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GF_Mastiff
04-12-2008, 04:00 AM
Will all the maps be able to have that Viewdistance=3 [73km] ? in the 4.09m

Feuerfalke
04-12-2008, 05:27 AM
Will all the maps be able to have that Viewdistance=3 [73km] ? in the 4.09m

It's not a question of the map, but of the engine. So yes.

KOM.Nausicaa
04-12-2008, 08:55 AM
In my opinion the new view distance is one of the nicest things we ever got in a patch.
I tried it, it changes immersion immensily!

skarden
04-12-2008, 11:32 AM
In my opinion the new view distance is one of the nicest things we ever got in a patch.
I tried it, it changes immersion immensily!

+ big 1 ! I love it

Avimimus
04-13-2008, 12:34 AM
Except for the fact that the new DLLs cause water to turn pitch black on my card... ;)
*sigh*

GF_Mastiff
04-13-2008, 01:51 AM
ATI if so make sure your settings in 3D catalyst under catalyst AI is set to standard and not checked.

tater
04-13-2008, 02:54 AM
My only big issue with the (GREAT) new view distance is that the clouds still render close.

Feuerfalke
04-13-2008, 09:36 AM
My only big issue with the (GREAT) new view distance is that the clouds still render close.

That has already been answered. The new view distance will only be available in perfect conditions, due to the limitations of the cloud-range.

OAC_Kosh
04-13-2008, 09:44 AM
No, no!!

Don't limit the clouds to Perfect only! Things are just fine in weather set to Good. With the 72km visibility available in Perfect only we will hardly EVER enjoy the view online, since 99% of maps require some cloud cover. Everything is fine the way it is in the Beta.

Please, at least run a poll on this issue before you finalize it. It would be a terrible loss not to be able to enjoy it on other than Perfect.

tater
04-13-2008, 02:33 PM
I only play in perfect anyway.

Is increased cloud-draw distance in one of the newer DLLs? The one I'm currently using is not the newest, but it also isn't doing anything yucky. Which dll adds longer cloud-view distance? Right now, on Perfect, mine seems to be about 4km.

Feuerfalke
04-13-2008, 02:39 PM
No, tater, that is the problem.

The rendering-distance for the clouds won't be changed, as this would be too much work. So you basically see a lot more land, but the clouds pop up in front of it, when you get closer.

Especially from altitude it looks a bit odd (maybe even more than before :grin: ).

tater
04-13-2008, 02:46 PM
Ah, I see, they don't wanna do it.

Seems like it would be somewhat trivial to increase (a visibility distance edit), the only work would be making fps friendly (they'd likely need more LODs, etc, I can see this being more work). I'd rather have it as an option, though, FPS be damned. :)

Feuerfalke
04-13-2008, 02:49 PM
Ah, I see, they don't wanna do it.

Seems like it would be somewhat trivial to increase (a visibility distance edit), the only work would be making fps friendly (they'd likely need more LODs, etc, I can see this being more work). I'd rather have it as an option, though, FPS be damned. :)

Exactly, tater.

But making it a simple increase will cause a dramatic loss in FPS for a number of users, so there is no simple "Change value to..."

But implementing an option to do that, making precautions people cannot find a hole by that to deactivate clouds on servers with clouds enforced and stuff like that, means a lot of work and even positioning the button in some options screen would cost time that is lost on SoW.

tater
04-13-2008, 03:02 PM
Well, it's likely a VisibleDistanceFar=4000 change to 10000 or something like that. Adding it to conf.ini likely takes some work (such that a certain number maps to a certain vis distance.

Like =3 would be the 4000m we have, then add a new one, =4 for 10000 and so forth.

LEXX
04-13-2008, 10:45 PM
Wait...

Make far clouds optional.

Near clouds for all....but allow far clouds also for those who want them.

Far clouds are too far away to exploit -- well beyond aircraft dot ranges. Is this Correct Thinking?

OAC_Kosh
04-14-2008, 02:16 PM
Let me clarify.

By Perfect I meant CLEAR weather, not perfect mode in graphics (that is: Hardwareshaders=1). It is understood that the shaders must be on to see the extra vis.

What I am asking is for the 72km not to be limited to CLEAR weather only, but also available in Good and Hazy. If this is already going to be the case, then my apologies.

Feuerfalke
04-14-2008, 03:29 PM
Let me clarify.

By Perfect I meant CLEAR weather, not perfect mode in graphics (that is: Hardwareshaders=1). It is understood that the shaders must be on to see the extra vis.

What I am asking is for the 72km not to be limited to CLEAR weather only, but also available in Good and Hazy. If this is already going to be the case, then my apologies.

It is going to be available only in clear conditions.

OAC_Kosh
04-14-2008, 04:47 PM
It is going to be available only in clear conditions.

Oh, for Pete's sake, WHY? We will NEVER see it online on DF servers, because Clear weather is NEVER used.



* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

Please, please leave it the way it is in the BETA.


Where is the debate thread about this or something?

You guys throw in a great new option into the game and then totally want to take it away. There is NO reason why 72km should not be available in Good weather.

6S.Maraz
04-14-2008, 09:19 PM
Yes, please leave it the way it is in the beta. Otherwise it could be a step backwards...

Maraz

fabianfred
04-15-2008, 08:30 AM
in the mountains ..it is great

http://i27.photobucket.com/albums/c188/fabianfred537/0804200811-09-57.jpg

http://i27.photobucket.com/albums/c188/fabianfred537/1404200818-25-04.jpg

choctaw111
04-17-2008, 01:58 AM
in the mountains ..it is great

http://i27.photobucket.com/albums/c188/fabianfred537/0804200811-09-57.jpg

http://i27.photobucket.com/albums/c188/fabianfred537/1404200818-25-04.jpg

Wow. That does look good :)