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R@S
06-26-2012, 10:04 AM
I stumbled across this lovely SSLP made by Sperglord Actual over at SA (http://forums.somethingawful.com/showthread.php?threadid=3483286) and found it both amusing and instructive. Thanks for that Sperglord Actual :)


Since I have been away for a while and neglected my duties with BSM, I need some motivation to actually get BSM 2.0 released officially. I need to test all the fixes for the reported errors, and I still don't have that much spare time. But considering what we have achieved the last 3 years with this mod, some input and support from the community might be just the kick in the behind I need to give modding top priority again.


So I put forth this query to our members, would any of you be interested in an SSLP? I might make a tactical LP of the "Evolution of Weapons" campaign, showing different tactics and how the best tactical squad game in the world works. Or I might make a run through the BSM missions, showing how the missions were intended to work, not how most people play them. :P


Please leave a note if this is something you might be interested in, and suggestions of how the LP should play out.

IceShade
06-26-2012, 02:20 PM
Ah, finally.. a new goon Let's Play. The last one I can remember ended in disaster, because he kept getting corrupted saves.

How can I help? What do I need to do?

void1984
06-26-2012, 05:14 PM
I've seen a note that HLA has solved the problem with spawning on the map inside the car, and improved gui with more then 5 mercs. Maybe port those changes.

I would love to spawn further from the enemies. Since the rifles came into play I always start under fire.

R@S
06-26-2012, 06:21 PM
@IceShade
I suspected(and hoped) that you'd be interested, and so far I only have the notion to do something like this. I haven't given it too much thought, but through an open discussion I hope we can produce something entertaining while at the same time educational.

I saw that you have an account at SA, something I don't, so maybe you can assist or even take the responsibility of posting it? I'm not sure if this forum is the right place for an LP, and the BSM site is definitely not up to the task. That leaves the RPG Codex, which might also work for us.

But for starters, you could tell me what you'd like to see in an eventual SSLP, get the ball rolling of sorts.

EDIT: And keep in mind that I have god-like powers when it comes to the 7.62 world, I can set up game scenarios with a few lines of code.:grin:;)

@void1984
I think this is the wrong thread for this discussion, and I don't plan to use the latest exe from HLA. It would add many new very nice functions, but they will be in Russian.

IceShade
06-26-2012, 07:59 PM
@IceShade
I suspected(and hoped) that you'd be interested, and so far I only have the notion to do something like this. I haven't given it too much thought, but through an open discussion I hope we can produce something entertaining while at the same time educational.

I saw that you have an account at SA, something I don't, so maybe you can assist or even take the responsibility of posting it? I'm not sure if this forum is the right place for an LP, and the BSM site is definitely not up to the task. That leaves the RPG Codex, which might also work for us.

But for starters, you could tell me what you'd like to see in an eventual SSLP, get the ball rolling of sorts.

EDIT: And keep in mind that I have god-like powers when it comes to the 7.62 world, I can set up game scenarios with a few lines of code.:grin:;)

@void1984
I think this is the wrong thread for this discussion, and I don't plan to use the latest exe from HLA. It would add many new very nice functions, but they will be in Russian.

I'll forward this thread to Something Awful (there should be a dedicated 7.62 thread, otherwise the LP is where I'll post it), and maybe we can get some correspondence heading both ways. Though I still recommend you get a SA account, for 10 dollars, because imo it is worth it. And you can post yourself :P

R@S
06-27-2012, 07:42 AM
Thanks for your assistance IceShade:)

I have this thing about free speech, you know, it being free(of charge) and all...

But joking aside, I had an idea when I was about to fall asleep last night. How about a cooperative tactical LP? I could set up a scenario using the "Evolution of Weapons" campaign, but we start with 5 or 6 mercs. Those of us that are willing to participate will get to name and select a picture for one of the mercs on that team.

