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podvoxx
04-25-2012, 06:23 AM
Thread on Sukhoi.ru - http://www.sukhoi.ru/forum/showthread.php?t=73858

and http://www.sukhoi.ru/forum/showthread.php?t=76511


New project "Battle of France" work now on il2.kupikolesa.ru server

About project(only russian) - https://sites.google.com/site/podvoxx/battle-of-france

Current map: http://www.sukhoi.ru/forum/showthread.php?t=76511&p=1904025&viewfull=1#post1904025

podvoxx
04-25-2012, 06:32 AM
We had the bugs whith bombing:
http://www.sukhoi.ru/forum/showthread.php?t=73858&p=1783084&viewfull=1#post1783084

http://www.youtube.com/watch?v=B7BCFL-w7OA
http://www.youtube.com/watch?v=Qf033DiiKTc
http://www.youtube.com/watch?v=eelT44pD7_I
http://www.youtube.com/watch?v=qnKx9ea_Tas
http://www.youtube.com/watch?v=fKo_1Bn6_Wk

FG28_Kodiak
04-26-2012, 04:41 AM
Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).


maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)


Will take a deeper look at it, today.

ATAG_Doc
04-26-2012, 05:17 AM
That is interesting! I have seen this myself in skip bombing.

podvoxx
04-26-2012, 09:07 AM
Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).


maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)


Will take a deeper look at it, today.



Yeah, maybe. There are also problems with HUD-messaging(the players do not see them).

Localization system need another method for only translate operation(to translate text on menu and send him to player)

Mission also need reload after 4 hours(maybe need correct time) and send message whith results (winner side).

In attache old version of Red Convoy whith two destroyers.

podvoxx
10-04-2012, 09:39 AM
Hi all. It's new map of war. You can try and test project on server "Battle of France" il2.kupikolesa.ru

http://www.sukhoi.ru/forum/attachment.php?attachmentid=159689&d=1349342310