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View Full Version : BETA PATCH v1.06.17582 - May 05, 2012


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SiThSpAwN
05-11-2012, 06:07 PM
Hows your fps with other planes in the immediate vicinity? My fps is good until other humans are nearby (i only fly online, no single player here) then it drops like a rock to near single digits. One minute 25-40+ fps then a couple planes enter the area and drop to 8-14 fps. This is much worse over ground at under 1K but becomes unplayable while others are close by.

I dont know why a few human controlled planes can cause such a drop in fps?

What is your ping on the server where this happens?

vranac
05-11-2012, 07:32 PM
Hows your fps with other planes in the immediate vicinity? My fps is good until other humans are nearby (i only fly online, no single player here) then it drops like a rock to near single digits. One minute 25-40+ fps then a couple planes enter the area and drop to 8-14 fps. This is much worse over ground at under 1K but becomes unplayable while others are close by.

I dont know why a few human controlled planes can cause such a drop in fps?

I think that you experience that because of the slow processor.
On this video you can see similar situation that you described, recorded on unlocked phenom x4 B55(practically same as yours) and slower graphic card 5770.
Game settings was mid to high and processor is OC'ed at 3.5 GHz.
What I saw on some benchmarks(not mine) on every 500 MHz of speed you got gain of 7-8 frames in average and smother gameplay.
This was recorded before beta.

http://www.youtube.com/watch?v=GzoCp-oAXPc

Oldschool61
05-11-2012, 09:21 PM
What is your ping on the server where this happens?

Im in CHicago burbs so ping to the ATAG server is pretty good, I belive its in Chicago is it not?

I think its more a poor net code and graphics engine. My video card is much higher than a 5770 and should perform much better. A few planes shouldnt tank fps like this. A phenom II X4 3.2ghz is plenty for this sim. I have had to lower settings to low and medium to try and get a more stable fps over land when dogfighting. Havent had a chance to play yet, maybe tonight.

SiThSpAwN
05-11-2012, 09:27 PM
Im in CHicago burbs so ping to the ATAG server is pretty good, I belive its in Chicago is it not?

I think so, so ping really shouldnt be an issue... dunno.

vranac
05-11-2012, 09:56 PM
Im in CHicago burbs so ping to the ATAG server is pretty good, I belive its in Chicago is it not?

My video card is much higher than a 5770 and should perform much better. A few planes shouldnt tank fps like this. A phenom II X4 3.2ghz is plenty for this sim. I have had to lower settings to low and medium to try and get a more stable fps over land when dogfighting.

Sorry, but without offence 3.2 GHz is not plenty for this sim, this speeds are enough for lets say old il2.
I posted this tryin to help you.
Try to OC your processor, it is not rocket science now, you can find tutorials
even on youtube,and I'm shure you will see benefits.

S!

SiThSpAwN
05-11-2012, 09:58 PM
I have the same processor and dont have too bad of Frame Rates....

David198502
05-12-2012, 03:31 AM
my game runs worse with every launch of the game...i get continually launchercrashes(even offline now), and stutters and freezes seem to get worse with every gamestart....
its really funny that you are "glad" that after more than a year we still have launcher crashes...

SEE
05-12-2012, 03:54 AM
A lot of people who had severe LE crashes enabled SSAO and Shadows which seems to work for some (but not every one). MP was a disaster regards CTD for me with this patch - you can see my specs and I get good performance with a 2.7Ghz Dual Core. My 17in monitors native resolution is a mere 1024 x 768 which helps and I don't bother setting any AA.

If you have a decent GFX card, I would take note of BS's comment that, lowering Textures, is not going to give an improved FPS with this alpha. Most of my settings are High and Medium except with trees 'off'. SP I disable clouds as they cause stutters and freezes.

I sympathise with you guys having problems on better rigs - it was driving me nuts too! This alpha seems to generate a lot of shader files, I would delete them if enabling SSAO, exit CloD and let ClOD rebuild the shaders on a fresh start.

Lurker_71
05-12-2012, 08:07 AM
... My fps is good until other humans are nearby (i only fly online, no single player here) then it drops like a rock to near single digits. One minute 25-40+ fps then a couple planes enter the area and drop to 8-14 fps. This is much worse over ground at under 1K but becomes unplayable while others are close by.

I dont know why a few human controlled planes can cause such a drop in fps?