Then the first player starts the campaign and plays one or two encounters, showing off tactics that works with the weapons available. When done and LP posted, the save game from the end of the first or second encounter gets sent to the next player, who'll get to equip the mercs with the gear available as loot. The second player plays one or two encounters and then posts and sends the save game to the next in line. And round and round we go, showing which weapons are useful in which situation depending on what is available. It will also prevent the LP from getting too repetitive, showing off a wide variety of tactics and weapons.

Just an idea, might not be the best one I've had, but it's something I'd like to see.

IceShade
06-27-2012, 09:52 AM
This post might interest you, R@S. :P

http://forums.somethingawful.com/showthread.php?threadid=3483286&pagenumber=9#post405035568

As for the SSLP, that sounds good. Mind you, I'm still running 1.9 and if you're running a LP in 2.0beta I can't help you out without ruining all my saves.

R@S
06-27-2012, 07:45 PM
If you have the HD space, you could make a copy of your current game folder and use that for the LP. And since I already have the BSM 2.0 files in a separate folder I could easily include those in the LP pack.

Since all participants needs to use exactly the same files and setup to minimize the risk of corrupting the save file, it actually makes sense to use the BSM 1.9 install program as a base.

I'll also check with D_F_N to see if he has time and is interested, and maybe Geroj is well enough by now to actually play computer games without any pain.

I got the day off from work tomorrow, hurray!, so I'll spend the day contacting the old guard and work with the code.

IceShade
06-27-2012, 09:29 PM
If you have the HD space, you could make a copy of your current game folder and use that for the LP. And since I already have the BSM 2.0 files in a separate folder I could easily include those in the LP pack.

Since all participants needs to use exactly the same files and setup to minimize the risk of corrupting the save file, it actually makes sense to use the BSM 1.9 install program as a base.

I'll also check with D_F_N to see if he has time and is interested, and maybe Geroj is well enough by now to actually play computer games without any pain.

I got the day off from work tomorrow, hurray!, so I'll spend the day contacting the old guard and work with the code.

Okay, I'll make a new copy of the game for 2.0beta.

Looking forward to it!

R@S
06-28-2012, 08:12 PM
I started adapting the code for the LP, but got sidetracked by some funny poo poo over at SA. I think I'll break my own rule and pony up the dough for an account. The crazy antics of solarspawn reminded me too much of my own father, and to get access to stuff like that is money well spent.

I was hoping more people would show interested in this, but I guess this site has been neglected for so long it might take some time for the oldies to drop by.

But I'll finish the LP code when I get home from work tomorrow, did a quick test earlier and it seems to work just fine. There are a few things that we would have to decide, like if we are to make it hardcore or not. I played a few encounters and I must admit I'm very rusty, have played BiA recently which uses different control buttons.

R@S
07-01-2012, 11:58 AM
Moved here:
http://www.rpgcodex.net/forums/index.php?threads/lets-play-7-62hc-again-total-eclipse-of-the-blue-sun-sslp.73893/

R@S
07-01-2012, 11:59 AM
Also moved here:
http://www.rpgcodex.net/forums/index.php?threads/lets-play-7-62hc-again-total-eclipse-of-the-blue-sun-sslp.73893/

IceShade
07-01-2012, 09:35 PM
Here we have our first companion, anyone interested in joining our squad?

I'd be happy to be a merc.

I'll write up a character tomorrow, a skirmisher (high stamina, SMGs / short barreled assault rifles like a SIG-552 or AK-102, only concealed vests, etc). High mobility, fast aim, short to medium distance.

I agree with your playstyle. Scavenging is more fun than buying, and it's fun when you're in a desperate situation due to crap weapons/low ammo and such. Difficulty settings are perfect.

I'm just a little bit concerned about holding the LP here, on the 1C forums. This place is pretty much deserted.

R@S
07-02-2012, 06:54 PM
Awesome, looking forward to see what you come up with. I got the evening shift at work tomorrow so I'll spend the morning playing a bit, might get enough material for the next chapter.

And I agree, the traffic on this site is not very good, but as the say, if you build it they will come. I registered an account at the RPG Codex, but it seems I need to post and then wait for an admin approval before anyone else can see it. And SA is out of the question since Sperglord is already entertaining us there. So if you are OK with the codex I think that would be our best option. But you might have another site that would suit our purposes.

