View Full Version : HOTFIX - to Cliffs Of Dover Retail Patch v 1.01.14550
Mysticpuma
05-26-2011, 11:20 AM
Well I took to the skies for the first time in an age as I wait for CloD to become Operational and was pleasantly surprised at the Frame-rates Over the Sea), however my Joy was short-lived :(
After successfully shooting down two aircraft then crashing into the Sea, I hit Escape to go out of the Mission....Oh Dear!
Game went back to desktop, but the Program was still running as the Launcher was still active. In the end I had to "End Process" of the Launcher.exe to get back into the game, suffice to say the track of the shoot-down was gone and I am now having to refly it :(
I have CloD through Steam, deleted the Game-Cache and verified the files to update to the latest version on my Windows 7 64-Bit System with all the latest drivers for the Realtek On-board sound and Nvidia 560GTX TI.
So I don't know what bug it is, but hitting escape after a mission gets the game straight back to the desktop, but with the Launcher.exe still running :(
Cheers, MP
I seem to be getting a gradual degradation of performance as the game progresses as well. I have been trying roadczar's ATI xfire workaround (http://forum.1cpublishing.eu/showthread.php?t=23180) and gave a brief description in that thread.
To cut a long story short, the increased initial performance using the workaround has possibly made the gradual degradation in FPS more noticeable to me now.
JG27CaptStubing
05-26-2011, 03:52 PM
Could be a memory leak in the game...
Rattlehead
05-26-2011, 04:23 PM
What I found a while back is that the system memory does not dump upon a mission ending. At least that was the case with the 1.00.14101 patch.
The ram in my case just kept getting used more and more the more missions I flew, and eventually stutters and pauses found their way into the game as a result.
I'm not sure if it's still the case with this new patch, but it certainly caused issues for me on long missions, or consecutive missions, in the last official patch.
Orpheus
05-26-2011, 05:20 PM
What I found a while back is that the system memory does not dump upon a mission ending. At least that was the case with the 1.00.14101 patch.
The ram in my case just kept getting used more and more the more missions I flew, and eventually stutters and pauses found their way into the game as a result.
I'm not sure if it's still the case with this new patch, but it certainly caused issues for me on long missions, or consecutive missions, in the last official patch.
That would certainly explain it, but I wouldn't know how to test it (sadly, I'm not quite technical enough). Definitely sounds like a prime suspect though, it would produce exactly the behaviour we've been seeing.
JokkerFX
05-26-2011, 05:25 PM
Could be a memory leak in the game...
Yes, probably. Also intel multicore processors at hyper-thearding feature may be a problem with this game – not yet sufficient support?
Krt_Bong
05-26-2011, 07:39 PM
Can someone verify that key assignments for magneto still work after the last patch, not by mouse but by the keyboard, I have had several new issues that were not present before the last update, intermittent controls -Throttle axis, key assignments for magneto prev and next and seem to be differently affected between the Hurri and the Spit.
Orpheus
05-27-2011, 02:28 PM
Well I've done a little testing, and though I've not used a cpu/ram monitor (bit burned out testing this game tbh) I can confirm something is happening to degrade performance over time. On initial load/first flight I get no CTDs and decent performance. By the third mission (including repeats of the same mission) I get several second CTDs when accessing the Esc menu in flight. By the fourth or fifth mission I'm getting the 'Low performance - disable Aero?' dialogue, fps has dropped noticeably and stutter starts to return. Swapping between different missions seems to exacerbate the problem; staying with the same mission causes less slowdown but it is definitely still present.
There is definitely something causing an over-time performance degradation, very possibly the aforementioned RAM not clearing after a mission. I'm highlighting this so Luthier & co see it, hopefully they'll be able to identify just what it is that's causing the problem and fix it! :)
EDIT: finally tried a proper test and ram usage goes from 63% on the first flight to 78% by the fourth or fifth. :(
Vengeanze
05-27-2011, 03:06 PM
"exacerbate"?? I need to google that one...and askan englishspeaking how one pronounce that. :-D
Orpheus
05-27-2011, 03:22 PM
"exacerbate"?? I need to google that one...and askan englishspeaking how one pronounce that. :-D
LOL! Sorry, should have said 'makes it worse'! :)
Vengeanze
05-27-2011, 04:55 PM
LOL! Sorry, should have said 'makes it worse'! :)
Yeah, you might come out as a tad snobby using fancy words like that in here. ;-)
Orpheus
05-27-2011, 04:57 PM
Yeah, you might come out as a tad snobby using fancy words like that in here. ;-)
Bugger, it's the Fat Cats for me then! ;)
TomcatViP
05-27-2011, 06:46 PM
You have to keep the button pressed to make any noticeable pitch changes, because they are driven by an electric motor. According to a link posted here a couple of weeks ago, the pitch control system on the DB605 could turn the blades a mere 1.5 degrees per second, so it wasn't really fast in reality.
I haven't tested if this matches what we have in the sim, but the engines are different as well (we have DB601s) so there could be differences. Also, 10 minutes on the clock instrument corresponds to 1 degree, so if you keep the button pressed and you see it turning 15 minutes per second it would match the specs of the DB605 system.
The link is here: http://marseillegruppe.com/foro/viewtopic.php?p=2954&sid=3591268e7829c1e00ff328cb9d3b84f4
Hi BkDg,
it does not turn at such a speed for me (1hr in 4 sec) but much much more slowly. IMHO the pitch rate was much more appropriate before this patch.
I did read the link with much interest. Tremendous works. Now we see why the Auto Prop looks like so real in IL2 for the 109. I guess that any latter vers eventually modeled would re-use the same model. Interestingly the IL2 109E was more difficult to revs than the F or G.
I hve seen that you recommend 10h10 for cruise speed. I still use 9h30 as cruise setting with half closed rad and oil rad open at 10/20%. only.
