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rollnloop
02-08-2008, 08:20 PM
[08.02.2008 21:58:15] ------------ BEGIN log session -------------
[21:58:15] OpenGL provider: Opengl32.dll
[21:58:15] OpenGL library:
[21:58:15] Vendor: NVIDIA Corporation
[21:58:15] Render: GeForce 7900 GTX/PCI/SSE2/3DNOW!
[21:58:15] Version: 2.0.1
[21:58:15] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[21:58:15] Size: 1152x864
[21:58:15] ColorBits: 32
[21:58:15] DepthBits: 24
[21:58:15] StencilBits: 8
[21:58:15] isDoubleBuffered: true
[21:58:15]
[21:58:15] *** Looking for Advanced CPU Instructions...
[21:58:15] [x] PentiumPro
[21:58:15] [x] Multimedia (MMX)
[21:58:15] [x] 3D (SSE)
[21:58:15] [x] 3D (SSE2)
[21:58:15] [x] 3D (3DNow)
[21:58:15] ColourBits 32, ABits 0, ZBits 24
[21:58:15]
[21:58:15] *** Looking for Render API Extensions ...
[21:58:15] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:58:15] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:58:15] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:58:15] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:58:15] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:58:15] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:58:15] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:58:15] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:58:15] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:58:15] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:58:15] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:58:15] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:58:15]
[21:58:15] Maximum texture size : 4096
[21:58:15] Maximum simultaneous textures :4
[21:58:15] MaxAnisotropic (1.0 = none) : 16.000000
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[21:58:33] Initializing DirectSound playback device...
[21:58:33] Primary buffer created.
[21:58:33] Playback format is set : sampling rate = 44100, num channels = 2.
[21:58:33] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:58:33] Default speaker config is : 1310724.
[21:58:33] Direct sound audio device initialized successfully :
[21:58:33] DX Version : 7
[21:58:33] Hardware - enabled [buffers : 63]
[21:58:33] Extensions - enabled :
[21:58:33] EAX ver. 1 [X] - enabled
[21:58:33] EAX ver. 2 [X] - enabled
[21:58:33] EAX ver. 3 [X] - enabled
[21:58:33] I3D ver. 2 [ ] - disabled
[21:58:33] ZoomFX [ ] - disabled
[21:58:33] MacroFX [ ] - disabled
[21:58:33] SIMD render [X]
[21:58:33] num channels 16
[21:58:33]
[21:58:33] >GC
[21:58:34] Memory: total(22740992) free(1664016)
[21:58:34] >GC
[21:58:34] Memory: total(18808832) free(1293536)
[21:58:34] >GC
[21:58:34] Memory: total(18677760) free(1161904)
[21:58:34] >timeout 360000 f gc.cmd
[21:59:01] Loading mission single/nn/quickshots/Ardenneshiver2P51.mis...
[21:59:01] Detected Vertex Shaders 3.0.
[21:59:01] Vertex texture units: 4
[21:59:01]
[21:59:02] Loading vertex/fragment programs: *243871328*
[21:59:02] *** Loading: [vpFogFar2Tex2D]
[21:59:02] *** Loading: [vpFog2Tex2DBlend]
[21:59:02] *** Loading: [vpFogFar4Tex2D]
[21:59:02] *** Loading: [vpFogFar8Tex2D]
[21:59:02] *** Loading: [vpFogNoTex]
[21:59:02] *** Loading: [vpFog4Tex2D]
[21:59:02] *** Loading: [vpFog4Tex2D_UV2]
[21:59:02] *** Loading: [vp4Tex2D]
[21:59:02] *** Loading: [vp6Tex2D]
[21:59:02] *** Loading: [vpTexUVTex2D]
[21:59:02] *** Loading: [vpWaterGrid_NV]
[21:59:02] *** Loading: [vpWaterSunLight_NV]
[21:59:02] *** Loading: [vpWaterSunLight_ATI]
[21:59:02] *** Loading: [vpWaterSunLight_FP]
[21:59:02] *** Loading: [vpTreeSprite]
[21:59:02] *** Loading: [vpTreeTrunk]
[21:59:02] *** Loading: [vpVAObjectsN]
[21:59:02] *** Loading: [vpVAObjectsL0]
[21:59:02] *** Loading: [vpSprites]
[21:59:02] *** Loading: [vpSimpleGL]
[21:59:02] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastBump] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[21:59:02] *** Loading: [fpCaustic] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSprites] -> NV3X Optimized!
[21:59:02] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[21:59:02] *** Loading: [fpSimpleGL]
[21:59:02] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[21:59:02] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[21:59:02] *** Loading: [vpWaterDM_CPU]
[21:59:02] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[21:59:02] *** Loading: [fpWaterLFogDM] -> NV4X Optimized!
[21:59:02] Load bridges
[21:59:02] Load static objects
[21:59:03] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[21:59:03] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[21:59:18] ##### House without collision (3do/Tree/Tree2.sim)
[21:59:37] Mission: single/nn/quickshots/Ardenneshiver2P51.mis is Playing
[21:59:38] Time overflow (17): speed 0.95087165
[21:59:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:00:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:03:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:04:33] >GC
[22:04:34] Memory: total(56360960) free(1633088)
[22:04:34] >GC
[22:04:35] Memory: total(46268416) free(1491288)
[22:04:35] >GC
[22:04:35] Memory: total(46268416) free(1490872)
[22:04:35] >timeout 360000 f gc.cmd
[22:04:35] Time overflow (9818): speed 0.35481963
[22:04:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:05:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:06:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:10:33] >GC
[22:10:34] Memory: total(72286208) free(1637824)
[22:10:34] >GC
[22:10:35] Memory: total(68616192) free(1627440)
[22:10:35] >GC
[22:10:35] Memory: total(68616192) free(1627024)
[22:10:35] >timeout 360000 f gc.cmd
[22:10:35] Time overflow (21817): speed 0.31529164
[22:11:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:12:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:15:03] Time overflow (30773): speed 0.7334963
[22:15:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:16:32] Time overflow (33754): speed 0.7751938
[22:16:33] >GC
[22:16:34] Memory: total(94306304) free(1702072)
[22:16:34] >GC
[22:16:35] Memory: total(94240768) free(1680264)
[22:16:35] >GC
[22:16:35] Memory: total(94240768) free(1679848)
[22:16:35] >timeout 360000 f gc.cmd
[22:16:35] Time overflow (33817): speed 0.2988048
[22:17:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[22:17:40] Time overflow (36026): speed 0.8333333
[22:17:42] Time overflow (36084): speed 0.8583691
[22:17:46] Time overflow (36229): speed 0.86580086
[22:17:47] Time overflow (36256): speed 0.8415147
[22:17:51] Time overflow (36379): speed 0.86083215
[22:17:52] Time overflow (36405): speed 0.8415147
[22:17:55] Time overflow (36512): speed 0.85227275
[22:17:56] Time overflow (36532): speed 0.7682458
[22:17:58] Time overflow (36627): speed 0.8683068
[22:17:59] Time overflow (36647): speed 0.7751938
[22:18:01] Time overflow (36727): speed 0.81632656
[22:18:02] Time overflow (36747): speed 0.7692308
[22:18:04] Time overflow (36815): speed 0.86580086
[22:18:05] Time overflow (36835): speed 0.7751938
[22:18:07] Time overflow (36892): speed 0.8633093
[22:18:07] Time overflow (36912): speed 0.7692308
[22:18:10] Time overflow (36963): speed 0.42796007
[22:18:12] Time overflow (37032): speed 0.43446776
[22:18:13] Time overflow (37095): speed 0.43891734
[22:18:15] Time overflow (37156): speed 0.44182622
[22:18:17] Time overflow (37212): speed 0.43956044
[22:18:19] Time overflow (37272): speed 0.4350979
[22:18:20] Time overflow (37326): speed 0.43446776
[22:19:31] Time overflow (37358): speed 0.43923867
[22:19:33] Time overflow (37411): speed 0.43010753
[08.02.2008 22:19:40] -------------- END log session -------------



