PDA

View Full Version : 4.09 Feedback


Evgeny
12-28-2007, 12:31 PM
Post your opinions on the beta here.

stansdds
12-28-2007, 12:55 PM
I haven't really tried it out, but it seems ok. I lost an average of 1 frame per second in the Black Death track.

=RedChip=
12-28-2007, 02:44 PM
Very good maps, Slovakia is a work of art, something to serve as inspiration for other map builders to know how to build realistic cities in this game.

For me these new sound DLLs are not working well, the radio communication is cutting in the middle of sentences, then going mute. With 4.08m everything was perfect.

My hardware:
P4 & MB Intel D875PBZ (latest drivers)
Radeon x1950 (Cat 7.11)
Sound Blaster Audigy LS (latest drivers)
Windows XP
Sound Blaster Live! profile selected in game.

---
Thank you guys for the great work on this game and I wish you all a great 2008.

OMK_Handsome
12-28-2007, 02:57 PM
Hi Evgeny.

LandGeom=3, Slovakia map, 08:00 hours, hazy weather conditions, cloud height 1000m.

There's a castle on a hill top - Letisko Velka Luka, grid 7R, which is showing strange, surreal shadows...

Processor: Intel(R) Pentium(R) 4 CPU 3.80GHz (2 CPUs)
Memory: 2048MB RAM
Card name: ATI Technologies Inc. RADEON X850 Series

JG52Uther
12-28-2007, 03:08 PM
I lost an average of 1 frame per second in the Black Death track.

Same here,with visibility 3,but I can live with that.

Viking
12-28-2007, 03:24 PM
After applying 4.09bm the program wouldn’t start! Just the hourglass for 15 sec and then nothing. Thanks to cnThors ( http://by.sturmovik.de/download/DLL.zip) DLL´s is starting now but why are the DLLS in the patch overwriting the DLLs so prog wont start? Why is this just for some and not all? Does this mean that we the users of cnThors DLLs are missing out something in the patch?

Regards

Viking

Billfish
12-28-2007, 03:27 PM
have a clean install of 1946 4.08m? ;)

Viking
12-28-2007, 03:42 PM
have a clean install of 1946 4.08m? ;)

Yes!

All of a sudden I remember why I am divorced! And happy with it!

jurinko
12-28-2007, 04:01 PM
Hi Evgeny.

LandGeom=3, Slovakia map, 08:00 hours, hazy weather conditions, cloud height 1000m.

There's a castle on a hill top - Letisko Velka Luka, grid 7R, which is showing strange, surreal shadows...

Processor: Intel(R) Pentium(R) 4 CPU 3.80GHz (2 CPUs)
Memory: 2048MB RAM
Card name: ATI Technologies Inc. RADEON X850 Series

These shadows are part of IL-2 graphic engine. In the morning/evening, all objects placed on steep hills cast such shadows. Nothing to do with it.

VMF-214_HaVoK
12-28-2007, 04:56 PM
No issues that I can see. I love it so far and the increased view distance is terrific and I experienced no loss in FPS running BD track. The new default skins are superb. Here are my PC specs for anyone interested concerning the increased view distance.

Intel Core2Duo E6400 OCd from 2.1Ghz to 2.7Ghz
ATI 2900XT
2GB PC5400 RAM
Creative X-FI
Samsung 20" Widescreen

I run the game in perfect mode at 1680x1050 with 4xAA and 4xAF with ansiotropic selected in IL2setup. Vertsync on and tripple buffering enabled.

Great stuff and a big thanks to all parties involved for their work. New maps are gorgeous!

GOZR
12-28-2007, 05:42 PM
Here my sincere opinion on the new 4.09..
To make a serious competition is impossible the only competition that can be done is on LAN with a human supervision of files of participants, Now it can have all the goodies you want on the 409 to me it's a waste.. even if slovakia map is what is suppose to be for benchmarks .. if there is no anti different files verification other than this check=2 (not very useful) all or any patches with 4.09.. 4.10 or what ever are a waste on the Online point of view. With a little punk buster style of software this would calm down all parties the moders to do what they please and the others to compete without doubt.

Mean time from an onliner like me or what i use to be, it's a complete waste and all the good pilots and rivals are basicly gone..

So now what say you about this punk buster ?
Is it going to come with 409 final yes or not.. easy answer.

Thank you.

Petrosky
12-28-2007, 05:52 PM
GORZ:
calm down it's only the Beta
Oleg will do what he wants to do!
He's not waiting on our requests for
how he's dealing with mods.

Me thinks a lot of Mod Protection
will be in 409 server Patch.

=PF=Coastie
12-28-2007, 06:17 PM
****BUG REPORT****

First, Thank you for the beta patch, looking forward to the real deal!

I have found one bug so far in a short period of time.

FMB: When chosing a map from the drop down list the screen will freeze until the map loads. It will not go to the "stand by" screen while the map is loading. This will happen when choosing ANY map in the 4.09Beta, not just the new maps.

I have both versions of the game installed (4.08m and 4.09bm) I simply made a copy of my 4.08 install and added 4.09 to it. I have not installed the Skins yet.

System:
MSI K8N Neo2 Mobo
AMD Athlon 64 3700+ San Diego
2gb Geil PC3200 ram
ATI X850XT 256mb Video card
SB Audigy2 sound Card

=PF=Coastie

MadJek
12-28-2007, 06:41 PM
Firstly, Thank you! I think that this is a great addition. I for one appreciate it. I'm not sure if this is a bug or something I have done, but here goes...

Flew a coop with some other gentlemen I fly with regularly. There were Bf-109G-6, FW-190A-5, and MC 202 Serie XII. We of course were discussing the new skins on the planes. We found a slight "glitch" with the MC 202 skin. I have taken some pictures to show you. Some saw the skin on the MC 202 I was flying as default, the same as I saw it. But others saw it as a goobled up mess. Here are the pics that I have:

The view from my machine
http://i35.photobucket.com/albums/d192/MadJek4/KG26%20Screenshots/MC205_PortGround.jpg

http://i35.photobucket.com/albums/d192/MadJek4/KG26%20Screenshots/MC205_Starboard.jpg


Here is a picture from another flyer's machine:
http://i35.photobucket.com/albums/d192/MadJek4/KG26%20Screenshots/mad.jpg

Finally, the number on the side of the plane seems to be in different posions as well. One is under the pilot (Starboard) the other is slighly behind the pilot near the white band. (Port). The only thin I can think that might be the cause is improper instalation of the skin update, but...To the best of my knowledge all those that flew in the coop installed it the same way.

Again, many thanks for the new update.

Regards,
MadJek

FAE_Cazador
12-28-2007, 08:17 PM
Thanks for the work done, maps are superb!

But in my case, those mg_snd libraries didn't let me start the game. Thanks to CsThor, Sir, for your advice !. What do these libraries add to the patch, appart starting problems?

