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daidalos.team
01-12-2012, 09:27 PM
@moderator: please make it a sticky

Please post any 4.11 bugs here with a detailed description except for those related to AI and 6DoF. Thank you.

Daildalos Team

Stoupa
01-12-2012, 10:31 PM
I find this bugs.
Bad maping in cockpit Il-4.
http://i988.photobucket.com/albums/af2/Stoupa/IL4maping.jpg

Bad lights IK-3
http://i988.photobucket.com/albums/af2/Stoupa/IK3lights.jpg

pupo162
01-12-2012, 10:53 PM
just got a crash to desktop withou erorr message


flying QMB tempest mkV vs spitfire Vb ( ywah i know ), moscow map about 3 min in the fight.

i was shooting him, i has diving he was diving too, i think my shoot was going for the cockpit dead on, and it crashed when there was going to be impact. could be related to killing the AI pilot.

69th_Stonehalo
01-12-2012, 11:49 PM
Thanks and all for the patch. It will be nice to fly the Pe-8.

BUT

Why doesn't my external enemy/friendly lock veiws work anymore?

It's like that for all my squads games. Is this something that is supposed to be like this? Or is it a bug?

HarryM
01-12-2012, 11:56 PM
just got a crash to desktop withou erorr message


flying QMB tempest mkV vs spitfire Vb ( ywah i know ), moscow map about 3 min in the fight.

i was shooting him, i has diving he was diving too, i think my shoot was going for the cockpit dead on, and it crashed when there was going to be impact. could be related to killing the AI pilot.

Got similar CTD, this was in my il-2 folder in file hs_err_pid6040.log



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Il-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Il-2 Sturmovik 1946\il2fb.exe
0x77C90000 - 0x77E10000 C:\Windows\SysWOW64\ntdll.dll
0x75DE0000 - 0x75EF0000 C:\Windows\syswow64\kernel32.dll
0x75F70000 - 0x75FB6000 C:\Windows\syswow64\KERNELBASE.dll
0x77000000 - 0x770A0000 C:\Windows\syswow64\ADVAPI32.dll
0x753E0000 - 0x7548C000 C:\Windows\syswow64\msvcrt.dll
0x76140000 - 0x76159000 C:\Windows\SysWOW64\sechost.dll
0x76050000 - 0x76140000 C:\Windows\syswow64\RPCRT4.dll
0x75370000 - 0x753D0000 C:\Windows\syswow64\SspiCli.dll
0x75360000 - 0x7536C000 C:\Windows\syswow64\CRYPTBASE.dll
0x72A40000 - 0x72A65000 C:\Windows\system32\DINPUT.dll
0x75A40000 - 0x75B40000 C:\Windows\syswow64\USER32.dll
0x759B0000 - 0x75A40000 C:\Windows\syswow64\GDI32.dll
0x75F00000 - 0x75F0A000 C:\Windows\syswow64\LPK.dll
0x761E0000 - 0x7627D000 C:\Windows\syswow64\USP10.dll
0x74D10000 - 0x74D42000 C:\Windows\system32\WINMM.dll
0x754E0000 - 0x75540000 C:\Windows\syswow64\IMM32.dll
0x76F30000 - 0x76FFC000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Il-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x72CB0000 - 0x72CFC000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Il-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Il-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Il-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Il-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Il-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Il-2 Sturmovik 1946\pathfind.dll
0x0F4C0000 - 0x0FF75000 C:\Il-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Il-2 Sturmovik 1946\MSVCR71.dll
0x0FF80000 - 0x0FFA3000 C:\Il-2 Sturmovik 1946\jgl.dll
0x0FFB0000 - 0x0FFEA000 C:\Il-2 Sturmovik 1946\il2_usgs2.dll
0x75BF0000 - 0x75C25000 C:\Windows\syswow64\WS2_32.dll
0x75760000 - 0x75766000 C:\Windows\syswow64\NSI.dll
0x10DC0000 - 0x10E37000 C:\Il-2 Sturmovik 1946\mg_snd_sse.dll
0x72A10000 - 0x72A40000 C:\Windows\system32\dinput8.dll
0x73140000 - 0x73149000 C:\Windows\system32\HID.DLL
0x770D0000 - 0x7726D000 C:\Windows\syswow64\SETUPAPI.DLL
0x770A0000 - 0x770C7000 C:\Windows\syswow64\CFGMGR32.dll
0x75FC0000 - 0x7604F000 C:\Windows\syswow64\OLEAUT32.dll
0x77270000 - 0x773CC000 C:\Windows\syswow64\ole32.dll
0x75BD0000 - 0x75BE2000 C:\Windows\syswow64\DEVOBJ.dll
0x75F40000 - 0x75F6D000 C:\Windows\syswow64\WINTRUST.dll
0x75C30000 - 0x75D4D000 C:\Windows\syswow64\CRYPT32.dll
0x77C60000 - 0x77C6C000 C:\Windows\syswow64\MSASN1.dll
0x6F130000 - 0x6F1B0000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Il-2 Sturmovik 1946\bin\net.dll
0x746C0000 - 0x746C7000 C:\Windows\system32\WSOCK32.dll
0x73B80000 - 0x73B90000 C:\Windows\system32\NLAapi.dll
0x73510000 - 0x73520000 C:\Windows\system32\napinsp.dll
0x734F0000 - 0x73502000 C:\Windows\system32\pnrpnsp.dll
0x74C70000 - 0x74CAC000 C:\Windows\System32\mswsock.dll
0x6EB80000 - 0x6EBC4000 C:\Windows\system32\DNSAPI.dll
0x734D0000 - 0x734D8000 C:\Windows\System32\winrnr.dll
0x12710000 - 0x12769000 C:\Il-2 Sturmovik 1946\dx8wrap.dll
0x6C6E0000 - 0x6C7E5000 C:\Windows\system32\d3d8.dll
0x750F0000 - 0x750F9000 C:\Windows\system32\VERSION.dll
0x6DE30000 - 0x6DE36000 C:\Windows\system32\d3d8thk.dll
0x6EB60000 - 0x6EB73000 C:\Windows\system32\dwmapi.dll
0x75040000 - 0x75056000 C:\Windows\system32\CRYPTSP.dll
0x75000000 - 0x7503B000 C:\Windows\system32\rsaenh.dll
0x74FE0000 - 0x74FF7000 C:\Windows\system32\bcrypt.dll
0x74FA0000 - 0x74FDD000 C:\Windows\SysWOW64\bcryptprimitives.dll
0x746F0000 - 0x74728000 C:\Windows\system32\ncrypt.dll
0x74D60000 - 0x74D77000 C:\Windows\system32\USERENV.dll
0x74D50000 - 0x74D5B000 C:\Windows\system32\profapi.dll
0x74300000 - 0x74316000 C:\Windows\system32\GPAPI.dll
0x742E0000 - 0x742FC000 C:\Windows\system32\cryptnet.dll
0x75490000 - 0x754D5000 C:\Windows\syswow64\WLDAP32.dll
0x75700000 - 0x75757000 C:\Windows\syswow64\SHLWAPI.dll
0x6EBE0000 - 0x6EBE6000 C:\Windows\system32\SensApi.dll
0x742C0000 - 0x742D5000 C:\Windows\system32\Cabinet.dll
0x742B0000 - 0x742BE000 C:\Windows\system32\DEVRTL.dll
0x135E0000 - 0x1366E000 C:\Windows\system32\igdumdx32.dll
0x13670000 - 0x13A92000 C:\Windows\system32\igdumd32.dll
0x6DAC0000 - 0x6DAE5000 C:\Windows\system32\PowrProf.dll
0x6DB30000 - 0x6DBA2000 C:\Windows\system32\dsound.dll
0x75D50000 - 0x75DD3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6E650000 - 0x6E689000 C:\Windows\System32\MMDevApi.dll
0x6EC40000 - 0x6ED35000 C:\Windows\System32\PROPSYS.dll
0x6D960000 - 0x6D996000 C:\Windows\system32\AUDIOSES.DLL
0x73560000 - 0x73567000 C:\Windows\system32\avrt.dll
0x75F10000 - 0x75F3A000 C:\Windows\syswow64\imagehlp.dll
0x657B0000 - 0x6589B000 C:\Windows\syswow64\dbghelp.dll
0x753D0000 - 0x753D5000 C:\Windows\syswow64\PSAPI.DLL

Local Time = Thu Jan 12 16:52:24 2012
Elapsed Time = 813
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Zorin
01-13-2012, 01:11 AM
In the FMB there is no static Fw190A-4 1.42 Ata.

~Deacon
01-13-2012, 01:23 AM
just got a crash to desktop without error message

Normandy map...P-51 vs. 109's

JG26_EZ
01-13-2012, 01:55 AM
S~

Hmm I hate to say it.. but I got a disconnect while hosting aswell.
Don't know where to find the crash dump or whatever you guys post.

I had multiple kinds of aircraft in this particular mission (bf109, Bf110, La5, Spitfire5B16LBS, Yak1, Mosquito). This is a mission that was made, and hosted prior to v4.11, with no problems.

Been hosting for years.. w/no problem (Other than maybe getting shot down too often)

*Edit*
Fount this in my eventlog.lst

[Jan 13, 2012 2:28:50 AM] Mission: net/coop/XMAS_2011_MP_From_EZ/Gun_Emplacements_II.mis is Playing
12:00:00 Mission BEGIN
12:00:00 JG26_EZ is trying to occupy seat g01010(0)
12:00:00 JG26_EZ is trying to occupy seat g01000(0)
12:00:00 BH_Starbo* is trying to occupy seat g01020(0)
12:00:00 BH_spider is trying to occupy seat g01030(0)
12:00:00 Furias is trying to occupy seat g01003(0)
12:00:00 Furias is trying to occupy seat g01010(0)
12:00:00 Furias is trying to occupy seat g01012(0)
12:00:00 Furias is trying to occupy seat g01002(0)
12:00:00 Furias is trying to occupy seat g01003(0)
12:00:00 Furias is trying to occupy seat g01010(0)
12:00:00 g01000(0) seat occupied by JG26_EZ at 70600.0 8700.0
12:00:00 g01000 loaded weapons 'R2-SC50' fuel 60%
12:00:00 g01020(0) seat occupied by BH_Starbo* at 70000.0 8900.0
12:00:00 g01020 loaded weapons '2sc5004sc50' fuel 20%
12:00:00 g01030(0) seat occupied by BH_spider at 70600.0 8600.0
12:00:00 g01030 loaded weapons '2sc2504sc50' fuel 20%
12:00:00 g01010(0) seat occupied by Furias at 70000.0 9000.0
12:00:00 g01010 loaded weapons 'R2-SC50' fuel 60%
12:00:00 g01030 in flight at 70659.734 8601.321
12:00:01 g01020 in flight at 70092.75 8904.693
12:00:01 g01010 in flight at 70093.336 9003.107
12:00:01 g01000 in flight at 70708.63 8703.906
12:04:42 4_Static destroyed by g01030 at 86625.08 26470.46
12:04:44 7_Chief0 destroyed by g01020 at 86646.805 26466.639
12:04:47 g01020(0) was killed at 86408.45 26813.902
12:04:47 g01020(1) was killed at 86408.45 26813.902
12:04:47 g01020 shot down by landscape at 86408.45 26813.902
12:05:59 RAF_No037SQN000 damaged by g01013 at 91365.76 26363.916
12:06:23 RAF_No037SQN010(0) was heavily wounded at 88655.31 22503.049
12:06:23 RAF_No037SQN010(0) was killed at 88655.31 22503.049
12:06:23 RAF_No037SQN010(1) was killed at 88655.31 22503.049
12:06:23 RAF_No037SQN010 shot down by landscape at 88655.31 22503.049
12:06:26 RAF_No037SQN000(1) was killed at 91639.5 27862.451
12:06:26 RAF_No037SQN000(0) was wounded at 91639.5 27862.451
12:06:26 RAF_No037SQN000(0) was killed at 91639.5 27862.451
12:06:26 RAF_No037SQN000 shot down by g01013 at 91639.5 27862.451

I then looked into my mission folder and found that
RAF_No037SQN000 is "Class air.MOSQUITO6"
g01013 is "Class air.BF_110G2"

HarryM
01-13-2012, 02:17 AM
Look in the main Il-2 directory and see if you have file named like hs_err_pidXXXX.log that has same date/time as the crash. Open in notepad and copy-paste contents.

JG26_EZ
01-13-2012, 02:27 AM
Thanks.. I think I've found it.

I hosted 3 missions, all on different maps, and exited to Hyperlobby after each.
1st mission: We died very early and I ended the mission.
2nd mission: I screwed up my difficulty settings when I set up the room, and ended the mission about 2minutes in.
3rd mission: The crash happened.. I'm not sure if this relates to the crash I had or not, but there is only one of these files.


Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77610000 - 0x77738000 C:\Windows\system32\ntdll.dll
0x76720000 - 0x767FC000 C:\Windows\system32\kernel32.dll
0x76440000 - 0x76506000 C:\Windows\system32\ADVAPI32.dll
0x75720000 - 0x757E3000 C:\Windows\system32\RPCRT4.dll
0x6F770000 - 0x6F794000 C:\Windows\system32\DINPUT.dll
0x76390000 - 0x7643A000 C:\Windows\system32\msvcrt.dll
0x768E0000 - 0x7697D000 C:\Windows\system32\USER32.dll
0x76890000 - 0x768DB000 C:\Windows\system32\GDI32.dll
0x73980000 - 0x739B2000 C:\Windows\system32\WINMM.dll
0x76C90000 - 0x76DD5000 C:\Windows\system32\ole32.dll
0x76800000 - 0x7688D000 C:\Windows\system32\OLEAUT32.dll
0x73740000 - 0x7377E000 C:\Windows\system32\OLEACC.dll
0x77740000 - 0x7775E000 C:\Windows\system32\IMM32.dll
0x76DE0000 - 0x76EA8000 C:\Windows\system32\MSCTF.dll
0x77530000 - 0x77539000 C:\Windows\system32\LPK.DLL
0x76310000 - 0x7638D000 C:\Windows\system32\USP10.dll
0x6D420000 - 0x6D4EF000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x75300000 - 0x7532C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x032C0000 - 0x032E3000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x032F0000 - 0x0332A000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x75550000 - 0x7557D000 C:\Windows\system32\WS2_32.dll
0x77820000 - 0x77826000 C:\Windows\system32\NSI.dll
0x0F9E0000 - 0x0FA57000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6C4F0000 - 0x6C523000 C:\Windows\system32\dinput8.dll
0x733E0000 - 0x733E9000 C:\Windows\system32\HID.DLL
0x76980000 - 0x76B0A000 C:\Windows\system32\SETUPAPI.DLL
0x745D0000 - 0x745FD000 C:\Windows\system32\WINTRUST.dll
0x74E80000 - 0x74F72000 C:\Windows\system32\CRYPT32.dll
0x74FE0000 - 0x74FF2000 C:\Windows\system32\MSASN1.dll
0x75380000 - 0x7539E000 C:\Windows\system32\USERENV.dll
0x75360000 - 0x75374000 C:\Windows\system32\Secur32.dll
0x76F30000 - 0x76F59000 C:\Windows\system32\imagehlp.dll
0x74190000 - 0x741CF000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x72790000 - 0x72797000 C:\Windows\system32\WSOCK32.dll
0x746E0000 - 0x746EF000 C:\Windows\system32\NLAapi.dll
0x74DE0000 - 0x74DF9000 C:\Windows\system32\IPHLPAPI.DLL
0x74DA0000 - 0x74DD5000 C:\Windows\system32\dhcpcsvc.DLL
0x752D0000 - 0x752FC000 C:\Windows\system32\DNSAPI.dll
0x752A0000 - 0x752A7000 C:\Windows\system32\WINNSI.DLL
0x74D70000 - 0x74D92000 C:\Windows\system32\dhcpcsvc6.DLL
0x77360000 - 0x7736F000 C:\Windows\system32\napinsp.dll
0x77330000 - 0x77342000 C:\Windows\system32\pnrpnsp.dll
0x74B20000 - 0x74B5B000 C:\Windows\System32\mswsock.dll
0x77020000 - 0x77028000 C:\Windows\System32\winrnr.dll
0x76510000 - 0x76559000 C:\Windows\system32\WLDAP32.dll
0x76F20000 - 0x76F27000 C:\Windows\system32\PSAPI.DLL
0x6FAC0000 - 0x6FAE5000 C:\Program Files\Bonjour\mdnsNSP.dll
0x747B0000 - 0x747B5000 C:\Windows\System32\wshtcpip.dll
0x6A610000 - 0x6A6DB000 C:\Windows\system32\Opengl32.dll
0x6F9E0000 - 0x6FA03000 C:\Windows\system32\GLU32.dll
0x72F00000 - 0x72FE5000 C:\Windows\system32\DDRAW.dll
0x730E0000 - 0x730E6000 C:\Windows\system32\DCIMAN32.dll
0x734C0000 - 0x734CC000 C:\Windows\system32\dwmapi.dll
0x72B40000 - 0x72BA0000 C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll
0x74B90000 - 0x74B98000 C:\Windows\system32\version.dll
0x03380000 - 0x0338E000 C:\Program Files\Logitech\SetPoint\lgscroll.dll
0x72030000 - 0x720CB000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.6195_none_d09154e044272b9a\MSVCR 80.dll
0x747F0000 - 0x74811000 C:\Windows\system32\NTMARTA.DLL
0x752B0000 - 0x752C1000 C:\Windows\system32\SAMLIB.dll
0x754C0000 - 0x75544000 C:\Windows\system32\CLBCatQ.DLL
0x69500000 - 0x6A287000 C:\Windows\system32\nvoglv32.dll
0x0FCE0000 - 0x0FCE6000 C:\Program Files\NaturalPoint\TrackIR5\NPClient.dll
0x70410000 - 0x70480000 C:\Windows\system32\dsound.dll
0x747D0000 - 0x747EA000 C:\Windows\system32\POWRPROF.dll
0x74600000 - 0x74628000 C:\Windows\System32\MMDevApi.dll
0x76C30000 - 0x76C89000 C:\Windows\system32\SHLWAPI.dll
0x74430000 - 0x745CE000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb7 2f2a088b0ed3\comctl32.dll
0x73550000 - 0x73571000 C:\Windows\system32\AUDIOSES.DLL
0x734E0000 - 0x73546000 C:\Windows\system32\audioeng.dll
0x747C0000 - 0x747C7000 C:\Windows\system32\AVRT.dll
0x77030000 - 0x77036000 C:\Windows\system32\rasadhlp.dll
0x73610000 - 0x736EC000 C:\Windows\system32\dbghelp.dll

Local Time = Thu Jan 12 21:38:21 2012
Elapsed Time = 649
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

JG26_EZ
01-13-2012, 02:34 AM
Thanks and all for the patch. It will be nice to fly the Pe-8.

BUT

Why doesn't my external enemy/friendly lock veiws work anymore?

It's like that for all my squads games. Is this something that is supposed to be like this? Or is it a bug?

There are new difficulty settings that you'll have to adjust.

Luno13
01-13-2012, 02:45 AM
I don't have this patch yet, but please make sure to install over stock 4.10.1! (no mods)

HarryM
01-13-2012, 02:55 AM
Got another CTD in the middle of dogfight (was on an AI's 6), on a different machine, similar crashlog to others...

hs_err_pid2600.log


Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B2000 C:\WINNT\system32\ntdll.dll
0x7C800000 - 0x7C8F6000 C:\WINNT\system32\kernel32.dll
0x77DD0000 - 0x77E6B000 C:\WINNT\system32\ADVAPI32.dll
0x77E70000 - 0x77F03000 C:\WINNT\system32\RPCRT4.dll
0x77FE0000 - 0x77FF1000 C:\WINNT\system32\Secur32.dll
0x72280000 - 0x722AA000 C:\WINNT\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINNT\system32\msvcrt.dll
0x7E410000 - 0x7E4A1000 C:\WINNT\system32\USER32.dll
0x77F10000 - 0x77F59000 C:\WINNT\system32\GDI32.dll
0x76B40000 - 0x76B6D000 C:\WINNT\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINNT\system32\IMM32.dll
0x6D420000 - 0x6D4EF000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0DDD0000 - 0x0DDF3000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0E920000 - 0x0E95A000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71AB0000 - 0x71AC7000 C:\WINNT\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINNT\system32\WS2HELP.dll
0x0F170000 - 0x0F1E7000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6CE10000 - 0x6CE48000 C:\WINNT\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINNT\system32\HID.DLL
0x77920000 - 0x77A13000 C:\WINNT\system32\SETUPAPI.DLL
0x76C30000 - 0x76C5E000 C:\WINNT\system32\WINTRUST.dll
0x77A80000 - 0x77B15000 C:\WINNT\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINNT\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINNT\system32\IMAGEHLP.dll
0x5AD70000 - 0x5ADA8000 C:\WINNT\system32\uxtheme.dll
0x6D340000 - 0x6D348000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71AD0000 - 0x71AD9000 C:\WINNT\system32\WSOCK32.dll
0x71A50000 - 0x71A8F000 C:\WINNT\system32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINNT\system32\DNSAPI.dll
0x76D60000 - 0x76D79000 C:\WINNT\system32\iphlpapi.dll
0x76FB0000 - 0x76FB8000 C:\WINNT\System32\winrnr.dll
0x76F60000 - 0x76F8C000 C:\WINNT\system32\WLDAP32.dll
0x5ED00000 - 0x5EDCC000 C:\WINNT\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINNT\system32\GLU32.dll
0x73760000 - 0x737AB000 C:\WINNT\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINNT\system32\DCIMAN32.dll
0x74720000 - 0x7476C000 C:\WINNT\system32\MSCTF.dll
0x0F810000 - 0x0F817000 C:\WINNT\system32\ctagent.dll
0x755C0000 - 0x755EE000 C:\WINNT\system32\msctfime.ime
0x774E0000 - 0x7761E000 C:\WINNT\system32\ole32.dll
0x605D0000 - 0x605D9000 C:\WINNT\system32\mslbui.dll
0x69500000 - 0x69F60000 C:\WINNT\system32\nvoglnt.dll
0x0FFE0000 - 0x0FFEF000 C:\PROGRAM FILES\NATURALPOINT\TRACKIR\NPClient.dll
0x73F10000 - 0x73F6C000 C:\WINNT\system32\dsound.dll
0x77C00000 - 0x77C08000 C:\WINNT\system32\VERSION.dll
0x72D20000 - 0x72D29000 C:\WINNT\system32\wdmaud.drv
0x72D10000 - 0x72D18000 C:\WINNT\system32\msacm32.drv
0x77BE0000 - 0x77BF5000 C:\WINNT\system32\MSACM32.dll
0x77BD0000 - 0x77BD7000 C:\WINNT\system32\midimap.dll
0x73EE0000 - 0x73EE4000 C:\WINNT\system32\KsUser.dll
0x77120000 - 0x771AB000 C:\WINNT\system32\OLEAUT32.DLL
0x1FFD0000 - 0x1FFD8000 C:\Program Files\Naturalpoint\TrackIR\KeyBdHook.dll
0x59A60000 - 0x59B01000 C:\WINNT\system32\DBGHELP.dll
0x76BF0000 - 0x76BFB000 C:\WINNT\system32\PSAPI.DLL