IceShade
07-02-2012, 09:05 PM
I dunno, SA is the perfect place for Let's Plays. Might be a bit redundant to make another thread there, but it's still the best place.

The codex is a cesspit of trolls and idiots, in my experience. Maybe it's different now but it left a bad taste in my mouth.

If anything the JA Bear's Pit might be an interesting place for this.

Or we can stay here and see what we can reel in. But so far it seems to be just us two. :P

D_F_N
07-02-2012, 10:02 PM
I agree with both if you. SA already has a 7.62 LP and here might seem deserted. And yes the codex is a cesspit but "kill it with fire" "blasphemy" and angry trolls carrying pitchforks is what you ll probably encounter at bear's pit.

Actually, there are already five or six of us. Of course we need more.
So, here is good enough for me.

p.s. @ R@S : go vanilla.
p.s. of p.s. Scavenging! Yey!

R@S
07-03-2012, 10:24 AM
Actually, I read some of the LP's over at the codex and it seems to be a lot better than it was a year or so ago. People seem to do less thread-pooping now as long as they find the LP entertaining.

The pit might also work, but I would have to ask Shanga first to see if we could hog some of their bandwidth for this game. There are a lot of closeted players over there, so an LP might bring them out in the light.

@Iceshade
I now have 3 LP characters ready, with pictures and bio. Once I get yours and one from Waladil we'll have enough players to start.

IceShade
07-03-2012, 05:40 PM
Biography: Tero Chadwick was never one for law and order. As a child, he regularly hang around with "the wrong people". He got into shady business with gangs, doing jobs for them. A good runner, he regularly managed to escape the authorities by outmaneuvering them through the alleys and streets of York. As he grew up, so did the scale of his activities. Robberies made way for heists or outright assassination. When the authorities managed to crack down on his employers he started to feel the heat. He signed up as a contractor, moving from one civil war to the next. For his speed and agility, and tendency to strike from an unexpected angle, he received the nickname "Kestrel".

Playstyle: Highly mobile, attacking from flanks. Quickly pops up/around corners, fires a burst or two, returns to cover or relocates.

Pros: Skirmisher, stamina, dexterity.
Cons: Prefers mobility over anything, thus refuses to use external armour, backpacks or heavy weapons.

Picture: http://i.imgur.com/vT7Ra.jpg

Recognise it? :P

R@S
07-03-2012, 08:26 PM
I do have a sense of recognition, but a weak one and I can't name the game.

I gave him some stats that would fit his bio, but he's pretty skilled for the early parts of the game.

Catchphrase: Pickaboo, I see you!

Preferred weaponry: SIG-552 or AK-102, but any short barreled assault rifle will do in a pinch.

Pros: Highly mobile flanker.

Cons: Can't stay still for long, thus refuses to use external armor, backpacks or heavy weapons.

HP 100
EN 100
EYE 80
HRN 71
STR 75
STM 82
DXT 87
AGT 71
REA 51
INT 78
EXP 46
SHT 57
SNP 30
GFT 61
HWP 35
THR 33
HtH 39
CAM 56
SAP 3
MED 10
STH 51
LED 31
CHA 23
TRD 0

Does this seem OK with you? Please ofer suggestions and I'll make some adjustments. I should also mention that since I have run out of male free mercs I made him recruitable. So as soon as I have enough money he'll be added to the team, which shouldn't be too long since I used a somewhat cheap merc as template.

IceShade
07-03-2012, 08:41 PM
I do have a sense of recognition, but a weak one and I can't name the game.

I gave him some stats that would fit his bio, but he's pretty skilled for the early parts of the game.

Catchphrase: Pickaboo, I see you!

Preferred weaponry: SIG-552 or AK-102, but any short barreled assault rifle will do in a pinch.

Pros: Highly mobile flanker.

Cons: Can't stay still for long, thus refuses to use external armor, backpacks or heavy weapons.

