View Full Version : Project DGen_mod
Asura
03-27-2012, 01:08 PM
Link to the freshest version:
http://www.mediafire.com/download/forpbpai7w4d7me/DGen_MOD_2.0.3.0.zip
__________________________________________________ ___________________________________________
DGen_MOD 1.0.0.5 RC1
This program is based upon original ideas and algorithms by Vadim "Starshoy" Kolosov.
DGen_mod is fully compatible with Il-2/PF version 4.071m and above.
http://www.mediafire.com/?k0i0hs4452qqtl0
It not the final version and mistakes are still possible.
pupo162
03-27-2012, 05:56 PM
this is as interesting as it gets!
questions:
what new stuff does it have?
anY "official" development blog, page, forum thread?
is this work under the cover of TD projects? will it ever be?
thank you!
Asura
03-28-2012, 06:03 AM
what new stuff does it have?
1. Possibility of free addition of new maps and planes.
2. Removal of restrictions on the time period (dates with 1940 to 1949 are now possible). In the following versions the time span from 1900 to 1999 (it will not be possible restrictions in general, this question is in study) will be available
3. New possibilities for founders of dynamic campaigns.
In further plans - the detailed instruction on all aspects of the dynamic campaigns, new types of campaigns (night fighters, strategic bombers) and is a lot of all the rest.
anY "official" development blog, page, forum thread?
http://www.sas1946.com/main/index.php/topic,20104.0.html
http://forum.aviaskins.com/showthread.php?t=2337
is this work under the cover of TD projects? will it ever be?
Now it is independent development, but I am ready to cooperation with DT. I have offers which we could solve in common.
New DGen was initially planned as independent of the developer (me :)) in questions of addition of maps and planes and in compatibility with game versions.
Asura
03-28-2012, 07:27 AM
v1.0.0.6 RC2 (03/2012)
+ some bugs fixed in message files
+ a bug fixed in the 'Scramble' mission
http://www.mediafire.com/?1ivb8zt8m845sot
pupo162
03-28-2012, 02:42 PM
thans for the feedback!
i palyed 1 mission yesterday, had serius issues with the "skip time command" it would give "too close to target trough all the mission (even after i destroyed it and was about 200 km away.
this is on the first mission 109f4 1941 north group. ( i think i can send the mission, if you tell me how, i crashed near the end
Juri_JS
03-29-2012, 08:12 AM
To demonstrate what is possible with Asura's new DGen version, here some pics from a DGen campaign project for the Solomon Islands map I am working on at the moment:
http://i1103.photobucket.com/albums/g466/Juri_JS/DGen1.jpg
http://i1103.photobucket.com/albums/g466/Juri_JS/Solo3.jpg
http://i1103.photobucket.com/albums/g466/Juri_JS/Solomons5.jpg
http://i1103.photobucket.com/albums/g466/Juri_JS/Slot5.jpg
By the way, as you can see, the first screenshot is from the modded version of the game, but Asura's new DGen will also work in the unmodded game. No mods are necessary to use it.
kennel
03-29-2012, 11:42 AM
Really looking forward to this one Juri the new DGEN as well as 4.11 AI has changed the game for the better
KG26_Alpha
03-29-2012, 12:15 PM
Nice work
Just a few questions,
Does it overwrite the current DGen campaigns/missions or install a separate folder system ?
Will it be able to handle the new navigation beacons and landing systems ?
Are we able to add new maps as well as aircraft ?
Its it compatible with all current version of IL2 1946 including mod packs HSFX & Ultra Pack ?
Just some clarity for me and others reading this.
:cool:
Luno13
03-30-2012, 06:05 AM
We should be able to add planes and maps, but I haven't poked around enough to figure out/read about how. I think we have to manually add the aircraft types, but I don't know how the name should be formatted as it's different than what appears in the skins name and allplanes text file in the QMB folder.
I imagine it's compatible with all mods as you're only replacing the DGEN exe, which is separate from the Il-2 exe (DGEN was never under Oleg's supervision, I guess).
I will report bugs as soon as I can.
Asura
03-30-2012, 06:34 AM
Does it overwrite the current DGen campaigns/missions or install a separate folder system ?
The new generator is realized so that to keep possibility of use of two programs (old and new). All files of control and all files having other format are taken out in the separate DGen/MOD catalog. Renaming the file DGen.exe it is possible to include the new or old version.
Files of dynamic campaigns at two generators the general. But, in the new generator it will not turn out to continue the campaign begun in old and on the contrary. Important distinctions are in the status.dat file to provide loading of data on maps and planes from external files to me it was necessary to change its format and to add a number of parameters.
Will it be able to handle the new navigation beacons and landing systems ?
Yes, in plans to realize in the generator all new possibilities including radio stations. ;) But now at me on the first place finishing of the version of the generator to completely efficient release, on the second complete removal of restrictions on the temporary period. After that I will be engaged in new possibilities.
Are we able to add new maps as well as aircraft ?
Yes, on addition of new maps and planes any user can make all operations. In parallel with tasks of generator completion I will do the high-grade instruction on all questions of operation of the generator. Alas, as a rule it is more difficult to write the instruction than the program therefore I am ready any wishing to add map to tell as it to make.
Its it compatible with all current version of IL2 1946 including mod packs HSFX & Ultra Pack ?
It is important to understand that the generator is completely independent of the game version. The main thing that the list of planes in the AllClasses.dat file corresponded to the list of the planes available to the player to management in that version of game which it uses. And you didn't start campaign on maps which aren't present in your version of game. Anything terrible won't occur if the list is incompatible with game, simply missions can won't be loaded or will be loaded without planes. :)
Just some clarity for me and others reading this.
With pleasure I will answer all questions - ask.
Asura
03-30-2012, 08:38 AM
We should be able to add planes and maps, but I haven't poked around enough to figure out/read about how. I think we have to manually add the aircraft types, but I don't know how the name should be formatted as it's different than what appears in the skins name and allplanes text file in the QMB folder.
I imagine it's compatible with all mods as you're only replacing the DGEN exe, which is separate from the Il-2 exe (DGEN was never under Oleg's supervision, I guess).
I will report bugs as soon as I can.
The plane name for the AllClasses.dat and AllPlanes.dat files undertakes from Air.ini
B-17G air.B_17G 1 usa01 DESERT
or from files of missions
[g0100]
Planes 1
Skill 1
Class air.BF_109F4
Fuel 100
weapons default
Luno13
03-30-2012, 10:23 AM
Thanks! I look forward to messing around with it some more :)
vpmedia
03-30-2012, 11:33 AM
I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?
Asura
03-30-2012, 01:22 PM
I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?
As far as I know, EnjoyR patches differ nothing from stock dgen campain. Simply by means of jsgmemods the problem of limitation of symbols in the campaign name is solved. If we speak about same - all this can be used with the new generator.
semor
04-01-2012, 02:32 PM
Hi Asura
First of all,a huge thank you for the hard work in this new DGen!
I know,this is not the final version,but I have a few questions in general,only for a better understanding how this new DGen works.
Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files?
It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings!
Keep on the good work!
cheers,semor
Luno13
04-02-2012, 06:48 AM
Hi Asura,
I downloaded the latest version.
The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.
The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.
Thanks for the work, and I patiently await the latest updates :grin:
Asura
04-02-2012, 06:56 AM
Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files?
The list of planes for campaign appears from the corresponding planesXxN.dat file. To add the new plane to campaign (without a difference modded it or not) it is necessary to make the following:
- to add this plane (if isn't present) in the AllClasses.dat file (in the folder DGen/MOD)
- to add options of use of this plane (if isn't present) in the AllPlanes.dat file
- to add the plane in the planesXxN.dat file in that sub - campaign where it it would be desirable to see
- to start game and to choose in the interface campaign and the necessary plane
It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings!
Surely! The question of removal of restrictions on a time span was one of major factors for the sake of which I began work on the new version of the generator. Now I don't add new functions and possibilities in the generator - it is important to clear it of mistakes. But in one-two month I hope to issue the version with a time span from 1900 to 1999 (and it is possible restrictions at all won't be, at me are some versions of the solution of this problem :) )
Asura
04-02-2012, 07:08 AM
The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time.
The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc.
Question here the quite difficult. On the one hand there are height and speed parameters in the AllPlanes.dat file or in the *Planes.dat files for separate campaigns. These parameters are used for creation of a route and AI planes try to follow this route. On the other hand planes in game AI operates and it doesn't depend on the generator. The behavior of planes during attack of the land purposes and during air fight doesn't depend on operation of the generator.
Whether there is a possibility to create two missions in the old and new generator and in the stout editor to compare parameters of points of a route? If they strongly differ - a problem in the generator. If don't differ is a behavior of AI and I can't affect it. I continue to test the generator and I will be engaged in parameters of points.
Luno13
04-02-2012, 04:09 PM
I will try to save the missions next time and report what I see. Thanks!
