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View Full Version : Converting campaign to coop


ajay
01-30-2012, 10:51 PM
Hey all :)

I made a campaign quite a while ago and i am looking to convert it to a coop mission for online use. My current install is 4.09m (been away from il2 for about four years).

I have dl 4.10 and the hotfix , 4.101, 4.11 and the 4.11 hotfix.So that should get me up to date.

Ok so first i was going to drop the campaign into the net/coop folder, then open each mission and deselect the player aircraft and then change all of the ai aircraft in the missions to flyable.

Is that the basics of it? Do i need to keep all of the campaign structure or just dump them in as single missions?

I will have to do some fmb work like change the distances of waypoints so they can be better navigable on a full real server but otherwise it should be ok.

Is there any major changes in the latest patch that will affect an older campaign or anything i need to be aware of ? ie

Campaign uses the do335 , some 109gs.me262,fw190a8 or 9,190d9 yaks, pe2s , Liberators and p51ds.

Thanks in advance for any help :)

btw , jumped in last night for my first flight in a loooooong time, the old girl still looks pretty good so i expect the patch will just elevate her again :) I do also have a full switch mod version but i want to keep this one with my coop a clean install.

Aviar
01-31-2012, 12:35 AM
" then open each mission and deselect the player aircraft and then change all of the ai aircraft in the missions to flyable."

Not necessarily. In most coops you will have a mix of both flyable and AI planes.

Depending on the mission, you will need to decide which planes will be flyable and which will be AI. Simply making every plane flyable is not the best idea for a coop. Some thought has to be put into it.

Aviar

ajay
01-31-2012, 02:23 AM
Yes ok, i was not thinking too well was i :)

Looks like i may have too add some more planes so it can be flyable from both sides and still have enough ai to make it interesting. I was wanting to ramp it up a little bit so that will work well.

I have only ever made single mission and campaigns never coops so this is a bit of a learning experience..but i do have a couple of beta testers who will be flying the missions and giving feedback :)

Is there any specific things i need to be aware of when making a coop regards the campaign file ? will it still run from mission to mission or is it just as easy to keep it as single mission files and the players select the next mission once one is finished ?

BadAim
02-01-2012, 11:39 PM
If I'm remembering correctly (I'm not in front of my gaming computer) you can do either, some squads run online campaigns, others just do missions. I'm a fan of the "mission pack" myself, so that you can either run it like a manual campaign or "mix and match" as you and your crew's mood changes. (my squad typically has a short attention span, so it's usually mix 'n match.) On the other hand if someone says "do you have another one like that?" you can be the hero and say "why yes, yes I do"

If you have Quick Mission Tuner, it has a function where you can batch process a whole campaign folder to coops in one shot, then go in and fine tune in FMB as necessary. They usually need tuning for coops.

DD_crash
02-02-2012, 01:58 PM
my squad typically has a short attention span
They do??????

BadAim
02-03-2012, 12:42 AM
Especially the Brits. :)