Spudkopf
07-11-2012, 11:25 AM
A few of ideas I’d like to run up the flag pole…..
AI bombardier:
We already have AI gunners so as an extension of this why not have AI bombardiers available as an option on level bombing missions. The pilot is responsible for getting to the IP but then using the already existing AI pilot to fly the run in and release, after bombs gone the pilot regains control. This is some aspects would be more realistic letting a trained bombardier do his specialist task.
Landing Direction:
Now and then I have found myself being granted landing permission only to find an AI controlled plane landing in from the opposite direction, the last time this happened (only just last night) I was landing in the same direction as to which I had previously taken off from (the wind must have changed and nobody bothered to tell me).
Futher I apparenty wrongly assumed that the cloth T determined the landing direction at some fields, however I have too found myself facing my number 2 using that assumption.
Here are some possible solutions-
1. The provision of a wind sock.
2. If in response to the landing request one of the pre-existing compass headings was also included i.e. “Number 1 cleared to land…..”, “heading 030” where the 030 being the landing direction heading.
3. Wave off radio call (one of the pre-existing ones) to wave you off when are approaching against traffic.
4. A maker on the map.
5. And probably the least possible solution, a flare launch to indicate a wave off.
In general I do try and fly a proper circuit when landing (downwind, crosswind & final) and knowing from which end to join the circuit would again add a little to realism also.
QMB Mission Target = Shipping:
Self-explanatory
QMB Altitude = 0:
I have raised this one before with no response but I believe it to be an important QMB option, in that if Altitude = 0 this would defaulted to taking off (same situation as Target = Scramble), however would then allow you to attack a ground or sea target ;). Although good for practicing takeoffs and landings the Target = Scramble option is otherwise a tad boring for us ground pounders. By the way I think this sim is called IL2 and not Mig3 ;).
QMB Aircraft = Fw190/Mistal:
Self-explanatory
Hope someone finds the above ideas of interest and possible further consideration.
AI bombardier:
We already have AI gunners so as an extension of this why not have AI bombardiers available as an option on level bombing missions. The pilot is responsible for getting to the IP but then using the already existing AI pilot to fly the run in and release, after bombs gone the pilot regains control. This is some aspects would be more realistic letting a trained bombardier do his specialist task.
Landing Direction:
Now and then I have found myself being granted landing permission only to find an AI controlled plane landing in from the opposite direction, the last time this happened (only just last night) I was landing in the same direction as to which I had previously taken off from (the wind must have changed and nobody bothered to tell me).
Futher I apparenty wrongly assumed that the cloth T determined the landing direction at some fields, however I have too found myself facing my number 2 using that assumption.
Here are some possible solutions-
1. The provision of a wind sock.
2. If in response to the landing request one of the pre-existing compass headings was also included i.e. “Number 1 cleared to land…..”, “heading 030” where the 030 being the landing direction heading.
3. Wave off radio call (one of the pre-existing ones) to wave you off when are approaching against traffic.
4. A maker on the map.
5. And probably the least possible solution, a flare launch to indicate a wave off.
In general I do try and fly a proper circuit when landing (downwind, crosswind & final) and knowing from which end to join the circuit would again add a little to realism also.
QMB Mission Target = Shipping:
Self-explanatory
QMB Altitude = 0:
I have raised this one before with no response but I believe it to be an important QMB option, in that if Altitude = 0 this would defaulted to taking off (same situation as Target = Scramble), however would then allow you to attack a ground or sea target ;). Although good for practicing takeoffs and landings the Target = Scramble option is otherwise a tad boring for us ground pounders. By the way I think this sim is called IL2 and not Mig3 ;).
QMB Aircraft = Fw190/Mistal:
Self-explanatory
Hope someone finds the above ideas of interest and possible further consideration.