View Full Version : Joystick lag
FlyingPapy
02-09-2012, 05:36 PM
S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat. :grin:
KG26_Alpha
02-09-2012, 05:45 PM
S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat. :grin:
Hi welcome back.
Try these settings for the MS FFB2 see if they get you back on the right path.
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=3 30 38 43 49 59 60 70 80 90 94 20 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
There's also a thread all about this great stick >> http://forum.1cpublishing.eu/showthread.php?t=18562
.
jermin
02-10-2012, 01:50 AM
Try turning off V-sync as well as triple buffer in the control panel of your graphics card. It is known to cause input lags.
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FlyingPapy
02-10-2012, 02:14 PM
S! KG26 Alpha and Jermin
I tried the new mapping of the stick, did not work.
I removed V-sync (could not find the triple buffering) did not work.
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig ;-)
swiss
02-10-2012, 03:38 PM
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig ;-)
No, it's normal.
RPS69
02-10-2012, 05:57 PM
On the hardware/input devices screen, the green and the red squares behave as in game? or they respond faster?
K_Freddie
02-10-2012, 07:19 PM
S! KG26 Alpha and Jermin
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
That's just for visual effects and not indicative of the control surface reaction time.
Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)
KG26_Alpha
02-10-2012, 07:42 PM
That's just for visual effects and not indicative of the control surface reaction time.
Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)
^
And makes the aircraft unstable and twitchy. with a MSFFB2 as the OP has indicated he uses.
Try lining up ground targets with BF110 or Stuka with the nose swaying and twitching everywhere.
Those setting smooth out the aircraft's handling.
EG:
Flying a He111 set with 100's inputs is like balancing a spinning plate on a pointed stick. :)
The last comments are aircraft related and not the MSFFB2's problem
.
Snake
02-11-2012, 08:25 AM
That's just for visual effects and not indicative of the control surface reaction time.
Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)
I have this settings mentioned as default [rts_joystick] but what about [rts_joystick_1, 2, 3, 4] settings? It should be the same? Because I'm using diferent values for joystick 1,2,3,4 profile. I also have a MSFFB2 joystick and seems like all to 100 values are providing better input in the game!
jermin
02-11-2012, 03:42 PM
lol. Forgot to mention the stick profile I had been using. Full 100 is now far more slower for me. I use IL2-JoyControl to reduce the travels of the X and Y axe by using a curved profile whose max value is set at 200 and min one at 120.
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K_Freddie
02-12-2012, 09:09 AM
I don't think this has ever been clarifiedproperly , even by Oleg.
My take on the joystick profiling with regard to the Input calibration bands in IL2 are...
Take the first band: (eg band settings 10,20,30....100)
- Most people set this to say 10. This mean that for an input stick movement from 0-10% the game converts this to 0-1% - (which is madness as most RL aircraft respond well in this range)
- Next range is 20, so at a 20% stick movment you get a max of 4%..
- and so forth up to the top band which most set to 100% - what you input is what you get out (makes more sense now... but way too late!)
With 100s in all bands, what you get in is what you get out and for comparison.
If I move my stick 20% (20% stick movement), and equivalent movment 20% (non 100s) is about 50% stick movement. It takes time to move that extra 30% and your a/c response will be slower.
It will be twitchy on 100s, and once you learn to fly it with one finger on the stick, it's a real pleasure. And when you 'move' that stick your a/c 'moves' with you... which is the response I want. :grin:
KG26_Alpha
02-12-2012, 09:44 AM
I don't think this has ever been clarifiedproperly , even by Oleg.
My take on the joystick profiling with regard to the Input calibration bands in IL2 are...
Take the first band: (eg band settings 10,20,30....100)
- Most people set this to say 10. This mean that for an input stick movement from 0-10% the game converts this to 0-1% - (which is madness as most RL aircraft respond well in this range)
- Next range is 20, so at a 20% stick movment you get a max of 4%..
- and so forth up to the top band which most set to 100% - what you input is what you get out (makes more sense now... but way too late!)
With 100s in all bands, what you get in is what you get out and for comparison.
If I move my stick 20% (20% stick movement), and equivalent movment 20% (non 100s) is about 50% stick movement. It takes time to move that extra 30% and your a/c response will be slower.
It will be twitchy on 100s, and once you learn to fly it with one finger on the stick, it's a real pleasure. And when you 'move' that stick your a/c 'moves' with you... which is the response I want. :grin:
There was a whole load of discussion on stick force and inputs sometime ago and whether it was "fair" to have excessive inputs making the ac react in a unhistorical manner.
After flying Eric Browns input settings, (as he saw how IL2 stick forces should be set up), it puts to shame the way some fly this sim.
Still each to their own how how they think it should be, I wonder if in the future missions could be built that loaded the hosts preferred stick inputs for the clients, this would force the pilots to use the settings from the mission builder, I don't suppose that would be popular though but would put everyone on the same level stick wise :)
K_Freddie
02-13-2012, 04:09 AM
There's a short guncam clip somewhere of an FW190 flipping over and diving out the way of some allied guns. This was very fast and I'm sure the german pilot was not complaining about about the way his plane flew, or that his controls were over-modelled.
In fact, it may be that a lot in this sim is under-modelled, so making people happy that they can 'fly a thoroughbred' ;)
I wonder if in the future missions could be built that loaded the hosts preferred stick inputs for the clients, this would force the pilots to use the settings from the mission builder, I don't suppose that would be popular though but would put everyone on the same level stick wiseOnline, that would be an empty server... and in RL the controls would be field modded very quickly :)
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