This is what i have in the console, while experiencing many freezes during mission, until total freeze, usually after 15 mns or so.

Any idea on what i have broken ?

Urufu_Shinjiro
02-08-2008, 09:56 PM
I'm especially interested in this line:
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2

As I'm getting this too. I don't have any freezing or visual errors that I can discern but it is disturbing.

crazyivan1970
02-08-2008, 10:22 PM
I sent it over. Will let you know as i get a reply.

Urufu_Shinjiro
02-10-2008, 08:27 PM
I sent it over. Will let you know as i get a reply.

Bump. Any word?

crazyivan1970
02-10-2008, 10:42 PM
I sent it from my work e-mail, will check reply tomorrow morning...

crazyivan1970
02-11-2008, 08:39 PM
Check your PM mate

Urufu_Shinjiro
02-12-2008, 11:59 AM
Check your PM mate

Anything related to this line: INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2?

crazyivan1970
02-12-2008, 09:21 PM
Anything related to this line: INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2?


That actually is possible indication of corrupted files.sfs

vtrelut
02-12-2008, 10:00 PM
I also have this error in the console.

Urufu_Shinjiro
02-12-2008, 10:41 PM
That actually is possible indication of corrupted files.sfs

Ah, roger, will test with "uncorrupted" files.sfs (wink,wink, nudge,nudge, say no more).

HOSTIL
07-20-2009, 10:52 PM
I have this problem:

Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format

Please help me. I can“t log in some arenas.

KG26_Alpha
07-21-2009, 05:33 PM
Surely these are mod file errors !!!

[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)

cbal
07-21-2009, 06:35 PM
I got the same lines ! And i cant find the solution.. ! if anybody could help us.. !

^[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100


But these errors under, are not important, comes from youre presets files, and we can correct them/ I've done it for my game, (check /files/presets...)

[21:58:22] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[21:58:22] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[21:58:24] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[21:58:25] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)

KG26_Alpha
07-21-2009, 09:00 PM
Sorry to sound unhelpful but surely you should ask where you got the modified IL2 files from ?

nearmiss
07-21-2009, 09:57 PM
1+

cbal
07-22-2009, 04:15 PM
these are format files errors .. it comes from missing sections into the start prs files,..Files/presets/sounds/

Find what these files needed by comparison with others, u will find the solution....

Or try by dowloading my soundpack and paste over.

http://www.humyo.fr/F/9277953-844607815


:grin:

cbal
07-25-2009, 03:37 PM
But this one

[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100

I got the same, help !

cbal
07-28-2009, 03:16 PM
Ok I think i have found solution for these errors,


[21:58:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100

With 7600 GT

I used nhancer, u can try this settings.

AA multisampling x2
Correction gamma on
AF x4 (I think it solves the problem)
Synchro verticale Off
texture filtering Performances
Optimisation trilineaire on
opmitimisation Sample aniso on
Lod BIAS -forbidden

Tell me if its good for you.!

cbal
08-03-2009, 10:33 AM
It doesnt work !!