About the maps, my little feedback: In the FMB, the Odessa map has a "offshore" airbase icon, loose on the sea, northeast from the city, see my yellow circle:
http://i247.photobucket.com/albums/gg129/Stilgar07/Odessa2.jpg

But there is nothing there. No carriers! :D
http://i247.photobucket.com/albums/gg129/Stilgar07/Odessa1.jpg


Thanks again

EZ1
12-28-2007, 08:42 PM
OK. I downloaded and installed as soon as I saw it. Looks great, but I can't use it in online play because the versions don't match.

Krt_Bong
12-28-2007, 10:37 PM
The offshore Airbase Icons are for seaplane spawns, in Dogfight servers this is only useful if there is a A6m2-N Rufe. Now I think that the maps are wonderful. Slovakia is beautiful, well worth the wait. However since I know that this is supposed to be the last patch, given it's a Beta and there will be a final. I wish to implore Oleg to (after SOW is released) allow Third Party modellers to include some other seaplanes, for instance the big Japanese flying boat (which could stand-in for a Short Sunderland) and the PBN Catalina which would only need a cockpit and as far as that goes the gunnery stations could remain AI. I'm not complaining mind you, I love the work that has been done it's top notch but those of us who want to make historical missions are unlikely to find a Rufe standing in for anything else but a Rufe, and having seaplane spawns begging to be used as such it would be nice somewhere down the road. And if I didn't say it clear enough, Thank You Oleg and Team; Great Job!

Billy885
12-28-2007, 10:51 PM
These shadows are part of IL-2 graphic engine. In the morning/evening, all objects placed on steep hills cast such shadows. Nothing to do with it.

I will have to get back to you on that. There is away of turning them off as soon as I remember what it was. It goes way back. It turns off the big shadows and leaves the smaller and plane shadows.

Update: here it is:

LandShading=2

Panp
12-28-2007, 11:23 PM
Finally works perfect on my 8800 GTS 640 meg card :grin:

I have had an issue where when the plane load model loads at about 900 meters the plane would become invisable untill around 700 meters
Made it impossible to line up on head on shots and hard to see some one on your tail:(
This map is awesome
cant wait to have this on a server like War cloudes :)

badaboom
12-29-2007, 12:41 AM
The Slovakian map is a major upgrade to the sim!!!!!I can't stop flying it.Thank You for all your hard work.

ElAurens
12-29-2007, 01:18 AM
http://img241.imageshack.us/img241/7056/slovakiaal0.jpg

Slovakia rocks, be sure.

Now have to check out the other new maps.

Spinnetti
12-29-2007, 03:19 AM
Its awesome - thanks!

Running on a iMac Core Duo 2.0gig, 2gig mem, x1600vid @ 1680x1050 widescreen/perfect mode, High quality water etc. with the new view distance.

Love the new map and all the details! Did a quick test mission. Not sure if the stuff was there before and I never saw it, but now I see little industry (not the big factories), two different kinds of hay stacks, outhouses, graveyards, wood piles, and my favorite: Clotheslines! Good stuff. Water looks good too.

Only graphic anomaly was when watching an explosion from the external view, the shadow of the explosion had some pixelation in it. No biggie, just hadn't seen that before.

_ITAF_UgoRipley
12-29-2007, 10:18 AM
I must say WOW ! Beautiful new maps !!
I still have to check the other features out, like LandGeom=3, but as of now, it's stunning.

Only "glitch" I noticed yesterday is sometimes I wasn't credited for the kill, after shooting down someone.
Not kidding, I mean, I am pretty sure I was the final "killer", but someone else's name showed up at the moment of the bogey explosion.

Maybe it's just me who sucks in deflection shooting ;) but it occurred a bit too often...

Happy New Year everybody, and thanks again for this beautiful Xmas present !!


Edit: When this happened, I was flying with known teammates in a password protected room.

Jagdwaffe
12-29-2007, 11:39 AM
Couple of comments re. the MTO map.

1./ Our planes are spawning with their backs to the runway as on the other desert and Italy maps. Please may we spawn facing the strip.

2./ Crete - the two airbases are at the East end of the island. Maleme airfield where a lot of the fighting took place is on the Western end of Crete. Is there some reason why Maleme is not a useable base on the map?

Ground handling of the Spit, in particular, seems to be better than on the previous desert map so thanks for that.

kristorf
12-29-2007, 11:47 AM
Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200
AA 8x
Anti Filtering 8Qx
perfect settings and got no stutters, ave frame rate 43fps

well chuffed

csThor
12-29-2007, 12:41 PM
Couple of comments re. the MTO map.

1./ Our planes are spawning with their backs to the runway as on the other desert and Italy maps. Please may we spawn facing the strip.

2./ Crete - the two airbases are at the East end of the island. Maleme airfield where a lot of the fighting took place is on the Western end of Crete. Is there some reason why Maleme is not a useable base on the map?

Ground handling of the Spit, in particular, seems to be better than on the previous desert map so thanks for that.


Because that is a fictional map and all similarities to real life are simply coincidence? ;)
Seriously - the map is as it is. It's a "Take it or leave it" thing.

Ironman69
12-29-2007, 01:29 PM
csThor, check your PM's plz. I have a question for you.

slm
12-29-2007, 04:16 PM
This new LandGeom=3 option is good.

Any chance of getting similar setting which would allow people to see those fire and smoke objects from greater distance? For example the smoke that is seen after plane crashes. I assume it's one of those stationary objects that can be added to missions in FMB.

The setting could have one value for current viewing distance and another that would be double it. Nobody would be forced to use the double value.

jamesdietz
12-29-2007, 05:21 PM
Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?

Solnyshko
12-29-2007, 05:28 PM
Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?


Full Mission Builder is the only way. You can still knock together test flights pretty quickly

Icewolf
12-29-2007, 05:33 PM
Can I use the skin pack without loading 4.09b ?

bhunter2112
12-29-2007, 05:35 PM
Wow the maps look great! FMB here I come.

Panp
12-29-2007, 07:50 PM
I found this while looking around at Trencin( not that it needs to be fixed mind you,just an FYI )http://www.birdsofprey16thgviap.com/downloads/pics/House%20on%20tracks.jpg

:FI:Sneaky
12-29-2007, 10:45 PM
Great stuff overall.

spotted an odd artifact on Slovakia map
location Trencin D9
TOD= 1800
http://i44.photobucket.com/albums/f18/Don_X/artifactSlov.gif

Is it my rig or the map?
AMD3200Xp . ATI1600 512mb , 2G ram

Matt
12-29-2007, 11:14 PM
Great stuff overall.

spotted an odd artifact on Slovakia map
location Trencin D9
TOD= 1800
http://i44.photobucket.com/albums/f18/Don_X/artifactSlov.gif

Is it my rig or the map?
AMD3200Xp . ATI1600 512mb , 2G ram

It is the game, in particular the way shadows are drawn.
Shadows are laid on the ground (they are just simple images), they don't bend around corners so they keep going straight even when the hilltop is reached.
in the morning and evening hours there are longer shadows so the effect shows more easily and the castle on that hill shows it extra clearly.

