View Full Version : Conf.INI for (very) best graphics settings
John Made
02-05-2012, 05:17 PM
Hello all, I'm a long time lurker and this is my first post...:)
I did a quick search and couldn't find Conf.INI lines for the absolutely best Il-2 graphics.
I've found older versions and would like to know the latest 4.11 wisdom on the subject.
I play on a very decent rig with a 2500k (still stock) 8GB DDR3 and a OC Geforce GTX 560 TI, so don't care much for optimization.
Thanks a lot.
Hlander
02-05-2012, 08:57 PM
This is my set up (OpenGL driver).
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1360
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=34
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0 0
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0
TypeClouds=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-1.0
KG26_Alpha
02-05-2012, 09:57 PM
http://forum.1cpublishing.eu/showthread.php?t=29452
T}{OR
02-06-2012, 12:37 PM
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4*
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
* 3 if you have an AMD card
fruitbat
02-06-2012, 12:54 PM
effects=2 was never a fully supported option.
T}{OR
02-06-2012, 01:29 PM
Correct. Non the less it works.
fruitbat
02-06-2012, 01:58 PM
Correct. Non the less it works.
Have to say haven't tried it for a long time, and computer is significantly better these days, can't even remember what the issues actually were supposed to be.
That being said, i like the plutonium effects so.......
T}{OR
02-06-2012, 02:01 PM
Most noticeably there are shadows after explosions, flak puffs and other smoke effects, and something that resembles "self shadowing" on them.
With the rig from my signature (+ x8 AA forced) I get occasional spikes down to ~35 FPS. Other than that sits in ~100 range. Completely doable with latest high end rigs.
(4.11 un-moded)
John Made
02-06-2012, 04:57 PM
Thank you very much, will check my conf.ini at once:grin:
John Made
02-06-2012, 04:57 PM
And please, how did you force AA?
fruitbat
02-06-2012, 05:02 PM
And please, how did you force AA?
http://i7.photobucket.com/albums/y290/thefruitbat1/ScreenHunter_02Feb061800.jpg
RPS69
02-06-2012, 05:59 PM
I will sugest turning dynamical lights to 0.
It will bring you to 1 FPS while straffing with canons, because of the bad handling of the canon explosions on ground, at least with the MK108.
It will also remove the in cabin yellow glare while firing.
Snake
02-07-2012, 11:23 AM
Can I use this settings also for a Nvidia GT430 video card?
fruitbat
02-07-2012, 02:28 PM
Can I use this settings also for a Nvidia GT430 video card?
Unfortunately probably not, you'll probably have to turn a few things down, thats a pretty weak card these days, certainly compared the 580 i'm using now,
http://www.hwcompare.com/9148/geforce-gt-430-vs-geforce-gtx-580/
that being said, until a 3 years ago i played on a worse card than you've got, and you can still get it looking pretty good.
Snake
02-07-2012, 04:15 PM
Thx Fruitbat! Indeed, I had to lower my settings! There's no way to use anisotropic or antialiasing at high settings!
swiss
02-07-2012, 09:06 PM
TexFlags.PolygonStipple=1
What is this good(or not) for?
KG26_Alpha
02-07-2012, 09:30 PM
TexFlags.PolygonStipple=1
What is this good(or not) for?
Its for shadows
T}{OR
02-07-2012, 09:41 PM
Forgot about this:
[game]
3dgunners=1
TypeClouds=1
SkipParatrooperViews=1
RecordingIndicator=1
Not graphic options, just useful new 4.11 features. :)
fruitbat
02-08-2012, 12:17 AM
Forgot about this:
Not graphic options, just useful new 4.11 features. :)
where did you find this one?
RecordingIndicator=1
the readme that shipped with 4.11 says,
List of new conf.ini parameters
[game]
SkipParatrooperViews=0 (1 = skips all paratroopers from external view)
ScreenshotType=0 (0 = screenshots are saved as TGA, 1 = screenshots are saved as JPG, 2
= screenshots are saved as TGA and JPG)
jpgQuality=1.0 (quality of JPG screenshot. Range 0.0 to 1.0)
[rts]
UseSmartAxis=0 (value 1 enables smart axis)
[HookView Config]
13 / 22
LeanF=0.4 (Speed of head forward/backward leaning. Range 0.01 to 1 with higher number
giving faster motion)
LeanS=0.4 (Speed of head sideways leaning. Range 0.01 to 1 with higher number giving
faster motion)
Raise=0.2 (Speed of head up/down motion. Range 0.01 to 1 with higher number giving faster
motion)
RubberBand=0.5 (elasticity of the head motion limits)
T}{OR
02-08-2012, 08:16 AM
They forgot to put it in the readme. ;)
Every game has a track recording indicator, now IL2 has it too.
