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View Full Version : Fix Pathfinding and Other AI Blunders


HillisCamperus
09-15-2011, 05:40 AM
The AI always runs the WRONG WAY. They always do the wrong action. I tell them to attack something and they start running right into the enemy line of sight. It takes too long to throw a grenade at a tank. Why does the infantry seem like it has to line up perfect before he throws?? Just throw the darned thing already! Not this take 2 steps, tank moves back, infantry takes 2 more steps, lines up to throw again, tank moves again. It doesn't have to be perfect just throw it!

It is almost as if the battlefield is made up of invisible squares and the men can't be halfway between 2 squares to do an action.

The AI is so stupid I feel like my men don't follow orders. What good are they if they don't follow orders???

Bliep
09-20-2011, 12:42 AM
I came to the conclusion that DMS has no (skilled) AI programmer. I tested some of their other stuff now and it is as terrible as this one.

If you want to continue playing cause you forked out 50 euro's or whatever currency you use then I advise you to save a lot and use direct action control to throw satchel charges. Also make sure you cook your frag grenades in direct control by holding the right mouse before releasing, makes sure the AI can't dive and survive.

HillisCamperus
09-27-2011, 09:39 AM
3 point blank bazooka shots on a T34 and it doesnt die. yeah right. either people have found a way to cheat or theres something wrong with the game. when tank noobs can drive forward slowly and avoid all your infantry there is something wrong with your game. im going to uninstall this POS. the more i play this game the more i hate it. i gave it a second chance but i was right the first time, it still sucks @ss.