HP 100
EN 100
EYE 80
HRN 71
STR 75
STM 82
DXT 87
AGT 71
REA 51
INT 78
EXP 46
SHT 57
SNP 30
GFT 61
HWP 35
THR 33
HtH 39
CAM 56
SAP 3
MED 10
STH 51
LED 31
CHA 23
TRD 0

Does this seem OK with you? Please ofer suggestions and I'll make some adjustments. I should also mention that since I have run out of male free mercs I made him recruitable. So as soon as I have enough money he'll be added to the team, which shouldn't be too long since I used a somewhat cheap merc as template.


That looks good! :grin:

If you prefer it, I can change it to a female merc by changing the name and picture... :P I don't care about gender.

R@S
07-03-2012, 08:48 PM
Nah, let him be male, I already made all the ingame images with the picture you posted. Changing sex would force me to do it again, and you know how lazy I am:)

I now have a solid team for the start, any more additions will have to be added through save game editing. So I'll start playing asap and will hopefully have something to post very soon, wherever we end up posting it.

IceShade
07-03-2012, 08:51 PM
Ps, the game is Shadow Company: Left for dead.
I decided to install it again today. :D

I'm looking forward to your updates!

Also, where can I acquire 2.0beta?

R@S
07-03-2012, 09:01 PM
The link and instructions can be found here (http://bluesunmod.webs.com/apps/forums/topics/show/7433816-bsm-2-0-public-beta?page=1), but I have made some changes and fixes already. I might release those fixes before the official release, but have to do some more testing so I don't cause any more frustration.

Shadow Company eh, I wonder if I can find it again, think I still have it in a box somewhere.

Waladil
07-04-2012, 04:30 AM
Hey guys. Making a post here to be "visible" and stuff.

What follows is an exact copy of my post in the BSM forum:

Hm... I think I'll run a medic, since nobody else has yet.
Still need to figure out a picture, but:
Bio: Secretly a coward, Harold "HK" Kaufmann works hard to act brave in the face of danger, but his preference for long rifles and sniper scopes speaks to his desire to stay far from potential incoming fire. A childhood accident with a carving knife hamstrung him and almost left HK unable to walk, which inspired him to heal and instilled a deep fear of pain, most especially from knives. Halfway through medical school, HK was kidnapped, tortured, and brainwashed by a neo-fascist terrorist group. Stockholm's Syndrome set in, and he eventually trained willingly with the terrorists. While HK was enslaved by the terrorists, both his parents passed away, largely from grief. After an American counter-terrorist group raided the compound and captured the cell, HK was halfway to being convicted of terrorism when it was revealed that he had been kidnapped and needed psychological help rather than a lifetime jail term. HK has since broken free of Stockholm's, but the whole three-year ordeal deepened his cowardice. As soon as the psychiatrists declared him healthy, he was put out of the hospital without a home to go back to. Alone, penniless, and with little left to lose, HK signed up for the first job his peculiar arrangement of medical knowledge, combat skills, and noncitizen status would allow: Medic for a bunch of mercenaries in some shithole country named "Algeira."
Pros: Medical skill, minor sniping/shooting skills
Cons: Terrified of knives (refuses to admit that a scalpel is a knife), cowardly.
Other notes: Born in Portugal to German parents, HK speaks Portuguese and German as first languages, and English with a Portuguese accent. Also, his nickname is more than his initials: It's also his favorite gunmaker. It's heritage and all that.

R@S
07-05-2012, 08:12 PM
I posted the LP at the codex, here's the link:

http://www.rpgcodex.net/forums/index.php?threads/lets-play-7-62hc-again-total-eclipse-of-the-blue-sun-sslp.73893/

We'll see how it goes, if it doesn't work we'll try somewhere else.

Hurzwa
07-07-2012, 05:54 AM
Wow, you cleared the base really fast. Normally I try this only at night and when I got better gear.