Local Time = Thu Jan 12 19:59:27 2012
Elapsed Time = 1574
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

jameson
01-13-2012, 02:58 AM
Also crashed to desktop, about 5 mins in. Similar to Pupo162, Ai dived and I followed him down and then I'm looking at the desktop!
Error file:
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B2000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F6000 C:\WINDOWS\system32\kernel32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F03000 C:\WINDOWS\system32\RPCRT4.dll
0x77FE0000 - 0x77FF1000 C:\WINDOWS\system32\Secur32.dll
0x72280000 - 0x722AA000 C:\WINDOWS\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\msvcrt.dll
0x7E410000 - 0x7E4A1000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F59000 C:\WINDOWS\system32\GDI32.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x6D420000 - 0x6D4EF000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\MSVCR71.dll
0x0DDD0000 - 0x0DDF3000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\jgl.dll
0x0E920000 - 0x0E95A000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\il2_usgs2.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x0F1B0000 - 0x0F227000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\mg_snd_sse.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B15000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x5AD70000 - 0x5ADA8000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 E:\Programmes\Ubisoft\Il-2 Sturmovik 1946\bin\net.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76D60000 - 0x76D79000 C:\WINDOWS\system32\iphlpapi.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x5ED00000 - 0x5EDCC000 C:\WINDOWS\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737AB000 C:\WINDOWS\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINDOWS\system32\DCIMAN32.dll
0x0FE00000 - 0x0FE33000 C:\Program Files\Ray Adams\ATI Tray Tools\raphook.dll
0x77F60000 - 0x77FD6000 C:\WINDOWS\system32\SHLWAPI.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL
0x7C9C0000 - 0x7D1D7000 C:\WINDOWS\system32\SHELL32.dll
0x78520000 - 0x785C3000 C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a 1e18e3b_9.0.21022.8_x-ww_d08d0375\MSVCR90.dll
0x773D0000 - 0x774D3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x5D090000 - 0x5D12A000 C:\WINDOWS\system32\comctl32.dll
0x69030000 - 0x6A2EF000 C:\WINDOWS\system32\atioglxx.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x0FEC0000 - 0x0FF01000 C:\WINDOWS\system32\atiadlxx.dll
0x78130000 - 0x781CB000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a 1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\MSVCR80.dll
0x73F10000 - 0x73F6C000 C:\WINDOWS\system32\dsound.dll
0x774E0000 - 0x7761E000 C:\WINDOWS\system32\ole32.dll
0x72D20000 - 0x72D29000 C:\WINDOWS\system32\wdmaud.drv
0x72D10000 - 0x72D18000 C:\WINDOWS\system32\msacm32.drv
0x77BE0000 - 0x77BF5000 C:\WINDOWS\system32\MSACM32.dll
0x77BD0000 - 0x77BD7000 C:\WINDOWS\system32\midimap.dll
0x73EE0000 - 0x73EE4000 C:\WINDOWS\system32\KsUser.dll
0x5BBD0000 - 0x5BBD6000 C:\WINDOWS\system32\swpdflt2.dll
0x76FD0000 - 0x7704F000 C:\WINDOWS\system32\CLBCATQ.DLL
0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll
0x77120000 - 0x771AB000 C:\WINDOWS\system32\OLEAUT32.dll
0x5E660000 - 0x5E66C000 C:\WINDOWS\system32\pid.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll

Local Time = Fri Jan 13 02:59:59 2012
Elapsed Time = 437
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Hope this helps.

jameson
01-13-2012, 03:05 AM
Well we all have the same error, Error ID : 4F530E43505002CC so hopefully it won't be to hard to find. Love the wobbly vision by the way!

lothar29
01-13-2012, 03:14 AM
Hi, was quietly flying in a QMB and suddenly I made to the desktop of windows7...Here is the file "hs_err_pid2516"



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\IL-2 411\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\IL-2 411\il2fb.exe
0x77CA0000 - 0x77E20000 C:\Windows\SysWOW64\ntdll.dll
0x76AF0000 - 0x76C00000 C:\Windows\syswow64\kernel32.dll
0x76CB0000 - 0x76CF6000 C:\Windows\syswow64\KERNELBASE.dll
0x76D00000 - 0x76DA0000 C:\Windows\syswow64\ADVAPI32.dll
0x76C00000 - 0x76CAC000 C:\Windows\syswow64\msvcrt.dll
0x771C0000 - 0x771D9000 C:\Windows\SysWOW64\sechost.dll
0x77270000 - 0x77360000 C:\Windows\syswow64\RPCRT4.dll
0x75380000 - 0x753E0000 C:\Windows\syswow64\SspiCli.dll
0x75370000 - 0x7537C000 C:\Windows\syswow64\CRYPTBASE.dll
0x73350000 - 0x73375000 C:\Windows\system32\DINPUT.dll
0x75BB0000 - 0x75CB0000 C:\Windows\syswow64\USER32.dll
0x75AF0000 - 0x75B80000 C:\Windows\syswow64\GDI32.dll
0x754C0000 - 0x754CA000 C:\Windows\syswow64\LPK.dll
0x77120000 - 0x771BD000 C:\Windows\syswow64\USP10.dll
0x74C50000 - 0x74C82000 C:\Windows\system32\WINMM.dll
0x75460000 - 0x754C0000 C:\Windows\syswow64\IMM32.dll
0x76900000 - 0x769CC000 C:\Windows\syswow64\MSCTF.dll
0x73790000 - 0x737DC000 C:\Windows\system32\apphelp.dll
0x706D0000 - 0x7075D000 C:\Windows\AppPatch\AcLayers.dll
0x75CB0000 - 0x768FA000 C:\Windows\syswow64\SHELL32.dll
0x76DA0000 - 0x76DF7000 C:\Windows\syswow64\SHLWAPI.dll
0x75980000 - 0x75ADC000 C:\Windows\syswow64\ole32.dll
0x771E0000 - 0x7726F000 C:\Windows\syswow64\OLEAUT32.dll
0x73D70000 - 0x73D87000 C:\Windows\system32\USERENV.dll
0x732F0000 - 0x732FB000 C:\Windows\system32\profapi.dll
0x73A90000 - 0x73AE1000 C:\Windows\system32\WINSPOOL.DRV
0x73390000 - 0x733A2000 C:\Windows\system32\MPR.dll
0x704B0000 - 0x706C8000 C:\Windows\AppPatch\AcGenral.DLL
0x731B0000 - 0x73230000 C:\Windows\system32\UxTheme.dll
0x733F0000 - 0x733FF000 C:\Windows\system32\samcli.dll
0x74260000 - 0x74274000 C:\Windows\system32\MSACM32.dll
0x73520000 - 0x73529000 C:\Windows\system32\VERSION.dll
0x73530000 - 0x73533000 C:\Windows\system32\sfc.dll
0x73380000 - 0x7338D000 C:\Windows\system32\sfc_os.DLL
0x73140000 - 0x73153000 C:\Windows\system32\dwmapi.dll
0x75600000 - 0x7579D000 C:\Windows\syswow64\SETUPAPI.dll
0x757A0000 - 0x757C7000 C:\Windows\syswow64\CFGMGR32.dll
0x75440000 - 0x75452000 C:\Windows\syswow64\DEVOBJ.dll
0x757D0000 - 0x758E1000 C:\Windows\syswow64\urlmon.dll
0x76F60000 - 0x77118000 C:\Windows\syswow64\iertutil.dll
0x76E40000 - 0x76F5B000 C:\Windows\syswow64\WININET.dll
0x76AE0000 - 0x76AE3000 C:\Windows\syswow64\Normaliz.dll
0x70250000 - 0x704A9000 C:\Windows\AppPatch\AcXtrnal.DLL
0x73340000 - 0x73346000 C:\Windows\system32\SHUNIMPL.DLL
0x73330000 - 0x7333D000 C:\Windows\system32\SortServer2003Compat.dll
0x6D420000 - 0x6D4EF000 C:\IL-2 411\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL-2 411\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL-2 411\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL-2 411\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL-2 411\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\IL-2 411\DT.dll
0x10000000 - 0x1000A000 C:\IL-2 411\pathfind.dll
0x10010000 - 0x12EEA000 C:\IL-2 411\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\IL-2 411\MSVCR71.dll
0x02670000 - 0x02693000 C:\IL-2 411\jgl.dll
0x04420000 - 0x0445A000 C:\IL-2 411\il2_usgs2.dll
0x76E00000 - 0x76E35000 C:\Windows\syswow64\WS2_32.dll
0x754D0000 - 0x754D6000 C:\Windows\syswow64\NSI.dll
0x04460000 - 0x044D7000 C:\IL-2 411\mg_snd_sse.dll
0x74D90000 - 0x74DC0000 C:\Windows\system32\dinput8.dll
0x73F30000 - 0x73F39000 C:\Windows\system32\HID.DLL
0x75B80000 - 0x75BAD000 C:\Windows\syswow64\WINTRUST.dll
0x754E0000 - 0x755FD000 C:\Windows\syswow64\CRYPT32.dll
0x75AE0000 - 0x75AEC000 C:\Windows\syswow64\MSASN1.dll
0x6D340000 - 0x6D348000 C:\IL-2 411\bin\net.dll
0x73780000 - 0x73787000 C:\Windows\system32\WSOCK32.dll
0x74D70000 - 0x74D80000 C:\Windows\system32\NLAapi.dll
0x74C40000 - 0x74C50000 C:\Windows\system32\napinsp.dll
0x74C20000 - 0x74C32000 C:\Windows\system32\pnrpnsp.dll
0x74DC0000 - 0x74DFC000 C:\Windows\System32\mswsock.dll
0x74980000 - 0x749C4000 C:\Windows\system32\DNSAPI.dll
0x74C10000 - 0x74C18000 C:\Windows\System32\winrnr.dll
0x74B40000 - 0x74C08000 C:\Windows\system32\Opengl32.dll
0x74CB0000 - 0x74CD2000 C:\Windows\system32\GLU32.dll
0x74A50000 - 0x74B37000 C:\Windows\system32\DDRAW.dll
0x74EE0000 - 0x74EE6000 C:\Windows\system32\DCIMAN32.dll
0x63570000 - 0x635AF000 C:\Fraps\FRAPS32.DLL
0x69500000 - 0x6A4D2000 C:\Windows\system32\nvoglv32.DLL
0x13D80000 - 0x13D86000 C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
0x741D0000 - 0x74242000 C:\Windows\system32\dsound.dll
0x741A0000 - 0x741C5000 C:\Windows\system32\POWRPROF.dll
0x758F0000 - 0x75973000 C:\Windows\syswow64\CLBCatQ.DLL
0x74420000 - 0x74459000 C:\Windows\System32\MMDevApi.dll
0x74320000 - 0x74415000 C:\Windows\System32\PROPSYS.dll
0x74290000 - 0x742C6000 C:\Windows\system32\AUDIOSES.DLL
0x742D0000 - 0x742D7000 C:\Windows\system32\avrt.dll
0x773B0000 - 0x773DA000 C:\Windows\syswow64\imagehlp.dll
0x70160000 - 0x7024B000 C:\Windows\syswow64\dbghelp.dll
0x77C70000 - 0x77C75000 C:\Windows\syswow64\PSAPI.DLL

Local Time = Fri Jan 13 01:22:09 2012
Elapsed Time = 2076
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

IceFire
01-13-2012, 03:31 AM
I have the same debug and error information. This didn't show up in earlier testing unfortunately.

BadAim
01-13-2012, 04:11 AM
It seems that the Differential braking is missing from this patch. And I've also had a few CTD's, other than that I'm having a blast with the much more I AI! Also, I was able to jam the flaps on a F6F, shouldn't they "blow up"?

Keep up the good work guys, were going in the right direction!

Blackjack
01-13-2012, 04:51 AM
I have the same debug and error information. This didn't show up in earlier testing unfortunately.

Same hs_err here , just tested some 6dof in a quick mission with plenty of AI fighter bombers, before engaging them i fired a short burst and then saw the desktop, will try if one enemy AI is enough to trigger that error though.

Smokeynz
01-13-2012, 05:12 AM
Just installed.

Found that I cannot set screen rez up to screen size anymore(holds to 4:3) dispite manual entry

Joy x45 does not work anymore...no joy no game.

joy working in previous version.(clod aswell)
working correctly in devices

6dof is working.

win764
i7 8gb ram
nvidia 460
dell monitor 1680*1050
dell precision T1500

IvanK
01-13-2012, 05:31 AM
Manual entry of screen res too achieve Wide screen works just fine on my system.

Zorin
01-13-2012, 05:37 AM
Manual entry of screen res too achieve Wide screen works just fine on my system.

Same here.

ElAurens
01-13-2012, 05:47 AM
I have the same debug and error information. This didn't show up in earlier testing unfortunately.

Ditto.

Same thing happened to me.

Ki 61 vs. P 40 E on Solomons map.

Got on the six of the P 40 and *BOINK*, CTD.



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77D30000 - 0x77EB0000 C:\Windows\SysWOW64\ntdll.dll
0x77210000 - 0x77320000 C:\Windows\syswow64\kernel32.dll
0x75D90000 - 0x75DD6000 C:\Windows\syswow64\KERNELBASE.dll
0x77110000 - 0x77210000 C:\Windows\syswow64\USER32.dll
0x759C0000 - 0x75A50000 C:\Windows\syswow64\GDI32.dll
0x75D30000 - 0x75D3A000 C:\Windows\syswow64\LPK.dll
0x75C60000 - 0x75CFD000 C:\Windows\syswow64\USP10.dll
0x77020000 - 0x770CC000 C:\Windows\syswow64\msvcrt.dll
0x75AE0000 - 0x75B80000 C:\Windows\syswow64\ADVAPI32.dll
0x770D0000 - 0x770E9000 C:\Windows\SysWOW64\sechost.dll
0x76D20000 - 0x76E10000 C:\Windows\syswow64\RPCRT4.dll
0x75410000 - 0x75470000 C:\Windows\syswow64\SspiCli.dll
0x75400000 - 0x7540C000 C:\Windows\syswow64\CRYPTBASE.dll
0x75220000 - 0x75252000 C:\Windows\system32\WINMM.dll
0x76CC0000 - 0x76D20000 C:\Windows\syswow64\IMM32.dll
0x75B90000 - 0x75C5C000 C:\Windows\syswow64\MSCTF.dll
0x744E0000 - 0x74505000 C:\Windows\system32\DINPUT.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x74D10000 - 0x74D5C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0D690000 - 0x0D6B3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0D7C0000 - 0x0D7FA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x76E10000 - 0x76E45000 C:\Windows\syswow64\WS2_32.dll
0x76C20000 - 0x76C26000 C:\Windows\syswow64\NSI.dll
0x0E420000 - 0x0E497000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x74C20000 - 0x74C50000 C:\Windows\system32\dinput8.dll
0x75160000 - 0x75169000 C:\Windows\system32\HID.DLL
0x76E50000 - 0x76FED000 C:\Windows\syswow64\SETUPAPI.DLL
0x76FF0000 - 0x77017000 C:\Windows\syswow64\CFGMGR32.dll
0x76C30000 - 0x76CBF000 C:\Windows\syswow64\OLEAUT32.dll
0x75860000 - 0x759BC000 C:\Windows\syswow64\ole32.dll
0x770F0000 - 0x77102000 C:\Windows\syswow64\DEVOBJ.dll
0x77440000 - 0x7746D000 C:\Windows\syswow64\WINTRUST.dll
0x77320000 - 0x7743D000 C:\Windows\syswow64\CRYPT32.dll
0x76C10000 - 0x76C1C000 C:\Windows\syswow64\MSASN1.dll
0x73030000 - 0x730B0000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x744D0000 - 0x744D7000 C:\Windows\system32\WSOCK32.dll
0x74630000 - 0x74640000 C:\Windows\system32\NLAapi.dll
0x74620000 - 0x74630000 C:\Windows\system32\napinsp.dll
0x74600000 - 0x74612000 C:\Windows\system32\pnrpnsp.dll
0x74C80000 - 0x74CBC000 C:\Windows\System32\mswsock.dll
0x745B0000 - 0x745F4000 C:\Windows\system32\DNSAPI.dll
0x745A0000 - 0x745A8000 C:\Windows\System32\winrnr.dll
0x74570000 - 0x74597000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x75B80000 - 0x75B85000 C:\Windows\syswow64\PSAPI.DLL
0x75F00000 - 0x75F57000 C:\Windows\syswow64\SHLWAPI.dll
0x74C70000 - 0x74C75000 C:\Windows\System32\wshtcpip.dll
0x740F0000 - 0x741B8000 C:\Windows\system32\Opengl32.dll
0x740C0000 - 0x740E2000 C:\Windows\system32\GLU32.dll
0x73FD0000 - 0x740B7000 C:\Windows\system32\DDRAW.dll
0x744C0000 - 0x744C6000 C:\Windows\system32\DCIMAN32.dll
0x73010000 - 0x73023000 C:\Windows\system32\dwmapi.dll
0x69500000 - 0x6A4F6000 C:\Windows\system32\nvoglv32.DLL
0x12FB0000 - 0x12FB6000 C:\Program Files (x86)\NaturalPoint\TrackIR4\NPClient.dll
0x75260000 - 0x752D2000 C:\Windows\system32\dsound.dll
0x751F0000 - 0x75215000 C:\Windows\system32\POWRPROF.dll
0x757D0000 - 0x75853000 C:\Windows\syswow64\CLBCatQ.DLL
0x75170000 - 0x751A9000 C:\Windows\System32\MMDevApi.dll
0x735D0000 - 0x736C5000 C:\Windows\System32\PROPSYS.dll
0x74EA0000 - 0x74ED6000 C:\Windows\system32\AUDIOSES.DLL
0x744A0000 - 0x744A7000 C:\Windows\system32\avrt.dll
0x75D00000 - 0x75D2A000 C:\Windows\syswow64\imagehlp.dll
0x73EE0000 - 0x73FCB000 C:\Windows\syswow64\dbghelp.dll

Local Time = Fri Jan 13 00:19:43 2012
Elapsed Time = 699
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Treetop64
01-13-2012, 05:50 AM
Same thing here. CTD with no immediate notification. QMB, Four LaGG-3 Series 4, vs four Bf-109-E4, Smolensk Map.

BTW, Love the new Eastern Front skins! :)



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Game Files\IL-2 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Game Files\IL-2 1946\pf.exe
0x76F50000 - 0x770D0000 C:\Windows\SysWOW64\ntdll.dll
0x75980000 - 0x75A90000 C:\Windows\syswow64\kernel32.dll
0x75340000 - 0x75386000 C:\Windows\syswow64\KERNELBASE.dll
0x757D0000 - 0x758D0000 C:\Windows\syswow64\USER32.dll
0x75C60000 - 0x75CF0000 C:\Windows\syswow64\GDI32.dll
0x75970000 - 0x7597A000 C:\Windows\syswow64\LPK.dll
0x75700000 - 0x7579D000 C:\Windows\syswow64\USP10.dll
0x75D50000 - 0x75DFC000 C:\Windows\syswow64\msvcrt.dll
0x75570000 - 0x75610000 C:\Windows\syswow64\ADVAPI32.dll
0x75C40000 - 0x75C59000 C:\Windows\SysWOW64\sechost.dll
0x75610000 - 0x75700000 C:\Windows\syswow64\RPCRT4.dll
0x74AB0000 - 0x74B10000 C:\Windows\syswow64\SspiCli.dll
0x74AA0000 - 0x74AAC000 C:\Windows\syswow64\CRYPTBASE.dll
0x73280000 - 0x732B2000 C:\Windows\system32\WINMM.dll
0x74FD0000 - 0x75030000 C:\Windows\syswow64\IMM32.dll
0x74D10000 - 0x74DDC000 C:\Windows\syswow64\MSCTF.dll
0x749B0000 - 0x749D5000 C:\Windows\system32\DINPUT.dll
0x6D420000 - 0x6D4EF000 C:\Game Files\IL-2 1946\bin\hotspot\jvm.dll
0x72B90000 - 0x72BDC000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Game Files\IL-2 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Game Files\IL-2 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Game Files\IL-2 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Game Files\IL-2 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Game Files\IL-2 1946\DT.dll
0x10000000 - 0x1000A000 C:\Game Files\IL-2 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Game Files\IL-2 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Game Files\IL-2 1946\MSVCR71.dll
0x01D40000 - 0x01D63000 C:\Game Files\IL-2 1946\jgl.dll
0x0D6C0000 - 0x0D6FA000 C:\Game Files\IL-2 1946\il2_usgs2.dll
0x75A90000 - 0x75AC5000 C:\Windows\syswow64\WS2_32.dll
0x74E70000 - 0x74E76000 C:\Windows\syswow64\NSI.dll
0x0E2B0000 - 0x0E327000 C:\Game Files\IL-2 1946\mg_snd_sse.dll
0x74980000 - 0x749B0000 C:\Windows\system32\dinput8.dll
0x74970000 - 0x74979000 C:\Windows\system32\HID.DLL
0x75040000 - 0x751DD000 C:\Windows\syswow64\SETUPAPI.DLL
0x74E80000 - 0x74EA7000 C:\Windows\syswow64\CFGMGR32.dll
0x75AD0000 - 0x75B5F000 C:\Windows\syswow64\OLEAUT32.dll
0x753C0000 - 0x7551C000 C:\Windows\syswow64\ole32.dll
0x751E0000 - 0x751F2000 C:\Windows\syswow64\DEVOBJ.dll
0x75390000 - 0x753BD000 C:\Windows\syswow64\WINTRUST.dll
0x74EB0000 - 0x74FCD000 C:\Windows\syswow64\CRYPT32.dll
0x76F20000 - 0x76F2C000 C:\Windows\syswow64\MSASN1.dll
0x728B0000 - 0x72930000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Game Files\IL-2 1946\bin\net.dll
0x729E0000 - 0x729E7000 C:\Windows\system32\WSOCK32.dll
0x72F80000 - 0x72F90000 C:\Windows\system32\NLAapi.dll
0x72F70000 - 0x72F80000 C:\Windows\system32\napinsp.dll
0x72F50000 - 0x72F62000 C:\Windows\system32\pnrpnsp.dll
0x72F90000 - 0x72FCC000 C:\Windows\System32\mswsock.dll
0x73200000 - 0x73244000 C:\Windows\system32\DNSAPI.dll
0x72F40000 - 0x72F48000 C:\Windows\System32\winrnr.dll
0x74320000 - 0x743E8000 C:\Windows\system32\Opengl32.dll
0x74220000 - 0x74242000 C:\Windows\system32\GLU32.dll
0x74130000 - 0x74217000 C:\Windows\system32\DDRAW.dll
0x74960000 - 0x74966000 C:\Windows\system32\DCIMAN32.dll
0x729C0000 - 0x729D3000 C:\Windows\system32\dwmapi.dll
0x74950000 - 0x74957000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6A28A000 C:\Windows\system32\atioglxx.dll
0x73350000 - 0x73359000 C:\Windows\system32\VERSION.dll
0x74070000 - 0x7412C000 C:\Windows\system32\aticfx32.dll
0x74010000 - 0x7406C000 C:\Windows\system32\atiadlxy.dll
0x75E00000 - 0x76A4A000 C:\Windows\syswow64\SHELL32.dll
0x75CF0000 - 0x75D47000 C:\Windows\syswow64\SHLWAPI.dll
0x729F0000 - 0x72A07000 C:\Windows\system32\USERENV.dll
0x736E0000 - 0x736EB000 C:\Windows\system32\profapi.dll
0x72F30000 - 0x72F3D000 C:\Windows\system32\WTSAPI32.dll
0x75030000 - 0x75035000 C:\Windows\syswow64\PSAPI.DLL
0x74270000 - 0x7427B000 C:\Windows\system32\atigktxx.dll
0x709E0000 - 0x70A52000 C:\Windows\system32\dsound.dll
0x74A30000 - 0x74A55000 C:\Windows\system32\POWRPROF.dll
0x758D0000 - 0x75953000 C:\Windows\syswow64\CLBCatQ.DLL
0x749E0000 - 0x74A19000 C:\Windows\System32\MMDevApi.dll
0x73100000 - 0x731F5000 C:\Windows\System32\PROPSYS.dll
0x73CE0000 - 0x73D16000 C:\Windows\system32\AUDIOSES.DLL
0x1B520000 - 0x1B561000 C:\Windows\SysWow64\WmJoyF32.dll
0x74310000 - 0x74317000 C:\Windows\system32\avrt.dll
0x757A0000 - 0x757CA000 C:\Windows\syswow64\imagehlp.dll
0x73F20000 - 0x7400B000 C:\Windows\syswow64\dbghelp.dll

Local Time = Thu Jan 12 22:44:00 2012
Elapsed Time = 1375
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

SDDrew
01-13-2012, 06:37 AM
Game crashes alot now. Never had a crash before patch, but now iv had it twice in a row. Happend while playing career mode, about 15minutes into the mission.

Win7
3.2 Quad core
9800GT
4G Ram

Juri_JS
01-13-2012, 07:13 AM
Unfortunatly numerous crashes for me too and I also noticed this:

The pilot in the Ki-45 has a German uniform and the gunner wears a Russian uniform.

302_Corsair
01-13-2012, 07:22 AM
All planes have engine overheat at 80°C oil temperature?

Storebror
01-13-2012, 07:24 AM
Got on the six of (...) and *BOINK*, CTD.
(...)
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at
(...)
Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
(...)
C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll

This error obviously affects all current 4.11 installations and it looks like it is caused by the newly introduced "DT.dll" which holds parts of the new AI code.
Besides asking myself how much shifting java code into native libraries copes with the statement "we're not going to encrypt the game", I'd say this is subject to be fixed by TD since neither users nor modders can do anything about coding issues inside native libraries.

Best regards - Mike

Hans Burger
01-13-2012, 07:36 AM
It is funny, on one hand it was said that DT doesn't encrypt 4.11 and on the other hand, use of DLL is a means to crypt it.

Where is the logic?

:rolleyes:

Treetop64
01-13-2012, 07:44 AM
Confirming multiple CTDs since installing v4.11. Game is unplayable at this point.