So it is neither you rig or the map, it's the game.

jurinko
12-29-2007, 11:20 PM
Hi PanP, Trencin is the only city not finished yet so you´re right.

You can get rid of those castle shadows by changing the parameter LandShading=3 to LandShading=2 in the OpenGL section of the conf.ini. But you will lose all shadows cast by objects except the trees.

chair1
12-29-2007, 11:22 PM
First of all,thanks for posting the beta 409 . I have downloaded fron two other sites and with both of the I have over written the files and have copied and pasted . But the game will only load to 95% before it freezes and wont continue.May your version will do the trick. Thanks :-P

Spinnetti
12-30-2007, 01:57 AM
No matter what I do, it reverts back to "2".
I have an ATI x1600 card, max settings/Perfect, but always reverts to 2? - I'm Core Duo/2gig and running OpenGL. Any other ideas?

Here's my config.ini.. you can see it's at "2" even though I had changed and saved the file multiple times. Otherwise everything installed and worked perfectly, but I'd really like that increased view distance.

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=1
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Decon
12-30-2007, 03:19 AM
Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame :-)

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon

Wolf_Rider
12-30-2007, 04:48 AM
[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL]
section... is this meant to be ?

Oesau
12-30-2007, 08:15 AM
Picture showing mountain lake which shows a reflection which is in fact a hole through the terrain showing you what is in the distance.

This is on the Slovakia (online) map, 8800GTS 512Mb card with 169.21 drivers.

http://i21.photobucket.com/albums/b285/jg1_oesau/waterhole.jpg

jurinko
12-30-2007, 08:41 AM
This is the IL-2 engine "bug" - but during flying it is not visible.

Spinnetti
12-30-2007, 02:11 PM
Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame :-)

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon

Read only? that won't actually give me the "3" though will it? I assume its putting it back to "2" because it thinks it can't support it? - I'll try it tho.

Spinnetti
12-30-2007, 02:13 PM
[Render_OpenGL]

Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL]
section... is this meant to be ?

Sorry, I didn't read your post clearly.. Yes, I think you hit on it. I had an entry already and added a new one. I deleted the one I added and changed the other one to 3. Now it "sticks". Thanks!

Decon
12-30-2007, 06:47 PM
Read only? that won't actually give me the "3" though will it? I assume its putting it back to "2" because it thinks it can't support it? - I'll try it tho.

Yep, I originally had the same oddity. No problems now. Give it a try!

Look:

http://myweb.cableone.net/decon14/images/Conf.ini.JPG

Decon

Baron
12-30-2007, 07:02 PM
Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?


Follow this step by step. http://www.il2-fullmissionbuilder.com/first-mission.html

Shouldnt take more than 10 min to get u up and running.


Edit: U can skip part 5 if u just wanna fly arround and look.

ElAurens
12-30-2007, 11:41 PM
http://img244.imageshack.us/img244/1290/bessarabia10kmeterszu8.jpg
Bessarabia from 10,000 meters.

The new visibility distance is a tremendous improvement.

I did find a frame rate sink hole on that map however. The city of Bacau sucks the life out of my video card. Odd as Odessa which is much larger runs smooth as glass.

So far things are running very well on all of the new maps.

dflion
12-31-2007, 01:56 AM
I have just managed to download both patch and skins - everything looking very good so far, especially map of Slovakia (a masterpiece).

My new system (high-end)
OS - XP Professional (still at 32bit)
MOBO - Gigabyte P35-DS4
Processor - Intel Core 2 Extreme QX6850 - 4 x 86
Ram - 4GB Corsair
Video card - XFX Nividia Geforce 8800 Ultra
Sound card - SB Fatality X-FI Xtremegamer

Flying in 'perfect' mode the new maps are superb. Also the new skins are great, though some times I get a 'white flicker' on the skin artwork (I may need the latest driver?)
Increased buffer size works much better when flying over buildings - smoother building renditions.
Water looks much better and more realistic (green instead of black).
Increased visability is a huge plus - high detail is rendered right to the horizon at ground level, in the air, at height -fantastic.
I am having no problems with clouds and their shadows - they look very good.

Thanks to all the teams involved with this patch - it was a long time coming, though certainly worth the wait. I hope some of these new innovations helps in the BOB development.

Happy New Year to Oleg and his team from the land of OZ.

DFLion

Solnyshko
12-31-2007, 01:59 AM
minor flaw (1st I've spotted in hours flying around): There are a couple of buildings straddling the railway track in the town of Liptovsky Hradok (P10 Slovakia offline)

again, wonderful map - very much enjoying it :)

MadJek
12-31-2007, 05:07 AM
I was flying a coop tonight, and we all noticed that there weren't any train tracks that led into the wonderful train yard in Handlova on the Slovakia map. [Sector I-7] Here is a pic. I again want to thank you for all of your hard work. The new maps are fantastic. :)

http://i35.photobucket.com/albums/d192/MadJek4/KG26%20Screenshots/Slovakia_Handlova.jpg

timholt
12-31-2007, 09:27 AM
reverting to 2. I tried your Read only tick but that did not work either.
I/m running a 512Mb 7950 card.

jurinko
12-31-2007, 09:38 AM
I was flying a coop tonight, and we all noticed that there weren't any train tracks that led into the wonderful train yard in Handlova on the Slovakia map. [Sector I-7] Here is a pic. I again want to thank you for all of your hard work. The new maps are fantastic. :)


There is actually a small railway running around the mines in the vicinity of Handlova. But it is too complicated (too curvy) to be modeled so we decided to let it as it is.

MadJek
12-31-2007, 01:54 PM
:grin: Thanks for the reply. Again, excellent work! :grin:

Avimimus
12-31-2007, 01:55 PM
Wow that is an impressive railway...

It is too bad about the lake though. History can wait for the final version, I want a volcanic sink hole to hide in with a Lerche... wait I did that on the Italy map...

Silliness aside, I hope this map is eventually converted to Bob, I think it would fit in without many changes (I'm pretty sure it actually helped raise the bar for Oleg).

Deacon352nd
12-31-2007, 03:02 PM
I made a small dogfight mission just to fly around the Slovakia map which is great by the way. While the home bases, either red or blue, show up in the FMB during constuction of the mission and on the arming screen, the color of the base does not show up while flying using the minimap option.
Not a complaint, just an observation and question as to whether this is a small bug?
Thanks again for all the great work on the maps.