EDIT - After making a double-check, it does seem to be AI behavior. I haven't seen this before, so it could be related to the latest AI changes. I noticed that the Hs-129 don't tend to climb away as much, but that could be because they're terrible climbers :)
Still have to check the landing parameters.
Asura
05-12-2012, 09:15 AM
Next week there should be version 1.0.0.7 RC3 with very large number of the corrected mistakes and adapted for 4.11.1 AllClasses.dat and AllPlanes.dat files.
Asura
05-18-2012, 06:12 AM
As well as promised - the new version which most likely becomes release.
http://www.mediafire.com/?9m9fpnp499889tk
By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually.
Don't forget to remove the previous version of the generator. Successful flights! :)
Small fix, simply replace the file from archive.
http://www.mediafire.com/?7ni7z3uf24kdd69
Fearfactor
05-23-2012, 02:04 AM
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.
Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
Asura
05-23-2012, 07:50 AM
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.
Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.
Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -
Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.
Jones
05-23-2012, 05:22 PM
Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
Fearfactor
05-23-2012, 06:08 PM
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.
Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -
Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.
Fearfactor
05-23-2012, 11:10 PM
Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.
I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.
I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.
My question is why?
This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.
Are all of the old Dgen conf.ini commands still valid?
Is there some advantage going with a separate ini file?
Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.
Are you hoping I don't ask any more question? Just kidding :grin:
fruitbat
05-23-2012, 11:22 PM
I would just like to add my thanks to you Asura for doing this, its much appreciated,
cheers fruibat
Asura
05-24-2012, 07:32 AM
Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.
Asura
05-24-2012, 07:37 AM
Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.
On a long distance it is impossible to clean missions, on the Pacific theater of their operations was much. It is better to address the matter to founders of campaigns - the structure of campaign should correspond to used planes. Probably later I will reconsider MissionDistance parameter work in Pacific branch.
Asura
05-24-2012, 08:16 AM
Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.
I plan to process routes in Pacific branch, very much it would be desirable to make campaigns more interesting. There is a lot of plans, at all I do not know for what to undertake, eyes run up from possibilities! :) Constantly it is necessary to constrain itself not to catch at everything at once.
I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.
If for campaign which you pass, there is a local *Planes.dat file data for fighting loading undertake from it. If such file isn't present - data undertake from file \DGen\MOD\AllPlanes.dat. Probably in one of these files there is no corresponding line.
I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.
My question is why?
This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.
Are all of the old Dgen conf.ini commands still valid?
Is there some advantage going with a separate ini file?
At the very beginning of works on the new generator I made the decision to do the independent program to keep possibility to use both the old and new program. For this reason I divided all files. To change that that in this situation I don't plan, as for certain there will be users whom both programs will use. Besides the new generator will develop and new parameters in ini the file will be added. Better that it was separate.
Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.
And you try and change values - 0,1,2... ;)
And in general this parameter is responsible for extent of specification the log of files. If it is equal to zero - there will be full debugging information.
Are you hoping I don't ask any more question? Just kidding :grin:
:grin:
Asura
05-24-2012, 11:43 AM
Version 1.0.0.8 (22.05.2012) - correction of several mistakes.
http://www.mediafire.com/?tetmnebwic8suum
For those who else has no version 1.0.0.7 - download full archive. Version 1.0.0.8 is established atop 1.0.0.7
http://www.mediafire.com/?9m9fpnp499889tk
Juri_JS
05-24-2012, 12:45 PM
The first campaigns for Asura's new DGen are now available.
You can download my Solomon Islands DGen campaigns here:
http://www.axis-and-allies-paintworks.com/download.php?view.532
The discussion thread is here:
http://www.sas1946.com/main/index.php/topic,25745.0.html
fruitbat
05-24-2012, 01:54 PM
Thank you to both of you, have it working on a 4.11 mod version with no problems,
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0024-2.jpg
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0025-1.jpg
and with some slight editing,
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0030-2.jpg
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0031-2.jpg
Very very cool:cool:
Jones
05-24-2012, 07:21 PM
Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.
Thank you for your answer. I will keep my eyes open for any future developments.
Luno13
05-28-2012, 08:46 PM
Thanks for all your hard work on this!
DKoor
05-29-2012, 01:23 PM
Thanks!:)
Treetop64
06-07-2012, 01:25 AM
Many Thanks!
I've already started work on templates for a new DGen campaign, but this was before I learned about the new DGen being released. This should be interesting.
Fearfactor
06-11-2012, 04:21 AM
Ok, I just found out about a tendency of this new Dgen that I don't like at all. But maybe our friend Asura can fix it??
Ok, first of all to test this new DGEN I am starting simple and just so far am trying one campaign out. Flying a Buffalo for the Dutch in Singapore. Right now I am busy flying more old campaigns using old DGEN in a different installation of IL2 on another place on my hard disk. So I haven't done much with this new one but have already posted some things for Asura in this thread that I hope helped.
What I tried to do but it is giving my trouble is something you could easily do with the old DGEN but so far not so well with this version. I simply tried to stop flying the old Buffalo and start flying a non-historical plane instead. I tried to change my plane in mid campaign to a early British P-40, the one with the internal name of P_40SUKAISVOLOCH2A. To want to fly a strange plane in a 'what-if' scenario, although it didn't happen, is after all, within the spirit on 1946 because Oleg decided to do the whole 'what-if' the war lasted longer than it really did and they started to fly more jets. And these 'fantasy jets' were put in the game as a result.
So what I did was something I did many times in the past, I found the last ####.mis file generated, changed all of the Buffaloes to the early P-40, then found the status.dat file and changed the plane in that too. What the latter modification does is it will make you change to the new plane from that next mission until the next campaign change ( if a different plane is slated for the next campaign ) or until you repeat the process again to change to yet another plane.
I feel you should be able to do this, despite how unrealistic it might be. The whole idea Oleg had of the war lasting to 1946 was unrealistic to, was it not?
The old DGEN allowed you to do extremely strange changes, you could fly the Me-262 in 1941 if you wanted to. The only thing you could not do was violate the Red/Blue ( Allied plane/Axis plane ) structure. You of course could not have flown the Me-262 for the British, for example.
But I cannot get the P_40SUKAISVOLOCH2A to work in the early Dutch campaign at all. It gives me grievous errors and kills the campaign forever, requiring a total restart with a plane "it likes".
So Asura, can we change this situation to allow this as the old DGEN did?
Fearfactor
06-11-2012, 04:11 PM
I now have more specific information on my trying to change to the P-40 ( non-historical ) in the Singapore campaign. When I first tried it, in the Dgen_modERROR.log, I got the following last line:
The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat
Well, the only trouble being is that the P_40SUKAISVOLOCH2A is indeed in the AllClasses.dat file!!
It's in there as shown here:
P_40SUKAISVOLOCH2A;true;FIGHTER;0;0;0
The second and biggest problem in the error code is it says it's not in the Singapore2planes.dat file either. Big problem because there is no such thing as the Singapore2planes.dat file. I did a search starting at Ubisoft root directory for the game and no such file is found anywhere.
So then what I did was to create a Singapore2planes.dat file from scratch and force the issue. I did not know where to put it so I put it in both the DGEN folder and the new MOD folder under the DGEN folder, figuring an extra file in either folder would not hurt anything.
This still does not allow me to fly the P_40SUKAISVOLOCH2A in the Singapore campaign though. Now the Dgen_modERROR.log file shows a different error and one even more perplexing.
The lines as follows:
= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 6229125
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Cannot find plane PBN1
Now I'm really stumped because I don't understand how the PBN1 aircraft and that particular squadron have to do with anything!!
Just thought this might help Asura figure this all out. Hope it helps. I do hope we retain the old ability to change to whatever plane we want to, no matter how historical or not it might be.
Asura
06-13-2012, 05:47 AM
Ok Fearfactor, you almost correctly did everything for addition P-40 in campaign, now I will tell that it is necessary to complete. To make possibility of free addition of planes in the generator to me it was necessary to alter algorithms of the program a few. Was enough earlier that in the EuroPlanes.dat or PacificPlanes.dat files the plane was specified from the necessary Faction (Allies or Axis). In the new generator the indication of the Nation of the plane is necessary.
Add in the AllPlanes.dat file the next line:
Allies;Holland;Fighter;P_40SUKAISVOLOCHHAWKA2;340; 4000;4000;default;1
Also remove the DGen\Singapore2Planes.dat file. It should help and campaign will be started.
Asura
06-13-2012, 05:50 AM
The DGen\Singapore2Planes.dat file completely replaces AllPlanes.dat file data for this under campaigns and should include data on all planes from section [Planes] of the Singapore2.DB file. In this case the mistake with search of PBN1 won't be.
Fearfactor
06-13-2012, 02:27 PM
This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.