Not knocking TD but a little disappointed about this. Looks like a very good patch otherwise with all the new content, but the CTDs need to be addressed. :-(

Storebror
01-13-2012, 08:21 AM
Game is unplayable at this point.
Not knocking TD but a little disappointed about this.
I'd recommend not to judge too hard just because of this bug. Yes, it's annoying, particularly for offline players, but on the other hand having bugs in initial public releases is nothing special at all.
Depending on each one's attitude it's better either to just go on reporting other/additional bugs apart from this well known one, or to just sit back and relax until a hotfix or even 4.11.1 is out.

Best regards - Mike

EJGr.Ost_Caspar
01-13-2012, 08:41 AM
The current CTD issue with 4.11 has been acknowledged to be a major problem.
It didn't happen before on all testing and cought us now quite a bit by surprise.
It will be adressed imidiatly. Thanks for the reports!

_1SMV_Gitano
01-13-2012, 09:37 AM
BTW, Love the new Eastern Front skins! :)

You are missing something... ;)

EDIT: Sorry for OT

pupo162
01-13-2012, 09:40 AM
http://youtu.be/HWtfdgL7aA0

crash bug. it crashed on the end of the video.

GF_Mastiff
01-13-2012, 10:03 AM
http://youtu.be/HWtfdgL7aA0

crash bug. it crashed on the end of the video.

why is your view out of magnification when you turning your head around?
looks so bad.

_RAAF_Smouch
01-13-2012, 10:28 AM
G'day Guys,

Just a bit of positive feedback for you.

At this stage I have suffered only one lock up with the new patch. The version of the game was running at my native screen res 1680 x 1050. This also had the external Dgen programme with it. The lock up happened after I had followed a bandit down and crashed myself. But after a system reboot I was able to fly with/with TrackIR and various QMB and FMB with no further locks or any CTD's

My other version is also the stock version with a screen res of 1280 x 768.

I at the time of writing this have the game patched to 4.11 and just completed a full mission from one of the stock campaign mission from wheels up to pancake.

Touch wood, no CTD with this version.

I downloaded the IL2_411_INT file via the torrent link.

I hope this may help in some way to nail down what the problem might be.

Love the work guys!!!

~S~

pupo162
01-13-2012, 10:44 AM
why is your view out of magnification when you turning your head around?
looks so bad.

becouse i use 2 screens, the fact you are seeing it in a youtbe video amkes it looks like this, but in Real life this effect is canceled by your own perifeal vision

MicroWave
01-13-2012, 11:58 AM
The CTD bug is almost certainly real and not mod related.

GF_Mastiff
01-13-2012, 12:14 PM
becouse i use 2 screens, the fact you are seeing it in a youtbe video amkes it looks like this, but in Real life this effect is canceled by your own perifeal vision

could you pm me a settings for 3 monitor setup?
one of my squad mates want to do that.

Aardvark892
01-13-2012, 12:28 PM
Soviet AAA with name changes (such as the Soviet 37mm AA Gun M1939 61-K) still fires at enemy aircraft in QMB missions when the Defense option is set to None. Tested this in Smolensk, both with Scramble and Target:Airbase missions.

EDIT: US AAA operates as advertised, but German AAA also fires when AAA is turned off. I've checked most stock QMB maps, as well as all of the ones I've created, and those are the only nationalities I've found so far that this happens to.

Thank you, otherwise, for a Wonderful product!

EJGr.Ost_Caspar
01-13-2012, 12:36 PM
Soviet AAA with name changes (such as the Soviet 37mm AA Gun M1939 61-K) still fires at enemy aircraft in QMB missions when the Defense option is set to None. Tested this in Smolensk, both with Scramble and Target:Airbase missions.

Thanks - we will check that.


Also, is Base Capturing a feature that has already been released with either 4.10 or 4.11? I see it in your TD Youtube videos, but I do not see the "capture" tab on my homebases.


Yes, capturing as it was part of MDS is not included yet. That video is obsolete.

Treetop64
01-13-2012, 12:47 PM
I'd recommend not to judge too hard just because of this bug. Yes, it's annoying, particularly for offline players, but on the other hand having bugs in initial public releases is nothing special at all.
Depending on each one's attitude it's better either to just go on reporting other/additional bugs apart from this well known one, or to just sit back and relax until a hotfix or even 4.11.1 is out.

Best regards - Mike

I'm wasn't judging, I was being objective. Being disappointed is not being judgmental. The crashes are disappointing, yes, but I'm not one about to start hating TD for it anytime soon, either. They've already established themselves well in putting out mint products and responding to issues, so there are no worries in that department.

Despite your subtle reference, there's nothing wrong with my attitude about it, thank you.

_RAAF_Furball
01-13-2012, 12:54 PM
Error log on 4.11 Dedicated Server ......

No mods installed (indeed never).

It's that pesky bloody PC=0x6d4386f1 again.

____________________________________
hs_err_pid4100.log

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\IL2 Server\bin\hotspot\jvm.dll
NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.
Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 82)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.DServer.main(DServer.java:435)
Dynamic libraries:
0x00400000 - 0x00496000 C:\IL2 Server\il2fb.exe
0x7C900000 - 0x7C9B2000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F6000 C:\WINDOWS\system32\kernel32.dll
0x7E410000 - 0x7E4A1000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F59000 C:\WINDOWS\system32\GDI32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F02000 C:\WINDOWS\system32\RPCRT4.dll
0x77FE0000 - 0x77FF1000 C:\WINDOWS\system32\Secur32.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x00D90000 - 0x00DA7000 C:\Program Files\Common Files\Logitech\LVMVFM\LVPrcInj.dll
0x6D420000 - 0x6D4EF000 C:\IL2 Server\bin\hotspot\jvm.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\MSVCRT.dll
0x6D220000 - 0x6D227000 C:\IL2 Server\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL2 Server\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL2 Server\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL2 Server\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\IL2 Server\DT.dll
0x00C50000 - 0x00C5A000 C:\IL2 Server\pathfind.dll
0x15CD0000 - 0x15ED5000 C:\IL2 Server\il2_server.dll
0x00C60000 - 0x00C83000 C:\IL2 Server\jgl.dll
0x166F0000 - 0x16735000 C:\IL2 Server\il2_usgs2.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x17F90000 - 0x18007000 C:\IL2 Server\mg_snd_sse.dll
0x7C340000 - 0x7C396000 C:\IL2 Server\MSVCR71.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B15000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x5AD70000 - 0x5ADA8000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\IL2 Server\bin\net.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x182D0000 - 0x182F5000 C:\Program Files\Bonjour\mdnsNSP.dll
0x76D60000 - 0x76D79000 C:\WINDOWS\system32\Iphlpapi.dll
0x76FC0000 - 0x76FC6000 C:\WINDOWS\system32\rasadhlp.dll
0x662B0000 - 0x66308000 C:\WINDOWS\system32\hnetcfg.dll
0x71A90000 - 0x71A98000 C:\WINDOWS\System32\wshtcpip.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL
Local Time = Fri Jan 13 18:45:56 2012
Elapsed Time = 228
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

_RAAF_Furball
01-13-2012, 12:59 PM
The current CTD issue with 4.11 has been acknowledged to be a major problem.
It didn't happen before on all testing and cought us now quite a bit by surprise.
It will be adressed imidiatly. Thanks for the reports!

I posted my last before seeing this ........ thank you - looking forward to that.
Maybe you could post that (and any others?) in your 1st post?

Furias
01-13-2012, 01:09 PM
Hello to all

1) many thanks for the new patche !


2) fw190 A-4 1.42 ata x IK3:

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B6000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C900000 C:\WINDOWS\system32\kernel32.dll
0x77F50000 - 0x77FFB000 C:\WINDOWS\system32\ADVAPI32.dll
0x77DB0000 - 0x77E43000 C:\WINDOWS\system32\RPCRT4.dll
0x77F20000 - 0x77F31000 C:\WINDOWS\system32\Secur32.dll
0x72250000 - 0x7227C000 C:\WINDOWS\system32\DINPUT.dll
0x77BF0000 - 0x77C48000 C:\WINDOWS\system32\msvcrt.dll
0x7E360000 - 0x7E3F1000 C:\WINDOWS\system32\USER32.dll
0x77E50000 - 0x77E99000 C:\WINDOWS\system32\GDI32.dll
0x76B20000 - 0x76B4E000 C:\WINDOWS\system32\WINMM.dll
0x76360000 - 0x7637D000 C:\WINDOWS\system32\IMM32.dll
0x6D420000 - 0x6D4EF000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\MSVCR71.dll
0x0DDC0000 - 0x0DDE3000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\jgl.dll
0x0E910000 - 0x0E94A000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71A70000 - 0x71A87000 C:\WINDOWS\system32\WS2_32.dll
0x71A60000 - 0x71A68000 C:\WINDOWS\system32\WS2HELP.dll
0x0F1B0000 - 0x0F227000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6D370000 - 0x6D3AA000 C:\WINDOWS\system32\dinput8.dll
0x68E00000 - 0x68E09000 C:\WINDOWS\system32\HID.DLL
0x77900000 - 0x779F5000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C10000 - 0x76C3E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A60000 - 0x77AF6000 C:\WINDOWS\system32\CRYPT32.dll
0x77B00000 - 0x77B12000 C:\WINDOWS\system32\MSASN1.dll
0x76C70000 - 0x76C98000 C:\WINDOWS\system32\IMAGEHLP.dll
0x5B1C0000 - 0x5B1F8000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\net.dll
0x71A90000 - 0x71A9A000 C:\WINDOWS\system32\WSOCK32.dll
0x71A10000 - 0x71A50000 C:\WINDOWS\System32\mswsock.dll
0x76F00000 - 0x76F27000 C:\WINDOWS\system32\DNSAPI.dll
0x76D40000 - 0x76D59000 C:\WINDOWS\system32\iphlpapi.dll
0x76F90000 - 0x76F98000 C:\WINDOWS\System32\winrnr.dll
0x76F40000 - 0x76F6D000 C:\WINDOWS\system32\WLDAP32.dll
0x5F180000 - 0x5F24C000 C:\WINDOWS\system32\Opengl32.dll
0x5B410000 - 0x5B431000 C:\WINDOWS\system32\GLU32.dll
0x73710000 - 0x7375B000 C:\WINDOWS\system32\DDRAW.dll
0x73B70000 - 0x73B76000 C:\WINDOWS\system32\DCIMAN32.dll
0x746E0000 - 0x7472C000 C:\WINDOWS\system32\MSCTF.dll
0x77B20000 - 0x77B42000 C:\WINDOWS\system32\apphelp.dll
0x75290000 - 0x752BE000 C:\WINDOWS\system32\msctfime.ime
0x774C0000 - 0x775FE000 C:\WINDOWS\system32\ole32.dll
0x69500000 - 0x6A642000 C:\WINDOWS\system32\nvoglnt.dll
0x7C9C0000 - 0x7D1DE000 C:\WINDOWS\system32\SHELL32.dll
0x77EA0000 - 0x77F16000 C:\WINDOWS\system32\SHLWAPI.dll
0x77BE0000 - 0x77BE8000 C:\WINDOWS\system32\VERSION.dll
0x773B0000 - 0x774B3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x5D510000 - 0x5D5AA000 C:\WINDOWS\system32\comctl32.dll
0x73EC0000 - 0x73F1C000 C:\WINDOWS\system32\dsound.dll
0x72CD0000 - 0x72CD9000 C:\WINDOWS\system32\wdmaud.drv
0x72CC0000 - 0x72CC8000 C:\WINDOWS\system32\msacm32.drv
0x77BC0000 - 0x77BD5000 C:\WINDOWS\system32\MSACM32.dll
0x77BB0000 - 0x77BB7000 C:\WINDOWS\system32\midimap.dll
0x73E90000 - 0x73E94000 C:\WINDOWS\system32\KsUser.dll
0x59EA0000 - 0x59F41000 C:\WINDOWS\system32\DBGHELP.dll
0x76BD0000 - 0x76BDB000 C:\WINDOWS\system32\PSAPI.DLL

Local Time = Fri Jan 13 11:55:49 2012
Elapsed Time = 1424
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Treetop64
01-13-2012, 01:11 PM
The current CTD issue with 4.11 has been acknowledged to be a major problem.
It didn't happen before on all testing and cought us now quite a bit by surprise.
It will be adressed imidiatly. Thanks for the reports!

Class, as always. Thanks for all the hard work! 8)

Shaker
01-13-2012, 02:32 PM
Translating:
"...not as fast as they were supposed to deliver you easy kills".

I can understand your dissapointment. :rolleyes:
Seriously: read the numbers, I wrote above and think about.

To say that my facts are inaccurate and not provide any such link to back up what you are saying is insulting to say the least. I could list many more sites and references all of which state the same speeds and horsepower to + or - 5 of the numbers given. However this is more of a mod than a patch IMO.

The 6 DoF which I was highly looking forward to, is simply terrible for no better word.

The CTD just happened to me as I finally got on a Zeroe's 6 and I fire....CTD.

The only thing I can see worth noting are the extra difficulty switches and the enemy AI performance. Unfortunately the planes I like to fly have been nerfed considerably.

Provide the facts which support your modifications and I'll gladly play your mod.

However in the current state it isn't playable and secondly the butcher job you have done to ally planes is insulting and inaccurate.

Lastly I will always consider 4.101 to be the final patch for this game.

shc_04
01-13-2012, 02:35 PM
This my first post in this forum so hello to everybody. I installed patch over a stock 4.101 with no problem and it runs perfectly. My condolences for Sergei and thank you TD, Il-4 was a great miss for this game.

Best Regards.

mkubani
01-13-2012, 02:51 PM
T
The 6 DoF which I was highly looking forward to, is simply terrible for no better word.


Feel free to post your observations on 6DoF with a detailed and constructive description of issues in a dedicated 6DoF debugging thread. Thank you.

[URU]BlackFox
01-13-2012, 03:09 PM
IMHO the 6DoF is fine. It feels natural not being able to see my rudder in a P-51B for example. Besides, no glitches in cockpits, which are very common in modded planes, and good response in general. Rememeber that you fly with your seatbelt on, so your movement in the cockpit is rather limited.

The new view options work fine, though I miss the option of being able to watch your friendlies only when you're landed/dead, and not in normal flight. Not a great limitation though, since you are not going to watch your friends fly when you are in combat yourself.

Haven't made any long flights to say anything about CTD, will report back when I can give it a better try.

CWMV
01-13-2012, 03:30 PM
That link and statements are worth of nothing. Thats a product of a U.S. fansite, supported by bend oppinions of fighter pilots (who understandibly never would state "hey, our planes were all porked, but still we won!"). And you beliefe in it. Sorry to sound rude, but simply its that way.

....

Half true progaganda is no standard. "It could outfight everything." - Outfight? What is this? At least no value, that we can work with.

Have to say +1.
If I wanted to say the 109E was too slow I would go to a place like Kurfurst and show original documents from RLM testing as evidence. Short of that your only posting opinions.

wildwillie
01-13-2012, 03:41 PM
Had 2 crashes this morning. Below is the exception that showed up in the log.lst file.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Cannot assign requested address: Cannot bind
java.net.BindException: Cannot assign requested address: Cannot bind
at java.net.PlainDatagramSocketImpl.bind(Native Method)
at java.net.DatagramSocket.create(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at com.maddox.il2.game.DeviceLink.<init>(DeviceLink.java:2294)
at com.maddox.il2.game.DeviceLink.start(DeviceLink.ja va:2330)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:81 1)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:45 6)

Furias
01-13-2012, 04:38 PM
new crash ( before dowloaded new java drives for ty fix the problem)

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B6000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C900000 C:\WINDOWS\system32\kernel32.dll
0x77F50000 - 0x77FFB000 C:\WINDOWS\system32\ADVAPI32.dll
0x77DB0000 - 0x77E43000 C:\WINDOWS\system32\RPCRT4.dll
0x77F20000 - 0x77F31000 C:\WINDOWS\system32\Secur32.dll
0x72250000 - 0x7227C000 C:\WINDOWS\system32\DINPUT.dll
0x77BF0000 - 0x77C48000 C:\WINDOWS\system32\msvcrt.dll
0x7E360000 - 0x7E3F1000 C:\WINDOWS\system32\USER32.dll
0x77E50000 - 0x77E99000 C:\WINDOWS\system32\GDI32.dll
0x76B20000 - 0x76B4E000 C:\WINDOWS\system32\WINMM.dll
0x76360000 - 0x7637D000 C:\WINDOWS\system32\IMM32.dll
0x6D420000 - 0x6D4EF000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\MSVCR71.dll
0x0DDC0000 - 0x0DDE3000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\jgl.dll
0x0E910000 - 0x0E94A000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71A70000 - 0x71A87000 C:\WINDOWS\system32\WS2_32.dll
0x71A60000 - 0x71A68000 C:\WINDOWS\system32\WS2HELP.dll
0x0F1A0000 - 0x0F217000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6D370000 - 0x6D3AA000 C:\WINDOWS\system32\dinput8.dll
0x68E00000 - 0x68E09000 C:\WINDOWS\system32\HID.DLL
0x77900000 - 0x779F5000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C10000 - 0x76C3E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A60000 - 0x77AF6000 C:\WINDOWS\system32\CRYPT32.dll
0x77B00000 - 0x77B12000 C:\WINDOWS\system32\MSASN1.dll
0x76C70000 - 0x76C98000 C:\WINDOWS\system32\IMAGEHLP.dll
0x5B1C0000 - 0x5B1F8000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Arquivos de programas\Backup il2\IL-2 Sturmovik 1946\bin\net.dll
0x71A90000 - 0x71A9A000 C:\WINDOWS\system32\WSOCK32.dll
0x71A10000 - 0x71A50000 C:\WINDOWS\System32\mswsock.dll
0x76F00000 - 0x76F27000 C:\WINDOWS\system32\DNSAPI.dll
0x76D40000 - 0x76D59000 C:\WINDOWS\system32\iphlpapi.dll
0x76F90000 - 0x76F98000 C:\WINDOWS\System32\winrnr.dll
0x76F40000 - 0x76F6D000 C:\WINDOWS\system32\WLDAP32.dll
0x5F180000 - 0x5F24C000 C:\WINDOWS\system32\Opengl32.dll
0x5B410000 - 0x5B431000 C:\WINDOWS\system32\GLU32.dll
0x73710000 - 0x7375B000 C:\WINDOWS\system32\DDRAW.dll
0x73B70000 - 0x73B76000 C:\WINDOWS\system32\DCIMAN32.dll
0x746E0000 - 0x7472C000 C:\WINDOWS\system32\MSCTF.dll
0x77B20000 - 0x77B42000 C:\WINDOWS\system32\apphelp.dll
0x75290000 - 0x752BE000 C:\WINDOWS\system32\msctfime.ime
0x774C0000 - 0x775FE000 C:\WINDOWS\system32\ole32.dll
0x69500000 - 0x6A642000 C:\WINDOWS\system32\nvoglnt.dll
0x7C9C0000 - 0x7D1DE000 C:\WINDOWS\system32\SHELL32.dll
0x77EA0000 - 0x77F16000 C:\WINDOWS\system32\SHLWAPI.dll
0x77BE0000 - 0x77BE8000 C:\WINDOWS\system32\VERSION.dll
0x773B0000 - 0x774B3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x5D510000 - 0x5D5AA000 C:\WINDOWS\system32\comctl32.dll
0x73EC0000 - 0x73F1C000 C:\WINDOWS\system32\dsound.dll
0x72CD0000 - 0x72CD9000 C:\WINDOWS\system32\wdmaud.drv
0x72CC0000 - 0x72CC8000 C:\WINDOWS\system32\msacm32.drv
0x77BC0000 - 0x77BD5000 C:\WINDOWS\system32\MSACM32.dll
0x77BB0000 - 0x77BB7000 C:\WINDOWS\system32\midimap.dll
0x73E90000 - 0x73E94000 C:\WINDOWS\system32\KsUser.dll
0x59EA0000 - 0x59F41000 C:\WINDOWS\system32\DBGHELP.dll
0x76BD0000 - 0x76BDB000 C:\WINDOWS\system32\PSAPI.DLL

Local Time = Fri Jan 13 15:20:29 2012
Elapsed Time = 2991
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#

EJGr.Ost_Caspar
01-13-2012, 04:52 PM
new crash ( before dowloaded new java drives for ty fix the problem)
#
#


Thanks. Its not your Java. Its definitly in the patch.

LesniHU
01-13-2012, 04:54 PM
Had 2 crashes this morning. Below is the exception that showed up in the log.lst file.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Cannot assign requested address: Cannot bind
java.net.BindException: Cannot assign requested address: Cannot bind
at java.net.PlainDatagramSocketImpl.bind(Native Method)
at java.net.DatagramSocket.create(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at com.maddox.il2.game.DeviceLink.<init>(DeviceLink.java:2294)
at com.maddox.il2.game.DeviceLink.start(DeviceLink.ja va:2330)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:81 1)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:45 6)This should not crash the game, it says that port assigned to devicelink cannot be used (most probably because is already used by something else). Only consequence should be that devicelink will not work for you.

Was it crash to desktop at startup? Or later in game?
If at startup, please look into your conf.ini and check [DeviceLink] section if port number is different than others (localPort and remotePort in [NET]). If its different number or you do not have [devicelink] section there at all then please post your conf.ini.

If later in game, this should not be the reason. Most probably you are another victim of EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1 already reported (you should have a file starting with hs_err_pid created at time of crash in your il2 dir in that case.)

KG26_Alpha
01-13-2012, 05:09 PM
No crashes yet............

But there some strange time of day graphics going on.

Italy map time 19:00 to 19:20

[MAIN]
MAP Italy_DF/load.ini
TIME 19.0
CloudType 1
CloudHeight 1500.0

1/2/3 are v4.11 3/5 are v4.101 the time of day is too dark too quickly
Also
Seems like some textures have got mixed up pic 2 gets lighter then flashes to a dark night texture like a light switch going off.

Gainward GeForce GTX 560 Ti "Phantom"

Kittle
01-13-2012, 05:50 PM
I am having a CTD when I click on the QB button on the main screen. All other buttons are working. No log as of yet but it just happened with a fresh install patched correctly up to 4.11.

Juri_JS
01-13-2012, 05:51 PM
Is there no skin folder and no void file for the MosquitoXVIII?

Fall_Pink?
01-13-2012, 07:37 PM
When flying the HS129 in Kursk, a few second after first Russian tanks have been attacked, the java error:

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

<snap>
...
<snap>

Local Time = Fri Jan 13 21:31:35 2012
Elapsed Time = 898
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Regards,
FP

E/CL Saburo
01-13-2012, 07:49 PM
Hi,
two red lights in Fw 190 A-4...A-6 cockpits (left up corner sign MG17) always light and indicated that MGs are broken even MGs are O.K.

Regards,
Saburo

EJGr.Ost_Caspar
01-13-2012, 08:04 PM
Hi,
two red lights in Fw 190 A-4...A-6 cockpits (left up corner sign MG17) always light and indicated that MGs are broken even MGs are O.K.

Regards,
Saburo

No... in fact they should be yellow and show that the gun is charged/ready to fire. They also should be flickering while shooting (similar to Hs129 with 4xMG17 gunpod). So they have to go off, when the guns are empty, which at least they are in fact doing. I will stand in for a change here. ;)

broadmarsh
01-13-2012, 08:18 PM
Overheat bug?

1. Flying Spitfire LF IXE CW 1944. The engine will overheat at anything over 73%. This is with 50% fuel and 500lb bomb.

Bomb delay bug.

2. With same configuration, I found the bomb delay does not stick on 2nd selection when jumping in and out of the arming screen.

a. Set it on 5 seconds or whatever you like in the Arming Screen and select Apply and Fly.

b. Then Refly, Arming screen and it is still at 5 seconds.

c. Select Refly and Arming and it is back at 0.0 seconds.

This has been tested on Warbirds of Prey Test Server 4.11. Set up today by RAF238thWildWillie

I was flying a test mission on WoP and was setting in the first instance a delay of 3 seconds and flying to the ground target and blowing up as soon as the bomb hit the ground and found on refly that when I went to the Arming screen it was back at 0.0 seconds. So in effect when I took off on a mission (after setting 3 seconds and apply) to bomb there was no delay. I did this 5 times! Perhaps 2 bugs!

Regards

RAF238GunRunner
(Sorry lost original login details)

Tolwyn
01-13-2012, 08:19 PM
Was just asking if you could add an option to supress (disable) the new Track Recording indicator for those of us that prefer not to see it.