~S!
timholt
05-28-2011, 01:33 AM
Well I've done a little testing, and though I've not used a cpu/ram monitor (bit burned out testing this game tbh) I can confirm something is happening to degrade performance over time. On initial load/first flight I get no CTDs and decent performance. By the third mission (including repeats of the same mission) I get several second CTDs when accessing the Esc menu in flight. By the fourth or fifth mission I'm getting the 'Low performance - disable Aero?' dialogue, fps has dropped noticeably and stutter starts to return. Swapping between different missions seems to exacerbate the problem; staying with the same mission causes less slowdown but it is definitely still present.
There is definitely something causing an over-time performance degradation, very possibly the aforementioned RAM not clearing after a mission. I'm highlighting this so Luthier & co see it, hopefully they'll be able to identify just what it is that's causing the problem and fix it! :)
EDIT: finally tried a proper test and ram usage goes from 63% on the first flight to 78% by the fourth or fifth. :(
Ditto on this. I have reverted to one flight in CoD, then switch over to RoF for some smooth hassle free flying.
I have also noticed that the feeling of speed down low does not appear to be anywhere near fast enough.
RoF gives a far superior feeling of speed in the weeds in a/c that are doing one third of the speed of the CoD a/c.
FS~Phat
05-28-2011, 03:05 AM
Ditto on this. I have reverted to one flight in CoD, then switch over to RoF for some smooth hassle free flying.
I have also noticed that the feeling of speed down low does not appear to be anywhere near fast enough.
RoF gives a far superior feeling of speed in the weeds in a/c that are doing one third of the speed of the CoD a/c.
I cant even be bothered playing a mission theses days with the state of the patch. The stutter and sound dropping out just kills the joy. That with the lack af a stable multiplayer and no one on multiplayer anyway. I just test a couple different settings with black death a couple times a week if a GPU driver revision or COD patch comes out. After making progress for the first few weeks I think things have gone progressively worse over the last 2-3 patches.
Im just back to 1946 and the occasional ROF flight myself.
sorak
05-28-2011, 08:34 AM
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.
BOOO Ive allways wanted this feature in the Original IL-2 game!! Thought i finally got it only for it to be ripped away. Why not just add an Difficulty option to be able to toggle the Arrows on or off no matter if cockpit is allways on or not!
dougandtoni
05-28-2011, 09:17 AM
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.
BOOO Ive allways wanted this feature in the Original IL-2 game!! Thought i finally got it only for it to be ripped away. Why not just add an Difficulty option to be able to toggle the Arrows on or off no matter if cockpit is allways on or not!
Yes i think the option should be there to turn the arrows off or on :-x
41Sqn_Stormcrow
05-28-2011, 09:53 AM
I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes Proppitch and 16 seconds for one hour proppitch increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be.
IvanK
05-28-2011, 09:54 AM
I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be.
I agree and thats exactly what the devs have been told.
jamesdietz
05-31-2011, 09:27 PM
Quick question - just upgraded my PC to be more CloD friendly & it required a fresh download of the entire sim from Steam.I know it includes latest patch but what about this hotfix...do I need to download & install it as well?
Warhound
05-31-2011, 09:40 PM
No steam will have downloaded the latest version when it installed your game. You can easily check this by launching CLOD and looking at the bottom right in the menu , should say v. 1.01.14588 when the hotfix is installed..
Zorin
05-31-2011, 10:12 PM
Bit out of the loop but didn't Luthier say they have employed someone as direct link to the community whose only task is to keep us up to date and provide a direct link to all departments of the development team?
41Sqn_Stormcrow
06-01-2011, 09:29 PM
I really would like to know when the proppitch issue is solved on the 109. This is the worst FM issue right now dwarfing all other FM issues and it definitely needs a quick solution. As I am currently into flying the 109, the ONLY decent fighter on blue side (sorry, but the G50 is no substitute), I don't touch this system as it is just killing all fun flying this plane even offline. In such a situation I want to know when I could count on a remedy.
IvanK
06-01-2011, 10:33 PM
I believe in the next patch. The Devs have been working on it.
I believe in the next patch. The Devs have been working on it.
Any chance of an overview of whats being fixed in the next patch and when its likely to be out?
Warhound
06-02-2011, 07:46 AM
Soon...
disclaimer : "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Maddox Games and the end user. "Soon" will arrive some day, Maddox Games does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Maddox Games will not be liable for any misuse, use, or even casual glancing at "soon."
IvanK
06-02-2011, 10:40 AM
Any chance of an overview of whats being fixed in the next patch and when its likely to be out?
Thats for Luthier to say
Thats for Luthier to say
<listening hard>
Nope, nothing heard :(
jg27_mc
06-02-2011, 02:06 PM
Soon...
disclaimer : "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Maddox Games and the end user. "Soon" will arrive some day, Maddox Games does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Maddox Games will not be liable for any misuse, use, or even casual glancing at "soon."
Couldn't resist... Another hilarious and funny reply. :grin::grin::grin:
Damixu
06-03-2011, 01:56 AM
I believe in the next patch. The Devs have been working on it.
This could be the mantra for this game not quite there yet.
jamesdietz
06-03-2011, 03:29 AM
True but it is pretty! Forgot to add I don't get RT back from any of my inquiries or orders...
marianogesell
06-29-2011, 04:08 PM
is there any place where i can download the patch without steam. it does not seem to work well with my connection...?
Vengeanze
06-29-2011, 04:44 PM
No need to. It's included in June 24, 2011 - v1.02.14821 Release Patch (http://forum.1cpublishing.eu/showthread.php?t=24037).
U can't choose patchlevel with steam. You'll by auto get the latest one.
When u load the game check for version number at lower right side. Current is 1.02.14821.
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