too fast/powerful based on discussion here (http://forum.1cpublishing.eu/showthread.php?t=35524) to Units
Added Power of Light Lv3 Targeting/Descr. issue to Spells
Added Valkyrie rest timer issue to Tooltips
Added Power of the Night Lv3 targeting issue to Spells
Added Suicidal Dwarven Statue to units


@RCDOWN - Can you let me know the name of that achievement? Then I will add it to the list for a potential crash

Next I will look at the Bug Fixes thread and add them in where they apply.

Colbert30
10-31-2012, 04:44 PM
I just saw another bug. It never worked like this in KBAP/CW.

In snowy battlefield areas there are dwarven statues that cast a random buff to dwarfs nearby and a random offensive spell to enemies (like geyser, ice snake, etc.). I lured the enemy around it, the statue cast Ice Snake... and woe and behold, it hit every enemy INCLUDING IT FREAKING SELF AND WAS DESTROYED. What the f***???

You could have at least copy/pasted the KBAP code, guys...

Haha! Yes, I saw the same. It was pretty hilarious and lame at the same time. :)

Bhruic
10-31-2012, 04:46 PM
Added Suicidal Dwarven Statue to units


As an addition to that - suicidal units. For some reason they upped the target priority of the various statues/etc, which is fine in general, but melee units seem to have an unhealthy (for them) desire to run up and whack exploding barrels. Which explode. In their face.

camelotcrusade
10-31-2012, 04:48 PM
As an addition to that - suicidal units. For some reason they upped the target priority of the various statues/etc, which is fine in general, but melee units seem to have an unhealthy (for them) desire to run up and whack exploding barrels. Which explode. In their face.

ROFL. I'll add that plus a few more quests I found. I'm almost afraid to come to the forums after I wake up, there goes an hour listing all the new bugs. :cool:

At least I have exciting bug fixes to look forward to!

pr0
10-31-2012, 04:58 PM
As an update for the mind skill sense weakness I have now taken tier 2 and tier 3 with the same viking units:

Warrior Maiden, Berzerker, Jarl, Axe thrower, Soothsayer.

Lvl 1 gives a universal +6% critical, Lvl 2 gives nothing and level 3 gave Warrior Maidens and Axe Throwers +2% critical chance and everything else +3%. I initially thought that it increased the percentage dependent on the units base crit rating but soothsayers went from 20% crit to 23% whilst axe throwers went from 24% to 26% as did Warrior Maidens.

So now I am officially confused - and have 22 mind runes to use:rolleyes:

camelotcrusade
10-31-2012, 05:11 PM
As an update for the mind skill sense weakness I have now taken tier 2 and tier 3 with the same viking units:

Warrior Maiden, Berzerker, Jarl, Axe thrower, Soothsayer.

Lvl 1 gives a universal +6% critical, Lvl 2 gives nothing and level 3 gave Warrior Maidens and Axe Throwers +2% critical chance and everything else +3%. I initially thought that it increased the percentage dependent on the units base crit rating but soothsayers went from 20% crit to 23% whilst axe throwers went from 24% to 26% as did Warrior Maidens.

So now I am officially confused - and have 22 mind runes to use:rolleyes:

Don't forget, this skill is also causing random recovery from rage and other weirdness. :) Do any code hawks have time to crack this open? In the mean time I will list it.

Zechnophobe
10-31-2012, 05:29 PM
Are you sure? My Christa had Rest 2 before but seemed to have Rest 1 after picking up Rage Ready. The Rest values in your Rage menu seem to reflect the Net Rest after subtracting Rage Ready. However, the Rest values you see when leveling up Rage skills is gross, so you still have to subtract Rage Ready mentally.

I cannot confirm nor disprove this at the moment.

Yeah. My Gurlida's Rage has shown as 'Rest 1' forever, and yet had 2 turns of delay before casting. Then I got a level of the medal for using Valkyrie special abilities, and it dropped down one. The tooltip is clearly not showing the right rest times. Rest 1 means you should have no delay in using the ability again.