:D

6S.Maraz
01-13-2012, 08:33 PM
I am having a CTD when I click on the QB button on the main screen. All other buttons are working. No log as of yet but it just happened with a fresh install patched correctly up to 4.11.
Please try and delete file last.quick from the Missions\Quick folder. Beware, the file might be hidden.
Bye
Maraz

Fall_Pink?
01-13-2012, 08:59 PM
@moderator: please make it a sticky

Please post any 4.11 bugs here with a detailed description except for those related to AI and 6DoF. Thank you.

Daildalos Team

Maybe a solution to the java crashes. I disabled "ProcessAffinityMask" in the conf.ini and set it to:

[rts]
;0 -> all available cpus (default)
;1 -> execute only on CPU 0
;2 -> execute only on CPU 1
;3 -> execute only on CPU 0 and CPU 1
;4 -> execute only on CPU 2 (quad core only)
;5 -> execute only on CPU 0 and CPU 2 (quad core only)
;6 -> execute only on CPU 1 and CPU 2 (quad core only)
;ProcessAffinityMask=2

Did not have any jvm.dll crashes anymore... really too early to tell, but looking good sofar. Please check if other get similar results.

Rgs,
FP

Treetop64
01-13-2012, 09:04 PM
I'm glad you posted that. I just learned that, all these years, I've been running on just one CPU. :rolleyes:

IceFire
01-13-2012, 09:59 PM
1. Flying Spitfire LF IXE CW 1944. The engine will overheat at anything over 73%. This is with 50% fuel and 500lb bomb.

2. With same configuration, I found the bomb delay does not stick on 2nd selection when jumping in and out of the arming screen.

a. Set it on 5 seconds or whatever you like in the Arming Screen and select Apply and Fly.

b. Then Refly, Arming screen and it is still at 5 seconds.

c. Select Refly and Arming and it is back at 0.0 seconds.

This has been tested on Warbirds of Prey Test Server 4.11. Set up today by RAF238thWildWillie

I was flying a test mission on WoP and was setting in the first instance a delay of 3 seconds and flying to the ground target and blowing up as soon as the bomb hit the ground and found on refly that when I went to the Arming screen it was back at 0.0 seconds. So in effect when I took off on a mission (after setting 3 seconds and apply) to bomb there was no delay. I did this 5 times! Perhaps 2 bugs!

Regards

RAF238GunRunner
(Sorry lost original login details)
For the Spitfire... I did a lot of flying around on Bessarabia and Crimea and while keeping the engine in the 70-80 range for cruise is best, you should be able to go higher for short periods of time similar to most other fighters. I can't say that I flew the IXe specifically.

What map was this on? Temperature discussions are definitely impacted by the map being flown on as the ambient temperature has quite an impact.

_=JR=_
01-13-2012, 10:08 PM
please move this if it is in the wrong place i dont really use forums but i think this is important due to the effect it my have in online games...
i have intel dualcore 1.6 g 2 gigs of ram in an intel 965 express with vista 32bit

while experiancing low fps after the applied 4.11 patch i turned the gfx settings down to minimal which resulted in the following glitch.....
http://i43.tinypic.com/3449y81.jpg

Fall_Pink?
01-13-2012, 10:30 PM
I'm glad you posted that. I just learned that, all these years, I've been running on just one CPU. :rolleyes:

Well, ahem, that's not the reason I posted that...;-) I was merely thinking about the ai dll.
I didn't have any java crashes anymore tonight, so maybe's something is going on here.

Although, some others reported it works fine when it's only associated with core 1. Afaik, il2 can only run on 1 core, but this extra dll can make a difference. Weird.

Rgs,
FP

Treetop64
01-13-2012, 11:02 PM
Well, ahem, that's not the reason I posted that...;-) I was merely thinking about the ai dll.
I didn't have any java crashes anymore tonight, so maybe's something is going on here.

Although, some others reported it works fine when it's only associated with core 1. Afaik, il2 can only run on 1 core, but this extra dll can make a difference. Weird.

Rgs,
FP

Interesting. I'm getting similar results since changing the "ProcessAffinityMask=" line. I actually left it enabled and set it to "0", which is it's default setting. That was several hours and game sessions ago, and no CTD as of yet.

Promising...

crucislancer
01-13-2012, 11:09 PM
Well, ahem, that's not the reason I posted that...;-) I was merely thinking about the ai dll.
I didn't have any java crashes anymore tonight, so maybe's something is going on here.

Although, some others reported it works fine when it's only associated with core 1. Afaik, il2 can only run on 1 core, but this extra dll can make a difference. Weird.

Rgs,
FP

I just want to point out that I run IL-2 on a single core system, and I did have a CTD around 15 minutes in.


I haven’t had the chance to really dive into the changes in the patch, but I like what I’ve seen so far and the only real issue I’ve noticed was the CTD.

Thanks for all the hard work! :)

broadmarsh
01-13-2012, 11:52 PM
For the Spitfire... I did a lot of flying around on Bessarabia and Crimea and while keeping the engine in the 70-80 range for cruise is best, you should be able to go higher for short periods of time similar to most other fighters. I can't say that I flew the IXe specifically.

There has never ever been an overheat problem of such magnitude as this on any Spitfire on any previous releases. One would expect to fly at 90 to 95% all the time on ETO missions and stay within the normal temperature envelope. In fact on this mission I had to throttle back to 50% to get rid of the warning. This is a bug or poor implementation. Take your pick.


What map was this on? Temperature discussions are definitely impacted by the map being flown on as the ambient temperature has quite an impact.

Yes I understand the map being flown impacts temperatures considerably. I have been doing this for some considerable time and I have first hand experience in Real Life of engine testing.

It is Normandy1.

Perhaps I could give you the server address and load the mission for you to try? Send me a PM?

76.IAP-Blackbird
01-13-2012, 11:52 PM
Do you have infos about the fuel amount, weapons were loaded or not? It seems those planes with radial engines are laaging power during take off. but it happen since day one. best example is the fw-190 in comparison to the bf-109;)

JimmyBlonde
01-13-2012, 11:59 PM
For those guys who are having problems with the Java CTD, and not getting results from:

;ProcessAffinityMask=2

Try Large Address Aware,

http://www.techpowerup.com/forums/showthread.php?t=112556

Instructions are in the thread.

This seems to have solved my issue with this but it will only work/make any difference with 32bit systems (Win XP) afaik. I also use GameBooster3 so that might be helping but, without LAA and GB3 I couldn't run any mission for more than 15mins without a CTD.

Treetop64
01-14-2012, 12:20 AM
This seems to have solved my issue with this but it will only work/make any difference with 32bit systems (Win XP) afaik.

Curious, in that 32bit systems access only up to a maximum total of 3GB of RAM. Programs like these and CFF Explorer (http://www.ntcore.com/exsuite.php) are really meant for 64bit systems with four or more gigs; that have the breathing space to actually use extra RAM. If you use a 32 bit OS and have 3 or less gigs of RAM, it really isn't going to do much good.

JimmyBlonde
01-14-2012, 12:50 AM
Curious, in that 32bit systems access only up to a maximum total of 3GB of RAM. Programs like these and CFF Explorer (http://www.ntcore.com/exsuite.php) are really meant for 64bit systems with four or more gigs; that have the breathing space to actually use extra RAM. If you use a 32 bit OS and have 3 or less gigs of RAM, it really isn't going to do much good.

Whatever, it works, I couldn't really give a toss how you think it doesn't.

Not with Il-2 though unfortunately, Im still getting CTD's.

A mission played through just fine on the Finland map at 8x Speed flown by autopilot but, under manual control and at 1x speed I get the 15minute mark CTD again???

Here's the log:



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00C07000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B2000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F6000 C:\WINDOWS\system32\kernel32.dll
0x7E410000 - 0x7E4A1000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F59000 C:\WINDOWS\system32\GDI32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F03000 C:\WINDOWS\system32\RPCRT4.dll
0x77FE0000 - 0x77FF1000 C:\WINDOWS\system32\Secur32.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x72280000 - 0x722AA000 C:\WINDOWS\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\msvcrt.dll
0x7C9C0000 - 0x7D1D7000 C:\WINDOWS\system32\SHELL32.dll
0x77F60000 - 0x77FD6000 C:\WINDOWS\system32\SHLWAPI.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x773D0000 - 0x774D3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x5D090000 - 0x5D12A000 C:\WINDOWS\system32\comctl32.dll
0x76D60000 - 0x76D79000 C:\WINDOWS\system32\IPHLPAPI.dll
0x4FDD0000 - 0x4FF76000 C:\WINDOWS\system32\d3d9.dll
0x6D990000 - 0x6D996000 C:\WINDOWS\system32\d3d8thk.dll
0x5AD70000 - 0x5ADA8000 C:\WINDOWS\system32\uxtheme.dll
0x76D40000 - 0x76D58000 C:\WINDOWS\system32\MPRAPI.dll
0x77CC0000 - 0x77CF2000 C:\WINDOWS\system32\ACTIVEDS.dll
0x76E10000 - 0x76E35000 C:\WINDOWS\system32\adsldpc.dll
0x5B860000 - 0x5B8B5000 C:\WINDOWS\system32\NETAPI32.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x76B20000 - 0x76B31000 C:\WINDOWS\system32\ATL.DLL
0x774E0000 - 0x7761E000 C:\WINDOWS\system32\ole32.dll
0x77120000 - 0x771AB000 C:\WINDOWS\system32\OLEAUT32.dll
0x76E80000 - 0x76E8E000 C:\WINDOWS\system32\rtutils.dll
0x71BF0000 - 0x71C03000 C:\WINDOWS\system32\SAMLIB.dll
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.dll
0x6D420000 - 0x6D4EF000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x02860000 - 0x02883000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x028A0000 - 0x028DA000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x0EAE0000 - 0x0EB57000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B15000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x6D340000 - 0x6D348000 C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x5ED00000 - 0x5EDCC000 C:\WINDOWS\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737AB000 C:\WINDOWS\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINDOWS\system32\DCIMAN32.dll
0x74720000 - 0x7476C000 C:\WINDOWS\system32\MSCTF.dll
0x0FD00000 - 0x0FD0E000 C:\Program Files\IL-2 Shturmovik Stab\StabMon.dll
0x69500000 - 0x6A642000 C:\WINDOWS\system32\nvoglnt.dll
0x14940000 - 0x1495F000 C:\Program Files\Abbequerque Inc\FaceTrackNoIR\NPClient.dll
0x73F10000 - 0x73F6C000 C:\WINDOWS\system32\dsound.dll
0x72D20000 - 0x72D29000 C:\WINDOWS\system32\wdmaud.drv
0x72D10000 - 0x72D18000 C:\WINDOWS\system32\msacm32.drv
0x77BE0000 - 0x77BF5000 C:\WINDOWS\system32\MSACM32.dll
0x77BD0000 - 0x77BD7000 C:\WINDOWS\system32\midimap.dll
0x73EE0000 - 0x73EE4000 C:\WINDOWS\system32\KsUser.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL

Local Time = Sat Jan 14 12:10:16 2012
Elapsed Time = 5317
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Treetop64
01-14-2012, 12:55 AM
Whatever, it works, I couldn't really give a toss how you think it doesn't.

No need to be personal and uptight about it. It's just something to be aware of, that's all.

;)

JimmyBlonde
01-14-2012, 01:23 AM
No need to be personal and uptight about it. It's just something to be aware of, that's all.

;)

I'm (self) entitled to one snarky comment per day. It's in my contract.

To wit:

Snarky Comments Allowance Ordinance of 1979. (Section iii)

The user of this body is entitled to make one snarky comment on the internets at his own discretion when his game is broken. This is to prevent the user from accumulating rage and taking up cruelty to animals for a hobby as opposed to flight simulations.

redarrows2006
01-14-2012, 01:23 AM
just got a crash to desktop without error message

Normandy map...P-51 vs. 109's

Me to i got crash to desktop on Okinova map and also in usaf figter campaign 4th mission P-40 vs Zero and others ac.

Treetop64
01-14-2012, 01:56 AM
I'm (self) entitled to one snarky comment per day. It's in my contract.

To wit:

Snarky Comments Allowance Ordinance of 1979. (Section iii)

The user of this body is entitled to make one snarky comment on the internets at his own discretion when his game is broken. This is to prevent the user from accumulating rage and taking up cruelty to animals for a hobby as opposed to flight simulations.


Lol! Fair enough.

rickster
01-14-2012, 01:57 AM
I like this patch,especially with all the new planes,etc,but have one problem.I can't see the skins for the Fw190A4 1.42ATA.I made new folders but none of them work.What would the skins folder be labeled?Thanks.

MadBlaster
01-14-2012, 01:59 AM
I haven't tested, but I suspect you probably have to warm up the corsair to operating temp now! I mean if they looked at overheat, they probably looked at the other end. Have some faith in their knowledge and abilities.:)

Guggy
01-14-2012, 02:07 AM
I just experienced my first CTD in a single player campaign. Was coming up behind a MiG3 that was enroute to a bridge bombing and when I opened fire from my F2 and scored a few hits, I immediately recieved a CTD.


Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77380000 - 0x77500000 C:\Windows\SysWOW64\ntdll.dll
0x76370000 - 0x76480000 C:\Windows\syswow64\kernel32.dll
0x75CF0000 - 0x75D36000 C:\Windows\syswow64\KERNELBASE.dll
0x64D00000 - 0x64D31000 C:\Program Files\Alwil Software\Avast5\snxhk.dll
0x75C20000 - 0x75CC0000 C:\Windows\syswow64\ADVAPI32.dll
0x76A10000 - 0x76ABC000 C:\Windows\syswow64\msvcrt.dll
0x768F0000 - 0x76909000 C:\Windows\SysWOW64\sechost.dll
0x76280000 - 0x76370000 C:\Windows\syswow64\RPCRT4.dll
0x74A60000 - 0x74AC0000 C:\Windows\syswow64\SspiCli.dll
0x74A50000 - 0x74A5C000 C:\Windows\syswow64\CRYPTBASE.dll
0x64EC0000 - 0x64EE5000 C:\Windows\system32\DINPUT.dll
0x76910000 - 0x76A10000 C:\Windows\syswow64\USER32.dll
0x75990000 - 0x75A20000 C:\Windows\syswow64\GDI32.dll
0x74D30000 - 0x74D3A000 C:\Windows\syswow64\LPK.dll
0x76790000 - 0x7682D000 C:\Windows\syswow64\USP10.dll
0x72020000 - 0x72052000 C:\Windows\system32\WINMM.dll
0x76890000 - 0x768F0000 C:\Windows\syswow64\IMM32.dll
0x766C0000 - 0x7678C000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x72860000 - 0x728AC000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0F830000 - 0x0F853000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0FF70000 - 0x0FFAA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x75BA0000 - 0x75BD5000 C:\Windows\syswow64\WS2_32.dll
0x75EE0000 - 0x75EE6000 C:\Windows\syswow64\NSI.dll
0x13520000 - 0x13597000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x64EF0000 - 0x64F20000 C:\Windows\system32\dinput8.dll
0x64EA0000 - 0x64EA9000 C:\Windows\system32\HID.DLL
0x75D40000 - 0x75EDD000 C:\Windows\syswow64\SETUPAPI.DLL
0x75BE0000 - 0x75C07000 C:\Windows\syswow64\CFGMGR32.dll
0x75B10000 - 0x75B9F000 C:\Windows\syswow64\OLEAUT32.dll
0x760C0000 - 0x7621C000 C:\Windows\syswow64\ole32.dll
0x74AC0000 - 0x74AD2000 C:\Windows\syswow64\DEVOBJ.dll
0x75CC0000 - 0x75CED000 C:\Windows\syswow64\WINTRUST.dll
0x75FA0000 - 0x760BD000 C:\Windows\syswow64\CRYPT32.dll
0x75A20000 - 0x75A2C000 C:\Windows\syswow64\MSASN1.dll
0x6F4F0000 - 0x6F570000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x73390000 - 0x73397000 C:\Windows\system32\WSOCK32.dll
0x72C50000 - 0x72C60000 C:\Windows\system32\NLAapi.dll
0x72C40000 - 0x72C50000 C:\Windows\system32\napinsp.dll
0x72C20000 - 0x72C32000 C:\Windows\system32\pnrpnsp.dll
0x72BF0000 - 0x72C17000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x77350000 - 0x77355000 C:\Windows\syswow64\PSAPI.DLL
0x76830000 - 0x76887000 C:\Windows\syswow64\SHLWAPI.dll
0x72C60000 - 0x72C9C000 C:\Windows\System32\mswsock.dll
0x72BA0000 - 0x72BE4000 C:\Windows\system32\DNSAPI.dll
0x72B90000 - 0x72B98000 C:\Windows\System32\winrnr.dll
0x72B60000 - 0x72B81000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x72B40000 - 0x72B5C000 C:\Windows\system32\Iphlpapi.DLL
0x72B30000 - 0x72B37000 C:\Windows\system32\WINNSI.DLL
0x6EFC0000 - 0x6F088000 C:\Windows\system32\Opengl32.dll
0x72330000 - 0x72352000 C:\Windows\system32\GLU32.dll
0x6EED0000 - 0x6EFB7000 C:\Windows\system32\DDRAW.dll
0x728C0000 - 0x728C6000 C:\Windows\system32\DCIMAN32.dll
0x6F490000 - 0x6F4A3000 C:\Windows\system32\dwmapi.dll
0x135A0000 - 0x135D4000 C:\Program Files (x86)\Ray Adams\ATI Tray Tools\raphook.dll
0x74D40000 - 0x7598A000 C:\Windows\syswow64\SHELL32.dll
0x73430000 - 0x734D3000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a 1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR 90.dll
0x64EB0000 - 0x64EB7000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6A2C6000 C:\Windows\system32\atioglxx.dll
0x73380000 - 0x73389000 C:\Windows\system32\VERSION.dll
0x73FA0000 - 0x74063000 C:\Windows\system32\aticfx32.dll
0x64950000 - 0x649AE000 C:\Windows\system32\atiadlxy.dll
0x71D70000 - 0x71D87000 C:\Windows\system32\USERENV.dll
0x72AC0000 - 0x72ACB000 C:\Windows\system32\profapi.dll
0x72D90000 - 0x72D9D000 C:\Windows\system32\WTSAPI32.dll
0x64E90000 - 0x64E9B000 C:\Windows\system32\atigktxx.dll
0x740B0000 - 0x74122000 C:\Windows\system32\dsound.dll
0x724B0000 - 0x724D5000 C:\Windows\system32\POWRPROF.dll
0x75A30000 - 0x75AB3000 C:\Windows\syswow64\CLBCatQ.DLL
0x74260000 - 0x74299000 C:\Windows\System32\MMDevApi.dll
0x74500000 - 0x745F5000 C:\Windows\System32\PROPSYS.dll
0x741D0000 - 0x74206000 C:\Windows\system32\AUDIOSES.DLL
0x74210000 - 0x74217000 C:\Windows\system32\avrt.dll
0x75EF0000 - 0x75F1A000 C:\Windows\syswow64\imagehlp.dll
0x73290000 - 0x7337B000 C:\Windows\syswow64\dbghelp.dll

Local Time = Fri Jan 13 21:56:02 2012
Elapsed Time = 1658
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Guggy
01-14-2012, 04:31 AM
Second crash, was rolling in on a Lagg that I had been fighting for awhile for some low 6 shots in the wingroot, and had not yet opened fire.

Loving the new AI nonetheless, its unpredictable and fluid. Makes it much harder to tell "Welp, he's doing the climb to the stratosphere thing!" or "welp, he's doing that damn roll thing again!" and counter with the same static tactic.

Log is as follows:

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77380000 - 0x77500000 C:\Windows\SysWOW64\ntdll.dll
0x76370000 - 0x76480000 C:\Windows\syswow64\kernel32.dll
0x75CF0000 - 0x75D36000 C:\Windows\syswow64\KERNELBASE.dll
0x64D00000 - 0x64D31000 C:\Program Files\Alwil Software\Avast5\snxhk.dll
0x75C20000 - 0x75CC0000 C:\Windows\syswow64\ADVAPI32.dll
0x76A10000 - 0x76ABC000 C:\Windows\syswow64\msvcrt.dll
0x768F0000 - 0x76909000 C:\Windows\SysWOW64\sechost.dll
0x76280000 - 0x76370000 C:\Windows\syswow64\RPCRT4.dll
0x74A60000 - 0x74AC0000 C:\Windows\syswow64\SspiCli.dll
0x74A50000 - 0x74A5C000 C:\Windows\syswow64\CRYPTBASE.dll
0x69890000 - 0x698B5000 C:\Windows\system32\DINPUT.dll
0x76910000 - 0x76A10000 C:\Windows\syswow64\USER32.dll
0x75990000 - 0x75A20000 C:\Windows\syswow64\GDI32.dll
0x74D30000 - 0x74D3A000 C:\Windows\syswow64\LPK.dll
0x76790000 - 0x7682D000 C:\Windows\syswow64\USP10.dll
0x72020000 - 0x72052000 C:\Windows\system32\WINMM.dll
0x76890000 - 0x768F0000 C:\Windows\syswow64\IMM32.dll
0x766C0000 - 0x7678C000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x72860000 - 0x728AC000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0F860000 - 0x0F883000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0FFA0000 - 0x0FFDA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x75BA0000 - 0x75BD5000 C:\Windows\syswow64\WS2_32.dll
0x75EE0000 - 0x75EE6000 C:\Windows\syswow64\NSI.dll
0x133B0000 - 0x13427000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6CEF0000 - 0x6CF20000 C:\Windows\system32\dinput8.dll
0x724E0000 - 0x724E9000 C:\Windows\system32\HID.DLL
0x75D40000 - 0x75EDD000 C:\Windows\syswow64\SETUPAPI.DLL
0x75BE0000 - 0x75C07000 C:\Windows\syswow64\CFGMGR32.dll
0x75B10000 - 0x75B9F000 C:\Windows\syswow64\OLEAUT32.dll
0x760C0000 - 0x7621C000 C:\Windows\syswow64\ole32.dll
0x74AC0000 - 0x74AD2000 C:\Windows\syswow64\DEVOBJ.dll
0x75CC0000 - 0x75CED000 C:\Windows\syswow64\WINTRUST.dll
0x75FA0000 - 0x760BD000 C:\Windows\syswow64\CRYPT32.dll
0x75A20000 - 0x75A2C000 C:\Windows\syswow64\MSASN1.dll
0x6F4F0000 - 0x6F570000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x73390000 - 0x73397000 C:\Windows\system32\WSOCK32.dll
0x72C50000 - 0x72C60000 C:\Windows\system32\NLAapi.dll
0x72C40000 - 0x72C50000 C:\Windows\system32\napinsp.dll
0x72C20000 - 0x72C32000 C:\Windows\system32\pnrpnsp.dll
0x72BF0000 - 0x72C17000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x77350000 - 0x77355000 C:\Windows\syswow64\PSAPI.DLL
0x76830000 - 0x76887000 C:\Windows\syswow64\SHLWAPI.dll
0x72C60000 - 0x72C9C000 C:\Windows\System32\mswsock.dll
0x72BA0000 - 0x72BE4000 C:\Windows\system32\DNSAPI.dll
0x72B90000 - 0x72B98000 C:\Windows\System32\winrnr.dll
0x72B60000 - 0x72B81000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x72B40000 - 0x72B5C000 C:\Windows\system32\Iphlpapi.DLL
0x72B30000 - 0x72B37000 C:\Windows\system32\WINNSI.DLL
0x6EFC0000 - 0x6F088000 C:\Windows\system32\Opengl32.dll
0x72330000 - 0x72352000 C:\Windows\system32\GLU32.dll
0x6EED0000 - 0x6EFB7000 C:\Windows\system32\DDRAW.dll
0x728C0000 - 0x728C6000 C:\Windows\system32\DCIMAN32.dll
0x6F490000 - 0x6F4A3000 C:\Windows\system32\dwmapi.dll
0x14F30000 - 0x14F64000 C:\Program Files (x86)\Ray Adams\ATI Tray Tools\raphook.dll
0x74D40000 - 0x7598A000 C:\Windows\syswow64\SHELL32.dll
0x73430000 - 0x734D3000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a 1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR 90.dll
0x724F0000 - 0x724F7000 C:\Windows\system32\atiglpxx.dll
0x15450000 - 0x166E6000 C:\Windows\system32\atioglxx.dll
0x73380000 - 0x73389000 C:\Windows\system32\VERSION.dll
0x73FA0000 - 0x74063000 C:\Windows\system32\aticfx32.dll
0x697D0000 - 0x6982E000 C:\Windows\system32\atiadlxy.dll
0x71D70000 - 0x71D87000 C:\Windows\system32\USERENV.dll
0x72AC0000 - 0x72ACB000 C:\Windows\system32\profapi.dll
0x72D90000 - 0x72D9D000 C:\Windows\system32\WTSAPI32.dll
0x6F2D0000 - 0x6F2DB000 C:\Windows\system32\atigktxx.dll
0x740B0000 - 0x74122000 C:\Windows\system32\dsound.dll
0x724B0000 - 0x724D5000 C:\Windows\system32\POWRPROF.dll
0x75A30000 - 0x75AB3000 C:\Windows\syswow64\CLBCatQ.DLL
0x74260000 - 0x74299000 C:\Windows\System32\MMDevApi.dll
0x74500000 - 0x745F5000 C:\Windows\System32\PROPSYS.dll
0x741D0000 - 0x74206000 C:\Windows\system32\AUDIOSES.DLL
0x74210000 - 0x74217000 C:\Windows\system32\avrt.dll
0x75EF0000 - 0x75F1A000 C:\Windows\syswow64\imagehlp.dll
0x73290000 - 0x7337B000 C:\Windows\syswow64\dbghelp.dll

Local Time = Sat Jan 14 00:27:33 2012
Elapsed Time = 1663
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Hawker17
01-14-2012, 08:39 AM
In Crimea QMB map, when your wingman lands on the homebase again and taxies, he always explodes at the end. (against the motorcycles and cars).

