rollnloop
02-08-2008, 08:20 PM
[08.02.2008 21:58:15] ------------ BEGIN log session -------------
[21:58:15] OpenGL provider: Opengl32.dll
[21:58:15] OpenGL library:
[21:58:15] Vendor: NVIDIA Corporation
[21:58:15] Render: GeForce 7900 GTX/PCI/SSE2/3DNOW!
[21:58:15] Version: 2.0.1
[21:58:15] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[21:58:15] Size: 1152x864
[21:58:15] ColorBits: 32
[21:58:15] DepthBits: 24
[21:58:15] StencilBits: 8
[21:58:15] isDoubleBuffered: true
[21:58:15]
[21:58:15] *** Looking for Advanced CPU Instructions...
[21:58:15] [x] PentiumPro
[21:58:15] [x] Multimedia (MMX)
[21:58:15] [x] 3D (SSE)
[21:58:15] [x] 3D (SSE2)
[21:58:15] [x] 3D (3DNow)
[21:58:15] ColourBits 32, ABits 0, ZBits 24
[21:58:15]
[21:58:15] *** Looking for Render API Extensions ...
[21:58:15] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:58:15] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:58:15] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:58:15] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:58:15] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:58:15] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:58:15] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:58:15] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:58:15] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:58:15] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:58:15] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:58:15]
[21:58:15] Maximum texture size : 4096
[21:58:15] Maximum simultaneous textures :4
[21:58:15] MaxAnisotropic (1.0 = none) : 16.000000
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[21:58:33] Initializing DirectSound playback device...
[21:58:33] Primary buffer created.
[21:58:33] Playback format is set : sampling rate = 44100, num channels = 2.
[21:58:33] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:58:33] Default speaker config is : 1310724.
[21:58:33] Direct sound audio device initialized successfully :
[21:58:33] DX Version : 7
[21:58:33] Hardware - enabled [buffers : 63]
[21:58:33] Extensions - enabled :
[21:58:33] EAX ver. 1 [X] - enabled
[21:58:33] EAX ver. 2 [X] - enabled
[21:58:33] EAX ver. 3 [X] - enabled
[21:58:33] I3D ver. 2 [ ] - disabled
[21:58:33] ZoomFX [ ] - disabled
[21:58:33] MacroFX [ ] - disabled
[21:58:33] SIMD render [X]
[21:58:33] num channels 16
[21:58:33]
[21:58:33] >GC
[21:58:34] Memory: total(22740992) free(1664016)
[21:58:34] >GC
[21:58:34] Memory: total(18808832) free(1293536)
[21:58:34] >GC
[21:58:34] Memory: total(18677760) free(1161904)
[21:58:34] >timeout 360000 f gc.cmd
[21:59:01] Loading mission single/nn/quickshots/Ardenneshiver2P51.mis...
[21:59:01] Detected Vertex Shaders 3.0.
[21:59:01] Vertex texture units: 4
[21:59:01]
[21:59:02] Loading vertex/fragment programs: *243871328*
[21:59:02] *** Loading: [vpFogFar2Tex2D]
[21:59:02] *** Loading: [vpFog2Tex2DBlend]
[21:59:02] *** Loading: [vpFogFar4Tex2D]
[21:59:02] *** Loading: [vpFogFar8Tex2D]
[21:59:02] *** Loading: [vpFogNoTex]
[21:59:02] *** Loading: [vpFog4Tex2D]
[21:59:02] *** Loading: [vpFog4Tex2D_UV2]
[21:59:02] *** Loading: [vp4Tex2D]
[21:59:02] *** Loading: [vp6Tex2D]
[21:59:02] *** Loading: [vpTexUVTex2D]
[21:59:02] *** Loading: [vpWaterGrid_NV]
[21:59:02] *** Loading: [vpWaterSunLight_NV]
[21:59:02] *** Loading: [vpWaterSunLight_ATI]
[21:59:02] *** Loading: [vpWaterSunLight_FP]
[21:59:02] *** Loading: [vpTreeSprite]
[21:59:02] *** Loading: [vpTreeTrunk]
[21:59:02] *** Loading: [vpVAObjectsN]
[21:59:02] *** Loading: [vpVAObjectsL0]
[21:59:02] *** Loading: [vpSprites]
[21:59:02] *** Loading: [vpSimpleGL]
[21:59:02] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastBump] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCaustic] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSprites] -> NV3X Optimized!
