proton45
03-23-2008, 06:00 PM
Lets face it, Oleg has been relatively forthcoming when it comes to answering the questions that we have asked. The key seems to be in asking the right questions....Just like the "Wizard of Oz" or the "Keeper of the Gate" we must ask our questions with thought and precision, because Oleg will usually confine his answers to address the specifics of the question without elaborating on topics of interest.
Two areas that Oleg seems to be focusing game development on that sound good to me are the damage model (of which we have some specifics) and the "off-line" enemy AI. I want to know how the "new" AI will be different. Does anyone know of a way I could phrase my question?
I think that someone once asked "will the AI be able to see through clouds?" and Oleg responded (something like) "AI will be all new..."(nothing more, nothing less)
Off liners are well aware of the AI's repetitiveness....things like: Enemy planes always "jink" when coming up behind them at 300meters. Or AI fighters will always miss you if you fly strait and level (at first). Or tail gunners are all aces at 400meters....
We know that the damage model will be much more complex....bullet hits will be modeled at "one bullet-one hit" we also know that the aeroplane systems are much more detailed (as seen in pictures and supported by Oleg). From this information we can assume some things about damage in gameplay.
I was thinking about asking a question like: Can we expect a "rookie" AI pilot to use different evasive techniques then the "Ace" AI, when you get on their "six"?
At this time the main difference in "Rookie" AI and "ACE" AI seems to be in how aggressive they are...An "Ace" will shoot you in the first pass while the "Rookie" will not...But when you get on their "six" they both evade in exactly the same way....
What do you think?
Two areas that Oleg seems to be focusing game development on that sound good to me are the damage model (of which we have some specifics) and the "off-line" enemy AI. I want to know how the "new" AI will be different. Does anyone know of a way I could phrase my question?
I think that someone once asked "will the AI be able to see through clouds?" and Oleg responded (something like) "AI will be all new..."(nothing more, nothing less)
Off liners are well aware of the AI's repetitiveness....things like: Enemy planes always "jink" when coming up behind them at 300meters. Or AI fighters will always miss you if you fly strait and level (at first). Or tail gunners are all aces at 400meters....
We know that the damage model will be much more complex....bullet hits will be modeled at "one bullet-one hit" we also know that the aeroplane systems are much more detailed (as seen in pictures and supported by Oleg). From this information we can assume some things about damage in gameplay.
I was thinking about asking a question like: Can we expect a "rookie" AI pilot to use different evasive techniques then the "Ace" AI, when you get on their "six"?
At this time the main difference in "Rookie" AI and "ACE" AI seems to be in how aggressive they are...An "Ace" will shoot you in the first pass while the "Rookie" will not...But when you get on their "six" they both evade in exactly the same way....
What do you think?