Woodsee
07-11-2011, 04:34 PM
Love the game, absoultely fantastic.. but have to say the AA guns are beginning to dominate each and every game I've been into lately and are, in my opinion, very unbalanced.
Low visibility, cheap, mobile and with the ability to destroy every light vehicle they dominate the early part of the game. Players have been quick to learn and it's quite often a straight shootout in direct fire mode.
In addition they are quickly remanned if targetted. The damage model seems to dictate that on the first and sometimes subsequent occaisions it is merely the crew that are affected.
Add to this the fact that in Direct Fire mode it is all too easy to extend the range, blow apart and right through hard cover (don't bother with HE shells,. an AA gun slices through walls, buildings you name it..)... and the effect on infantry is devastating.
Heavier Armour is similarly vulnerable, tracks are blown off at range with little trouble.
Please adjust the damage and firepower models so as to return better balance (and I would argue a more realistic feel) in games.
Low visibility, cheap, mobile and with the ability to destroy every light vehicle they dominate the early part of the game. Players have been quick to learn and it's quite often a straight shootout in direct fire mode.
In addition they are quickly remanned if targetted. The damage model seems to dictate that on the first and sometimes subsequent occaisions it is merely the crew that are affected.
Add to this the fact that in Direct Fire mode it is all too easy to extend the range, blow apart and right through hard cover (don't bother with HE shells,. an AA gun slices through walls, buildings you name it..)... and the effect on infantry is devastating.
Heavier Armour is similarly vulnerable, tracks are blown off at range with little trouble.
Please adjust the damage and firepower models so as to return better balance (and I would argue a more realistic feel) in games.