[21:59:02] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSimpleGL]
[21:59:02] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[21:59:02] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[21:59:02] *** Loading: [vpWaterDM_CPU]
[21:59:02] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterLFogDM] -> NV4X Optimized!
[21:59:02] Load bridges
[21:59:02] Load static objects
[21:59:03] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[21:59:03] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[21:59:18] ##### House without collision (3do/Tree/Tree2.sim)
[21:59:37] Mission: single/nn/quickshots/Ardenneshiver2P51.mis is Playing
[21:59:38] Time overflow (17): speed 0.95087165
[21:59:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:00:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:03:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:04:33] >GC
[22:04:34] Memory: total(56360960) free(1633088)
[22:04:34] >GC
[22:04:35] Memory: total(46268416) free(1491288)
[22:04:35] >GC
[22:04:35] Memory: total(46268416) free(1490872)
[22:04:35] >timeout 360000 f gc.cmd
[22:04:35] Time overflow (9818): speed 0.35481963
[22:04:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:10:33] >GC
[22:10:34] Memory: total(72286208) free(1637824)
[22:10:34] >GC
[22:10:35] Memory: total(68616192) free(1627440)
[22:10:35] >GC
[22:10:35] Memory: total(68616192) free(1627024)
[22:10:35] >timeout 360000 f gc.cmd
[22:10:35] Time overflow (21817): speed 0.31529164
[22:11:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:12:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:15:03] Time overflow (30773): speed 0.7334963
[22:15:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:32] Time overflow (33754): speed 0.7751938
[22:16:33] >GC
[22:16:34] Memory: total(94306304) free(1702072)
[22:16:34] >GC
[22:16:35] Memory: total(94240768) free(1680264)
[22:16:35] >GC
[22:16:35] Memory: total(94240768) free(1679848)
[22:16:35] >timeout 360000 f gc.cmd
[22:16:35] Time overflow (33817): speed 0.2988048
[22:17:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:17:40] Time overflow (36026): speed 0.8333333
[22:17:42] Time overflow (36084): speed 0.8583691
[22:17:46] Time overflow (36229): speed 0.86580086
[22:17:47] Time overflow (36256): speed 0.8415147
[22:17:51] Time overflow (36379): speed 0.86083215
[22:17:52] Time overflow (36405): speed 0.8415147
[22:17:55] Time overflow (36512): speed 0.85227275
[22:17:56] Time overflow (36532): speed 0.7682458
[22:17:58] Time overflow (36627): speed 0.8683068
[22:17:59] Time overflow (36647): speed 0.7751938
[22:18:01] Time overflow (36727): speed 0.81632656
[22:18:02] Time overflow (36747): speed 0.7692308
[22:18:04] Time overflow (36815): speed 0.86580086
[22:18:05] Time overflow (36835): speed 0.7751938
[22:18:07] Time overflow (36892): speed 0.8633093
[22:18:07] Time overflow (36912): speed 0.7692308
[22:18:10] Time overflow (36963): speed 0.42796007
[22:18:12] Time overflow (37032): speed 0.43446776
[22:18:13] Time overflow (37095): speed 0.43891734
[22:18:15] Time overflow (37156): speed 0.44182622
[22:18:17] Time overflow (37212): speed 0.43956044
[22:18:19] Time overflow (37272): speed 0.4350979
[22:18:20] Time overflow (37326): speed 0.43446776
[22:19:31] Time overflow (37358): speed 0.43923867
[22:19:33] Time overflow (37411): speed 0.43010753
[08.02.2008 22:19:40] -------------- END log session -------------
This is what i have in the console, while experiencing many freezes during mission, until total freeze, usually after 15 mns or so.
