View Full Version : Ugly shadows
I have terrible thatch looking shadows from all objects. Is there a setting i can change to smooth these out to look realistic?
Feuerfalke
04-15-2008, 10:50 AM
I have terrible thatch looking shadows from all objects. Is there a setting i can change to smooth these out to look realistic?
Do you know that this game is 10 years old? :confused:
This is not Crysis or CoD4.
Feuerfalke
04-15-2008, 10:59 AM
ok...so this is normal??
Well, it depends. There are basically 2 sorts of shadows, depending on your graphics settings. They both draw a much simplified model on the floor, but one is filled with a translucent dark color, like you would expect, the other looks like a small chessboard to resemble a gray color from the distance. But both look very hard and very much simplified.
What sort of shadows do you have? Can you post a picture?
I tried to upload picture but had no luck. However the shadow looks like a mesh, made of horizontal and vertical lines.
Do you know that this game is 10 years old? :confused:
This is not Crysis or CoD4.
not exactly helpful there...
the shadows have a stipple effect, i presume? so they appear dotty/pixelated instead of a solid yet transparent black? probably needs a change in your conf.ini file.
go here for info on what bits of the conf.ini do what -
http://www.mission4today.com/index.php?name=Knowledge_Base&cat=7
specifically this page in that guide - http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=27
change the "shadows=x" value and have a tinker til it gets better. if no discernable improvement then you may be better posting this at the ubi community help board with a screenie and your conf.ini/dxdiag to get some assistance. good bunch in there, very knowledgable.
edit i think changing the value to read "shadows=2" should fix it for you revi
Feuerfalke
04-15-2008, 01:47 PM
I tried to upload picture but had no luck. However the shadow looks like a mesh, made of horizontal and vertical lines.
Yeah, that is what I feared.
LoOn already posted how to get them from the fill-pattern to a semi-transparent shadow. If that doesn't solve the problem, you can upload a picture for free to www.Photobucket.com, for example.
Nevertheless as I responded to your initial post, the shadows will still be too hard and based on the low poly-model, may this comment be helpful or not.
proton45
04-15-2008, 03:34 PM
Maybe you got your answer already, but more information is always good.
"Polygon Stipple - This is a way of emulating or faking translucent shadows when the stencil buffer is turned off. It does this by creating a "dotted" effect that looks translucent (not unlike the stubble of incoming facial hair). Turn this off for a small performance boost. If stencil buffer and polygon stipple are both turned off, you'll get completely black shadows which isn't much of a drawback."
Does that describe the problem your having? I took the paragraph from the page below, and it helps explain the basic graphics settings...
Find out more about IL2 settings on this page of the "mission 4 today".
http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390
Feuerfalke
04-15-2008, 04:24 PM
Maybe you got your answer already, but more information is always good.
"Polygon Stipple - This is a way of emulating or faking translucent shadows when the stencil buffer is turned off. It does this by creating a "dotted" effect that looks translucent (not unlike the stubble of incoming facial hair). Turn this off for a small performance boost. If stencil buffer and polygon stipple are both turned off, you'll get completely black shadows which isn't much of a drawback."
Does that describe the problem your having? I took the paragraph from the page below, and it helps explain the basic graphics settings...
Find out more about IL2 settings on this page of the "mission 4 today".
http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390
Correct, Proton. That is how you can change the settings without changing data in the ini-files.
Alright, thanks for your all your help guys. My problem is fixed, I have changed the setting ARBext1 to ARBext3. Shadows now look good.
Appreciate your help.
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.