JG52Uther
12-31-2007, 05:14 PM
Deacon i also made a small dogfight mission, but my bases show up as red or blue using the minimap. Try this one I made to see if it still does it:
http://www.filefactory.com/file/d95630/

Deacon352nd
12-31-2007, 06:59 PM
Thanks Uther,
Yes yours does display the bases correctly. I compared both mission files and yours was made from the online version while mine was made from the standard Slavakia map. I don't believe that matters and all other pertinent lines are identical so I'm stumped as to why mine doesn't show the bases as colored and yours does.

Alloy007p
12-31-2007, 07:59 PM
Lol the people exploded!
http://i194.photobucket.com/albums/z149/Alloy007P/exp1.jpg
http://i194.photobucket.com/albums/z149/Alloy007P/exp2.jpg

JG52Uther
12-31-2007, 11:05 PM
Thanks Uther,
Yes yours does display the bases correctly. I compared both mission files and yours was made from the online version while mine was made from the standard Slavakia map. I don't believe that matters and all other pertinent lines are identical so I'm stumped as to why mine doesn't show the bases as colored and yours does.

Deacon I concur.I tried a dogfight mission on the standard Slovakia map and the homebases remain white (as the neutral bases) in the minimap.Its a bug.

Decon
12-31-2007, 11:24 PM
Deacon,

I'm guessing that after you placed the base and chose the color you forgot to "unselect" the base. Back off the icon a bit and right-click and unselect. You base will now be the color you selected...

Regards,
Decon

JG52Uther
12-31-2007, 11:26 PM
No Decon,because I tried it as well,and had the same issue.The base does appear as the right colour in the briefing screen,but not in the ingame minimap.

Aviar
01-01-2008, 02:26 PM
No Decon,because I tried it as well,and had the same issue.The base does appear as the right colour in the briefing screen,but not in the ingame minimap.

You have to place at least one static object on each Home Base. The object must match the color of the Home Base (Red\Blue). This rule has always been in effect.

Aviar

JG52Uther
01-01-2008, 02:27 PM
You have to place at least one static object on each Home Base. The object must match the color of the Home Base (Red\Blue). This rule has always been in effect.

Aviar

New one on me,and I have made quite a few missions! I only tried it quick as Deacon was having a problem.Usually I place flak on an airfield as well so thats maybe why I had the same issue.

brando
01-01-2008, 02:49 PM
Hi & a happy new year!

As me and my squad are busy flying a low-level penetration mission on the slovakia (online) map, we are passing over quite a few trees across the railway lines. Would it be useful to make notes on locations? For the map-makers?
B

Solnyshko
01-01-2008, 05:55 PM
Hi & a happy new year!

As me and my squad are busy flying a low-level penetration mission on the slovakia (online) map, we are passing over quite a few trees across the railway lines. Would it be useful to make notes on locations? For the map-makers?
B

could be that these are the non site-specific phantom type that are generated in Perfect mode - as opposed to hand placed objects. change your settings from perfect to excellent and see if they are still there

Aviar
01-01-2008, 07:29 PM
Hi & a happy new year!

As me and my squad are busy flying a low-level penetration mission on the slovakia (online) map, we are passing over quite a few trees across the railway lines. Would it be useful to make notes on locations? For the map-makers?
B

I think the official Slovakia map bug thread is over at SimHQ. Post your observations there:


http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2409011#Post2409011

**I already posted there about the trees, but was told this:

"@Aviar: there are often trees on the roads, which are placed by predefined patterns on the ground textures. They are not normal objects (have no collision model for example) and can not be removed from the roads. On the other hand, they make no obstacle for vehicles, trains etc. You can find such also on Normandy map."


Aviar

Asken
01-02-2008, 12:30 AM
I found that the industry in Povazska Bystrika (Slovakia map, roughly at F11) had a industry that was a bit of line with the underlaying textures.

I noticed you said trencir wasn´t finnished but to be on the safe side ill tell you that some buildings in Trencir is ontop of the road going through the city. i guess you allready knew.

I love the new maps, skins and everything else. thanks allot :)

IvanK
01-02-2008, 12:50 AM
Unless I mark the Conf.ini Read only I too get the reversion back to landGeom=2 every time I run the Sim

ruxtmp
01-03-2008, 11:48 AM
AI radio calls from flight members cut out sporadically and occasionally they do not even respond. In 4.08 wingmen or other flights would respond to commands given and report heading, altitude, etc. Now if the AI respond the response is usually cut short. It seems that the last section of whatever *.wav file is being played gets dropped.

I am at work so I do not know what sound configuration (will update later) I have set but this was not an issue in 4.08 or any previous version.

3.4Ghz Intel P4
2Gb RAM
Nvidea 7600GS 512Mb
SoundBlaster Audigy Z sound card with latest drivers.

=RedChip=
01-03-2008, 01:29 PM
AI radio calls from flight members cut out sporadically and occasionally they do not even respond.

Same to me ruxtmp, I resolved this issue with the sound DLL offered by CsThor. I think you can find a link to these files some pages back in this post.

Krt_Bong
01-03-2008, 03:41 PM
I was flying a coop tonight, and we all noticed that there weren't any train tracks that led into the wonderful train yard in Handlova on the Slovakia map. [Sector I-7] Here is a pic. I again want to thank you for all of your hard work. The new maps are fantastic. :)

http://i35.photobucket.com/albums/d192/MadJek4/KG26%20Screenshots/Slovakia_Handlova.jpg

Noticed this also, there are even a few where there is a wall completely through the track leading in, so I just add some trees and bldgs to camoflage it.

Major V
01-03-2008, 04:27 PM
I really like the improvements in 4.09b1m - thanks Oleg and the development team!

However, the new mg_snd_sse.dll causes my radio calls to cut off and my Inflight music tracks not to play. (Others have reported that this .dll prevents the game from starting up, but I did not experience this.) I rolled back this .dll to the 4.08m version, and now I hear all of the radio calls and Inflight music.

The only remaining sound issue I have with 4.09b1m is that I no longer hear confirmatory messages in response to VAC commands. I might roll back the other new sound .dll to cure this, but I would rather not because I like the sound improvements in 4.09b1m. Thanks for letting us test drive the beta.

Major_V

Krt_Bong
01-03-2008, 06:20 PM
I love the maps and the objects, but I recall seeing all these objects previously posted and it seemed there were more of them? Were they scaled back or will we still see them in the final. Also there was talk of a Slovak Map with no labels.