Futhermore, great work! Especially AI and CEM.

swede94
01-14-2012, 10:50 AM
First of all, great patch love it, no crashes as of yet. :)

Now, to my little problem. When browsing through the QMB I found out that when RAF, RAAF or RN is selected, and you choose the I-250, US markings appear (this also applies not only for the arming screen, but also when a mission is launched), please note that I haven't played with the I-250 for awhile so I'm not entirely sure if this is a new bug or not, if it is an old bug, please forgive me.

http://i941.photobucket.com/albums/ad260/swede94/M4T%20Uploads/I250_RAF_Bug.png

IvanK
01-14-2012, 10:51 AM
Those wanting to discuss the F4U FM do so in the dedicated thread please.

http://forum.1cpublishing.eu/showthread.php?t=29082

Mods could you move the posts in this thread that relate to F4U to the new thread please ?

Snake
01-14-2012, 10:52 AM
Was just asking if you could add an option to supress (disable) the new Track Recording indicator for those of us that prefer not to see it.

:D

How do u see it because I don't?!

6S.Maraz
01-14-2012, 10:57 AM
How do u see it because I don't?!
Recording indicator can be set in conf.ini
Put the following string under the [game] section:

RecordingIndicator=1

Maraz

EAF331 Starfire
01-14-2012, 11:20 AM
just got a crash to desktop withou erorr message


flying QMB tempest mkV vs spitfire Vb ( ywah i know ), moscow map about 3 min in the fight.

i was shooting him, i has diving he was diving too, i think my shoot was going for the cockpit dead on, and it crashed when there was going to be impact. could be related to killing the AI pilot.


Same type of crash.
QMB

I was flying Fw190A-4 1.65 ATA with 3 wingmen
+ 2xFw190A-4
+ 2xFw190A-4
against
3xPe8
+3xPe8
+3xPe8
+4xYak-9

on the Slovakia map summer

Russians started out @3000m and Germans @5000m

shc_04
01-14-2012, 11:25 AM
In my installation il-4's fuel gauge always shows 100% fuel load.

Fall_Pink?
01-14-2012, 11:26 AM
Small update:

Changing the process affinity produced mixed results. Sometimes it does not crash (exception), but most of the times game crashes. I checked by using counter attack mission of hs129b. Nearly every time the flight nears the town to start its ground attack, the games crashes. Out of 10 attempts, only 1 or 2 times it does not crash.

Rgs,
FP

Asheshouse
01-14-2012, 11:42 AM
Flying on Slovakia Summer Map.
Piloted SM79 alongside Cant 506
Two Bf109 set up as allied

The 109's shot down the 506, then pretty much at the point where their attention switches to the SM79 they both froze in mid-air. The game did not freeze, just the two AI Bf109's -- left hanging in space.

Stoupa
01-14-2012, 11:52 AM
Ki-45 Kai have inverted animation of ailerons.

Uzin
01-14-2012, 12:36 PM
Will the waypoint possibilities - pair and line start - be extended also to QMB, please ?

talonite
01-14-2012, 12:54 PM
Suffering from the same CTDs as already mentioned by others I noticed something else:

With the new bomb fuse settings Stuka bombing has become impossible.

SC500, SC250 and SC70 all have a minimum arming time of 5.6 seconds with instant detonator (oV). Historically Stuka dive usually was initiated from ~3000m with release altitude of ~500m. In 4.11 this doesn't give the bombs enough arming time. And I'm pretty sure they didn't use time delayed bombs on the Ju-87.

Please have a look and thanks for your good work. :)

IceFire
01-14-2012, 02:05 PM
In my installation il-4's fuel gauge always shows 100% fuel load.

Are you certain? Russian fuel gauges aren't done in 100%. It's measured in litres and the fuel tank is often bigger than the gauge. So you only see the needle move after you've expended some of your fuel.

idefix44
01-14-2012, 02:05 PM
With one my mates we tried the mission in attachement.
I hosted via HyperLobby.
We killed AI planes and got no CTD.
Usually we play IL2 1946 4.09m + UP 2.01 + Zuti's 1.13 and use IL2 DCG 3.46 to manage the dynamic campaign and create the missions.
In attachement is one of this missions.
All seem works fine.
But the AI behavior seems to be very flaccid...

So may be the problem is in the QMB. It was my two cents. :-)

C6_Krasno
01-14-2012, 02:25 PM
Back on the "debugging", I have had one Crash To Desk, with the following log report :


Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\il2_4.11\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\il2_4.11\il2fb.exe
0x77730000 - 0x778B0000 C:\Windows\SysWOW64\ntdll.dll
0x75940000 - 0x75A50000 C:\Windows\syswow64\kernel32.dll
0x76140000 - 0x76186000 C:\Windows\syswow64\KERNELBASE.dll
0x74CC0000 - 0x74CF4000 C:\Program Files\AVAST Software\Avast\snxhk.dll
0x75130000 - 0x751D0000 C:\Windows\syswow64\ADVAPI32.dll
0x75EB0000 - 0x75F5C000 C:\Windows\syswow64\msvcrt.dll
0x75A60000 - 0x75A79000 C:\Windows\SysWOW64\sechost.dll
0x74ED0000 - 0x74FC0000 C:\Windows\syswow64\RPCRT4.dll
0x74E10000 - 0x74E70000 C:\Windows\syswow64\SspiCli.dll
0x74E00000 - 0x74E0C000 C:\Windows\syswow64\CRYPTBASE.dll
0x733D0000 - 0x733F5000 C:\Windows\system32\DINPUT.dll
0x75410000 - 0x75510000 C:\Windows\syswow64\USER32.dll
0x755B0000 - 0x75640000 C:\Windows\syswow64\GDI32.dll
0x77700000 - 0x7770A000 C:\Windows\syswow64\LPK.dll
0x75A80000 - 0x75B1D000 C:\Windows\syswow64\USP10.dll
0x70A20000 - 0x70A52000 C:\Windows\system32\WINMM.dll
0x750D0000 - 0x75130000 C:\Windows\syswow64\IMM32.dll
0x75000000 - 0x750CC000 C:\Windows\syswow64\MSCTF.dll
0x6F150000 - 0x6F19C000 C:\Windows\system32\apphelp.dll
0x729B0000 - 0x72BC8000 C:\Windows\AppPatch\AcGenral.DLL
0x74E70000 - 0x74EC7000 C:\Windows\syswow64\SHLWAPI.dll
0x709A0000 - 0x70A20000 C:\Windows\system32\UxTheme.dll
0x64000000 - 0x6400F000 C:\Windows\system32\samcli.dll
0x75670000 - 0x757CC000 C:\Windows\syswow64\ole32.dll
0x760B0000 - 0x7613F000 C:\Windows\syswow64\OLEAUT32.dll
0x73400000 - 0x73414000 C:\Windows\system32\MSACM32.dll
0x74CB0000 - 0x74CB9000 C:\Windows\system32\VERSION.dll
0x76190000 - 0x76DDA000 C:\Windows\syswow64\SHELL32.dll
0x733B0000 - 0x733B3000 C:\Windows\system32\sfc.dll
0x733C0000 - 0x733CD000 C:\Windows\system32\sfc_os.DLL
0x74980000 - 0x74997000 C:\Windows\system32\USERENV.dll
0x74970000 - 0x7497B000 C:\Windows\system32\profapi.dll
0x70AC0000 - 0x70AD3000 C:\Windows\system32\dwmapi.dll
0x75B30000 - 0x75CCD000 C:\Windows\syswow64\SETUPAPI.dll
0x76080000 - 0x760A7000 C:\Windows\syswow64\CFGMGR32.dll
0x75650000 - 0x75662000 C:\Windows\syswow64\DEVOBJ.dll
0x75F60000 - 0x76071000 C:\Windows\syswow64\urlmon.dll
0x751D0000 - 0x75388000 C:\Windows\syswow64\iertutil.dll
0x75820000 - 0x7593B000 C:\Windows\syswow64\WININET.dll
0x75B20000 - 0x75B23000 C:\Windows\syswow64\Normaliz.dll
0x71F20000 - 0x71F32000 C:\Windows\system32\MPR.dll
0x6D420000 - 0x6D4EF000 C:\il2_4.11\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\il2_4.11\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\il2_4.11\bin\verify.dll
0x6D250000 - 0x6D266000 C:\il2_4.11\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\il2_4.11\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\il2_4.11\DT.dll
0x10000000 - 0x1000A000 C:\il2_4.11\pathfind.dll
0x10010000 - 0x12EEA000 C:\il2_4.11\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\il2_4.11\MSVCR71.dll
0x028B0000 - 0x028D3000 C:\il2_4.11\jgl.dll
0x04100000 - 0x0413A000 C:\il2_4.11\il2_usgs2.dll
0x75510000 - 0x75545000 C:\Windows\syswow64\WS2_32.dll
0x75A50000 - 0x75A56000 C:\Windows\syswow64\NSI.dll
0x13650000 - 0x136C1000 C:\il2_4.11\mg_snd_sse.dll
0x70A90000 - 0x70AC0000 C:\Windows\system32\dinput8.dll
0x6D080000 - 0x6D089000 C:\Windows\system32\HID.DLL
0x75E80000 - 0x75EAD000 C:\Windows\syswow64\WINTRUST.dll
0x75D60000 - 0x75E7D000 C:\Windows\syswow64\CRYPT32.dll
0x75640000 - 0x7564C000 C:\Windows\syswow64\MSASN1.dll
0x6D340000 - 0x6D348000 C:\il2_4.11\bin\net.dll
0x749B0000 - 0x749B7000 C:\Windows\system32\WSOCK32.dll
0x72680000 - 0x72690000 C:\Windows\system32\NLAapi.dll
0x72670000 - 0x72680000 C:\Windows\system32\napinsp.dll
0x72650000 - 0x72662000 C:\Windows\system32\pnrpnsp.dll
0x726A0000 - 0x726DC000 C:\Windows\System32\mswsock.dll
0x72600000 - 0x72644000 C:\Windows\system32\DNSAPI.dll
0x725F0000 - 0x725F8000 C:\Windows\System32\winrnr.dll
0x725C0000 - 0x725E7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x74FC0000 - 0x74FC5000 C:\Windows\syswow64\PSAPI.DLL
0x72690000 - 0x72695000 C:\Windows\System32\wshtcpip.dll
0x70C10000 - 0x70CD8000 C:\Windows\system32\Opengl32.dll
0x70BE0000 - 0x70C02000 C:\Windows\system32\GLU32.dll
0x70AF0000 - 0x70BD7000 C:\Windows\system32\DDRAW.dll
0x70AE0000 - 0x70AE6000 C:\Windows\system32\DCIMAN32.dll
0x69500000 - 0x6A4D2000 C:\Windows\system32\nvoglv32.DLL
0x153A0000 - 0x153A6000 C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
0x685A0000 - 0x68612000 C:\Windows\system32\dsound.dll
0x73420000 - 0x73445000 C:\Windows\system32\POWRPROF.dll
0x75CD0000 - 0x75D53000 C:\Windows\syswow64\CLBCatQ.DLL
0x6C430000 - 0x6C469000 C:\Windows\System32\MMDevApi.dll
0x70880000 - 0x70975000 C:\Windows\System32\PROPSYS.dll
0x6B780000 - 0x6B7B6000 C:\Windows\system32\AUDIOSES.DLL
0x690C0000 - 0x690C7000 C:\Windows\system32\avrt.dll
0x74FD0000 - 0x74FFA000 C:\Windows\syswow64\imagehlp.dll
0x74500000 - 0x745EB000 C:\Windows\syswow64\dbghelp.dll

Local Time = Sat Jan 14 16:00:28 2012
Elapsed Time = 120
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#


I do not know if it comes from my machine or the game, but this is the first time I get this in IL2 if I remember correctly.

It happened in the middle of a QMB mission, with Spits MkIX 1942 against A6M2's 1940, on the map Crimea. All other settings were default, except no DCA.

I tested again the same mission after the CTD, runned without an issue. By the way, the new IA seems to be quite nice ! I would like to use the occasion to thank the DT for the continuously deep work on the series, and the high standards they try to keep.

EDIT : added several other error files from chrisgibon and AlbertMarcel (before the hotfix, probably the hotfix corrects this one as well).

Tolwyn
01-14-2012, 03:20 PM
Perfect. :) If you wouldn't mind updating the readme.

Recording indicator can be set in conf.ini
Put the following string under the [game] section:

RecordingIndicator=1

Maraz

shc_04
01-14-2012, 03:36 PM
Are you certain? Russian fuel gauges aren't done in 100%. It's measured in litres and the fuel tank is often bigger than the gauge. So you only see the needle move after you've expended some of your fuel.

Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.

daidalos.team
01-14-2012, 04:50 PM
The link to the beta hotfix patch is at the bottom of the first post in 4.11 Official Release thread:
http://forum.1cpublishing.eu/showthread.php?t=29039

Everyone is strongly advised to download it.

Tolwyn
01-14-2012, 05:15 PM
The russian fuel guages have been in discussion on and off for over 10 years. Same guage, same behavior.

Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.

pupo162
01-14-2012, 06:16 PM
im having some lags when looking at cities. never had them before. did you guys do anything to cities?

Aviar
01-14-2012, 07:17 PM
In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

Aviar

char_aznable
01-14-2012, 07:56 PM
In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

AviarI haven't been involved in their development, but L6/40 armament was also intended for anti-aircraft purpose, although its turret elevation angle wasn't enough, so this feature should have been reproduced in game. Autoblindo AB41 shared the same turret.

102nd-YU-mornar
01-14-2012, 08:54 PM
Hi all, great work people!

So far, I noticed only one (for me and my friends from 102nd-YU Squadron) - MAJOR mistake:wink:. IK3 plane is on AXIS list of planes.
IK3 was part of Royal Yugoslav Air Force who fought AGAINST German Luftwaffe in April War on 1941 in Kingdom of Yugoslavia, and that was its only combat engagement. They were all destroyed during and after April War. That makes it very much an ALLIED plane.:D

So, would you, please, fix it, and put IK3 among the ALLIED planes, where it belongs.:smile:

Thank you, and sorry for my bad english.:oops:

Airway
01-14-2012, 09:06 PM
First post and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.

http://www.abload.de/thumb/grab00007xygm.jpg (http://www.abload.de/image.php?img=grab00007xygm.jpg)

Treetop64
01-14-2012, 09:11 PM
First pisrt and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.

http://www.abload.de/thumb/grab00007xygm.jpg (http://www.abload.de/image.php?img=grab00007xygm.jpg)

It's not a bug.

The Pe-8 is just too big to fit in the hangar, that's all. ;)

Blackjack
01-14-2012, 09:41 PM
Something strange happened after a QMB flight in PE8:

I landed and saved a trk file, when I tried to load it, an error message poped up (something like "can load /../../paratrooper") and in the console there where many "cant finalize object" messages, but after closing the game and loading the trk file it loaded normal :confused:

First thing akward for me so far , CTD gone with the new dll, and normal AI fighters are a real nightmare when flying a bomber now :evil:

Airway
01-14-2012, 09:42 PM
It's not a bug.

The Pe-8 is just too big to fit in the hangar, that's all. ;)

Then it shouldn't spawn there. Thats the bug :)

EJGr.Ost_Caspar
01-14-2012, 10:08 PM
Then it shouldn't spawn there. Thats the bug :)

If it shall not spawn there, you either have to change the plane, the airfield or the map. You cannot have everything together. :D

IceFire
01-14-2012, 10:25 PM
Then it shouldn't spawn there. Thats the bug :)

The IL-2 engine doesn't really work that way. I imagine there are a number of other types of aircraft that will also not spawn inside that hangar. The map makers designed it with the types of aircraft used in the Slovakia theater...and they are all smaller.

Airway
01-14-2012, 11:14 PM
If it shall not spawn there, you either have to change the plane, the airfield or the map. You cannot have everything together. :D

I cannot change the airfield on a map in the QMB GUI, can I?

Anyways, it was just a thing I experienced and I thought I should mention it.
If it's not recognized as bug, ok.

Cheers!

JimmyBlonde
01-14-2012, 11:53 PM
Just posting to confirm that the hotfix has solved the CTD issues I was having, thanks again for your diligence.

Feathered_IV
01-14-2012, 11:56 PM
I get a very large FPS hit when in the Hs 129's cockpit. I loose about 25-30 frames when looking forward, and about 20 when looking to the sides. This generally means I'm down in the mid 20's while trying to play. Not ideal for ground pounding!

Currently using a Q6600, 4gb and an overclocked 1gb 450GTS.

Fenrir
01-15-2012, 12:49 AM
Can anybody else no longer open Quick Mission editor after hotfix?

I just get my background screen and my game seems to hangs up - Esc key does not take me back to Main Menu and game has to be killed with Task Manager.

IvanK
01-15-2012, 03:42 AM
Try deleting your last Quick mission.

IceFire
01-15-2012, 03:50 AM
I get a very large FPS hit when in the Hs 129's cockpit. I loose about 25-30 frames when looking forward, and about 20 when looking to the sides. This generally means I'm down in the mid 20's while trying to play. Not ideal for ground pounding!

Currently using a Q6600, 4gb and an overclocked 1gb 450GTS.

Can't recreate this... very strange. Any other cockpits cause this hit?

MR_G
01-15-2012, 04:58 AM
New guy here. Long time IL2 player (from original game to 4.11)

Things work well with the hotfix patch.

I've noticed that the CantZ 506B seems grossly underpowered. With a few bombs, and a full tank of gas, the AC can't get more than 10 feet off the water. With no bombs, and 50% fuel, it climbs extremely slow, but does reach proper altitude, but without bombs, the AC isn't much use.
One other thing, that probably can't be changed for a while....In the real world, this AC was able to carry a torpedo.

Thank you.

Feathered_IV
01-15-2012, 05:28 AM
Can't recreate this... very strange. Any other cockpits cause this hit?

No Sir. Just the 129 it seems. I noticed it in 4.0 originally.

talonite
01-15-2012, 08:29 AM
Suffering from the same CTDs as already mentioned by others I noticed something else:

With the new bomb fuse settings Stuka bombing has become impossible.

SC500, SC250 and SC70 all have a minimum arming time of 5.6 seconds with instant detonator (oV). Historically Stuka dive usually was initiated from ~3000m with release altitude of ~500m. In 4.11 this doesn't give the bombs enough arming time. And I'm pretty sure they didn't use time delayed bombs on the Ju-87. After further testing and reading the release notes I have to correct myself. Bombs released from too low altitude go off anyway, but with long delay. That's why I didn't notice the explosion during first tests.

From Release Notes:
Electric fuze circuits work so that if the fuze fails to arm on instant or short delay mode, it
automatically reverts to long delay mode which needs lower arming time.
This however means we can't have impact explosion with release altitudes lower than ~700m while dive-bombing. Historically Stuka pilots went much lower, though:
When the aircraft was reasonably close to the target, a light on the contact altimeter came on to indicate the bomb-release point, usually at a minimum height of 450 m (1,500 ft). http://www.enotes.com/topic/Junkers_Ju_87

Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.

JtD
01-15-2012, 08:50 AM
Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.

The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.

talonite
01-15-2012, 09:08 AM
The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?

6S.Maraz
01-15-2012, 09:16 AM
(...)

but without bombs, the AC isn't much use.
One other thing, that probably can't be changed for a while....In the real world, this AC was able to carry a torpedo.



Hi,
while by design it could in theory carry a torpedo, the Cant Z.506Bs actually delivered to Regia Aeronautica never carried one.

They were used as level bombers for few weeks at the beginning of the war (some bombing missions in France and Tunisia and against naval targets) then moved to the roles of search and rescue and maritime reconnaissance.

Of course we will check the FM of this aircraft.

Bye
Maraz

JtD
01-15-2012, 09:27 AM
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?
It was supposed to be used for horizontal bombing against merchant shipping. For horizontal bombing attacks, arming times hardly matter...

The 0.05 delay was intended for drops above 1000m, 0.2 for below 1000m and 5.0 for low level attack. The different delays were supposed to achieve the optimal penetration into water to achieve the best results against light naval targets. If you drop from 1000m, the ideal free falling object needs 14 seconds to reach the surface, so why bother with shorter arming times.

talonite
01-15-2012, 09:45 AM
It was supposed to be used for horizontal bombing against merchant shipping. For horizontal bombing attacks, arming times hardly matter...

The 0.05 delay was intended for drops above 1000m, 0.2 for below 1000m and 5.0 for low level attack. The different delays were supposed to achieve the optimal penetration into water to achieve the best results against light naval targets. If you drop from 1000m, the ideal free falling object needs 14 seconds to reach the surface, so why bother with shorter arming times.Makes sense. Thanks for your explanation.

JtD
01-15-2012, 10:30 AM
You're welcome. :)

Fenrir
01-15-2012, 11:17 AM
Try deleting your last Quick mission.

Thanks IvanK, worked a treat.

Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.

EJGr.Ost_Caspar
01-15-2012, 12:30 PM
Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.

Works well here. How much did you try? What kind of hangup? PC specs?
Solomons map are very large, with '44 one to be the most populated.
So it takes quite some time to load (20sec on my system).

MR_G
01-15-2012, 01:23 PM
Hi,
while by design it could in theory carry a torpedo, the Cant Z.506Bs actually delivered to Regia Aeronautica never carried one.

They were used as level bombers for few weeks at the beginning of the war (some bombing missions in France and Tunisia and against naval targets) then moved to the roles of search and rescue and maritime reconnaissance.

Of course we will check the FM of this aircraft.

Bye
Maraz

I found the torpedo information at Wikipedia

"The Airone saw more than 20 years of service. [6] The Z.506B was first used as a reconnaissance aircraft and torpedo bomber in the Spanish Civil War.On the evening of 17 June, four 506Bs from 31° Stormo attacked targets in Northern French Africa, each dropping two 250 kg and three 100 kg bombs.[8] The type also took part in the Battle of Calabria. In the war against Greece it was used against coastal targets and the Corinth canal.

I see the torpedos were only used pre-WWII.

slm
01-15-2012, 02:53 PM
Not sure if this is a bug or not:
I was flying a 2 engine plane and one engine had stopped working from enemy firing.
It was difficult to keep the plane level using just one engine.
BUG:
I switched on autopilot and suddenly the plane was flying totally level as if both engines were still working.

RaptorRage
01-15-2012, 03:01 PM
What is the proper syntax for the skins folder name for the Mosquito FB Mk XVIII Tse Tse?

Phabius
01-15-2012, 03:40 PM
I've noticed a strange behavior of the clouds color when flying in Dawn or Dusk times. Clouds suddenly turn from white to black color...

KG26_Alpha
01-15-2012, 03:47 PM
I've noticed a strange behavior of the clouds color when flying in Dawn or Dusk times. Clouds suddenly turn from white to black color...

I've reported this already :)

Time of day has become strange with green sunsets white clouds at night and other weird textures.

http://forum.1cpublishing.eu/showpost.php?p=379172&postcount=56

.

Janosch
01-15-2012, 04:10 PM
I like this patch,especially with all the new planes,etc,but have one problem.I can't see the skins for the Fw190A4 1.42ATA.I made new folders but none of them work.What would the skins folder be labeled?Thanks.

Ah, so I'm not the only one with this problem. I found out by trying. A FMB test mission I made gave me the clue.
Fw-190A-4FR
That is it. Get cracking, skinners and customizers! :) I'll probably decorate a customized skin with a Jiang Shi.

