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View Full Version : The ability to climb into your aircraft before the mission


Tavingon
09-30-2011, 10:15 PM
Ok so its possible to bail out, but will we have the option of walking up to the aircraft and getting in? I found in il2 1946 sometimes the pilot would jump out, run and lie down if you bailed out on the runway before taking off!

gflinch
09-30-2011, 10:43 PM
I posted about this before, just incase it didn't make an impression, here it is again. This is from Theater of War (a Maddox game) that has some relation to il2 and Clod (textures, and models maybe?) anyhow. I don't claim to be a programmer, but it seems its possible to do in this sim since they both share some similarities. Anyhow here is a video show in what we are talking about only with tanks:

http://youtu.be/Iq-Fan8tr2g

BTW: How do you embed a video anyhow?

Thanks for looking,
Greg

Madfish
10-01-2011, 01:44 AM
Simply copy and paste the URL from your adress bar.

http://www.youtube.com/watch?v=Iq-Fan8tr2g

That said I'm not so sure about this. After all it'd mean walking around etc. - not that I'm against it but it has to be done properly. And it wouldn't be that easy.

If it doesn't have any real gamplay value why add it? You'd need models, proper animations etc and eventually end up at the point of killable pilots on strafes etc.

If it would be done right it could be awesome, I agree. We could hang around on the ground etc.
But people would quickly be overwhelmed by the possibilities and so would the devs. I'm not really seeing a chance of this getting implemented soon.

speculum jockey
10-01-2011, 02:44 AM
Every play Battlefield 1942? Nothing like someone stealing your plane and 15 guys running around in a circle on the tarmac doing bunny hops to really create immersion.

An Optional first-person view animation of someone running from the barracks and into their aircraft would be cool.

Kupsised
10-01-2011, 08:01 AM
Every play Battlefield 1942? Nothing like someone stealing your plane and 15 guys running around in a circle on the tarmac doing bunny hops to really create immersion.

An Optional first-person view animation of someone running from the barracks and into their aircraft would be cool.

That's a point (about Battlefiled I mean), but then I think a reasonable request then would perhaps to either start in the aircraft or have that animation, but be able to get out and walk freely around after the mission, that way no one can steal your aircraft and it'd please the full real folks, letting them see the damage done to their plane by walking around it post mission and not having to use external views.

Also of course otherwise you could lock planes to players, so even though you start freely on the ground you can only get in your plane and nobody elses.

Ataros
10-01-2011, 08:14 AM
MG hired a specialist in human animations 1 or 2 months ago.

Tavingon
10-01-2011, 08:17 AM
I like to be able to at least watch an animation of my pilot jogging to the aircraft and slipping into it

albx
10-01-2011, 08:31 AM
MG hired a specialist in human animations 1 or 2 months ago.

probably to make some actions in the heartbreaker spit? :grin:

Krt_Bong
10-01-2011, 12:52 PM
I would much rather have animated hands and feet in the cockpit than an animated pilot getting in the plane and then being invisible inside the plane.

sorak
10-02-2011, 04:35 AM
probably to make some actions in the heartbreaker spit? :grin:

Hopefully they will implement full physics on all parts of the body also

gflinch
10-03-2011, 01:59 AM
My thinking was this, and this idea even has some complications/problems but may somehow be a compromise.

Yes Battlefield isn't the best experience and i don't think that it would be that great for playability to get that deep into a FPS.

However, some kind of 'canned' animation sequences could be done. And user controllable. I would do it just like TOW does it; have a third person view, and you click to your destination, be it another plane or the barracks, or something else. It would kind of polish off the experience of pre/post flight.

Strafing, I guess, could be a possibility in multiplayer, maybe it would be a 1 min time out if the person was killed. Preflight would have a invincibility timer of X number of minutes to get to your plane from barracks.

Maybe this could be taken a little farther and be implemented into the interface, kind of like Janes WWII fighters was set up, i.e. you move from room to room, maybe your character could move with you as you select options. I can think of you character/pilot moving under a wing, to work on the bomb load when you select armaments. Maybe he would pick up a paint and do something when you pick a new skin, etc etc. Just a little here and there.

Eventually it would be nice to see some ground troop/people movement here and there on the ground, when attacking an airfield it would be really great (maybe you can't shoot them, thats ok) to see pilots scramble to their planes. We would just need hardware to catch up a little.

The point A to point B (flying the plane) doesn't have to be a bunch of boring menus entirely.

Look, I use a Mac for some of the same reasons, there are lots of little things in the interface, animations, etc that add up make the over all experience that much better, it may be the same Point A to Point B that are on every other computer (windows/linix etc) but getting between those two points shouldn't be boring either, after all its what you stair at day-in day-out. (please this isn't a Mac/Pc thing, they are all good)

Just some thoughts/dreams.

Greg