What is the proper format for the Singapore2Planes.dat file? Is it the same as an old planes###.dat file?? This information does not seem to be in the readme file you included with the download zip file.
Not trying to jump your a## or anything, all of us in the community are really glad you are doing this!! So don't get me wrong, I'd almost pay you to do this work. It's is just that we will need more information about special requirements such as this that make editing and changing/modding things apparently more difficult, complex and convoluted than working with the old Dgen.
You possibly didn't know that many of us are old hats at modifying and editing the old Dgen files to make things more interesting. Or to allow us to add more aircraft or whatever. I was one of the old Dgen modders from long ago at SimHQ. For example when some of the Italian planes came out, to fly newly added Italian planes in the Belgorod campaign, there was no way to fly on the other side ( Russian ) against the new Italian planes. So I created a new campaign to allow this. I showed other people how to do it, including Enjoyr and others and that inspired a lot of other people modding and creating new content for Dgen. But I certainly was not the first to do this sort of thing, but I was in it early. We got much information from Starshoy when he was posting at SimHQ.
The ability to be able to do absolutely everything with the new Dgen that you could do with the old one is critical. We just need mistakes and limitations fixed and then ability to do even more than we used to. And we will need more info on special dat files and which campaigns to apply them to. I am already trying to modify ( like always ) this new Dgen you are making as you can see by my earlier post. I created that new Sinpapore2Planes.dat file, now I will put the other planes like you said in it. I'll let you know how it goes.
Fenrir
06-13-2012, 07:34 PM
What azura means is if the campaign does not have specific xxxxPlanes.dat file DGen automatically references the AllPlanes.dat for the information it requires.
If you create a xxxxPlanes.dat for your campaign, you MUST ensure that ALL planes that appear in the xxxx.db file have corresponding entries in there; because that is where it will look, it will now ignore the AllPlanes.dat - if they are missing that's when the errors occur.
Fearfactor
06-13-2012, 09:39 PM
Thank you, you guys are nice and try to help us. we all must try to help each other. I try to help you by pointing out these things. My replies may seem terse and unfriendly but that's just the way I write and I feel I must ask a lot of question, so don't be annoyed.
Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat?? I tried the exact same format as the AllPlanes.dat. Does it have to have the same planes exactly as the appear in the .DB file?? The .DB file
shows a number of planes your side or enemy side has in supply. My Singapore2.DB has section like this:
[Planes]
10 PBN1
10 F2A_B339 UK_B-339_SP.bmp
10 HurricaneMkIIb
10 BLENHEIM4 blenheim_Singapore.bmp
10 C_47
10 H8K1
10 G4M1_11
20 KI_21_I
20 KI_21_II
10 A6M2_21
10 KI_43_IB
10 KI_43_IC
10 KI_46_RECCE
10 L2D
How should this Singapore2Planes.dat file look like exactly? Should it go in the Dgen folder or under the new Mod folder under Dgen??
I still need exacting information on exactly what the format should be, do the planes have to be in the same order as DB?
Do only the planes that are in the DB get put in the new file have to appear and no other ones?
I have kept trying, tried the old PlanesDU1.dat file format and one that looks like the AllPlanes.dat format. Still get message of PBN1 not being found. I have the new file in both Dgen and mod underneath Dgen since it should not hurt if extra file appears but is not needed.
I need exact information. not trying to be a pain, post an example of what I need to have in the new dat file.
Fearfactor
06-13-2012, 09:44 PM
I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?
= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 12977312
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Cannot find plane PBN1
Fearfactor
06-13-2012, 09:59 PM
I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.
Asura
06-14-2012, 07:02 AM
This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.
No problem! With pleasure I will answer all questions. :)
Asura
06-14-2012, 07:17 AM
Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat??
The AllPlanes.dat file differs from Singapore2Planes.dat only divider type:
AllPlanes.dat - semicolon (; )
Singapore2Planes.dat - gap or tabulation
Other fields completely coincide.
Should it go in the Dgen folder or under the new Mod folder under Dgen??
All files of campaigns take place in the DGen folder. It is not necessary to use folder \DGen\MOD at all - it mine! :grin: (services).
Do only the planes that are in the DB get put in the new file have to appear and no other ones?
Yes. The Singapore2Planes.dat file will be used only in one under campaigns and to turn on there superfluous planes it is no point.
Asura
06-14-2012, 07:20 AM
I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?
Mistakes certainly are still possible, but in your message speech not about it. It is just necessary to complete Singapore2Planes.dat in the correct format. It is an old format of the EuroPlanes.dat and PacificPlanes.dat files
Asura
06-14-2012, 07:23 AM
I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.
Line TestWing(f,s): 119SquadronNEI 0 00 means that the generator found and defined division (most likely the player). Here the mistake isn't present.
Fearfactor
06-19-2012, 09:42 PM
Thanks, I'll keep trying to get this to work. I will also this new Dgen in a new mod installation. I now have DBW and UP 3 RC4. It is based on 4.101m I will try this in all three now. I have 4.11m and 4.11.1m but I won't try those, They are only differnent from 4.10 and 4.10.1 in small SFS file adjustments anyway.
Asura
06-21-2012, 09:10 AM
Generator release already soon...
v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed
Jones
06-21-2012, 04:59 PM
You are doing some seriously great work here Asura. Thank you!
Fenrir
06-21-2012, 05:43 PM
Generator release already soon...
v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed
Excellent, thanks Asura!
A polite request: is it possible to add more squadrons/regiments/staffeln to those that DGen already recognises? I would very much like to use the new RAF squadrons that appeared with the stock 4.09 in some of my campaigns but current DGen versions are still 'restricted' to the limited numbers originally available with the game.
If so, can I be of any help in compiling a list for you to add?
Regards
Fen
HarryM
06-21-2012, 09:38 PM
I think you can just all to AllWing.dat in the DGEN\Mod folder, if it exists in Il-2 but doesn't work in the old DGEN.
Fearfactor
06-22-2012, 01:04 AM
Still it seems the Pacific side is still broken, no matter what I try I can't get that stupid P-40 to work in the Singapore campaign for the Dutch side. Still get an error when I try to start a campaign in it. I get the other error ( as I posted before ) when I try to change from a buffalo to the P-40 in mid campaign. Just seems broken to me. Can you try to put the old P-40 in that campaign Asura? Just to see if it happens to you.
= DGen_mod 1.0.0.7 (16/05/2012) =
seed: 280890
ParamStr: du 0
DGen_mod initialization. Side: du, Rank: 0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.10
Career ID: Du1
Unable to delete directory: missions\campaign\du\DGen_1_Singapore2doe0
Load DGen\Singapore2Planes.dat:
Singapore:Singapore
Inherits Singapore
Load DGen\mod\SingaporeTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): 119SquadronNEI 0 00
Blue skill set: 5 45 5
Red skill set: 1 20 30
Inherits operations from DGen\opsSingapore2.dat
Loading 39 operation from DGen\opsSingapore2.dat
Loading 304 red moving group
Loading 653 red stationary units
Loading 161 red buildings
Loading 295 blue moving group
Loading 599 all moving group
Loading 1327 blue stationary units
Loading 1980 all stationary units
Loading 392 blue buildings
Loading 553 all buildings
Load DGen\mod\SingaporeAF.dat:
ShipList count 47 objects
ZoneList count 0 objects
ClusterList count 31 objects
FleetList count 1 objects
CarrierList count 0 objects
Dangerous areas - Red:4 Blue:1
DGen\MOD\Message\PF_MessageRu.dat
EnemyNation from settings: Japan
Nippon_AF_East: Art:1 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:2 Bdg:0 Amp:1 Con:0
Nippon_AF_West: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Kuala_Lumpur: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:8 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0
Port_Swettenham: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:3 Bdg:0 Amp:0 Con:0
Selangor_AF: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Port_Dickson: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0
Malacca: Art:2 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:5 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Muai: Art:2 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:4 Trn:1 Tnk:0 Bdg:0 Amp:0 Con:0
Endau: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:1 Tnk:1 Bdg:0 Amp:0 Con:0
Batu_Pahat: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:0 Tnk:4 Bdg:0 Amp:0 Con:0
Mersing: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Jemaluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:4 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Kluang: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:9 Trn:0 Tnk:1 Bdg:0 Amp:0 Con:0
Johore_Bahru: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:7 Trn:0 Tnk:5 Bdg:0 Amp:0 Con:0
Singapore: Art:0 HQ:0 Rail:0 Dep:0 Prt:1 Trp:0 Car:3 Trn:0 Tnk:2 Bdg:0 Amp:0 Con:0
Malacca_Strait: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Netherlands_Airbase: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Sumatra: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
Endau_AF: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:0 Bdg:0 Amp:0 Con:0
In PF_Mission. orgAF= 14 iTown=7. x=0.00 y=0.00 OlOpName=()
Select_PF_Target: oUsIntercept
Variant selected:
oUsIntercept 10622:50814:A USN 4Y 2F 2F IJN 6Bx 3Bx 6Bx
SetPacificTaskForce
GetWing(f,w): IJN_AG_501_VB 4 10
GetOldWing(f,w):#145 IJN_AG_501_VB 5 11
GetWing(f,w): IJA_F_S_19z 4 10
SetPacificTaskForce
GetWing(f,w): IJN_AG_652_VB 4 10
GetWing(f,w): IJA_F_S_23z 4 10
SetPacificTaskForce
GetWing(f,w): IJN_AG_501_VB 6 12
GetOldWing(f,w):#145 IJN_AG_501_VB 7 13
GetWing(f,w): IJA_F_S_81z 4 10
SetPacificTaskForce
The plane P_40SUKAISVOLOCH2A nation Holland not found in the list AllClasses.dat or Singapore2planes.dat
Asura
06-22-2012, 07:23 AM
Excellent, thanks Asura!