I have posted some bug reports on m4t earlier. Here are list of bugs that still remain in 4.11. I could only test some of them on this version, as some were discovered in earlier version(s) and are hard to replicate. If some of you aren't experiencing the following bugs, then it may have something to do with my installation (old hsfx/up, but playing stock 4.11 with jsgme workaround, online works fine as I'm writing this. Also I have the hotfix installed).

Unfixed:
- Tail gunner and pilot skins swap depending on player control.
- Bf-110's ammo indicators don't work when carrying BK 3.7.
- MiG-3 2xUB and MiG-3 ShVAK have too modern look cockpit view glass canopies. Compare with MiG-3 and MiG-3U.
- Il-2 cockpit model engine top doesn't change colours depending on plane skin, since it seems to be a part of the cockpit
model rather than the external model.
- When pressing toggle gunsight cover, it gives a sound effect even if there's no gunsight cover on the plane.
- Weapons aren't displayed if wings are folded. e.g. rockets on a Corsair.
- Default F4U-C (cannon version) skin looks funny, it shows machine gun openings in the wings.
- Using airbrake when on ground as a F4U gives the default airbrakes extended/retracted message.
- If player selects a loadout with Mk101 or Mk103 cannon for the Hs-129 B-2, the cannon isn't displayed in the 3d model (pre)view. /nitpick

Not tested for 4.11:
- If a plane, e.g. a Hurricane loses a wingtip, the navigation light still works.
- Plane, when taxiing out of a ponton to e.g. grass, jumps madly, despite low speed.
- If flaps get jammed, the wind sound may be caught in an infinite loop even if player lands.
- On rare occasions, tailhook doesn't catch a wire no matter what. This is possibly related to attempting to land on a carrier which isn't designated as player's home carrier.
- Chat window may get "stuck" when e.g. a coop mission starts, if chat window was activated before mission start. Note: I think re-activating chat window always fixes this, as you can then either type normally or close it.
- Inflight map may get stuck when used in conjunction with chat window.

EJGr.Ost_Caspar
01-15-2012, 04:10 PM
What is the proper syntax for the skins folder name for the Mosquito FB Mk XVIII Tse Tse?

MosquitoMkXVIII

EJGr.Ost_Caspar
01-15-2012, 04:16 PM
- If player selects a loadout with Mk101 or Mk103 cannon for the Hs-129 B-2, the cannon isn't displayed in the 3d model (pre)view. /nitpick


This is a feature, since the guns and gonodals are part of the skin. Due to a game shortcoming, its not posible to show them then. As long as they work in the mission later its not considered as a bug.

As for the other points, thanks! Most of them I wasn't aware of.

jerrykraut
01-15-2012, 04:23 PM
:(
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=G:\IL2Sturmovik1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00C07000 G:\IL2Sturmovik1946\il2fb.exe
0x7C910000 - 0x7C9C9000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C908000 C:\WINDOWS\system32\kernel32.dll
0x7E360000 - 0x7E3F1000 C:\WINDOWS\system32\USER32.dll
0x77EF0000 - 0x77F39000 C:\WINDOWS\system32\GDI32.dll
0x77DA0000 - 0x77E4A000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E50000 - 0x77EE3000 C:\WINDOWS\system32\RPCRT4.dll
0x77FC0000 - 0x77FD1000 C:\WINDOWS\system32\Secur32.dll
0x76AF0000 - 0x76B1E000 C:\WINDOWS\system32\WINMM.dll
0x76330000 - 0x7634D000 C:\WINDOWS\system32\IMM32.dll
0x72210000 - 0x7223B000 C:\WINDOWS\system32\DINPUT.dll
0x77BE0000 - 0x77C38000 C:\WINDOWS\system32\msvcrt.dll
0x7E670000 - 0x7EE91000 C:\WINDOWS\system32\SHELL32.dll
0x77F40000 - 0x77FB6000 C:\WINDOWS\system32\SHLWAPI.dll
0x71A30000 - 0x71A3A000 C:\WINDOWS\system32\WSOCK32.dll
0x71A10000 - 0x71A27000 C:\WINDOWS\system32\WS2_32.dll
0x71A00000 - 0x71A08000 C:\WINDOWS\system32\WS2HELP.dll
0x77BD0000 - 0x77BD8000 C:\WINDOWS\system32\VERSION.dll
0x773A0000 - 0x774A3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
0x5D450000 - 0x5D4EA000 C:\WINDOWS\system32\comctl32.dll
0x76D20000 - 0x76D39000 C:\WINDOWS\system32\IPHLPAPI.dll
0x4FD50000 - 0x4FEF6000 C:\WINDOWS\system32\d3d9.dll
0x6DE80000 - 0x6DE86000 C:\WINDOWS\system32\d3d8thk.dll
0x76D00000 - 0x76D18000 C:\WINDOWS\system32\MPRAPI.dll
0x77C90000 - 0x77CC2000 C:\WINDOWS\system32\ACTIVEDS.dll
0x76DD0000 - 0x76DF5000 C:\WINDOWS\system32\adsldpc.dll
0x597D0000 - 0x59825000 C:\WINDOWS\system32\NETAPI32.dll
0x76F20000 - 0x76F4D000 C:\WINDOWS\system32\WLDAP32.dll
0x76AD0000 - 0x76AE1000 C:\WINDOWS\system32\ATL.DLL
0x774B0000 - 0x775EE000 C:\WINDOWS\system32\ole32.dll
0x770F0000 - 0x7717B000 C:\WINDOWS\system32\OLEAUT32.dll
0x76E40000 - 0x76E4E000 C:\WINDOWS\system32\rtutils.dll
0x71B70000 - 0x71B83000 C:\WINDOWS\system32\SAMLIB.dll
0x778F0000 - 0x779E4000 C:\WINDOWS\system32\SETUPAPI.dll
0x6D420000 - 0x6D4EF000 G:\IL2Sturmovik1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 G:\IL2Sturmovik1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 G:\IL2Sturmovik1946\bin\verify.dll
0x6D250000 - 0x6D266000 G:\IL2Sturmovik1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 G:\IL2Sturmovik1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 G:\IL2Sturmovik1946\DT.dll
0x10000000 - 0x1000A000 G:\IL2Sturmovik1946\pathfind.dll
0x10010000 - 0x12EEA000 G:\IL2Sturmovik1946\il2_corep4.dll
0x7C340000 - 0x7C396000 G:\IL2Sturmovik1946\MSVCR71.dll
0x02660000 - 0x02683000 G:\IL2Sturmovik1946\jgl.dll
0x026A0000 - 0x026DA000 G:\IL2Sturmovik1946\il2_usgs2.dll
0x0EA60000 - 0x0EAD7000 G:\IL2Sturmovik1946\mg_snd_sse.dll
0x6D2F0000 - 0x6D329000 C:\WINDOWS\system32\dinput8.dll
0x68D90000 - 0x68D99000 C:\WINDOWS\system32\HID.DLL
0x76BF0000 - 0x76C1E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A50000 - 0x77AE6000 C:\WINDOWS\system32\CRYPT32.dll
0x77AF0000 - 0x77B02000 C:\WINDOWS\system32\MSASN1.dll
0x76C50000 - 0x76C78000 C:\WINDOWS\system32\IMAGEHLP.dll
0x6D340000 - 0x6D348000 G:\IL2Sturmovik1946\bin\net.dll
0x719B0000 - 0x719F0000 C:\WINDOWS\System32\mswsock.dll
0x76EE0000 - 0x76F07000 C:\WINDOWS\system32\DNSAPI.dll
0x76F70000 - 0x76F78000 C:\WINDOWS\System32\winrnr.dll
0x5F0D0000 - 0x5F19C000 C:\WINDOWS\system32\Opengl32.dll
0x68FC0000 - 0x68FE0000 C:\WINDOWS\system32\GLU32.dll
0x736D0000 - 0x7371B000 C:\WINDOWS\system32\DDRAW.dll
0x73B30000 - 0x73B36000 C:\WINDOWS\system32\DCIMAN32.dll
0x0FC30000 - 0x0FDB4000 C:\Programme\NVIDIA Corporation\nView\nview.dll
0x76BB0000 - 0x76BBB000 C:\WINDOWS\system32\PSAPI.DLL
0x77660000 - 0x77681000 C:\WINDOWS\system32\NTMARTA.DLL
0x0FE80000 - 0x0FECB000 C:\Programme\NVIDIA Corporation\nView\NVWRSDE.DLL
0x746A0000 - 0x746EC000 C:\WINDOWS\system32\MSCTF.dll
0x75250000 - 0x7527E000 C:\WINDOWS\system32\msctfime.ime
0x69500000 - 0x6A473000 C:\WINDOWS\system32\nvoglnt.dll
0x73E70000 - 0x73ECC000 C:\WINDOWS\system32\dsound.dll
0x72C90000 - 0x72C99000 C:\WINDOWS\system32\wdmaud.drv
0x72C80000 - 0x72C88000 C:\WINDOWS\system32\msacm32.drv
0x77BB0000 - 0x77BC5000 C:\WINDOWS\system32\MSACM32.dll
0x77BA0000 - 0x77BA7000 C:\WINDOWS\system32\midimap.dll
0x73E40000 - 0x73E44000 C:\WINDOWS\system32\KsUser.dll
0x59DD0000 - 0x59E71000 C:\WINDOWS\system32\DBGHELP.dll

Local Time = Sun Jan 15 18:18:16 2012
Elapsed Time = 750
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

hraban#35
01-15-2012, 04:35 PM
Hello DT

If you spawned with Mousquito Mk.XVIII TseTse without ammo, you joined in an pink plane anywhere on the map.
Looks like a bug.

Nuke
01-15-2012, 04:57 PM
Probable bug, you can not equip the layout 2x100 kg bombs on the Re.2000 when having Hungary (Axis) selected as air force. Works with any other country, and it works in 4.10.1.

Huge thanks to DT for the amazing work by the way.
Nuke

mmaruda
01-15-2012, 05:09 PM
A
- On rare occasions, tailhook doesn't catch a wire no matter what. This is possibly related to attempting to land on a carrier which isn't designated as player's home carrier.

Confirmed. It's still there.

Fenrir
01-15-2012, 05:13 PM
Works well here. How much did you try? What kind of hangup? PC specs?
Solomons map are very large, with '44 one to be the most populated.
So it takes quite some time to load (20sec on my system).

Phenom X4 II 3.20GB
8GB 1333DDR3 RAM
Nvidia GTS280

Roger that Casper. Loads up the October '43 in a similar time that you suggest. However, after about 5 secs attempting to load the '44 i get a windows cursor appear as well as the Il-2 GUI cursor and if I alt-tab, the game crashes out and I get the windows 'this program has encountered an error and is closing' message.

Reinstall patch and hotfix?

EJGr.Ost_Caspar
01-15-2012, 05:41 PM
Yes, better try a reinstall (redownload too)... shouldn't harm at least. You could also look, if there is something in the error log.

6S.Maraz
01-15-2012, 05:52 PM
I see the torpedos were only used pre-WWII.

Please don't trust too much on Wikipedia !
According to my sources (Ali D'Italia n.5), Cant Z.506 was used in Spain only for reconnaissance and SAR missions.

Experiences with torpedoes by Regia Aeronautica were initially made with SM.81 bombers, then with SM.79, that were used operationally from 1940, but there was no operational torpedo unit in Italy during the SCW period (let alone equipped of Cant Z.506).

About the few operational missions of Cant Z.506 as a Bomber, I am well aware of those, because during one of these missions against Bizerte died a cousin of my father in law, he was a gunner onboard a Cant Z.506B that fell in the sea shortly after it had left Sicily.

Maraz

6S.Maraz
01-15-2012, 06:11 PM
Probable bug, you can not equip the layout 2x100 kg bombs on the Re.2000 when having Hungary (Axis) selected as air force. Works with any other country, and it works in 4.10.1.

Bug acknowledged, will be fixed, thanks!
Maraz

batistadk
01-15-2012, 06:34 PM
Hi Team Daidalos, thanks for the new content.

I have experienced that crash two or three times, but nothing that bad. When I saw the Hotfix, I dowloaded and installed it, last night. I started the game normally, and enjoyed as much as I wanted. Then, today, the game simply can't start. I click the icon, the DVD on the drive is running, but nothing happens.

What's is happening? Could be related to the Hotfix, or is something exclusively with my computer?

Thanks in advenace guys.

batistadk

Sita
01-15-2012, 08:29 PM
http://www.sukhoi.ru/forum/showthread.php?t=73915&page=2&p=1769869&viewfull=1#post1769869 ...

Il4

MR_G
01-15-2012, 08:42 PM
Please don't trust too much on Wikipedia !
According to my sources (Ali D'Italia n.5), Cant Z.506 was used in Spain only for reconnaissance and SAR missions.

Experiences with torpedoes by Regia Aeronautica were initially made with SM.81 bombers, then with SM.79, that were used operationally from 1940, but there was no operational torpedo unit in Italy during the SCW period (let alone equipped of Cant Z.506).

About the few operational missions of Cant Z.506 as a Bomber, I am well aware of those, because during one of these missions against Bizerte died a cousin of my father in law, he was a gunner onboard a Cant Z.506B that fell in the sea shortly after it had left Sicily.

Maraz



Oh well, better a non-torp Cantz 506b, than no Cantz 506b.

Too bad we didn't get the He-115
.
.

jermin
01-16-2012, 03:19 AM
If accelerating has been used during the game play, its trk will have a high possibility of disorder. The player's plane will fly away to the original route and start shooting at nothing.

I didn't have this problem in 4.10.1.

ElAurens
01-16-2012, 11:30 AM
It seems that the Pe8 may be having a brake sticking while undertaking ground movements.

Kind of feels like the old He 111 on the ground.

Taxi out of your spawn point and use the brake to turn onto runway and the plane spins around the main gear wheel that had the brake applied and no ammount of correction with rudder or application of opposite brake will couinteract it.

All you can do is pull back on power and wait for it to stop spinning, then try again.

The IL-4 does not behave this way.

Did not see this in testing.

Jack_Aubrey
01-16-2012, 01:15 PM
In Midway i found no palm ... there were only trees

P-38L
01-16-2012, 04:37 PM
Hello Team

Thank you for your great job about the best flight simulator of all times.
I've been waiting for your new option that include the control surface and head movement over network, finally is here. (I am using LAN connection).

BUT, I recently notice that when a player use a twin engine airplane the prop doesn't show the same movement over the netwowrk. e.g:
1 Start only one engine, the other player see no movement.
2 Start the other engine, now the other player see both props moving.
3 When the airplane is airborne and turn off only one engine, the other player see both engines off.

For the rest of the surface movement and the head I am completely grateful.

Now we have to wait to have Rearm/Refuel/Repair options, but I am sure you will soon have that option included in the next update.

Thank you very much.

Это самый лучший симулятор полетов всех времен.

Fenrir
01-16-2012, 05:28 PM
Phenom X4 II 3.20GB
8GB 1333DDR3 RAM
Nvidia GTS280

Roger that Casper. Loads up the October '43 in a similar time that you suggest. However, after about 5 secs attempting to load the '44 i get a windows cursor appear as well as the Il-2 GUI cursor and if I alt-tab, the game crashes out and I get the windows 'this program has encountered an error and is closing' message.

Reinstall patch and hotfix?


A re-downlod of 4.10, 4.11+ Hotfix and reapplying these over the installation fixed the map loading problem nicely peeps - might be worth a shot if you are encountering similar issues.

6BL Bird-Dog
01-16-2012, 06:11 PM
Same problem as seen by Alpha and a large group playing on-line.
See thread :http://forum.1cpublishing.eu/showpost.php?p=379172&postcount=56
Also could left to right movement in 6dof be increased as it seems limited with TiR 5.

Phabius
01-16-2012, 06:36 PM
In Midway i found no palm ... there were only trees

Same problem here, no palms!

...and trees have no shadows at all in all maps with GeForce GTX550Ti

Aviar
01-16-2012, 07:09 PM
In Midway i found no palm ... there were only trees

Same problem here, no palms!

...and trees have no shadows at all in all maps with GeForce GTX550Ti

That is normal...there are no palm trees on the Midway map. It looks exactly the same in 4.10.

Aviar

EJGr.Ost_Caspar
01-16-2012, 07:09 PM
@Fenrir: thanks for the feedback!

Phabius
01-16-2012, 11:40 PM
Maybe I've had hallucinations under the sun and saw palms before... Everybody does after a while in the island. :)

But still I have no shadows for standard or FMB inserted Trees (all maps)...
Is it my videocard? I've seen it somewhere...

Cattail
01-16-2012, 11:45 PM
Two FW 190's do not have WEP. The A9 and the A6, can't get the wep to activate. It works on the A8 and the D9's.

Another item, the tracer fire in 4.101 was a step back from the previous version. I was hoping that they would be more visible in 4.11..............not so, they are even harder to see now. Please keep in mind that most of the people flying this sim are old enough that we can't see like we used too. In this current version the tracers are unusable.

Rant over.

Flip
01-17-2012, 12:10 AM
Another item, the tracer fire in 4.101 was a step back from the previous version. I was hoping that they would be more visible in 4.11...


100 % agree . A tracer overhaul would be really nice. Imho they should be way less saturated and more bright. Or were the .50 cal tracers really that (dark) red in ww2? I dont know...

Sometimes when I fire the BK-3.7 I think: "I cant really see where im shooting at because of this little red tracer".

The tracers that are already bright yellow are okay though...

Greetings

IvanK
01-17-2012, 12:39 AM
Two FW 190's do not have WEP. The A9 and the A6, can't get the wep to activate. It works on the A8 and the D9's.
Rant over.


From the 4.11 Guide

http://i40.photobucket.com/albums/e215/zulu64/FWguide411.jpg

In the case of the A9 Full throttle gives you 1.6ATA/2700 RPM, thats the same as the A8 with WEP,
A8 non wep is 1.4ATA, with WEP 1.6ATA

Cattail
01-17-2012, 01:36 AM
Ivan, Thankyou for the quick response on the 190's and I'm sorry you guys did what you did......another nerf. Now how about those tracers? What's the backstory on them?

Kittle
01-17-2012, 01:43 AM
I had a CTD at the end of a campaign mission.

Log Text:



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\il2fb.exe
0x77810000 - 0x77938000 C:\Windows\system32\ntdll.dll
0x76C70000 - 0x76D4C000 C:\Windows\system32\kernel32.dll
0x76A80000 - 0x76B1D000 C:\Windows\system32\USER32.dll
0x77200000 - 0x7724B000 C:\Windows\system32\GDI32.dll
0x76D50000 - 0x76E16000 C:\Windows\system32\ADVAPI32.dll
0x76960000 - 0x76A23000 C:\Windows\system32\RPCRT4.dll
0x738B0000 - 0x738E2000 C:\Windows\system32\WINMM.dll
0x76E20000 - 0x76ECA000 C:\Windows\system32\msvcrt.dll
0x76B20000 - 0x76C65000 C:\Windows\system32\ole32.dll
0x76820000 - 0x768AD000 C:\Windows\system32\OLEAUT32.dll
0x73870000 - 0x738A9000 C:\Windows\system32\OLEACC.dll
0x77960000 - 0x7797E000 C:\Windows\system32\IMM32.dll
0x766F0000 - 0x767B8000 C:\Windows\system32\MSCTF.dll
0x773E0000 - 0x77404000 C:\Windows\system32\DINPUT.dll
0x77940000 - 0x77949000 C:\Windows\system32\LPK.DLL
0x759C0000 - 0x75A3D000 C:\Windows\system32\USP10.dll
0x6D420000 - 0x6D4EF000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x756C0000 - 0x756EC000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\pathfind.dll
0x0CC30000 - 0x0FAF6000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\MSVCR71.dll
0x017D0000 - 0x017F3000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\jgl.dll
0x0FC00000 - 0x0FC3A000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\il2_usgs2.dll
0x77180000 - 0x771AD000 C:\Windows\system32\WS2_32.dll
0x77170000 - 0x77176000 C:\Windows\system32\NSI.dll
0x10720000 - 0x10797000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6C820000 - 0x6C853000 C:\Windows\system32\dinput8.dll
0x74330000 - 0x74339000 C:\Windows\system32\HID.DLL
0x76560000 - 0x766EA000 C:\Windows\system32\SETUPAPI.DLL
0x74950000 - 0x7497D000 C:\Windows\system32\WINTRUST.dll
0x75190000 - 0x75282000 C:\Windows\system32\CRYPT32.dll
0x752F0000 - 0x75302000 C:\Windows\system32\MSASN1.dll
0x75740000 - 0x7575E000 C:\Windows\system32\USERENV.dll
0x75720000 - 0x75734000 C:\Windows\system32\Secur32.dll
0x76930000 - 0x76959000 C:\Windows\system32\imagehlp.dll
0x74750000 - 0x7478F000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\net.dll
0x6F9B0000 - 0x6F9B7000 C:\Windows\system32\WSOCK32.dll
0x74380000 - 0x7438F000 C:\Windows\system32\NLAapi.dll
0x750F0000 - 0x75109000 C:\Windows\system32\IPHLPAPI.DLL
0x750B0000 - 0x750E5000 C:\Windows\system32\dhcpcsvc.DLL
0x75330000 - 0x7535C000 C:\Windows\system32\DNSAPI.dll
0x750A0000 - 0x750A7000 C:\Windows\system32\WINNSI.DLL
0x75070000 - 0x75092000 C:\Windows\system32\dhcpcsvc6.DLL
0x713A0000 - 0x713AF000 C:\Windows\system32\napinsp.dll
0x71150000 - 0x71162000 C:\Windows\system32\pnrpnsp.dll
0x74E90000 - 0x74ECB000 C:\Windows\System32\mswsock.dll
0x71390000 - 0x71398000 C:\Windows\System32\winrnr.dll
0x76A30000 - 0x76A79000 C:\Windows\system32\WLDAP32.dll
0x75880000 - 0x75887000 C:\Windows\system32\PSAPI.DLL
0x6DAB0000 - 0x6DB7B000 C:\Windows\system32\Opengl32.dll
0x779A0000 - 0x779C3000 C:\Windows\system32\GLU32.dll
0x6DE80000 - 0x6DF65000 C:\Windows\system32\DDRAW.dll
0x779D0000 - 0x779D6000 C:\Windows\system32\DCIMAN32.dll
0x74B80000 - 0x74B8C000 C:\Windows\system32\dwmapi.dll
0x713B0000 - 0x713B6000 C:\Windows\system32\IconCodecService.dll
0x73600000 - 0x736B3000 C:\Windows\system32\WindowsCodecs.dll
0x63570000 - 0x635BB000 C:\Fraps\FRAPS32.DLL
0x12210000 - 0x1227F000 C:\PROGRA~1\WI371A~1\Datamngr\ToolBar\searchquband .dll
0x75A40000 - 0x76551000 C:\Windows\system32\SHELL32.dll
0x767C0000 - 0x76819000 C:\Windows\system32\SHLWAPI.dll
0x76ED0000 - 0x76FFA000 C:\Windows\system32\urlmon.dll
0x75890000 - 0x758D5000 C:\Windows\system32\iertutil.dll
0x758E0000 - 0x759B1000 C:\Windows\system32\WININET.dll
0x77950000 - 0x77953000 C:\Windows\system32\Normaliz.dll
0x747B0000 - 0x7494E000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb7 2f2a088b0ed3\comctl32.dll
0x58320000 - 0x59545000 C:\Windows\system32\nvoglv32.dll
0x74B70000 - 0x74B78000 C:\Windows\system32\VERSION.dll
0x70420000 - 0x70490000 C:\Windows\system32\dsound.dll
0x74B90000 - 0x74BAA000 C:\Windows\system32\POWRPROF.dll
0x77000000 - 0x77084000 C:\Windows\system32\CLBCatQ.DLL
0x74720000 - 0x74748000 C:\Windows\System32\MMDevApi.dll
0x73790000 - 0x737B1000 C:\Windows\system32\AUDIOSES.DLL
0x73720000 - 0x73786000 C:\Windows\system32\audioeng.dll
0x74390000 - 0x74397000 C:\Windows\system32\AVRT.dll
0x6D020000 - 0x6D128000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\awt.dll
0x74AA0000 - 0x74AE2000 C:\Windows\system32\WINSPOOL.DRV
0x6D2C0000 - 0x6D2DB000 C:\Users\rac\Desktop\IL-2 Sturmovik 1946\bin\jpeg.dll
0x6D900000 - 0x6D9DC000 C:\Windows\system32\dbghelp.dll

Local Time = Sat Jan 14 09:17:15 2012
Elapsed Time = 700
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

GF_Mastiff
01-17-2012, 03:27 AM
@kittle did you apply the hot fix?
last entry on the first post.
http://forum.1cpublishing.eu/showthread.php?t=29039

Kittle
01-17-2012, 04:13 AM
My mistake, meant to post that. This is with the hotfix applied.

