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View Full Version : A question of balance


Loss Leader
01-09-2012, 11:17 PM
So how does it work? Is a high balance or a low balance more desirable? A high balance rating seems to apply to things like DMRs and Snipers, but the more addons you stick on the lower it goes, even if those addons ostensibly should improve the accuracy (lasers bipods) any clues?

R@S
01-10-2012, 09:28 AM
A higher balance number usually means a weapon will be quicker to raise and aim, the weight is distributed towards the rear of the weapon. A lower balance number means the the weapon is slower to raise and aim, a heavier front also reduces the recoil.

There has been a few test, and they have been inconclusive. I chalk that down to game complexity, because the actual result also depends on the stats and stance of the character holding the weapon. The grouping of a burst might be better with a low balance weapon, but that also depends on the weapon, they have a few settings in the files that also affects this. Not to mention the elusive "Weapon familiarity" number every merc gets once he has used the weapon a while.

Loss Leader
01-10-2012, 02:50 PM
That makes alot of sense actually, Ive recently started employing the L85 with my mercs, even with attachments its keeps a pretty high balance ration being a bullpup and all and seems really good for CQB and whatnot. Like everything in this game the balance thing seems admirably intricate but still a little confusing!