A polite request: is it possible to add more squadrons/regiments/staffeln to those that DGen already recognises? I would very much like to use the new RAF squadrons that appeared with the stock 4.09 in some of my campaigns but current DGen versions are still 'restricted' to the limited numbers originally available with the game.
If so, can I be of any help in compiling a list for you to add?
Regards
Fen
HarryM correctly prompted - all squadrons/regiments/staffeln are stored in the AllWing.dat file. If you a little wait, in the instruction about it is in detail told. Now the translation into English just becomes. As soon as he will be ready - there will be a release. As your additional list I will be ready I will include it in the general distribution.
Asura
06-22-2012, 07:25 AM
Still it seems the Pacific side is still broken, no matter what I try I can't get that stupid P-40 to work in the Singapore campaign for the Dutch side.
Send me on mail files of your campaign, I will look what not and I will tell. The address can be found in ReadMe. ;)
Asura
06-28-2012, 08:18 AM
As promised - release, version 1.0.1.0.
http://www.mediafire.com/?4bps98wopijjf48
Before installation read the file !Read First.pdf
All instructions on installation in DGen_UserManual_En.pdf
The following considerable updating of the generator will be after completion of work on complete association of branches Pasifik and FB, work is already begun, deadlines aren't defined yet. As a bonus after association aircraft carriers and seaplanes in Atlantic, search of submarines in the Baltic Sea will be possible more than one departure in day in Europe.
Jones
06-28-2012, 08:32 PM
This is getting better and better!
Thanks!:)
Treetop64
06-29-2012, 04:34 AM
Hubba hubba! Thanks a million! :grin:
UK_Apollo
07-05-2012, 01:58 AM
Wonderful work so far on the DGen_MOD project. Many thanks.
Here is a possible minor bug report...
...message files contain // comments which are showing on the roster>pilot profile>detail screen.
System: DBW1.7, DGen_Mod 1.0.1.0, EnjoyR files for BoE
Campaign test: Disaster on the Frontiers, Jabo (campaignsDe6.dat)
Example:
\DGen\MOD\Message\MessageRu.dat
...
<logScramble> <Scramble>
<logBailed> <Bailed %s> // W of Smolensk
<logKill> <Shot down %s %s> // Me-262 over Berlin
<logCrashed> <Crashed %s> // SW of Kursk
<logLandedAF> <Landed at %s airfield> // Pitomnik
<logLanded> <Landed in the field>
...
Logbook.dat
DATE: 22 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Novyi Kropivnik
EVENT: 10:56 Attacked enemy troops S of í.ï.Novyi Kropivnik
EVENT: 11:18 Landed at Holmets airfield // Pitomnik
FLIGHT TIME: 0:48
DATE: 23 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Dublyani
EVENT: 17:34 Landed at Holmets airfield // Pitomnik
FLIGHT TIME: 0:49
DATE: 24 June 1941
PLANE: Bf 109E-4B
MISSION: Attack of ground targets near Oryava
I hope this is of interest and is presumably easily fixed by removing the // text?
Apollo
Asura
07-05-2012, 06:55 AM
Thanks for information, in the following version I will correct.
UK_Apollo
07-05-2012, 11:12 AM
Some more corrections for the Message files if you're interested.
Each file has multiple spelling mistakes (in the English localisation files) which have been present since the original IL-2 release. Now might be a good time to correct them?
I'd be more than happy to email the full corrected files, but suspect you'd like to make the changes yourself.
Here is an example from the \DGen\MOD\Message\US_MessageEn.dat file - I have tried not to include any differences between English (UK) and English (US), otherwise I would be suggesting things like "armour", not "armor" and that would make my friends across the pond very upset. ;)
WRONG CORRECT
paratroopes paratroops
halftracks half-tracks
commision commission
harassmet harassment
througout throughout
oversaturated over-saturated
fron from
palnes planes
machineguns machine-guns
counterattack counter-attack
panzer Panzer
jeopordize jeopardize
frontline front line
traveling travelling
anymore any more
murderes murderers
firepower fire-power
reconnaisance reconnaissance
moutn mount
german German
russian Russian
soviet Soviet
hungarian Hungarian
italian Italian
adriatic Adriatic
baltic Baltic
didnt didn't
archieved achieved
anihilated annihilated
afraide afraid
stateside state-side
fictory victory
staffel Staffel
promted prompted
strenght strength
serveral several
stike strike
airpower air power
Nethertheless Nevertheless
beachhad beachhead
Simultanously Simultaneously
und on
pilts pilots
dubvious dubious
seperate separate
enmy enemy
suprise surprise
emply employ
rumania Romania (with an 'o' is more common than a 'u'?)
Also, search and replace two SPACES with one SPACE.
If this is useful and you'd like further Message files corrected I'm happy to list out the changes and post here?
Apollo
PS Apologies in advance to those that don't care about spellings and think this a waste of time - put it down to my advanced age. :)
Asura
07-05-2012, 11:31 AM
After works on association of branches, I wanted to process also system of messages in the generator. It is correct to make it on the basis of Pacific branch when in one file messages of all nations are collected and it is possible to make separate messages for Italy, Finland, Romania etc. When I will make it, then it will be necessary to correct the file in English, and in other languages too. I will lay out these files for adjustment and the correct files will get to the new version. Thanks for the offered help! I will surely address. ;)
JimmyBlonde
08-07-2012, 01:28 PM
Asura,
I've been dreaming of this being possible since I first bought Forgotten Battles umpteen years ago and today I installed your mod.
It's awesome, with 4.11.1 and HSFX 6.0 I'm in Hog Heaven as they say.
I'm hoping to add some planes and maps from HSFX 6.0 with it, looks complicated but I should be able to fudge my way through it, hopefully.
:)
DKoor
08-18-2012, 12:27 PM
Download links for DGen do not work :( .
Can someone please upload 'em again somewhere?
DKoor
08-18-2012, 12:44 PM
I.e. can I just clean install DGen 1.0.1.0 without any prior DGen installations (1.0.0.7 or 1.0.0.8)?
And will it work on vanilla (unmodded) game?
Thanks!
Asura
08-20-2012, 07:08 AM
Download links for DGen do not work :( .
Can someone please upload 'em again somewhere?
http://www.mediafire.com/?4bps98wopijjf48
The link working also doesn't change.
Asura
08-20-2012, 07:10 AM
I.e. can I just clean install DGen 1.0.1.0 without any prior DGen installations (1.0.0.7 or 1.0.0.8)?
And will it work on vanilla (unmodded) game?
Thanks!
The generator works with any version of game. Version 1.0.1.0 completely replaces the previous. It is possible to delete them.
DKoor
08-24-2012, 10:29 AM
Thanks!
PE_Tigar
08-28-2012, 09:43 AM
Thanks Asura! Just a quick question - is there a possibility for someone to revisit the venerable ngen too? I know that for some it sucks, but I have a bunch of guys eager to fly coops, and not many that like to sit down and make missions...
Asura
08-29-2012, 07:47 AM
Thanks Asura! Just a quick question - is there a possibility for someone to revisit the venerable ngen too? I know that for some it sucks, but I have a bunch of guys eager to fly coops, and not many that like to sit down and make missions...
I have an initial ngen code from Starshoy. Archive with the old version. Fresher version yet didn't receive - it is impossible while will talk to Vadim. Unfortunately I can't be engaged in this completion - there will be no time, but I have a permission of Starshoy to transfer of the initial ngen codes in good hands for not commercial use.
Jones
08-29-2012, 04:20 PM
... I have a permission of Starshoy to transfer of the initial ngen codes in good hands for not commercial use.
Are you allowed to publish this code using a GPL license and put it up on sourceforge? This would surely generate a lot of interest in developing a new version.
Asura
08-30-2012, 05:42 AM
Are you allowed to publish this code using a GPL license and put it up on sourceforge? This would surely generate a lot of interest in developing a new version.