R@S
07-07-2012, 06:55 AM
I got really lucky I guess, and having Geroj with that Glock 22 was like having a hip shot wonder boy on the team :)

Even if I'm playing hardcore, I had to load once in the beginning when The Brock rounded that first corner and got such high adrenalin he was pretty useless. He got shot to pieces and almost died. But other than that it was smooth sailing, smoother than it usually is. And it's more fun playing this game carefully when you restrict yourself from loading, your tactics and planning becomes more important.

We have another skirmisher waiting to join the team, and we'll soon have the money to hire him. I'm going to go through the next session and add some banter, then I'm gonna start playing again, see if I can't get enough money to hire Kestrel.

IceShade
07-07-2012, 05:58 PM
Last time I had to clear the base, I had a USAS-12 automatic shotgun with 20rd drums.

Worked quite well, I can tell you :grin:

Hurzwa
07-08-2012, 02:52 AM
As for the latest decision: Arrest him!

R@S
07-08-2012, 07:10 AM
Thanks Mick, you just made my day :)

I woke up this morning and the vote was still a tie, and I'm itching to continue the game, so thanks for that.

Hurzwa
07-09-2012, 10:02 AM
Nah, just wanted to see how you do the "Escort Miguel to the prison" with this team :D

R@S
07-09-2012, 01:02 PM
I guess you're a bit disappointed then, I nerfed the number of enemies in that mission since the 1.9 version :P

I think I made it too easy though, at least if you use that tactic I use.

Hurzwa
07-10-2012, 05:00 AM
I guess you're a bit disappointed then, I nerfed the number of enemies in that mission since the 1.9 version :P

I think I made it too easy though, at least if you use that tactic I use.

CHEATER!!! :D
I did this mission yesterday also. (Playing BSM 2.0 beta) And it was much more difficult. First I rushed my team into the prison. Paquito covered the entrance, Benicia the ominous gap in the wall and Kurt went through the tunnel comming out right in the back of the enemies. While the bad guys just waited there having a nice camp fire, Kurt had to kill everyone while Paquito shot only the negotiator.

R@S
07-10-2012, 06:42 PM
Hehe, cheater, eh? Do you call using the right tactic with the right weapons cheating, fine by me:P

Joking aside, a new update has been posted. I played it this morning and wrote it while at work, so it's not very creative, but some solid tactics gets used.

Hurzwa
07-11-2012, 05:36 AM
Hmm, that flanking maneuver in Santa Maria was excellent. the way you used Brock to lure the enemy. I never tried something like this. Do you use AP or HP Ammo in your UMP? And you should show this Glock Conversion kit. The carbines could use more range but look awesome!

R@S
07-11-2012, 07:06 AM
I use the M1911 Ball ammo for the UMP, I prefer using it until the VBR ammo becomes available.

And from what I've read about the RONI kits they don't increase the length of the barrel, that's why I kept the range low. But if I smack some attachments on it, like laser and sight, it will get much more accurate tho.

Badbru
07-12-2012, 07:41 AM
By the way R@S, what's up with the RONI kit not being able to convert the Glock18C?
I'd consider using it if it turned the weapon more into a subgun.

R@S
07-12-2012, 08:12 AM
When I added the RONI I read somewhere that the Glock 18C had some issue with it that made it incompatible with the kit, that's why it isn't possible. And even if the stats for the converted Glock doesn't show it, when you attach an Aimpoint/EOTech and laser to it, it's comparable to many of the short-barreled SMG's in the game. So please, take it out for a spin in your next encounter and you'll see what I mean.

Hurzwa
07-12-2012, 12:05 PM
Ahh, nice update! One question: Why don't you give BNC no shotgun? With her lack in shooting skills a shotgun can compensate this. And ammo is also plenty.

IceShade
07-12-2012, 09:36 PM
I find that a very accurate rifle is effective in the hands of even a rookie. It's funny how that works out.

R@S
07-12-2012, 09:57 PM
The whole team composition is a bit unbalanced, having two skirmishers, two scouts and then BNC, a crap shooter with decent Heavy Weapon skills. As soon as I get my hands on an MG she'll be much better for the team. And if I get rid of Kelly and hires HK instead, all roles will be filled and the tactics galore can commence:)

Hurzwa
07-15-2012, 02:08 AM
Can't wait to see you in action when you are ambushed by Blue Sun soldiers :)
It's nice how you describe the tactics you are using for each battle. How about a screenshot of the sector map with some added comments about your planned moves (MS paint?!)?