IvanK
01-17-2012, 04:50 AM
Ivan, Thankyou for the quick response on the 190's and I'm sorry you guys did what you did......another nerf. Now how about those tracers? What's the backstory on them?


No not a nerf at all

jermin
01-17-2012, 04:58 AM
Engines with MW50 enabled overheat way too fast.

Historically, MW50 can be used continuously for 10 mins. After that, the engine needs to rest for at least 5 mins before enabling MW50 boost again. But in 4.11, the engine will overheat about 53 seconds after enabling MW50. Well within 3 minutes, the engine will be cooked up.

GF_Mastiff
01-17-2012, 05:39 AM
My mistake, meant to post that. This is with the hotfix applied.

ok thanks cause thats the same error before the hot fix your campaign might be corrupted.

have you updated your java latley?

MicroWave
01-17-2012, 09:13 AM
@Kittle

Can you clarify what do you mean by this:
"I had a CTD at the end of a campaign mission."
Did you click stop mission when it happened?
Can you confirm that there was some fighting going on with AI involved anywhere on the map?
And last but not least, are you sure that this is the correct error log, cause it states that it is dated:
Local Time = Sat Jan 14 09:17:15 2012
Was hotfix even published before that?

FC99
01-17-2012, 10:44 AM
I had a CTD at the end of a campaign mission.

Hi,
thanks for report and support of the game.

Can you answer few questions please?
1. I'd like to know more details about what was going on when game CTD. Apparently some fight was going on so it would help if you can describe circumstances more thoroughly.

2. Did you have CTD's before hotfix and if yes were they more frequent than now, in short, does it feels that hotfix helped in any way?

Aardvark892
01-17-2012, 11:34 AM
Soviet AAA with name changes (such as the Soviet 37mm AA Gun M1939 61-K) still fires at enemy aircraft in QMB missions when the Defense option is set to None. Tested this in Smolensk, both with Scramble and Target:Airbase missions.

EDIT: US AAA operates as advertised, but German AAA also fires when AAA is turned off. I've checked most stock QMB maps, as well as all of the ones I've created, and those are the only nationalities I've found so far that this happens to.

Thank you, otherwise, for a Wonderful product!

I just realized that I'd forgotten that turning the AAA off in Scramble missions only turns off ENEMY AAA, not friendlies. My post about the AAA was wrong. It's working as it is supposed to. My BIGGEST apologies to TD if I caused them extra work for nothing!!

Aardvark892
01-17-2012, 12:48 PM
There are two strange triangular objects that can be seen from the cockpit of the IL4 (very well done cockpit BTW) that seem to pop in and out erratically. See photo.

Kittle
01-17-2012, 03:29 PM
@Kittle

Can you clarify what do you mean by this:
"I had a CTD at the end of a campaign mission."
Did you click stop mission when it happened?
Can you confirm that there was some fighting going on with AI involved anywhere on the map?
And last but not least, are you sure that this is the correct error log, cause it states that it is dated:
Local Time = Sat Jan 14 09:17:15 2012
Was hotfix even published before that?

Ok, the date thing is odd, but the error seems right. It was in the De-brief screen after a mission. I had two logs in my IL2 file, eventlog and hs_err_pid7892. The text I posted was from the latter.

In the mission, there was fighting with the AI. I do not think the hotfix was published prior to that, it is possible I had the wrong file. I am pretty sure it was when I clicked on apply at the end of mission that it CTD.

MicroWave
01-17-2012, 04:51 PM
Ok, the date thing is odd, but the error seems right. It was in the De-brief screen after a mission. I had two logs in my IL2 file, eventlog and hs_err_pid7892. The text I posted was from the latter.

In the mission, there was fighting with the AI. I do not think the hotfix was published prior to that, it is possible I had the wrong file. I am pretty sure it was when I clicked on apply at the end of mission that it CTD.

Was it a DGEN campaign or scripted?
Was there a log.lst file generated (filesize could have been 0)?

Try this:
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=1
in [Console] section of your conf.ini to generate and keep the log.lst file.
You might want to delete this file from time to time if it grows to large.

Kittle
01-17-2012, 06:08 PM
It was a DGEN campaign. Here is the eventlog.lst file that was created.


[Jan 17, 2012 2:28:59 AM] Mission: campaign/de/DGen_C_Rzhev42doe3/21230.mis is Playing
10:45:00 Mission BEGIN
10:45:00 II_JG54001(0) seat occupied by Player at 33262.945 72234.586
10:45:00 II_JG54001 loaded weapons 'default' fuel 100%
10:45:00 II_JG54001 in flight at 33284.09 72199.55
10:57:10 296IAP011(0) was wounded at 46299.49 72372.9
10:57:10 296IAP011 damaged on the ground at 46299.49 72372.9
10:57:10 296IAP011(0) was killed by II_JG54000 at 46299.49 72372.9
10:57:27 296IAP010 damaged on the ground at 48685.582 71940.91
10:57:27 296IAP010(0) was killed by II_JG54001 at 48685.582 71940.91
10:57:38 296IAP011 shot down by II_JG54002 at 45619.98 74680.22
10:57:52 296IAP010 shot down by II_JG54001 at 48487.125 71040.23
11:00:20 g01000 landed at 33096.383 73270.81
11:02:36 34BAP001 damaged on the ground at 42663.426 87380.07
11:02:36 34BAP001 damaged by II_JG54001 at 42663.426 87380.07
11:02:41 34BAP001(0) bailed out at 42689.414 86997.3
11:02:42 34BAP001(1) bailed out at 42701.605 86888.18
11:02:42 34BAP001(1) was killed in his chute by 34BAP001 at 42707.61 86841.73
11:02:42 34BAP001(0) was killed in his chute by 34BAP001 at 42705.793 86850.38
11:02:42 34BAP001 shot down by II_JG54001 at 42707.914 86838.72
11:05:05 34BAP011(1) was killed by II_JG54001 at 43597.44 78548.836
11:05:06 II_JG54001 damaged by 34BAP010 at 43552.016 78563.45
11:05:09 Mission END


I figured this was just the things that took place in the mission. The actual CTD took place in the debrief screen, after the mission had ended, but only a few seconds after.

Will add this to my conf.ini to see if I can catch any future errors. Thx!

Janosch
01-17-2012, 06:42 PM
Engines with MW50 enabled overheat way too fast.

Historically, MW50 can be used continuously for 10 mins. After that, the engine needs to rest for at least 5 mins before enabling MW50 boost again. But in 4.11, the engine will overheat about 53 seconds after enabling MW50. Well within 3 minutes, the engine will be cooked up.

Was it a cold or hot engine? Was it level flight, steep or moderate climb? I just tried out the Bf 109 G-10, default armament but only 60% fuel load, radiator fully open. I wanted to use the MW50 to take off and climb. The overheat message popped up roughly 2min 30 seconds after setting throttle to 110%, which I did shortly after the plane started to move. I didn't climb optimally, but I made it to about 3200m altitude.

[URU]BlackFox
01-17-2012, 06:53 PM
Actually, now that the gauges work ok, could someone teel us at which temperature each engine model starts taking damage or has a chance to? That info would be awesome. By now, all we are talking about is perception...

Tolwyn
01-17-2012, 08:33 PM
The new CantZ506B AI plane ignore static spawn assignment, and also doesn't seem to want to follow waypoints.

Using Takeoff options:

Normal or
Pair or
Line

And trying with static spawn assignment. You'll need to use external views to watch, but here's a test mission:

[MAIN]
MAP NetIslands/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
g0101
[g0100]
Planes 1
Skill 1
Class air.CantZ506B
Fuel 100
weapons default
[g0100_Way]
TAKEOFF 1994.08 49802.89 0 0 &0
NORMFLY 1972.39 45570.47 500.00 280.00 &0
NORMFLY 1931.30 38872.55 800.00 290.00 &0
NORMFLY 13765.65 29503.69 900.00 300.00 &0
[g0101]
Planes 1
Skill 1
Class air.CantZ506B
Fuel 100
weapons default
spawn0 0_Static
[g0101_Way]
TAKEOFF 2531.74 49813.24 0 0 &0
NORMFLY 2793.77 45424.11 300.00 250.00 &0
NORMFLY 2856.55 39020.41 400.00 290.00 &0
NORMFLY 14157.21 30074.06 900.00 290.00 &0
[NStationary]
0_Static vehicles.planes.Plane$CantZ506B 2 2276.93 49867.23 449.10 0.0 null 1
[Buildings]
[Bridge]
[House]

blackjack04
01-17-2012, 09:06 PM
Also had CTD after hotfix applied. Flying RAF single mission and was just lining up on my victim when crash happened. Also noticed that screen resolution of desktop had resized from normal 1920x1200 to something way lower.
BJ

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x77BF0000 - 0x77D70000 C:\Windows\SysWOW64\ntdll.dll
0x76E50000 - 0x76F60000 C:\Windows\syswow64\kernel32.dll
0x75470000 - 0x754B6000 C:\Windows\syswow64\KERNELBASE.dll
0x76DB0000 - 0x76E50000 C:\Windows\syswow64\ADVAPI32.dll
0x77280000 - 0x7732C000 C:\Windows\syswow64\msvcrt.dll
0x76950000 - 0x76969000 C:\Windows\SysWOW64\sechost.dll
0x756A0000 - 0x75790000 C:\Windows\syswow64\RPCRT4.dll
0x752D0000 - 0x75330000 C:\Windows\syswow64\SspiCli.dll
0x752C0000 - 0x752CC000 C:\Windows\syswow64\CRYPTBASE.dll
0x6DC80000 - 0x6DCA5000 C:\Windows\system32\DINPUT.dll
0x77180000 - 0x77280000 C:\Windows\syswow64\USER32.dll
0x75340000 - 0x753D0000 C:\Windows\syswow64\GDI32.dll
0x75330000 - 0x7533A000 C:\Windows\syswow64\LPK.dll
0x754F0000 - 0x7558D000 C:\Windows\syswow64\USP10.dll
0x72E20000 - 0x72E52000 C:\Windows\system32\WINMM.dll
0x75620000 - 0x75680000 C:\Windows\syswow64\IMM32.dll
0x76980000 - 0x76A4C000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x71220000 - 0x7126C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12EEA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0F7F0000 - 0x0F813000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x13300000 - 0x1333A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x770E0000 - 0x77115000 C:\Windows\syswow64\WS2_32.dll
0x76820000 - 0x76826000 C:\Windows\syswow64\NSI.dll
0x13D60000 - 0x13DD7000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6DCB0000 - 0x6DCE0000 C:\Windows\system32\dinput8.dll
0x74050000 - 0x74059000 C:\Windows\system32\HID.DLL
0x75790000 - 0x7592D000 C:\Windows\syswow64\SETUPAPI.DLL
0x770B0000 - 0x770D7000 C:\Windows\syswow64\CFGMGR32.dll
0x75590000 - 0x7561F000 C:\Windows\syswow64\OLEAUT32.dll
0x759E0000 - 0x75B3C000 C:\Windows\syswow64\ole32.dll
0x75680000 - 0x75692000 C:\Windows\syswow64\DEVOBJ.dll
0x77080000 - 0x770AD000 C:\Windows\syswow64\WINTRUST.dll
0x76F60000 - 0x7707D000 C:\Windows\syswow64\CRYPT32.dll
0x753D0000 - 0x753DC000 C:\Windows\syswow64\MSASN1.dll
0x713E0000 - 0x71460000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x72420000 - 0x72427000 C:\Windows\system32\WSOCK32.dll
0x71A80000 - 0x71A90000 C:\Windows\system32\NLAapi.dll
0x71340000 - 0x71350000 C:\Windows\system32\napinsp.dll
0x6FAF0000 - 0x6FB02000 C:\Windows\system32\pnrpnsp.dll
0x71270000 - 0x7127D000 C:\Windows\system32\wshbth.dll
0x72810000 - 0x7284C000 C:\Windows\System32\mswsock.dll
0x71D70000 - 0x71DB4000 C:\Windows\system32\DNSAPI.dll
0x6FAE0000 - 0x6FAE8000 C:\Windows\System32\winrnr.dll
0x715A0000 - 0x715C1000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x71C60000 - 0x71C7C000 C:\Windows\system32\Iphlpapi.DLL
0x71C50000 - 0x71C57000 C:\Windows\system32\WINNSI.DLL
0x6B010000 - 0x6B0D8000 C:\Windows\system32\Opengl32.dll
0x6DC50000 - 0x6DC72000 C:\Windows\system32\GLU32.dll
0x6EA30000 - 0x6EB17000 C:\Windows\system32\DDRAW.dll
0x6FAA0000 - 0x6FAA6000 C:\Windows\system32\DCIMAN32.dll
0x713A0000 - 0x713B3000 C:\Windows\system32\dwmapi.dll
0x677C0000 - 0x689E5000 C:\Windows\system32\nvoglv32.DLL
0x75BD0000 - 0x7681A000 C:\Windows\syswow64\SHELL32.dll
0x77120000 - 0x77177000 C:\Windows\syswow64\SHLWAPI.dll
0x751F0000 - 0x751F9000 C:\Windows\system32\VERSION.dll
0x16550000 - 0x165C2000 C:\Windows\system32\dsound.dll
0x15200000 - 0x15225000 C:\Windows\system32\POWRPROF.dll
0x75B40000 - 0x75BC3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6DFC0000 - 0x6DFF9000 C:\Windows\System32\MMDevApi.dll
0x73EF0000 - 0x73FE5000 C:\Windows\System32\PROPSYS.dll
0x6DF80000 - 0x6DFB6000 C:\Windows\system32\AUDIOSES.DLL
0x1B3A0000 - 0x1B3C0000 C:\Windows\system32\Sai2FFB5.dll
0x6DE00000 - 0x6DE07000 C:\Windows\system32\avrt.dll
0x754C0000 - 0x754EA000 C:\Windows\syswow64\imagehlp.dll
0x6E3C0000 - 0x6E4AB000 C:\Windows\syswow64\dbghelp.dll
0x77BC0000 - 0x77BC5000 C:\Windows\syswow64\PSAPI.DLL

Local Time = Wed Jan 18 07:16:47 2012
Elapsed Time = 888
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Tolwyn
01-17-2012, 09:09 PM
Sea planes (AI) do have an issue with spawning on a static sea plane.
However, the CANT AI plane has issues that the Zero-N plane does not.

jermin
01-18-2012, 04:08 AM
Was it a cold or hot engine? Was it level flight, steep or moderate climb? I just tried out the Bf 109 G-10, default armament but only 60% fuel load, radiator fully open. I wanted to use the MW50 to take off and climb. The overheat message popped up roughly 2min 30 seconds after setting throttle to 110%, which I did shortly after the plane started to move. I didn't climb optimally, but I made it to about 3200m altitude.

I was testing late-war bf-109s in a duel quick mission setup. I started midair on Cremia at 1000 meters. Immediately after spawning, I pulled back the throttle and enabled MW50 and then pushed forward to maximum 110%. (The radiator was set to automatic by default.) I then did a shallow dive to about 500 meters when I met the enemy aircraft. Then I started dogfighting with him. I did it mostly in the vertical plane. When I pulled up from the dive, I got the overheating message. It was merely 53 seconds into flight. If I continued dogfighting with full throttle, the engine would be cooked up within 4 minutes. (you can tell it from the oil blotch spilled onto the windscreen and the over-revolution engine sound.)

Then I did another test with 500 km/h level flight with the same power setup. (no enemy aircrafts) The engine was still damaged within 5 minutes.

MW50 boost was not supposed to be used for take off and climb in history. So your data is not compatible.

eduzk
01-18-2012, 06:05 PM
First: Excellent work! I had almost given up hope that some day there will be a fair AI.

Some things I noticed:
- Fiat G.50 cockpit compass shows some incorrect numbers: "W...27...21...S...18...15...E". Also, the "N" looks glitchy.
- In winter Moscow or winter Leningrad maps, at about 7:30 a.m. the ground looks very bright when compared to the sky.

Ventura
01-19-2012, 02:52 AM
SBD-3 default skin is the same regardless of year on Coral Sea Map (Haven't tried others).

The early 1942 versions had the red ball within the white star (as in the TBD-1 and F4F-3)


ALSO The I-153P's wheels have a ground shadow that shows them wobbling badly.

IceFire
01-19-2012, 03:01 AM
SBD-3 default skin is the same regardless of year on Coral Sea Map (Haven't tried others).

The early 1942 versions had the red ball within the white star (as in the TBD-1 and F4F-3)

Something I'd very much like to see change in the future... SBD models served a great deal of the war. It'd be nice to see the markings change a bit as time goes on.

Actually there were four significant changes to markings and three basic camo schemes used. Might be nice to see all of these...but I dream big :)

Uzin
01-19-2012, 09:32 AM
Does anybody tried to create or change missions for QMB in 4.11?
In my experience, you can build new QMB missions with a full editor - FMB only at the default maps, not at added ones, their name appears in QMB , but they can not run. Even at default maps, you cannot change QMB missions using new take off options - Pairs or Line, because in QMB the planes are wildly scattered around the airfield.
Did anybody mention this weird behaviour, please ?

FC99
01-19-2012, 10:57 AM
Does anybody tried to create or change missions for QMB in 4.11?
In my experience, you can build new QMB missions with a full editor - FMB only at the default maps, not at added ones, their name appears in QMB , but they can not run. Even at default maps, you cannot change QMB missions using new take off options - Pairs or Line, because in QMB the planes are wildly scattered around the airfield.
Did anybody mention this weird behaviour, please ?
It is normal that you can't made missions for maps that are not included in 4.11. If you are using mods and they are installed correctly you should not have problems to create QMB missions for these maps and use them in your modded install.

As far as Line and Pair take off are concerned you have to understand that QMB have built in parser for mission templates( that's what you create in FMB). Actual mission,one you play after you hit "FLY" in QMB is combination of mission template and the settings read from QMB menus.

Problem for you is that parser doesn't know how to read new take off parameters. My only question is , is it really important to have this in QMB, you can play such missions as single missions, you can play them from FMB so is it justified to spend lot of time on tweaking QMB just for that or it would be better to spend that time on things that are more critical.

FC

Uzin
01-19-2012, 12:08 PM
It is normal that you can't made missions for maps that are not included in 4.11. If you are using mods and they are installed correctly you should not have problems to create QMB missions for these maps and use them in your modded install.
Missions made in FMB on newly added maps run well in FMB, but not in QMB.
New maps are, obviouly, installed correctly.
As far as Line and Pair take off are concerned you have to understand that QMB have built in parser for mission templates( that's what you create in FMB). Actual mission,one you play after you hit "FLY" in QMB is combination of mission template and the settings read from QMB menus.

Problem for you is that parser doesn't know how to read new take off parameters. My only question is , is it really important to have this in QMB, you can play such missions as single missions, you can play them from FMB so is it justified to spend lot of time on tweaking QMB just for that or it would be better to spend that time on things that are more critical.
FC
I think QMB possibilities should be consistent with those of FMB, just my 2pence.

Another inconsistency, in FMB: with Normal option in take off you must, as earlier, position the waypoint which is next to the first one, away from the runway, while with new options - Pairs and Line - you must position that next waypoint over the runway, to its opposite end. Why not to remove this inconsisteny, please ?
Thank you for your time you devoted also to these small bugs on the beauty face of 4.11.

EDIT:
As an offliner, I am used to record my flights frequently. Anf I have never met so much wrong records, differring essentially from the situation that was in the flight, as now with 4.11+Hotfix .
I am sorry for being so negative, but I have seen better programming work as this.

martinistripes
01-19-2012, 03:03 PM
I don't know if this is a game issue or AMD driver issue. But at the moment I can't apply any anti-aliasing without the ground textures flickering and becoming unstable.

This is with the Radeon HD 6990M and CCC 11.12.

JG26_EZ
01-19-2012, 04:18 PM
I have also experienced what Alpha and Phabius have mentioned with the clouds. When I am above the clouds, they look like they belong, but when I am at cloud level or below, they go dark.

The dark clouds at sunset, I have seen before the v4.11 patch, but they were dark at any altitude you looked at them from.

Tolwyn
01-19-2012, 05:38 PM
If you create a DF map with the Yak 15 (1946) and you use default friction (maybe even without)...

You just can't take off when you start the plane in a parked spot (using static planes).

Please download and find the mission and NTRK file here:

http://files.tolwyn.com/df_yak_overheat.zip

I've tried several times. This overheat thing is a bit... over the top.

(and yes, I realize I spelled the mission incorrectly)

Tolwyn
01-19-2012, 05:56 PM
Ok, Friction didn't seem to matter. So I guess I put this in your guys' court.

Do you really expect Yak-15 to have to take off like this:

http://files.tolwyn.com/yak15_takeoff.ntrk

Takes... FOREVER! (but is possible).

Tolwyn
01-19-2012, 06:09 PM
This is not an inconsistency.

Normal means you need to place the LIFT OFF point takeoff icon on the end of the runway.

The other options allow you the FLEXIBILITY off putting the takeoff icon where YOU want it to be, with the proceeding waypoint dictating the takeoff direction.

This is by design. Changing it will screw things up.


Another inconsistency, in FMB: with Normal option in take off you must, as earlier, position the waypoint which is next to the first one, away from the runway, while with new options - Pairs and Line - you must position that next waypoint over the runway, to its opposite end. Why not to remove this inconsisteny, please ?

spdr109
01-20-2012, 02:29 AM
When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.

Uzin
01-20-2012, 07:17 AM
This is not an inconsistency.
.
There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.

II/JG54_Emil
01-20-2012, 10:50 AM
I´m not sure if it has been mentioned or not, but there is no gear and no flap sound un dthe Focke Wulf 190 A4 versions(and probably others).

MicroWave
01-20-2012, 11:37 AM
There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.

I'm sorry, but I disagree with your point of view.
It is clearly stated in the manual that PAIR and LINE work as off runway take-off. Off runway take-off has been in Il2 for ages and it works exactly the same as before with added bonus to place the starting planes in pairs or line. It will also not automatically snap your starting position to the runway if you are close by.
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.

This also answers spdr109 problems. No change there. Mission builder has to take care of placing the flights, so they don't collide.

Uzin
01-20-2012, 12:08 PM
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.


As a mission builder I would say that the programmer did not made it easier, but much worse.
I do not like if anybode else says what is better for me.

eduzk
01-20-2012, 01:02 PM
Moon phase bug: dark side faces the Sun, at least a few times on Leningrad winter.
(Also, a rotating starfield instead of static would be nice... ;) )

76.IAP-Blackbird
01-20-2012, 03:00 PM
Its a flight simd and not a space sim, you wouldn even notice if the stars are rotating or not :confused:

benson
01-20-2012, 04:09 PM
My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.

Uzin
01-20-2012, 04:16 PM
Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.

76.IAP-Blackbird
01-20-2012, 05:14 PM
My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.

:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol:

are you serious with your posting?!

Aviar
01-20-2012, 05:21 PM
When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.


When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints.

Aviar

benson
01-20-2012, 06:13 PM
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol:

are you serious with your posting?!

"No of course not" he said.(Lying through his teeth)

76.IAP-Blackbird
01-20-2012, 08:23 PM
my post was refering to yours and the infos inside this il2 forum. If you take just 3 mins and read the info about the B-17 and 24 .. you wouldnt ask such a question ... have you read the readme pdf? 4.11?

there is sometimes a hint what is in and what not ;)

http://forum.1cpublishing.eu/showthread.php?t=24281

the PDF you can find by yourself

Tolwyn
01-20-2012, 09:01 PM
Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.


[MAIN]
MAP Berlin/load.ini
TIME 12.0
CloudType 1
CloudHeight 1000.0
player g0100
army 2
playerNum 0
[SEASON]
Year 1940
Month 4
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
[g0100]
Planes 1
Skill 1
Class air.DO_335A0
Fuel 100
weapons default
spawn0 0_Static
[g0100_Way]
TAKEOFF_002 24412.42 39700.24 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]

spdr109
01-20-2012, 10:42 PM
It will also not automatically snap your starting position to the runway if you are close by.

That right there is the key to it all!

When I changed the waypoint from a "regular" one to a "takeoff" one, it DID snap to the nearest runway icon. It was then that I changed the properties from normal to line (or pairs). Now I know that with that change, I can then move that takeoff icon ANYWHERE!

YOU GUYS ARE SO EFFIN AWESOME !!!

This change and the addition of the different landing patterns creates almost
limitless possibilities in more realistic airfield operations.