That is exactly what my experience is with CoD online. Everthing's smooth as silk (FPS ~40-50) until a few human players come into vicinity, then FPS drops badly (Single digits). Strange enough, this is not the case offline. I have tested with more than a hundred AI ac in the air, and there was barely a slowdown.

Perhaps this is due to AI's being subject to extremely simplified physics (if any) and FM/DM compared to human players, which means a whole lot more data must be transmitted back and forth (bandwith) and processed client-side (CPU) when flying online against human players.

Anyhow, it detracts from the online experience. Hopefully the finalized patch will address this issue, among others.

Regards

adonys
05-12-2012, 09:31 AM
That is exactly what my experience is with CoD online. Everthing's smooth as silk (FPS ~40-50) until a few human players come into vicinity, then FPS drops badly (Single digits). Strange enough, this is not the case offline. I have tested with more than a hundred AI ac in the air, and there was barely a slowdown.

Perhaps this is due to AI's being subject to extremely simplified physics (if any) and FM/DM compared to human players, which means a whole lot more data must be transmitted back and forth (bandwith) and processed client-side (CPU) when flying online against human players.

Each player's FM routines are computed on his own computer, and only the flight path data is transmitted to the server, which then broadcasts it to the other connected players.

What you experience is most probably because of the flight path interpolation routines, combined with the networking ones. I haven't tested the alpha/beta/gamma patch yet, but if this is the case, it is very bad. it means the renderer is waiting for the all the networking info of a game tick to arrive first, and only then renders the current frame, and that there are no flight interpolation/prediction routines to provide the renderer with predicted positions of player objects, in order to allow the rendering of an "approximate" frame without having to wait for the other nearby player's network updates.

To check if this is really the case, the FPS must vary with your network latency, and also with other nearby-player's network latency too (the worst one of the rendered players would establish the pace).

Also, it can be caused by nearby player-only rendered effects (for example, the engine exhausts, as it was the case in the months after the release).

To check if this is the case, drop down your effects settings in the game, and watch the online with nearby-players FPS.

335th_GRAthos
05-12-2012, 09:37 AM
One minute 25-40+ fps then a couple planes enter the area and drop to 8-14 fps. This is much worse over ground at under 1K but becomes unplayable while others are close by.

Oldschool61 you need to append your signature with the details of your PC in order to help us identify the differences easier.

It could well be that you do not have a SSD drive and the delay is cause due to loading the new graphics when the new planes and/or ground details enter the vicinity.
This is combination of HDD and GPU VRAM.

Just an assumption...

~S~

Lurker_71
05-12-2012, 10:19 AM
Each player's FM routines are computed on his own computer, and only the flight path data is transmitted to the server, which then broadcasts it to the other connected players.

What you experience is most probably because of the flight path interpolation routines, combined with the networking ones. I haven't tested the alpha/beta/gamma patch yet, but if this is the case, it is very bad. it means the renderer is waiting for the all the networking info of a game tick to arrive first, and only then renders the current frame, and that there are no flight interpolation/prediction routines to provide the renderer with predicted positions of player objects, in order to allot the render an "approximate" frame without having to wait for the other nearby player's network updates.

To check if this is really the case, the FPS must vary with your network latency, and also with other nearby-player's network latency too (the worst one of the rendered players would establish the pace).

Also, it can be caused by nearby player-only rendered effects (for example, the engine exhausts, as it was the case in the months after the release).

To check if this is the case, drop down your effects settings in the game, and watch the online with nearby-players FPS.

Thank you for the input and clarifications.

One question: How are AI controlled ac handled online? Does the server transmit their flight paths to clients, just like human players, or are all AI computations handled client-side? I'm asking this because I do not have the slow-down issue with AI aircraft online, say like when attacking AI bomber formations. I have the slow-down issue only with human players, which leads me to think player-only effects may be the true culprit. I'll test and see.

Regards

adonys
05-12-2012, 10:35 AM
One question: How are AI controlled ac handled online? Does the server transmit their flight paths to clients, just like human players, or are all AI computations handled client-side? I'm asking this because I do not have the slow-down issue with AI aircraft online, say like when attacking AI bomber formations. I have the slow-down issue only with human players, which leads me to think player-only effects may be the true culprit. I'll test and see.

I don't know, it depends on the architecture they've decided to use. But it's either the server doing all the computations for the AI, and then broadcasting AI flights path data to the connected machines, either a distributed computing, in which each connected machine is receives a few AI's to take care of, does the computations for them, then sends their flight path data to the server, which in turn boardcasts them again for all the machines to receive.