So Rage Ready is correctly effecting Viking powers, but is tooltipping like it works on Valkyrie oens.

Bowie
10-31-2012, 05:46 PM
Not sure if this has been mentioned, but Ice Prison can instantly kill pretty much any lower level stack.

If a target is hit with Ice Prison, and then you break the prison with the Arrows rage ability, the entire stack will be annihilated and replaced with a charger.

camelotcrusade
10-31-2012, 06:04 PM
Not sure if this has been mentioned, but Ice Prison can instantly kill pretty much any lower level stack.

If a target is hit with Ice Prison, and then you break the prison with the Arrows rage ability, the entire stack will be annihilated and replaced with a charger.

That sounds like something is wrong. I don't have either ability so I'm not sure what "should" happen. If I add it, what do you suggest?

Bowie
10-31-2012, 06:19 PM
It's probably not going to be a quick fix. I'm sure it has something to do with the Ice Prison being considered a unit, so when the arrows kill it, it has to put the charger somewhere, overwriting the existing occupant of that hex. I'm not a code guy, so either somehow make it such that arrows can't target someone in an ice prison, or that ice prisons can't spawn a charger from the arrows.

camelotcrusade
10-31-2012, 06:34 PM
It's probably not going to be a quick fix. I'm sure it has something to do with the Ice Prison being considered a unit, so when the arrows kill it, it has to put the charger somewhere, overwriting the existing occupant of that hex. I'm not a code guy, so either somehow make it such that arrows can't target someone in an ice prison, or that ice prisons can't spawn a charger from the arrows.

Thanks. I'll add it to the bugs under rage abilities, even though it impacts spells too. I think you're right that it's the charger that's messing things up.

Bhruic
10-31-2012, 07:18 PM
As an update for the mind skill sense weakness I have now taken tier 2 and tier 3 with the same viking units:

Warrior Maiden, Berzerker, Jarl, Axe thrower, Soothsayer.

Lvl 1 gives a universal +6% critical, Lvl 2 gives nothing and level 3 gave Warrior Maidens and Axe Throwers +2% critical chance and everything else +3%. I initially thought that it increased the percentage dependent on the units base crit rating but soothsayers went from 20% crit to 23% whilst axe throwers went from 24% to 26% as did Warrior Maidens.

So now I am officially confused - and have 22 mind runes to use:rolleyes:

I'm trying really hard to figure out what "espace" means... *sigh* They really did a horrible job with some of these tooltips.

Anyway, the numbers don't make a lot of sense. There seems to be a typo based on the tooltip, as the level 2 has a -5% where the other two levels have a 3% and 7% respectively. But that doesn't explain how it's messing up the numbers.

edit: Ah, I found the problem. In skills.txt:

levels {
1 {
deps=1
runes=0,11,1
trade=
pars=+3%,3%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,5,0,0,-100,0,0
}
}
}
2 {
deps=1
runes=0,11,1
trade=
pars=+5%,-5%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,5,0,0,-100,0,0
}
}
}
3 {
deps=1
runes=0,11,1
trade=
pars=+7%,7%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,7,0,0,-100,0,0
}
}
}
}


The "pbonus" part is what's relevant here, it goes 5, 5, 7 for the 3 levels.

There's something "extra" going on with vikings, as they seem to get different bonuses than other things do. The animals I checked with all got the +5% for the first level that it indicates they should, but the vikings seemed to get +6%. Not sure where the extra 1% comes from. Also not sure what the pars=3%,3% etc, is supposed to be doing.

DeRex
10-31-2012, 07:33 PM
Traveling between any islands consumes one whole day always, not just few hours.

DGDobrev
10-31-2012, 07:43 PM
Well, it was the same in KBTL. There was also a mechanic in KBTL when if you wait for the right moment in time (before the day rolls over to next one) you can travel in like an hour or so. I wonder if the same thing can be used here.

