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View Full Version : 8800GT 512 enough for PF at 1920x1200p?


Tvrdi
02-06-2008, 03:06 PM
Im buying a new rig (E8200, 2GB RAM, 8800GT 512MB, 24" s-pva monitor with res 1920x1200p)...I`ll overclock both, CPU and 8800GT....I wonder if I can get playable framerates with perfect settings (for smooth online dogs) with 8800GT at 1920x1200p resolution? any experineces with PF at that resolution? or should I go for 22" monitor with cheaper TN matrix? pls any suggestion welcomed....

crazyivan1970
02-06-2008, 05:02 PM
I run IL2 1920X1200 on ATI 1900XTX with 4AA, 4AF, Vsync on... I would imagine 8800 which is significantly faster will do much better :)

Mysticpuma
02-06-2008, 05:48 PM
Easily, should run 8xAA and 16xAF too!

I am running SLI with 2x8800GTS (G92) and get no hits at-all. I would point out, that with that resolution it will look beautiful, but seeing enemy 'dots' will be impossible, until they are very close.

For online (and it hurts it really does), to be competitive I use 1024x768, which lets me get a fix on the enemy, but like I said, looks crap, but at least I can see the 'bandits'on my 6 (which is usually where they are!)

Cheers, MP.

crazyivan1970
02-06-2008, 06:01 PM
Interesting that you mentioned dots... I have no problems seeing dots from 4-5km altitude against the ground. Same for ground objects.. not a problem. Wonder why..

Tvrdi
02-06-2008, 09:27 PM
I run IL2 1920X1200 on ATI 1900XTX with 4AA, 4AF, Vsync on... I would imagine 8800 which is significantly faster will do much better :)

tnx Ivan

VMF-214_HaVoK
02-07-2008, 12:37 AM
Easily, should run 8xAA and 16xAF too!

I am running SLI with 2x8800GTS (G92) and get no hits at-all. I would point out, that with that resolution it will look beautiful, but seeing enemy 'dots' will be impossible, until they are very close.

For online (and it hurts it really does), to be competitive I use 1024x768, which lets me get a fix on the enemy, but like I said, looks crap, but at least I can see the 'bandits'on my 6 (which is usually where they are!)

Cheers, MP.

I see them as good if not better at 1680x1050 on my Samsung 20" and I know others that will echo this as well. Crank it up I say and enjoy the beauty of the sim as it should be.

S!

mondo
02-07-2008, 10:44 AM
I have a similar setup to Ivan and have no problem seeing dots. I was surprised because when I first booted up IL2 at that res when I got my 24" BenQ, I could see dots and ground objects better in this setup/resolution than I ever could before at any resolution I'd previously tried and I've always had good quality monitors (mainly Iiyama Visionmaster pro's) and graphics cards in the past.

tvrdi, that 8800GT 512 would do the trick with a 24" at 1920x1200 with ease. Get the 24", don't get a cheaper TN panel. The quality difference between TN and SPVA's is shocking as is the difference between a cheap 24" and a good quality 24".

Tvrdi
02-07-2008, 01:56 PM
I have a similar setup to Ivan and have no problem seeing dots. I was surprised because when I first booted up IL2 at that res when I got my 24" BenQ, I could see dots and ground objects better in this setup/resolution than I ever could before at any resolution I'd previously tried and I've always had good quality monitors (mainly Iiyama Visionmaster pro's) and graphics cards in the past.

tvrdi, that 8800GT 512 would do the trick with a 24" at 1920x1200 with ease. Get the 24", don't get a cheaper TN panel. The quality difference between TN and SPVA's is shocking as is the difference between a cheap 24" and a good quality 24".

actually there is a new Lenovo L220X which is 22" with 1920x1200 resolution with price between average 22" TN and 24" s-pva (cca 640$ here)....i wonder if smaller dot picth would be a problem in detecting dots...

Lenovo:
22 wide 1920x1280 = 11295 pixel / sq. inch (0.247 mm square)


15.4 wide 1280x800 = 9608 pixel / sq. inch
15.4 wide 1440x900 = 12161 pixel / sq. inch
15.4 wide 1680x1050 = 16552 pixel / sq. inch

17 4:3 1280x1024 = 9437 pixel / sq. inch
19 4:3 1280x1024 = 7555 pixel / sq. inch
20 wide 1680x1050 = 9811 pixel / sq. inch (0.258 mm)
22 wide 1680x1050 = 8107 pixel / sq. inch (0.282 mm)
24 wide 1920x1280 = 9494 pixel / sq. inch (0.282 mm)

Thunderbolt56
02-07-2008, 02:45 PM
....i wonder if smaller dot picth would be a problem in detecting dots...



I'm pretty sure dot pitch DOES make a difference. That was one of the reasons I went ahead and got the Dell 2707WFP 27" LCD. It has a native res of 1920x1200 which isn't as high as many larger panels (but still way more than enough to get beautiful images), but it had larger dots in all tests than the 24" panels.

In a nutshell, when I run the same resolution as most other folks (regardless of the size of their monitor) my dots are larger and accordingly, easier to see. Having said that, I still run IL2 online at 1680x1050 with 4xAA and 8xAF, perfect, water=3.

mondo
02-07-2008, 03:16 PM
I guess it comes down to this, is IL2 all you'll ever play? Does seeing dots in one game mean more than any other factor? Remember contrast and colour will also matter in these sorts of things.

If your going for a monitor that can do 1920x1200 then I'd go for as large a monitor as possible that has that as its native resolution. Your going to be asking your graphics card to do 1920x1200 on a 22" you might as well be doing that on a higher quality spva 24" or 27" since you'll get exactly the same frame rate but it will look better.

I really advise looking at www.widescreengamingforum.com before making any flat panel purchase since the reviews they do there really pull the monitors apart and show warts and all that other reviews don't even bother to investigate.