I am going to report simply archive that who is ready to continue work on the new version. I think these people will dispose of initial codes better and will organize completion. Now I suggest to wait till the end of September - if I will not receive the most last version from Starshoy I will lay out that that already I have.
Jones
08-30-2012, 09:53 PM
You are a joy to work with and a true friend of the IL-2 community!
David198502
09-20-2012, 07:58 AM
http://www.mediafire.com/?4bps98wopijjf48
i got serious issues with trying to download this link!!!!
first a virus warning appeared.then when i tried to delete the file/abort the download, suddenly a screen went up with the headline POLIZEI, and further stating that my ip adress was recorded for violating the austrian internet law in several points.
i got weak knees and really feared/still fear that i made myself an internet criminal with this download.
in panic i restarted the pc.but the screen showed up again, although i didnt even start the windows internet explorer.the screen was permanent and i couldnt get rid of it.
so i quit internet connection, restarted again in safe mode, and chose a windows restore point.that worked but i still dont know if i in fact now will get issues with the police and the austrian law.....
Juri_JS
09-20-2012, 08:18 AM
You will not get any issues with the Austrian police, it is a well known virus.
Do a Google search for:
Österreich, Polizei, Virus
I had no issues with Asura's download link, so you might have got the virus somewhere else.
fly_zo
09-20-2012, 08:40 AM
@David198502:
yeah, all clear here also
maybe it's time to quit with using IE ... get Firefox or some other Internet browser .
If you don't have any payware antivirus/security kit may i suggest what's been working for me (Win7 64):
1 Microsoft security essentials
2 Windows 7 firewall control
3 PeerBlock
... all freeware
to get back on topic
@ Asura : many , many thanks for your work man, it is greatly needed and appreciated .
also many thanks to Juri_JS for Solomons campaign , been playing it for months now
keep up the great work guys :-)
regards
Z
RealDarko
09-21-2012, 08:49 PM
Hello. Wondering how can I edit Dgen campaigns so I can change one plane for another one, is there a tutorial for that and other edition tips? I don't even know where to start.
Dami55an
09-22-2012, 03:27 AM
I have offers which we could solve in common.
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg
Juri_JS
09-23-2012, 10:13 AM
The work in progress thread of my Manchuria/Khalkhin Gol campaign project for Asura's DGen:
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2683
Asura
09-24-2012, 06:09 AM
Hello. Wondering how can I edit Dgen campaigns so I can change one plane for another one, is there a tutorial for that and other edition tips? I don't even know where to start.
About addition (replacement) of planes in campaign it is possible to read in the instruction.
Asura
09-28-2012, 06:18 AM
Unfortunately I couldn't receive the freshest NGen version yet but as promised I spread that that is.
The initial code is completely free for editing and distribution. Any commercial use of provided information is completely forbidden.
The author of this program is Vadim "Starshoy" Kolosov which personally transferred me initial codes. Use on health. :)
http://www.mediafire.com/?tx3ty5bktbl2jtx
PS. I didn't understand NGen work, but it than that is similar to DGen and if there will be questions on a code likely I can consult.
Jones
09-28-2012, 07:44 PM
Many thanks Asura!
Will00ard10
10-15-2012, 03:27 PM
It not the final version and mistakes are still possible
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg
Asura
12-18-2012, 12:44 PM
Hi, everybody. :)
I finished the main work on DGen_MOD 2.0 and began the first testing. While debugging of the program will be carried out and preparation of beta of the version I will start acquainting with features of the new version gradually.
1 . It is completely integrated option of the generator - I cleaned all double procedures and copied a code, having taken the best and unique from branches FB and Pacific. All main opportunities are available now isn't dependent on a battlefield. While there was a division into avianosny and overland options, but I will surely clean this restriction the following versions.
2 . I completely changed algorithm of calculation of radius of search of the purposes - now it isn't attached to key points and works according to the radius of flight from FM.
3 . I completely changed algorithms of selection of planes in mission and arms selection:
- the AllPlanes.dat files and *Planes.dat aren't used any more.
- are added the AllPlaneDB.dat file in which all necessary information on planes and the AllWeapons.dat file which is a matrix of a choice of arms depending on type of a fighting task is collected. I will in detail describe these files in documentation.
4 . I changed available versions of information in section [Planes] of the DB files:
Old format
[Planes]
10 F4U1A
10 F4U1D SSkin.bmp WSkin.bmp
probability of emergence and plane name, summer and winter skin.
New format - option 1
[Planes]
Allies England 10 F6F5 - can set now a plane nationality forcibly
New format - option 2
[Planes]
Allies England 10 F6F5 --Reconplane - can in addition set plane type (in this example of F6F5 will appear only as the scout)
10 F6F5 SSkin.bmp WSkin.bmp --Reconplane
all combinations work.
Now such option is possible:
[Planes]
Axis Germany 45 BF_109G6
Axis Italy 45 BF_109G6
57 BF_109G6Late
Allies USSR 57 BF_109G6Late
These planes will appear at the same time in missions with the established nationalities.
For today while everything, I will continue to acquaint with new opportunities in the next few days. :)
fruitbat
12-18-2012, 04:12 PM
sounds impressive:cool:
RegRag1977
12-18-2012, 11:46 PM
That's really great what you're doing with DGEN, it is much appreciated especially by offliners :)
fly_zo
12-19-2012, 08:06 AM
Manny thanks Asura ... your work is greatly appreciated
reg.
Z
wheelsup_cavu
12-23-2012, 08:15 PM
Will be nice to have a functioning DGen again. :cool:
Wheels
Asura
12-29-2012, 08:04 AM
As it was declared earlier - the new version of the DGen_MOD 2.0.0.0 generator. While beta version. All highlights work, but testing is necessary.
http://www.mediafire.com/?0ro1i44c3lwzz3h
Unfortunately the full translation of briefings into English is yet ready and in flight tasks the Russian text will meet. I will lay out files of messages later.
In future release the new version of documentation with the description of all new opportunities while ask questions here is planned.
Well and with Coming New year! Clear sky over the head!
fly_zo
12-29-2012, 09:48 AM
Thank you, Asura .... will try it out ASAP
One question though, did award system for Russian and USMC/USN got sorted out ?
I mean getting double medals (2 Hero of the Soviet Union and Order of the Red Banner ) instead of all eighth for Russian campaigns and never getting final medal for USMC/USN campaigns.
I apologize if that's been answered already
Asura
12-30-2012, 07:14 PM
Fix DGen_MOD 2.0.0.1 http://www.mediafire.com/?nn6cltpckowwe1d
Asura
12-30-2012, 07:24 PM
Thank you, Asura .... will try it out ASAP
One question though, did award system for Russian and USMC/USN got sorted out ?
I mean getting double medals (2 Hero of the Soviet Union and Order of the Red Banner ) instead of all eighth for Russian campaigns and never getting final medal for USMC/USN campaigns.
I yet didn't touch award system. It will be necessary to think over it.
fly_zo
12-30-2012, 08:01 PM
thanks for prompt answer .... there is no hurry , just take your time with all of it .
again, it is greatly appreciated .
reg
Z
Asura
01-16-2013, 10:04 AM
Fix 2.0.0.2 the errors leading to a departure of the program are corrected.
http://www.mediafire.com/?6z2g6c7zpjq2y6t
fruitbat
01-16-2013, 10:17 AM
Awesome, will check it out, thank you very much Asura:cool:
Asura
01-22-2013, 12:53 PM
Fix 2.0.0.3 http://www.mediafire.com/?8cy0hhmjxyxzskf
fly_zo
01-24-2013, 08:28 AM
thanks :-)
reg
Z
Treetop64
01-25-2013, 04:47 PM
Is there a change log with the updates? Thanks for your continuing work! http://www.matrixgames.com/forums/image/s14.gif
Asura
01-28-2013, 07:01 AM
While there is a test version I don't fix an ipravileniye. In the course of tests some algorithms also change - something is added, something is cleaned. The list of changes in versions I will start doing after RC1 release.
Treetop64
02-11-2013, 02:19 AM
Haven't been able to run your DGen. When trying to start any campaign I keep getting .dat files missing logged in the DGen Mod ERROR log (AllPlanesDB.dat, AllWeapons.dat, etc.). The DGen/Mod folder is installed.
Asura
02-11-2013, 06:21 AM
Wait a little, please. I now prepare version 2.0.0.4, in archive I will add all necessary files not to get confused.
Treetop64
02-11-2013, 06:45 AM
Wait a little, please. I now prepare version 2.0.0.4, in archive I will add all necessary files not to get confused.
No problem. Thanks! :)
Asura
02-18-2013, 10:02 AM
http://www.mediafire.com/?am4z967x81p87r9
v2.0.0.4 (18/2013)
+ removed separation by theatres
+ a completely new target acquisition algorithm
+ a new briefing system
+ a new Language= parameter in the DGen_mod.ini, this parameter allows to choose the language of Dgen messages.
