smacker63
01-01-2012, 04:10 AM
Nice game, but getting random CTD.. This one was at the air field during the first mission of the tiger campain.. just as an explosion was going off
Winows 7
i7 CPU
8GM Ram
Nvidia GTX 460
[Jan 1, 2012 3:55:19 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 3961Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.17871326
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Initializing animator...
Animator was initialized in 3908 milliseconds (3 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
Randomly chosen map: KOREA_MAP_01
*** FAILURE *** [SYSTEM] Mission generation has succeeded
================ MissionManager.loadMissionBriefing() users/player1/campaign/campaign_battle/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
VoicesTable.load(): files were scanned in 2183 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 23 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 2310 ms
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 90653, availNodeNum=0
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 90653, availNodeNum=0
--PFSCache created--
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION users/player1/campaign/campaign_battle/mission.xml=====================
Time overflow (0): speed 0.23765513
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
TargetPoint.computeAimingAbs(): DP is null! Entity=ENTITY id 10486, classname [STATIC], skeName [null], meshName [Models\Environment\Defence\dzot1\hier.him], has master [--none--] State=1
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
Target point: state is 0 entity=null dp=null collName=null ground=(1149.9375, 1674.3125, 146.5371551513672)
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
TargetPoint.computeAimingAbs(): DP is null! Entity=ENTITY id 10486, classname [STATIC], skeName [null], meshName [Models\Environment\Defence\dzot1\hier.him], has master [--none--] State=1
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
Target point: state is 0 entity=null dp=null collName=null ground=(1171.6292688169538, 778.3334776500899, 56.473670959472656)
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
java.lang.ClassCastException: com.ic.bc.testnav.SimpleNavigator
at com.ic.bc.testnav.CellsTakenUnit.lockClear(Unknown Source)
at com.ic.bc.testnav.CellsTakenUnit.lockChange(Unknow n Source)
at com.ic.bc.testnav.SplineNavigator.setState(Unknown Source)
at com.ic.bc.testnav.SplineNavigator.tick(Unknown Source)
at com.ic.bc.physics.EntityDynamics.doDynamics(Unknow n Source)
at com.ic.ww.core.EngineWW.tickApp(Unknown Source)
at com.maddox.core.InterpolateAdapter.msgTimeOut(Unkn own Source)
at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)
at com.maddox.rts.Message._send(Unknown Source)
at com.maddox.rts.Message.sendToObject(Unknown Source)
at com.maddox.rts.Message.sendTo(Unknown Source)
at com.maddox.rts.Message.trySend(Unknown Source)
at com.maddox.rts.Time.loopMessages(Unknown Source)
at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
java.lang.Error: com.ic.bc.testnav.SimpleNavigator
at com.ic.ww.core.EngineWW.tickApp(Unknown Source)
at com.maddox.core.InterpolateAdapter.msgTimeOut(Unkn own Source)
at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)
at com.maddox.rts.Message._send(Unknown Source)
at com.maddox.rts.Message.sendToObject(Unknown Source)
at com.maddox.rts.Message.sendTo(Unknown Source)
at com.maddox.rts.Message.trySend(Unknown Source)
at com.maddox.rts.Time.loopMessages(Unknown Source)
at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 91171, availNodeNum=23125
PFS recalculate missionDestroy for Normal: nodeNum= 91171, availNodeNum=34296
================== DESTROY GAME IS DONE=====================
WWThreadPool.destroy(): Thread pool is destroyed
[Jan 1, 2012 4:50:20 AM] -------------- END log session -------------
Winows 7
i7 CPU
8GM Ram
Nvidia GTX 460
[Jan 1, 2012 3:55:19 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 3961Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.17871326
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Initializing animator...