R@S
07-15-2012, 06:57 AM
Not a bad idea, some graphical help explaining how to use the terrain and what tactics works best would be fun to do. Some maps have a really low "roof" so the camera can't zoom out that much. But I'll see if I can't find another way to do it, maybe using the mini-map image or something?

Hurzwa
07-16-2012, 09:31 AM
Amazing job with this mass of Jingo Fighters. I made a mistake and tried that mission in daylight. The Jingos spotted me right away and all of them rushed to my position. Didn't know that there were so many of them. I only had 2 skirmisher, 1 scout and Miss "blind eye" Benicia. Was a tough and gooood mission. Didn't you get the G36K in that mission? With the coloured markings on the sector map the tactics you are using are even better to understand.

R@S
07-16-2012, 12:51 PM
I'm not paying any attention to the time of day when playing this LP, it will force me into new situations. But I agree, that mission is much easier when playing during the night.

The reward for that mission is one from a random set of 10 I think, sometimes you'll get the G36K, sometimes something else, like the MP5 I got.

And I started playing the next session before I left for work this morning, left off Kestrel at the doctor and hired HK the sniper. Got ambushed while doing the second mission for Jim-Bob but had to stop and leave for work. If I'm not too tired when I get home tonight I might continue playing and will have the next session ready by tomorrow.

Hurzwa
07-19-2012, 10:57 AM
Ahh! Another good update! And with the tricky situation: That's the reason I always keep a smoke grenade on every merc. You throw the smoke 'nade near the wounded and got good cover to heal him without getting shot while doing so.
And definately keep the USAS automatic shotgun. This weapon rules on one of the next missions when it goes down into the bunker.
Do you think Stefan Uribe might sell a special customized Saiga shotgun in full auto in the final BSM2.0? And I really look forward to see what your "hammer & anvil" tactic is?!
And the reason why BNC does not hit very often is her lack in the shooting skill. AFAIK heavy weapons are grenade and rocket launchers but not machine guns in the Apeiron world.

R@S
07-19-2012, 01:02 PM
Ahh! Another good update! And with the tricky situation: That's the reason I always keep a smoke grenade on every merc. You throw the smoke 'nade near the wounded and got good cover to heal him without getting shot while doing so.I have to avoid using smoke grenade due to their tendency to screw the game up. But yeah, smoke grenades are very useful in those situations.

And definately keep the USAS automatic shotgun. This weapon rules on one of the next missions when it goes down into the bunker.Yup, The Brock now has it, and I'll give hi the 40 Flechette rounds as well, to give it better range.

Do you think Stefan Uribe might sell a special customized Saiga shotgun in full auto in the final BSM2.0? And I really look forward to see what your "hammer & anvil" tactic is?!I won't add any more stuff for BSM 2.0, maybe in a future release tho.

And the reason why BNC does not hit very often is her lack in the shooting skill. AFAIK heavy weapons are grenade and rocket launchers but not machine guns in the Apeiron world.Maybe you're right, but why do you get a skill increase in Heavy Weapons when you shoot a machine gun in long bursts? It might be that it wont make any difference unless you shoot more than 10 rounds, and I've been conserving ammo and keeping the bursts very short. I think the Heavy Weapon skill has some influence when using machine guns by helping "zero" in on targets, making it more accurate the more rounds fired. The calculation for this might include other stats, like strength and such.

Hurzwa
07-21-2012, 02:03 AM
Nice update! I did the Skyrider mission in night time as well but with silenced weapons only. It's funny to see how the enemies start shooting in different directions something even hit themself :)
With the Jingo attack mission I experienced a minor bug. The Jingos were not hostile to me. The boblings nearly killed all of them.
For the vote: Dismiss Kelly! The reason is obvious: She has the most annoying voice of all characters! 'Okey!!'