This setting doesn't depend on the in-game language setting.
Available languanges: Russian, English, German, French, Czech, Polish, Hungarian, Japanese.
+ some bugs fixed
In archive complete set of necessary files and automatic setup.
majorfailure
02-18-2013, 02:07 PM
Is it possible to get new "campaignXXY.dat" and "planesXXY.dat" files -if they are available? (xx=countrycode e.g. RU, Y=CampCod e.g. B)
In campaign mode I can only select the planes that were available before - are there updated files with current planeset available?
Asura
02-19-2013, 04:24 AM
Is it possible to get new "campaignXXY.dat" and "planesXXY.dat" files -if they are available? (xx=countrycode e.g. RU, Y=CampCod e.g. B)
In campaign mode I can only select the planes that were available before - are there updated files with current planeset available?
Unfortunately old I have no time for creation of new campaigns or modification. Here it is possible to look at information on campaigns for DGen_MOD
http://www.sas1946.com/main/index.php/topic,20104.0.html
Asura
02-21-2013, 10:03 AM
Small updating http://www.mediafire.com/?3f1z2serlah7612
v2.0.0.5 (21/02/2013)
+ fix bugs in briefing system
+ fix bugs in calculation of the ships
+ fix bugs in use of files *Planes.dat
Simply replace DGen.exe
fly_zo
02-28-2013, 03:53 AM
many thanks, Asura
reg
Z
Arrow
03-01-2013, 05:46 AM
great, many thanks Asura - you've done a great job
Asura
03-22-2013, 11:59 AM
http://www.mediafire.com/?9lof5r1c69wcbq8
v2.0.0.6 (22/03/2013)
+ algorithms of management are added by suspended fuel tanks
+ the delay of emergence of planes of the opponent in Defend and Patrol missions is added
+ the error with 356squadriglia is corrected
+ correction of algorithm of definition of type is more whole
+ the error is corrected at wound of the player (a message conclusion)
+ the error is corrected at a conclusion of a total briefing of subcampaign
+ other small errors are corrected
Asura
03-29-2013, 07:00 AM
http://www.mediafire.com/?52dau12htjxezr4
v2.0.0.7 (29/03/2013)
+ some bugs fixed
Luno13
03-29-2013, 04:16 PM
Thank you!
Gel-ler
03-30-2013, 01:32 PM
Hi Asura! Thanks a lot for your work, I use to fly the Dgen campaigns but because of a litle doughter at home I don´t have the time to try your improvements! I hope soon will enjoy it again!!!
Thanks:-)
Treetop64
03-30-2013, 03:01 PM
Many many thanks, Asura. :) Adding a ton of new flexibility in DGen campaign building that didn't exist before, especially with European maps!
Treetop64
03-30-2013, 06:10 PM
Just ran the latest DGen, and got major CPU loading when running IL-2 with it. All cores were pegged at 100%, and everything else on the system that was running bogged down. Problem persisted even after shutting down IL-2.
Closed down IL-2, restarted system, and reinstalled v2.0.0.6, then re-ran IL-2. Problem disappeared. Removed v2.0.0.6 and reinstalled v2.0.0.7, restarted IL-2 again, and the issue returned. Had to restart system again. Went back to v2.0.0.6.
Luno13
03-31-2013, 04:20 AM
I installed the update and I was unable to create a new campaign. I must have messed up the installation, so I'll try again later.
Asura
04-01-2013, 10:05 AM
Just ran the latest DGen, and got major CPU loading when running IL-2 with it. All cores were pegged at 100%, and everything else on the system that was running bogged down. Problem persisted even after shutting down IL-2.
Closed down IL-2, restarted system, and reinstalled v2.0.0.6, then re-ran IL-2. Problem disappeared. Removed v2.0.0.6 and reinstalled v2.0.0.7, restarted IL-2 again, and the issue returned. Had to restart system again. Went back to v2.0.0.6.
Send me log file please, and tell on what campaign there is a problem?
Treetop64
04-01-2013, 10:15 PM
Send me log file please, and tell on what campaign there is a problem?
Reinstalled v2.0.0.7 today and ran it for the first time since the reported issue occurred, and now it decides not to reproduce itself. Obviously something on my end was causing it then, even after I though I had successfully isolated the source of the issue.
My apologies.
http://www.mission4today.com/images/smiles/icon_redface.gif
Asura
04-02-2013, 05:44 AM
No problem. :)
fly_zo
04-10-2013, 08:17 AM
... many thanks Asura for all your work
cheers
Z
Asura
05-27-2013, 08:50 AM
Hi, everybody! Development of the next version took more time than there was a wish, but all that was planned is made.
v2.0.0.8 (24/05/2013)
+ added settings for begin and end of the night
+ added weather settings
+ added wind settings in the section [WEATHER]
+ changed groups processing order in ops files
+ KhalkhinGol map data by Juri_JS
+ Manchuria map data by Juri_JS
+ Battle of Britain map (CAN_EnglishChannel) data by Boelcke
+ Malta map (mrz_Malta) data by kowi76
+ some bugs fixed
http://www.mediafire.com/download/2iur424sh4brry3/DGen_MOD_2.0.0.8.zip
In new parameters DGen_mod.ini are added:
NightBeginW=17 - hour of the beginning of night in the winter
NightEndW=7 - hour of the termination of night in the winter
NightBeginS=20 - hour of the beginning of night in the summer
NightEndS=4 - hour of the termination of night in the summer
In the settingsXxX.dat files the optional section [MapNight] is added. For each map of campaign it is possible to determine the time of the beginning of night.
[MapNight]
SolomonsAug1942 Random 17 8
SolomonsOct1942 Random 16 9
The 1st parameter - the map name
The 2nd - type of night missions (Random - old algorithm of definition of possibility of creation of night missions, True - always night missions, False - always day missions)
The 3rd - hour of the beginning of night
The 4th - hour of the termination of night
In the settingsXxX.dat files the optional section [MapWeather] is added. For each map of campaign it is possible to establish probability as a percentage emergence of weather conditions.
[MapWeather]
Wake1943 30 40 16 5 3 3 3
[map] [cloudlessly] [clearly] [haze] [a weak fog] [fog] [rain/snow] [thunder-storm]
Wake1943 100 0 0 0 0 0 0 - always a clear weather.
In the settingsXxX.dat files the optional section [MapWind] is added. For each map of campaign it is possible to establish probability as a percentage emergence of a wind with a certain speed.
[MapWind]
Wake1943 60 30 8 2
[map] [0 - 3 ms breeze] [3 - 8 ms moderate] [8 - 11 ms fresh] [11 - 14 ms strong]
I while will freeze active completion of the generator and I will be engaged in preparation of the detailed instruction on all files and settings of the generator. In version 2.0.0.9 will be it is ruled mistakes and the full instruction of version 2.
The Stalker
05-27-2013, 11:21 AM
I just saw this thread and I am glad someone is working on the Dgen since the amount of good static campaigns is limited.
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences?
Cheers
sniperton
05-27-2013, 01:02 PM
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences
They have some basic concepts in common, but nothing more, so far as I know. Asura's Dgen_mod is based on the code and files of the original Dgen shipped with the game (but abandoned afterwards). Lowengrin's DCG is a completely different 3rd party product with its own campaign data files.
The main difference is in their approach to ground war. In Dgen, ground war is "just happening" according to a pre-defined schedule, and air war has only an indirect impact on it (e.g. victory in the air delays enemy advance, or can help your side to progress faster, whichever is applicable). DCG has a wider scope in so far as it recreates the whole battlefield with individual (ground, air and naval) units, which all can be destroyed individually. Here air war has a direct impact on gound war (and vice versa!), and a tactical loss can turn out to be a strategic victory.
In short, Dgen simulates typical air combat situations, while DCG simulates air combats resulting from (changing) battlefield situations.
The Stalker
05-27-2013, 02:10 PM
Okay, thanks!
Rodwonder
06-08-2013, 01:14 PM
I'm getting no Radio feedback from AI pilots in German Dgen campaigns. Tried different campaigns. USAAF, USM, USN, GB, all work... No DE. Anybody else notice this? Your work is awesome just to let you know!
Juri_JS
06-08-2013, 02:03 PM
Yes, I noticed the same. Communication with ground controll is also not working when flying as German pilot.
_ITAF_UgoRipley
06-28-2013, 01:21 PM
Salute!
Is this latest version 4.12 compliant?
Juri_JS
06-29-2013, 10:04 AM
Salute!
Is this latest version 4.12 compliant?
Not 100%. At the moment shared kills are not working and the data for the new planes from 4.12 is missing.