Animator was initialized in 3908 milliseconds (3 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
Randomly chosen map: KOREA_MAP_01
*** FAILURE *** [SYSTEM] Mission generation has succeeded
================ MissionManager.loadMissionBriefing() users/player1/campaign/campaign_battle/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
VoicesTable.load(): files were scanned in 2183 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 23 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 2310 ms
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 90653, availNodeNum=0
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 90653, availNodeNum=0
--PFSCache created--
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION users/player1/campaign/campaign_battle/mission.xml=====================
Time overflow (0): speed 0.23765513
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
ERROR! can't retrieve bbox for game house part
TargetPoint.computeAimingAbs(): DP is null! Entity=ENTITY id 10486, classname [STATIC], skeName [null], meshName [Models\Environment\Defence\dzot1\hier.him], has master [--none--] State=1
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
Target point: state is 0 entity=null dp=null collName=null ground=(1149.9375, 1674.3125, 146.5371551513672)
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
TargetPoint.computeAimingAbs(): DP is null! Entity=ENTITY id 10486, classname [STATIC], skeName [null], meshName [Models\Environment\Defence\dzot1\hier.him], has master [--none--] State=1
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
Target point: state is 0 entity=null dp=null collName=null ground=(1171.6292688169538, 778.3334776500899, 56.473670959472656)
*** FAILURE *** [SYSTEM] assert failed in com.ic.bc.structure.TargetPoint.computeAimingAbs() at line 0
*** FAILURE *** [SYSTEM] ===Begin of stack dump===
*** FAILURE *** [SYSTEM] com.ic.bc.ai.predicates.combat.PointInLOF.evaluate () at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIContext.evaluatePredicate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.Rule.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.states.Stateable.evaluate() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.startState() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.DispatcherContext.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AIDispatchers.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.ai.AICore.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tickAliveSlow() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.entities.Unit.tick() at line 0
*** FAILURE *** [SYSTEM] com.ic.bc.physics.EntityDynamics.doDynamics() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.core.EngineWW.tickApp() at line 0
*** FAILURE *** [SYSTEM] com.maddox.core.InterpolateAdapter.msgTimeOut() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.MsgTimeOut.invokeListener() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message._send() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendToObject() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.sendTo() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Message.trySend() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.Time.loopMessages() at line 0
*** FAILURE *** [SYSTEM] com.maddox.rts.RTSConf.loopMsgs() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.MainWin3D.loopApp() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.Main.exec() at line 0
*** FAILURE *** [SYSTEM] com.ic.ww.game.GameWin3D.main() at line 0
*** FAILURE *** [SYSTEM] ===End of stack dump===
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
addUnit(): unit mismatch: have occupyUnit sikorsky_uh_19 unitCounter=1, new occupyUnit is t_34_85
java.lang.ClassCastException: com.ic.bc.testnav.SimpleNavigator
at com.ic.bc.testnav.CellsTakenUnit.lockClear(Unknown Source)
at com.ic.bc.testnav.CellsTakenUnit.lockChange(Unknow n Source)
at com.ic.bc.testnav.SplineNavigator.setState(Unknown Source)
at com.ic.bc.testnav.SplineNavigator.tick(Unknown Source)
at com.ic.bc.physics.EntityDynamics.doDynamics(Unknow n Source)
at com.ic.ww.core.EngineWW.tickApp(Unknown Source)
at com.maddox.core.InterpolateAdapter.msgTimeOut(Unkn own Source)
at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)
at com.maddox.rts.Message._send(Unknown Source)
at com.maddox.rts.Message.sendToObject(Unknown Source)
at com.maddox.rts.Message.sendTo(Unknown Source)
at com.maddox.rts.Message.trySend(Unknown Source)
at com.maddox.rts.Time.loopMessages(Unknown Source)
at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
java.lang.Error: com.ic.bc.testnav.SimpleNavigator
at com.ic.ww.core.EngineWW.tickApp(Unknown Source)
at com.maddox.core.InterpolateAdapter.msgTimeOut(Unkn own Source)
at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)
at com.maddox.rts.Message._send(Unknown Source)
at com.maddox.rts.Message.sendToObject(Unknown Source)
at com.maddox.rts.Message.sendTo(Unknown Source)
at com.maddox.rts.Message.trySend(Unknown Source)
at com.maddox.rts.Time.loopMessages(Unknown Source)
at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 91171, availNodeNum=23125
PFS recalculate missionDestroy for Normal: nodeNum= 91171, availNodeNum=34296
================== DESTROY GAME IS DONE=====================
WWThreadPool.destroy(): Thread pool is destroyed
[Jan 1, 2012 4:50:20 AM] -------------- END log session -------------