Patchman123
05-24-2012, 01:29 AM
I was playing Men of War recently and I fired a bazooka at a Sherman tank and the rocket bounced off. Normally, a weapon like that would destroy an M4 Sherman. The anti-tank rockets are completely ineffective against medium tanks that would otherwise be destroyed in RL. How do I know this? Simple. Many accounts of German soldiers firing Panzerschrecks (Their copy of the American bazooka) and destroying the tanks. The rocket bounces off the tank. You have to run up to the tanks and throw an anti-tank grenade and get within inches of the tank. The AT grenades are more effective than the rockets, when it should be the other way around.
http://www.youtube.com/watch?v=YYjZhhf8tCI
The Sherman is much, much more thinly armored than a T-34 tank. Why do they have the same armour values?
There's also the issue of omnipotent AI that can see through walls. The tank is omnipotent owner of the battlefield and that top-mounted machine gun just rules everything. I get shot at by another AI soldier and the top gunner instantly turns right around and shoots me and kills me. This is impossible. Such sounds would be drowned by the motor noise of the tank and the human eye only sees so much and focus and the gunner swings around like a monkey and can see everything.
You hide in a bush where he can't see you normally, but alas the ghost-like AI that can see through material easily pops you.
It's frustrating. The conical shape charge rocket shoots a jet of flame through the armor and the rocket penetrates the tank and blows it up. A panzerfaust would easily destroy a Sherman. At the point I hit in the video, the tank's ammo is stored there. The thin armor of the Sherman would not stop the rocket and the tank would go up like fireworks if I hit it in that spot.
You have to get within centimeters (inches or millimeters) of the tank and hit it in the rear to destroy the Sherman. At the distance I fired at the tank it would be destroyed.
See Armor penetration for more details.
I would like to make a mod to edit the coding to make the bazooka more effective, instead of the pop-gun effect Anybody here know how to code? I do not know anything about coding or editing to make the bazooka hit the tank and blow it up. How do you get the code of Men of War to edit it? How do you edit the game? I want to make a realism mod for it. I want the M-1 Garand to have a realistic rate of fire. It fires like a bolt-action, instead of a semi-automatic rifle, like it normally would.
I would like to make a mod. I am new to the field and do not know a thing about it. I am an amateur. I do not know how to edit the main game and change it to make the weapons more realistic and change the AI behavior to be more humanistic.
I would like to make a mod to edit the coding to make the bazooka more effective, instead of the pop-gun effect Anybody here know how to code? I do not know anything about coding or editing to make the bazooka hit the tank and blow it up. How do you get the code of Men of War to edit it? How do you edit the game? I want to make a realism mod for it. I want the M-1 Garand to have a realistic rate of fire. It fires like a bolt-action, instead of a semi-automatic rifle, like it normally would.
The AI tank crews can hit me at distances where they can't even see me! It's like the AI all have walkie talkies and they instantly tell me where I am. The stealth combat is lousy and the closer quarters combat needs some work.
http://www.youtube.com/watch?v=YYjZhhf8tCI
The Sherman is much, much more thinly armored than a T-34 tank. Why do they have the same armour values?
There's also the issue of omnipotent AI that can see through walls. The tank is omnipotent owner of the battlefield and that top-mounted machine gun just rules everything. I get shot at by another AI soldier and the top gunner instantly turns right around and shoots me and kills me. This is impossible. Such sounds would be drowned by the motor noise of the tank and the human eye only sees so much and focus and the gunner swings around like a monkey and can see everything.
You hide in a bush where he can't see you normally, but alas the ghost-like AI that can see through material easily pops you.
It's frustrating. The conical shape charge rocket shoots a jet of flame through the armor and the rocket penetrates the tank and blows it up. A panzerfaust would easily destroy a Sherman. At the point I hit in the video, the tank's ammo is stored there. The thin armor of the Sherman would not stop the rocket and the tank would go up like fireworks if I hit it in that spot.
You have to get within centimeters (inches or millimeters) of the tank and hit it in the rear to destroy the Sherman. At the distance I fired at the tank it would be destroyed.
See Armor penetration for more details.
I would like to make a mod to edit the coding to make the bazooka more effective, instead of the pop-gun effect Anybody here know how to code? I do not know anything about coding or editing to make the bazooka hit the tank and blow it up. How do you get the code of Men of War to edit it? How do you edit the game? I want to make a realism mod for it. I want the M-1 Garand to have a realistic rate of fire. It fires like a bolt-action, instead of a semi-automatic rifle, like it normally would.
I would like to make a mod. I am new to the field and do not know a thing about it. I am an amateur. I do not know how to edit the main game and change it to make the weapons more realistic and change the AI behavior to be more humanistic.
I would like to make a mod to edit the coding to make the bazooka more effective, instead of the pop-gun effect Anybody here know how to code? I do not know anything about coding or editing to make the bazooka hit the tank and blow it up. How do you get the code of Men of War to edit it? How do you edit the game? I want to make a realism mod for it. I want the M-1 Garand to have a realistic rate of fire. It fires like a bolt-action, instead of a semi-automatic rifle, like it normally would.
The AI tank crews can hit me at distances where they can't even see me! It's like the AI all have walkie talkies and they instantly tell me where I am. The stealth combat is lousy and the closer quarters combat needs some work.