Asura
07-01-2013, 01:57 PM
http://www.mediafire.com/download/r8o4r79cfv80s4r/DGen_MOD_2.0.0.9.zip
v2.0.0.9 (01/07/2013)
+ data on planes for version 4.12
+ installation program 2.1
+ support of a long code of campaign (1-10 letters)
+ some bugs fixed
"shared kills" will be realized in 2.0.0.10
Asura
07-02-2013, 05:32 AM
http://www.mediafire.com/download/e5r83dhlua8k9lo/DGen_MOD_2.0.0.9.zip
The setup is corrected
_ITAF_UgoRipley
07-02-2013, 03:40 PM
..."shared kills" will be realized in 2.0.0.10
Thanks!
K_Freddie
07-05-2013, 06:07 PM
Question...
I install it as required, then start an Axis campaign (Barbarossa) and I always end up with the same missions.. as if I was using the original IL2 Dgen...?
Is this supposed to happen (scripted missions) or should it vary !
Any ideas ?
Rodwonder
07-05-2013, 11:24 PM
To K Freddie
Which of the original De Campaigns did you try, North, South, or Center? Because none of them are working for me... I'm compiling a list of what is working and what doesn't on my computer. It just might be my setup.
Thanks
Treetop64
07-06-2013, 02:38 PM
Thanks for your contiuing work on this.
However, I get no voice chatter at all when playing a German campaign. Other nationalities have chatter, though. Voice chatter is turned "on" in the menu.
HarryM
07-09-2013, 05:54 PM
I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...
= DGen_mod 2.0.0.9 (01/07/2013) =
seed: 613373513
ParamStr: in 6
DGen_mod initialization. Side: in, Rank: 6
RandomFlights=5
MaxFLAK=10
MaxBomberSkill=1
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=High
GroundIntensity=High
SlowFire=3.0
PromotionRate=1.90
Career ID: In2
Unable to delete directory: missions\campaign\in\DGen_2_Hawaiidoe6
EnemyNation from settings:
Load DGen\mod\AllPlaneDB.dat:
Hawaii
Load DGen\mod\HawaiiTowns.dat:
EnemyNation from stock: USA
ReadDB sorties:5
Load DGen\mod\AllWing.dat:
TestWing(Axis,IJN_C_Akagi_FS_VT): IJN_C_Akagi_FS_VT 0 00
TestWing(Axis,IJN_C_Akagi_FS): IJN_C_Akagi_FS 4 10
TestWing(Axis,IJN_C_Akagi_FS_VB): IJN_C_Akagi_FS_VB 4 10
TestWing(Axis,IJN_C_Akagi_FS_VT): IJN_C_Akagi_FS_VT 0 00
TestWing(Axis,IJN_C_Kaga_FS): IJN_C_Kaga_FS 4 10
TestWing(Axis,IJN_C_Kaga_FS_VT): IJN_C_Kaga_FS_VT 4 10
TestWing(Axis,IJN_C_Kaga_FS_VB): IJN_C_Kaga_FS_VB 4 10
TestWing(Axis,IJN_C_Hiryu_FS): IJN_C_Hiryu_FS 4 10
TestWing(Axis,IJN_C_Hiryu_FS_VB): IJN_C_Hiryu_FS_VB 4 10
TestWing(Axis,IJN_C_Hiryu_FS_VT): IJN_C_Hiryu_FS_VT 4 10
TestWing(Axis,IJN_C_Soryu_FS_VB): IJN_C_Soryu_FS_VB 4 10
TestWing(Axis,IJN_C_Soryu_FS_VT): IJN_C_Soryu_FS_VT 4 10
TestWing(Axis,IJN_C_Soryu_FS): IJN_C_Soryu_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
PlaneNationCheck: PBN1 before - USA, after - USA
PlaneNationCheck: P_40SUKAISVOLOCHB before - USA, after - USA
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 5 40 5
Red skill set: 1 10 50
Inherits operations from DGen\opsHawaii.dat
Loading 3 operation from DGen\opsHawaii.dat
Loading 2 red moving group
Loading 172 red stationary units
Loading 7 red buildings
Loading 13 blue moving group
Loading 15 all moving group
Loading 0 blue stationary units
Loading 172 all stationary units
Loading 0 blue buildings
Loading 7 all buildings
Load DGen\mod\HawaiiAF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 6 objects
FleetList count 2 objects
CarrierList count 2 objects
Dangerous areas - Red:1 Blue:0
DGen\MOD\MessageEn.dat
In CombatMissionN. orgAF= -2. x=0.00 y=0.00 OlOpName=()
Allies: AF:7 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:0 HQ:0 Prt:1 Ship:18 Rail:0 Sea:0 Land:0 Trn:0 Trp:5 Zone:0 Constr:0 Clust:6 Soft:6
Can't select target type
Juri_JS
07-10-2013, 02:28 PM
I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...
Try adding the following line in the classesIN2 file of the campaign:
B5N2 GROUND
A problem I noticed, after I added the B5N2 is, that it never carries any bombs or torpedos. I guess this is a problem of the latest DGen version. I noticed this with other carrier aircraft too.
HarryM
07-10-2013, 09:03 PM
Oddly enough Wake segment gens fine without changing the class, just something about Hawaii it doesn't like when it is left as default class of Bomber (Pearl Harbor mission probably has some hard-coding somewhere). It does get a loadout for Wake but the ones of the other flights is different...I've seen this in other campaigns as well.
Juri_JS
07-11-2013, 04:53 AM
Strange, I don't get loadouts at Wake.
HarryM
07-11-2013, 04:58 AM
I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.
Rodwonder
07-11-2013, 04:00 PM
Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far...
German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started.
All of the above also have no radio call back from squadron mates or home base.
So Russian, most of USA and British campaigns seem to be working. I'll test some more...
Thanks for all the work on this and the Solomons campaign is awesome!
Any questions just ask...
pandacat
07-19-2013, 11:04 PM
Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.
Asura
10-21-2013, 10:35 AM
Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version.
http://www.mediafire.com/download/3pdo3c7b4e2yyvm/DGen_MOD_2.0.1.0.zip
About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0 ;)
Juri_JS
10-21-2013, 02:48 PM
http://i1103.photobucket.com/albums/g466/Juri_JS/ScreenManchuria_zps7a64f9de.jpg
I have released my Manchuria and Khalkhin Gol campaigns for Asura's new DGen:
http://www.axis-and-allies-paintworks.com/download.php?view.808
CAMPAIGNS AND FLYABLE PLANES
Soviet Air Force fighter pilot:
I-15, I-16, I-153, LA-5, LA-7, LAGG-3, P-39Q, P-63, YAK-3, YAK-9
Soviet Air Force bomber pilot:
A-20, B-25, Il-2, Il-4, Il-10, Pe-2, SB-2, TB-3
Imperial Japanese Army Air Force fighter pilot:
Ki-27, Ki-43, Ki-45; Ki-84
SUB-CAMPAIGNS
Lake Khasan, July - August 1938
Khalkhin Gol, June - July 1939
Khalkhin Gol, August - September 1939
Manchuria, August 1945
REQUIREMENTS
Il2-Sturmovik 1946 4.12.1 or later. The campaigns should also work with mod packs based on 4.12.1, for example HSFX 7.
Asura's DGen_MOD version 2.0.1.0 or later.
The official discussion thread is here:
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?7624.post
Igo kyu
10-21-2013, 07:21 PM
REQUIREMENTS
Il2-Sturmovik 1946 4.12.1 or later.
Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.
Juri_JS
10-21-2013, 08:50 PM
Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.
If you are worried about safety, download the patches from M4T. It is 100% safe, but you have to register first.
http://www.mission4today.com/index.php?name=Downloads&c=605
If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register.
http://www.axis-and-allies-paintworks.com/download.php?view.807
wheelsup_cavu
10-22-2013, 12:54 AM
Page 6 of the DGen_UserManual_En.pdf
MaxBomberSkill – controls skills of bomber crews, both gunners and bombardiers. Available values: 0 – 3. 3 sets random skill level.
Normally the skill level is as follows.
0 - Rookie
1 - Average
2 - Veteran
3 - Ace
Which Skill level was removed to add the random feature and how do they correspond to the current setup?
0 - ??
1 - ??
2 - ??
3 - Random
If you are going to allow all skill levels plus a random feature the options should run from 0 to 4.
0 - Rookie
1 - Average
2 - Veteran
3 - Ace
4 - Random
CampaignLength – this parameter is currently disabled, will be available in future versions.
CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignLength=Hard – enemy AI are more skilful.
CampaignLength=Normal – the default value. Level of skills is set historically
CampaignLength=Easy – friendly AI are more skilful.
The available values descriptions for the CampaignAI feature seem to be for the Campaign length feature.
Is the CampaignLength feature actually disabled at this time?
What are the available values for the CampaignAI feature?
----------------------------------------------------------------
Pages 10 & 11 of the DGen_UserManual_En.pdf
Nation – a country, the airplane belongs to.
Available values:
USSR - former DGen code RU - USSR (Russia) ?
France - former DGen code FR - France (Normandie-Nieman) ?