Any idea on what i have broken ?
[21:58:15] OpenGL provider: Opengl32.dll
[21:58:15] OpenGL library:
[21:58:15] Vendor: NVIDIA Corporation
[21:58:15] Render: GeForce 7900 GTX/PCI/SSE2/3DNOW!
[21:58:15] Version: 2.0.1
[21:58:15] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[21:58:15] Size: 1152x864
[21:58:15] ColorBits: 32
[21:58:15] DepthBits: 24
[21:58:15] StencilBits: 8
[21:58:15] isDoubleBuffered: true
[21:58:15]
[21:58:15] *** Looking for Advanced CPU Instructions...
[21:58:15] [x] PentiumPro
[21:58:15] [x] Multimedia (MMX)
[21:58:15] [x] 3D (SSE)
[21:58:15] [x] 3D (SSE2)
[21:58:15] [x] 3D (3DNow)
[21:58:15] ColourBits 32, ABits 0, ZBits 24
[21:58:15]
[21:58:15] *** Looking for Render API Extensions ...
[21:58:15] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:58:15] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:58:15] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:58:15] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:58:15] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:58:15] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:58:15] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:58:15] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:58:15] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:58:15] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:58:15] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:58:15]
[21:58:15] Maximum texture size : 4096
[21:58:15] Maximum simultaneous textures :4
[21:58:15] MaxAnisotropic (1.0 = none) : 16.000000
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[21:58:33] Initializing DirectSound playback device...
[21:58:33] Primary buffer created.
[21:58:33] Playback format is set : sampling rate = 44100, num channels = 2.
[21:58:33] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:58:33] Default speaker config is : 1310724.
[21:58:33] Direct sound audio device initialized successfully :
[21:58:33] DX Version : 7
[21:58:33] Hardware - enabled [buffers : 63]
[21:58:33] Extensions - enabled :
[21:58:33] EAX ver. 1 [X] - enabled
[21:58:33] EAX ver. 2 [X] - enabled
[21:58:33] EAX ver. 3 [X] - enabled
[21:58:33] I3D ver. 2 [ ] - disabled
[21:58:33] ZoomFX [ ] - disabled
[21:58:33] MacroFX [ ] - disabled
[21:58:33] SIMD render [X]
[21:58:33] num channels 16
[21:58:33]
[21:58:33] >GC
[21:58:34] Memory: total(22740992) free(1664016)
[21:58:34] >GC
[21:58:34] Memory: total(18808832) free(1293536)
[21:58:34] >GC
[21:58:34] Memory: total(18677760) free(1161904)
[21:58:34] >timeout 360000 f gc.cmd
[21:59:01] Loading mission single/nn/quickshots/Ardenneshiver2P51.mis...
[21:59:01] Detected Vertex Shaders 3.0.
[21:59:01] Vertex texture units: 4
[21:59:01]
[21:59:02] Loading vertex/fragment programs: *243871328*
[21:59:02] *** Loading: [vpFogFar2Tex2D]
[21:59:02] *** Loading: [vpFog2Tex2DBlend]
[21:59:02] *** Loading: [vpFogFar4Tex2D]
[21:59:02] *** Loading: [vpFogFar8Tex2D]
[21:59:02] *** Loading: [vpFogNoTex]
[21:59:02] *** Loading: [vpFog4Tex2D]
[21:59:02] *** Loading: [vpFog4Tex2D_UV2]
[21:59:02] *** Loading: [vp4Tex2D]
[21:59:02] *** Loading: [vp6Tex2D]
[21:59:02] *** Loading: [vpTexUVTex2D]
[21:59:02] *** Loading: [vpWaterGrid_NV]
[21:59:02] *** Loading: [vpWaterSunLight_NV]
[21:59:02] *** Loading: [vpWaterSunLight_ATI]
[21:59:02] *** Loading: [vpWaterSunLight_FP]
[21:59:02] *** Loading: [vpTreeSprite]
[21:59:02] *** Loading: [vpTreeTrunk]
[21:59:02] *** Loading: [vpVAObjectsN]
[21:59:02] *** Loading: [vpVAObjectsL0]
[21:59:02] *** Loading: [vpSprites]
[21:59:02] *** Loading: [vpSimpleGL]
[21:59:02] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastBump] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCaustic] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSprites] -> NV3X Optimized!