QNk
10-31-2012, 09:09 PM
There's something "extra" going on with vikings, as they seem to get different bonuses than other things do. The animals I checked with all got the +5% for the first level that it indicates they should, but the vikings seemed to get +6%. Not sure where the extra 1% comes from. Also not sure what the pars=3%,3% etc, is supposed to be doing.

Pars (parameters) are what the language and mechanics files pull to do calcumalations. It goes Pars=[param1],[param2],[param3], so on and so forth. The localization files (eng_skills.lng for most of us) pull these directly as [param#]. For example, level 1 of Sense Weakness has the following description (I think I reworded this one to make more sense, so don't expect it to match yours).


skill_weakness_lore_text_1=^skills_tPar^Troops. Chance of allies inflicting a critical hit [param1]. <br>Chance of allies to escape a critical hit [param2].


In game, where [param1] is supposed to be will instead display the number in the pars list.

In mechanics files these values are referenced using name of the skill, followed by a single number for which param to pull. For example, the diplomacy skill power calculation pulls the first param listed via the following (in skills.lua)


local perc_pacify = skill_power("diplomacy", 1)


This defines the local variable "perc_pacify" by pulling the first param listed in Diplomacy's pars list. This variable is then used for fancy mathematics further down the line.

Consistency is awesome, this usually(!) allows a modder to modify only the skills.txt file to have the change effected in both description as well as calculations.

EDIT: Also, some calculations are super simple to do (like adding a fixed percentage to critical chance, or increasing morale of certain troops by one), these are written directly in the skills.txt file. So changing the pars of these won't affect actual values ingame unless you also change the values in the pbonus (parameter bonus), rbonus (resistance bonus), or dbonus (not sure...) lines.

camelotcrusade
10-31-2012, 09:19 PM
Well, it was the same in KBTL. There was also a mechanic in KBTL when if you wait for the right moment in time (before the day rolls over to next one) you can travel in like an hour or so. I wonder if the same thing can be used here.

Do you guys think I should list it as a bug then? The game does suggest it should be hours and not days. And does it even matter for anything besides spell point regen and rage loss? I don't recall if there is a score for speed or not.

Khornn
10-31-2012, 09:47 PM
1. The artifact Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start, in fact nothing happens. I can upgrade other items, before and after getting Courtly Garb, so it's a bug only for this item.

2. Regina's Messenger rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF

pr0
10-31-2012, 09:52 PM
The third valkyrie (hilda) does not grant a leadership bonus at lvl 2 if not senior. Workaround - either make her senior or wait until you have enough items to promote her to lvl3 as this does not trigger the bug.

camelotcrusade
10-31-2012, 10:33 PM
Updates -


Revised Sense Weakness bug with new understanding under Skills (go read it... it's kind of omg)
Added blocked orc unit on Eastern Island to Maps
Added Courtly Garb to Items
Added Regina's Lava Golem to Tooltips/Descr.
Added Hilda's Leadership Bonus to Valkyries


I am amazed how busy this thread keeps me, and equally amazed how diligent everyone is at reporting (and solving!) bugs. Go team! :mrgreen:

torquemada
11-01-2012, 12:08 AM
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.

camelotcrusade
11-01-2012, 12:17 AM
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.

It does? That's kind of cool. I like that level 3 spells are starting to show new powers. But they do pop up bugs, though. I'll add it to spells in a minute.

On a semi-related note, does level 3 haste do anything special?

Zechnophobe
11-01-2012, 01:06 AM
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.

Woa, that's a surprise. I mean, that they had that as the intention. Like, did Slow really need to be made more powerful? Heh.

At least they didn't give it mass effect.

QNk
11-01-2012, 01:09 AM
Immobilized units still get 1 AP to attack things right next to them, wouldn't make sense to reduce speed to 0 because they wouldn't be able to act at all if there were no nearby units (assuming target is melee).

camelotcrusade
11-01-2012, 01:17 AM
Immobilized units still get 1 AP to attack things right next to them, wouldn't make sense to reduce speed to 0 because they wouldn't be able to act at all if there were no nearby units (assuming target is melee).

Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.