View Full Version : Ambient/Random Waypoints

07-07-2012, 06:10 AM
I want to know how or if it is possible to create an ambient set of patrols or waypoints where the set actor(s) randomly wander between each point and make them look like they are wandering instead of patrolling back and forth like a soldier.

For example, populating a village or city and making it look alive with civilians and soldiers just going about their business.

02-05-2013, 10:58 PM
While I know this is bumping an old thread I can give you an advice. You can randomize a waypoint path simply by making a few branches out of a single point so an unit will have to choose one to follow. If you have problems with this feel free to contact me and I'll help you.