Icewolf
01-04-2008, 03:51 AM
5 year old
AMD Athlon

ATI 9800 pro

2 gig ram

had to use 4.08 ( mg_snd_sse.dll ) file before 4.09 would load

I don't know what this file does but I had read about this with ATI cards so I tired it and it worked

all else seems ok so far
water=1 and I see the water as I always have

have not tried other water settings

need more info just ask

LukeFF
01-04-2008, 07:52 AM
Just an FYI: one of the IL-2 single-seat winter skins has the stars painted onto the skin by default.

csThor
01-04-2008, 08:12 AM
Already noted and will be fixed.

jurinko
01-04-2008, 08:12 AM
I love the maps and the objects, but I recall seeing all these objects previously posted and it seemed there were more of them? Were they scaled back or will we still see them in the final. Also there was talk of a Slovak Map with no labels.


All objects except one barn are there:
List of Slovak and Bessarabian objects (http://www.letka13.sk/forum/viewtopic.php?f=19&t=3074)

Slovakia no names will be in the final release.

badatflyski
01-04-2008, 12:48 PM
MTO:

B3: the road to tha airfield has a really great inclinaison, more than 45°.
maybe could tha makers smooth the hill a little:

http://img.photobucket.com/albums/v228/badatflyski/il2/MTOB3road.jpg

The road from B3 to north and east:

on several places, the road goes sideways on the hills.
Maybe tha makers wanted to make a road following the dry river-bed?
Anyway it would be "nicer" if the road was simply put in the river-bed.?no?

http://img.photobucket.com/albums/v228/badatflyski/il2/roadonmountainmto.jpg

Other purely graphical effect:
the hills have the same texture as the rest of the terrain, could you put some
of this nice blue-rock and sandy-rock textures on some hills?

Last thing: parking starts: it would be really nice if the makers could put some parking starts like on the slovakia map...the airfields are wide enough, so a couple of parking starts on each airfield would be awsome

FoolTrottel
01-04-2008, 02:57 PM
No problems with sound over here, it's all good ...
Have been listening to several radio calls, some sound a bit weak. (Like US Ground Controller's voice volume is a bit low)
[Intel E6600/2GB/8800GTS/X-Fi xTreme Gamer/XP-Sp3]

JG52Uther
01-04-2008, 03:01 PM
When you crash a fw190A9 and break the prop,you can still see the whole prop turning.Not sure about the other 190's;
http://img.photobucket.com/albums/v299/JG52Uther/grab0000-1.jpg

Jaws2002
01-04-2008, 10:51 PM
Hello.

Since the arival of the gorgeous Slovakia map i was playing around a lot in FMB.:)

After august 1944 Romania flew for allies until the end of the war. There were quite a few tough fights against Luftwaffe in Romania, Hungary and specially Slovakia. They lost quite a few good pilots during this monts.

Is it possible to add Romania to the allies team as well so we can use Romanian allied markings and units for historical missions on this new gorgeous Slovakia Map?
All the fights i made in FMB i had to put Romanian IAR-81's and BF-109G's in VS units in order to have them fly for allies.

The IAR-81C looks really cool in those allied Romanian markings and white wing tips. :mrgreen:

http://img.photobucket.com/albums/v258/<FA>Jaws/AlliedIAR81.jpg

Thx.:)

Petrosky
01-05-2008, 12:25 AM
Won't Help Jaws
I'll Still fill you with
little holes!

Icewolf
01-05-2008, 03:20 AM
Same settings

I can play 4.08 online but cannot play 4.09 online hope this changes or I am done playing IL2 when the new patch comes out

AMD
ATI 9800 pro

Jaws2002
01-05-2008, 04:36 AM
Won't Help Jaws
I'll Still fill you with
little holes!



http://img.photobucket.com/albums/v258/<FA>Jaws/whatever.gif http://img.photobucket.com/albums/v258/<FA>Jaws/pwned.jpg :mrgreen:

ElAurens
01-05-2008, 03:08 PM
Jaws, thanks for the info. Where did you get that great skin for the IAR?

I would assume that Hungary was still in the Axis camp during this period?

Jaws2002
01-05-2008, 11:36 PM
Jaws, thanks for the info. Where did you get that great skin for the IAR?

I would assume that Hungary was still in the Axis camp during this period?


I don't remember where i got that one. I think is either made by VPmedia or uf_josse. i have it for quite some time now. I don't know where i found them, and right now i'm on laptop and i don't have the game on it.
I'll send them to you when i get home.

Hungary tried to capitulate but the government was overtrown and Horty arested. That's why many kept fighting for axis even after Hungary was ocupied by the Red army. Sad and hard times for everyone in that part of the world anyway. The end of cruel fascism and the dawn of 50 years of communism.
:(

ElAurens
01-06-2008, 02:54 AM
Indeed Jaws, central Europe and the Balkans still are dealing with the fallout of WW1 and WW2. I hope that peace can find it's way there after so many bad things have happened.

For all our sakes.

Zorin
01-06-2008, 08:59 PM
Missing Alpha channel in the skin file?

NeuralDream
01-07-2008, 12:06 AM
Again no map for the quick mission builder :(

Speckled_Jim
01-07-2008, 06:25 PM
Same settings

I can play 4.08 online but cannot play 4.09 online hope this changes or I am done playing IL2 when the new patch comes out

AMD
ATI 9800 pro

Online servers should switch to 4.09 when the official patch comes out.. Current release is beta.

Tinman86
01-08-2008, 01:02 AM
The one thing I've noticed with the Slovakia map is that there is no place available to place an engineered air strip. There is not one patch of level ground (that I can find) to place one. Thats not to say that there aren't any....but I can't find any. Even near the rivers the foliage is too heavy. Unless I want to put a strip up the middle of a river, do I have any other options? I love to build my own bases based on the surrounding scenery. I understand the care that has been taken for realism....but.....but.....I just realized the map won't be changed for me.

1. Has anyone found level ground without foliage to lay a strip?
2. Will there be other maps in the final release?
3. Is there ANY forecast on the official release date of 4.09?

The maps are absolutely beautiful
[RS]Lazarus

jurinko
01-08-2008, 03:09 PM
The only flat land made intentionally is around and bellow the rivers but it is not much and under big factories. The rest is quite natural. I can do some flat area in the final map, but the question is where :confused:

Simplex
01-08-2008, 06:09 PM
Hello,

I jsut gave 4.09b the first real try and found out that i got something I never had before.. VERY annoying micro stutters and a totally screwed sound. I only hear something properly when looking from the plane's 5 o'clock forward. Only sound stuttering from the cockpit view expet looking left.. wtf. It worked perfectly before.

e6850
8800GTX
4GB RAM
Vista32
no "modded" il2
Forceware 169.09

That'S what some testing revealed:

vanilla 409 DLLs:
stutters
weird sound errors (disappearing engine sound at certain view angles, menu musik and guns seem to work though)

Thor's 409 DLLs
better performance
weird sound errors

408 DLLs copied back in
good performance
perfect sound
slovakia doesn't load anymore

408 sound DLLs, remaining vanilla 409 DLLs
stutters
perfect sound

During all tests the conf.ini was untouched with all settings at 408 level

I'd have no problems using the old DLLs but why does the FMB freeze when trying to open a slovakia mission file/map?

