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View Full Version : Landgeom=3 DOES NOT WORK


Golden_Eagle_FM
01-24-2008, 07:26 PM
First of all many many thanks for all the work new maps, skins, objects etc.

The 4.09 beta works like a charm on my rig and I have excellent frame rates no stutters.
Hope final 4.09 is not too far from release.
There is just one thing which is not working like it has been said and that is the long distance visibility extended from 32 miles to 64 or 72 something like that.

First of all once that parameter is set to 3 in the conf.ini file I see no difference and when I check back the conf.ini file the parameter has been automatically set back to 2.

I made the conf.ini file "read-only" by changing the file properties.

That worked and the Landgeom stayed with the value of 3 but I see no change in the display. Objects still appear and disappear at the same distance as before.

By objects I mean houses, trees, ships etc.

Does anyone know why, or what should I check to see if it works or not. What kind of test to do.

Here is my system:

Graphic Card : ASUS GEFORCE 8800 ULTRA / Drivers 169.25
Processor : INTEL QUAD CORE EXTREME QX6700
CPU Cooler: ZALMAN CNP 9700 LED
Memory: 4GB Kingston PC8500
Mainboard: ASUS Commando
Power Supply: 1200 Watt
OS: Vista 32 bit
HDD: 2X 150 GB fast 10'000 rpm WD Raptor for the OS and programs disk
HDD: 1X 500 GB data disk
Display: Samsung Syncmaster 244T 24" at 1920X1200
HOTAS: Saitek X52Pro

I play with all settings to the max and at 1920X1200.

Here under is my config file:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=100000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=32
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
TypeClouds=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=fr

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Thanks for your comments

Gold

crazyivan1970
01-24-2008, 08:53 PM
Under what weather settings are you trying LandGeom? It is only enabled for clear and good weather as far as i know.. maybe that`s the problem?

Aviar
01-24-2008, 10:32 PM
I believe that you need to use Perfect mode to take advantage of this feature.

Aviar

crazyivan1970
01-25-2008, 12:43 AM
Most definitely, perfect mode is the must... but based on his conf.ini he is in perfect mode...

KG26_Alpha
01-25-2008, 01:06 PM
Double check your running in OGL and Not DX ?

KOM.Nausicaa
01-25-2008, 02:05 PM
Use Open GL.

Luffe
01-25-2008, 02:49 PM
Objects still appear and disappear at the same distance as before.

By objects I mean houses, trees, ships etc.


Landgeom=3 only increases the view distance of the landscape itself (horizon), not the objects you mention.

Golden_Eagle_FM
01-25-2008, 07:50 PM
I am in OpenGL mode, and in Perfect mode too.
I checked the difference between the various waether modes and with the two values for LandGeom, 3 and 2. I did the test with identical scenes.
Unfortunately I see really no difference at all.
So as a conclusion in my case it does not work.
But if it is true that this feature does not work for objects that have been put on the maps then I do not see the interest. We want to avoid to have the objects pop up as we fly. If there is no change for that then I do not see really what do we need it for.

Gold

Avimimus
01-25-2008, 08:17 PM
Did you install the new *.dll files? You can run 4.09 without this capability if you only did a partial install (eg. for an ATI 9800 which seems to require the "HQ foam pack" dlls in order to render water in perfect mode)

Golden_Eagle_FM
01-26-2008, 07:30 PM
Avimimus you were totally right. It was an issue with the new 4.09 dlls. Now it works for the two good weather conditions.

It gives an extra dimension as it opens the space and visibility becomes more realistic. On my full 24" screen the visual impact is great. On the Slovenia map it is impressive. And with the Nvidia 8800 Ultra with its 768 MB of memory the added graphic load has no impact on performance.

I fly often in the Swiss Alps and I can tell that when the weather is good and air is clear and cool you get 100 miles of visibility.
But if the air is hotter in summer time then you have more humidity and you get much less visibility.
I wonder how it was in the pacific where temperatures are high and it is humid. What kind of visibility you would get let's say at 10'000 feet.

I hope that BOB will have realistic visibility distance but also applied on all the object we put on the maps otherwise it is a half good thing.

I have not checked if there is an impact on the visibility of incoming aircraft.

Gold