ZaltysZ
02-08-2012, 09:36 AM
What is this good(or not) for?
[PolygonStipple] Good for performance, bad for quality. It uses checkerboard style patterns to imitate translucency. Look at smokes and shadows, difference is easily noticeable.
vpmedia
02-12-2012, 05:23 AM
[PolygonStipple] Good for performance, bad for quality. It uses checkerboard style patterns to imitate translucency. Look at smokes and shadows, difference is easily noticeable.
this game is from 2001 so polygon stipple is used with a VERY old vidcard only
THOR's posted settings are 100% correct, use those
Hunden
02-12-2012, 07:48 AM
* 3 if you have an AMD card
I thought 2 was the highest you could go with AMD or is there a new development
DKoor
02-12-2012, 08:29 AM
I'm very interested in this (water settings) myself... I've set it to 4 and 3 and game reverted it to 1. Have ATi card.
fruitbat
02-12-2012, 11:04 AM
Unless something has changed, i was pretty sure water =3 and 4 are nvidia only.......
swiss
02-12-2012, 11:26 AM
Unless something has changed, i was pretty sure water =3 and 4 are nvidia only.......
4 is nv only.
2 and 3 are the same, not sure which one is for ATI though.
Ralf'N'Cockpit
02-12-2012, 07:19 PM
In IL-2 Versions 4.03(?) and earlier, setting water=3 was the ATI equivilent to water=4 for nVidia. From 4.04 and newer, water=3 & 4 appear to be only for nVidia and 1 & 2 for ATI. I have tested all water=1, 2, 3, 4, appearances with my ATI card and I see that 2 provides the best appearance.
Hunden
02-12-2012, 07:20 PM
I'm very interested in this (water settings) myself... I've set it to 4 and 3 and game reverted it to 1. Have ATi card.
I believe 2 is the best your going to get. I've never been able to get 3 or 4 using ATI
nic727
12-21-2016, 01:58 AM
Hi,
is it true that typeclouds=1 doesn't work anymore? I saw a website saying it was removed after 4.09m.
Mouse6DOFMove=1 --> Is it still existing? I can't find it anywhere in my updated conf.ini Is it under game or somewhere else I need to add it?
Also, what's forest=3, landgeom=3, TexMipFilter=3, TexFlags.PolygonStipple=0 and TexFlags.DrawLandByTriangles=0
Also, always put conf.ini as read-only to not make the game revert it back.
EDIT:
Why perfect settings and some stuffs only work with Nvidia/AMD and not Intel HD?
For example, on my new laptop, I have a Nvidia GTX 960m working very well in Perfect settings with great antialiasing, but when I try with my Intel HD 530 I don't have Perfect settings and have some bugs/glitches with textures. Just want to say that Intel HD 530 has all OpenGL shaders and stuffs up to 4.4. Maybe it's in the game code itself? I was like, this Intel HD is capable of running IL2 in Perfect at 60fps since it's an old game, but yes I'm capable, but the texture bugs and no Perfect settings is very weird. Will stuck to the GTX 960m for this old game.
Kattern
12-29-2016, 08:02 AM
Hi!
Strange question mayby, I saw little higher settings few minutes ago, like:
MeshDetail=3 (in place of 2)
Sky=3 (in place of 2)
Effects=3 (in place of 2)
LandDetails=3 (in place of 2)
It is possible or just some unchecked info? I cannot check it now at work, just courious.
With Best Regards!
Happy New Year!
Kattern
Kattern
12-29-2016, 08:32 AM
Hi!
Today I saw little highest settings:
MeshDetail=3 (in place of 2)
Sky=3 (in place of 2)
LandDetails=3 (in place of 2)
and
Effects=3 (in place of 2)
Cannot check now, just courious, whether it might work?
With Best Regards and Happy New Year!
Kattern
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