USA - former DGen codes UM - USMC (United States Marine Corps), UN - USN (United States Navy), US - USAAF (United States Army Air Force) ?
England - former DGen codes GB - RAF (Royal Air Force), RN - (Royal Navy) ?
Finland - former DGen code FI - Finland ?
Hungary - former DGen code HU - Hungary ?
Slovakia - former DGen code Sk - Slovakia ?
Romania - former DGen code Ro - Romania ?
Poland - former DGen code Pl - Poland ?
Germany - former DGen code DE - Germany ?
Italy - former DGen code IT - Italy ?
Japan - former DGen codes IN - IJN (Imperial Japanese Navy), JA - IJA (Imperial Japanese Army) ?
Australia - former DGen code RA - RAAF (Royal Australian Air Force) ?
NewZealand - former DGen code RZ - RNZAF (Royal New Zealand Air Force) ?
Holland- former DGen code DU - NL (Royal Netherlands Air Force) ?
If my list of old DGen codes corresponds correctly with the new DGen list how are the countries that used to have multiple DGen codes (USA, England, Japan) in the old DGen code handled now that they have been combined into a Single country code?
Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option?
Wheels
Asura
10-22-2013, 10:18 AM
MaxBomberSkill establishes the general level of preparation of AI
[RAF_No512SQN10]
Planes 4
Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less
skin0 placeholder.bmp
CampaignAI - in the instruction a typographical error thank you that noticed
CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.
Nation - don't confuse the nation of the plane and codes of campaigns, these are different things.
Juri_JS
10-25-2013, 12:58 PM
http://i1103.photobucket.com/albums/g466/Juri_JS/PumaScreen_zps41b09fbc.jpg
My next new campaign for Asura's Dgen:
http://www.axis-and-allies-paintworks.com/download.php?view.812
Discussion thread:
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?7659
Tempest123
11-17-2013, 06:32 PM
Well this is the best thing since sliced bread (or 4.12), great job. I'm going to have to update the default campaigns with new planes.
Asura
06-20-2014, 05:44 AM
After a long break the next version of the generator is ready. In it while there are no big changes, time was spent on debugging of available algorithms and on addition of data for different versions of game. In the following versions precisely there will be new types of missions and other changes. For now here:
v2.0.1.2 (20/06/2014)
+ user manual v.2.1
+ the algorithm of use drop tanks is reworked
+ added data on aircraft (528 lines) and armament (over 6000 lines)
+ corrected errors, caused collisions of large aircraft groups during the start of a mission
+ the MissionDistance parameter reworked - allowed values: Full - full flight distance, Medium - 75%, Short - 50%
+ the CampaignLength parameter reworked - it works as in the first version, but also takes into account the number of flights during the day
+ other errors corrected
v2.0.1.1 (01/04/2014)
+ corrected routes for strike groups, attacking moving targets
+ corrected markings of stationary aircraftmarkings
+ added data for Bessarabia and Slovakia maps (by Juri_JS and Lagarto)
+ added aircraft data for DBW 1.71
+ added aircraft data for HSFX 7 (by IV/JG7_4Shades and Charlie Chap)
+ other errors corrected
http://www.mediafire.com/download/j3k2wdebgzop190/DGen_MOD_2.0.1.2.zip
greybeard1
06-20-2014, 07:06 AM
I get a virus alert downloading.
Asura
06-20-2014, 11:39 AM
I get a virus alert downloading.
The generator is written as the program without window, often so write viruses. Some anti-virus programs in panic belong to DGen_MOD. Purity of my computers is regularly checked by KAV and NOD32 :) Viruses in archive aren't present.
Juri_JS
06-20-2014, 03:04 PM
For those who are having problems with Mediafire the new DGen is also available at Axis and Allies Paintworks:
http://www.axis-and-allies-paintworks.com/download.php?view.807
greybeard1
06-21-2014, 07:32 AM
Thanks Asura, batyushka, and Juri, golubnik, I've downloaded from A&A without problems.
Cheers,
GB
Derda508
06-21-2014, 08:01 AM
Sorry for my ignorance.
Is the download in the link by Juri the complete new DGen or just a patch? In other words: if I want to give it a try and install it on a virgin 4.12.1 (or HSFX) do I have to install what I get from this download only, or do I have to install other things firdst (and if so, where do I find them)?
Thanks in advance,
Der Da
Juri_JS
06-21-2014, 11:12 AM
It is the full new DGen version, not a patch.
Derda508
06-21-2014, 05:12 PM
Thanks a lot.
I am looking forward to test it, while all my familiy is busy watching football :)
Asura
12-08-2014, 10:21 AM
v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns
+ a completely new algorithm of distributing aircraft groups on start points when a mission starts
+ each side can use up to 8 aircraft groups (specified in ops file)
+ in carrier missions all carriers used to launch airplanes
+ a new way of placing the player on airfields (the settings file used)
+ a new way to create transfer missions (the settings file used)
+ a new group of mission types to model RAF Circus operations
+ new ground attack mission types - a free hunt and RAF Rhubarb operations
+ a static airplanes insignia error corrected
+ an algorithm of counting downed captured planes corrected
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ added data for ag_Dakar and g_Madagascar maps (by Сhameleon)
+ other errors corrected
http://www.mediafire.com/download/o8h8tsb81zodh06/DGen_MOD_2.0.2.0.zip
The translation of the instruction of version 2.2 will appear at the end of December.
Asura
12-08-2014, 10:27 AM
v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns
+ a completely new algorithm of distributing aircraft groups on start points when a mission starts
+ each side can use up to 8 aircraft groups (specified in ops file)
+ in carrier missions all carriers used to launch airplanes
+ a new way of placing the player on airfields (the settings file used)
+ a new way to create transfer missions (the settings file used)
+ a new group of mission types to model RAF Circus operations
+ new ground attack mission types - a free hunt and RAF Rhubarb operations
+ a static airplanes insignia error corrected
+ an algorithm of counting downed captured planes corrected
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ added data for ag_Dakar and g_Madagascar maps (by ?hameleon)
+ other errors corrected
http://www.mediafire.com/download/o8h8tsb81zodh06/DGen_MOD_2.0.2.0.zip
The translation of the instruction of version 2.2 will appear at the end of December.
Asura
05-07-2015, 11:37 AM
v2.0.3.0 (07/05/2015)
ATTENTION! The old hydroplane campaigns are not supported by the version 2.0.3.0 and could result in errors.
+ a mission could be bound to a key point, defined in a ops*.dat file
+ a completely reworked algorithm of using hydroplanes
+ hydroplanes are fully compatible with their relevant land versions
+ hydrodromes are defined in *AF.dat files, just like land airfields
+ new mission types to protect and attack hydrodromes
+ new codes for hydroplane groups
+ new types for hydroplanes
+ new RECON and PATROL aircraft types
+ a temporary airfield can be specified in *AF.dat files ('Test runway 1-5' objects in the full editor)
+ a generator setting to control intensity of AA artillery
+ automatic and historically accurate promotion of VVS regiments to the Guard regiments
+ when the player is transferred to a new unit, all his scores are kept
+ user's guide version 2.3
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ some errors corrected
http://www.mediafire.com/download/forpbpai7w4d7me/DGen_MOD_2.0.3.0.zip
Jones
05-18-2015, 03:53 AM
Wow! Thanks so much for continuing your excellent work on this project.
Gloomy_Aristocrat
10-09-2015, 02:14 AM
Did anyone manage to test it in German campaign, particularly the end? I'd like to know will it be a cure for crash that doesn't let you finish the campaign (No matter what you do, whatever squadron are you into, what is your rank, it crashes at April 29 with "no MAP in mission file" and empty briefing window).
kampf
11-02-2015, 08:18 PM
Hi is there a way to get english manual? I've installed the 2.0.3.0 zip but can't see any difference in game after starting a new campaign. The only difference is the presence of a DGenMod subfolder in my 1946 installation.
Thanks
Hello, I don't know if thread is still active.
I use stock Il-2 '46 4.13.4 and for some campaigns use Asura's DGen 2.0.5.0
I'm searching some DGen campaigns that use the Tobruk map, but I'm unable to find anything, so I woul like to try to scratch for myself (I have only a very vague idea on it, so I will only "try"), but in DGen/MOD folder I haven't the correct files for tobruk map (tobrukAF, tobrukBR and tobrukTown): where I can found these files? or I have to make it?
Thank you and bye! :)
P.S. there are some news about Asura's DGen in next TD patch?
taly001
04-26-2017, 02:27 PM
DGen_MOD_1.0.1.0.zip has an English manual, it helps explain most of the features.
nevr44
04-26-2017, 06:27 PM
Ru 2.05
https://yadi.sk/d/E8eglwBn3HPGoA
Thank you for the links :)
nevr44
04-28-2017, 07:45 PM
You can contact the author.
http://forum.aviaskins.com/showthread.php?t=2337
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