EDIT:

ok, I jsut took 1 and 1 and combined what delivered the best results:

408 sound DLLs
409 Thor DLLs for the rest

- loads Slovakia
- stutter free
- sound as before

:)

From the bits of sound i did get with 409 DLLs i thought I got a little ritcher sound, can someone confirm that?

THE ERASER
01-08-2008, 07:43 PM
I have some weird colors with my new HD3870 with the Beta 4.09m and standard 4.08m.

I hope there is time to fix this or so then other users with ATI Radeon HD2xxx and HD3xxx have also those artifacts and we all know that 4.09m is the last patch :( or is this the fault of the Graphics card suppliers. My Old ATI Radeon X1950XTX runs ok with no artifacts.

http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen1.jpg
http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen2.jpg
http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen3.jpg

Driver used is Catalyst 7.12.


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

System:
Win XP 64bit SP2 latest Updates
Intel Core 2 Duo 2.66 Ghz E6700
4GB Ram
Sound Blaster X-Fi XtremeGamer Fatal1ty Pro

And sorry for my poor english and those big images.

Golden_Eagle_FM
01-09-2008, 03:58 PM
Excellent patch. I am very happy that Oleg added in the object list a full series of soldiers in different postures. I had exctly requested that a few months ago on the ubi forum, so I am delighted he did it. This will give a jolt of life and realism in our scenarios.
The slovakia map is gorgeous. Incredible work.
On my system all has worked perfectly well and I have no visible loss of performance or any graphic or sound disturbance.
However the extended distance feature with LandGeom=3 is not working. I am in perfect mode with water=2 or water=4.
When I set this parameter in the conf.ini file I see no difference and when I open it again it has automatically reverted to LandGeom=2. So my setting is not taken and the system modifes the file. This happens whatever the water setting.
I know it is a beta version but it seems that others have it working.

Here is my system:

Mainboard: ASUS Commando
Processor: Intel Extreme Quad 9700 2.66 GHZ
Memory: 4 GB Kingston FSB 1066 MHZ
Video Card : ASUS Nvidia GeForce 8800 ULTRA - Driver 169.25
OS: Windows Vista Ultimate

I play in 1920X1200 on a 24" screen.

Thank you for any help on this issue

Gold

MadJek
01-10-2008, 03:12 AM
I don't know if this is the correct spot for this question, but with the impending release of 4.09m, would it be possible to go back and fix a small item on the desert online map? Since you have made it possible in the new patch to make "landing Fields" (a broader landing plate) I think that the Desert online map is in desperate need of the same type of take-off and landing structure applied to these new "landing fields" in 4.09mb1. It would sure be nice. (And appreciated)

Many thanks,
MadJek

vanderstok
01-10-2008, 07:33 AM
Just found a bug in the new MTO map.

1. The airstrip at Gazala (I think that where it is, west of Tobruk) has part of the runway texture missing / overlapping by the ground texture when you're on the ground.

2. On that same airstrip: When you take-off, the aircraft are positioned not on the runway, but next to it !?

Is it possible to change the "light sand" texture on the runways? It looks very low-res and sticks out from the rest. Isn't it possible to replace it with a more transparent texture like on the airfields in the south of the map??? Or perhaps none at all?

The MTO map is really great and the geography wisely chosen. You can make great campaigns here. I'm thinking of a german camapign starting off in april 1941...

ABC123
01-10-2008, 04:12 PM
Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200
AA 8x
Anti Filtering 8Qx
perfect settings and got no stutters, ave frame rate 43fps

well chuffed

FYI this game doesnt like and #Qx setting due to the older OPEN GL Code.

" it can also not only kill your fps but cause some game crashes. "

1600x1200 60fps all the time ... except the major towns but in 4.09mb I'm getting 10fps higher over the towns. 4.08 getting 28-38fps adv 4.09 33-48fps adv over major towns.

:cool:
Love the new clean visual in 4.09. I can see to the ends of earth with out the crazy fog and blurry image over 1.5 grids. It's like flying in FS 2004 now.

8800 gtx
quad core 6600 over clock to 3.0
4 gigs of ram
vista 64 bit
x-fi ex gamer
24" LCD

AA: 16x,Gamma,TranspMS
AF: 16x
VSync: On TripleBuffer+
SLI: AFR [0x00400001] (predefined)
Perf: HiQual
Trilin-
AnisoFil-
AnisoSam-
NegLOD: Clamp
MipMap:Tri
ConfTxtClamp+
OGLVersion: 2.1
ExtLimit: 0
CPU:SingleCore
OGLCtrl: ThreadOptOff



[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0


[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
PolygonOffsetU

brando
01-10-2008, 04:18 PM
[rts]
ProcessAffinityMask=15

???

B

Jaws2002
01-10-2008, 04:44 PM
I have some weird colors with my new HD3870 with the Beta 4.09m and standard 4.08m.

I hope there is time to fix this or so then other users with ATI Radeon HD2xxx and HD3xxx have also those artifacts and we all know that 4.09m is the last patch :( or is this the fault of the Graphics card suppliers. My Old ATI Radeon X1950XTX runs ok with no artifacts.

http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen1.jpg
http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen2.jpg
http://i53.photobucket.com/albums/g65/THE_AIRWOLF/IL2Screen3.jpg




That is clearly a symptom of a failing card. i had that one before. Is most likely overheating. Please check the temperature of your GPU core with Riva tuner.
You most likely got a dying card.

THE ERASER
01-14-2008, 09:50 PM
The Best of it the GPU is at mostly at 300 MHz and the core temp is baerly over 50° Celsius and all other games dont have these graphical glitches. :(

These glitches apears when the forest setting are at 3 and effects > as 0, if you switch the forest settings back to 2 the glitches disapear by effects 1 and 2. :confused:

vanwhel
01-15-2008, 01:53 AM
Dear Group,

I have been an avid of IL2 and the following games and addons it generated. I don't fly online and have always lurked in the shadows. The support Oleg and crew has given to this game is way beyond anything in the known gaming world today. So thanks for this last update. I had the the problem of installing the update and having the game not start. I removed the game totally and did a clean install of 1946 installed the update 408M then copied the file for the beta update and it still would not start. Not to give up I downloaded cnThor's DLL's and it works flawlessly. I tired editing some of the settings in the config.ini and it slowed my machine down quite a bit but what I saw made me want to go out and get a new video card and more ram. I have the water set to 2 and the landgeom=2 and my machine runs it fine. I really like the look of the new skins the prop spinners look much smoother and not so blocky. The cockpits look great along with the water shading being awesome. I flew around in Slovakia map area and it's well done.
Thanks again for your hard work and making sure this will run on an older slower machine
Vance Whelply
Eagle River, Alaska
HP Pavillion
AMD Athalon XP3000+
1 GB ram
Nvidia GeForce XF 5500
On board sound system that magically works with this game.