Thank you sooo much!

Airfields are kinda my "thing".

Do us a HUGE favor though and explain this a little more clearly in the readme, ok?

Aviar
01-21-2012, 07:43 AM
Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.


[MAIN]
MAP Berlin/load.ini
TIME 12.0
CloudType 1
CloudHeight 1000.0
player g0100
army 2
playerNum 0
[SEASON]
Year 1940
Month 4
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
[g0100]
Planes 1
Skill 1
Class air.DO_335A0
Fuel 100
weapons default
spawn0 0_Static
[g0100_Way]
TAKEOFF_002 24412.42 39700.24 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]


I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar

Tolwyn
01-21-2012, 10:44 PM
I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar

It's not SUPPOSED to spawn on the road. It's supposed to spawn on the stationary aircraft. :D

That is the bug.

Aviar
01-22-2012, 03:22 AM
It's not SUPPOSED to spawn on the road. It's supposed to spawn on the stationary aircraft. :D

That is the bug.

Look, if you want to put an aircraft carrier on the Berlin map, it's your mission.....:rolleyes:

However, you may want to take another look, since there is no actual aircraft carrier in the mission. There is only a stationary plane and your flight spawning on a road....see the screenshot of the FMB.

Aviar

Jure_502
01-22-2012, 08:26 AM
I played again the Bf-110 night landing single mission and it seems like night is more brighter then mission from 4.10 patch?

http://shrani.si/f/3p/lK/2or3KSBt/night.jpg

Pursuivant
01-22-2012, 01:24 PM
CTD during QMB mission (5000 m, Bessarabia Map) 1 v. 1 Ace Bf-109E-4 v. Ace IK-3.

I'd set my plane to autopilot to observe the Ace AI in action, so I was panning around in exterior view (F2).

Firefox web browser open in the background.

And, yes, I have the hotfix installed.

Error log here:



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x775A0000 - 0x77720000 C:\Windows\SysWOW64\ntdll.dll
0x76530000 - 0x76640000 C:\Windows\syswow64\kernel32.dll
0x767E0000 - 0x76826000 C:\Windows\syswow64\KERNELBASE.dll
0x769E0000 - 0x76A80000 C:\Windows\syswow64\ADVAPI32.dll
0x74CE0000 - 0x74D8C000 C:\Windows\syswow64\msvcrt.dll
0x74DF0000 - 0x74E09000 C:\Windows\SysWOW64\sechost.dll
0x750E0000 - 0x751D0000 C:\Windows\syswow64\RPCRT4.dll
0x74C80000 - 0x74CE0000 C:\Windows\syswow64\SspiCli.dll
0x74C70000 - 0x74C7C000 C:\Windows\syswow64\CRYPTBASE.dll
0x71900000 - 0x71925000 C:\Windows\system32\DINPUT.dll
0x76200000 - 0x76300000 C:\Windows\syswow64\USER32.dll
0x76300000 - 0x76390000 C:\Windows\syswow64\GDI32.dll
0x75E80000 - 0x75E8A000 C:\Windows\syswow64\LPK.dll
0x76940000 - 0x769DD000 C:\Windows\syswow64\USP10.dll
0x718C0000 - 0x718F2000 C:\Windows\system32\WINMM.dll
0x74D90000 - 0x74DF0000 C:\Windows\syswow64\IMM32.dll
0x76130000 - 0x761FC000 C:\Windows\syswow64\MSCTF.dll
0x6D420000 - 0x6D4EF000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x72320000 - 0x7236C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x6CB80000 - 0x6CB94000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\DT.dll
0x10000000 - 0x1000A000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x10010000 - 0x12ED6000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0F480000 - 0x0F4A3000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x12FA0000 - 0x12FDA000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x74E10000 - 0x74E45000 C:\Windows\syswow64\WS2_32.dll
0x74E50000 - 0x74E56000 C:\Windows\syswow64\NSI.dll
0x12FE0000 - 0x13057000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x74150000 - 0x74180000 C:\Windows\system32\dinput8.dll
0x742A0000 - 0x742A9000 C:\Windows\system32\HID.DLL
0x76390000 - 0x7652D000 C:\Windows\syswow64\SETUPAPI.DLL
0x76640000 - 0x76667000 C:\Windows\syswow64\CFGMGR32.dll
0x76C00000 - 0x76C8F000 C:\Windows\syswow64\OLEAUT32.dll
0x76670000 - 0x767CC000 C:\Windows\syswow64\ole32.dll
0x75FE0000 - 0x75FF2000 C:\Windows\syswow64\DEVOBJ.dll
0x74EF0000 - 0x74F1D000 C:\Windows\syswow64\WINTRUST.dll
0x75E90000 - 0x75FAD000 C:\Windows\syswow64\CRYPT32.dll
0x76120000 - 0x7612C000 C:\Windows\syswow64\MSASN1.dll
0x6D340000 - 0x6D348000 C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x741A0000 - 0x741A7000 C:\Windows\system32\WSOCK32.dll
0x74330000 - 0x74340000 C:\Windows\system32\NLAapi.dll
0x74190000 - 0x741A0000 C:\Windows\system32\napinsp.dll
0x740C0000 - 0x740D2000 C:\Windows\system32\pnrpnsp.dll
0x711B0000 - 0x711D7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x767D0000 - 0x767D5000 C:\Windows\syswow64\PSAPI.DLL
0x76A80000 - 0x76AD7000 C:\Windows\syswow64\SHLWAPI.dll
0x71B80000 - 0x71BBC000 C:\Windows\System32\mswsock.dll
0x71BC0000 - 0x71C04000 C:\Windows\system32\DNSAPI.dll
0x74180000 - 0x74188000 C:\Windows\System32\winrnr.dll
0x73B50000 - 0x73C18000 C:\Windows\system32\Opengl32.dll
0x73D90000 - 0x73DB2000 C:\Windows\system32\GLU32.dll
0x712A0000 - 0x71387000 C:\Windows\system32\DDRAW.dll
0x74140000 - 0x74146000 C:\Windows\system32\DCIMAN32.dll
0x749C0000 - 0x749D3000 C:\Windows\system32\dwmapi.dll
0x74E60000 - 0x74EE3000 C:\Windows\syswow64\CLBCatQ.DLL
0x69500000 - 0x6A37A000 C:\Windows\system32\nvoglv32.DLL
0x16250000 - 0x1626F000 C:\Program Files (x86)\Abbequerque Inc\FaceTrackNoIR\NPClient.dll
0x73D10000 - 0x73D82000 C:\Windows\system32\dsound.dll
0x72AA0000 - 0x72AC5000 C:\Windows\system32\POWRPROF.dll
0x71260000 - 0x71299000 C:\Windows\System32\MMDevApi.dll
0x726C0000 - 0x727B5000 C:\Windows\System32\PROPSYS.dll
0x71220000 - 0x71256000 C:\Windows\system32\AUDIOSES.DLL
0x74130000 - 0x74137000 C:\Windows\system32\avrt.dll
0x75FB0000 - 0x75FDA000 C:\Windows\syswow64\imagehlp.dll
0x73280000 - 0x7336B000 C:\Windows\syswow64\dbghelp.dll

Local Time = Sun Jan 22 09:17:13 2012
Elapsed Time = 2144
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION

lightf1ning
01-22-2012, 03:09 PM
Two shots from Beaufighter cockpit one from 4.101 and second from 4.11, anybody else got this problem

FC99
01-22-2012, 03:21 PM
Does anybody tried to create or change missions for QMB in 4.11?
In my experience, you can build new QMB missions with a full editor - FMB only at the default maps, not at added ones, their name appears in QMB , but they can not run. Even at default maps, you cannot change QMB missions using new take off options - Pairs or Line, because in QMB the planes are wildly scattered around the airfield.

There is nothing in QMB that would prevent missions work on any map, assuming that missions are made correctly.

Take off in pairs or in line in QMB Scramble missions is ready for the next patch.

CzechTexan
01-22-2012, 05:08 PM
I've had 4.11 (clean install) for a week now. Today while editing missions in the FMB, I loaded a new mission and it was almost blank - no waypoints, no objects, hardly anything showing but the green waypoint select lines were showing in several places.

I loaded other missions from other folders with the same results.

For the past week I've been editing missions and everything worked fine, til now.

I read a few days ago (on M4T I think) that this happened to someone else.

Aviar
01-22-2012, 05:23 PM
I've had 4.11 (clean install) for a week now. Today while editing missions in the FMB, I loaded a new mission and it was almost blank - no waypoints, no objects, hardly anything showing but the green waypoint select lines were showing in several places.

I loaded other missions from other folders with the same results.

For the past week I've been editing missions and everything worked fine, til now.

I read a few days ago (on M4T I think) that this happened to someone else.

In the FMB, click on View/Display Filter and make sure you have everything checked.

Aviar

Tolwyn
01-22-2012, 06:56 PM
What? I said Stationary AIRCRAFT.

Stationary Aircraft Object. Not Carrier.

4.11 feature. Have you read the read me?



Look, if you want to put an aircraft carrier on the Berlin map, it's your mission.....:rolleyes:

However, you may want to take another look, since there is no actual aircraft carrier in the mission. There is only a stationary plane and your flight spawning on a road....see the screenshot of the FMB.

Aviar

102nd-YU-Matori
01-22-2012, 07:07 PM
My problem is same at demage Beaufighter cockpit.

Tolwyn
01-22-2012, 07:28 PM
Good grief I hope so. Utilizing the black-out effect as a substitute for "night" was IMHO horrible.

I played again the Bf-110 night landing single mission and it seems like night is more brighter then mission from 4.10 patch?

http://shrani.si/f/3p/lK/2or3KSBt/night.jpg

Spinnetti
01-22-2012, 08:30 PM
First, thanks for the great patch!

Some observations, not sure if intentional or not....

> .50 cal seem to be more powerful than before against planes (or weaker rufes?)?
>Time setting on some old missions is later? - i.e. Light in 4.10, Dark in 4.11 - have to go into FMB and resave
> Track save: Even if not touching time speed up, the mission doesn't replay the same as it was flown - too many variables now?
> Some stationary objects (e.g. Am6 "Rufe") take a LOT of bullets to destroy - strangely, on my map, some did, some didn't.
> Some ground objects take a LOT of bullets to destroy - not sure of the object, but its a ground machine gun. Before, a quick blast of quad .50's was it, this time, 4 passes and still firing.
> Some small ground emplacements that destroyed easily before with .50s, I can't destroy at all now
> What happened to my 20mm in the FW? Just me or do they hit like .303s now?

Thanks!

Aviar
01-22-2012, 08:47 PM
First, thanks for the great patch!

Some observations, not sure if intentional or not....

>Time setting on some old missions is later? - i.e. Light in 4.10, Dark in 4.11 - have to go into FMB and resave
Thanks!

Recently reported here: http://forum.1cpublishing.eu/showthread.php?t=29267

Aviar

Spinnetti
01-22-2012, 09:09 PM
[QUOTE=KG26_Alpha;379172]No crashes yet............

But there some strange time of day graphics going on.

Italy map time 19:00 to 19:20

[MAIN]
MAP Italy_DF/load.ini
TIME 19.0
CloudType 1
CloudHeight 1500.0

1/2/3 are v4.11 3/5 are v4.101 the time of day is too dark too quickly
Also
Seems like some textures have got mixed up pic 2 gets lighter then flashes to a dark night texture like a light switch going off.
QUOTE]

I confirmed same, ATI 4850 right around 1830 on 4.10 was still light, on 4.11 dark. transition between light and dark was abrupt in mission when I played with time.

Spinnetti
01-22-2012, 09:26 PM
Recently reported here: http://forum.1cpublishing.eu/showthread.php?t=29267

Aviar

Ah, it wasn't my imagination then :) Not thrilling to have to go edit a bunch of missions, but not big deal either :)

Luno13
01-23-2012, 02:47 AM
AI have trouble taking off the carriers in some situations:

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/grab0000-1.jpg

Beaufighter has wrong damage textures:

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/il22012-01-2217-28-00-554.jpg

I can confirm that the Ki-45 has reversed aileron animation.

I was wondering if arresting cable tension, or "stopping power" could be looked at. It seems to be too elastic, at least in comparison to war-time footage.

CzechTexan
01-23-2012, 06:36 PM
In the FMB, click on View/Display Filter and make sure you have everything checked.

Aviar

Thank you Aviar! It worked when I checked "all". Just strange because this has never happened to me before and i don't know how it got unchecked.
This may or may not be a bug. I dunno.

EJGr.Ost_Caspar
01-23-2012, 07:42 PM
Just wanted to push a 'Thank you!' through the rooms. Due to all your reports many small and some larger issues had been found and are fixed by now already. So just keep it up! ;)

Pfeil
01-23-2012, 09:48 PM
This could be a known bug, but I think it's worth mentioning as it still occurs in the latest patch:

When selecting one or multiple engines, some changes made to one engine will carry over to any and all engines selected afterward.

As a practical example, in an aircraft with running engines, select #1 and set the magneto's to off, effectively stopping the engine.
If the #2 engine is then selected, the magneto's for this engine will also be set to off, killing this engine as well.

This "carryover" happens with a number of controls. I've tested it with Magneto's and radiator settings(Open/Closed).

Prop pitch has a similar issue: Set #1 prop pitch to 20%, switch to #2 which is at 100% and decrease prop pitch.
Rather then decreasing to 95% as it should, it will switch to 15%. So the value it decreases from is the one last set.
I'm assuming Mixture will have the same problem.

There are exceptions however: Prop feathering and fire extinguishers do not exhibit this behavior.


My conclusion is that the problem occurs only with incremental controls, I.E. controls with more than two settings.
A possible cause for this is the system reading the variable that was last changed, rather than the one for the currently selected engine.

IceFire
01-23-2012, 10:36 PM
Two bugs that I did spot recently...

Ki-27 Ko and Otsu
http://i1121.photobucket.com/albums/l509/cczerneda/IL-2%20Sturmovik/ki27gunsight.jpg
Part of the engine cowling appears in the gunsight and is clipped.

Ki-43-Ia/Ki-43-Ib/Ki-43-Ic
http://i1121.photobucket.com/albums/l509/cczerneda/IL-2%20Sturmovik/ki43gunsight.jpg
The prop disc appears to intersect with the camera at times creating some clipping. It's particularly irritating when at full throttle as the flickering does get intense.

Apparently not all can see this. I'm running at a customized 1920x1200 resolution. SaveAspect is set to 0. Not sure if that may be relevant.

Pfeil
01-23-2012, 11:25 PM
I've checked, both the Ki-27 and Ki-43 bugs occur at 1600x1200(default aspect ratio) as well.

Luno13
01-24-2012, 12:05 AM
Ah, you beat me to the Ki-27 :D

Here's another bug though. Note the front of the tube sight:

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/grab0001-1.jpg

Here's another weird one. The bullet hole is disappearing behind the nose and appears to move with head position:

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/grab0002.jpg

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/grab0003.jpg

Jumoschwanz
01-24-2012, 02:26 PM
Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.

Yep, I have the same problem. When I watch tracks with automatic view control they play just fine, but if I use manual view control and watch the tracks from outside the aircraft I was flying then anything can happen.

I have seen this before in years past when new patches came out. I remember in the original IL2 the training tracks quit working and the aircraft in them would crash, sort of amusing to watch while the commentary kept going on about what was supposed to be happening.

And I have seen it in other patches too. Seems like sometimes they change the flight models of the aircraft but the simulation has not been notified of it so it tries to fly them according to the way they flew in the last patch and it does not work out. My ideas might be simplistic and even wrong, but it is an actual problem in some patches whatever the reason for it....

EJGr.Ost_Caspar
01-24-2012, 03:26 PM
In fact the 'old' track format isn't able to cope with all new features, especially not with those, that include some randomly made calculations. Track is rather an automatic 'play again', than a true record (which ntrack is instead). We tried to avoid the problems with it as much as we could, but it isn't possible 100%, as longs as we want to give you the new features. So in the end its just a sick horse, that we are pulling with us.
Personally I expect, that we will soon declare it as obsolete and completely stop support of it (means we will ignore it during development). Users are always recommended to use Ntrack format instead, even if its larger.

Sapper
01-24-2012, 06:37 PM
I-15bis iron sight option no longer works.

CzechTexan
01-24-2012, 06:56 PM
Country names are still not showing in the FMB squadron dropdown list.
Names were eliminated with the 4.10 patch and i thought they'd be fixed in 4.11

-=MadCat=-
01-24-2012, 09:43 PM
On the right side of the engines of the TB-7, the cowl flaps "open" further inwards as you open the radiator. Both left side cowl flaps work ok, opening to the outside.

Btw, thank you all for this great patch!!!

Tbolt
01-24-2012, 09:52 PM
I'm sure this problem must have been mentioned before, though I've had a look around and can't see anything but when flying a single mission (original or one built with the full mission builder) or campaign the skin on the players aircraft is whatever skin has been selected in the quick mission builder no matter what has been selected in the mission.

Is there a fix for this or is it a bug waiting to be fixed?

CzechTexan
01-25-2012, 02:57 AM
I'm sure this problem must have been mentioned before, though I've had a look around and can't see anything but when flying a single mission (original or one built with the full mission builder) or campaign the skin on the players aircraft is whatever skin has been selected in the quick mission builder no matter what has been selected in the mission.

Is there a fix for this or is it a bug waiting to be fixed?

It has always been that way. The skin that shows up is always the previous skin that the player chose for that aircraft, QMB, single, campaign or otherwise. You just need to change it before the mission.

Tbolt
01-25-2012, 07:28 AM
It has always been that way. The skin that shows up is always the previous skin that the player chose for that aircraft, QMB, single, campaign or otherwise. You just need to change it before the mission.

But shouldn't it be designed to default to whatever skin has been selected during the mission build and then you can change it before the mission if you want something different?

In the early days of IL-2 I guess it didn't matter much when you had only 1 or 2 skins per aircraft but now there's a lot more especially if you added a lot of skins - going through a long list of skins trying to work out which skin is correct to match your flight of aircraft before each mission isn't exactly my idea of fun.

I'm surprised no one has asked for this before. I'll stick it in the requests thread.

Aviar
01-25-2012, 09:01 PM
Can someone confirm a bug in the Patrol Type selections? When I select Random, in the missions themselves, the only patrol type I get is a Triangle Patrol with 500m legs. (See screenshot 1)

I would assume that 'Random' would randomize the patrol from the present list...Triangle, Square, Pentagon, Hexagon. (See screenshot 2)

*The waypoint 'legs' are also incorrect. They should be 5km for that particular mission (the default setting).

Aviar

MicroWave
01-25-2012, 09:35 PM
Hi Aviar,
The problem might be the random generator. With every mission it starts from the same seed and hence you get the same sequence of numbers. I usually place my plane somewhere on the map and fire my guns. This 'breaks' the sequence.
So, in your example you should fire your guns before you reach the waypoint where random pattern is generated. The pattern will probably be different then.

IceFire
01-26-2012, 02:35 AM
Here's a new and obscure one.

When using the Italy Online map the new default skins for the Bf109s painted in Italian specific markings do not appear. They do appear on East and West front maps but not on the Italy Online map... judging from the other aircraft it is set up as a MTO map but these skins do not correspond with the MTO. I should have caught this one earlier.

Aviar
01-26-2012, 07:43 AM
Hi Aviar,
The problem might be the random generator. With every mission it starts from the same seed and hence you get the same sequence of numbers. I usually place my plane somewhere on the map and fire my guns. This 'breaks' the sequence.
So, in your example you should fire your guns before you reach the waypoint where random pattern is generated. The pattern will probably be different then.

So what you are saying is 'DO NOT USE THE RANDOM SETTING FOR AN AI FLIGHT'...;)

Thankfully, I only have a couple of missions that I have to go back and correct. Thanks.

Aviar

MicroWave
01-26-2012, 08:24 AM
So what you are saying is 'DO NOT USE THE RANDOM SETTING FOR AN AI FLIGHT'...;)

Thankfully, I only have a couple of missions that I have to go back and correct. Thanks.

Aviar

It's perfectly fine for AI flights to have random pattern. You just need some player input to break the random sequence. I fire the guns, because I know that this does the trick; maybe some other input also does the trick.
The only thing is that it would be hard to see what pattern was chosen for AI flight, cause you can't see it on the minimap. But player doesn't need to be part of the AI flight.

Aviar
01-26-2012, 08:34 AM
I wanted to add another thought to Patrol waypoints. It appears that the 'Radio Silence' setting does not affect the 'added' Patrol waypoints.

As you know, when an AI flight reaches a waypoint, they will call out their altitude and heading. Personally, I use the Radio Silence setting for many AI flight waypoints so these many radio messages do not clutter up the mission.

However, this does not appear to work on Patrol waypoints. It still works on the 'original' waypoint but once the flight starts it's Patrol, it starts calling out each waypoint. (Depending on the settings, this could be a lot of waypoints.)

If you have 4 or 5 AI flights flying Patrol, that could be a LOT of radio calls. Is there any way this issue might be addressed?

Aviar

pixelbaron
01-26-2012, 02:42 PM
Lights don't seem to extinguish if you assign them to a specific team. I've placed a bunch of lights along a runway and assigned them to Blue and they pretty much stay on 24/7 and thus the command "Request Runway Lights" doesn't appear to work at all in game.

Herra Tohtori
01-26-2012, 03:33 PM
I spotted something that, to my eye, looks a bit anomalous with the Fiat G.55 Sottoserie 0 / Sottoserie 0 Late.

Specifically, the flight model for these planes seems to have something wrong in them, regarding their turn performance with take-off flaps on.

This graph is produced with 4.101 FM data (available in http://www.flightsimtesting.com/IL2Compare.aspx), but I also checked with 4.11 FM data on IL-2Compare on my own PC and the results are similar if not the same:

http://img193.imageshack.us/img193/1556/g55comparison.png

To explain the graph briefly: The two curves for each aircraft are for no flaps, and take-off flaps setting. With the G.55 Serie I Late (Red) you see the high performance turn rate with no flaps, and with take-off flaps engaged, the overall turn time increases while turn rate decreases, but improves it at low speeds compared to turning at slow speed with no flaps. This is to be expected, and seems to be correctly modeled in the flight model.

However, when you look at the Sottoserie 0's corresponding curves in blue, you can notice that take-off flaps actually reduce turn time significantly, at even higher speed than with no flaps, and turn rate shoots sky high, over 30 degrees per second which is apparently more than the designers of this graph expected.

Basically, with the Sottoserie 0, using take-off flaps moves the turn performance curve to the opposite direction than happens with the Serie I (and pretty much all the other aircraft in the sim). Curiously, the same behaviour plagues both the Sottoserie 0, and Sottoserie 0 Late, while Serie I and Serie I Late seem to be normal.

Granted, the take-off flaps will not actually give that much of a performance increase in my opinion, considering that they will jam and slow you down if you use them to turn around in 11 seconds at 320 km/h (plus your plane will disintegrate from the g-forces), but regardless it seems clearly anomalous behaviour that should be sorted out and fixed.


To my amateur eyes it looks almost as if there's a flipped sign somewhere in the FM code for the Sottoserie planes, which makes the performance curves with take-off flaps setting to move in the opposite direction than they should... but I have no idea at all how the FM's work in this game and what actually causes this behaviour.


EDIT: Just to clarify: I know this is not technically a flyable aircraft, but I think the FM still shouldn't be broken... who knows what shenanigans the AI can get up to with this kind of flight model.

swiss
01-26-2012, 03:40 PM
TA152 C overrevs in a dive ~2900rpm, engine temp ok.

ntrk: http://www.mediafire.com/?9b4asyzzt25uyyz

Pfeil
01-26-2012, 06:10 PM
Lights don't seem to extinguish if you assign them to a specific team. I've placed a bunch of lights along a runway and assigned them to Blue and they pretty much stay on 24/7 and thus the command "Request Runway Lights" doesn't appear to work at all in game.

As I've already used runway lights that work with the command, I did some testing(player is on the red team):

Lights that are placed far enough from a runway/airfield will not extinguish, neither blue or red sided.

Lights placed near an airport will be extinguished by default, and only illuminate when a command is issued to the tower.

Lights placed near an airfield can be either side: red, blue or a combination of both will all extinguish/illuminate when a command is issued by a player from either side.

Lights extinguish some time after a command for runway lights has been issued.

AI planes don't appear to use or require the lights.

IceFire
01-26-2012, 09:51 PM
Lights don't seem to extinguish if you assign them to a specific team. I've placed a bunch of lights along a runway and assigned them to Blue and they pretty much stay on 24/7 and thus the command "Request Runway Lights" doesn't appear to work at all in game.

Are the lights inside of a homebase circle?