View Full Version : Will Variable Wind Direction and Strength be Moddelled in Sow?
MB_Avro_UK
04-02-2008, 11:39 PM
Hi all,
This topic is perhaps not exciting to many combat simmers but was very important to WW2 aircrew:!:
In il2, wind is not modelled. Yes, we have 'storm wind' but in all other settings, wind is not modelled.
Wind strength and direction is a vital factor in navigation. And these factors vary in flight.
In il2, you can set a heading toward your target or base and will always arrive overhead. In real life this would not happen unless the weather was totally calm.
I am of course talking about Dead Reckoning Navigation basics.
A pilot or navigator in WW2 would be given the anticipated wind strength and direction before take off to make his heading calculations. And in flight, he would have to apply the effects of the change in wind strength and direction to his heading.
Will the wind strength and direction be a factor in SoW?
Sorry if this has been asked before.
(And I spelt 'Modelled' in my header wrongly...the shame!).
Best Regards,
MB_Avro.
tater
04-02-2008, 11:44 PM
How about wake turbulence?
RAF_Leigh
04-03-2008, 12:53 AM
i was watching something and a 51 flew in front of a crippled B24 and sent it into the deck so i ould love prop wash
How about the AI? In every sim I've seen, the AI aircraft fly as if wind does not exist.
-Sulan-
04-03-2008, 05:57 AM
More detailed atmospheric modelling in general would be very nice I think. It'd be cool if you could have the ups and downs by mountains etc also...
But they should at least do variable wind and direction, in different layers at different altitudes.
Feuerfalke
04-03-2008, 07:24 AM
More detailed atmospheric modelling in general would be very nice I think. It'd be cool if you could have the ups and downs by mountains etc also...
But they should at least do variable wind and direction, in different layers at different altitudes.
It was already stated that we will have realistic weather and turbulences in BoB. IIRC it was also said, that clouds are directly affected by it. Propwash will also be included IIRC.
http://www.simhq.com/_air8/air_265c.html :
Q: Is the wind direction in BoB always the same? Is there wind at altitude?
A: There will be various winds during the flight time. Even more than you may imagine.
http://de.youtube.com/watch?v=Y9OWQ55n8ig
http://forums.ubi.com/eve/forums?a=tpc&f=63110913&m=3801037864&r=3801037864#3801037864 :
O.M.: Feel of the flying will not change much. We think that in IL-2 physics are close to reality, so you can correct all you want, general feeling will not change. Simply we`ll add more details. Engine of BOB has nothing in common with engine of IL-2, it`s even written in the different language. We are modeling that only wind, but many other things, for example: thermal up-streams and different cloud effect..
;)
-Sulan-
04-03-2008, 08:30 AM
Very nice!!
Thx Falke! :)
HFC_Dolphin
04-03-2008, 08:34 AM
As Feuerfalke says, this is going to happen.
Actually, I think this is one of the major improvements of SoW engine, compared to IL-2's and a huge bet for Oleg and his team.
-Sulan-
04-03-2008, 08:44 AM
As Feuerfalke says, this is going to happen.
Actually, I think this is one of the major improvements of SoW engine, compared to IL-2's and a huge bet for Oleg and his team.
Yes I'd guess it takes alot of time and effort to get these things right. I'm very glad to read those quotes in Falke's post, time will to what extent they've gone with it :)
Codex
04-03-2008, 08:51 AM
It will be interesting to see how this sim will "feel" on a force feed back stick.
Antoninus
04-03-2008, 09:27 AM
Take Offs and especially landings will be a lot more interesting with real wind and turbulences. I hope the SOW based Korea will feature carrier operations.
Feuerfalke
04-03-2008, 09:33 AM
We'll all have to learn flying from scratch, when BoB is released. :grin:
Vigilant
04-03-2008, 12:09 PM
We'll all have to learn flying from scratch, when BoB is released. :grin:
And won't it be nice :)
fabianfred
04-04-2008, 09:57 AM
Well I've been trying the wind mod from AAA...and it is really good...
Previously the AI were useless at decision making but petty much by the book at flying...but with this the field is leveled...watching them crabbing along across the wind is fun....and the wind takes them well off-course from their assigned waypoints...they act like rookies as if they don't know what wind is and how to react to it......lol
Feuerfalke
04-04-2008, 10:47 AM
Well I've been trying the wind mod from AAA...and it is really good...
Previously the AI were useless at decision making but petty much by the book at flying...but with this the field is leveled...watching them crabbing along across the wind is fun....and the wind takes them well off-course from their assigned waypoints...they act like rookies as if they don't know what wind is and how to react to it......lol
They DON'T know....
proton45
04-04-2008, 04:34 PM
Hey Feuerfalke, nice job posting the DVD stuff....I was thinking of doing the same thing, but I was struck by a sense of apathy (LOL). Its nice to see your taking the time....
MB_Avro_UK
04-05-2008, 08:53 PM
Hi all,
In clear weather you can navigate with reference to ground features. But over the sea, in cloud or at night that is not an option.
The BoB was fought in daylight and only over a small section of sea (The English Channel).
But as SoW progresses, navigation will become more of an issue IMHO.
Best Regards,
MB_Avro.
proton45
04-05-2008, 10:44 PM
Hi all,
In clear weather you can navigate with reference to ground features. But over the sea, in cloud or at night that is not an option.
The BoB was fought in daylight and only over a small section of sea (The English Channel).
But as SoW progresses, navigation will become more of an issue IMHO.
Best Regards,
MB_Avro.
I was hoping that we might get a night sky that we could navigate by in the new "BoB SoW" game engine. I was hoping that in the future we could plan out and navigate by the stars during our night bombing missions over Germany. It would be cool if constellations where properly represented for your place on the map and the time of day (or night as the case may be)... I asked about this and Oleg said "maybe in the future...its to soon to say". :)
Blackdog_kt
04-05-2008, 11:01 PM
Celestial navigation is a must for immersion in my humble opinion, especially if we see a night war addon somewhere down the road. However, don't expect it to be more accurate than your gyro compass, it just provides a rough estimate to where the north lies in case your instruments get shot out or damaged.
Now if we had some plotting and navigating instruments when flying bombers things would be different. Obviously, these would need to be disabled in fighters for realism's sake.
It shouldn't be that hard, since it's already been done in another Ubisoft product, Silent Hunter 3. Of course, the stars there are all the same color, small white dots, while in reality stars have varying colors and mangitudes, but it still is very nice to pump up time compression, go to the U-boat's bridge and watch them rotate around the north star just like it is in real life. Also, the same plotting tools found in SH3 plus a stopwatch would be all that's needed to model a navigator's station for a bomber.
RockStar
04-06-2008, 03:55 PM
I assumed we would get real wind... That's a key factor of how one controls the aircraft. A huge win for all if it is modeled.
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