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View Full Version : How to make linked dynamite.


VikingSar
11-06-2011, 04:31 PM
How can I trigger the dynamite switch to make clockwork dynamite explode when I press it?

how does clockwork dynamite explode at all?

ugopierini
11-09-2011, 01:26 PM
Do you have men war vietnam? If yes watch american mission 2/3. There's a task in which you have to deploy dinamite under a bridge and press a reinforcement button to make it explode.

VikingSar
11-12-2011, 12:16 PM
No I mean Men of War.

ugopierini
11-13-2011, 09:53 AM
Yes ok so you haven't mow Vietnam.
A fast explanation: 1)make a reinforcement (f9) set Event start= boom
2) place 1 or more waypoints(with small radius) where you want to spawn explosions.
3) make a trigger with condition event=boom then spawn explosion (set waypoint for location).
Try this for now.

ugopierini
11-13-2011, 06:23 PM
4) Place a storeable object near the waypoint you created and choose a tag for them.
5) make a 2nd trigger with condition= entity actor/advanced "storeable object" tag, include item or inventory_item (i don't remember) = dynamite . Command add event "dynamite placed" or anything you prefer. Then command reinforcement (with reinf you previusly created)
6) Add "dynamite placed event" in first trigger conditions.