Billy885
01-16-2008, 01:21 PM
It was explained in this post that setting would tell the game to use all 4 cores of a quad CPU as well as the setting of 0 zero or commented out would.

http://forum.1cpublishing.eu/showthread.php?p=28245&highlight=ProcessAffinityMask#post28245

[rts]
ProcessAffinityMask=15

???

B

Freycinet
01-17-2008, 02:27 PM
Dear Group,

I have been an avid of IL2 and the following games and addons it generated. I don't fly online and have always lurked in the shadows. The support Oleg and crew has given to this game is way beyond anything in the known gaming world today. So thanks for this last update. I had the the problem of installing the update and having the game not start. I removed the game totally and did a clean install of 1946 installed the update 408M then copied the file for the beta update and it still would not start. Not to give up I downloaded cnThor's DLL's and it works flawlessly. I tired editing some of the settings in the config.ini and it slowed my machine down quite a bit but what I saw made me want to go out and get a new video card and more ram. I have the water set to 2 and the landgeom=2 and my machine runs it fine. I really like the look of the new skins the prop spinners look much smoother and not so blocky. The cockpits look great along with the water shading being awesome. I flew around in Slovakia map area and it's well done.
Thanks again for your hard work and making sure this will run on an older slower machine
Vance Whelply
Eagle River, Alaska
HP Pavillion
AMD Athalon XP3000+
1 GB ram
Nvidia GeForce XF 5500
On board sound system that magically works with this game.

Great to hear your story Vanwhel! - I'm sure there are a lot of people like you out there. Not everybody else is as vocal as us forum regulars!

I think it is pure magic that you in far-off alaska, me in denmark and countless others have been able to enjoy this sim for quite a few years now. What a great ride it has been. Let's hope SoW will sell just as succesfully and that it will give us combat flight sim happiness for many more years!

ABC123
01-19-2008, 04:38 PM
[rts]
ProcessAffinityMask=15

???

B


Its for Quad Core users. You can set the AffintyMask to allow the game and OS to use multi cores. I have tried running it on just one of the 4 cores, or default off with the ; in to turn it off.

I get the best FPS and NO SCREEN FREEZE when I use all 4 cores.

I found that VISTA 64 runs the multi cores set up the best vs my old XP Pro.

Here is a post I read before I ever tested this.


Bitmask: 00000000000000000000000000000000 = Decimal 0
Processor affinity is off, and the load is distributed across all available processors.

Bitmask: 00000000000000000000000000000001 = Decimal 1
Processor 1 selected. The process will only run on processor 1.

Bitmask: 00000000000000000000000000000010 = Decimal 2
Processor 2 selected. The process will only run on processor 2.

Bitmask: 00000000000000000000000000000011 = Decimal 3
Processors 1 & 2 selected. The load is distributed across both processors, effectively the same as setting 0 above for Dual cores.

Because 0 puts the load across all processors and 3 puts the load on processor 1 and 2, they are essentially the same thing for Dual core CPUs.



For Quad core CPUs you can use more values:

Bitmask: 00000000000000000000000000000100 = Decimal 4
Processor 3 selected. The process will only run on proces
: For Quad core CPUs you can use more values:

Bitmask: 00000000000000000000000000000100 = Decimal 4
Processor 3 selected. The process will only run on processor 3.

Bitmask: 00000000000000000000000000001000 = Decimal 8
Processor 4 selected. The process will only run on processor 4.


And any combo between 0 and 15, for example:

Bitmask: 00000000000000000000000000000101 = Decimal 5
Processor 1 and 3 selected. The load is distributed across processor 1 and 3.

Bitmask: 00000000000000000000000000001111 = Decimal 15
Processor 1, 2, 3, and 4 selected. The load is distributed across all processors, 1, 2, 3, and 4.

This is a post from MaxMhz a while back in response to a question as to how to increase performance on my quad core rig. Please note that forcing Il2 to run on anything above 2 cores does not give me any better performance, HOWEVER running on two cores instead of one core gave me much better performance on the Black Death track, a 36% increase in the minimum frame rates actual

Note that Decimal mean =# for people who don't know that.

8800 gtx
quad core 6600 over clock to 3.0
4 gigs of ram
vista 64 bit
x-fi ex gamer
24" LCD

nHancer64 bit 2.04 beta
IL-2 Sturmovik: Forgotten Battles + Ace Expansion Pack: Customized Profile

AA: Combined 8xS,Gamma,TranspMS
AF: 16x
VSync: On TripleBuffer+
SLI: AFR [0x00400001] (predefined)
Perf: HiQual
Trilin- off
AnisoFil- off
AnisoSam- off
NegLOD: Clamp
MipMap:Tri
ConfTxtClamp+
OGLVersion: 2.1
CPU:SingleCore
HDR:Off
OGLCtrl: ThreadOptOff

[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
PolygonOffsetU


PS make sure you use TexFlags.UseVertexArrays=1 I have had this off in the past and that was a big mistake.;):mrgreen:

Kaptein_Damli
01-21-2008, 08:48 AM
Great patch! The only bugs are when I look around in my cockpit to the left or right the sound stutters or something. The sound of the engine is lower when looking at left or right but it is not smootly reverting to the higher volume while looking dead ahead. May be my soundcard. I also get and cmaudio.sys blue screen when having extension on in the audio properties. I know it could be my soundcard.

I have also noticed a big fps drop if you use water=4. I have a new 8600GT 512MB DDR3 card and thought the patch was optimized for that card? I have P4 3.0 GHZ, 2 MB RAM. I have water=0 now and I got about 10 more fps with water=0. I can live with that untill I buy a new computer. I have tried water=2 but I get best fps with 0. How big difference is there between water=0 and up? How demaning is it? Is it demanding for the cpu or videocard? I thought my new card could handle that water on setting 4 without problems? BTW: No game renders water as good as IL2! :)

bigchump
01-21-2008, 01:25 PM
I have an 8800gts and tried your settings.
Frames on the Slovakia map went from 44 to 59!
Do you know what "VideoSetupId=17" is for?
Mine was set at "2" and changing that appears to have made a big difference.

Thanx
bigchump

FoolTrottel
01-21-2008, 07:59 PM
(...)
Do you know what "VideoSetupId=17" is for?(...)
It's titled 'Custom' in IL2Setup.exe ...

334th_Cinnibar
01-21-2008, 08:33 PM
VSync: On TripleBuffer+


The only problem I have with this particular setting is that it adds a very slight lag to visual rendering as the video card will cache frames in advance of displaying them when the monitor requests a new one.... vertical synchronization is achieved by caching frames and displaying them at the exact framerate of your monitor's refresh rate, when it requests them.