Most probably, they haven't bothered with a distributed computing approach, as iti is more complicated, and not really necessary (unless you want a server to can handle hundreds or even thousands of AIs).

Rowddy
05-12-2012, 10:44 AM
my game runs worse with every launch of the game...i get continually launchercrashes(even offline now), and stutters and freezes seem to get worse with every gamestart....
its really funny that you are "glad" that after more than a year we still have launcher crashes...

maybe it's ypur PC i have not had a CTD in ages before and after the patch. But i do NOT fly online, only offline.

David198502
05-12-2012, 11:51 AM
maybe it's ypur PC i have not had a CTD in ages before and after the patch. But i do NOT fly online, only offline.

:grin:

well, in this state of the game, i really doubt that is my pc.look at this forum, im not an exception.
besides, i did not have crashes when playing offline without this so called patch.

banned
05-12-2012, 12:50 PM
I may be wrong, but wasn't Blacksix going to provide an update before Saturday. I thought I read that somewhere.
Was there one?

jf1981
05-24-2012, 06:44 PM
Oldschool61 you need to append your signature with the details of your PC in order to help us identify the differences easier.

It could well be that you do not have a SSD drive and the delay is cause due to loading the new graphics when the new planes and/or ground details enter the vicinity.
This is combination of HDD and GPU VRAM.

Just an assumption...

~S~

I'm having the exact same issue, it's dropping from times to times from 40 to ~3 fps then back again, but when in a dogfight, it's just saying low.
... despite the fact I have a GTX 560 with 1 Gb of VRAM a Phenom X4 with 6 Gb of RAM, a fast hard drive, Windows 7.

PoorMansSniper
05-25-2012, 12:37 AM
My copy of IL-2 COD just came in the mail today, should I apply the beta patch or no? Note: I haven't played the game yet, just so if I should have the patch installed I wouldn't get used to the fixed bugs.

Schneeweiss
05-27-2012, 01:54 PM
hi,

i have installed the alpha patch and the core.dll, first i delete the chache file.

My Problem is, that the game try to start and then happens nothing. Under the task manager i can see that the prozess is running but then it dissappeard

i have tried eventhing, as adminastrator, no firewall etc. but it didnt run.

any idea ?


my system

2 4890 crossfire ati
Win 7 64 bit
4X3200mhz

Thee_oddball
05-27-2012, 04:29 PM
After a windows reinstall and a fresh install of the game I was greeted with a mesage when trying to load a single mession that went some thing like "cant find mesh ()" :(

Attempted to join server....screeen just went black and i would hit ESC to get back to brief :(

uninstalled game deleted all folders and reinstalled and ws able to play a single player mission :) applied hotfix and was greeted with a C++ runtime error when ever i tried to play single player or trak :(:( restored original core.dll adn was greeted with the mesh error again :(:(, game shows version 1.06?????

luth,black any thoughts?

buz13
05-28-2012, 01:01 AM
How about DX11 patch work with that?

Thee_oddball
05-30-2012, 03:41 AM
hi,

i have installed the alpha patch and the core.dll, first i delete the chache file.

My Problem is, that the game try to start and then happens nothing. Under the task manager i can see that the prozess is running but then it dissappeard

i have tried eventhing, as adminastrator, no firewall etc. but it didnt run.

any idea ?


my system

2 4890 crossfire ati
Win 7 64 bit
4X3200mhz
did it work with the crossfire before?

Lolsav
05-30-2012, 03:34 PM
I do have an idea of what went wrong. I just helped another fellow the other day on ATAG, he was having the same problem. He extracted the core.dll into main folder of CLOD when the correct path to place it it is:

WhateverDRIVE:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core ---->place core.dll here

Alexandre.cosneau
06-03-2012, 07:55 AM
I got a problem too with the Beta 1.06...
The game works perfectly in the menu, but when I come in the "brifeing page", I got no maps, and if want to fly, my desktop appear but the sound and the commands works...
Does any one have this problem? or see where does it came?

I have install the Beta and the Core fix (I think I did it well)

I'm on:
Win 7 64 bit
Intel I7 Q720 1.6GHz or 2.8GHz with the turbo
RAM 6G
NVIDIA GeForce GTS 350M (directX 11)

essuru
07-02-2012, 11:02 AM
what is your average framerate on what settings ?