[21:59:02] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSimpleGL]
[21:59:02] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[21:59:02] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[21:59:02] *** Loading: [vpWaterDM_CPU]
[21:59:02] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterLFogDM] -> NV4X Optimized!
[21:59:02] Load bridges
[21:59:02] Load static objects
[21:59:03] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[21:59:03] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[21:59:18] ##### House without collision (3do/Tree/Tree2.sim)
[21:59:37] Mission: single/nn/quickshots/Ardenneshiver2P51.mis is Playing
[21:59:38] Time overflow (17): speed 0.95087165
[21:59:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:00:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:03:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:04:33] >GC
[22:04:34] Memory: total(56360960) free(1633088)
[22:04:34] >GC
[22:04:35] Memory: total(46268416) free(1491288)
[22:04:35] >GC
[22:04:35] Memory: total(46268416) free(1490872)
[22:04:35] >timeout 360000 f gc.cmd
[22:04:35] Time overflow (9818): speed 0.35481963
[22:04:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:10:33] >GC
[22:10:34] Memory: total(72286208) free(1637824)
[22:10:34] >GC
[22:10:35] Memory: total(68616192) free(1627440)
[22:10:35] >GC
[22:10:35] Memory: total(68616192) free(1627024)
[22:10:35] >timeout 360000 f gc.cmd
[22:10:35] Time overflow (21817): speed 0.31529164
[22:11:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:12:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:15:03] Time overflow (30773): speed 0.7334963
[22:15:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:32] Time overflow (33754): speed 0.7751938
[22:16:33] >GC
[22:16:34] Memory: total(94306304) free(1702072)
[22:16:34] >GC
[22:16:35] Memory: total(94240768) free(1680264)
[22:16:35] >GC
[22:16:35] Memory: total(94240768) free(1679848)
[22:16:35] >timeout 360000 f gc.cmd
[22:16:35] Time overflow (33817): speed 0.2988048
[22:17:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:17:40] Time overflow (36026): speed 0.8333333
[22:17:42] Time overflow (36084): speed 0.8583691
[22:17:46] Time overflow (36229): speed 0.86580086
[22:17:47] Time overflow (36256): speed 0.8415147
[22:17:51] Time overflow (36379): speed 0.86083215
[22:17:52] Time overflow (36405): speed 0.8415147
[22:17:55] Time overflow (36512): speed 0.85227275
[22:17:56] Time overflow (36532): speed 0.7682458
[22:17:58] Time overflow (36627): speed 0.8683068
[22:17:59] Time overflow (36647): speed 0.7751938
[22:18:01] Time overflow (36727): speed 0.81632656
[22:18:02] Time overflow (36747): speed 0.7692308
[22:18:04] Time overflow (36815): speed 0.86580086
[22:18:05] Time overflow (36835): speed 0.7751938
[22:18:07] Time overflow (36892): speed 0.8633093
[22:18:07] Time overflow (36912): speed 0.7692308
[22:18:10] Time overflow (36963): speed 0.42796007
[22:18:12] Time overflow (37032): speed 0.43446776
[22:18:13] Time overflow (37095): speed 0.43891734
[22:18:15] Time overflow (37156): speed 0.44182622
[22:18:17] Time overflow (37212): speed 0.43956044
[22:18:19] Time overflow (37272): speed 0.4350979
[22:18:20] Time overflow (37326): speed 0.43446776
[22:19:31] Time overflow (37358): speed 0.43923867
[22:19:33] Time overflow (37411): speed 0.43010753
[08.02.2008 22:19:40] -------------- END log session -------------
This is what i have in the console, while experiencing many freezes during mission, until total freeze, usually after 15 mns or so.
Any idea on what i have broken ?