The lag is extremely slight, but every extra millisecond makes a difference, in my opinion. I'd rather have the theoretical extra couple milliseconds of reaction time that land me the extra kill in a thousand.

In addition, using triple-buffering utilizes more memory in your card for caching that would otherwise be used for rendering, further slowing rendering times and lowering overall framerate.

The negative side effect of turning off vsynch is the potential for minor tearing of frame images under extremely high-speed manuevers if your framerate is extremely high.

For more detailed information on vsynch and triple-buffering, I suggest TweakGuides (http://www.tweakguides.com/Graphics_9.html) as a resource for optimizing your video settings.

Falke
01-24-2008, 01:27 AM
4.09 Beta running great for me now. Gonna miss further patches, but I am more than extremely grateful for what all you 1c folks have done over the life of the sim. Can't wait for your next flight sim endevour!!


P.S. The only thing I'd like to see added to this final "Swan Song" patch is "Weathered/Faded" insignia. ie German Crosses, Roundels, Russian Stars etc. Weathered "default" insignias would be the perfect "last" compliment to all your skins, especially the newest paint jobs! The "un-weathered" default insignia kind of take something away from ther looks of those skins.

I know time is main factor because your attention is being concentrated on BoB, but I also know that with my Paint Shop Pro, I can call up a German Cross, highlight it with the Magic Wand, Choose "Colors" from the tool bar, than adjust brightness/contrast, lower the contrast by 15 or so and bingo, nice weathered/faded looking cross. It's a pretty quick process. Of course thats doing it with the cross's I have for skinning. I don't believe I can do it with FB's default crosses becuase I can't access them, although I wish I could. Maybe you have a trusted skinner around there that would volunteer to do it!

Anyway, thanks again for what you've done. Keep up the good work. I'll always support your products.

S!

mmitch10
01-24-2008, 07:25 AM
P.S. The only thing I'd like to see added to this final "Swan Song" patch is "Weathered/Faded" insignia. ie German Crosses, Roundels, Russian Stars etc. Weathered "default" insignias would be the perfect "last" compliment to all your skins, especially the newest paint jobs! The "un-weathered" default insignia kind of take something away from ther looks of those skins.
S!

Have you tried Mat Manager? It's a great program that gives you weathered markings and a lot more. the following thread provides a link to it:
http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9491037606/p/1

ElAurens
01-24-2008, 11:44 AM
The problem with Mat Manager is that it only works for the user, online no one else can see your markings.

New default national markings have been needed since the original IL2.

Falke
01-24-2008, 03:13 PM
Thanks mmitch10. I'm aware of the program and it's a good one. I my self "add" the weathered crosses to the skins I DL, unless they're already included.

I was referring the default markings. No insult to 1c, but the default insignia look as though they just came out of the paint shop/show room and do an injustice to the default skins, specifically the new skins added to 4.09.

I realize they won’t be changed due to time restraints, but I figured I’d through in the suggestion. I just wish I’d thought of it sooner!

Thunderbolt56
01-24-2008, 06:27 PM
Does anyone know if it's possible to achieve the viewdistance=3 while running 4.08m? I remember seeing somewhere where someone (sorry, don't remember who) posted that you only needed to do something like swap the files.sfs and set the value to '3' and you'd still be running 4.08m but retain the extended view distance.

Aviar
01-24-2008, 10:43 PM
'viewdistance' is not a valid parameter for the conf file. Are you actually referring to the 'LandGeom' parameter?

Aviar

Thunderbolt56
01-25-2008, 02:55 PM
Yes. My bad. I posted this between meetings...from work.

Anyway, I thought I recalled seeing somewhere this could be implemented while still retaining the 4.08m designation.

Luffe
01-25-2008, 03:13 PM
Yes. My bad. I posted this between meetings...from work.

Anyway, I thought I recalled seeing somewhere this could be implemented while still retaining the 4.08m designation.

Just replace the il2_core.dll and il2_corep4.dll in your 4.08 Il2 directory with the ones from the 4.09beta.

Aviar
01-26-2008, 05:52 PM
Just thought I would post an update to my 4.09 dll problems.

It was not a problem with the dll's at all. Instead, it was something I had mentioned in my first post and in the end that's what the problem appears to have been all along.

My video card was going bad and that's what was causing the freezes and lock-ups. I replaced the card and so far everything is good, even with the original 4.09 dll's, which I put back in.

Not sure why I was locking up mostly in 4.09 (at first), but I was mostly working on the Slovakia map and that map seems to put more strain on the graphics than the other new maps.

I'm not saying that others were mistaken about their 4.09 dll 'problems', but just be aware that it may be something else other than the dll's.

Aviar

Emmer
01-26-2008, 07:28 PM
What's the expected time, the 4.09 final is released? :)

Zinger
01-30-2008, 03:33 PM
Think it is Slovakia map .. the airstrip high in the mountains .. cannot get a plane to land .. only take off .. this on purpose or bug ?

RCAF_FB_Wurzel
01-30-2008, 05:00 PM
Hi guys,

so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages.

If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops.

I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly.

With best regards

RCAF_FB_Wurzel

Widowmaker214
01-30-2008, 06:04 PM
Not really a bug, just map design issues...

Was starting to make some DCG campaigns with the new maps..
and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned.

I hope its not as bad on the other maps.

RCAF_FB_Wurzel
02-04-2008, 08:54 AM
Hi guys,

I have found a fault in the Africa map of 409.

The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction.

With best regards

RCAF_FB_Wurzel

EJGr.Ost_Caspar
02-05-2008, 11:10 AM
That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture. :cool:

vanderstok
02-05-2008, 02:25 PM
Perfect!

HanzBlixz
02-05-2008, 03:55 PM
Anyone else getting this or has it already been mentioned??

Iasi (online)

Water textures in fields. They look like ponds/puddles in the crops. On side hills they look like sloping ponds.

Same results with 4091bm DLL as well as DLLs 2-4 posted by CrazyIvan.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=1
LandDetails=1

LandGeom=2
TexLarge=1
TexLandQual=1
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Hardware
AMD 4000+
Nvidia 7800GT
2GB memory
Win XP pro

Slovakia looks great. (No problem like above mentioned)
S`
HB

EJGr.Ost_Caspar
02-05-2008, 05:57 PM
This is already fixed as well. Didn't have something to do with the DLL's. It was a map's texture bug. So no more "Pools for everyone!" :)

THE ERASER
02-10-2008, 05:05 PM
Here i have some screens about the problem with the beta..

i am Using the latest DLL for the Beta.

System:
WinXP Pro 64bit
4GB of Ram
GeForce 8800 GT 512MB

http://i53.photobucket.com/albums/g65/THE_AIRWOLF/NVOPENGLBUFFER.jpg