R@S
07-21-2012, 04:57 PM
With the Jingo attack mission I experienced a minor bug. The Jingos were not hostile to me. The boblings nearly killed all of them.It's not a bug, it's a feature!:-P

Seriously tho, consider the Jingos coming to the harbor to kill Billy-Bob. They start fighting with the Boblings to get the job done. Your team is an unknown variable, you're not part of the Bobling garrison, so why should they try to kill you as well? Anyways, that's how I thought when I scripted the mission, might not be clever but it's the best I could do:)

Next session has been posted btw, and it's a big one, 99 pics to fit all the action.

Hurzwa
07-24-2012, 10:57 AM
Wow! Massive update! (it took several minutes to load the page)
Actually I hate the jungle levels. It's annoying when my blokes can'T shoot at the enemy because they lose the aim all the time between the trees.
One suggestion for the final BSM2.0: It's good that I cannot repair the bulletproof vests anymore. Makes the game a tad more difficult.
But Paquito can repair any weapon with ease. Therefore it would be great if the repair tools degrade with every weapon that's repaired. This way the player cannot repair every weapon before selling it and rather keeps a weapon instead of repairing the new one and switch it.
Looking forward to the next update!

R@S
07-25-2012, 07:16 AM
When the enemy is running in and out of cover, I don't use the "fire until dead" option since then it's more likely they will stop their action. If you choose one shot at the time they will have a better chance of staying with the target.

The idea about limiting the uses of the repair kit is a good one, and I've thought about it. I have some problems figuring out how to tell the player how many times he has left or how many times he has used it tho. Don't think there's a good solution for that since it's hard to keep track of one repair kit. If one is used a couple of times, and then the player gets a new one, that will have the same amount of uses left. I'll spend some more time thinking of a solution, promise. And doesn't the base mechanic repair the weapons for free? There are also a few traders that do it for a small fee, so preventing the player from switching to new weapons will only work until that's discovered:)

Hurzwa
07-26-2012, 09:45 AM
The idea about limiting the uses of the repair kit is a good one, and I've thought about it. I have some problems figuring out how to tell the player how many times he has left or how many times he has used it tho. Don't think there's a good solution for that since it's hard to keep track of one repair kit. If one is used a couple of times, and then the player gets a new one, that will have the same amount of uses left.
Isn't it possible to make it like a medkit? If it's at 33% I know I can use it two more times. And the base mechanic you get only after completing the quest which then counts as a nice quest reward. And the mechanic doesn't fit in a backpack ;)

R@S
07-26-2012, 08:41 PM
Nah, can't have any type of usable item in the ITEMS file use the new functions from the code, they are in conflict and will cause a CtD. Only items with the None tag in that file can use the new "USE Item" function, I should have explained that before. So you would have to find another way of informing the player, like using the Kill Book, but as I mentioned above, I can't keep track of several repair kits in the code.

OT, I have had this splitting headache all day and there wont be any update on the LP. But I did play one session this morning, and will play another one tomorrow, so there might be 2 coming in the evening.

Hurzwa
07-27-2012, 01:13 AM
Please don't see my suggestions as demands. They are really just suggestions:)
BTW: I had severe problems playing the "Conquer the Radio Hill" mission as the grenades causing CTDs a lot. I had to change the grenade ini file because I had to defend it several times. As it seems frag grenades cause the most problems so giving the palinero soldiers concussion & flash grenades only could improve the situation.
And take your time. You don't have to apologize for a day you don't post an update.

Medic948
08-06-2012, 11:20 AM
Hi, not knowing what SSLP is or anything about writing codes etc.
I would be available if its a case of playing the game to aid development.

Just an offer

Ste

D_F_N
08-06-2012, 07:16 PM
SSLP = ScreenShot Let's Play
if you "have read this site extensively" as you mention in you last post in another thread, you should have stumbled upon the link to the 'dex.

Medic948
08-07-2012, 09:28 AM
nope.
Not read development threads cos dont understand/know how to do.
Was only offering to help
no bother