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Geronimo989
01-17-2012, 10:15 PM
Can someone please post the config ini (with maxed out settings) that he is using with 4.11?
I reinstalled the game when 4.11 came out and lost my old config.ini (I know I should have backed it up...) and now I cant bring it back to look as good as it used to. And who knows, maybe someone else finds it useful.
Thanks!

KG26_Alpha
01-17-2012, 10:51 PM
Can someone please post the config ini (with maxed out settings) that he is using with 4.11?
I reinstalled the game when 4.11 came out and lost my old config.ini (I know I should have backed it up...) and now I cant bring it back to look as good as it used to. And who knows, maybe someone else finds it useful.
Thanks!

Post your system specs
Current conf.ini

Treetop64
01-17-2012, 11:27 PM
Intel Core i5-750 OC'd to 3.2GHz
ATI HD 4770
8GB RAM
Win7 64bit
-------------------------------------------------
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=54
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=0
TypeClouds=1
HakenAllowed=1
SkipParatrooperViews=1
ScreenshotType=0

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=8.0
deltaZ=30.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=100000.0
Speed=6
LeanF=0.4
LeanS=0.4
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=4
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=10
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundExt.extrender=1
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=0
;0 -> all available cpus (default)
;1 -> execute only on CPU 0
;2 -> execute only on CPU 1
;3 -> execute only on CPU 0 and CPU 1
;4 -> execute only on CPU 2 (quad core only)
;5 -> execute only on CPU 0 and CPU 2 (quad core only)
;6 -> execute only on CPU 1 and CPU 2 (quad core only)
mouseUse=2
joyUse=1
trackIRUse=0
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=3.0
SensitivityY=3.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[DGen]
SlowFire=1.0
RandomFlights=5
MaxFLAK=100
CampaignLength=VeryLong
CampaignAI=Normal
CampaignMissions=Normal
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
UseParkedPlanes=1
AirIntensity=High
GroundIntensity=High
HistoricalRanks=1
PromotionRate=0.25
NoBadWeather=0

;MissionDistance= (0-300)
;In FB - prefered mission distance in km
;In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.

;SlowFire=(0.5-100, default 5)
;In PF only - ship rate of fire is reduced.

;RandomFlights=(0-5) FB only - a maximal number of random flights.

;MaxFLAK=(0-100)
;FB only - maximal number of AAA en route, does not affect target area.

;MaxBomberSkill=(0-3)
;PF and FB - max skill level of bombers.

;CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
;FB only - allows to reduce a number of missions in campaign.

;CampaignDifficulty=(Hard,Normal,Easy)
;FB and PF
;same as simultaneously setting CampaignAI and CampaignMissions

;CampaignAI=(Hard,Normal,Easy)
;FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.

;CampaignMissions=(Hard,Normal,Easy)
;FB and PF (no files for PF yet)
;Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.

;OperationVictory=
;OperationDefeat=
;PF only
;sets numbers of points after which an operation is considered success or failure, calling alternative debrief.

;WarVictory=
;WarDefeat=
;PF only
;sets numbers of points after which a war is considered won or lost calling alternative end of war missions.

;NoActiveFrontline
;BoE only
;Removes additional units active around frontline.

;NoBadWeather
;FB and PF
;Prevents bad weather (thunderstorm, rain, snow)

;NoAirfieldHighlight
;FB and PF
;Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).

;UseParkedPlanes
;Murmansk only.
;Player's plane initial airfield is defined by parked static planes.

;UseParachutes
;PF only
;Allows Japanese to use chutes since start of the war.

;AirIntensity=(High,Medium,Low)
;Modifies group size. In PF also modifies a number of random flights.

;GroundIntensity=(High,Medium,Low)
;Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.

;PromotionRate=(0.0-100.0), default 1.0

[QMB]
PlaneList=0

Geronimo989
01-17-2012, 11:59 PM
Thanks.
I got Core2Duo 3ghz, 9800GT 1GB VRAM and 8GB of RAM
I still cant seem to get gore (dead pilots and blood in cockpits) or swastikas, or the nice looking water. Water is set to 4, HakenAllowed is 1 and HighGore is also 1, and nothing :(. Ad if I remember correctly, I had bigger view distance and moutains on slovakia looked less edgy.
Tried Treetop64's conf.ini but didnt help :(

KG26_Alpha
01-18-2012, 12:34 AM
treetops is an AMD config so it different from NV

Will post it up in the morning as I'm away on business at the moment.

If you backed up the old conf,ini post it here plz

Treetop64
01-18-2012, 02:55 AM
Thanks.
I got Core2Duo 3ghz, 9800GT 1GB VRAM and 8GB of RAM
I still cant seem to get gore (dead pilots and blood in cockpits) or swastikas, or the nice looking water. Water is set to 4, HakenAllowed is 1 and HighGore is also 1, and nothing :(. Ad if I remember correctly, I had bigger view distance and moutains on slovakia looked less edgy.
Tried Treetop64's conf.ini but didnt help :(

High Gore is only enabled for two aircraft, the MBR and one other obscure type, and HakenAllowed has been disabled long ago, I just never bothered removing it from the conf.ini. MatManager is a good substitute for that.

KG26_Alpha
01-18-2012, 10:16 AM
Thanks.
I got Core2Duo 3ghz, 9800GT 1GB VRAM and 8GB of RAM
I still cant seem to get gore (dead pilots and blood in cockpits) or swastikas, or the nice looking water. Water is set to 4, HakenAllowed is 1 and HighGore is also 1, and nothing :(. Ad if I remember correctly, I had bigger view distance and moutains on slovakia looked less edgy.
Tried Treetop64's conf.ini but didnt help :(

For "Gore" you will need a 3rd party mod pack or as mentioned MAT manager >> http://www.mission4today.com/index.php?name=ForumsPro&file=viewforum&f=46


For the NV graphics

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


For gore and extra carrier crews


[game]

HighGore=1
3dgunners=1